Discord-logo.jpg Join our Discord!
If you have been locked out of your account you can request a password reset here.

User:JackalUnderscore/Sandbox

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search

Just a place where I mess around with games that would never usually get a page. Don't expect frequent changes, as this is just something I do when I'm super bored, and what I add frequently changes depending on what I'm interested in on that day.


Titanfall 2

Titanfall 2 is a science-fiction first-person shooter video game and a sequel to Titanfall. It was developed by Respawn Entertainment and was published by Electronic Arts on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016. It was released on Steam on June 18, 2020. Unlike Titanfall, Titanfall 2 features a single-player campaign, where you play as Rifleman Jack Cooper, assigned as Acting Pilot to Vanguard-class Titan BT-7274.

Warning: Major and minor plot spoilers in some of the weapon descriptions.
The following weapons appear in the video game Titanfall 2:

Overview

Titanfall 2 features more advanced weaponry compared to the original Titanfall, with many weapons returning in an upgraded form (e.g. G2A4 replaced by G2A5). These weapons are slightly different cosmetically, but retain the same role in the game. Titanfall 2 also features more weapon customisation in the form of attachments and modifications. Attachments are scopes, while modifications include various abilities such as the ability to shoot while sprinting and quicker reloads. The extra ammo modification does not visually alter the magazine model, meaning all magazines somehow stay the same size with extra rounds in them.

Pistols

"B3 Wingman"

"B3 Wingman Elite"

The B3 Wingman Elite in the menu.

"Hammond P2016"

The "P2016" is the upgraded version of the "P2011", with a similar appearance that is loosely based on the Springfield XD series of pistols as seen in its grip design, while the segmented slide and trigger guard resembles an Airsoft WE Tech Hi-CAPA 1911-based pistol. The pistol has an unusable LAM device mounted underneath the barrel, and has a 12 round magazine which increases to 16 with the extra ammo modification. Other attachments include the unique pistol suppressor.

The name "P2016" comes from the year the game was released, 2016.

Springfield Armory XD-9 Service Model - 9x19mm
Airsoft WE Tech Hi-CAPA 5.1 Dragon A
The P2016 in the menu.

"RE-45 Auto"

The "RE-45" machine pistol is visually similar to the Heckler & Koch P2000 in the slide and grip, which is missing a hammer. The pistol has a Airsoft WE Tech Hi-CAPA 1911-style muzzle brake, based on the shape of the segmented slide section. A competition G18-style flared magwell is present, loaded with either 20 or 25 round magazines. Attachments include the unique pistol suppressor and a red dot sight, which replaces the standard "irondot" sight. Judging by the name, it fires .45 caliber rounds.

Heckler & Koch P2000 with shaved hammer - 9x19mm
Airsoft WE Tech Hi-CAPA 5.1 Dragon A
The RE-45 in the menu.

"Smart Pisol MK6"

The "Smart Pistol MK6" is a high-tech pistol which has the ability to lock on to multiple targets and fire homing bullets at them. It shares the Springfield XD-esque frame of the "P2016", but has its own unique slide assembly, suppressor and underbarrel LAM device, which presumably allows for the bullets to lock on to enemies.

Unlike the previous game, the "MK6" is not a primary or secondary weapon in multiplayer, instead the player can obtain it via a "Boost", a one-use powerup activated at 60% Titan meter. As it is a "Boost" and not a proper weapon, there are no modifications for it. In the final level of the campaign, Cooper gains a unique green and orange paintjob from BT's SERE kit (Survival, Evasion, Resistance and Escape), which he wields in a unique way compared to the multiplayer "Smart Pistol", due to him holding BT's AI core in the left hand. The colour scheme is the same as BT's chassis.

Springfield Armory XD-9 Service Model - 9x19mm

Submachine Guns

"Alternator"

The Alternator in the menu. Note the two barrels.

"CAR"

The CAR in the menu.

"R-97"

"Volt"

The Volt SMG in the menu.

Shotguns

"EVA-8 Auto"

The EVA-8 Auto in the menu.

"Mastiff"

The Mastiff in the menu.

"SA-3 Mozambique"

The Mozambique in the menu.
A view of the three barrels.

Rifles & Carbines

"G2A5 Battle Rifle"

"Hemlok BF-R"

The Hemlok BF-R in the menu.

"R-101C Carbine"

The R-101C in the menu. Note the lack of the default scope, which in gameplay is permanently equipped.

"R-201 Assault Rifle"

"V-47 Flatline"

The "V-47 Flatline" is an AK-47/AKM based weapon, with some influence from the prototype Soviet TKB-022. It also bears some resemblance to the Elysium AKM, with the device above the barrel looking rather similar to the sighting device seen on the Elysium AKM. The regular AKM handguard is visible, appearing rather compressed compared to the real thing, and the barrel is coming out of the handguard from where the gas tube usually is, which is now above the handguard. The magazine appears to be a Tapco Kalashnikov 7.62x39mm magazine, which holds X or Y rounds.

In the singleplayer, the weapon is used by both IMC and Militia soldiers, with one given to the player at the end of the first mission, which you retain for the beginning of the second mission. It has very strong horizontal recoil and a collapsible frame.

AKM - 7.62x39mm
The V-47 Flatline in the menu.

Sniper Rifles

"D-101 Longbow-DMR"

"D-2 Double Take"

The Double Take in the menu. Note the two barrels.

"Kraber-AP"

The "Kraber-AP" appears as a powerful, bolt-action armour-piercing/anti-material rifle, equipped by default with a 6x scope. The magazine and bolt design is based on the Mechem NTW-20, with a stock based on competition rifles, which looks similar to the Victrix Scorpio TCT and a thumbhole grip similar to Accuracy International rifles. It is stated to fire 14.5x114mm rounds, which the NTW-20 can be chambered for and it uses 5 or 6 round magazines, if one selects the extra ammo modification.

It is the most powerful non-explosive infantry weapon in the game, able to take down human targets in one shot and it has the rare Ricochet modification available, which causes bullets to bounce off surfaces. However, despite its name and huge caliber, it fails to pierce Titan armour without hitting the weak spots, which are usually the cockpit glass. The name Kraber comes from Respawn Entertainment's audio lead for Titanfall, Erik Kraber.

Mechem NTW-20 - 20x82mm MG151
Victrix Scorpio TCT - .338 Lapua Magnum. Image used to show the stock.
The Kraber sniper in the menu. Note the missing muzzle break - the weapon is so long it doesn't all fit in the menu screen.
The other side of the Kraber, with muzzle brake visible.

Machine Guns

"Spitfire MK2"

"L-STAR"

The L-STAR in the menu.

"X-55 Devotion"

The Devotion in the menu. Note the length of the weapon - the menu display is overlapping the flash hider.

Launchers

"Archer Heavy Rocket Launcher"

The Archer Rocket Launcher in the menu.

"Charge Rifle"

The Charge Rifle in the menu.

"EM-4 Cold War"

"EPG-1"

The EPG-1 in the menu.

"LG-97 Thunderbolt"

The side of the Thunderbolt in the menu.

"MGL Magnetic Grenade Launcher"

The MGL in the menu.

"R-6P Softball"

"Sidewinder AT-SMR"

The Sidewinder SMR in the menu.

Grenades and Explosives

"Arc Grenade"

"Electric Smoke Grenade"

"Firestar"

"Frag Grenade"

"Gravity Star"

"Satchel Charge"

Titan Weapons

"40mm Tracker Cannon"

"Leadwall"

"Plasma Rifle"

"Predator Cannon"

"Quad Rocket"

"Splitter Rifle"

"T-203 Thermite Launcher"

"XO16A2 Chaingun"

Apex Legends

Apex Legends is a free-to-play science-fiction first-person shooter battle royale video game developed by Respawn Entertainment and published by Electronic Arts. The game was announced on February 3, 2019, and unveiled and released for free on the following day.

The game is a part of the Titanfall universe, taking place 18 years after the events of Titanfall 2.


The following weapons appear in the video game Apex Legends:

Overview

Apex Legends features more attachment and modification options than the previous two Titanfall games, with players able to use stocks, magazines, scopes, barrel stabilisers, shotgun bolts and "hop-up" attachments. These alter the performance of the weapon significantly, giving weapons more customisation than ever before.

Pistols

"B3 Wingman"

"Hammond P2020"

"RE-45 Auto"

Submachine Guns

"Alternator A-2"

"R-99 SMG"

"Prowler Burst PDW"

"Volt SMG"

Shotguns

"EVA-8 Auto"

"Peacekeeper"

"M1901 Mastiff"

"SA-3 Mozambique"

Rifles & Carbines

"30-30 Repeater"

"G7 Scout Battle Rifle"

"HAVOC Rifle"

"Hemlok BF-R"

"R-301 Carbine"

"VK-47 Flatline"

Sniper Rifles

"Charge Rifle"

"D-101 Longbow-DMR"

"D-2 Triple Take"

"Kraber-AP"

"Sentinel ESR"

Machine Guns

"M600 Spitfire"

"L-STAR EMG"

"X-55 Devotion MK.3"

Grenades and Explosives

"Arc Star"

"Frag Grenade"

"Thermite Grenade"

Other

"Bocek Compound Bow"


Unturned

Unturned is a zombie survival game developed and published by Smartly Dressed Studios on 7 June, 2017 for PC, and 12 Nov, 2020 for consoles.


The following weapons appear in the video game Unturned:


Overview

The weapons in Unturned are one of four grades: Civilian, Police, Ranger or Military. Civilian-grade weapons are usually weak but common, being found in houses or farms. Police-grade weapons are slightly better, found at police stations. Ranger-grade weapons are equivalent to Military-grade weapons. Most maps have very few locations where Ranger-grade weapons spawn in, but on Russia they are very common, due to the majority of them being Russian weapons found in military bases. Finally, military-grade weapons are found at military bases on most maps, except Russia, where they can be found in a few obscure locations.

Airdrops can spawn nearly every gun, including ones that usually would not appear on the map, which means players can use the Colt Canada C8 Carbine in maps other than Prince Edwards Islands if they get it in an airdrop (as the "Maplestrike" only spawns in PEI, a map set in Canada).

Attachments include various optics, laser pointers, flashlights, rangefinders, suppressors, extended barrels, extended magazines, alternate ammo types and various grips.

Guns can be repaired with bits of scrap metal and a blowtorch, as firing them causes their quality to decrease, leading to a decrease in weapon performance.

Due to the low detail of the models in Unturned, it is difficult to pinpoint which version of a weapon the in game gun is based on. For example, the Beretta 96 has many variants, the most common being the FS model, but the "Avenger" is simply listed under Beretta 96, as you cannot tell which version of the 96 it is based on.

Note: Only official weapons created by the developer of the game and/or featured in the official maps (PEI, Washington, Yukon, Germany, Russia) are on this page. Any weapons that came with a limited-time featured Steam workshop map will not be included on this page (example: France, Ireland, Hawaii, Greece).

Handguns

Beretta 96

The Beretta 96 appears as the "Avenger". It has green illuminated sights and fires Low Caliber Military ammunition. The weapon is meant to be the Beretta M9, evidenced by it only being found at military bases, but it only holds 13 rounds. The Beretta 92 series does not have a 13 round magazine, only the .40 S&W Beretta 96 does.

It inaccurately spawns at military bases on the Germany and Prince Edward Islands maps. Neither country's military uses the Beretta 96 or M9 - Germany's service pistol is the Heckler & Koch P8 and Canada's is the Browning Hi-Power. However, it correctly spawns at military locations in the Washington map.

Beretta 96FS - .40 S&W

Colt M1911

The Colt M1911 appears, called the "1911", firing Low Caliber Civilian ammo. It was previously called the "Colt" and the "Oakbear".

Original Colt M1911 (dated 1913) - .45 ACP

Colt Python

The Colt Python appears as the "Ace", firing Low Caliber Civilian ammo. It has red illuminated iron sights. The Ace can accept the Makeshift Muffler attachment, which is inaccurate, as the Python cannot be suppressed in real life.

A special version of the Ace can be obtained after completing a quest on the Russia map, from the Doc Ernie NPC. It has an 8x scope, which normally cannot be attached to the revolver in game.

Colt Python with 6" Barrel and nickel finish and 3rd generation grip- .357 Magnum

IMI/Magnum Research Desert Eagle Mark XIX

A Desert Eagle Mark XIX appears as the "Desert Falcon". However, it was called the Desert Eagle when it was first added to the game. Is uses High Caliber Military ammo in game, despite not being a service pistol of any military. It also has the same green illuminated iron sights of the Beretta 96.

A special gold-plated version of the Desert Eagle can be obtained after completing a quest on the Hawaii map, from the Major Ekho NPC. It has a vertical grip, a flashlight and a "Military Muzzle" attachment, which appears to be some sort of extended barrel. Another special "Desert Falcon" is available to players of the Gold edition of the game, with golden iron sights and gold plating.

Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE

Glock 17

The Glock 17 with an olive drab frame appears as the "Cobra", standing in for the Glock 18. It is fully automatic in game, despite lacking the fire selector of a real Glock 18. It is considered a police weapon and it uses Low Caliber Civilian ammo. The "Cobra" has the ability to use 20 or 40 round box magazines, the latter of which is fictional.

The name is a reference to the Austrian EKO Cobra counter-terrorist unit, who requested a full-auto version of the Glock 17 to be produced, resulting in the Glock 18.

3rd Generation Glock 17 - 9x19mm.
Glock 18 (3rd Generation) with 19-round magazine, for comparison - 9x19mm

Luger P08

The Luger P08 appears, simply called "Luger". The magazine incorrectly holds 9 rounds instead of the real Luger's 8. It spawns in civilian locations on the Germany map and uses Low Caliber Civilian ammo.

Luger P08 (dated 1917) - 9x19mm.

Makarov PM

The Makarov PM appears as the "Kryzkarek", with a longer barrel compared to the real pistol. It has a 12 round magazine from the PMM, which, unlike every other Ranger weapon, uses Low Caliber Civilian ammunition, to reflect the rather weak characteristics of the 9x18mm Makarov round. However, it oddly deals high damage, more than other pistols that fire the Low Grade Civilian ammo.

Makarov PM - 9x18mm Makarov

TEC-9 Mini

The TEC-9 Mini appears as the "Teklowvka". It incorrectly holds 15 rounds, the real TEC-9 can have 10, 20, 32, 50 or 72 round magazines, but not 15. It uses Low Caliber Ranger ammo.

Intratec TEC-9 Mini - 9x19mm

Submachine Guns

Every submachine gun except the UMP45 and the MP40 is classed as a carbine in game.

FN P90 TR

The FN P90 TR appears as the "Peacemaker", firing Low Caliber Military ammo. The weapon spawns in military bases on the Washington and Germany maps, as well as the American Spy Base on the Russia map.

The name is a reference to the law enforcement troops seen in The Hunger Games: Catching Fire, who are called "Peacekeepers" and use P90's as their primary weapon.

FN P90 TR with optics removed - FN 5.7x28mm

Heckler & Koch MP5A2

The Heckler & Koch MP5A2 appears as the "Viper", firing Low Caliber Civilian ammo from fictional 25 round magazines. It has a slightly shorter stock and barrel compared to the real MP5, with the barrel resembling a MP5K-sized "tropical" wide handguard. The length of barrel that extends out from the end of the handguard is also slightly longer compared to the real MP5. The "Viper" is found at a variety of police and military locations, most notably the Scorpion-7 research laboratories, which implies its status as a standard-issue SMG for the organisation.

Heckler & Koch MP5A2 (Navy trigger group) - 9x19mm

Heckler & Koch UMP45

The Heckler & Koch UMP45 appears as the "Empire". It is only found in military locations in Germany and in airdrops. Oddly, it holds 27 rounds instead of the real weapons 25, and it fires Low Caliber Military ammo. The "Empire" correctly has semi-auto, full-auto and 3 round burst modes, the only official gun in the game with this ability. The "Empire" is also the only SMG to actually be classed as an SMG in game.

Heckler & Koch UMP45 - .45 ACP.

KRISS Vector

The KRISS Vector appears as the "Scalar", firing Low Caliber Military ammo from 30 round magazines, which implies the weapon is based on the .45 ACP version. The weapon has a blue lower receiver and buttplate. The "Scalar" appears in Coalition locations on the Germany map, on the Coalition aircraft carrier, called the Liberator, and in airdrops. The blue colour, which matches the Coalition's colour scheme, and the appearance on the Liberator implies the "Scalar" is a standard-issue Coalition weapon.

The name is a play on the Vector name, and its mathematical origin. The term "scalar" is used to define a vector space, with a "vector" being described by multiple scalars.

KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum.

Mini Uzi

The Mini Uzi appears as the "Bulldog", firing Low Caliber Ranger ammo. It is modelled with 32 round magazines, but they hold 45 rounds, which is not a real magazine option for the Uzi. It is correctly identified as Israeli, and fires with a closed-bolt, which is incorrect. The weapon can be found at some Ranger locations in the Germany map and at military locations on the Russia map, despite Russia not using the Uzi in any form in its any of its military forces.

IMI Mini Uzi - 9x19mm

MP40

The MP40 appears as the "Maschinengewehr", with wood furniture. Maschinengewehr" translates to machine gun, while the MP40 is a submachine gun ("machinenpistole" in German). When the weapon was first added, it was called MP40, but this was quickly changed. It fires Low Caliber Ranger ammo. In game, it is a very rare Ranger weapon, only spawning in airdrops and some Ranger locations on the Germany map.

MP40 - 9x19mm

PP-19 Bizon-2

The PP-19 Bizon-2 appears as the "Yuri", firing Low Caliber Ranger ammo from 64 round helical magazines, implying it is chambered in 9x18 Makarov. The rear sights are mounted much further back than the real weapon. It can be found in Ranger locations on the PEI, Washington and Germany maps, and in Military locations in the Russia map.

PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov

PPSh-41

The PPSh-41 appears as the "Calling Card", firing Low Caliber Ranger ammo from its 71 round drum. As the name suggests, the weapon is found at the Krovi Estate in the Russia map, which was owned by the mafia before the zombie virus hit Russia. It can also be found in airdrops.

A calling card is an object criminals leave behind at the scene of a crime to taunt the police.

PPSh-41 with 71-round drum - 7.62x25mm Tokarev

Shotguns

AA-12 CQB

The AA-12 CQB appears as the "Devil's Bane", with a light grey appearance. The weapon has a 21 shell drum magazine - one shell larger than the real drum magazine. It can only be found in police locations on the Germany map, as a reward from Horde Beacons or in airdrops.

MPS AA-12 CQB - 12 gauge

Double Barrel Shotgun

A Double Barrel Shotgun appears as the "Masterkey". The real Masterkey is an underbarrel pump-action, not a double barrel. The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be found in farms and campgrounds in the PEI, Washington and Russia maps.

Stoeger/IGA Coach imported side by side shotgun - 12 gauge. Visually similar to the "Masterkey".

Sawed Off Double Barrel Shotgun

A Sawed-Off Double Barrel Shotgun appears to be a sawn off version of the "Masterkey", called the "Sawed-off". The weapon is chambered in 20 gauge shells, which the player reloads as if it were a detachable magazine, and can be crafted by using a saw on the "Masterkey".

Remington Spartan Sawed Off shotgun - 12 gauge. Visually similar to the "Sawed-off".

"Quadbarrel"

A variant of the Sawed-Off Double Barrel Shotgun appears as the "Quadbarrel", which can only be crafted on the Russia map, due to it needing a blueprint obtained by completing a quest. It has 4 barrels side-by-side, which somehow allows the shotgun to hold 8 shells. You cannot fire all 8 shells at once, they are fired individually. Unlike the "Sawed-off" it is based off, the "Quadbarrel" is uses 12 gauge shells.

Remington Spartan Sawed Off shotgun - 12 gauge. Visually similar to the "Quadbarrel", minus the extra barrels.

Mossberg 500

The Mossberg 500 appears as the "Bluntforce", with a black synthetic stock and an 8 round tube magazine. It is a police shotgun, found in police stations on every map except Russia.

Mossberg 500 with high-capacity magazine tube - 12 gauge

MTs255

A sawn-off MTs255 appears as the "Determinater", incorrectly stated to be an American shotgun and incorrectly holding 8 shells in a 6 shell cylinder. It is chambered in 12 gauge shells, and can only be found in the prison and under the mountain in the Germany map, or in airdrops.

Sawn-off MTs255 - 12 gauge

Saiga-12K

The Saiga-12K appears as the "Vonya". Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. It uses a fictional 7 shell magazine, the real Saiga-12 does not have this option. The shotgun is correctly semi-auto, but prior to version 3.19.0.0, the weapon was full auto. The "Vonya" spawns at police locations in the Russia map, or in airdrops in the PEI and Washington maps.

Rifles & Carbines

Ranger magazines and Military magazines appear as the default magazine for many rifles & carbines. The Military magazine is based on STANAG 30 round magazines, while the Ranger magazines are fictional 35 round magazines that can somehow fit into both AKs, G36C and AUGs.

AAC Honey Badger

The AAC Honey Badger appears as the "PDW", despite the real weapon being a carbine. It fires Low Caliber Military ammo from 30 round Military magazines. It appears on every map, either spawning after completing a horde beacon, killing a Mega Zombie, finding an airdrop or in military locations on the Germany. Washington and Russia maps.

AKM

The AKM appears as the "Zubeknakov", firing Low Caliber Ranger ammo from the 35 round Ranger magazines. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon. The weapon can be identified as an AKM by the angle of the stock - it is very straight, unlike the AK-47's stock, which is angled downwards. The handguard is the same as the AS Val, albeit brown wood instead of black polymer.

Oddly, the weapon deals less damage than weapons chambered in 5.56x45mm NATO, like the C8 Carbine seen below. This may imply it is chambered in 5.45x39mm, which has less stopping power than 5.56x45mm NATO, however the high recoil of the "Zubeknakov" and the curvature of the magazine implies the usage of 7.62x39mm.

AKM - 7.62x39mm
AS Val - 9x39mm. Image used to show the different handguard design similar to the handguard of the "Zubeknakov".

Colt Canada C8 Carbine

The Colt Canada C8 Carbine appears as the "Maplestrike", incorrectly referred to as an assault rifle. It fires Low Caliber Military ammunition and can only be found at military locations on the PEI map, which is set in Canada, or in airdrops. The name is a reference to the maple leaf on the Canadian flag.

Colt Canada C8A2 with Thermold polymer magazine - 5.56x45mm

Colt M16A4

The Colt M16A4 appears as the "Eaglefire", a reference to the national bird of America. It fires Low Caliber Military ammo in 3 round bursts and has a Magpul CTR stock. It used to be called the "AR32", firing fully automatic, which would have made it an M16A3.

The weapon is implied to be a civilian AR-15, as it is found in civilian gun stores in the Washington map, but it usage of Military ammo and Military magazines, the 3 round burst setting and the chance to spawn at the American Spy Base in the Russia map make it clear it is meant to be the military burst-fire M16A4, rather than the civilian semi-auto AR-15. Albeit illegal in most circumstances, the real AR-15 can be converted to allow for a 3-round burst.

FAMAS F1

The FAMAS F1 appears as the "Fusilaut", a a portmanteau of the French words "fusillade" and "fusil d'assault", meaning "a series of shots in succession" and "assault rifle" respectively. It fires in 3 round bursts from both Ranger and Military magazines, both of which hold different numbers of rounds compared to the real F1's 25 round straight magazine. The ability to use 30 round STANAG Military magazines is incorrect, as the weapon does not have the magwell of the G2. It is chambered in Low Caliber Ranger ammunition, and can be found in military locations in the Germany and Russia maps, despite neither of these countries using the FAMAS rifle in any of their military forces, as well as in airdrops.

FN SCAR-L

The FN SCAR-L appears as the "Heartbreaker", firing Low Caliber Military ammo. It can rarely spawn at military locations in the Washington map, implying the NAVY SEALS were garrisoned in Washington prior to the virus outbreak, as well as at military locations in the Germany map, as part of the special spawn group, due to its use by GSG 9 and SEK. It can also be found in airdrops.

Heckler & Koch G36C

The Heckler & Koch G36C appears as the "Nightraider", firing Low Caliber Ranger ammo. As it is a Ranger weapon, the default magazine is the 35 round Ranger, however it is interchangeable with Military magazines. The weapon can be found at military locations in the Germany and Russia map, despite it not being used by the Russian military in real life. It can also be found in airdrops.

Mosin Nagant M1891/30

The Mosin Nagant M1891/30 appears as the "Schofield", named after the developer's social studies teacher, who said in a livestream that he wanted a weapon named after him. It fires Low Caliber Civilian ammo from generic "Rifle Clips". The weapon was incorrectly called a French battle rifle before a patch changed this to a Russian battle rifle, which is still incorrect as the Mosin has none of the characteristics of a battle rifle. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt.

The "Schofield" can be found at farms and campsites on the PEI and Washington maps, and in gun stores on the Germany and Russia maps.

Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R

Ruger 10/22

The "Sportshot" rifle appears to be based on the Ruger 10/22, however it has an extended magazine far larger than the .22 LR magazines used in the real gun, which still holds 10 rounds of Low Caliber Civilian ammo. However, the damage model of the rifle implies it is chambered in .22 LR, as it deals less damage than any other bullet weapon in the game. It does more damage against animals than players. The description states it is a target rifle, a reference to its high usage in marksmanship competitions. The weapon can be found at campsites, farms and gun stores on every map except Yukon, where it can only be found at campgrounds.

A special "April Fools" variant of the "Sportshot" was added for the 1st April, 2016. It fired miniature rockets that dealt more damage than the base "Sportshot" in 10 round bursts, meaning the magazine would be emptied with one burst. It was removed the following day.

Ruger 10/22 with black polymer stock - .22 LR

Ruger Gunsite Scout

The "Hawkhound" rifle appears to be based on the Ruger M77 Gunsite, however it is semi-auto instead of bolt-action, it feeds from a fictional 8 round magazine, it has wood furniture and stock and it is referred to as Canadian in game, while Ruger is an American company. The rifle fires Low Caliber Civilian ammo, which is meant to be either 5.56x45mm or .308 Winchester, judging by the decently high player damage of the weapon. The "Hawkhound" can be found at farms and campgrounds in the 3 North American maps - PEI, Washington and Yukon.

Ruger M77 Gunsite scout rifle - .308 Winchester

"Makeshift Rifle"

The "Makeshift Rifle" appears to have the same overall appearance as the "Hawkhound", however it is bolt-action instead of semi auto, making it resemble a Ruger M77 Hawkeye. It also has the exact same damage model as the "Hawkhound", further supporting the idea that the two weapons are part of the same family. The weapon has a straight-pull bolt, rather than the downturned one seen on the M77, but it reuses the same bolt animation as every other bolt rifle, which has the player pull the bolt up, pull it back, push it forward and push it down. This is the wrong amimation for a straight-pull bolt. The body of the rifle can be made out of birch, maple or pine wood, which is held together, rather alarmingly, by bits of duct tape and rope.

Ruger M77 Hawkeye Compact - .30-06 Springfield

SIG SG 553

The SIG SG 553 appears as the "Swissgewehr" (literally "Swiss Rifle"), firing Low Caliber Military ammo from a unique opaque 20 round "Swissgewehr" magazine. The weapon is able to use any other Military magazine alongside its unique 20 rounder. Like the SG 551, it has 3 rectangular vent holes in its green handguard, but these are at the bottom rather than the top. The "Swissgewehr" only spawns at police locations in the Germany map and in airdrops.

SIG SG 553 LB (Long Barrel) - 5.56x45mm
SIG SG 551 - 5.56x45mm

Steyr AUG A1

The Steyr AUG A1 appears as the "Augewehr", which is based on the acronym AUG ("Armee Universal Gewehr"). The weapon fires Low Caliber Ranger ammo and is fitted with a 4x Swavorski scope by default, although this can be removed and replaced with other optical attachments. The "Augewehr" can use both Ranger and Military magazines, although as a Ranger weapon, it spawns with 35 round Ranger magazines. It spawns in military locations on the Germany and Russia maps, as well as in airdrops.

Sniper Rifles

Barrett M82

The original Barrett M82 appears as the "Grizzly", with the muzzle break of the M82A1. It fires High Caliber Military ammo from a 5 round magazine instead of the real rifle's 10. Respecting the power of its cartridge, the .50 BMG, it has the highest player damage of any weapon in the game, save for the "Shadowstalker" railguns. It can be found in military locations in the Germany and Washington maps, as a reward from Horde Beacons and in airdrops in the PEI and Russia maps.

Original/Early Specification Barrett M82 - .50 BMG

C14 Timberwolf

The C14 Timberwolf appears as the "Timberwolf", with a black chassis. It has a fictional 6 round magazine chambered in High Caliber Military ammo, and a slightly shorter barrel. It can be found in military locations on the PEI map, or in airdrops on the Washington and Russia maps.

Cheyenne Tactical M200 Intervention

The Cheyenne Tactical M200 Intervention appears as the "Ekho". It is incorrectly called a Russian sniper rifle and "Ekho" is the transliteration of the Russian word for "echo". It uses a 7 round magazine firing High Caliber Military ammo. The magazine well is on the left side of the receiver, rather than underneath it like the real weapon. The "Ekho" also has a much shorter barrel than the real rifle. It can be found in military locations in the Russia map, as a reward from Horde Beacons and in airdrops.

The name, magazine well position and spawn locations imply the Intervention is a Russian weapon in-universe.

CheyTac M200 Intervention - .408 CheyTac

M39 Enhanced Marksman Rifle

The M39 EMR appears as the "Sabretooth", with a tan chassis. The weapon is chambered in Low Caliber Military ammunition - most sniper rifles use High Caliber ammunition. The "Sabretooth" is classified as a "Sharpshooter Rifle" alongside the "Snayperskya", which also uses Low Caliber ammo.

The "Sabretooth" spawns at military locations in the Washington map, and at the American Spy Base in the Russia map.

M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO

SVD Dragunov

The SVD Dragunov appears as the "Snayperskya", which is what the "S" in SVD stands for - it translates as "sniper". The weapon has a fictional 7 round magazine and it fires Low Caliber Ranger ammo, like the "Sabretooth". Also like the "Sabretooth", it is classified as a "shartshooter rifle". The rifle has a similar stock design to the synthetic stock used on newer SVDs, however it is still made out of wood. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.

The "Snayperskya" spawns in Ranger locations in the PEI and Washington maps, and in military locations in the Russia map.

SVD Dragunov - 7.62x54mm R
SVD, later production model with synthetic furniture. Image used to show the stock.

VSS Vintorez

The VSS Vintorez appears as the "Matamorez", incorrectly classed as an assault rifle. It uses 17 or 36 round magazines, both of which are fictional. It fires High Caliber Ranger ammo, despite the real weapon being chambered in 9x39mm, which is roughly the same size as 7.62x39mm. The ironsights are incorrectly modelled on the receiver, rather than on the barrel. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.

The "Matamorez" can spawn in Ranger locations in the PEI, Washington and Germany maps, in the nuclear missile silo in the Russia map and as a reward from Horde Beacons.

Machine Guns

M134 Minigun

A handheld M134 Minigun appears as the "Hell's Fury". It operates with no power source and no ammo belt, instead it uses a 250 round "Hell's Fury" magazine, which is completely fictional and which fires both Low Caliber Ranger and Low Caliber Military ammo. The weapon has a "Chainsaw grip" and pistol grip, which are used by the player to hold the massive gun. The spool-up time is incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped, without the need to speed up the rotations before it fires. Brass ejects from the 1 o'clock position sending a stream of shells up and to the right. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. It is incorrectly stated to be Russian in origin.

The "Hell's Fury" can be modified with the "Adaptive Chambering" attachment, which nonsensically increases the firerate to a ridiculous level. It can be found at military locations in the Germany map, at the Oil Rig and nuclear missile silo in the Russia map and as a reward from Horde Beacons or in airdrops.

Airsoft handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in Terminator 2: Judgement Day. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from Predator; the real T2 minigun did not have this - (fake) 7.62x51mm

M249

The M249 appears in game, with a very short barrel and a 150 round box belt. It fires High Caliber Military ammo, unlike the other machine guns Low Caliber ammo, although it originally used Low Caliber Military ammo as well. The "Dragonfang" can spawn at the American Spy Base in the Russia map, at military locations in the Washington and Germany maps and it can be one of the rewards from completing a Horde Beacon.

M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.

PKM

The PKM appears as the "Nykorev". It has a short barrel and a 200 round belt box, firing Low Caliber Ranger ammo. Like the other AK-based weapons in game, the rear sights are mounted much further back than the real weapon.

The "Nykorev" can be found at Ranger locations in the PEI, Germany and Washington maps, at the Oil Rig and nuclear missile silo in the Russia map, as a reward from Horde Beacons or in airdrops.

Launchers

RPG-7

The RPG-7 appears, simply called "Rocket Launcher". It fires a rocket that looks similar to the PG-7VL rocket.

Explosives

M26 Grenade

The M26 Hand Grenade appears in game, as the "Fragmentation Grenade". It is found at military locations.

M26 High-Explosive Fragmentation hand grenade

M83 Smoke Grenade

The M83 Smoke Grenade appears in game, as the "Smoke Grenade". The smoke can be one of many different colours; white, black, purple, green, orange, red, blue or yellow. It is found at military locations.

Inert M83 smoke grenade.

Other

Combat Bow

Various combat bows, made of birch, maple or pine wood, appear in game.

Compound Bow

A metal compound bow appears in game.

Crossbow

A crossbow with a green chassis appears in game, correctly firing bolts instead of arrows. It can be found at campsites and farms.

Fictional Railguns

Two fictional railguns appear in game, called the "Shadowstalker" and the "Shadowstalker Mk. II".

"Shadowstalker"

The "Shadowstalker" is fictional, however it highly resembles the "Rorsch Mk-1" from Battlefield 4, with a larger scope and a larger hole in the stock. The "Shadowstalker" takes the railgun name very literally, firing an actual "rail", which appears to be a very sharp pointed metal projectile, rather than the ferromagnetic projectile magnetically propelled via electromagnetic rails real railguns fire. When firing, the player pulls on a nonexistent bolt, due to the "Shadowstalker" reusing the same bolt pull animations as the bolt-action rifles in game. It has no bullet drop, unlike every other weapon in the game. The "rails" explode on impact.

The "Shadowstalker" can be found in the Washington map at the crashed UFO, and at the firing range of the Washington Scorpion-7 laboratory. It is implied through letters that the crashed alien UFO supplied Scorpion-7 with the technology required to manufacutre prototype "railguns", hence its spawn locations.

Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the "Shadowstalker".
Accuracy International AWM-F - .338 Lapua. Note the thumbhole stock - the "Shadowstalker" has a much larger hole in its stock.

"Shadowstalker Mk. II"

The "Shadowstalker Mk. II" is an improved version of the original "Shadowstalker", with a 20 round magazine inspired by the M1941 Johnson rifle's magazine. It has a skeletal stock instead of the thumbhole-esque stock of the original "Shadowstalker", and claw-like 'things' at the end of the "barrel". The "barrel" also has bumps and ridges above it and a large handguard below the "barrel", unlike the original.

Instead of firing black "rails" like the original, it fires new red "rails", which are unique to the magazine it spawns with, and cannot be found anywhere else in the game, meaning the magazine cannot be refilled. The Mk. II is the only non-cosmetic item in the game to have the red "Mythical" rarity. It is also the only gun in the game with a 0% chance of wear, meaning you never need to repair the gun in order to bring its quality up. The explosion radius of the Mk. II is larger than that of the original "Shadowstalker".

The "Shadowstalker Mk. II" can only be obtained from the Russia Mk. II puzzle, which involves many tasks around the map related to the lore of the Russia map. Said lore implies Scorpion-7 improved the "Shadowstalker" using soul crystal derived technology, which could explain the red colour of the "rails".

Rorsch Mk-1 - Heavy sabot railgun rounds. Visually similar to the "Shadowstalker Mk. II".
M1941 Johnson Rifle - .30-06. Used to show the magazine design.


Fireteam: South Asian Assault

Fireteam: South Asian Assault is a fictional first-person shooter video game developed and published by 908 Games. It released on the Xbox One and Series consoles, PlayStation 4 and 5 consoles and Steam on month, day, 20xx. The game features a large scale 32 player multiplayer mode, as well as two singleplayer campaigns, one set in the Korean War and one set in the Vietnam War. The protagonist of the Korean campaign is the father of the protagonist in the Vietnam campaign.


The following weapons appear in the video game Fireteam: South Asian Assault:

Overview

Due to the overlap in weaponry between the two wars, many weapons are available in both the Korean and Vietnamese multiplayer maps, however those that aren't, like the M16 and Webley Mk. VI, are unavailable for use in some of the maps. Weapons are faction-locked, meaning the US troops can't use the Viet Cong's Type 63 rifles and the PVA can't use the UN soldiers Lee-Enfield No. 4 rifles, for example.

There are four classes each with different roles, weapons and equipment:

  • Assault, with access to rocket launchers, flamethrowers, the lunge mine and underbarrel launchers. Their weapon selection consists of assault rifles and battle rifles.
  • Pointman, with permanent access to a morphine syringe for reviving teammates, which is faster than the regular squad revive. They also have access to the combat bow and crossbow, in fire and smoke forms, the tripwire explosive type weapons (MON-50, M18 Claymore, S Mine), med bags and med boxes. Their weapon selection consists of submachine guns and shotguns.
  • Support, with access to C4 explosives, the repair tool, mortars, anti-tank mines, ammo pouches and ammo boxes. They, predictably, use machine guns and shotguns.
  • Finally, Recon has access to a flare spotting gun, a sniper decoy, the tripwire explosive type weapons (MON-50, M18 Claymore, S Mine), a spawn beacon and ghillie netting, along with the usual scoped bolt-action rifles, with a few semi-automatic sniper rifles, as well as battle rifles.

A few attachments are available for most weapons, which are all different scopes and iron sights. The main bulk of weapon modification is in the Upgrade Tree, which is a similar system to Battlefield V.

Pistols

Browning Hi-Power

The Browning Hi-Power appears in the game. It is modelled off the original P-35 version of the pistol, although the "beer can" sights can be equipped with the "Tritium Night Sights" attachment. Sadly you can't adjust the sights out to 500m. It is used by ANZAC forces in Vietnam campaign levels and is available in both Korean and Vietnamese multiplayer maps. The tier 4 extended magazine upgrade uses a 20 round magazine, which are real magazines made by Rhodesia. The other tier 4 upgrade, like most pistols, is fast mags, which attaches a loop of cord to the bottom of the regular 13 round magazine to aid in reloading. The character does actually put their thumb through the loop when reloading, which is also the case with every other pistol equipped with the cord loop.

FN P-35 - 9x19mm
Browning Hi-Power with "Beer Can" adjustable sights - 9x19mm

Colt M1911A1

The M1911A1 is the first .45 ACP pistol unlocked in the multiplayer. It is used by the US in both Korean and Vietnamese campaigns. By default, it has a 7 round magazine, but the tier 4 extended magazine upgrade gives it a 10 round magazine. It also has the same cord loop as the Browning.

World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1

CZ 52

The Czech CZ 52 appears, used by the Vietnamese in the Vietnam campaign and the multiplayer. It is chambered for 7.63x25mm Tokarev and has average damage and firerate. It also has access to the "Tritium Iron Sights". It does not have an extended magazine upgrade, but it does have the cord loop, which makes reloads faster.

CZ 52 with wooden grips - 7.62x25mm Tokarev

Luger P08

The WWI-era Luger P08 appears, used by the NVA and Vietnamese in both Korean and Vietnam campaigns and multiplayer maps. It has average damage and firerate, similar to the CZ 52. The tier 4 extended magazine upgrade is the largest in the game, fitting the Luger with the 32 round Trommelmagazin 08 drum, while the other tier 4 upgrade is the cord loop, to make reloads faster.

Luger P08 - 9x19mm. This is a 1917 dated handgun, thus it is a World War One firearm.
Luger LP08 "Artillery" model with Trommelmagazin 08 snail drum magazine - 9x19mm

Makarov PM

The Makarov PM is another low damage, high firerate pistol for the Vietnamese, only available in the Vietnam campaign and multiplayer maps under the name "PM". The "Tritium Iron Sights" uses the adjustable iron sights of the civilian Baikal IJ-70, which are non-adjustable in game. It has no extended magazine, but it does have the tier 4 cord loop upgrade.

Makarov PM - 9x18mm Makarov
Baikal IJ-70 - 9x18mm Makarov. It is a US market import model of the Makarov. It features an adjustable rear sight, not seen on the military Makarov pistol. Also the finish is inferior to the original Makarov PM.

Makarov PB

The tier 2 suppressor turns the weapon into the integrally-suppressed Makarov PB, with the name changing from "PM" to "PB". It also gains subsonic ammunition at tier 3, reducing the bullet velocity from 310m/s to 290m/s, but it makes the pistol whisper-quiet. While the PM was used in Vietnam, the PB is much more unlikely, as it was reserved mainly for the Soviet MVD and special forces. It does not appear in the campaign.

Makarov PB with secondary suppressor - 9x18mm Makarov

Makeshift Vietnamese Pistol

A makeshift, single-shot pistol is available when playing as the Vietnamese in multiplayer. They appear in the tunnel section of the 6th Vietnam campaign mission as the VC defender's main sidearm, which is historically accurate, as these kind of weapons were not used on the frontlines, instead used to defend buildings and tunnel systems. It fires one round of 9x19mm ammunition before it has to be reloaded. It serves the role of a joke weapon, akin to Battlefield 1's Kolibri or Battlefield V's FP-45 Liberator pistols, and has no upgrades.

The pistol visually resembles a Walther P38, and is modelled off a makeshift pistol captured by ANZAC forces and presented to Major Barrie Bridgehouse during the war.

Mauser C96

A Chinese copy of the Mauser C96 is available for use by the NVA and VC in the campaign and multiplayer. The player character puts a finger over the ejection port when reloading with rounds still in the weapon, then uses individual rounds to top off the magazine. When reloading from empty, a stripper clip is used.

The tier 4 extended magazine gives it a 20 round internal magazine, while the tier 4 speed reload upgrade just speeds up the regular reload animation. It also has access to the stock at tier 3, which cannot be removed in-game.

Mauser C96 M1930 - 7.63x25mm Mauser
Mauser C96 fitted with holster/stock combo - 7.63x25mm Mauser

Smith & Wesson 39

The Smith & Wesson 39 is available for Western forces in the Vietnam maps, as the "Model 39". It does not appear in the campaign. The tier 4 extended magazine uses the 13 round Browning Hi-Power magazines, which appropriately widens the grip. These were experimental versions of the Mk 22 Mod 0 pistol, requested by the Navy SEALs during the war.

Smith & Wesson 39 - 9x19mm

Mk 22 Mod 0 "Hush Puppy"

The Mk 22 Mod 0 "Hush Puppy" can be created with the "Tritium Night Sights", the tier 2 suppressor and the tier 3 subsonic ammo, which reduces bullet velocity but makes the pistol very quiet.

Mk 22 Mod 0 with suppressor attached - 9x19mm Parabellum

Tokarev TT-33

The Tokarev TT-33 is available for NVA forces in the Korean campaign and multiplayer maps. It is statistically identical to the Makarov PM and has no extended magazine upgrade.

Tokarev TT-33 - 7.62x25mm Tokarev. Post-1947 version. Produced by Tula Arsenal. Note the CCCP printing around the star on the plastic grips, the same markings as the in-game pistol.

Welrod Mark I

The Welrod Mark I can be used by Western forces in the multiplayer Vietnam maps, serving a similar role to the Nagant M1895 of the VC. A slow firerate, very quiet pistol, it is very effective in the VC tunnels, and at night. The tier 4 speed reload upgrade has a faster version of the default reload animation instead of a loop of cord, like most other pistols.

Welrod Mark I - 9x19mm. The Mark I has a trigger guard and front sight halfway along the weapon rather than near the muzzle; it is somewhat longer and heavier, and has a 6-round magazine as opposed to the Mark II's 8. The lower shot shows the action pulled back after the knurled knob is given a quarter-turn to the left.

Welrod Mark II

The .32 ACP Mark II version of the Welrod can be used with the tier 4 .32 ACP upgrade, which removes the trigger guard and moves the front sight to make it look like the Mark I version. The .32 ACP deals less damage to the body and limbs, but the magazine holds 2 more shots.

Welrod Mark II - .32 ACP. Bizarrely, the Mark II was the first version to enter production.

Revolvers

Colt Python

The Colt Python is used by Western forces in the Vietnam campaign and maps. Rounds are reloaded one at a time, unless the cylinder is emptied, where a speedloader is used. The cylinder is rotated round to the first fired round when ejecting round-by-round, to avoid the common video game problem of starting the reload on an unfired round and ejecting perfectly good rounds, leaving the unfired rounds in the revolver. The revolver has access to a scope.

The tier 3 upgrade is either an extended 8" barrel or a snub-nose 2.5" barrel, each one altering the handling statistics and bullet velocity slightly.

Colt Python with 6" Barrel - .357 Magnum
Colt Python Snub Nose with 2.5" barrel - .357 Magnum
Colt Python Silhouette with 8 inch barrel, including factory scope.

Nagant M1895

The Nagant M1895 is available for NVA and VC in the campaign and multiplayer. It reloads one round at a time, with the same cylinder rotation as the Python to make sure the fired rounds are ejected, unless the cylinder is empty, in which case the whole cylinder is removed and swapped for a fully loaded cylinder. It is the only revolver that has access to a suppressor and subsonic ammo, and it functions similarly to the Western Welrod, as a slow-firing suppressed sidearm. It deals more damage than the Welrod, to reflect the larger calibre, but has a much longer reload.

Nagant M1895 Revolver - 7.62x38R Nagant. This example was dated 1939 manufacture and was a War time issued weapon. Note the angular front sight which was used from 1930s.
Nagant M1895 with Bramit supressor (modern replica) - 7.62x38R Nagant

Smith & Wesson M1917

The Colt M1917 revolver appears as the "Model 1917", used by the UN and Western forces in both Korean and Vietnamese campaigns and maps. It is reloaded with 3 round moon clips, and the revolver cannot be reloaded if less than three rounds have been fired. If more than three have been fired, the unfired rounds are not reloaded and are held in place while removing the other clip with three spent rounds on it. Two moon clips are used when all rounds have been fired.

Smith & Wesson M1917 Revolver (Military issue with lanyard ring) - .45 ACP. Note the ejector-rod socket, common of a S&W revolver. Also note the S&W style cylinder release latch and half-moon front sight. These are the most easily distinguishable external differences between the Colt and S&W versions.

Smith & Wesson Model 29

The Smith & Wesson Model 29 is available for the UN and Western forces in both Korean and Vietnamese campaigns and multiplayer maps. Like the Python, rounds are reloaded one at a time, unless the cylinder is emptied, where a speedloader is used. The same cylinder rotation as the Python is seen at the beginning of the reload. The speedloader is modelled off the New York "Revolver Cartridge Clip Corp" speedloader, a 1930s era device that was used with S&W revolvers in WWII.

Smith & Wesson Model 29 with 6" barrel - .44 Magnum

Webley Mk VI

The Webley Mk VI is used by UN forces in the Korean campaign and maps, serving the same role as the Vietnam-era Python. The break-open nature of the Webley results in rounds being lost if not reloaded from empty, and a speedloader is always used. A unique bayonet attachment can be used at tier 3, modelled after the WWI-era Pritchard-Greener bayonet and serving the same purpose as the bayonet on most rifles. The tier 3 stock upgrade uses the Webley No. 1 Mark 1 flare gun stock.

Webley Mk VI - .455 Webley
Webley Mk. VI with Webley No. 1 Mark 1 flare gun shoulder stock and WWI-era Pritchard-Greener bayonet.

Submachine Guns

F1 SMG

M1928A1 Thompson

The M1928A1 Thompson is available in both the Korean and Vietnamese campaigns and maps. The tier 4 upgrades are jungle-style 30 round magazines or a 50 round drum. The tier 2 and 3 upgrades make the weapon more controllable at range, and include a Cutts compensator and a foregrip.

M1928A1 Thompson with 30-round magazine - .45ACP
M1928 Thompson with 50-round drum magazine - .45 ACP

M3A1 "Grease Gun"

The M3A1 "Grease Gun" is a slow-firing, high damage SMG available for the UN and Western forces in both wars. The tier 2 and 3 suppressor and subsonic ammo reduces bullet velocity, but makes the weapon very quiet. The tier 2 flash hider is modelled off the M9 flash hider for the Grease Gun. The stock can be retracted on the move.

M3A1 "Grease Gun" - .45 ACP. This eliminated the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.
M3A1 "Grease Gun" with M9 flash hider and retracted stock - .45 ACP
M3A1 "Grease Gun" with an attached suppressor - .45 ACP

MAC-10

MAT-49

MP-40

Owen SMG

PM 63 RAK

PPSh-41

K-50M

Smith & Wesson 76

The Smith & Wesson 76 is available in the multiplayer for the Western forces in Vietnam maps, with a 24 round magazine by default (which, predictably, becomes a jungle-style magazine with the tier 4 speed reload upgrade) and the 36 rounder with the tier 4 extended magazine upgrade. It is suited to spray-and-pray, with laughable accuracy beyond close quarters and the larger than average extended magazine. The stock can be folded on the move.

Smith & Wesson M76 - 9x19mm‎
Smith & Wesson M76 with stock extended - 9x19mm‎

Sterling SMG

vz. 61 Skorpion

Uzi

Shotguns

Baikal IZH-58

Browning Auto-5

Ithaca Model 37

Mossberg 500

Remington Model 870

Remington Model 1100

Remington Model 11-48

Remington Model 7188

Winchester Model 1897

Rifles & Carbines

Arisaka Type 38

Arisaka Type 38 Carbine

AVS-36

Colt M16

The Colt M16 is the main service weapon of the US in the Vietnam campaign, and is available for use by the Western forces in the Vietnam multiplayer maps. It has a 20-round magazine that only holds 18 rounds, a common practise due to the springs not being quite strong enough for all 20 rounds, which could cause malfunctions. However, an extended 30 round magazine can be used with the tier 4 upgrade. When reloading, the charging handle is used, but the bolt release is used when the tier 4 jungle-mags are used. This applies to all AR-15 pattern rifles in the game.

When the M203 grenade launcher is equipped, the handguard changes from the triangular shape to the heat shield. One of the tier 2 upgrades uses an M16 pistol grip, a real modification used in the war by MACV-SOG. The tier 1 flash hider, which reduces flash and recoil slightly, is of the A1 "birdcage" style.

M16 with 20-round magazine - 5.56x45mm
M16/SP1 with M203 grenade launcher - 5.56x45mm / 40x46mm
The iconic M16 flash hider often referred to as the “Birdcage”

Enfield M1917

Harrington & Richardson T223

Karabiner 98k

Gewehr 98

Lee-Enfield No. 4 Mk. I

The Lee-Enfield No. 4 Mk. I is classed as a sniper rifles and is available to UN forces in Korea.

Lee-Enfield No. 4 Mk. I (T)

The tier 3 cheek rest upgrade makes the rifle into the Lee-Enfield No. 4 Mk 1 (T).

Lee-Enfield No. 5 Mk. I "Jungle Carbine"

The tier 3 carbine barrel upgrade turns the full-length No. 4 into the Lee-Enfield No. 5 Mk I "Jungle Carbine". It has lower bullet velocity but better handling stats.

M1903A4 Springfield

M1 Carbine

M1A1 Carbine

M3 Carbine

M2 Carbine

MAS-36

Mosin-Nagant M1891/30

Sa vz. 58 P

The Vz. 58 is an inferior version of the Type 56 statistically, with the same upgrades, including the Romanian AK grip, and different reload animation when using jungle mags.

Sa vz. 58 P - 7.62x39mm

Sa vz. 58 V

The tier 3 lightened stock upgrade turns the vz. 58 into the airborne side-folding stock version. As usual, the stock can be folded to the side on the move.

Sa vz. 58 V - 7.62x39mm

Type 56

The Norinco Type 56 rifle is the main service rifle of the VC, used in the Vietnam campaign and multiplayer. It has a usable bayonet, with the tier 1 upgrade, as well as an AKM muzzle break for the other tier 1 upgrade, and the tier 3 foregrip upgrade is a wooden Romanian AK grip. The rifle has the usual jungle-style mags or 45 round magazine at tier 4. The jungle-style magazines speed up reloads, with the player reaching underhand to pull the charging handle instead of flipping the whole weapon round, CS:GO style. When reloading from empty, the magazine is knocked out with the new one, which is then inserted into the rifle.

Norinco Type 56 with bayonet - 7.62x39mm

Type-56-1

The tier 3 lightened stock upgrade makes the weapon into the Type 56-1. It offers slightly better handling stats with higher recoil, but it can be folded mid-match, amplifying the recoil and handling times.

Norinco Type 56-1 - 7.62x39mm

XM177E1

The XM177E1 is available for use by Western troops in the Vietnam multiplayer maps, and they also appear in the campaign, used by MACV-SOG troops. It uses 20 round magazines loaded with 18 rounds, like the M16, but it can be upgraded with either 30 round magazines or jungle-style magazines for a faster reload in tier 4, also like the M16. The stock can be retracted to increase recoil and ADS speed, and the sound moderator actually works as it should do. The M203 launcher is not used with this weapon, the XM148 grenade launcher is used instead, although the two are statistically identical. One of the tier 2 upgrades uses an M16 pistol grip, a real modification used in the war by MACV-SOG.

Colt Model 609 / XM177E1 - 5.56x45mm
XM177E2 with XM148 - 5.56x45mm/40x46mm

Battle Rifles

L1A1 SLR

M1 Garand

T26 Tanker Garand

M14

Makeshift Vietnamese Rifle

MAS-49

SKS

SVT-40

Sniper Rifles

M21

M40

Parker & Hale M82

SVD Dragunov

Winchester Model 70

Machine Guns

Bren Mk2

Degtyaryov DPM

Degtyaryov RP-46

Degtyaryov DT

L2A1 AR

Lewis Gun

M1918A2 BAR

M60

MG 34

MG 42

RPD

RPK

Stoner 63A "Commando" / Mark 23 Mod 0

Stoner 63A "Assault Rifle" / XM22E1

Launchers

9K32 Strela-2

China Lake

FIM-43 Redeye

M9A1 Bazooka

M18 Recoilless Rifle

M20 "Super Bazooka"

M79

PIAT

RPG-2

Flamethrowers

LPO-50

M2 Flamethrower

M9 Flamethrower

ROKS-3

Grenades & Explosives

AN/M14 Incendiary Grenade

C4 Satchels

F1 Hand grenade

Lunge Mine

M15 AT Mine

M18 Claymore

M34 Smoke Grenade

M34 "Willy Pete"

M61 Hand Grenade

Mk 2 Hand Grenade

Molotov

MON-50 AP Mine

No. 36M Mills Bomb Hand Grenade

RDG-2 Smoke Grenade

S Mine

Tellermine 42 AT Mine

Type 99 Hand Grenade

V40 Mini Grenades

XM47E3 Riot Control / Gas Grenade

Other

Combat Bow

Crossbow

M2 Mortar

M8 Flare Pistol

Signal Flare

SPSh Flare Pistol

Type 63 Mortar

Emplaced Weapons

Melee Weapons

Attachments


Do Not Sell My Personal Information