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Difference between revisions of "The Walking Dead (VG)"
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[[File:WalkingDead Game boxart.jpg|thumb|right|301px|''The Walking Dead'' (2012)]] | [[File:WalkingDead Game boxart.jpg|thumb|right|301px|''The Walking Dead'' (2012)]] | ||
+ | [[File:TWDS1 GOTY Edition.jpg|thumb|right|301px|''The Walking Dead: GOTY Edition'' (2013)]] | ||
− | '''''The Walking Dead: Season | + | '''''The Walking Dead''''' (also known as '''''The Walking Dead: The Game''''' and retroactively retitled '''''The Walking Dead: Season One''''') is a 2012 episodic video game developed by Telltale Games and based on the comic co-created by Robert Kirkman. In the game, players take the role of former UGA (University of Georgia) history professor Lee Everett at the onset of the zombie apocalypse and must balance their decisions in an attempt to keep their group of survivors together and alive while looking after Clementine, an 8-year-old little girl that he finds alone in her house. A DLC episode, titled "400 Days" follows a group of six different survivors and the events leading up to their own group forming, which sets the stage for some of the events in the [[The Walking Dead: Season Two|second season]]. It is available on the PlayStation 3, Xbox 360, PC, MAC, and Android iOS platforms, and was later released on PlayStation 4 and Xbox One. It should be noted that the video game follows the continuity of the comics rather than the [[The Walking Dead (TV Series)|TV series]]. |
__TOC__<br clear=all> | __TOC__<br clear=all> | ||
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{{Game Title|The Walking Dead: Season 1}} | {{Game Title|The Walking Dead: Season 1}} | ||
= Handguns = | = Handguns = | ||
− | == Glock | + | == Glock 19 == |
− | The most ubiquitous pistol in the game, almost every major and minor character uses a [[Glock | + | The most ubiquitous pistol in the game, almost every major and minor character uses a [[Glock 19]] at some point, having likely scavenged them from around the Macon area. Even though it's not modelled, the textures show the finger rests on the grip and the under-barrel rail of a Generation 3 model. The pistol's model is notably shorter than a Glock 17 given the length of the slide and grip. Its first appearance depends on the choices the player makes. The first potential appearance is in the hands of Georgia State Patrol Officer Andre Mitchell outside Clementine's house, should Lee have opted to wait for nightfall. No matter the choices the player makes, Carley, who is exceptionally well-schooled in its use as a reporter, uses it to protect Duck outside the Everett Drug Store during "A New Day". When Glenn goes looking for gas at the Travelier Motel (referred to as the "Motor Inn" throughout the game), he meets a bitten girl, Irene, who asks Carly for a gun to commit suicide. In "Long Road Ahead", Kenny uses a Glock 17 during a raid on the pharmacy to kill several walkers. A few Save-Lots Bandits also use the Glock 19 in "Long Road Ahead". Lily later uses a Glock 19, possibly the same one, to execute a member of the group during "Long Road Ahead". When Duck is bitten, Katya commits suicide using a Glock 19. Kenny (or Lee) uses the same gun to mercy kill Duck. Lee later uses it to teach Clementine how to shoot. Lee holds a Glock 19 on Molly in "Around Every Corner". Ben also uses the Glock 19. Nate and Russell use a single Glock 19 during "400 Days". A unique Glock 19 with a light gray color scheme (possibly based on the [http://www.greekairsoft.gr/eshop/product.php?id_product=2697 HCF Glock 17 Spring Pistol]) is taken off a zombified security guard at the end of "No Time Left", with two more appearing in the "400 Days" DLC episode among the rest of the Gil's Pitstop survivors' weapons. |
− | + | A Glock 17 is depicted as the "use" icon for whatever handgun the survivor is carrying, regardless of whether it's actually a Glock 17, except during one notable segment of "400 Days," when Russ's "Cover Fire" command becomes a Double Nine, complete with muzzle-flash. | |
− | [[ | + | [[Image:Glock19pistol.jpg|thumb|none|300px|Glock 19 (3rd Generation) - 9x19mm Parabellum]] |
− | [[File:TWD VG1 06.jpg|thumb|none|600px|Andre Mitchell | + | [[File:TWD VG1 06.jpg|thumb|none|600px|Andre Mitchell holds his Glock 19 at a reanimated Chet.]] |
− | [[File: | + | [[File:Carley Glock.jpg|thumb|none|600px|Carley fires her Glock 19 at walkers in her 'big hero' moment during "A New Day". Note the short slide]] |
− | [[File: | + | [[File:TWD VG1 07.jpg|thumb|none|600px|Irene holds Carley's Glock 19 to her head. This shows an excellent view of the gun's short slide and frame.]] |
− | [[File:TWD VG1 08.jpg|thumb|none|600px|Carley uses her Glock | + | [[File:TWD VG1 08.jpg|thumb|none|600px|Carley uses her Glock 19 to shoot Andy. This shows a better view of the gun's short slide and frame.]] |
− | [[File:Lilly Glock.jpg|thumb|none|600px|Lilly | + | [[File:Lilly Glock.jpg|thumb|none|600px|Lilly holds a spare Glock 19 to commit a murder during "Long Road Ahead".]] |
[[File:TWD VG1 09.jpg|thumb|none|600px|Kenny about to put Duck out of his misery.]] | [[File:TWD VG1 09.jpg|thumb|none|600px|Kenny about to put Duck out of his misery.]] | ||
− | [[File:Clem Glock.jpg|thumb|none|600px|Clementine nervously aims Lee's Glock | + | [[File:Clem Glock.jpg|thumb|none|600px|Clementine nervously aims Lee's Glock 19 in "Long Road Ahead."]] |
[[File:TWD VG1 10.jpg|thumb|none|600px|Lee teaching Clem how to use a gun.]] | [[File:TWD VG1 10.jpg|thumb|none|600px|Lee teaching Clem how to use a gun.]] | ||
− | [[File:Lee Glock.jpg|thumb|none|600px|Lee investigates the house in "Around Every Corner" with his Glock | + | [[File:Lee Glock.jpg|thumb|none|600px|Lee investigates the house in "Around Every Corner" with his Glock 19, showing excellent trigger discipline. The compact size is notable in Lee's hand.]] |
− | [[File:TWD VG1 11.jpg|thumb|none|600px|Lee holding a Glock | + | [[File:TWD VG1 11.jpg|thumb|none|600px|Lee holding a Glock 19 to Molly.]] |
− | [[File:Walking Dead Glock 17 FPS.jpg|thumb|none|600px|Lee uses his Glock | + | [[File:Walking Dead Glock 17 FPS.jpg|thumb|none|600px|Lee uses his Glock 19 to help Vernon and Molly during their raid on Crawford in "Around Every Corner."]] |
− | [[File:TWD Glock Stainless 1.jpg|thumb|none|600px|Clem with the gray Glock | + | [[File:TWD Glock Stainless 1.jpg|thumb|none|600px|Clem with the gray Glock 19 during "No Time Left."]] |
− | [[File:TWD Glock Stainless 2.jpg|thumb|none|600px|Another angle showing the rear of the Glock | + | [[File:TWD Glock Stainless 2.jpg|thumb|none|600px|Another angle showing the rear of the Glock 19.]] |
− | [[File:TWD VG1 12.jpg|thumb|none|600px|Russell drawing a Glock | + | [[File:TWD VG1 12.jpg|thumb|none|600px|Russell drawing a Glock 19 on Nate.]] |
− | [[File:400daysglock.jpg|thumb|none|600px|Roman prepares to execute the thief with a Glock | + | [[File:400daysglock.jpg|thumb|none|600px|Roman prepares to execute the thief with a Glock 19 during "400 Days."]] |
− | [[File:Walking Dead Vince with the Glock 17.jpg|thumb|none|600px|Vince holds a Glock | + | [[File:Walking Dead Vince with the Glock 17.jpg|thumb|none|600px|Vince holds a Glock 19 on Tavia at the end of "400 Days."]] |
== Beretta 92FS Inox == | == Beretta 92FS Inox == | ||
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The Beretta 92FS Inox is modeled with an overly large guide-rod (roughly the same diameter as the barrel) and is shown firing exclusively in Double-Action Only; this appears to be because the hammer is a part of the slide model, rather than the frame. | The Beretta 92FS Inox is modeled with an overly large guide-rod (roughly the same diameter as the barrel) and is shown firing exclusively in Double-Action Only; this appears to be because the hammer is a part of the slide model, rather than the frame. | ||
− | + | [[Image:Beretta-Inox.jpg|thumb|none|300px|Beretta 92FS Inox - 9x19mm Parabellum]] | |
− | [[Image:Beretta-Inox.jpg|thumb|none|300px|Beretta 92FS Inox - 9x19mm]] | ||
[[File:TWD Bandit Beretta.jpg|thumb|none|600px|The Save-Lot bandit leader aiming his Beretta 92FS Inox during "Long Road Ahead".]] | [[File:TWD Bandit Beretta.jpg|thumb|none|600px|The Save-Lot bandit leader aiming his Beretta 92FS Inox during "Long Road Ahead".]] | ||
[[File:TWD VG1 20.jpg|thumb|none|600px|Good close-up of the Beretta's large guide-rod.]] | [[File:TWD VG1 20.jpg|thumb|none|600px|Good close-up of the Beretta's large guide-rod.]] | ||
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==High Standard Double-Nine== | ==High Standard Double-Nine== | ||
− | [[High Standard Double Nine]] revolvers are used by | + | [[High Standard Double Nine]] revolvers are used by St. Johns in "Starved for Help;" one is also carried by Brenda St. John, which she uses to threaten Lee and Katjaa. Andrew St. John threatens Lee's group with the same revolver. Charles also uses one off-screen at some point in "Around Every Corner", as does Vernon, leader of the cancer survivors group in Savannah, when he holds it threateningly on Lee. If the player opts to take Clementine along during the Crawford raid, she will briefly use one much to Molly's relief. Omid uses this revolver when walkers attack Fivel's house in "No Time Left". A High Standard Double-Nine Revolver is also used by Wyatt to fend off an aggressive vehicle in the DLC episode ''400 Days''. Strangely, the "use" command for Wyatt to fire the revolver is actually a Glock 17, but in the next segment, the "use" command for Russ's [[Glock 19]] is a Double Nine, suggesting the icons have been flipped. |
[[File:High_Standard_Double-Nine.jpeg|350px|thumb|none|High Standard Double-Nine - .22 LR]] | [[File:High_Standard_Double-Nine.jpeg|350px|thumb|none|High Standard Double-Nine - .22 LR]] | ||
[[File:TWD VG1 01.jpg|thumb|none|600px|Andrew St. John threatening Lee's group with a High Standard Double-Nine revolver.]] | [[File:TWD VG1 01.jpg|thumb|none|600px|Andrew St. John threatening Lee's group with a High Standard Double-Nine revolver.]] | ||
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= Rifles = | = Rifles = | ||
==Browning Automatic Rifle Safari== | ==Browning Automatic Rifle Safari== | ||
− | + | [[Browning Automatic Rifle Safari]]s, modeled inaccurately with bolt-action rifle bolt handles, are used by the Macon survivors throughout the game, first appearing in "Starved for Help" when Lee and Mark are out hunting. Curiously, the rifles function normally as gas-operated semi-automatics during cutscenes, but are apparently bolt-operated when player-controlled based on a bolt handle sound effect and lengthy delay between follow-up shots. | |
[[File:Browning BAR.jpg|thumb|none|500px|Browning Grade-II BAR - .30-06 Springfield]] | [[File:Browning BAR.jpg|thumb|none|500px|Browning Grade-II BAR - .30-06 Springfield]] | ||
[[File:Lee BAR 2.jpg|thumb|none|600px|Lee and Mark flee from walkers with an injured Travis at the start of "Starved for Help".]] | [[File:Lee BAR 2.jpg|thumb|none|600px|Lee and Mark flee from walkers with an injured Travis at the start of "Starved for Help".]] | ||
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[[File:TWD VG1 16.jpg|thumb|none|600px|Danny threatening Lee Everett with "Charlotte".]] | [[File:TWD VG1 16.jpg|thumb|none|600px|Danny threatening Lee Everett with "Charlotte".]] | ||
[[File:Lee Charlotte.jpg|thumb|none|600px|Lee with an unscoped Marlin Model 25 as Andrew St. John looks on in the foreground.]] | [[File:Lee Charlotte.jpg|thumb|none|600px|Lee with an unscoped Marlin Model 25 as Andrew St. John looks on in the foreground.]] | ||
− | [[File:TWD VG1 17.jpg|thumb|none|600px|Lee using "Charlotte" | + | [[File:TWD VG1 17.jpg|thumb|none|600px|Lee using "Charlotte" to fight off the helicopter pilot walker.]] |
− | [[File:400Days Clive Winchester.jpg|thumb|none|600px|Clive with a Marlin Model 25 in "400 Days".]] | + | [[File:400Days Clive Winchester.jpg|thumb|none|600px|Clive with a scoped Marlin Model 25 in "400 Days".]] |
[[File:TWD VG1 18.jpg|thumb|none|600px|Walt holding a Model 25 in Red's Diner as he confronts Nate and Russell in "400 Days".]] | [[File:TWD VG1 18.jpg|thumb|none|600px|Walt holding a Model 25 in Red's Diner as he confronts Nate and Russell in "400 Days".]] | ||
=Shotguns = | =Shotguns = | ||
==FN SLP == | ==FN SLP == | ||
− | An [[FN SLP]] shotgun is the very first weapon to appear in the game, making its initial appearance in the old Atlanta police officer's squad car as he takes Lee to the [[Walking Dead | + | An [[FN SLP]] shotgun is the very first weapon to appear in the game, making its initial appearance in the old Atlanta police officer's squad car as he takes Lee to the [[The Walking Dead - Season 3|Meriwether County Correctional Facility]]. After the car crashes, a dazed Lee can hear (but doesn't see) the police officer using it to fight off attacking walkers. After escaping the crashed car, the dead police officer reanimates and attacks, prompting Lee to use the SLP and one remaining shell to put him down. Another SLP is seen used by one of the Save-Lot bandits to gun down one of his companions in the woods after an argument. An FN SLP shotgun is also used by a Clyde, Georgia State Corrections officer, and later Vince, during "400 Days." It is depicted incorrectly as a pump-action when Lee uses it to gun down the zombified Atlanta police officer in "A New Day," but is depicted correctly as a semi-automatic in its later uses. |
+ | Trivia: This gun is an anachronism since the outbreak started in 2003 and the SLP was introduced to the US market in 2008. | ||
[[Image:SLP Standard.jpg|thumb|none|500px|FN SLP - 12 gauge]] | [[Image:SLP Standard.jpg|thumb|none|500px|FN SLP - 12 gauge]] | ||
[[File:TWD VG1 19.jpg|thumb|none|600px|The FN SLP is seen in the police car.]] | [[File:TWD VG1 19.jpg|thumb|none|600px|The FN SLP is seen in the police car.]] | ||
[[File:Lee Shotgun 1.jpg|thumb|none|600px|Lee "pumps" the FN SLP in "A New Day."]] | [[File:Lee Shotgun 1.jpg|thumb|none|600px|Lee "pumps" the FN SLP in "A New Day."]] | ||
[[File:Lee Shotgun 2.jpg|thumb|none|600px|Lee, presumably in shock, discards the empty shotgun moments after killing the zombified police officer.]] | [[File:Lee Shotgun 2.jpg|thumb|none|600px|Lee, presumably in shock, discards the empty shotgun moments after killing the zombified police officer.]] | ||
− | [[File:Bandit Shotgun.jpg|thumb|none|600px|One of Save-Lots Bandits shoots his mate during a conflict with his SLP in "Starved for Help".]] | + | [[File:Bandit Shotgun.jpg|thumb|none|600px|One of Save-Lots Bandits named Jake shoots his mate during a conflict with his SLP in "Starved for Help".]] |
[[File:400DaysShotgun1.jpg|thumb|none|600px|The prison bus guard, Clyde, holds his SLP on a prisoner during an altercation on Day 2 of the apocalypse during "400 Days".]] | [[File:400DaysShotgun1.jpg|thumb|none|600px|The prison bus guard, Clyde, holds his SLP on a prisoner during an altercation on Day 2 of the apocalypse during "400 Days".]] | ||
[[File:400DaysShotgun2.jpg|thumb|none|600px|A clear shot of the weapon's sights.]] | [[File:400DaysShotgun2.jpg|thumb|none|600px|A clear shot of the weapon's sights.]] | ||
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== Remington 870 Police Magnum == | == Remington 870 Police Magnum == | ||
A [[Remington 870|Remington 870 Police Magnum]] shotgun is used by Hershel Greene in "A New Day" when walkers attack the farm. Another is grabbed by Lee during the escape from Crawford in "Around Every Corner," with which he can fire a pretty much infinite amount of times before discarding it to try and help one of his companions. | A [[Remington 870|Remington 870 Police Magnum]] shotgun is used by Hershel Greene in "A New Day" when walkers attack the farm. Another is grabbed by Lee during the escape from Crawford in "Around Every Corner," with which he can fire a pretty much infinite amount of times before discarding it to try and help one of his companions. | ||
− | |||
[[Image:Remington870PoliceStd.jpg|thumb|none|500px|Remington 870 Police Magnum - 12 gauge]] | [[Image:Remington870PoliceStd.jpg|thumb|none|500px|Remington 870 Police Magnum - 12 gauge]] | ||
[[File:Hershel Shotgun.jpg|thumb|none|600px|Hershel aims his 870 at the group during "A New Day".]] | [[File:Hershel Shotgun.jpg|thumb|none|600px|Hershel aims his 870 at the group during "A New Day".]] | ||
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= Other = | = Other = | ||
== Horton Scout HD 125 Crossbow == | == Horton Scout HD 125 Crossbow == | ||
− | At least two crossbows are seen during encounters with the Save-Lot bandits in both "Starved for Help" and "Long Road Ahead," although they are implied to have several more. The first is in "Starved for Help," used by Jolene in the woods near the St. John Dairy to hold up Lee and Danny St. John; one was also presumably used to wound Mark at the Dairy. The second appears wielded by a Save-Lot bandit named Linda during their assault on the Travelier Motel during "Long Road Ahead." Both appear to be of the same make/model as Daryl Dixon's crossbow through most of the [[Walking Dead | + | At least two crossbows are seen during encounters with the Save-Lot bandits in both "Starved for Help" and "Long Road Ahead," although they are implied to have several more. The first is in "Starved for Help," used by Jolene in the woods near the St. John Dairy to hold up Lee and Danny St. John; one was also presumably used to wound Mark at the Dairy. The second appears wielded by a Save-Lot bandit named Linda during their assault on the Travelier Motel during "Long Road Ahead." Both appear to be of the same make/model as Daryl Dixon's crossbow through most of the [[The Walking Dead (TV Series)|TV series]], a Horton Scout HD 125. |
− | |||
[[Image:P3942065p275w.jpg|none|thumb|400px|Horton Scout HD 125]] | [[Image:P3942065p275w.jpg|none|thumb|400px|Horton Scout HD 125]] | ||
[[File:Jolene Crossbow.jpg|thumb|none|600px|Jolene with the crossbow in "Starved for Help".]] | [[File:Jolene Crossbow.jpg|thumb|none|600px|Jolene with the crossbow in "Starved for Help".]] | ||
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{{Walking Dead}} | {{Walking Dead}} | ||
− | [[Category: Video Game]] | + | |
− | [[Category: Zombie]] | + | {{DEFAULTSORT:Walking Dead (VG), The}} |
− | [[Category: Post Apocalyptic]] | + | |
+ | [[Category:Video Game]] | ||
+ | [[Category:Zombie]] | ||
+ | [[Category:Post Apocalyptic]] |
Latest revision as of 06:45, 13 December 2023
The Walking Dead (also known as The Walking Dead: The Game and retroactively retitled The Walking Dead: Season One) is a 2012 episodic video game developed by Telltale Games and based on the comic co-created by Robert Kirkman. In the game, players take the role of former UGA (University of Georgia) history professor Lee Everett at the onset of the zombie apocalypse and must balance their decisions in an attempt to keep their group of survivors together and alive while looking after Clementine, an 8-year-old little girl that he finds alone in her house. A DLC episode, titled "400 Days" follows a group of six different survivors and the events leading up to their own group forming, which sets the stage for some of the events in the second season. It is available on the PlayStation 3, Xbox 360, PC, MAC, and Android iOS platforms, and was later released on PlayStation 4 and Xbox One. It should be noted that the video game follows the continuity of the comics rather than the TV series.
WARNING! THIS PAGE CONTAINS SPOILERS!
The following weapons appear in the video game The Walking Dead: Season 1:
Handguns
Glock 19
The most ubiquitous pistol in the game, almost every major and minor character uses a Glock 19 at some point, having likely scavenged them from around the Macon area. Even though it's not modelled, the textures show the finger rests on the grip and the under-barrel rail of a Generation 3 model. The pistol's model is notably shorter than a Glock 17 given the length of the slide and grip. Its first appearance depends on the choices the player makes. The first potential appearance is in the hands of Georgia State Patrol Officer Andre Mitchell outside Clementine's house, should Lee have opted to wait for nightfall. No matter the choices the player makes, Carley, who is exceptionally well-schooled in its use as a reporter, uses it to protect Duck outside the Everett Drug Store during "A New Day". When Glenn goes looking for gas at the Travelier Motel (referred to as the "Motor Inn" throughout the game), he meets a bitten girl, Irene, who asks Carly for a gun to commit suicide. In "Long Road Ahead", Kenny uses a Glock 17 during a raid on the pharmacy to kill several walkers. A few Save-Lots Bandits also use the Glock 19 in "Long Road Ahead". Lily later uses a Glock 19, possibly the same one, to execute a member of the group during "Long Road Ahead". When Duck is bitten, Katya commits suicide using a Glock 19. Kenny (or Lee) uses the same gun to mercy kill Duck. Lee later uses it to teach Clementine how to shoot. Lee holds a Glock 19 on Molly in "Around Every Corner". Ben also uses the Glock 19. Nate and Russell use a single Glock 19 during "400 Days". A unique Glock 19 with a light gray color scheme (possibly based on the HCF Glock 17 Spring Pistol) is taken off a zombified security guard at the end of "No Time Left", with two more appearing in the "400 Days" DLC episode among the rest of the Gil's Pitstop survivors' weapons.
A Glock 17 is depicted as the "use" icon for whatever handgun the survivor is carrying, regardless of whether it's actually a Glock 17, except during one notable segment of "400 Days," when Russ's "Cover Fire" command becomes a Double Nine, complete with muzzle-flash.
Beretta 92FS Inox
A Beretta 92FS Inox is used by one of the Save-Lot bandits when they attack the Travelier Motel in "Long Road Ahead," but he is disarmed of it and Carley quickly commandeers it and turns it against them, provided she survived the events of "A New Day." Due to events of the game, this particular pistol winds up in Christa's possession when she and Omid join the group in "Long Road Ahead". Another Beretta 92FS Inox is taken from a house in "No Time Left" and used by Kenny for the remainder of the game; the "Stranger" also wields one, which is potentially used by Clementine during the game's climax. Vince uses a Beretta 92FS Inox to commit a murder in the 400 Days DLC episode; hiding the pistol is the first decision the player must make during the episode.
The Beretta 92FS Inox is modeled with an overly large guide-rod (roughly the same diameter as the barrel) and is shown firing exclusively in Double-Action Only; this appears to be because the hammer is a part of the slide model, rather than the frame.
High Standard Double-Nine
High Standard Double Nine revolvers are used by St. Johns in "Starved for Help;" one is also carried by Brenda St. John, which she uses to threaten Lee and Katjaa. Andrew St. John threatens Lee's group with the same revolver. Charles also uses one off-screen at some point in "Around Every Corner", as does Vernon, leader of the cancer survivors group in Savannah, when he holds it threateningly on Lee. If the player opts to take Clementine along during the Crawford raid, she will briefly use one much to Molly's relief. Omid uses this revolver when walkers attack Fivel's house in "No Time Left". A High Standard Double-Nine Revolver is also used by Wyatt to fend off an aggressive vehicle in the DLC episode 400 Days. Strangely, the "use" command for Wyatt to fire the revolver is actually a Glock 17, but in the next segment, the "use" command for Russ's Glock 19 is a Double Nine, suggesting the icons have been flipped.
Rifles
Browning Automatic Rifle Safari
Browning Automatic Rifle Safaris, modeled inaccurately with bolt-action rifle bolt handles, are used by the Macon survivors throughout the game, first appearing in "Starved for Help" when Lee and Mark are out hunting. Curiously, the rifles function normally as gas-operated semi-automatics during cutscenes, but are apparently bolt-operated when player-controlled based on a bolt handle sound effect and lengthy delay between follow-up shots.
Marlin Model 25
Several Marlin Model 25 rifles appear, at least two in the Macon survivors' possession and another owned by Danny St. John, who values it very deeply and has affectionately named it "Charlotte". A brass nameplate bearing the name can be seen on the side of Danny's rifle in some shots; it is modeled with a hooded front sight and a shorter-than-standard magazine. A Marlin Model 25 is also briefly seen in the hands of Clive (from the Savannah cancer survivor group) in the 400 Days DLC episode when the truck stop survivors discuss how to deal with a captured thief.
Shotguns
FN SLP
An FN SLP shotgun is the very first weapon to appear in the game, making its initial appearance in the old Atlanta police officer's squad car as he takes Lee to the Meriwether County Correctional Facility. After the car crashes, a dazed Lee can hear (but doesn't see) the police officer using it to fight off attacking walkers. After escaping the crashed car, the dead police officer reanimates and attacks, prompting Lee to use the SLP and one remaining shell to put him down. Another SLP is seen used by one of the Save-Lot bandits to gun down one of his companions in the woods after an argument. An FN SLP shotgun is also used by a Clyde, Georgia State Corrections officer, and later Vince, during "400 Days." It is depicted incorrectly as a pump-action when Lee uses it to gun down the zombified Atlanta police officer in "A New Day," but is depicted correctly as a semi-automatic in its later uses.
Trivia: This gun is an anachronism since the outbreak started in 2003 and the SLP was introduced to the US market in 2008.
Remington 870 Police Magnum
A Remington 870 Police Magnum shotgun is used by Hershel Greene in "A New Day" when walkers attack the farm. Another is grabbed by Lee during the escape from Crawford in "Around Every Corner," with which he can fire a pretty much infinite amount of times before discarding it to try and help one of his companions.
Other
Horton Scout HD 125 Crossbow
At least two crossbows are seen during encounters with the Save-Lot bandits in both "Starved for Help" and "Long Road Ahead," although they are implied to have several more. The first is in "Starved for Help," used by Jolene in the woods near the St. John Dairy to hold up Lee and Danny St. John; one was also presumably used to wound Mark at the Dairy. The second appears wielded by a Save-Lot bandit named Linda during their assault on the Travelier Motel during "Long Road Ahead." Both appear to be of the same make/model as Daryl Dixon's crossbow through most of the TV series, a Horton Scout HD 125.
Table of Guns
References
Some screenshots courtesy of the Walking Dead Wiki