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Difference between revisions of "Ghost Recon Advanced Warfighter"
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[[Image:Ghost Recon Advanced Warfighter Cover.jpg|thumb|right|300px|''Ghost Recon Advanced Warfighter'' (2006)]] | [[Image:Ghost Recon Advanced Warfighter Cover.jpg|thumb|right|300px|''Ghost Recon Advanced Warfighter'' (2006)]] | ||
− | '''''Ghost Recon Advanced Warfighter''''' or '''''G.R.A.W.''''' is a tactical shooter, the third installment in the Ghost Recon series. It was released in 2006 for the PC, Xbox 360, Xbox & PS2. The PC, Xbox and PS2 versions are first-person shooters, while the X360 version is in the third-person perspective. | + | '''''Tom Clancy's Ghost Recon Advanced Warfighter''''' or '''''G.R.A.W.''''' is a tactical shooter, the third installment in the Ghost Recon series. It was released in 2006 for the PC, Xbox 360, Xbox & PS2. The PC, Xbox and PS2 versions are first-person shooters, while the X360 version is in the third-person perspective. |
The game takes place in 2013. Scott Mitchell - the player's character - commands the Ghosts, an elite force which must protect the American and Mexican presidents, recover stolen military techs and battle Mexican rebels. | The game takes place in 2013. Scott Mitchell - the player's character - commands the Ghosts, an elite force which must protect the American and Mexican presidents, recover stolen military techs and battle Mexican rebels. | ||
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__TOC__<br clear=all> | __TOC__<br clear=all> | ||
=Overview= | =Overview= | ||
+ | |||
+ | The PC Version of GRAW has more of a focus on realism compared to other versions: | ||
+ | |||
The game correctly tracks the +1 bullet in the chamber and the fire-mode selector can also be used. | The game correctly tracks the +1 bullet in the chamber and the fire-mode selector can also be used. | ||
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When a gun is reloaded all the remaining bullets in the magazine are lost. | When a gun is reloaded all the remaining bullets in the magazine are lost. | ||
+ | |||
+ | While the player is unable to pick up enemy weaponry on PC (it is only a feature on the 360 version), the player can take ammo from enemy/friendly weapons of the same caliber, so while Mitchell cannot pick up an enemy rifle to replace a primary weapon, he can take a magazine from any weapon using the same ammo, (Such as taking a Vehicle Crewman's M9 Magazine to replace used one.) the picked-up magazine will always have full ammo, the sequel would remove this system and just have a more traditonal feature of picking up enemy weapons like the 360 version of GRAW 1 and the other versions of GRAW 2 | ||
+ | |||
+ | The only exception to this rule is the MP5SD, which cannot take ammo from pistols and only other MP5SDs (While the Beretta and Glock can take ammo from all 3 9MM weapons.) and the FN Minimi SPW, which can only take ammo from another FN Minimi SPW. | ||
+ | |||
+ | Additonally, if the player fires the +1 bullet in the chamber mid-reload, Mitchell will chamber his weapon with a different animation compared to a normal empty reload. (Such as pulling the slide on a handgun instead of using the slide release.) | ||
=Handguns= | =Handguns= | ||
== Beretta M9 == | == Beretta M9 == | ||
− | The standard-issue sidearm of the U.S. Military and the Ghost Squad is the [[Beretta M9]]. Fires 9x19mm bullets, has a capacity of 15+1 rounds. It is the only semi-automatic handgun in the game. Can be modified with a sound suppressor, but in the '''X360''' version of the game, the "M9" and "M9-SD" are two separate weapons. | + | The standard-issue sidearm of the U.S. Military and the Ghost Squad is the [[Beretta M9]]. Fires 9x19mm bullets, has a capacity of 15+1 rounds. It is the only semi-automatic handgun in the game. Can be modified with a sound suppressor, but in the '''X360''' version of the game, the "M9" and "M9-SD" are two separate weapons, while Mitchell is the only character to use it on the Xbox Versions, in the PC Version, it is more widespread, with Mexican Rebels driving troop transports often dismounting their vehicle and using the Beretta during combat. |
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm]] | [[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm]] | ||
[[Image:GRAW-M9-1.jpg|thumb|none|601px|The Beretta M9 during weapon selection menu. The Beretta logo can be clearly seen on the grip, however the "BERETTA" text itself is missing. Also, the slide reads "U.S.-9mm MILITARY", instead of "U.S. 9mm M9-BERETTA USA".]] | [[Image:GRAW-M9-1.jpg|thumb|none|601px|The Beretta M9 during weapon selection menu. The Beretta logo can be clearly seen on the grip, however the "BERETTA" text itself is missing. Also, the slide reads "U.S.-9mm MILITARY", instead of "U.S. 9mm M9-BERETTA USA".]] | ||
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[[Image:GRAW-M9-5.jpg|thumb|none|601px|Cpt.Mitchell reloads his M9 when it runs empty.]] | [[Image:GRAW-M9-5.jpg|thumb|none|601px|Cpt.Mitchell reloads his M9 when it runs empty.]] | ||
[[Image:GRAW-BerettaM9-1.jpg|thumb|none|601px|Very rarely, Mexicans are also seen using Berettas.]] | [[Image:GRAW-BerettaM9-1.jpg|thumb|none|601px|Very rarely, Mexicans are also seen using Berettas.]] | ||
+ | [[Image:GhostReconAWunloadedM9.jpg|thumb|none|601px|A Beretta with the Magazine Removed as Mitchell has taken the ammo for his Glock.]] | ||
+ | [[Image:GRAWPCM9SlideRack.jpg|thumb|none|600px|After firing his chambered round mid-reload, Mitchell racks the slide, this animation shows the silencer isn't proper alligned with the barrel.]] | ||
+ | [[File:GRAW M9 (1).jpg|thumb|none|600px|Mitchell reloads his M9 in the Xbox 360 version.]] | ||
== Glock 18C == | == Glock 18C == | ||
− | Ghost Team machine pistol. Appears as "G18" but it is actually a [[ | + | Ghost Team machine pistol. Appears as "G18" but it is actually a [[Glock 18C]]. Holds 19+1 rounds and cannot be modified. Available only in the PC version. |
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C - 9x19mm]] | [[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C - 9x19mm]] | ||
[[Image:GRAW-G18C-1.jpg|thumb|none|600px|The G18C in the weapon selection menu. "AUSTRIA" and "9x19" can be seen on the slide. For some reason, it is modeled with an extended barrel.]] | [[Image:GRAW-G18C-1.jpg|thumb|none|600px|The G18C in the weapon selection menu. "AUSTRIA" and "9x19" can be seen on the slide. For some reason, it is modeled with an extended barrel.]] | ||
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[[Image:GRAW-Glock18C-4.jpg|thumb|none|600px|The slide of the Glock 18C locks empty after a rapid burst. The auto reload feature of the game can be turned off, if the player wants even more realism during playing.]] | [[Image:GRAW-Glock18C-4.jpg|thumb|none|600px|The slide of the Glock 18C locks empty after a rapid burst. The auto reload feature of the game can be turned off, if the player wants even more realism during playing.]] | ||
[[Image:GRAW-Glock18C-5.jpg|thumb|none|600px|Cpt. Scott Mitchell reloads his Glock 18C on the roof of a building while waiting for the Black Hawk to arrive. Looks like he is inserting an empty magazine.]] | [[Image:GRAW-Glock18C-5.jpg|thumb|none|600px|Cpt. Scott Mitchell reloads his Glock 18C on the roof of a building while waiting for the Black Hawk to arrive. Looks like he is inserting an empty magazine.]] | ||
+ | [[Image:GRAW-Glock18C-6.jpg|thumb|none|600px|Cpt. Scott Mitchell pulls back the slide, Mitchell normally uses the slide-release but if the player fires the chambered round while Mitchell is inserting a new magazine, the alternative chambering animation has him rack the slide.]] | ||
+ | [[Image:GRAW-Glock18C-7.jpg|thumb|none|600px|The slide pulled back with a bullet in the chamber.]] | ||
+ | |||
=Submachine Guns= | =Submachine Guns= | ||
== Heckler & Koch MP5SD6 == | == Heckler & Koch MP5SD6 == | ||
− | The [[ | + | The [[Heckler & Koch MP5SD6]] is used by just about every NATO counter-terrorist group in the world. The SMG of choice for the Ghost squad's covert-ops. In G.R.A.W. appears as "MP5SD" and can be modified with an Aimpoint sight. It is a secondary weapon in the game. |
[[Image:H&KMP5SD6.jpg|thumb|none|400px|H&K MP5SD6 - 9x19mm]] | [[Image:H&KMP5SD6.jpg|thumb|none|400px|H&K MP5SD6 - 9x19mm]] | ||
[[Image:GRAW-MP5SD6-3.jpg|thumb|none|601px|The MP5SD6 fitted with Aimpoint sight in the weapon selection menu.]] | [[Image:GRAW-MP5SD6-3.jpg|thumb|none|601px|The MP5SD6 fitted with Aimpoint sight in the weapon selection menu.]] | ||
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[[File:Barrett M468 retractable stock.jpg|thumb|none|450px|Barrett M468 - 6.8x43mm Rem SPC]] | [[File:Barrett M468 retractable stock.jpg|thumb|none|450px|Barrett M468 - 6.8x43mm Rem SPC]] | ||
[[Image:GRAW-X360-M468.jpg|thumb|none|601px|Model of the Barrett M468 fitted with a grip and Aimpoint sight.]] | [[Image:GRAW-X360-M468.jpg|thumb|none|601px|Model of the Barrett M468 fitted with a grip and Aimpoint sight.]] | ||
− | [[Image:GRAW-X360-M468-XM320.jpg|thumb|none|601px|Model of the Barrett M468 fitted with an XM320 grenade launcher. Note how the Aimpoint sight now | + | [[Image:GRAW-X360-M468-XM320.jpg|thumb|none|601px|Model of the Barrett M468 fitted with an XM320 grenade launcher. Note how the Aimpoint sight's lens covers are now inverted. And since in the X360 version of ''G.R.A.W.'' the weapons cannot be modded, the "M468" and "M468-320" are treated as two separate weapons, meaning the "Five New Weapons" DLC technically adds only four guns.]] |
== Colt M16A4 == | == Colt M16A4 == | ||
− | The [[ | + | The [[M16A4]] appears as "A4 Rifle" in the '''Xbox 360''' version of the game. Hold 30 rounds, fires correctly in semi-auto or 3-round burst modes. |
[[Image:M16A4withANPEQ&ACOG.jpg|thumb|none|450px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope - 5.56x45mm.]] | [[Image:M16A4withANPEQ&ACOG.jpg|thumb|none|450px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope - 5.56x45mm.]] | ||
== Crye Associates MR-C == | == Crye Associates MR-C == | ||
− | The [[ | + | The [[Crye Associates MR-C]] is a caseless bullpup assault rifle design proposed by Crye Precision; the "real" weapon was nothing more than a mock-up, and no working MR-C rifle ever existed. The main rifle of the Ghost Team, can be modified with holographic sight, sound suppressor and grenade launcher. Can fire in semi-auto, 3-round burst and full-auto modes and has a 50-round magazine. |
[[Image:MR-C1.jpg|thumb|none|400px|The Crye Precision MR-C (Modular Rifle - Caseless)]] | [[Image:MR-C1.jpg|thumb|none|400px|The Crye Precision MR-C (Modular Rifle - Caseless)]] | ||
[[Image:GRAW-MRC-1.jpg|thumb|none|601px|A fully modified MR-C. In-game, the MR-C is depicted to have an ambidextrous selector, however the mock-up images and 3D renders of the "real" MR-C reveal that it only had a selector on its left side. Only the cocking handle was ambidextrous.]] | [[Image:GRAW-MRC-1.jpg|thumb|none|601px|A fully modified MR-C. In-game, the MR-C is depicted to have an ambidextrous selector, however the mock-up images and 3D renders of the "real" MR-C reveal that it only had a selector on its left side. Only the cocking handle was ambidextrous.]] | ||
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[[Image:GRAW-MRC-4.jpg|thumb|none|600px|Aiming down the holographic sight of the gun. The EOTech gives a better peripheral vision than the Aimpoint sight, but has no zooming capability.]] | [[Image:GRAW-MRC-4.jpg|thumb|none|600px|Aiming down the holographic sight of the gun. The EOTech gives a better peripheral vision than the Aimpoint sight, but has no zooming capability.]] | ||
[[Image:GRAW-MRC1.jpg|thumb|none|601px|Reloading the grenade launcher of the MR-C.]] | [[Image:GRAW-MRC1.jpg|thumb|none|601px|Reloading the grenade launcher of the MR-C.]] | ||
+ | [[File:GRAW MR-C (1).jpg|thumb|none|600px|The MR-C on Cpt. Mitchell's back as he access a supply crate in the Xbox version.]] | ||
+ | [[File:GRAW MR-C (2).jpg|thumb|none|600px|Mitchell reloads his MR-C.]] | ||
== FN SCAR-L== | == FN SCAR-L== | ||
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[[Image:GRAW-MK16-6.jpg|thumb|none|600px|Cpt. Scott Mitchell reloads his SCAR-L fitted with a foregrip and Aimpoint sight during the fifth mission of the game.]] | [[Image:GRAW-MK16-6.jpg|thumb|none|600px|Cpt. Scott Mitchell reloads his SCAR-L fitted with a foregrip and Aimpoint sight during the fifth mission of the game.]] | ||
[[Image:GRAW-SCAR-L-4.jpg|thumb|none|601px|View through the default iron sights of the SCAR-L while leaning to the right.]] | [[Image:GRAW-SCAR-L-4.jpg|thumb|none|601px|View through the default iron sights of the SCAR-L while leaning to the right.]] | ||
+ | [[File:GRAW SCAR-L (1).jpg|thumb|none|600px|Aiming a SCAR-L at a burning vehicle in the Xbox 360 version of the game.]] | ||
+ | [[File:GRAW SCAR-L (2).jpg|thumb|none|600px|Reloading the SCAR-L.]] | ||
== FN SCAR-L CQC== | == FN SCAR-L CQC== | ||
− | The [[ | + | The [[FN SCAR-L CQC]] appears in the '''Xbox 360''' version of the game as a usable assault rifle. |
[[Image:SCAR-L CQC.jpg|thumb|none|400px|Gen3 FN SCAR-L CQC - 5.56x45mm]] | [[Image:SCAR-L CQC.jpg|thumb|none|400px|Gen3 FN SCAR-L CQC - 5.56x45mm]] | ||
== FN SCAR-H == | == FN SCAR-H == | ||
− | The [[ | + | The [[FN SCAR-H]] with standard barrel can be obtained through a DLC for the '''Xbox 360''' version of the game. It is fitted with an [[M16]]-style flash hider, grippod and ACOG. Unlike the SCAR's in the PC version, this one has its front sight folded forward and not removed. |
[[Image:FN SCAR-H STD.jpg|thumb|none|500px|Gen3 FN SCAR-H STD - 7.62x51mm NATO]] | [[Image:FN SCAR-H STD.jpg|thumb|none|500px|Gen3 FN SCAR-H STD - 7.62x51mm NATO]] | ||
[[Image:GRAW-X360-SCAR-H STD.jpg|thumb|none|600px|Render of the SCAR-H STD. Note the Gen1 trigger unit and pistol grip.<br>"SV" refers to "Sniper Variant", an other designation of the LB (Long Barrel) variant of the SCAR-L/H rifles. This model, however clearly has a Standard (STD) length barrel. And finally, even though the SCAR's are manufactured by FNH USA, the country of origin is still Belgium.]] | [[Image:GRAW-X360-SCAR-H STD.jpg|thumb|none|600px|Render of the SCAR-H STD. Note the Gen1 trigger unit and pistol grip.<br>"SV" refers to "Sniper Variant", an other designation of the LB (Long Barrel) variant of the SCAR-L/H rifles. This model, however clearly has a Standard (STD) length barrel. And finally, even though the SCAR's are manufactured by FNH USA, the country of origin is still Belgium.]] | ||
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== FN SCAR-H CQC == | == FN SCAR-H CQC == | ||
The [[FN SCAR-H CQC]] fires the 7.62x51mm NATO, giving more power than the SCAR-L with its 5.56x45mm round. It can be modified with the same attachments as the "Light" version. The game incorrectly claims that the SCAR-H fires 7.62x45mm rounds. (The 7.62x45mm round was in service in the 1950's in Czechoslovakia and there is no modern rifle using it.) | The [[FN SCAR-H CQC]] fires the 7.62x51mm NATO, giving more power than the SCAR-L with its 5.56x45mm round. It can be modified with the same attachments as the "Light" version. The game incorrectly claims that the SCAR-H fires 7.62x45mm rounds. (The 7.62x45mm round was in service in the 1950's in Czechoslovakia and there is no modern rifle using it.) | ||
− | [[ | + | [[File:SCAR-H CQC.jpg|thumb|none|400px|FN SCAR-H CQC - 7.62x51mm NATO.]] |
[[Image:GRAW-SCAR-H-3.jpg|thumb|none|601px|FN SCAR-H CQC fitted with foregrip during weapon selection.]] | [[Image:GRAW-SCAR-H-3.jpg|thumb|none|601px|FN SCAR-H CQC fitted with foregrip during weapon selection.]] | ||
[[Image:GRAW-MK17-6.jpg|thumb|none|601px|SCAR-H CQC with vertical grip in the hands of Cpt. Mitchell.]] | [[Image:GRAW-MK17-6.jpg|thumb|none|601px|SCAR-H CQC with vertical grip in the hands of Cpt. Mitchell.]] | ||
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== Heckler & Koch G36K == | == Heckler & Koch G36K == | ||
− | The [[G36K]] is carried by the Mexican soldiers throughout the game. It cannot be used by the Ghosts, but the magazines can be picked up and used for the XM8, XM8 Compact and SCAR-L. (The latter is incorrect, as the SCAR-L's STANAG magazine is not compatible with the polymer magazines the G36 rifle family uses.)<br> | + | The [[Heckler & Koch G36K]] is carried by the Mexican soldiers throughout the game. It cannot be used by the Ghosts, but the magazines can be picked up and used for the XM8, XM8 Compact and SCAR-L. (The latter is incorrect, as the SCAR-L's STANAG magazine is not compatible with the polymer magazines the G36 rifle family uses.)<br> |
In the '''Xbox 360''' version, the G36KV is a usable weapon. It is known as the "36k Carbine". | In the '''Xbox 360''' version, the G36KV is a usable weapon. It is known as the "36k Carbine". | ||
[[Image:G36 SEF lower.jpg|thumb|none|450px|H&K G36K with SEF lower - 5.56x45mm NATO]] | [[Image:G36 SEF lower.jpg|thumb|none|450px|H&K G36K with SEF lower - 5.56x45mm NATO]] | ||
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[[Image:GRAW-G36K-5.jpg|thumb|none|600px|During the night missions, the enemy G36K rifles are fitted with under-barrel weapon light attachments, however, as the pic shows the HK21E machine guns are not.]] | [[Image:GRAW-G36K-5.jpg|thumb|none|600px|During the night missions, the enemy G36K rifles are fitted with under-barrel weapon light attachments, however, as the pic shows the HK21E machine guns are not.]] | ||
[[Image:GRAW-X360-G36K.jpg|thumb|none|600px|Cpt. Scott Mitchell with a G36KV in the Xbox 360 version of the game.]] | [[Image:GRAW-X360-G36K.jpg|thumb|none|600px|Cpt. Scott Mitchell with a G36KV in the Xbox 360 version of the game.]] | ||
+ | [[File:GRAW G36K (1).jpg|thumb|none|600px|The G36K on the ground in the console version of the game.]] | ||
+ | [[File:GRAW G36K (2).jpg|thumb|none|600px|Mitchell holds a G36...]] | ||
+ | [[File:GRAW G36K (3).jpg|thumb|none|600px|...and reloads it.]] | ||
== Heckler & Koch XM8 == | == Heckler & Koch XM8 == | ||
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== Heckler & Koch XM8 Compact== | == Heckler & Koch XM8 Compact== | ||
− | Smaller version of the XM8 rifle, the [[ | + | Smaller version of the XM8 rifle, the [[Heckler & Koch XM8 Compact Carbine]] with a sliding stock is used as a secondary weapon by the Ghost Team. Can be modified with a sound suppressor. Has an incorrect 3-round burst firing mode. Clicking the fire button while the gun is set to burst will only produce semi-automatic fire. The fire key must be held to actually fire 3 rounds in a burst. The XM8C appears as "M8 Carbine" in the game. ''G.R.A.W.'' is the first game to feature the XM8 Compact, it can take ammo from 5.56MM Assault Rifles and LMGs and is the only secondary weapon to do so. |
[[Image:Xm8ccbutt.jpg|thumb|none|400px|Heckler & Koch XM8 Compact Carbine - 5.56x45mm]] | [[Image:Xm8ccbutt.jpg|thumb|none|400px|Heckler & Koch XM8 Compact Carbine - 5.56x45mm]] | ||
[[Image:GRAW-XM8C-1.jpg|thumb|none|601px|An XM8 Compact in the weapon selection menu.]] | [[Image:GRAW-XM8C-1.jpg|thumb|none|601px|An XM8 Compact in the weapon selection menu.]] | ||
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== Heckler & Koch XM29 OICW== | == Heckler & Koch XM29 OICW== | ||
− | A Ghost operative is seen wielding | + | A Ghost operative is seen wielding a Block 3 prototype [[XM29 OICW]] fitted with a vertical foregrip in the short movie that is being played on the main menu background. Whether or not the XM29 was to appear in the game is unknown. |
[[Image:Sabrxm292.jpg|thumb|none|400px|2002 over-under OICW prototypes - 5.56x45mm & 20mm (last possibly 25mm). The version in game is the final one depicted.]] | [[Image:Sabrxm292.jpg|thumb|none|400px|2002 over-under OICW prototypes - 5.56x45mm & 20mm (last possibly 25mm). The version in game is the final one depicted.]] | ||
[[Image:GRAW-OICW-1.jpg|thumb|none|600px|The Ghost operative holds the XM29 OICW.]] | [[Image:GRAW-OICW-1.jpg|thumb|none|600px|The Ghost operative holds the XM29 OICW.]] | ||
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== SA80A2 == | == SA80A2 == | ||
− | The [[ | + | The [[L85A2|SA80A2]] can only be used in the '''Xbox 360''' version of the game. Has a 30-round magazine, and is called "SA80" in-game. Can have a 2x or 4x scope. |
[[Image:Sa80-l85a2.jpg|thumb|none|450px|L85A2 / SA80A2 with SUSAT scope - 5.56x45mm ]] | [[Image:Sa80-l85a2.jpg|thumb|none|450px|L85A2 / SA80A2 with SUSAT scope - 5.56x45mm ]] | ||
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== Norinco QBU-88 == | == Norinco QBU-88 == | ||
− | The [[ | + | The [[Norinco QBU-88]] sniper rifle is in the '''Xbox 360''' version of the game as the "KJY-88 Sniper". |
[[Image:Qbu-88-0.jpg|thumb|none|450px|Norinco QBU-88 - 5.8x42mm]] | [[Image:Qbu-88-0.jpg|thumb|none|450px|Norinco QBU-88 - 5.8x42mm]] | ||
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==Browning M2HB == | ==Browning M2HB == | ||
− | The [[ | + | The [[Browning M2HB]] is seen mounted on various armored vehicles in the '''Xbox 360''' version of the game. |
[[Image:BrowningM2.jpg|thumb|none|421px|Browning M2 Heavy Machine Gun - .50 BMG]] | [[Image:BrowningM2.jpg|thumb|none|421px|Browning M2 Heavy Machine Gun - .50 BMG]] | ||
[[Image:GRAW-X360-M2.jpg|thumb|none|600px|An M2HB machine gun mounted on an unknown tank.]] | [[Image:GRAW-X360-M2.jpg|thumb|none|600px|An M2HB machine gun mounted on an unknown tank.]] | ||
− | == Browning | + | ==Browning M2 QCB== |
− | The [[Browning | + | The [[Browning M2 QCB]] heavy machine gun is mounted on Mexican Abrams tanks and friendly Stryker APC vehicles in M151 Protector RSW (Remote Weapon Station) mounts. They also appear in the form of static turrets, which cannot be used by the player. |
− | [[Image:M2A2.jpg|thumb|none|421px|Browning | + | [[Image:M2A2.jpg|thumb|none|421px|Browning M2 QCB Heavy Machine Gun, manufactured by [[FN]] - .50 BMG]] |
[[Image:GRAW-M2A2-1.jpg|thumb|none|600px|A Browning M2A2 machine gun with gun shield on an M3 tripod.]] | [[Image:GRAW-M2A2-1.jpg|thumb|none|600px|A Browning M2A2 machine gun with gun shield on an M3 tripod.]] | ||
[[Image:GRAW-RWS.jpg|thumb|none|600px|Another M2A2 heavy machine gun, this time in M151 Protector mount, on top of a Stryker APC. The redesigned carrying handle of the M2A2 can be seen on the gun.]] | [[Image:GRAW-RWS.jpg|thumb|none|600px|Another M2A2 heavy machine gun, this time in M151 Protector mount, on top of a Stryker APC. The redesigned carrying handle of the M2A2 can be seen on the gun.]] | ||
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== FN Minimi SPW == | == FN Minimi SPW == | ||
− | The [[ | + | The [[FN Minimi SPW]] light machine gun comes with a 180-round ammo box. This is the only LMG in the game and it cannot be modified; although it is equipped with a foregrip. The SPW incorrectly appears as "[[Mk 48]]", the 7.62x51mm variant of the M249 SAW, despite the game stating that it fires 5.56x45mm rounds. |
[[Image:FNminimiSPW.jpg|thumb|none|400px|FN Minimi SPW with 100-round cloth ammo bag and RIS foregrip - 5.56x45mm]] | [[Image:FNminimiSPW.jpg|thumb|none|400px|FN Minimi SPW with 100-round cloth ammo bag and RIS foregrip - 5.56x45mm]] | ||
[[Image:GRAW-SPW-2.jpg|thumb|none|600px|The Minimi SPW light machine gun during weapon customization. The gun could pass for an MK 46 Mod 1, but is nothing close to an MK 48. Also, the real SPW does not have a carrying handle, to furthermore reduce the weight.]] | [[Image:GRAW-SPW-2.jpg|thumb|none|600px|The Minimi SPW light machine gun during weapon customization. The gun could pass for an MK 46 Mod 1, but is nothing close to an MK 48. Also, the real SPW does not have a carrying handle, to furthermore reduce the weight.]] | ||
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==FN M240C== | ==FN M240C== | ||
− | The [[ | + | The [[FN M240C]] machine gun is coaxial-mounted on the Abrams tanks the Mexican rebels are using. |
[[Image:M240C.jpg|thumb|none|400px|M240C - 7.62x51mm NATO]] | [[Image:M240C.jpg|thumb|none|400px|M240C - 7.62x51mm NATO]] | ||
[[Image:GRAW-Tank.jpg|thumb|none|600px|An Abrams as seen during the main menu background video.]] | [[Image:GRAW-Tank.jpg|thumb|none|600px|An Abrams as seen during the main menu background video.]] | ||
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== Heckler & Koch HK21E == | == Heckler & Koch HK21E == | ||
− | The [[ | + | The [[Heckler & Koch HK21E]] is carried by Mexican machine gunners as well as being mounted on the Panhard APCs. Cannot be used by the player, but the drum mag it uses can be picked up to refill the ammo for certain weapons - including those that fire 5.56mm rounds. In the '''Xbox 360''' version, it is called "MG21" and can be used by the player. |
[[Image:HK21E.jpg|thumb|none|400px|H&K HK21E - 7.62x51mm]] | [[Image:HK21E.jpg|thumb|none|400px|H&K HK21E - 7.62x51mm]] | ||
[[Image:GRAW-HK21E-1.jpg|thumb|none|601px|A dropped HK21E machine gun on the ground.]] | [[Image:GRAW-HK21E-1.jpg|thumb|none|601px|A dropped HK21E machine gun on the ground.]] | ||
[[Image:GRAW-HK21E-3.jpg|thumb|none|600px|An HK21E, with the drum removed.]] | [[Image:GRAW-HK21E-3.jpg|thumb|none|600px|An HK21E, with the drum removed.]] | ||
[[Image:GRAW-HK21E-2.jpg|thumb|none|600px|An HK21E machine gun mounted on a Mexican APC. This is the same model as the one the trooper use, it even has the forward grip attached.]] | [[Image:GRAW-HK21E-2.jpg|thumb|none|600px|An HK21E machine gun mounted on a Mexican APC. This is the same model as the one the trooper use, it even has the forward grip attached.]] | ||
+ | [[File:GRAW HK21E (1).jpg|thumb|none|600px|Mitchell holds an HK21 in the Xbox version of the game.]] | ||
+ | [[File:GRAW HK21E (2).jpg|thumb|none|600px|Reloading the machine gun. Note the foregrip is absent in this version.]] | ||
== General Dynamics GAU-17/A == | == General Dynamics GAU-17/A == | ||
− | The [[ | + | The [[General Dynamics GAU-17/A]] Minigun can be seen mounted on U.S. Black Hawk helicopters. |
[[Image:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]] | [[Image:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]] | ||
[[Image:GRAW-GAU17.jpg|thumb|none|600px|The GAU-17/A mounted on a Black Hawk helicopter.]] | [[Image:GRAW-GAU17.jpg|thumb|none|600px|The GAU-17/A mounted on a Black Hawk helicopter.]] | ||
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== General Dynamics XM312 == | == General Dynamics XM312 == | ||
− | In the '''Xbox 360''' version of the game, the [[ | + | In the '''Xbox 360''' version of the game, the [[General Dynamics XM312]] is listed in the game as the M50. It is used by Mexican and Rebel forces as a fixed heavy machine gun and can be used by the player during both single and multiplayer. In reality it was to replace the [[Browning M2|Browning M2HB]], but the rate of fire was deemed too low. In game it lacks the scope assembly. |
[[Image:XM312hmg.jpg|thumb|none|450px|XM312 - .50 BMG]] | [[Image:XM312hmg.jpg|thumb|none|450px|XM312 - .50 BMG]] | ||
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== M60E4 == | == M60E4 == | ||
− | The [[ | + | The [[M60E4]] machine gun appears in the '''X360''' version of the game, only usable in multiplayer. It has a 100 round magazine. Known simply as "M60" in the game. |
[[Image:M60E4 large.jpg|thumb|none|450px|M60E4 machine gun - 7.62x51mm NATO]] | [[Image:M60E4 large.jpg|thumb|none|450px|M60E4 machine gun - 7.62x51mm NATO]] | ||
[[Image:GRAW-X360-M60E4.jpg|thumb|none|600px|A Ghost wields an M60E4 on a promotional image.]] | [[Image:GRAW-X360-M60E4.jpg|thumb|none|600px|A Ghost wields an M60E4 on a promotional image.]] | ||
− | == Norinco | + | == Norinco QJB-95 == |
− | The [[Norinco | + | The [[Norinco QJB-95]] is in the game as the T-95 LMG, only usable in the '''X360''' version. It has a 75 round magazine |
− | [[ | + | [[File:QBB95.jpg|thumb|none|450px|Norinco QJB-95 - 5.8x42mm]] |
=Grenade Launchers= | =Grenade Launchers= | ||
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==FN MK 13== | ==FN MK 13== | ||
− | The 40mm [[ | + | The 40mm [[FN MK 13]] appears as simply "Grenade Launcher" in the game. Can be mounted on the [[SCAR-L]] and [[SCAR-H]] rifles. |
[[Image:Mk13 (Mk16).jpg|thumb|none|400px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-L|FN SCAR-L CQC]] - 40mm]] | [[Image:Mk13 (Mk16).jpg|thumb|none|400px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-L|FN SCAR-L CQC]] - 40mm]] | ||
[[Image:GRAW-MK13-1.jpg|thumb|none|600px|FN MK 13 grenade launcher mounted on a SCAR-L.]] | [[Image:GRAW-MK13-1.jpg|thumb|none|600px|FN MK 13 grenade launcher mounted on a SCAR-L.]] | ||
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=Anti-Armor= | =Anti-Armor= | ||
== Lockheed Martin/IMI FGM-172 SRAW == | == Lockheed Martin/IMI FGM-172 SRAW == | ||
− | The [[FGM-172 SRAW]] (Short Range Assault Weapon) is the anti-tank missile launcher used by the Ghost Team. It is a fire-and-forget missile launcher capable of destroying any enemy vehicle in one hit. Can be used as a special weapon, but it is very heavy and can slow down the operator significantly. Called "ZEUS MPAR" in the game. | + | The [[FGM-172 SRAW]] (Short Range Assault Weapon) is the anti-tank missile launcher used by the Ghost Team. It is a fire-and-forget missile launcher capable of destroying any enemy vehicle in one hit. It is incorrectly shown with a tracking gate based thermal seeker like [[FGM-148 Javelin]], which is not how SRAW works: SRAW's daysight is a simple 2.5 magnification optic, and the launcher does not have a thermal seeker, instead using a predictive targeting system where the operator tracks the target with the crosshair for several seconds prior to launching, to "train" the missile's autopilot. |
+ | |||
+ | Can be used as a special weapon, but it is very heavy and can slow down the operator significantly. Called "ZEUS MPAR" in the game. | ||
[[Image:Pic-product-predator.jpg|thumb|none|400px|FGM-172 SRAW - 139.7mm]] | [[Image:Pic-product-predator.jpg|thumb|none|400px|FGM-172 SRAW - 139.7mm]] | ||
[[Image:GRAW-ZEUS-1.jpg|thumb|none|601px|3D Model of the Predator SRAW, from the weapon selection menu.]] | [[Image:GRAW-ZEUS-1.jpg|thumb|none|601px|3D Model of the Predator SRAW, from the weapon selection menu.]] | ||
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== RPG-7 == | == RPG-7 == | ||
The [[RPG-7]] is used by Mexican soldiers, mainly during the "Ready for Bear" mission. | The [[RPG-7]] is used by Mexican soldiers, mainly during the "Ready for Bear" mission. | ||
− | [[Image: | + | |
+ | [[Image:RPG-7V1 small.jpg|thumb|none|400px|RPG-7V1 with PGO-7 scope - 40mm]] | ||
[[Image:GRAW-RPG-1.jpg|thumb|none|600px|A scoped RPG-7 next to a dead rebel.]] | [[Image:GRAW-RPG-1.jpg|thumb|none|600px|A scoped RPG-7 next to a dead rebel.]] | ||
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==M61 Hand Grenade== | ==M61 Hand Grenade== | ||
The M61 hand grenade (an improved version of the [[M26 hand grenade]]) is the standard frag grenade the Ghosts use in the game. The presence of the M61 in the game is highly anachronistic, considering it was phased out and replaced by the [[M67 hand grenade]] after the Vietnam War. | The M61 hand grenade (an improved version of the [[M26 hand grenade]]) is the standard frag grenade the Ghosts use in the game. The presence of the M61 in the game is highly anachronistic, considering it was phased out and replaced by the [[M67 hand grenade]] after the Vietnam War. | ||
− | [[ | + | [[File:M61 Grenade.jpg|thumb|none|400px|M61 High-Explosive Fragmentation hand grenade]] |
[[Image:GRAW-GRENADE-2.jpg|thumb|none|601px|A few M61 hand grenades.]] | [[Image:GRAW-GRENADE-2.jpg|thumb|none|601px|A few M61 hand grenades.]] | ||
[[Image:GRAW-GRENADE-1.jpg|thumb|none|601px|Cpt. Mitchell holds an M61 hand grenade.]] | [[Image:GRAW-GRENADE-1.jpg|thumb|none|601px|Cpt. Mitchell holds an M61 hand grenade.]] | ||
− | ==AN/M8 | + | ==AN/M8 HC smoke grenade== |
− | The [[AN/M8 smoke grenade]] can be used in the multiplayer part of the game. The presence of the AN/M8 in the game is somewhat anachronistic, as the modernized [[ | + | The [[AN/M8 HC smoke grenade]] can be used in the multiplayer part of the game. The presence of the AN/M8 in the game is somewhat anachronistic, as the modernized [[M83 smoke grenade]] would make more sense. |
[[Image:AN-M8.jpg|thumb|none|400px|AN/M8 Smoke grenade]] | [[Image:AN-M8.jpg|thumb|none|400px|AN/M8 Smoke grenade]] | ||
[[Image:GRAW-ANM8.jpg|thumb|none|600px|A few AN/M8 grenades.]] | [[Image:GRAW-ANM8.jpg|thumb|none|600px|A few AN/M8 grenades.]] |
Latest revision as of 17:25, 12 October 2023
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Tom Clancy's Ghost Recon Advanced Warfighter or G.R.A.W. is a tactical shooter, the third installment in the Ghost Recon series. It was released in 2006 for the PC, Xbox 360, Xbox & PS2. The PC, Xbox and PS2 versions are first-person shooters, while the X360 version is in the third-person perspective.
The game takes place in 2013. Scott Mitchell - the player's character - commands the Ghosts, an elite force which must protect the American and Mexican presidents, recover stolen military techs and battle Mexican rebels.
The following weapons appear in the video game Ghost Recon: Advanced Warfighter:
Overview
The PC Version of GRAW has more of a focus on realism compared to other versions:
The game correctly tracks the +1 bullet in the chamber and the fire-mode selector can also be used.
The player can customize his weapons before each mission, however putting too many attachments on a gun will increase its weight and that will result in a moving, aiming and reloading penalty.
When a gun is reloaded all the remaining bullets in the magazine are lost.
While the player is unable to pick up enemy weaponry on PC (it is only a feature on the 360 version), the player can take ammo from enemy/friendly weapons of the same caliber, so while Mitchell cannot pick up an enemy rifle to replace a primary weapon, he can take a magazine from any weapon using the same ammo, (Such as taking a Vehicle Crewman's M9 Magazine to replace used one.) the picked-up magazine will always have full ammo, the sequel would remove this system and just have a more traditonal feature of picking up enemy weapons like the 360 version of GRAW 1 and the other versions of GRAW 2
The only exception to this rule is the MP5SD, which cannot take ammo from pistols and only other MP5SDs (While the Beretta and Glock can take ammo from all 3 9MM weapons.) and the FN Minimi SPW, which can only take ammo from another FN Minimi SPW.
Additonally, if the player fires the +1 bullet in the chamber mid-reload, Mitchell will chamber his weapon with a different animation compared to a normal empty reload. (Such as pulling the slide on a handgun instead of using the slide release.)
Handguns
Beretta M9
The standard-issue sidearm of the U.S. Military and the Ghost Squad is the Beretta M9. Fires 9x19mm bullets, has a capacity of 15+1 rounds. It is the only semi-automatic handgun in the game. Can be modified with a sound suppressor, but in the X360 version of the game, the "M9" and "M9-SD" are two separate weapons, while Mitchell is the only character to use it on the Xbox Versions, in the PC Version, it is more widespread, with Mexican Rebels driving troop transports often dismounting their vehicle and using the Beretta during combat.
Glock 18C
Ghost Team machine pistol. Appears as "G18" but it is actually a Glock 18C. Holds 19+1 rounds and cannot be modified. Available only in the PC version.
Submachine Guns
Heckler & Koch MP5SD6
The Heckler & Koch MP5SD6 is used by just about every NATO counter-terrorist group in the world. The SMG of choice for the Ghost squad's covert-ops. In G.R.A.W. appears as "MP5SD" and can be modified with an Aimpoint sight. It is a secondary weapon in the game.
Assault Rifles and Battle Rifles
AK-47
The Type I AK-47 appears in the Xbox 360 version of the game. Another variant with a 75-round drum mag can be obtained through a DLC for the X360 version of the game.
Barrett M468
The Barrett M468 with sliding stock and non-removable suppressor appears in the Xbox 360 version of the game. A variant with H&K XM320 grenade launcher can be obtained through a DLC for the X360 version of the game.
Colt M16A4
The M16A4 appears as "A4 Rifle" in the Xbox 360 version of the game. Hold 30 rounds, fires correctly in semi-auto or 3-round burst modes.
Crye Associates MR-C
The Crye Associates MR-C is a caseless bullpup assault rifle design proposed by Crye Precision; the "real" weapon was nothing more than a mock-up, and no working MR-C rifle ever existed. The main rifle of the Ghost Team, can be modified with holographic sight, sound suppressor and grenade launcher. Can fire in semi-auto, 3-round burst and full-auto modes and has a 50-round magazine.
FN SCAR-L
The FN SCAR-L appears with a desert (tan) finish. Has a capacity of 30+1 rounds. Used by the Ghost team, can be equipped with an Enhanced Grenade Launcher Module (EGLM), fore-grip, sound suppressor and Aimpoint sight.
FN SCAR-L CQC
The FN SCAR-L CQC appears in the Xbox 360 version of the game as a usable assault rifle.
FN SCAR-H
The FN SCAR-H with standard barrel can be obtained through a DLC for the Xbox 360 version of the game. It is fitted with an M16-style flash hider, grippod and ACOG. Unlike the SCAR's in the PC version, this one has its front sight folded forward and not removed.
FN SCAR-H CQC
The FN SCAR-H CQC fires the 7.62x51mm NATO, giving more power than the SCAR-L with its 5.56x45mm round. It can be modified with the same attachments as the "Light" version. The game incorrectly claims that the SCAR-H fires 7.62x45mm rounds. (The 7.62x45mm round was in service in the 1950's in Czechoslovakia and there is no modern rifle using it.)
Heckler & Koch G36K
The Heckler & Koch G36K is carried by the Mexican soldiers throughout the game. It cannot be used by the Ghosts, but the magazines can be picked up and used for the XM8, XM8 Compact and SCAR-L. (The latter is incorrect, as the SCAR-L's STANAG magazine is not compatible with the polymer magazines the G36 rifle family uses.)
In the Xbox 360 version, the G36KV is a usable weapon. It is known as the "36k Carbine".
Heckler & Koch XM8
The Heckler & Koch XM8 can be equipped with an XM320 grenade launcher, precision sight and sound suppressor. In the Xbox version of the game, the M320 is erroneously shown as having a forward-sliding barrel for loading (like the M203). The M320's barrel actually pivots to the side.
Heckler & Koch XM8 Compact
Smaller version of the XM8 rifle, the Heckler & Koch XM8 Compact Carbine with a sliding stock is used as a secondary weapon by the Ghost Team. Can be modified with a sound suppressor. Has an incorrect 3-round burst firing mode. Clicking the fire button while the gun is set to burst will only produce semi-automatic fire. The fire key must be held to actually fire 3 rounds in a burst. The XM8C appears as "M8 Carbine" in the game. G.R.A.W. is the first game to feature the XM8 Compact, it can take ammo from 5.56MM Assault Rifles and LMGs and is the only secondary weapon to do so.
Heckler & Koch XM29 OICW
A Ghost operative is seen wielding a Block 3 prototype XM29 OICW fitted with a vertical foregrip in the short movie that is being played on the main menu background. Whether or not the XM29 was to appear in the game is unknown.
Norinco QBZ-95
The Norinco QBZ-95 is in the game X360 version of the game, known as the "Type 95".
SA80A2
The SA80A2 can only be used in the Xbox 360 version of the game. Has a 30-round magazine, and is called "SA80" in-game. Can have a 2x or 4x scope.
Sniper Rifles
Accuracy International AS50
The AS50 appears as "SR AS50" in the Xbox 360 version of the game. Has a 5-round capacity.
Barrett M99
The Barrett M99 is the bolt-action single shot sniper rifle of the Ghost Team. Appears with a short barrel and a sight bridge instead of the picatinny rail the real variant has. This weapon cannot be modified. Appears as "M99 Sniper" in the game and is chambered in .50 BMG.
Barrett M107 LRSR
The Barrett M107 is in the X360 version of the game as the "M107 Sniper".
Heckler & Koch PSG-1
This German semi-automatic sniper rifle is used by Mexican rebel snipers in the game. The Heckler & Koch PSG-1 is usable only in the Xbox 360 version of the game, where it has a 10-round capacity.
Knight's Armament Company SR-25
The SR-25 is in the Xbox 360 version of the game. A suppressed variant can be obtained in a DLC.
Norinco QBU-88
The Norinco QBU-88 sniper rifle is in the Xbox 360 version of the game as the "KJY-88 Sniper".
Machine Guns
2A42 Automatic Cannon
Enemy Mi-28 "Havoc" helicopters are armed with 2A42 Automatic Cannons during the mission "Ready for Bear".
Browning M2HB
The Browning M2HB is seen mounted on various armored vehicles in the Xbox 360 version of the game.
Browning M2 QCB
The Browning M2 QCB heavy machine gun is mounted on Mexican Abrams tanks and friendly Stryker APC vehicles in M151 Protector RSW (Remote Weapon Station) mounts. They also appear in the form of static turrets, which cannot be used by the player.
FN Minimi SPW
The FN Minimi SPW light machine gun comes with a 180-round ammo box. This is the only LMG in the game and it cannot be modified; although it is equipped with a foregrip. The SPW incorrectly appears as "Mk 48", the 7.62x51mm variant of the M249 SAW, despite the game stating that it fires 5.56x45mm rounds.
FN M240C
The FN M240C machine gun is coaxial-mounted on the Abrams tanks the Mexican rebels are using.
Heckler & Koch HK21E
The Heckler & Koch HK21E is carried by Mexican machine gunners as well as being mounted on the Panhard APCs. Cannot be used by the player, but the drum mag it uses can be picked up to refill the ammo for certain weapons - including those that fire 5.56mm rounds. In the Xbox 360 version, it is called "MG21" and can be used by the player.
General Dynamics GAU-17/A
The General Dynamics GAU-17/A Minigun can be seen mounted on U.S. Black Hawk helicopters.
General Dynamics XM312
In the Xbox 360 version of the game, the General Dynamics XM312 is listed in the game as the M50. It is used by Mexican and Rebel forces as a fixed heavy machine gun and can be used by the player during both single and multiplayer. In reality it was to replace the Browning M2HB, but the rate of fire was deemed too low. In game it lacks the scope assembly.
Hughes/Alliant Techsystems M230 Chain Gun
During the third mission "VIP2 Is Down", and the fifth mission "Mayday! Mayday!" the Apache helicopters are armed with M230 Chain Guns. The player can give orders to these choppers, or send them to attack various targets. They will never use the M230 Chain Gun however, only their AGM-114 missiles.
M60E4
The M60E4 machine gun appears in the X360 version of the game, only usable in multiplayer. It has a 100 round magazine. Known simply as "M60" in the game.
Norinco QJB-95
The Norinco QJB-95 is in the game as the T-95 LMG, only usable in the X360 version. It has a 75 round magazine
Grenade Launchers
Mk 19
The Mk 19 grenade launcher is used by Mexican rebels throughout the game.
FN MK 13
The 40mm FN MK 13 appears as simply "Grenade Launcher" in the game. Can be mounted on the SCAR-L and SCAR-H rifles.
Heckler & Koch XM320
The Heckler & Koch XM320 UBGL can be mounted on the XM8 and Barrett M468 (Xbox 360 only) rifles. Called "Grenade Launcher" or "GL" in the PC version, but appears as "320" in the Xbox 360 port.
Anti-Armor
Lockheed Martin/IMI FGM-172 SRAW
The FGM-172 SRAW (Short Range Assault Weapon) is the anti-tank missile launcher used by the Ghost Team. It is a fire-and-forget missile launcher capable of destroying any enemy vehicle in one hit. It is incorrectly shown with a tracking gate based thermal seeker like FGM-148 Javelin, which is not how SRAW works: SRAW's daysight is a simple 2.5 magnification optic, and the launcher does not have a thermal seeker, instead using a predictive targeting system where the operator tracks the target with the crosshair for several seconds prior to launching, to "train" the missile's autopilot.
Can be used as a special weapon, but it is very heavy and can slow down the operator significantly. Called "ZEUS MPAR" in the game.
RPG-7
The RPG-7 is used by Mexican soldiers, mainly during the "Ready for Bear" mission.
Explosives
M61 Hand Grenade
The M61 hand grenade (an improved version of the M26 hand grenade) is the standard frag grenade the Ghosts use in the game. The presence of the M61 in the game is highly anachronistic, considering it was phased out and replaced by the M67 hand grenade after the Vietnam War.
AN/M8 HC smoke grenade
The AN/M8 HC smoke grenade can be used in the multiplayer part of the game. The presence of the AN/M8 in the game is somewhat anachronistic, as the modernized M83 smoke grenade would make more sense.
M112 C4 Demolition Charge
The M112 Demolition Charge is used by the Ghost Team to destroy various objectives, such as air defense artillery, mobile SAM sites, and bunkers. The player's character is always the one who must plant them.