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The Walking Dead: Saints & Sinners

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:The Walking Dead: Saints & Sinners for current discussions. Content is subject to change.

The Walking Dead: Saints & Sinners
Official box art
Release Date: January 23, 2020
Developer: Skydance Interactive

Skybound Entertainment

Publisher: Skydance Interactive
Platforms: Microsoft Windows

Meta Quest
PlayStation VR

Genre: VR Survival Horror Zombie Shooter

The Walking Dead: Saints & Sinners is a 2020 virtual reality (VR) title based on the 2003 comic The Walking Dead. The game takes place in a flooded, zombie-infested New Orleans where two factions, the Tower and the Reclaimed, squabble for control over the few remaining areas of dry land. The gem of NOLA, however, is the "Reserve", a cache of military supplies rumored to contain massive stockpiles of food, medicine, and weaponry. One of many drawn to NOLA in search of the Reserve, the player ("The Tourist") must fight off zombies, cooperate with survivors, and craft gear from scavenged junk to survive.

A sequel titled The Walking Dead: Saints & Sinners - Chapter 2: Retribution was released on March 21, 2023. As its name would suggest, it is essentially a full-sized expansion to the original Saints & Sinners, taking the exact same map, gameplay, and even save file (if the player so desires) as the first game and introducing new game mechanics, locations, enemy types, and weapons. The firearms added in Retribution (marked with (R)) will be included in this page as well.

The following weapons appear in the video games The Walking Dead: Saints & Sinners and The Walking Dead: Saints & Sinners - Chapter 2: Retribution:


As the player explores the world of TWD: S&S , they can gather various "junk" items ranging from broken guns to books and old shoes. By bringing these items back to their home base, the player can break them down into their base resources, which in turn be used to craft equipment, weapons, and medicine at specialized workbenches. While various firearms can be crafted by the player, the weapons are exceptionally crude in both appearance and function, exploding catastrophically (Far Cry 2-style) after only several magazines. Ammunition can be found rarely as loot or, similarly, crafted by the player.

Firearms in TWD: S&S are fragile, loud, and powerful. A single headshot from any gun is enough to drop a zombie, but each weapon's low maximum durability and the rarity of ammunition means that the player needs to make each shot count. When low on durability, some weapons can experience malfunctions (failure to eject, specifically), requiring the player to manually cycle the weapon to chamber the next round.


".30 Revolver"

The first firearm the player can craft is the ".30 Revolver", a nondescript revolver chambered in .30 Carbine. The least durable and least powerful (despite its caliber) of the handguns, it serves as a handy tool during the early-game for dispatching Walkers and hostile survivors alike at range.

The ".30 Revolver" as it appears in-game. Note the Smith & Wesson-style cylinder release and lack of a lug assembly to protect the ejector rod.
Revolver in hands, the Tourist stops by the streets of Via Corolla to demonstrate to the local populace (living or dead) the power of arts and crafts.
Turning over the sixgun. The revolver's oversized cylinder leaves only a thin strip of frame over the top of the gun, which would fail catastrophically very quickly, especially with high-powered .30 Carbine loads.
Sighting up a Walker.
Pulling the trigger. The revolver is seemingly semi-automatic single-action only, as its hammer magically re-cocks itself after every shot.
An undisclosed amount of carnage later (if the blood is any indication) and it's time to swing the cylinder out for reloading. A stream of strangely-textured casings leak from the gun as this happens.
Loading half a dozen new .30 Carbine rounds into the revolver. This is done one round at a time, of course.
The fully-loaded revolver. Note the lack of a bore, which doesn't seem to bother the Tourist.
Flicking the revolver closed, as one does.
A broken .30 Revolver, which is missing its barrel and has a very bent ejector rod.

".45 Revolver"

The ".45 Revolver" is essentially a scaled-up version of the .30 Revolver and is, therefore, similarly generic. The ".45" is short for .45 ACP, according to the weapon's ammunition boxes; as a rimless cartridge, .45 ACP is not a terribly common chambering for revolvers. It is the game's magnum revolver, dealing much more damage per shot than the .30 Revolver (despite the fact that .30 Carbine is more powerful than .45 ACP) and possessing a much higher base durability. Its ammunition, however, is more expensive to craft and harder to find as loot.

The ".45 Revolver" as it appears in-game. Note the general similarity to the .30 Revolver, although this handgun has a lug assembly and cut-down trigger guard.
A side-by-side comparison of the two revolvers. Yeehaw.
The Tourist marvels at their revolver, relishing the fact that there's no kill like overkill.
Given that .30 Carbine is ostensibly more powerful than .45 ACP, what could this "overkill" be? Why, .45 ACP's legendary stopping power, of course! Those zeds don't stand a chance.
Aiming down the .45 Revolver's iron sights, which are too wide to be useful beyond several meters, especially when the killing blow has to be a headshot.
Dispensing a trigger-pull's worth of muzzle flash. This handgun, like its .30 caliber brother, has a curious case of "semi-automatic revolver" syndrome.
Reloading. The ".45 ACP" rounds use the same model as the .30 Carbine rounds.
A broken .45 Revolver. "Broken" is the wrong word, really; the gun is little more than a bare frame.

Beretta M9

The Beretta M9 is the final (and most effective) handgun available to the player. Known in-game as the "FS92M", the semi-automatic handgun offers a sizeable magazine (16 rounds of 9x19mm Parabellum), high durability, and an easy reloading procedure. The Beretta, unlike the revolvers, however, can malfunction when it becomes low on durability.

Beretta M9 - 9x19mm Parabellum
The Beretta M9 as it appears in-game.
The Tourist places both hands on their handgun, thankful to finally have some military-grade firepower on their side to take on the apocalypse.
Unlike most of the game's other weapons, little to no "modifications" have been made to the M9 to get it up and running.
Taking an even closer look at the pistol's slide. Its markings read "RESTRICTED MILITARY USE ONLY" and "U.S. 9mm M9-BIRETTO-56460". Another point of note is that the game correctly tracks the player's trigger discipline, modeling the Tourist's finger as either curled around the trigger or floating respectfully off of it (as can be seen in the previous and current screenshots respectively) using touch sensors in the trigger of the VR controller.
Drawing a bead on a lunging Walker.
Summarily returning the dead to where they ought to be - lying on the ground in the middle of a residential neighborhood road.
A jam! The M9's main downside rears its ugly head as the slide glows red, guiding the player to correct the issue.
Tugging on the M9's slide to chamber the next round.
A dozen and some rounds later (plus a few more jams for good measure) and the slide of the "Biretto" locks open (or mostly-open) on empty. What's left to do but dramatically "Wick-flick" the "empty" magazine from the gun?
One fresh magazine later and it's time to cycle the action once again.
A busted-up Beretta. All the gun (well, some of the gun) with none of the fun.

(R) "The Blessing"

Added in the Payback Edition Upgrade DLC for Retribution, "The Blessing" is an ornately-decorated version of the Beretta M9 from the first game.

US made Beretta 92FS Inox with gold parts, which appears similar to the in-game pistol - 9x19mm Parabellum

Colt Python

The Tourist Edition DLC for TWD: S&S introduced three new weapons, including "The Sheriff", a Colt Python with identical performance to the .45 Revolver. This weapon is a reference to the character Rick Grimes (a Sheriff's Deputy who prominently uses a Python) from the AMC television series The Walking Dead.

Colt Python with 6" Barrel and nickel finish and 3rd generation grip - .357 Magnum

Submachine Guns

(R) IMI Micro Uzi

The IMI Micro Uzi was added in Chapter 2 - Retribution and is known as the "Custom SMG". It incorrectly uses .380 ACP ammunition and holds 40 rounds per magazine (despite having been modeled with a 20-round magazine.)

IMI Micro Uzi - 9x19mm Parabellum

(R) Ingram MAC-11

A finely-engraved Ingram MAC-11 known as "The Devil's Paintbrush" was added in Retribution. It serves as a direct upgrade to the Micro Uzi, holding the same number of rounds (40, despite the 16-round magazine) while possessing higher durability and better iron sights. The MAC-11 is also, rather curiously, the only exclusively one-handed firearm in the entire series.

Ingram MAC-11 with 16-round magazine - .380 ACP


"Bolt-Action Rifle"

A generic bolt-action rifle firing "7.62" ammunition (actually 7.62x39mm, according to the boxes the ammunition is stored in) can be crafted by the Tourist. It can hold 6+1 rounds per magazine. While powerful, accurate, and capable of penetrating the armored headgear worn by some elite Walkers and survivors, the bolt-action rifle is bulky, slow to operate, lacking in durability, and has expensive ammunition, which limits its effectiveness against the garden-variety Walkers seen throughout the game.

Remington Model 700 with no scope, for comparison - .308 Winchester
The Bolt-Action Rifle as it appears in-game. The fact that it's upside-down is a reflection of its absurdly high center of gravity.
Savoring a quick break from the action, the Tourist gives their refurbished bolt-action a once-over.
What do you mean, hose clamps can't turn a broken hunk of junk into a fine-shooting rifle? Watch me!
Aiming down the bolt-action's iron sights at a distant Walker. While the rear sight is factory-standard, the front sight is a bit of copper wire twirled around the end of the barrel and painted with a splotch of glow-in-the-dark paint. At least the zero is accurate...
Grabbing hold of the rifle's bolt handle.
Cycling the action, which causes a distinctly not-7.62x39mm casing to jump from the ejection port.
Swapping magazines.
A broken bolt-action rifle, which is missing most of its stock, its trigger, and the entire bolt assembly. When life gives you rifles, make rifle-ade.

(R) "Vera .416 Express"

An upgraded version of the standard bolt-action rifle, the "Vera .416 Express" is a fancy bolt-action hunting rifle chambered in .416 Ruger that was introduced in Retribution. Alternatively referred to as the "Elephant Gun" or "Safari Rifle", the Vera offers even higher damage per shot than the standard bolt-action at the cost of one less bullet in the magazine, more expensive ammunition, and harder-to-use iron sights.

Heckler & Koch HK416

The Heckler & Koch HK416 appears in-game as the "AR-416". It holds 30 rounds of 5.56x45mm ammunition per magazine and has the ability to fire semi-automatically, fully-automatically, or in three-round bursts. Arguably the most powerful weapon available to the player, the HK416 is an accurate, durable, high-capacity solution to any threat, living or (un)dead. It can only be crafted at the very end of the game, however, so it is far from an "instant win" button.

Heckler & Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO.
The HK416 (and one of its magazines) as it appears in-game. They say duct tape can fix anything, but this might be a little too far.
The Tourist basks in the power that is finding an assault rifle during the zombie apocalypse.
Turning over the rifle.
Aiming down the HK's iron sights...
...before deciding that we're too cool for school. The natural consequence of this is displayed rather plainly.
Swapping firemodes. Note that the selected firemode is the one covered up by the selector, not the one it's pointing to.
Dropping an empty magazine. Note the red-tinted charging handle and magazine well, which indicates that the rifle has jammed.
Slotting in a new magazine.
Charging/un-jamming the weapon. The fact that it failed to feed on the last bullet in the magazine is a happy accident, really.
A banana'd HK416. A little bit of dirt in the bore is enough to transform any rifle into a homemade frag grenade!
Taking a closer look at the busted-up rifle. It would make for a vicious stabbing implement in a pinch.

"Lever-Action Rifle"

A generic cut-down lever-action rifle (seemingly inspired by the Winchester Model 1866 "Yellow Boy") appears in-game as a craftable firearm. Side-loading and top-ejecting, the lever-action uses the same 7.62x39mm ammunition as the bolt-action rifle and can hold up to 12+1 rounds at a time. With its superior handling, magazine capacity, and durability, the lever-action rifle is essentially a straight upgrade to the bolt-action rifle and serves as an unparalleled tool for cutting down armored enemies at range.

Denix "Carbine Mod. 66" non-firing replica of a Winchester Model 1866 "Yellow Boy". Note the general similarity to the in-game rifle.
The "Lever-Action Rifle" as it appears in-game. Note the haphazardly cut-down barrel and stock.
The Tourist takes a look at their curiously high-powered lever-action.
Turning over the rifle reveals the loading gate.
Drawing a bead on a Walker through the rifle's ramshackle crosshair irons.
Cycling the action.
The Tourist crams a new round into the rifle's side gate. This is the lever-action's most obvious shortcoming when compared to its magazine-fed bolt-action brother.


12 Gauge Double Barreled Shotgun

A side-by-side 12 Gauge Double Barreled Shotgun is the first longarm available to the player. While bulky, low-capacity, and not very durable, the double-barrel can send two powerful blasts of shot downrange in a pinch and is especially useful against hordes of Walkers.

Stoeger/IGA Coach imported side by side shotgun - 12 gauge
File:TWDSS DoubleBarrel 1.jpg
The Double-Barreled Shotgun as it appears in-game.
The left side of the double-barrel. Note the exaggeratedly large front bead sight.
The other side. As is to be expected, the shotgun is largely symmetrical.
While this shot was supposed to be of the player drawing a bead on an approaching zombie, sometimes life comes at you fast.
Pulling the trigger provides the expected, if gory, result.
In another area of New Orleans, the Tourist breaks open the shotgun for reloading. This is done not by operating the top lever but by pressing the weapon's safety with the thumb. A pair of shells is (occasionally, due to a bug) ejected when this happens.
Examining one of the 12 gauge shells used by the weapon. It is somewhat out-of-scale, especially compared to the bore of the shotgun's barrels.
The shotgun is closed with, as any true action hero would, a flick of the wrist.
A broken double-barreled shotgun. The weapon's stock has a massive bite mark in it and the right chamber is catastrophically blown apart.

(R) "Fat Tuesday"

One of three sawed-off double barreled shotguns added in Retribution, "Fat Tuesday" is a cut-down shotgun decorated with multicolored tape, strings of beads, and some engravings introduced in the Payback Edition Upgrade DLC.

Photoshopped Sawed-off Savage/Stevens 311A - 12 gauge

(R) "Sawed-Off Shotgun"

The "Sawed-Off Shotgun" is a crude sawed-off double barreled shotgun constructed from junk. Introduced in Retribution, it features a ring trigger and a handguard and stock fabricated from rough bits of wood and scrap metal. It has very poor durability but, unlike the standard double-barrel, can be used effectively with only one hand and fits into the player's hip holster or a small backpack slot.

(R) "The Chicago Way"

"The Chicago Way" is an upgraded version of the homemade sawed-off shotgun with much higher durability. It, like the "Fat Tuesday", is a modified full-length shotgun with cut-down stock and barrels.

Benelli Supernova

The Benelli Supernova appears in TWD: S&S as the "Nova 1014" (a moniker that combines shotgun's real name with the Benelli M4's U.S. military designation). It can hold 7+1 rounds at a time (thanks to a custom magazine tube extension) and is a powerful weapon for taking down large swarms of zombies, combining a large magazine tube with high durability and a semi-tight spread of devastating shot.

Benelli Supernova Tactical with telescopic stock - 12 gauge
The Benelli Supernova as it appears in-game. While the HK416 stock haphazardly grafted to the rear of the weapon is crude, it's better than nothing.
Assessing the left side of the pump-action shotgun.
The right side.
While the Supernova's Picatinny rail serves no purpose in-game, its ghost-ring irons are satisfactory.


Star Model BS

A Star Model BS appears as part of a low-resolution texture on a magazine prop.

Star Model BS - 9x19mm Parabellum
The discarded, water-stained magazine and pistol as they appear in-game. At least, we hope it's water.

Evans Repeating Rifle

The book "Lever-Actions" by Roy Orr, a collectible that unlocks the recipe for the Lever-Action Rifle when picked up, has an Evans Repeating Rifle on the cover.

Evans Repeating Rifle "Sporter" configuration with 26 inch barrel - .44 Evans
The Evans Repeating Rifle on the cover of the book. The barrel is cut off, making it impossible to tell if the rifle is a carbine or "sporting" rifle.

Unidentified Lever-Action Rifles

A pair of lever-action rifles appear alongside the Evans Repeating Rifle on the cover of the aforementioned book.

The mysterious lever-actions as they appear on the cover of the book.

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