Time Crisis 5

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This article is still under construction. It may contain factual errors. See Talk:Time Crisis 5 for current discussions. Content is subject to change.



Time Crisis 5
Timecrisis5.jpg
Time Crisis 5 (2014)
Release Date: March 2015

(Arcade Initial Release)
August 2015
(Arcade True Master Mind Edition Release)

Developer: Bandai Namco Games

(Currently known as Bandai Namco Entertainment)

Publisher: Bandai Namco Games
Series: Time Crisis
Platforms: Arcade
Genre: Light gun shooter



The following weapons were used in the videogame Time Crisis 5:

Contents


SPOILERS.jpg WARNING! THIS PAGE CONTAINS SPOILERS!


Handguns

Desert Eagle Mark XIX

VSSE agents Luke O'Neil and Marc Goddard use a IMI Desert Eagle Mark XIX chambered in .50 AE. It incorrectly hold 9 rounds and outfitted with a muzzle brake. Unlike the previous series, Both Desert Eagle is two-tone and not fitted any optics.

Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE
VSSE agent Luke O'Neil with his Desert Eagle.
VSSE agent Marc Goddard with his Desert Eagle.
Luke O'Neil firing Desert Eagle in Promotional Flyer.

Glock 17

The two-tone Glock 17 is seen with Wild Dog's mercenaries as their main sidearm.

Glock 17 OD Green - 9x19mm
The Glock 17 seen with one of the mercenaries' pistol holster.

Heckler & Koch HK45

Senior VSSE agent Robert Baxter (Second protagonist of Time Crisis II) uses a Heckler & Koch HK45 as his main sidearm. In the True Master Mind Edition, Keith Martin (First protagonist of Time Crisis II) also uses a two-tone HK45, Like Their Heckler & Koch Mark 23 in Time Crisis II.

Heckler & Koch HK45 - .45 ACP
HK45 is seen holstered Robert Baxter's holster. Note the lack of a hammer.

Mauser C96

The Mauser C96 returns to the game as Wild Dog's main sidearm. Unlike previous game, his disciple Wild Fang doesn't use a C96, he instead uses Sawed off Winchester Model 1887.

Mauser C96 "Broomhandle" Commercial Version
Dual Mauser C96 in Wild Dog's shoulder holster.
Wild Dog with his dual Mauser C96s.

Submachine Guns

Heckler & Koch MP5K

Wild Dog's mercenaries use Heckler & Koch MP5Ks without foregrip. Robert briefly uses it in the stage 1.

Heckler & Koch MP5KN - updated with the Navy Trigger Group - 9x19mm.
VSSE agent Robert Baxter firing MP5K at HACs.

Assault Rifles

AK-12

A modified AK-12 with an Aimpoint red dot, laser sight, flash light, vertical foregrip and M4 type collapsible stock is used by the many Wild Dog's mercenaries. It's modeled with a left hand-based charging handle.

AK-12 - 5.45x39mm
Wild Dog's mercenaries engage VSSE agents with AK-12s.

M4 Carbine

VSSE agents Luke O'Neil and Marc Goddard use commandeered M4 Carbine with an Trijicon ACOG4x32+RMR sight, laser sight, flash light, vertical foregrip from Wild Dog's mercenaries armory in stage 1 area 2. Like in previous game, It referred to as "machine gun", even though this is a assault rifle.

Colt M4A1 with 4 position collapsible stock, RIS foregrip, folding rear sight, and ACOG scope - 5.56x45mm

Fictional Assault Rifle

Robert Baxter uses Fictional Assault Rifle against Protagonists in stage 6. It's largely based on SRSS BullDog 762's hand guard with a Bushmaster ACR's fixed stock and body, an M68 red dot sight.

SRSS BullDog 762 - 7.62x51mm NATO
Bushmaster ACR with fixed stock, five-sided handguard, and Magpul MBUS sights & PMag magazine - 5.56x45mm NATO

Sniper Rifles

GOL sniper rifle

In stage 4, included from the "True Mastermind" edition, VSSE agents Luke O'Neil and Marc Goddard use commandeered GOL sniper rifle from Wild Dog's mercenaries. Unlike previous games, GOL sniper rifles are outfitted with night vision scopes. Bullet will be automatically loaded after one shot.

GOL Sniper Magnum - .308 Winchester

Mechem NTW-20

The heavily modified Mechem NTW-20 is used by Wild Dog's powered suit forces known as HACs.

Mechem NTW-20 - 20x83.5 mm MG151
A HACs mercenary holds a heavily modified Mechem NTW-20.

Shotguns

Kel-Tec KSG

The VSSE agents use commandeered Kel-Tec KSG with vertical foregrips from Wild Dog's mercenaries armory in stage 1 area 2.

Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge

Winchester Model 1887

In stage 5, Wild Dog's disciple Wild Fang uses Engraved Sawed off Winchester Model 1887.

Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge
Wild Fang with his Engraved Sawed off Winchester Model 1887.

Machine Guns

Browning M2

The Browning M2 is mounted on a VSSE-manned chopper. It's also used by Wild Dog's mercenaries in stage 3 and stage 5.

Browning M2HB on vehicle mount - .50 BMG
VSSE agent Luke O'Neil firing Browning M2.
Browning M2 is mounted on Wild Dog's mercenaries truck.

GE M134 Minigun

In stage 6, Robert Baxter uses GE M134 Minigun which mounted on his robot.

General Electric M134 - 7.62x51mm NATO

Grenade Launchers

Heckler & Koch XM320

The VSSE agents use commandeered Heckler & Koch XM320 (weapon model is rather large) from Wild Dog's mercenaries armory in stage 1 area 2. It replaces the Leuchtpistole seen in previous games. It still acts like an RPG.

Heckler & Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.

Rocket Launchers

Pansarskott m/86

The Pansarskott m/86, the Swedish Army version of the M136 AT4 with folding foregrip, is used by Wild Dog's mercenaries, include Wild Dog. Keith Martin also uses Pansarskott m/86 to Wild Fang in stage 5.

Pansarskott m/86-84mm

Hand Grenades

Unknown Smoke Grenade

Wild Dog's mercenaries and Keith Martin uses unknown smoke grenade against the protagonists.

Model 7290 Flashbang Grenade

Robert Baxter uses Yellow colored Model 7290 Flashbang Grenade against the protagonists When revealed Robert is the real traitor of VSSE by Keith.

Model 7290 flashbang grenade

See Also

Time Crisis Series
Time Crisis series Time Crisis  •  Time Crisis II  •  Time Crisis 3  •  Time Crisis IV  •  Time Crisis 5
Spin-off series Crisis Zone / Time Crisis: Crisis Zone  •  Razing Storm / Time Crisis: Razing Storm



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