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Difference between revisions of "Resident Evil: Operation Raccoon City"
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− | + | [[File:REORC X360 PACK FRONT EU.jpg|thumb|right|301px|''Resident Evil: Operation Raccoon City'' (2012)]] | |
− | + | {{VG Title}} | |
− | == | + | __TOC__<br clear=all> |
− | + | =Handguns= | |
+ | Of note is that none of the game's handguns are animated; they are all modeled with fixed magazines, non-moving slides, and immobile hammers (which are always in the uncocked position; incorrect for all of the game's handguns, as none of them operate in DAO). They are also all fitted with underbarrel laser sights to facilitate third-person aiming. | ||
+ | ==Beretta 92FS== | ||
+ | Jill Valentine uses a [[Beretta 92FS]] pistol in multiple cutscenes. It appears to be standing in for the Samurai Edge; exactly why she doesn't use the existing Samurai Edge model isn't clear. | ||
+ | [[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm Parabellum]] | ||
+ | [[File:ORC Jill 1.jpg|thumb|none|600px|Jill engages Nemesis with her Beretta.]] | ||
+ | [[File:ORC 92FS 2.jpg|thumb|none|600px|A poster advertising Kendo Gun Shop features the silhouette of the 92FS. The store itself can also be found in the game.]] | ||
− | [[ | + | ==Beretta 92FS Inox== |
− | [[File: | + | When playing with Echo Six, the fictional "UBCS Standard Issue" is replaced with a [[Beretta 92FS Inox]], which is statistically identical to it. A suppressed version is also available; again, this is identical to its UBCS counterpart. |
+ | [[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS - 9x19mm Parabellum]] | ||
+ | [[File:ORC Beretta 1.jpg|thumb|none|600px|Party Girl holds a Beretta 92FS Inox pistol.]] | ||
+ | [[File:ORC Beretta 2.jpg|thumb|none|600px|Party Girl about to execute a zombie with her Beretta.]] | ||
+ | [[File:ORC Beretta 3.jpg|thumb|none|600px|Tweed shoots the padlock of the weapon crate to reveal its contents.]] | ||
− | == | + | ==Beretta 92FS "Samurai Edge" == |
− | + | The classic S.T.A.R.S. custom [[Beretta 92FS]] from Resident Evil 0, 1, and 3. Ada Wong carries this gun in-game, despite having no connection to S.T.A.R.S. | |
− | [[File: | + | [[File:STARGun.jpg|thumb|none|350px|Beretta 92FS "Samurai Edge" (airsoft replica) - 9x19mm Parabellum]] |
− | [[File: | + | [[File:Orc21.jpg|thumb|none|600px|A pre-release promotional image of the Samurai Edge; the in-game weapon has an underbarrel laser.]] |
− | |||
− | == | + | ==Browning Hi-Power Practical== |
− | + | The [[Browning Hi-Power|Browning Hi-Power Practical]] appears as the "Handgun HP" in-game. Claire Redfield uses the HP Practical in the Echo Six campaign, as opposed to the normal Hi-Power she used in ''[[Resident Evil 2]]''. | |
− | [[ | + | [[File:HPnew.jpg|thumb|none|350px|Browning Hi-Power Practical - 9x19mm Parabellum]] |
− | [[File: | + | [[File:ORC HiPower 1.jpg|thumb|none|600px|Claire holds her two-tone Hi-Power when she meets Echo Six.]] |
− | [[File: | + | [[File:ORC HiPower 2.jpg|thumb|none|600px|Claire looking for Sherry armed with a Hi-Power pistol.]] |
− | == | + | ==Colt M1911A1== |
− | [[File: | + | A nickel-finished [[Colt M1911A1]] pistol is held by Vector in an promotional image (which is also used as his character portrait), but the weapon is not available in-game. |
− | [[File: | + | [[File:NickelM1911A1.jpg|thumb|350px|none|Colt M1911A1 with nickel finish - .45 ACP]] |
+ | [[File:REORCOLT.JPG|thumb|none|600px|Vector with an M1911A1 and a knife.]] | ||
− | == | + | ==FN Five-seveN== |
− | The | + | The DLC-purchasable/pre-order bonus "Machine Pistol" is seemingly based off of the [[Five-seveN]] (specifically the USG model, which would be anachronistic - the original Five-seveN had only just entered production in 1998). It is set into a fictional carbine stock, with a laser sight, a large flash hider, an extended 32-round magazine, and an [[MP5]]-esque retractable stock. In spite of what the name would suggest, it is not classified as a pistol; instead, it is classified as an SMG. |
− | [[File: | + | [[File:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG (U.S. Government) - 5.7x28mm]] |
− | [[File: | + | [[File:Orctm2.jpg|thumb|none|600px|A pre-release image of the "Machine Pistol".]] |
+ | [[File:Orctm.jpg|thumb|none|600px|Another angle, showing off the rather preposterously-sized flash hider. And the equally-preposterous flame-decal paintjob.]] | ||
==Heckler & Koch VP70M== | ==Heckler & Koch VP70M== | ||
− | One of the | + | One of the DLC weapons is the "Matilda", a fictional modernized variant of the [[Heckler & Koch VP70]]M with a gold-plated finish, an extended magazine (that still only holds 18 rounds, the real weapon's standard capacity), an aftermarket wrap-around grip, a seemingly railed slide, and a folding stock; its appearance is presumably a callback to ''[[Resident Evil 2]]'', where it was Leon's standard handgun, while its name is a reference to the pistol's appearance in ''[[Resident Evil 4]]''. |
− | [[File:VP-70.jpg|thumb|none| | + | [[File:VP-70.jpg|thumb|none|450px|Heckler & Koch VP70M with stock - 9x19mm Parabellum]] |
− | [[File: | + | [[File:ORC Matilda 2.jpg|thumb|none|600px|Dee-Ay holds the "Matilda".]] |
+ | [[File:ORC Matilda 1.jpg|thumb|none|600px|Lupo reloads the golden VP70M.]] | ||
− | = | + | ==IMI Desert Eagle== |
+ | The "Lightning Hawk" is an [[IMI Desert Eagle]], serving as the game's most powerful handgun (though not nearly as powerful as its depictions in other ''RE'' titles). Pre-release images depicted it with as a Mark VII model (as identified by its newer safety lever and smooth-topped barrel); the final game's model is instead an anachronistic current-production model with a railed barrel and frame. | ||
+ | [[File:DesertEagleMarkVIInickel.jpg|thumb|none|350px|IMI Desert Eagle Mark VII with nickel finish - .44 Magnum]] | ||
+ | [[File:Orc11.jpg|thumb|none|600px|A pre-release image of the Desert Eagle, matching the Mark VII reference image above.]] | ||
+ | [[File:Desert Eagle Ported.jpg|thumb|none|350px|IMI Desert Eagle Mark XIX with railed, ported barrel and railed frame - .50 AE. Barring the barrel ports, this matches the in-game gun.]] | ||
− | == MAC-11 == | + | ==SIG-Sauer P226== |
− | Known as the "Mini SMG" | + | Carlos Oliveira carries a [[SIG-Sauer P226]] pistol, as opposed to the [[SIG Pro SP 2009]] he wielded in ''[[Resident Evil 3: Nemesis]]''; this was presumably meant to be the standard handgun of the UBCS forces (their name even being stamped onto the side of the frame, and their logo being on the grips), but it was replaced with the fictional "UBCS Standard Issue" prior to the game's release, for unknown reasons. |
− | [[File:US Ingram M10 9x19mm submachine gun by Military Armament Corp with barrel extension.jpg|thumb|none| | + | [[File:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 - 9x19mm Parabellum]] |
+ | [[File:ORC P226 1.jpg|thumb|none|600px|Carlos fires the P226 when he gets surrounded by zombies.]] | ||
+ | [[File:ORC P226 2.jpg|thumb|none|600px|A great detail shot of the P226; note the UBCS name and logo on the frame and grips, respectively. Also note that the slide is moving, unlike any of the in-game handguns.]] | ||
+ | [[File:REORC Final PEGI.mov snapshot 00.54 -2011.04.21 18.15.23-.jpg|thumb|none|600px|Vector holds a P226 in a pre-release image.]] | ||
+ | |||
+ | =="UBCS Standard Issue"== | ||
+ | The standard sidearm of UBCS members (as the name implies), this fictional handgun appears to be a rather warped [[IMI Desert Eagle]] frame mated to a [[SIG-Sauer P226]] slide. It holds 15 rounds, and is a relatively bog-standard handgun; a suppressed variant with better accuracy and reduced range (oddly enough) is also available. | ||
+ | [[File:DesertEagleMarkVIInickel.jpg|thumb|none|350px|IMI Desert Eagle Mark VII with nickel finish - .44 Magnum]] | ||
+ | [[File:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 - 9x19mm Parabellum]] | ||
+ | |||
+ | =Submachine Guns= | ||
+ | ==MAC-11== | ||
+ | Known as the "Mini SMG" in-game. Bertha was seen using a similar [[MAC-11]] to the one used in Resident Evil 2, complete with barrel extension. The in-game version still has the extension, but now has a MP5-style slanted grip. | ||
+ | [[File:US Ingram M10 9x19mm submachine gun by Military Armament Corp with barrel extension.jpg|thumb|none|400px|MAC-11 with barrel extension - .380 ACP]] | ||
[[File:REORC Final PEGI.mov snapshot 01.00 -2011.04.21 18.50.08-.jpg|thumb|none|600px]] | [[File:REORC Final PEGI.mov snapshot 01.00 -2011.04.21 18.50.08-.jpg|thumb|none|600px]] | ||
[[File:Orc15.jpg|thumb|none|500px|]] | [[File:Orc15.jpg|thumb|none|500px|]] | ||
− | == Heckler & Koch | + | ==Heckler & Koch MP7A1== |
− | Known as the " | + | Known as the "Suppressed SMG" in-game. The [[MP7|H&K MP7A1]] is always fitted with a 20-round magazine, reflex scope, sound suppressor, and "LE" stock developed for AR-15 variants. It is anachronistic, as the MP7 was not produced until 2001, the game takes place in 1998. |
− | [[ | + | [[File:Hk mp7 b-1-.jpg|thumb|none|450px|Heckler & Koch MP7A1 - 4.6x30mm]] |
− | [[File: | + | [[File:Stock collapsible 4.jpg|thumb|200px|none|6-position "LE" stock]] |
− | [[File: | + | [[File:40d7ef1ba905ef42438ddf49af875be4.jpg|thumb|none|600px|Four Eyes uses an MP7A1 in one of the trailers.]] |
− | [[File: | + | [[File:ORC MP7 1.jpg|thumb|none|600px|Party Girl looks at a MP7A1 submachine gun.]] |
+ | |||
+ | ==Heckler & Koch MP5A5== | ||
+ | The [[Heckler & Koch MP5A5]] is known as the "Submachine Gun" in the game. It is used by USS members, consistent with Resident Evil 2's choice of arming the USS. A flashlight is attached to the forend. HUNK also carries this weapon, consistent with his loadout in RE2. | ||
+ | [[Image:H&KMP5A5.jpg|thumb|none|400px|Heckler & Koch MP5A5 - 9x19mm]] | ||
+ | [[File:ORC MP5 1.jpg|thumb|none|600px|HUNK about to silence two UBCS guards armed with MP5A5's.]] | ||
+ | [[File:ORC MP5 2.jpg|thumb|none|600px|HUNK holds an MP5A5.]] | ||
+ | [[File:ORC MP5 3.jpg|thumb|none|600px|HUNK engages G-Birkin with his MP5A5.]] | ||
+ | |||
+ | ==Heckler & Koch UMP9== | ||
+ | The [[H&K UMP]] is called the "Tactical SMG" in-game. It is equipped with a TDI Vector-style stock. Mildly anachronistic, as the UMP wasn't produced until 1999, a year after the game's events. [Current picture shows straight magazine but ingame picture and model both use curved mag. To be updated.] | ||
+ | [[Image:Hk ump9.jpg|thumb|none|450px|Heckler & Koch UMP9 (note curved magazine) - 9x19mm]] | ||
+ | [[File:Orc27.jpg|thumb|none|500px|]] | ||
+ | [[File:6349xUSS02 02a.jpg|thumb|none|500px|Note the curved magazine of a UMP9]] | ||
+ | |||
+ | ==M1A1 Thompson== | ||
+ | Called "The Mob Special" in-game. This is the same [[M1A1 Thompson|Thompson]] that could be unlocked in Resident Evil 4. It is incorrectly shown fitted with a 50-round drum magazine. | ||
+ | [[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson - .45 ACP]] | ||
+ | [[File:Orc16.jpg|thumb|none|500px|]] | ||
− | == | + | ==TDI Vector (Prototype)== |
− | + | The prototype version of the [[TDI Vector]] is called the "Advanced SMG". The gun itself is an anachronism, as the weapon was not designed until 2006. | |
− | [[ | + | [[Image:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]] |
− | [[File: | + | [[File:ORC Vector 2.jpg|thumb|none|600px|A dropped Vector on the floor.]] |
− | [[File: | + | [[File:ORC Vector 1.jpg|thumb|none|600px|Tweed opens fire with the Vector in the sewers.]] |
= Rifles = | = Rifles = | ||
− | == | + | ==M4A1 Carbine== |
− | Known as the "Assault Rifle" | + | Known as the "Assault Rifle" in-game. U.S. Spec Ops teams and the USS are seen armed with [[M4A1]]s, fitted with Aimpoint Red Dot Sights. In-game, they have been fitted with Gen 2 SCAR stocks. |
− | [[File:ColtM4.jpg|thumb|none| | + | [[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint red dot sight and vertical foregrip - 5.56x45mm NATO. The variant in the game does not have a vertical foregrip]] |
[[File:REORC Final PEGI.mov snapshot 01.06 -2011.04.21 18.27.27-.jpg|thumb|none|600px|This shot is mirrored, hence why the ejection port appears on the wrong side in this shot. In another trailer, the shot is correct.]] | [[File:REORC Final PEGI.mov snapshot 01.06 -2011.04.21 18.27.27-.jpg|thumb|none|600px|This shot is mirrored, hence why the ejection port appears on the wrong side in this shot. In another trailer, the shot is correct.]] | ||
[[File:Orc2.jpg|thumb|none|500px|]] | [[File:Orc2.jpg|thumb|none|500px|]] | ||
− | == | + | ==C7 Rifle== |
− | Known as the "Burst Rifle" | + | Known as the "Burst Rifle" in-game. Players can choose a [[M16#Diemaco C7/Colt Model 715|C7 rifle]] (notable by a brass deflector behind the ejection port, which the M16A1 doesn't have) fitted with an ACOG scope and a Vietnam era M16A1 triangular handguard. As the name implies, it incorrectly fires in bursts whereas a real C7 rifle can only fire in semi or full-auto. |
− | [[ | + | [[Image:Colt715 C7Rifle.jpg|thumb|none|550px|Colt Canada C7 - 5.56x45mm NATO]] |
[[File:Orc5.jpg|thumb|none|500px|]] | [[File:Orc5.jpg|thumb|none|500px|]] | ||
− | == | + | ==M16A4 Rifle== |
− | + | A [[M16A4]] fitted with a scope, bipod, cheek-rest, and a 20-round magazine appears in the game as the "Arbiter". The M16A4 at the time that the game is set (1998) is partially anachronistic because it wasn't produced until 2004, but it should be noted that an M16 rifle with a flat top upper receiver could be constructed because the component in question existed at the time on the M4 carbine and was readily available in the military supply line. In addition like in many modern shooters the front sight ''and'' gas block are removed, which would render the gun unable to cycle automatically after the first shot, and the shooter would have to manually rack the bolt to load the next round into the chamber. | |
− | |||
− | |||
− | + | [[Image:M16A4Standard.jpg|thumb|none|550px|M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm NATO]] | |
− | + | [[File:Orc1.jpg|thumb|none|500px|]] | |
− | [[ | + | [[File:Orc99.jpg|thumb|none|500px|]] |
− | [[File: | + | [[File:Orc31.jpg|thumb|none|500px|Leon holds an "Arbiter".]] |
− | [[File: | ||
− | [[File: | ||
− | == | + | ==AK-103== |
− | [[File: | + | The [[AK-103]] is known as the "Militia Rifle" in-game, and it is Spectre's weapon of choice as an AI Partner. It costs 8000 XP. |
− | [[File: | + | [[Image:AK103.jpg|thumb|none|500px|AK-103 - 7.62x39mm]] |
+ | [[File:ORC AK103 1.jpg|thumb|none|600px|Spectre holds an AK-103.]] | ||
+ | [[File:ORC AK103 2.jpg|thumb|none|600px|Party Girl opens fire with the AK. Note how it is incorrectly modeled with an AKM's strengthened receiver cover, which none of the 100-series AK's have.]] | ||
− | = | + | ==Heckler & Koch G3A3== |
+ | The [[Heckler & Koch G3A3]] can be seen in the E3 trailer. In the weapons selection screen it is under the Sniper Rifles class and called the "Semi-Auto Rifle". It is fitted with an ACOG scope. | ||
+ | [[Image:HKG3A3.jpg|thumb|none|520px|Heckler & Koch G3A3 with wide handguard - 7.62x51mm NATO]] | ||
+ | [[File:REORG3.JPG|thumb|none|600px|]] | ||
+ | [[File:Orc22.jpg|thumb|none|450px|]] | ||
− | == | + | == Heckler & Koch G36K == |
− | + | The [[G36K]] features a possibly anachronistic railed forend, as the game takes place in September 1998. It is called the "Suppressed Rifle". | |
− | [[File: | + | [[File:H&K-G36K.jpg|thumb|none|450px|Heckler & Koch G36K - 5.56x45mm NATO]] |
− | [[File: | + | [[File:ORC G36K 1.jpg|thumb|none|600px|A dropped G36K. Note the additional vent holes below the barrel, the custom magazine, and the full stock.]] |
− | [[File: | + | [[File:REORC Final PEGI.mov snapshot 00.57 -2011.04.21 18.26.43-.jpg|thumb|none|600px|Beltway fires his G36K. This is an early trailer where the G36K is not altered.]] |
+ | [[File:ORC G36K 2.jpg|thumb|none|600px|A USS member holds his G36K during a cutscene. These are pre-rendered cutscenes and that is why the G36K lacks the "extra" features seen on the gameplay version.]] | ||
− | == | + | ==Heckler & Koch HK416== |
− | + | Called "Hammer" in-game. Anachronistic for the time period (September 1998), as the [[HK416]] first entered production in 2005. It is fitted with the stock of a PSG1 and uses straight magazines. For some reason it doesn't have any iron sights, meaning the shooter must use the weapon's laser. | |
− | [[File: | + | [[File:HK416 current.jpg|thumb|none|470px|Heckler & Koch HK416 with 10.4 inch barrel - 5.56x45mm NATO]] |
− | [[File: | + | [[File:ORC 416 1.jpg|thumb|none|600px|Harley uses the HK416. He manages to hit a zombie despite the rifle having no sights attached.]] |
+ | [[File:ORC 416 2.jpg|thumb|none|600px|A dropped HK416 showing the aforementioned modifications.]] | ||
− | == | + | ==FN SCAR-L== |
− | [[File: | + | Called "The Ravager" in-game. Anachronistic for the time period (1998), as the [[FN SCAR|SCAR]] series was developed circa 2007. It is shown with a Remington ACR stock (also anachronistic) and a PMAG (also anachronistic). In the pre-release images, this weapon was a SCAR-H. |
− | [[File: | + | [[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]] |
+ | [[File:ORC SCAR 1.jpg|thumb|none|600px|Dee-Ay holds a SCAR-L on the right.]] | ||
+ | [[File:ORC SCAR 2.jpg|thumb|none|600px|Dee-Ay fires the SCAR.]] | ||
= Machine Guns = | = Machine Guns = | ||
− | == M249 | + | == M249-E2 SAW== |
− | + | The [[M249|M249-E2 SAW]] appears in the game as the "Machine Gun". | |
− | [[File: | + | [[File:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - 5.56x45mm NATO]] |
[[File:REORC Final PEGI.mov snapshot 01.09 -2011.04.21 18.52.12-.jpg|thumb|none|600px]] | [[File:REORC Final PEGI.mov snapshot 01.09 -2011.04.21 18.52.12-.jpg|thumb|none|600px]] | ||
+ | [[File:Orc13.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==Heckler & Koch MG4== | ||
+ | The [[MG4]] appears as the Light Machine Gun. It is modeled with a [[SCAR]]-type collapsing stock. It is anachronistic for 1998, as the MG4 first entered production in 2005. | ||
+ | |||
+ | [[File:H&KMG4.jpg|thumb|none|500px|Heckler & Koch MG4 - 5.56x45mm NATO]] | ||
+ | [[File:ORC MG4 1.jpg|thumb|none|600px|A Heckler & Koch MG4 on the ground.]] | ||
==M60E3== | ==M60E3== | ||
− | [[ | + | The [[M60E3]] appears as the "Heavy Machine Gun" in-game |
+ | [[Image:M60E3Short.jpg|thumb|none|500px|M60E3 machine gun with short barrel - 7.62x51mm NATO]] | ||
[[File:Orc9.jpg|thumb|none|500px|]] | [[File:Orc9.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==Fictional Minigun== | ||
+ | Nemesis uses a fictional 8-barreled minigun, seemingly based on the one seen in [[Resident Evil: Apocalypse|the 2004 ''Resident Evil: Apocalypse'' movie]]. He uses it briefly, and then discards it in favor of his iconic rocket launcher. | ||
+ | [[File:Orcmini.jpg|thumb|none|500px|Because sometimes 6 barrels just isn't enough.]] | ||
=Sniper Rifles= | =Sniper Rifles= | ||
− | == | + | ==Remington 700 == |
− | + | The [[Remington 700|Remington 700PSS]] appears in the game as the "Bolt Action Rifle". When reloading, the player character will incorrectly load fresh rounds into the mag well like a tube-fed shotgun. | |
− | [[File: | + | [[Image:RemingtonPSS700.jpg|thumb|none|550px|Remington 700PSS with Harris bipod - .300 Win Mag]] |
− | [[File: | + | [[File:Orc4.jpg|thumb|none|500px|A pre-release render of the Remington.]] |
+ | |||
+ | ==Heckler & Koch PSG-1== | ||
+ | The [[Heckler & Koch PSG1]] is known as the "Precision Rifle" in-game. | ||
+ | [[File:H&KPSG01LongMag.jpg|thumb|none|550px|Heckler & Koch PSG-1 - 7.62x51mm NATO]] | ||
+ | [[File:ORC PSG 1.jpg|thumb|none|600px|Nikolai shoots down a helo carrying some EMP bombs using his PSG-1 rifle.]] | ||
+ | |||
+ | ==Fictional Anti-Materiel Rifle== | ||
+ | A fictitious semi-auto AM rifle is one of the eight pre-order bonus weapons. It seems to be based on the [[Barrett Model 98 Bravo]]. | ||
+ | |||
+ | [[Image:Barrett M98B.jpg|thumb|none|500px|Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum]] | ||
+ | [[File:Orcam.jpg|thumb|none|500px|The fictional AMR's model.]] | ||
+ | |||
+ | =Shotguns= | ||
+ | |||
+ | ==Remington 870== | ||
+ | Beltway is seen with a fullstock [[Remington 870]] with a heatshield and 20" barrel in a promotional render. It is called the "Pump-action Shotgun" in-game. However the ingame model differs from the promotional image. The ingame model has the stock sawed off and replaced with wood furniture, as well as a box magazine, seemingly based off of an airsoft replica of the 870. The heatshield and extended barrel remain. | ||
+ | [[Image:Remington870Heatshield.JPG|thumb|none|500px|Remington 870 with with a heatshield - 12 Gauge.]] | ||
+ | [[File:Vg71355 adb2db78a455f1bcac99dd80db23ac33.jpg|thumb|none|600px]] | ||
+ | [[File:Orc18.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==Franchi SPAS-12== | ||
+ | The [[SPAS-12]] with folding stock appears as the "Assault Shotgun" in-game. It is pump-action. | ||
+ | [[Image:SPAS12.jpg|thumb|550px|none|Franchi SPAS-12 with butt hook attached to stock - 12 Gauge]] | ||
+ | [[File:Orc3.jpg|thumb|none|500px|]] | ||
− | == | + | ==Benelli M4 Super 90== |
− | The [[ | + | The [[Benelli M4 Super 90]] appears in the game as the "Riot Gun". It was not produced until 1999, making it anachronistic, though not by much. A more accurate choice would have been a Benelli M2 or M3 set to semi-auto (this weapons in fact has the same name in Resident Evil 4). |
− | [[Image: | + | [[File:Benelli m4 2.jpg|thumb|none|520px|Benelli M4 Super 90 with 4-shot tube - 12 Gauge]] |
− | [[File: | + | [[File:Orc20.jpg|thumb|none|500px|]] |
− | [[File: | + | |
− | [[File: | + | ==Daewoo USAS-12== |
+ | The [[USAS-12]] appears as the "Juggernaut" in-game. It is fitted with a red dot sight that replaces the carrying handle, a [[G36]]-type stock, and a [[G3]]-type mag well and magazine. | ||
+ | [[File:USAS12.jpg|thumb|none|500px|Daewoo USAS-12 with 10-round magazine - 12 Gauge]] | ||
+ | [[File:ORC USAS 1.jpg|thumb|none|600px|Tweed fires the Juggernaut.]] | ||
+ | |||
+ | ==Unknown Shotgun 1== | ||
+ | A possibly fictional shotgun with a drum magazine, reflex sight and [[SPAS-12]] folding stock. | ||
+ | [[File:Orcperf.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==Fictional shotgun== | ||
+ | A double-barreled shotgun seemingly based loosely on the [[NeoStead 2000 Shotgun]] but with the magazine tubes rendered as a pair of barrels. The stock and grip seem to be taken from the [[Tavor TAR-21]]. | ||
+ | |||
+ | [[Image:Neostead.jpg|thumb|none|400px|Neostead Shotgun - 12 Gauge]] | ||
+ | [[File:Orcshottie.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==Remington SPR220 Cowboy== | ||
+ | Called the Cowboy shotgun. | ||
+ | [[File:RemingtonSPR220Cowboy.jpg|thumb|none|500px|]] | ||
+ | [[File:Orccow2.jpg|thumb|none|500px|]] | ||
+ | [[File:Orccow.jpg|thumb|none|500px|]] | ||
+ | |||
+ | =Special= | ||
+ | |||
+ | ==Flamethrower== | ||
+ | Returning from Resident Evil 1. A note of interest is that the weapon now has the lower-receiver of a [[Bushmaster ACR]] and a backwards [[SPAS-12]] foregrip. | ||
+ | [[File:Orc6.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==Fictional Grenade Launcher ("Hk-P")== | ||
+ | The same fictional [[Smith & Wesson 276 Gas Gun#Defense Technologies 37mm Gas Gun|DefTech 1315]]/[[M79 grenade launcher|M79]] hybrid grenade launcher from Resident Evil 3. | ||
+ | [[Image:DefTech1315.jpg|thumb|none|450px|DefTech 1315 - 37mm]] | ||
+ | [[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40x46mm]] | ||
+ | [[File:Orc7.jpg|thumb|none|500px|]] | ||
+ | [[Image:RE3 Grenade Launcher.jpg|thumb|none|400px|"Hk-P" as seen in RE3.]] | ||
− | == | + | ==Fictional Grenade Launcher== |
− | [[File: | + | The final pre-order bonus weapon is a fictitious grenade launcher, seemingly based on the [[Brügger & Thomet GL-06]], fitted with a thumbhole stock reminiscent of the [[Accuracy International Arctic Warfare series]] of rifles. |
− | [[File: | + | [[File:B%26T-GL-06.jpg|thumb|none|450px|Brügger & Thomet GL-06 fitted with EOtech holographic sight - 40x46mm]] |
+ | [[File:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|AI Arctic Warfare - 7.62x51mm NATO]] | ||
+ | [[File:Orc29.jpg|thumb|none|500px|A pre-release promotional render of the grenade launcher.]] | ||
+ | [[File:Gun hero 1.jpg|thumb|none|500px|The GL's model.]] | ||
− | + | {{Template:Resident Evil Series}} | |
− | |||
− | |||
+ | [[Category:Action]] | ||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:Resident Evil]] | [[Category:Resident Evil]] | ||
− | [[Category: | + | [[Category:Zombie]] |
[[Category:Third-Person Shooter]] | [[Category:Third-Person Shooter]] | ||
[[Category:Horror]] | [[Category:Horror]] | ||
+ | [[Category:Canadian Produced/Filmed]] | ||
+ | [[Category:Japanese Produced/Filmed]] |
Latest revision as of 03:04, 23 May 2022
The following weapons appear in the video game Resident Evil: Operation Raccoon City:
Handguns
Of note is that none of the game's handguns are animated; they are all modeled with fixed magazines, non-moving slides, and immobile hammers (which are always in the uncocked position; incorrect for all of the game's handguns, as none of them operate in DAO). They are also all fitted with underbarrel laser sights to facilitate third-person aiming.
Beretta 92FS
Jill Valentine uses a Beretta 92FS pistol in multiple cutscenes. It appears to be standing in for the Samurai Edge; exactly why she doesn't use the existing Samurai Edge model isn't clear.
Beretta 92FS Inox
When playing with Echo Six, the fictional "UBCS Standard Issue" is replaced with a Beretta 92FS Inox, which is statistically identical to it. A suppressed version is also available; again, this is identical to its UBCS counterpart.
Beretta 92FS "Samurai Edge"
The classic S.T.A.R.S. custom Beretta 92FS from Resident Evil 0, 1, and 3. Ada Wong carries this gun in-game, despite having no connection to S.T.A.R.S.
Browning Hi-Power Practical
The Browning Hi-Power Practical appears as the "Handgun HP" in-game. Claire Redfield uses the HP Practical in the Echo Six campaign, as opposed to the normal Hi-Power she used in Resident Evil 2.
Colt M1911A1
A nickel-finished Colt M1911A1 pistol is held by Vector in an promotional image (which is also used as his character portrait), but the weapon is not available in-game.
FN Five-seveN
The DLC-purchasable/pre-order bonus "Machine Pistol" is seemingly based off of the Five-seveN (specifically the USG model, which would be anachronistic - the original Five-seveN had only just entered production in 1998). It is set into a fictional carbine stock, with a laser sight, a large flash hider, an extended 32-round magazine, and an MP5-esque retractable stock. In spite of what the name would suggest, it is not classified as a pistol; instead, it is classified as an SMG.
Heckler & Koch VP70M
One of the DLC weapons is the "Matilda", a fictional modernized variant of the Heckler & Koch VP70M with a gold-plated finish, an extended magazine (that still only holds 18 rounds, the real weapon's standard capacity), an aftermarket wrap-around grip, a seemingly railed slide, and a folding stock; its appearance is presumably a callback to Resident Evil 2, where it was Leon's standard handgun, while its name is a reference to the pistol's appearance in Resident Evil 4.
IMI Desert Eagle
The "Lightning Hawk" is an IMI Desert Eagle, serving as the game's most powerful handgun (though not nearly as powerful as its depictions in other RE titles). Pre-release images depicted it with as a Mark VII model (as identified by its newer safety lever and smooth-topped barrel); the final game's model is instead an anachronistic current-production model with a railed barrel and frame.
SIG-Sauer P226
Carlos Oliveira carries a SIG-Sauer P226 pistol, as opposed to the SIG Pro SP 2009 he wielded in Resident Evil 3: Nemesis; this was presumably meant to be the standard handgun of the UBCS forces (their name even being stamped onto the side of the frame, and their logo being on the grips), but it was replaced with the fictional "UBCS Standard Issue" prior to the game's release, for unknown reasons.
"UBCS Standard Issue"
The standard sidearm of UBCS members (as the name implies), this fictional handgun appears to be a rather warped IMI Desert Eagle frame mated to a SIG-Sauer P226 slide. It holds 15 rounds, and is a relatively bog-standard handgun; a suppressed variant with better accuracy and reduced range (oddly enough) is also available.
Submachine Guns
MAC-11
Known as the "Mini SMG" in-game. Bertha was seen using a similar MAC-11 to the one used in Resident Evil 2, complete with barrel extension. The in-game version still has the extension, but now has a MP5-style slanted grip.
Heckler & Koch MP7A1
Known as the "Suppressed SMG" in-game. The H&K MP7A1 is always fitted with a 20-round magazine, reflex scope, sound suppressor, and "LE" stock developed for AR-15 variants. It is anachronistic, as the MP7 was not produced until 2001, the game takes place in 1998.
Heckler & Koch MP5A5
The Heckler & Koch MP5A5 is known as the "Submachine Gun" in the game. It is used by USS members, consistent with Resident Evil 2's choice of arming the USS. A flashlight is attached to the forend. HUNK also carries this weapon, consistent with his loadout in RE2.
Heckler & Koch UMP9
The H&K UMP is called the "Tactical SMG" in-game. It is equipped with a TDI Vector-style stock. Mildly anachronistic, as the UMP wasn't produced until 1999, a year after the game's events. [Current picture shows straight magazine but ingame picture and model both use curved mag. To be updated.]
M1A1 Thompson
Called "The Mob Special" in-game. This is the same Thompson that could be unlocked in Resident Evil 4. It is incorrectly shown fitted with a 50-round drum magazine.
TDI Vector (Prototype)
The prototype version of the TDI Vector is called the "Advanced SMG". The gun itself is an anachronism, as the weapon was not designed until 2006.
Rifles
M4A1 Carbine
Known as the "Assault Rifle" in-game. U.S. Spec Ops teams and the USS are seen armed with M4A1s, fitted with Aimpoint Red Dot Sights. In-game, they have been fitted with Gen 2 SCAR stocks.
C7 Rifle
Known as the "Burst Rifle" in-game. Players can choose a C7 rifle (notable by a brass deflector behind the ejection port, which the M16A1 doesn't have) fitted with an ACOG scope and a Vietnam era M16A1 triangular handguard. As the name implies, it incorrectly fires in bursts whereas a real C7 rifle can only fire in semi or full-auto.
M16A4 Rifle
A M16A4 fitted with a scope, bipod, cheek-rest, and a 20-round magazine appears in the game as the "Arbiter". The M16A4 at the time that the game is set (1998) is partially anachronistic because it wasn't produced until 2004, but it should be noted that an M16 rifle with a flat top upper receiver could be constructed because the component in question existed at the time on the M4 carbine and was readily available in the military supply line. In addition like in many modern shooters the front sight and gas block are removed, which would render the gun unable to cycle automatically after the first shot, and the shooter would have to manually rack the bolt to load the next round into the chamber.
AK-103
The AK-103 is known as the "Militia Rifle" in-game, and it is Spectre's weapon of choice as an AI Partner. It costs 8000 XP.
Heckler & Koch G3A3
The Heckler & Koch G3A3 can be seen in the E3 trailer. In the weapons selection screen it is under the Sniper Rifles class and called the "Semi-Auto Rifle". It is fitted with an ACOG scope.
Heckler & Koch G36K
The G36K features a possibly anachronistic railed forend, as the game takes place in September 1998. It is called the "Suppressed Rifle".
Heckler & Koch HK416
Called "Hammer" in-game. Anachronistic for the time period (September 1998), as the HK416 first entered production in 2005. It is fitted with the stock of a PSG1 and uses straight magazines. For some reason it doesn't have any iron sights, meaning the shooter must use the weapon's laser.
FN SCAR-L
Called "The Ravager" in-game. Anachronistic for the time period (1998), as the SCAR series was developed circa 2007. It is shown with a Remington ACR stock (also anachronistic) and a PMAG (also anachronistic). In the pre-release images, this weapon was a SCAR-H.
Machine Guns
M249-E2 SAW
The M249-E2 SAW appears in the game as the "Machine Gun".
Heckler & Koch MG4
The MG4 appears as the Light Machine Gun. It is modeled with a SCAR-type collapsing stock. It is anachronistic for 1998, as the MG4 first entered production in 2005.
M60E3
The M60E3 appears as the "Heavy Machine Gun" in-game
Fictional Minigun
Nemesis uses a fictional 8-barreled minigun, seemingly based on the one seen in the 2004 Resident Evil: Apocalypse movie. He uses it briefly, and then discards it in favor of his iconic rocket launcher.
Sniper Rifles
Remington 700
The Remington 700PSS appears in the game as the "Bolt Action Rifle". When reloading, the player character will incorrectly load fresh rounds into the mag well like a tube-fed shotgun.
Heckler & Koch PSG-1
The Heckler & Koch PSG1 is known as the "Precision Rifle" in-game.
Fictional Anti-Materiel Rifle
A fictitious semi-auto AM rifle is one of the eight pre-order bonus weapons. It seems to be based on the Barrett Model 98 Bravo.
Shotguns
Remington 870
Beltway is seen with a fullstock Remington 870 with a heatshield and 20" barrel in a promotional render. It is called the "Pump-action Shotgun" in-game. However the ingame model differs from the promotional image. The ingame model has the stock sawed off and replaced with wood furniture, as well as a box magazine, seemingly based off of an airsoft replica of the 870. The heatshield and extended barrel remain.
Franchi SPAS-12
The SPAS-12 with folding stock appears as the "Assault Shotgun" in-game. It is pump-action.
Benelli M4 Super 90
The Benelli M4 Super 90 appears in the game as the "Riot Gun". It was not produced until 1999, making it anachronistic, though not by much. A more accurate choice would have been a Benelli M2 or M3 set to semi-auto (this weapons in fact has the same name in Resident Evil 4).
Daewoo USAS-12
The USAS-12 appears as the "Juggernaut" in-game. It is fitted with a red dot sight that replaces the carrying handle, a G36-type stock, and a G3-type mag well and magazine.
Unknown Shotgun 1
A possibly fictional shotgun with a drum magazine, reflex sight and SPAS-12 folding stock.
Fictional shotgun
A double-barreled shotgun seemingly based loosely on the NeoStead 2000 Shotgun but with the magazine tubes rendered as a pair of barrels. The stock and grip seem to be taken from the Tavor TAR-21.
Remington SPR220 Cowboy
Called the Cowboy shotgun.
Special
Flamethrower
Returning from Resident Evil 1. A note of interest is that the weapon now has the lower-receiver of a Bushmaster ACR and a backwards SPAS-12 foregrip.
Fictional Grenade Launcher ("Hk-P")
The same fictional DefTech 1315/M79 hybrid grenade launcher from Resident Evil 3.
Fictional Grenade Launcher
The final pre-order bonus weapon is a fictitious grenade launcher, seemingly based on the Brügger & Thomet GL-06, fitted with a thumbhole stock reminiscent of the Accuracy International Arctic Warfare series of rifles.