Time Crisis IV

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to: navigation, search
ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Time Crisis IV for current discussions. Content is subject to change.


Time Crisis 4
Timecrisis4.jpg
Time Crisis 4 (2006)
Release Date: 20 June 2006 (Arcade)
20 November 2007 (Playstation 3)
Developer: Nex Entertainment
Publisher: Bandai Namco Games (As Namco)
Series: Time Crisis
Platforms: Arcade
Playstation 3
Genre: Light gun shooter
First-person shooter



The following weapons were used in the videogame Time Crisis IV:

Contents


Handguns

Heckler & Koch USP Expert

VSSE agents Giorgio Bruno and Evan Bernard use a heavily modified Heckler & Koch USP Expert with a weaponlight. Like the previous game, Evan's USP is two-tone while Giorgio's is not.

Heckler & Koch USP Expert - 9x19mm
VSSE agent Giorgio Bruno and his heavily modified USP expert.
VSSE agent Evan Bernard and his heavily modified USP expert.
VSSE agents Giorgio Bruno and Evan Bernard with their heavily modified USP expert. Note in the Arcade Story's in-game, both USP's are rather low detailed, and it looks almost same slide.

Heckler & Koch Mark 23

Captain William Rush use a Heckler & Koch Mark 23 with a weaponlight mounted. This gun is loaded with 16 rounds in FPS mode. The Hamlin Battalion and Colorado National Guard also use it as their main sidearm, which is not correct since the Beretta M9 is suppose to be their main sidearm. In the PS3 version, the Mark 23 is also uses by W.O.L.F. (Western Order Liberation Front) terrorists.
In the pre-rendered cutscenes, these Mark 23 are always fitted with weaponlight (because which reuses Capt. Rush's Mark 23). but in-game, Capt. Rush's Mark 23 is only have weaponlight.

H&K Mark 23 - .45 ACP
Capt. Rush and his Mark 23.
Capt. Rush with his Mark 23 in a FPS mode's cutscene. Note the presence of H&K style selector and threaded barrel.
In FPS mode, Capt. Rush draws out his sidearm.
Reloading the Mark 23.
Hamlin Battalion soldiers aiming with their Mark 23.
Capt. Rush and Hamlin Battalion soldiers with their Mark 23. Note in the Arcade Story's in-game, Capt. Rush's Mark 23 weaponlight are actually reuses VSSE agents USP's weapon light.
Capt. Rush and Colorado National Guard soldiers with their Mark 23 in a FPS mode's cutscene.
Note Colorado National Guard's Mark 23 are exactly same to Capt. Rush's Mark 23 while Hamlin Battalion soldier's Mark 23 are reuses low detailed in-game model.

IMI Desert Eagle

Gregory Barrows, the commander of Hamlin Battalion, use dual Desert Eagles with laser sights.

IMI Desert Eagle Mark XIX with brushed chrome finish - .44 Magnum
Gregory Barrows with his Desert Eagles during a boss fight.

Mauser C96

Mauser C96s are used by Wild Dog and his disciple Wild Fang to battle VSSE agents.

Mauser C96 "Broomhandle" Commercial Version
Wild Dog goes down while gripping his C96.

Heckler & Koch P7M13

Lieutenant Elizabeth Conway is seen with a Heckler & Koch P7M13 in the game's title screen.

Heckler & Koch P7M13 with nickel finish - 9x19mm

Submachine Guns

Unknown SMG

Several enemies and Colorado National Guard are use a very low detailed SMG. When they are killed, they drop G36C subcarbines instead.

A Hamlin Battalions solider uses a shield with low detailed SMG.

Assault Rifles

Heckler & Koch G36C

A heavily modified Heckler & Koch G36C with a weapon light and stock removed is used by the Protagonists, several enemies and Colorado National Guard. is referred to as "machine gun", even though this is a assault rifle. This gun holds 80 rounds in FPS mode.

Heckler & Koch G36C - 5.56x45mm
Heckler & Koch G36C is seen carried by Capt. Rush in Arcade Story.
VSSE agents and Capt. Rush firing G36C at Terror Bites.
Capt. Rush with the G36C in FPS mode's loading screen.
Capt. Rush aims at a Hamlin Battalion soldier.
Reloading the G36C during a gunfght. Note H&K style selector.
W.O.L.F. Leader with his heavily modified G36C in a FPS mode's cutscene. Note slightly less detailed weapon model, likely reuses Capt. Rush's G36C from Arcade Story's in-game model.

Sniper Rifles

Barrett M82

A Barrett M82 is used by Marcus Black as his main weapon during the boss fight in downtown San Francisco. Despite the weapon weighing roughly 30lbs and firing high-powered .50 caliber cartridges; Black not only shoots the weapon one-handed (much to the astonishment of Captain Rush), but manages to fire it accurately in bursts while standing and while swinging around using his grappling hook. His M82 also has a special feature in which he charges to fire a single shot that is guaranteed to hit the player he's aiming at, but leaves him vulnerable while doing so.

Barrett M82A1 - .50 BMG

Mk 12 Special Purpose Rifle

A Mk 12 Special Purpose Rifle is used by the agents when they pursue a Hamlin Battalion truck.

Mk 12 Mod 0 SPR with A2 buttstock - 5.56x45mm NATO.
VSSE agents fire the Mk 12 on the tires.

Shotguns

Mossberg 590 Compact Cruiser

A Mossberg 590 Compact Cruiser is used by the Protagonists and fitted with iron sights and a weaponlight. It's very effective at killing Flying Terror Bites and pushing back heavily-armored machine gunners from using their knives on you at close range. It holds 8 rounds in FPS mode.

Mossberg 590 "Compact Cruiser"
Mossberg 590 Compact Cruiser is seen carried by Capt. Rush in Arcade Story.
Capt. Rush aims the Compact Cruiser at W.O.L.F. terrorists.
Reloading the Compact Cruiser while facing off against a HB soldier with a Mk 46.

Machine Guns

M249-E1 SAW

VSSE agents use commandeered M249-E1 SAW from a Hamlin Battalion truck to engage Marcus Black in the boss fight.

M249 (first pattern U.S. adopted variant of the original FN Minimi)
VSSE agents firing M249-E1s at Marcus Black.

M249 paratrooper

Hamlin Battalion soldiers use a heavily modified M249 Paratrooper SAW with a Mk 46 Mod 0-style with mounted red dot scopes and a weaponlight.

M249 SAW paratrooper version with 200 round ammo drum - 5.56x45mm
Mk 46 Mod 0 light machine gun - 5.56x45mm
A Hamlin Battalion soldier engages Captain Rush in FPS mode.

FN GAU-21 Aircraft Machine Gun

The helicopter in several stages has a modified FN GAU-21 Aircraft Machine Gun fitted with muzzle brake of a MG42.

FN GAU-21 Aircraft Machine Gun - .50 BMG
MG42 with bipod extended - 7.92mm Mauser
VSSE agent Giorgio Bruno firing modified GAU-21 to take out a Hamlin Battalion's HEMTT.

Browning M2

The Browning M2 is seen mounted on Hamlin Battalion and Colorado National Guard's modified OH-58C Kiowa and modified HUMVEEs. Its also appear as Hamlin Battalion's M51 Quad Anti-Aircraft vehicles and usable stationary weapon in FPS mode.

Browning M2HB on vehicle mount - .50 BMG
The M51 Quad Mounted system
The Browning M2 is seen mounted on Hamlin Battalion's modified OH-58C Kiowa.

Gun arm

Wild Dog uses a Gatling gun arm to replace the left arm he amputated after his defeat in the first game. It received upgrades, which includes a flamethrower and a rocket launcher (which were seen in Time Crisis 3). It also has grappling hooks and tractor beams.

Wild Dog's upgraded gun arm.

Grenade Launchers

Mk 19 Grenade Launcher

The helicopter in several stages has an heavily modified Mk 19 Grenade Launcher.

Mk 19 grenade launcher with ammo box on M3 tripod - 40x53mm
VSSE agent Giorgio Bruno fires Mk 19 at an enemy-occupied base.

Leuchtpistole

A Leuchtpistole appears as a weapon icon in arcade mode. Its likeness is used for the icon of the grenade launcher, a rather unlikely choice of weaponry for a high-tech rogue special forces battalion.

Leuchtpistole - 26.65mm
The Leuchtpistole in the highlighted weapons icon.

Sturmpistole

A modified Sturmpistole with double barrels appear only in the game's FPS mode.

Sturmpistole
Double barreled modified Sturmpistole in FPS mode.

Rocket Launchers

Pansarskott m/86

The Pansarskott m/86, the Swedish Army version of the M136 AT4 with folding foregrip, is used by Hamlin Battalion soldiers as their main anti-armor weapon.

Pansarskott m/86-84mm
A Hamlin Battalion soldier prepares to raise the m/86.

FIM-92 Stinger

The (rather large) FIM-92 Stinger launcher is seen mounted on Hamlin Battalion's modified Stryker and HEMTT.

The FIM-92 Stinger launcher is seen mounted on Hamlin Battalion's modified Stryker.

M261 Launcher

The M261 launcher with Hydra 70 rockets is seen mounted on Hamlin Battalion and Colorado National Guard's modified OH-58C Kiowa.

The M261 launcher is seen mounted on Hamlin Battalion's modified OH-58C Kiowa.

Grenades

M83 Smoke Grenade

The White colored M83 Smoke Grenade is used by Hamlin Battalion soldiers in Arcade story's first stage cutscenes.

M83 smoke grenade

Mk 2 hand grenade

The Mk 2 hand grenade is used by Captain Rush and Hamlin Battalion soldiers throughout the game.

Mk.2 hand grenade made after WWII.
A Mk 2 hand grenade in the highlighted weapons icon.
A Hamlin Battalion soldier tosses the primed Mk. 2.

M26 hand grenade

M26 grenades are seen with Hamlin Battalion soldiers in FPS mode. When they are killed, they drop Mk 2 hand grenades.

M26 High-Explosive Fragmentation hand grenade
A Hamlin Battalion soldier equipped with the M26.

See Also

Time Crisis Series
Time Crisis series Time Crisis  •  Time Crisis II  •  Time Crisis 3  •  Time Crisis IV  •  Time Crisis 5
Spin-off series Crisis Zone / Time Crisis: Crisis Zone  •  Razing Storm / Time Crisis: Razing Storm



Personal tools
Namespaces

Variants
Actions
Categories
Special
Social Media
Toolbox