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Difference between revisions of "Splinter Cell: Blacklist"
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[[Image:SCB 00.jpg|thumb|right|301px|''Splinter Cell: Blacklist'' (2013)]] | [[Image:SCB 00.jpg|thumb|right|301px|''Splinter Cell: Blacklist'' (2013)]] | ||
− | '''''Tom Clancy's Splinter Cell: Blacklist''''' is the sixth installment in Ubisoft's ''Splinter Cell'' series. The game takes place six months after the events of ''[[Splinter Cell: Conviction|Conviction]]''. Sam Fisher is working for a newly formed clandestine unit called Fourth Echelon, as Third Echelon has been terminated by the | + | '''''Tom Clancy's Splinter Cell: Blacklist''''' is the sixth installment in Ubisoft's ''Splinter Cell'' series. The game takes place six months after the events of ''[[Splinter Cell: Conviction|Conviction]]''. Sam Fisher is working for a newly formed clandestine unit called Fourth Echelon, as Third Echelon has been terminated by the US president after its questionable loyalties in ''Conviction'' and as part of a public campaign against rogue intel agencies, promising "There is no program, no secret spies, no hidden agenda." The new enemy are the Engineers, an international terrorist organization who announced the titular Blacklist terrorist attacks on US homeland, occuring once per week until US withdraws all its troops stationed abroad. |
Features like "Mark & Execute", the ability to swap weapons on the go, and the highly popular Spies vs. Mercs multi-player return in this sequel. New addition to the franchise is tracking the +1 round in the chamber and fire-mode selection for the big guns (excluding multiplayer). | Features like "Mark & Execute", the ability to swap weapons on the go, and the highly popular Spies vs. Mercs multi-player return in this sequel. New addition to the franchise is tracking the +1 round in the chamber and fire-mode selection for the big guns (excluding multiplayer). | ||
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==Beretta Px4 Storm .45== | ==Beretta Px4 Storm .45== | ||
The starting weapon of the Story mode is the [[Beretta Px4 Storm]] chambered in .45 Auto. The game refers to it as "Px4 STORM .45" and has a correct 10-round magazine capacity. Isaac Briggs carries the PX4 in three of the single-player missions, the Special Missions H.Q. mission when extracting Sam, during his playable sections in the Transit Yards, and during his undercover stint in Guantanamo Bay. Grim also carries one in her shoulder holster. It is available to Mercs in SvM. | The starting weapon of the Story mode is the [[Beretta Px4 Storm]] chambered in .45 Auto. The game refers to it as "Px4 STORM .45" and has a correct 10-round magazine capacity. Isaac Briggs carries the PX4 in three of the single-player missions, the Special Missions H.Q. mission when extracting Sam, during his playable sections in the Transit Yards, and during his undercover stint in Guantanamo Bay. Grim also carries one in her shoulder holster. It is available to Mercs in SvM. | ||
− | [[Image: | + | [[Image:PX4 SD.jpg|thumb|none|400px|Beretta Px4 Storm SD (Special Duty) with extended barrel suitable for threading - .45 ACP. Note that the in-game Px4 has no threaded barrel.]] |
[[Image:Blacklist Px4 1.jpg|thumb|none|600px|Fisher holds a Px4 Storm with a suppressor and red dot sight.]] | [[Image:Blacklist Px4 1.jpg|thumb|none|600px|Fisher holds a Px4 Storm with a suppressor and red dot sight.]] | ||
[[Image:Blacklist Px4 2.jpg|thumb|none|600px|A Merc armed with a Px4 pistol. Note the uncocked hammer.]] | [[Image:Blacklist Px4 2.jpg|thumb|none|600px|A Merc armed with a Px4 pistol. Note the uncocked hammer.]] | ||
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The [[Caracal F]] is referred to as the F40 in the game, likely referring to the .40 S&W variant of the model. It is the second pistol that can be bought and costs $60,000, ''way'' more than its MSRP. | The [[Caracal F]] is referred to as the F40 in the game, likely referring to the .40 S&W variant of the model. It is the second pistol that can be bought and costs $60,000, ''way'' more than its MSRP. | ||
[[File:CaracalF.jpg|thumb|none|350px|Caracal F - 9x19mm]] | [[File:CaracalF.jpg|thumb|none|350px|Caracal F - 9x19mm]] | ||
− | [[File:Blacklist F40 1.jpg|thumb|none|600px|A subway cop holds his Caracal F40 on Fisher and a terrorist.]] | + | [[File:Blacklist F40 1.jpg|thumb|none|600px|A subway Philadelphia cop holds his Caracal F40 on Fisher and a terrorist.]] |
[[File:Blacklist F40 2.jpg|thumb|none|600px|Fisher, dressed as a USAF general, checks on Briggs before leaving to stop the Blacklist attack for good.]] | [[File:Blacklist F40 2.jpg|thumb|none|600px|Fisher, dressed as a USAF general, checks on Briggs before leaving to stop the Blacklist attack for good.]] | ||
[[File:Blacklist F40 3.jpg|thumb|none|600px|Sadiq holds his F40 at Site F.]] | [[File:Blacklist F40 3.jpg|thumb|none|600px|Sadiq holds his F40 at Site F.]] | ||
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==Makarov Pistol== | ==Makarov Pistol== | ||
− | The [[Makarov PM|PM]] appears in the game as the Makarov PM-B. It can be fitted with a sound suppressor, however it is not a Makarov PB. The PM is one of the two Black Market handguns, alongside with the Desert Eagle. In the prologue level, Fisher picks up a suppressed Makarov from a neutralized Engineer terrorist. | + | The [[Makarov PM|PM]] appears in the game as the Makarov PM-B. It can be fitted with a sound suppressor, however it is not a Makarov PB. The PM is one of the two Black Market handguns, alongside with the Desert Eagle. In the prologue level, Fisher picks up a suppressed Makarov from a neutralized Engineer terrorist. Is one of the most common pistol in game, being used by almost every enemies, especially if their own long arm is stolen. |
[[Image:MakarovPM.jpg|thumb|none|300px|Russian Makarov Pistol - 9x18mm Makarov]] | [[Image:MakarovPM.jpg|thumb|none|300px|Russian Makarov Pistol - 9x18mm Makarov]] | ||
[[Image:Blacklist PM 4.jpg|thumb|none|600px|A Merc armed with a suppressed Makarov pistol.]] | [[Image:Blacklist PM 4.jpg|thumb|none|600px|A Merc armed with a suppressed Makarov pistol.]] | ||
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[[Image:Blacklist PM 2.jpg|thumb|none|600px|Sadiq holds his Makarov to Fisher's head. In this scene Briggs notices and correctly identifies Sadiq's gun as a Makarov.]] | [[Image:Blacklist PM 2.jpg|thumb|none|600px|Sadiq holds his Makarov to Fisher's head. In this scene Briggs notices and correctly identifies Sadiq's gun as a Makarov.]] | ||
[[Image:Blacklist PM 3.jpg|thumb|none|600px|Fisher attempts to shut down the Engineers' jamming tower while holding a suppressed PM. Behind him Vic Coste can be seen, who was reduced to a minor character in this ''Splinter Cell'' game.]] | [[Image:Blacklist PM 3.jpg|thumb|none|600px|Fisher attempts to shut down the Engineers' jamming tower while holding a suppressed PM. Behind him Vic Coste can be seen, who was reduced to a minor character in this ''Splinter Cell'' game.]] | ||
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=Submachine Guns= | =Submachine Guns= | ||
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The PFS-12 is a fictional weapon which seems to be a hybrid of the Czech [[CZ Scorpion Evo 3 A1]] submachine gun and the Swiss [[Brügger & Thomet APC9]] submachine gun. It has a 30-round capacity and a 1/3/A trigger group. | The PFS-12 is a fictional weapon which seems to be a hybrid of the Czech [[CZ Scorpion Evo 3 A1]] submachine gun and the Swiss [[Brügger & Thomet APC9]] submachine gun. It has a 30-round capacity and a 1/3/A trigger group. | ||
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]] | [[Image:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]] | ||
− | [[Image: | + | [[Image:APC9.jpg|thumb|none|400px|Brügger & Thomet APC9 - 9x19mm]] |
[[Image:Blacklist PFS12 1.jpg|thumb|none|600px|Fisher armed with a PFS-12 equipped with a holographic sight and compensator. The fire-mode selector switch is the same as on the real-life Scorpion Evo 3 A1.]] | [[Image:Blacklist PFS12 1.jpg|thumb|none|600px|Fisher armed with a PFS-12 equipped with a holographic sight and compensator. The fire-mode selector switch is the same as on the real-life Scorpion Evo 3 A1.]] | ||
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==AKM== | ==AKM== | ||
− | A customized [[AKM]] fitted with a RIS handguard and rail on top of the receiver appears in the game as the "AK-47". It is commonly used by enemy guards. The AKM can use 30 or 40-round magazines. | + | A customized [[AKM]] fitted with a RIS handguard and rail on top of the receiver appears in the game as the "AK-47". It is commonly used by enemy guards, and incorrectly used by the Indian Army instead of the [[INSAS]] in the Missile Plant level. The AKM can use 30 or 40-round magazines. |
[[Image:AKMRifle.jpg|thumb|450px|none|AKM - 7.62x39mm]] | [[Image:AKMRifle.jpg|thumb|450px|none|AKM - 7.62x39mm]] | ||
[[Image:Blacklist AKM 1.jpg|thumb|600px|none|Fisher holds a customized AKM during the ambush on Paladin. Note the flip-up sights.]] | [[Image:Blacklist AKM 1.jpg|thumb|600px|none|Fisher holds a customized AKM during the ambush on Paladin. Note the flip-up sights.]] | ||
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==Heckler & Koch HK416== | ==Heckler & Koch HK416== | ||
− | The [[Heckler & Koch HK416]] appears as the "416". A suppressor can be purchased for it, and can also use 60-round quad-stack magazines like the "Goblin". The gun features an incorrect burst fire mode. The HK416 is also used by Mercs in SvM and SvM Classic. The gun's model has the slanted magazine well of the HK416 A5, rather than the nearly horizontal magazine well of the original version. | + | The [[Heckler & Koch HK416]] appears as the "416". A suppressor can be purchased for it, and can also use 60-round quad-stack magazines like the "Goblin". The gun features an incorrect burst fire mode. The HK416 is also used by Mercs in SvM and SvM Classic. The gun's model has the slanted magazine well of the HK416 A5, rather than the nearly horizontal magazine well of the original version. Is also used by US soldiers in the Detention Facility level. |
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler & Koch HK416 with 14.5 inch barrel - 5.56x45mm]] | [[Image:Hk416-2.jpg|thumb|none|400px|Heckler & Koch HK416 with 14.5 inch barrel - 5.56x45mm]] | ||
[[Image:HK416 A5.jpg|thumb|none|400px|Heckler & Koch HK416 A5 - 5.56x45mm]] | [[Image:HK416 A5.jpg|thumb|none|400px|Heckler & Koch HK416 A5 - 5.56x45mm]] | ||
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[[Image:Blacklist Goblin 3.jpg|thumb|600px|none|Multiplayer version of the P416 with a holographic sight and back-up front iron sight.]] | [[Image:Blacklist Goblin 3.jpg|thumb|600px|none|Multiplayer version of the P416 with a holographic sight and back-up front iron sight.]] | ||
[[Image:SCB P416.jpg|thumb|600px|none|An enemy soldier holds a P416 carbine.]] | [[Image:SCB P416.jpg|thumb|600px|none|An enemy soldier holds a P416 carbine.]] | ||
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=Shotguns= | =Shotguns= | ||
==AA-12== | ==AA-12== | ||
The [[AA-12]] is known as the "ACS-12" and is a DLC/Digital Deluxe Edition weapon. It uses 8-round box magazines and is limited to fully automatic fire. It cannot mount any optics. | The [[AA-12]] is known as the "ACS-12" and is a DLC/Digital Deluxe Edition weapon. It uses 8-round box magazines and is limited to fully automatic fire. It cannot mount any optics. | ||
− | [[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS AA-12 - 12 | + | [[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS AA-12 - 12 gauge]] |
[[Image:Blacklist AA12 3.jpg|thumb|600px|none|Fisher holds an AA-12 shotgun.]] | [[Image:Blacklist AA12 3.jpg|thumb|600px|none|Fisher holds an AA-12 shotgun.]] | ||
[[Image:Blacklist AA12 1.jpg|thumb|600px|none|A Merc armed with an "ACS-12". ACS probably stands for "Automatic Combat Shotgun".]] | [[Image:Blacklist AA12 1.jpg|thumb|600px|none|A Merc armed with an "ACS-12". ACS probably stands for "Automatic Combat Shotgun".]] | ||
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==Benelli M4== | ==Benelli M4== | ||
The [[Benelli M4]] appears as the M1014. It has an 8+1 round capacity. | The [[Benelli M4]] appears as the M1014. It has an 8+1 round capacity. | ||
− | [[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 - 12 | + | [[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 - 12 gauge]] |
[[Image:Blacklist M4 1.jpg|thumb|600px|none|A good view of the M4 as Fisher takes care of an HVT (High Value Target).]] | [[Image:Blacklist M4 1.jpg|thumb|600px|none|A good view of the M4 as Fisher takes care of an HVT (High Value Target).]] | ||
[[Image:Blacklist M4 2.jpg|thumb|600px|none|A Mercenary holds an M4 shotgun.]] | [[Image:Blacklist M4 2.jpg|thumb|600px|none|A Mercenary holds an M4 shotgun.]] | ||
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==RMB-93== | ==RMB-93== | ||
The [[RMB-93]] is usable in Story Mode and by Mercs in SvM. It features an LE stock with a recoil pad, and has a capacity of 8 rounds in both modes. | The [[RMB-93]] is usable in Story Mode and by Mercs in SvM. It features an LE stock with a recoil pad, and has a capacity of 8 rounds in both modes. | ||
− | [[Image:RMB93.jpg|thumb|none|400px|RMB-93 - 12 | + | [[Image:RMB93.jpg|thumb|none|400px|RMB-93 - 12 gauge]] |
[[Image:Blacklist RMB93 2.jpg|thumb|600px|none|Fisher holds the customized RMB-93 shotgun.]] | [[Image:Blacklist RMB93 2.jpg|thumb|600px|none|Fisher holds the customized RMB-93 shotgun.]] | ||
[[Image:Blacklist RMB93 1.jpg|thumb|600px|none|A Merc reloads the RMB-93 shotgun.]] | [[Image:Blacklist RMB93 1.jpg|thumb|600px|none|A Merc reloads the RMB-93 shotgun.]] | ||
[[Image:Blacklist RMB93 3.jpg|thumb|600px|none|After clearing the second bombsite, Briggs looks at an RMB-93 shotgun. During this part the player cannot pick up new weapons, use the fire-mode selector, take cover, or perform takedowns.]] | [[Image:Blacklist RMB93 3.jpg|thumb|600px|none|After clearing the second bombsite, Briggs looks at an RMB-93 shotgun. During this part the player cannot pick up new weapons, use the fire-mode selector, take cover, or perform takedowns.]] | ||
− | ==Saiga | + | ==Saiga 12K== |
− | The [[Saiga | + | The [[Saiga 12K]] shotgun with RIS handguard and collapsing stock appears in the game and is referred to as "SASG-12". |
− | [[ | + | [[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]] |
− | [[Image:Blacklist Saiga 1.jpg|thumb|600px|none|Fisher with a Saiga | + | [[Image:Blacklist Saiga 1.jpg|thumb|600px|none|Fisher with a Saiga 12K.]] |
=Sniper Rifles= | =Sniper Rifles= | ||
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==SVU== | ==SVU== | ||
− | The [[SVU]] is a Black Market sniper rifle. It is semi-auto only - correctly, as the auto fire-mode would make it an SVU-A. | + | The [[SVD Dragunov#SVU|SVU]] is a Black Market sniper rifle. It is semi-auto only - correctly, as the auto fire-mode would make it an SVU-A. Is incorrectly used by Indian Army in the Missile Plant level, instead of a more correct [[SVD]]. |
[[Image:Svu.jpg|thumb|none|450px|SVU - 7.62x54mm R]] | [[Image:Svu.jpg|thumb|none|450px|SVU - 7.62x54mm R]] | ||
[[Image:Blacklist SVU 2.jpg|thumb|none|600px|Fisher about to kill an enemy sniper with a Px4 Storm pistol. Enemy snipers always use sniper rifles with lasers.]] | [[Image:Blacklist SVU 2.jpg|thumb|none|600px|Fisher about to kill an enemy sniper with a Px4 Storm pistol. Enemy snipers always use sniper rifles with lasers.]] | ||
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The [[VSS Vintorez|VSS]] with a side-folding stock of the [[AS Val]] is a usable sniper rifle. Can use 10 or 20-round magazines but is limited to semi-automatic fire, unlike the real VSS which is select-fire. | The [[VSS Vintorez|VSS]] with a side-folding stock of the [[AS Val]] is a usable sniper rifle. Can use 10 or 20-round magazines but is limited to semi-automatic fire, unlike the real VSS which is select-fire. | ||
[[Image:Vss1.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]] | [[Image:Vss1.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]] | ||
− | [[Image:AS Val.jpg|thumb| | + | [[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]] |
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[[Image:Blacklist VSS 1.jpg|thumb|600px|none|Fisher poses with a VSS sniper rifle.]] | [[Image:Blacklist VSS 1.jpg|thumb|600px|none|Fisher poses with a VSS sniper rifle.]] | ||
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[[Image:Blacklist ZU23 1.jpg|thumb|none|600px|A ZU-23 set up on a roof during one of Kobin's 4E missions.]] | [[Image:Blacklist ZU23 1.jpg|thumb|none|600px|A ZU-23 set up on a roof during one of Kobin's 4E missions.]] | ||
[[Image:Blacklist ZU23 2.jpg|thumb|600px|none|Another ZU-23 emplaced atop a lighthouse.]] | [[Image:Blacklist ZU23 2.jpg|thumb|600px|none|Another ZU-23 emplaced atop a lighthouse.]] | ||
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+ | =Unusable= | ||
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+ | ==SIG Sauer P226R== | ||
+ | The Engineer escorting Fisher in the climax is holding a [[SIG-Sauer P226|SIG Sauer P226R]] pistol. When he is neutralized, the pistol changes into an F40. | ||
+ | [[Image:P226R.jpg|thumb|none|350px|SIG Sauer P226R - 9x19mm]] | ||
+ | [[File:Blacklist P226 1.jpg|thumb|none|600px|The Engineer points his P226 at Fisher and shows good trigger discipline.]] | ||
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+ | ==Mk 14 Mod 0== | ||
+ | [[M14#Mk 14 Mod 0/1 Enhanced Battle Rifle |Mk 14 Mod 0 ]] battle rifles can be seen disassembled in some levels. | ||
+ | [[Image:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 EBR - 7.62x51mm NATO]] | ||
+ | [[Image:Blacklist Mk14.jpg|thumb|600px|none|A disassembled Mk 14 Mod 0 EBR and an AK-47.]] | ||
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=Others= | =Others= | ||
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==SC-IS Pistol== | ==SC-IS Pistol== | ||
− | A suppressed semi-automatic pistol with | + | A suppressed semi-automatic pistol seemingly based on the [[Walther P99]], with an 18-round capacity and well balanced stats. It can be used by Spies in SvM. |
+ | [[Image:WaltherP99 twotoneA.jpg|thumb|none|350px|Walther P99 with QPQ finished (stainless steel) slide - 9x19mm]] | ||
[[File:SCB SC-IS Pistol.jpg|thumb|400px|none|Concept art of the SC-IS Pistol.]] | [[File:SCB SC-IS Pistol.jpg|thumb|400px|none|Concept art of the SC-IS Pistol.]] | ||
− | [[Image:Blacklist SCP 1.jpg|thumb|600px|none|Fisher with the SC-IS Pistol. The Walther P99/P22 | + | [[Image:Blacklist SCP 1.jpg|thumb|600px|none|Fisher with the SC-IS Pistol. The Walther P99/P22 looks to have been Charlie's inspiration for this pistol.]] |
==SC4000 Assault Rifle== | ==SC4000 Assault Rifle== |
Revision as of 22:19, 3 May 2024
Tom Clancy's Splinter Cell: Blacklist is the sixth installment in Ubisoft's Splinter Cell series. The game takes place six months after the events of Conviction. Sam Fisher is working for a newly formed clandestine unit called Fourth Echelon, as Third Echelon has been terminated by the US president after its questionable loyalties in Conviction and as part of a public campaign against rogue intel agencies, promising "There is no program, no secret spies, no hidden agenda." The new enemy are the Engineers, an international terrorist organization who announced the titular Blacklist terrorist attacks on US homeland, occuring once per week until US withdraws all its troops stationed abroad.
Features like "Mark & Execute", the ability to swap weapons on the go, and the highly popular Spies vs. Mercs multi-player return in this sequel. New addition to the franchise is tracking the +1 round in the chamber and fire-mode selection for the big guns (excluding multiplayer).
The following weapons appear in the video game Splinter Cell: Blacklist:
Pistols
As in Conviction, once again pistol are the primary weapons of the game. Available mods for pistols are the following: sound suppressor, red dot sight, holographic sight, laser sight, HP ammo, AP ammo, match grade ammo, match grade trigger, accurized barrel, bolt blueprinting, and balanced weight. There is no unlimited ammo supply for handguns anymore, however in SvM, both factions have unlimited ammo for their sidearms.
Beretta Px4 Storm .45
The starting weapon of the Story mode is the Beretta Px4 Storm chambered in .45 Auto. The game refers to it as "Px4 STORM .45" and has a correct 10-round magazine capacity. Isaac Briggs carries the PX4 in three of the single-player missions, the Special Missions H.Q. mission when extracting Sam, during his playable sections in the Transit Yards, and during his undercover stint in Guantanamo Bay. Grim also carries one in her shoulder holster. It is available to Mercs in SvM.
Caracal F
The Caracal F is referred to as the F40 in the game, likely referring to the .40 S&W variant of the model. It is the second pistol that can be bought and costs $60,000, way more than its MSRP.
Desert Eagle Mark XIX
The Desert Eagle Mark XIX is referred to as "D50" and is a Black Market pistol (Black Market weapons are unlocked for the campaign by upgrading the Paladin at Anna "Grim" Grímsdóttir, specifically arms dealer Andriy Kobin's confinement cell). It is used by Mercs in SvM, and it is the only Merc sidearm in SvM Classic.
FN Five-seveN
Sam's signature handgun, the FN Five-seveN appears with the same compensator-style suppressor as in Conviction, and it also features the olive drab green frame. While it was called the "FIVE-SEVEN" name in early trailers, it is renamed "5.7 USG" in the final release. Certain cutscenes will show Fisher holding a Five-seveN even if he had a different pistol in his loadout.
Heckler & Koch USP
The Heckler & Koch USP is a DLC/Digital Deluxe Edition weapon. It has a capacity of 12+1 rounds and can mount a sound suppressor, unlike the one in Conviction. It is available to Spies in SvM, and can accept up to 5 mods at a time, making it the best pistol available.
Makarov Pistol
The PM appears in the game as the Makarov PM-B. It can be fitted with a sound suppressor, however it is not a Makarov PB. The PM is one of the two Black Market handguns, alongside with the Desert Eagle. In the prologue level, Fisher picks up a suppressed Makarov from a neutralized Engineer terrorist. Is one of the most common pistol in game, being used by almost every enemies, especially if their own long arm is stolen.
Submachine Guns
Heckler & Koch MP5/10
The Heckler & Koch MP5/10 is a DLC/Digital Deluxe Edition weapon. It features a sliding stock, a 1/2/A trigger group, and can accept a sound suppressor. Despite the 30-round capacity in real life, it holds only 20 rounds. Referred to as "MP5-10".
Heckler & Koch MP7A1
The starting SMG is the Heckler & Koch MP7A1 with a 20-round magazine. A 40-round mag is also available. Has an incorrect 2-round burst fire mode. The weapon is similar to the MP7 in GR:FS, meaning that it has an under-barrel rail system instead of the folding foregrip (predating the MP7A2 variant that H&K introduced in 2014, about a year after this game's release).
Heckler & Koch UMP45
The H&K UMP45 is one of the usable SMG's. Unlike in the previous SC game, the UMP45 now has a correct 25+1 round capacity, and also features an additional 2-round burst fire mode, even though that option cannot be seen on the fire-mode selector.
TDI Vector
The TDI Vector appears as the "Vector .45ACP". The starting capacity is only 13 rounds (the number of bullets a standard Glock 21 mag holds), but a 30-round magazine is also unlockable. It has a correct 1/2/A trigger group. It is used by Spies in MP.
MAC-11
The MAC-11 is a full-auto only Black Market SMG. It can use 12 or 28-round magazines - both of these are incorrect for this weapon. The multiplayer version holds only 16 rounds, which is also incorrect. The MAC-11 can mount a suppressor, but only in SvM. Strangely, it always features a scope mount, which blocks the charging handle from pulling. Interesting fact is that the MAC-11 was supposed to appear in Conviction, but was removed from the final build eventually. It is available now, even though it is pretty much useless in all game modes.
PP-19 Bizon-2
The PP-19 Bizon-2 in 9x19mm is a DLC / Digital Deluxe Editon weapon. Judging by the 53-round magazine capacity, it is chambered in 9x19mm. It cannot accept a sound suppressor, nor an angled foregrip. The Bizon-2 is a Spy weapon in SvM.
PP-2000
The PP-2000 is a Black Market SMG. Holds 20 rounds by default and a suppressor can be purchased for it. The hi-cap magazine holds only 42 rounds instead of the correct 44. Due to the built-in foregrip, the PP-2000 cannot be fitted with a Magpul AFG.
"PFS-12"
The PFS-12 is a fictional weapon which seems to be a hybrid of the Czech CZ Scorpion Evo 3 A1 submachine gun and the Swiss Brügger & Thomet APC9 submachine gun. It has a 30-round capacity and a 1/3/A trigger group.
Assault Rifles
AAC Honey Badger
The Honey Badger is the third unlockable assault rifle and features an integral suppressor.
AK-47
Some of the enemy guards are armed with AK-47 rifles. When these enemies are killed or knocked out, they will drop an AKM instead of the AK-47. The model of the AK is directly from Conviction, evident by the curvate of the magazine.
AKM
A customized AKM fitted with a RIS handguard and rail on top of the receiver appears in the game as the "AK-47". It is commonly used by enemy guards, and incorrectly used by the Indian Army instead of the INSAS in the Missile Plant level. The AKM can use 30 or 40-round magazines.
AKMSU
The AKMSU appears as the "AKS-74U" and is a Black Market assault rifle. A 45-round extended magazine is unlockable in Story Mode. This weapon is not usable in SvM.
Beretta ARX-160
The Beretta ARX-160 assault rifle appears in Story mode and is used by Mercs in SvM. Can accept a 60-round magazine, but no suppressor.
DS Arms SA58 OSW
The DS Arms SA58 OSW is a Black Market assault rifle. It cannot mount a sound suppressor in single player or CO-OP, only in SvM. The latter version manages to hold 30 rounds in a 20-round magazine.
FAMAS G2
The FAMAS G2 returns from Conviction, this time called simply "FAMAS". It is the first assault rifle in Story mode. For sneaky players it is completely useless as it cannot mount a sound suppressor. It features a correct 1/3/A trigger group and 30-round capacity.
Galil ACE 53
The Galil ACE 53, simply called the "ACE," is one of the Merc's assault rifles in SvM. Holds 30 rounds instead of the correct 20. The model is borrowed directly from Far Cry 3. This weapon does not appear in Story mode.
Heckler & Koch G36C
The G36C is a DLC weapon with a purchasable suppressor and 1/2/A trigger pack. A fictional 60-round magazine is also unlockable for this weapon.
Heckler & Koch HK416
The Heckler & Koch HK416 appears as the "416". A suppressor can be purchased for it, and can also use 60-round quad-stack magazines like the "Goblin". The gun features an incorrect burst fire mode. The HK416 is also used by Mercs in SvM and SvM Classic. The gun's model has the slanted magazine well of the HK416 A5, rather than the nearly horizontal magazine well of the original version. Is also used by US soldiers in the Detention Facility level.
POF P416
The POF P416 is identified in-game as the "Goblin", however the weapon's model appears to be taken from Far Cry 3 and not from Future Soldier. The gun supports all standard assault rifle mods, including a 60-round extended magazine. It features an incorrect four-position fire-mode selector with S/1/3/A options.
Shotguns
AA-12
The AA-12 is known as the "ACS-12" and is a DLC/Digital Deluxe Edition weapon. It uses 8-round box magazines and is limited to fully automatic fire. It cannot mount any optics.
Benelli M4
The Benelli M4 appears as the M1014. It has an 8+1 round capacity.
RMB-93
The RMB-93 is usable in Story Mode and by Mercs in SvM. It features an LE stock with a recoil pad, and has a capacity of 8 rounds in both modes.
Saiga 12K
The Saiga 12K shotgun with RIS handguard and collapsing stock appears in the game and is referred to as "SASG-12".
Sniper Rifles
Knight's Armament SR-25 Enhanced Match Rifle
The SR-25 Enhanced Match Rifle is a suppressed sniper rifle available in both single-player and the co-op missions, called simply "SR-25" in-game. Briggs uses an SR-25 during a couple of single-player missions, namely the Safehouse mission in Benghazi, the abandoned mill in London, and the Philadelphia Transit Yards, while Sam uses an SR-25 during the introducing cutscene of the last aforementioned mission. It holds only 10 rounds, despite being modeled with a 20-round magazine. This weapon is always suppressed.
SVU
The SVU is a Black Market sniper rifle. It is semi-auto only - correctly, as the auto fire-mode would make it an SVU-A. Is incorrectly used by Indian Army in the Missile Plant level, instead of a more correct SVD.
VSS
The VSS with a side-folding stock of the AS Val is a usable sniper rifle. Can use 10 or 20-round magazines but is limited to semi-automatic fire, unlike the real VSS which is select-fire.
Machine Guns
Heckler & Koch MG4
The Heckler & Koch MG4 is a light machine gun used exclusively by the Mercs in SvM. This weapon does not appear in the Story mode.
Ultimax 100 Mark 3
The Ultimax 100 Mark 3 light machine gun is used exclusively by the Mercenaries in SvM, and is not making an appearance in Story mode. It has a 100-round capacity like the MG4, but because of the drum magazine, it can be reloaded much faster. The Ultimax 100 (not just the Mk 3 but all the other variants) is a very popular weapon in the Tom Clancy universe, including games like R6 or GR.
Emplaced Weapons
Browning M2
The Browning M2 machine gun is seen emplaced in various levels.
ZU-23
The ZU-23 anti-aircraft machine gun is seen emplaced in various levels.
Unusable
SIG Sauer P226R
The Engineer escorting Fisher in the climax is holding a SIG Sauer P226R pistol. When he is neutralized, the pistol changes into an F40.
Mk 14 Mod 0
Mk 14 Mod 0 battle rifles can be seen disassembled in some levels.
Others
M15 Mine
Landmines can be found in multiple missions. These mines seems to be based on the M15 anti-tank mines.
SA-18 Grouse
Some SA-18 Grouse are hidden in the Luisiana level.
Prototype Weapons
Upgrading Charlie's workstation gives the player access to various prototype weapons. These weapons are completely fictional.
SC-IS Pistol
A suppressed semi-automatic pistol seemingly based on the Walther P99, with an 18-round capacity and well balanced stats. It can be used by Spies in SvM.
SC4000 Assault Rifle
The SC4000 is the successor of the SC3000 assault rifle, which was introduced in Conviction. This updated model retains the bullpup configuration and features an integrated sound suppressor. It can take 30 or 60-round magazines. Like most of the guns in the game, the SC4000 has a 1/2/A trigger group.
SC400S Submachine Gun
The SC400S is a compact SMG with a 40-round capacity and 1/3/A trigger group. It is available to Spies in SvM.
SC-IS Sniper Rifle
A semi-automatic sniper rifle with an 8-round capacity. It appears to use caseless ammunition.
SC-IS Shotgun
A magazine-fed semi-automatic shotgun with an integrated suppressor. Can use 8 or 12-round magazines.