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Difference between revisions of "Splinter Cell: Blacklist"

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[[Image:SCB 00.jpg|thumb|right|301px|''Splinter Cell: Blacklist'' (2013)]]
[[Image:SCB 00.jpg|thumb|right|300px|''Splinter Cell: Blacklist'' (2013)]]
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'''''Tom Clancy's Splinter Cell: Blacklist''''' is the sixth installment in Ubisoft's ''Splinter Cell'' series. The game takes place six months after the events of ''[[Splinter Cell: Conviction|Conviction]]''. Sam Fisher is working for a newly formed clandestine unit called Fourth Echelon, as Third Echelon has been terminated by the US president after its questionable loyalties in ''Conviction'' and as part of a public campaign against rogue intel agencies, promising "There is no program, no secret spies, no hidden agenda." The new enemy are the Engineers, an international terrorist organization who announced the titular Blacklist terrorist attacks on US homeland, occuring once per week until US withdraws all its troops stationed abroad.
'''''Tom Clancy's Splinter Cell: Blacklist''''' is the sixth installment in Ubisoft's ''Splinter Cell'' series. The game will take place six months after the events of ''[[Splinter Cell: Conviction|Conviction]]''. Sam Fisher is working for a newly formed clandestine unit called Fourth Echelon, as Third Echelon has been terminated by the U.S. president after its questionable loyalties in ''Conviction'' and as part of a public campaign against rogue intel agencies, promising "There is no program, no secret spies, no hidden agenda."
 
  
Features like "Mark & Execute", the ability to swap weapons on the go, and the highly popular Spies vs. Mercs multi-player return in this sequel.
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Features like "Mark & Execute", the ability to swap weapons on the go, and the highly popular Spies vs. Mercs multi-player return in this sequel. New addition to the franchise is tracking the +1 round in the chamber and fire-mode selection for the big guns (excluding multiplayer).
  
'''The following weapons appear in the video game ''Splinter Cell: Blacklist'':'''
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{{VG Title}}
 
__TOC__<br clear=all>
 
__TOC__<br clear=all>
 
=Pistols=
 
=Pistols=
As in ''Conviction'', once again pistol are the primary weapons of the game. Available mods for pistols are the following: sound suppressor, red dot sight, holographic sight, laser sight, HP ammo, AP ammo, match grade ammo, match grade trigger, accurized barrel, bolt blueprinting, and balanced weight. There is no unlimited ammo supply for handguns anymore, however in SvM, the Merc have unlimited ammo for their sidearms.
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As in ''Conviction'', once again pistol are the primary weapons of the game. Available mods for pistols are the following: sound suppressor, red dot sight, holographic sight, laser sight, HP ammo, AP ammo, match grade ammo, match grade trigger, accurized barrel, bolt blueprinting, and balanced weight. There is no unlimited ammo supply for handguns anymore, however in SvM, both factions have unlimited ammo for their sidearms.
  
 
==Beretta Px4 Storm .45==
 
==Beretta Px4 Storm .45==
The starting weapon of the Story mode is the [[Beretta Px4 Storm]] chambered in .45 Auto. The game refers to it as "Px4 STORM .45" and has a correct 10-round magazine capacity.
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The starting weapon of the Story mode is the [[Beretta Px4 Storm]] chambered in .45 Auto. The game refers to it as "Px4 STORM .45" and has a correct 10-round magazine capacity. Isaac Briggs carries the PX4 in three of the single-player missions, the Special Missions H.Q. mission when extracting Sam, during his playable sections in the Transit Yards, and during his undercover stint in Guantanamo Bay. Grim also carries one in her shoulder holster. It is available to Mercs in SvM.
[[Image:PX$SD.jpg|thumb|none|400px|Beretta Px4 Storm SD (Special Duty) - .45 ACP]]
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[[Image:PX4 SD.jpg|thumb|none|400px|Beretta Px4 Storm SD (Special Duty) with extended barrel suitable for threading - .45 ACP. Note that the in-game Px4 has no threaded barrel.]]
[[Image:SCB Px4.jpg|thumb|none|600px|Fisher holds a suppressed Beretta Px4 Storm with OD green frame.]]
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[[Image:Blacklist Px4 1.jpg|thumb|none|600px|Fisher holds a Px4 Storm with a suppressor and red dot sight.]]
[[Image:SCB Briggs Px4.jpg|thumb|none|600px|Isaac Briggs fires his suppressed Px4 pistol using the CAR (Center Axis Relock) shooting technique.]]
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[[Image:Blacklist Px4 2.jpg|thumb|none|600px|A Merc armed with a Px4 pistol. Note the uncocked hammer.]]
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[[Image:Blacklist Px4 3.jpg|thumb|none|600px|Briggs reloads his suppressed Px4 Storm during the mission in which the players controls both Fisher and Briggs. Briggs' parts are played in first-person perspective. The reason behind this weird choice is unknown.]]
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[[Image:Blacklist Px4 4.jpg|thumb|none|600px|A Px4 is visible in Briggs' shoulder holster as he escorts Fisher to his cell during the Guantanamo Bay mission.]]
  
==Caracal F40==
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==Caracal F==
The [[Caracal F40]] is referred to as the F40 in the game. It is the second pistol that can be bought (for a price of 60000 USD).
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The [[Caracal F]] is referred to as the F40 in the game, likely referring to the .40 S&W variant of the model. It is the second pistol that can be bought and costs $60,000, ''way'' more than its MSRP.
[[File:CaracalF.jpg|thumb|none|350px|Caracal F9 - 9x19mm]]
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[[File:CaracalF.jpg|thumb|none|350px|Caracal F - 9x19mm]]
[[File:F40.jpg|thumb|none|600px|Caracal F40 with suppressor and red dot sight.]]
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[[File:Blacklist F40 1.jpg|thumb|none|600px|A subway Philadelphia cop holds his Caracal F40 on Fisher and a terrorist.]]
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[[File:Blacklist F40 2.jpg|thumb|none|600px|Fisher, dressed as a USAF general, checks on Briggs before leaving to stop the Blacklist attack for good.]]
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[[File:Blacklist F40 3.jpg|thumb|none|600px|Sadiq holds his F40 at Site F.]]
  
 
==Desert Eagle Mark XIX==
 
==Desert Eagle Mark XIX==
An enemy heavy soldier uses a [[Desert Eagle Mark XIX]] in one of the trailers. Shown to operate in incorrect DAO mode.
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The [[Desert Eagle Mark XIX]] is referred to as "D50" and is a Black Market pistol (Black Market weapons are unlocked for the campaign by upgrading the Paladin at Anna "Grim" Grímsdóttir, specifically arms dealer Andriy Kobin's confinement cell). It is used by Mercs in SvM, and it is the only Merc sidearm in SvM Classic.
[[Image:Desert_eagle_picatinny.JPG|thumb|none|350px|Desert Eagle Mark XIX with Picatinny railed barrel - .44 Magnum]]
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[[Image:Desert_eagle_picatinny.JPG|thumb|none|350px|Desert Eagle Mark XIX with Picatinny railed barrel - .44 Magnum<br>The game features the .50 AE version which has a non-fluted barrel.]]
[[Image:SCB Desert.jpg|thumb|600px|none|An enemy guard fires his Desert Eagle. Notice the picatinny railed barrel.]]
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[[Image:Blacklist DE 2.jpg|thumb|600px|none|An enemy Heavy Soldier armed with a Desert Eagle Mark XIX and a riot shield.]]
[[Image:SCB Desert 2.jpg|thumb|600px|none|A Merc armed with a Desert Eagle Mark XIX pistol. The non-fluted barrel indicates that the Desert Eagle is the .50 AE version. According to the HUD, not just Spies, but Mercs also will have infinite ammo for their sidearms in multi-player.]]
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[[Image:Blacklist DE 3.jpg|thumb|600px|none|Sadiq's men capture Briggs at Site F. It is worth noting that the hammers are correctly in cocked position, well at least in single player mode.]]
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[[Image:Blacklist DE 1.jpg|thumb|600px|none|The Desert Eagle in SvM, now working in DAO mode.]]
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[[Image:Blacklist DE 5.jpg|thumb|600px|none|Another Desert Eagle pistol, this time with a sound suppressor.]]
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[[Image:Blacklist DE 4.jpg|thumb|600px|none|Reloading the Desert Eagle in SvM. This very animation is used also for an empty reload meaning that the slide never locks empty.]]
  
== FN Five-seveN ODG ==
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== FN Five-seveN ==
Sam's signature handgun, the [[FN Five-seveN]] appears with the same compensator-style suppressor as in ''Conviction'', and it also features the olive drab green frame. While it was called the "FIVE-SEVEN" name in early trailers, it is renamed "5.7 USG" in the final release.
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Sam's signature handgun, the [[FN Five-seveN]] appears with the same compensator-style suppressor as in ''Conviction'', and it also features the olive drab green frame. While it was called the "FIVE-SEVEN" name in early trailers, it is renamed "5.7 USG" in the final release. Certain cutscenes will show Fisher holding a Five-seveN even if he had a different pistol in his loadout.
 
[[Image:Five-seveN USG OD Gre.jpg|thumb|none|350px|FN Five-seveN ODG - 5.7x28mm]]
 
[[Image:Five-seveN USG OD Gre.jpg|thumb|none|350px|FN Five-seveN ODG - 5.7x28mm]]
[[Image:SCB 02.jpg|thumb|600px|none|Fisher with a Five-seveN pistol.]]
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[[Image:Blacklist 57 1.jpg|thumb|600px|none|Fisher interrogates Jadid, a rogue MI6 agent.]]
[[Image:SCB 04.jpg|thumb|600px|none|Fisher performs a close-quarters takedown with the Five-seveN in his hand.]]
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[[Image:Blacklist 57 2.jpg|thumb|600px|none|Fisher tries to dodge the terrorists disguised as train yard workers, and get to the bomb unnoticed.]]
[[Image:SCB 12.jpg|thumb|600px|none|In the World Premiere Trailer, the Five-seveN has an ordinary suppressor.]]
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[[Image:Blacklist 57 3.jpg|thumb|600px|none|Fisher holds his Five-seveN in the subway. Note the "Ghost blue" light on the goggles, a cosmetic customization option.]]
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[[Image:Blacklist 57 4.jpg|thumb|600px|none|Charlie and Kobin checking out a Five-seveN aboard the Paladin.]]
  
== Heckler & Koch USP45 ==
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== Heckler & Koch USP ==
The [[Heckler & Koch USP|Heckler & Koch USP45]] is seen in a video.
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The [[Heckler & Koch USP|Heckler & Koch USP]] is a DLC/Digital Deluxe Edition weapon. It has a capacity of 12+1 rounds and can mount a sound suppressor, unlike the one in ''Conviction''. It is available to Spies in SvM, and can accept up to 5 mods at a time, making it the best pistol available.
 
[[Image:HK-USP.jpg‎|thumb|none|350px|Heckler & Koch USP45 - .45 ACP]]
 
[[Image:HK-USP.jpg‎|thumb|none|350px|Heckler & Koch USP45 - .45 ACP]]
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[[Image:Blacklist USP 2.jpg‎|thumb|none|600px|Fisher holds a suppressed USP.]]
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[[Image:Blacklist USP 1.jpg‎|thumb|none|600px|Fisher sneaks into the van containing the nerve gas bomb while holding an H&K USP. Note how the gun lacks the slightly longer barrel and slide of the .45 version of the USP, indicating that (likely) a 9mm USP was used as a modelling reference. The gun also lacks the extractor for some reason.]]
  
 
==Makarov Pistol==
 
==Makarov Pistol==
The [[Makarov PM|PM]] appears in the game as the Makarov PM-B. It can be fitted with a sound suppressor, however it is not a Makarov PB. The PM is one of the two Black Market handguns, alongside with the Desert Eagle. In the prologue level, Fisher picks up a suppressed Makarov from a neutralized "Engineer".
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The [[Makarov PM|PM]] appears in the game as the Makarov PM-B. It can be fitted with a sound suppressor, however it is not a Makarov PB. The PM is one of the two Black Market handguns, alongside with the Desert Eagle. In the prologue level, Fisher picks up a suppressed Makarov from a neutralized Engineer terrorist. Is one of the most common pistol in game, being used by almost every enemies, especially if their own long arm is stolen.
 
[[Image:MakarovPM.jpg|thumb|none|300px|Russian Makarov Pistol - 9x18mm Makarov]]
 
[[Image:MakarovPM.jpg|thumb|none|300px|Russian Makarov Pistol - 9x18mm Makarov]]
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[[Image:Blacklist PM 4.jpg|thumb|none|600px|A Merc armed with a suppressed Makarov pistol.]]
 
[[Image:Blacklist PM 1.jpg|thumb|none|600px|A Mercenary reloads the PM in SvM.]]
 
[[Image:Blacklist PM 1.jpg|thumb|none|600px|A Mercenary reloads the PM in SvM.]]
[[Image:Blacklist PM 2.jpg|thumb|none|600px|Sadiq holds his Makarov to Fisher's head.]]
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[[Image:Blacklist PM 2.jpg|thumb|none|600px|Sadiq holds his Makarov to Fisher's head. In this scene Briggs notices and correctly identifies Sadiq's gun as a Makarov.]]
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[[Image:Blacklist PM 3.jpg|thumb|none|600px|Fisher attempts to shut down the Engineers' jamming tower while holding a suppressed PM. Behind him Vic Coste can be seen, who was reduced to a minor character in this ''Splinter Cell'' game.]]
  
 
=Submachine Guns=
 
=Submachine Guns=
 
==Heckler & Koch MP5/10==
 
==Heckler & Koch MP5/10==
The [[Heckler & Koch MP5/10]] is usable in the game. Features a sliding stock and a 1/2/A trigger group.
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The [[Heckler & Koch MP5/10]] is a DLC/Digital Deluxe Edition weapon. It features a sliding stock, a 1/2/A trigger group, and can accept a sound suppressor. Despite the 30-round capacity in real life, it holds only 20 rounds. Referred to as "MP5-10".
 
[[Image:Heckler and Koch MP510.jpg|thumb|none|400px|Heckler & Koch MP5/10 with 2-round burst trigger group and sound suppressor - 10mm Auto]]
 
[[Image:Heckler and Koch MP510.jpg|thumb|none|400px|Heckler & Koch MP5/10 with 2-round burst trigger group and sound suppressor - 10mm Auto]]
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[[Image:Blacklist MP5 1.jpg|thumb|none|600px|Fisher's infiltration almost goes south when the the railing breaks... Good thing that Briggs was there covering him. Anyways, this cap shows that the MP5 is correctly modeled with a 1/2/A trigger pack, unlike the UMP and G36C...]]
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[[Image:Blacklist MP5 2.jpg|thumb|none|600px|However, this image reveals that the gun lacks the magazine release paddle.]]
  
 
==Heckler & Koch MP7A1==
 
==Heckler & Koch MP7A1==
The starting SMG is the [[Heckler & Koch MP7A1]] with a 20-round magazine. A 40-round mag is also available. Has an incorrect 2-round burst fire mode.
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The starting SMG is the [[Heckler & Koch MP7A1]] with a 20-round magazine. A 40-round mag is also available. Has an incorrect 2-round burst fire mode. The weapon is similar to the MP7 in ''GR:FS'', meaning that it has an under-barrel rail system instead of the folding foregrip (predating the MP7A2 variant that H&K introduced in 2014, about a year after this game's release).
 
[[Image:H&K MP71A1.jpg|thumb|none|400px|Heckler & Koch MP7A1 - 4.6x30mm]]
 
[[Image:H&K MP71A1.jpg|thumb|none|400px|Heckler & Koch MP7A1 - 4.6x30mm]]
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[[Image:Blacklist MP7 2b.jpg|thumb|none|600px|Fisher holds a suppressed MP7A1 with an ACOG scope.]]
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[[Image:Blacklist MP7 1.jpg|thumb|none|600px|That's right, carrying bodies is back, although it is pretty much useless. Shooting the investigating enemies in the head is faster and always will be.]]
  
 
==Heckler & Koch UMP45==
 
==Heckler & Koch UMP45==
 
The [[UMP|H&K UMP45]] is one of the usable SMG's. Unlike in the previous SC game, the UMP45 now has a correct 25+1 round capacity, and also features an additional 2-round burst fire mode, even though that option cannot be seen on the fire-mode selector.
 
The [[UMP|H&K UMP45]] is one of the usable SMG's. Unlike in the previous SC game, the UMP45 now has a correct 25+1 round capacity, and also features an additional 2-round burst fire mode, even though that option cannot be seen on the fire-mode selector.
 
[[Image:UMP 45.jpg|thumb|none|400px|Heckler & Koch UMP45 - .45 ACP]]
 
[[Image:UMP 45.jpg|thumb|none|400px|Heckler & Koch UMP45 - .45 ACP]]
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[[Image:Blacklist UMP 1.jpg|thumb|none|600px|Fisher attempts to complete Grim's final 4E mission with a suppressed UMP.]]
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[[Image:Blacklist UMP 2.jpg|thumb|none|600px|A Spy reloads his UMP during a Team Deathmatch round.]]
  
 
==TDI Vector==
 
==TDI Vector==
The [[TDI Vector]] appears as the "Vector .45ACP". The starting capacity is only 13 rounds (the number of bullets a standard [[Glock 21]] mag holds), but a 30-round magazine is also unlockable.
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The [[TDI Vector]] appears as the "Vector .45ACP". The starting capacity is only 13 rounds (the number of bullets a standard [[Glock 21]] mag holds), but a 30-round magazine is also unlockable. It has a correct 1/2/A trigger group. It is used by Spies in MP.
 
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector - .45 ACP]]
 
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector - .45 ACP]]
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[[Image:Blacklist Vector 1.jpg|thumb|none|600px|Fisher kills an armored enemy with a suppressed Vector.]]
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[[Image:Blacklist Vector 2.jpg|thumb|none|600px|A Spy armed with a Vector. If no sight attachment is selected, the Vector has no iron sights.]]
  
 
==MAC-11==
 
==MAC-11==
The [[MAC-11]] is a Black Market SMG.
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The [[MAC-11]] is a full-auto only Black Market SMG. It can use 12 or 28-round magazines - both of these are incorrect for this weapon. The multiplayer version holds only 16 rounds, which is also incorrect. The MAC-11 can mount a suppressor, but only in SvM. Strangely, it always features a scope mount, which blocks the charging handle from pulling. Interesting fact is that the MAC-11 was supposed to appear in ''Conviction'', but was removed from the final build eventually. It is available now, even though it is pretty much useless in all game modes.
 
[[Image:Mac m11 9k.jpg|thumb|none|350px|RPB Industries M11A1 - .380 ACP]]
 
[[Image:Mac m11 9k.jpg|thumb|none|350px|RPB Industries M11A1 - .380 ACP]]
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[[Image:Blacklist MAC 1.jpg|thumb|none|600px|Fisher executes a guard using the CAR (Center Axis Relock) firing technique. Several changes have been made to the Mark & Execute feature since ''Conviction'': Now all weapons have three marks, and depending on the difficulty, sometimes it is not enough to perform one CQC takedown to earn the M&E ability.]]
  
 
==PP-19 Bizon-2==
 
==PP-19 Bizon-2==
The [[Izhmash PP-19 Bizon|PP-19 Bizon-2]] in 9x19mm is also available.
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The [[Izhmash PP-19 Bizon|PP-19 Bizon-2]] in 9x19mm is a DLC / Digital Deluxe Editon weapon. Judging by the 53-round magazine capacity, it is chambered in 9x19mm. It cannot accept a sound suppressor, nor an angled foregrip. The Bizon-2 is a Spy weapon in SvM.
 
[[Image:Bizon9x18.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]]
 
[[Image:Bizon9x18.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]]
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[[Image:Blacklist PP19 2.jpg|thumb|none|600px|Fisher holds a PP-19 Bizon-2 submachine gun.]]
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[[Image:Blacklist PP19 1.jpg|thumb|none|600px|An Infiltrator Spy opens fire with the Bizon-2 because cloaking and cutting people's necks from behind is lame!]]
  
 
==PP-2000==
 
==PP-2000==
 
The [[PP-2000]] is a Black Market SMG. Holds 20 rounds by default and a suppressor can be purchased for it. The hi-cap magazine holds only 42 rounds instead of the correct 44. Due to the built-in foregrip, the PP-2000 cannot be fitted with a Magpul AFG.
 
The [[PP-2000]] is a Black Market SMG. Holds 20 rounds by default and a suppressor can be purchased for it. The hi-cap magazine holds only 42 rounds instead of the correct 44. Due to the built-in foregrip, the PP-2000 cannot be fitted with a Magpul AFG.
 
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]
 
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]
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[[Image:Blacklist PP2000 2.jpg|thumb|none|600px|A PP-2000 with a 20-round magazine, Micro T-1 red dot sight, and compensator.]]
 
[[Image:Blacklist PP2000 1.jpg|thumb|none|600px|Fisher reloads his suppressed PP-2000 equipped with a holographic sight.]]
 
[[Image:Blacklist PP2000 1.jpg|thumb|none|600px|Fisher reloads his suppressed PP-2000 equipped with a holographic sight.]]
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=="PFS-12"==
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The PFS-12 is a fictional weapon which seems to be a hybrid of the Czech [[CZ Scorpion Evo 3 A1]] submachine gun and the Swiss [[Brügger & Thomet APC9]] submachine gun. It has a 30-round capacity and a 1/3/A trigger group.
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[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]
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[[Image:APC9.jpg|thumb|none|400px|Brügger & Thomet APC9 - 9x19mm]]
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[[Image:Blacklist PFS12 1.jpg|thumb|none|600px|Fisher armed with a PFS-12 equipped with a holographic sight and compensator. The fire-mode selector switch is the same as on the real-life Scorpion Evo 3 A1.]]
  
 
=Assault Rifles=
 
=Assault Rifles=
 
==AAC Honey Badger==
 
==AAC Honey Badger==
 
The [[AAC Honey Badger|Honey Badger]] is the third unlockable assault rifle and features an integral suppressor.
 
The [[AAC Honey Badger|Honey Badger]] is the third unlockable assault rifle and features an integral suppressor.
[[Image:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger with magazine removed - 7.62x35mm]]
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[[Image:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger with magazine removed - .300 Blackout (7.62x35mm)]]
 
[[Image:Blacklist Honey 2.jpg|thumb|600px|none|Fisher holds a Honey Badger equipped with an AFG and Micro T-1 red dot sight.]]
 
[[Image:Blacklist Honey 2.jpg|thumb|600px|none|Fisher holds a Honey Badger equipped with an AFG and Micro T-1 red dot sight.]]
 
[[Image:Blacklist Honey 1.jpg|thumb|600px|none|Fisher kills a guard with the Honey Badger.]]
 
[[Image:Blacklist Honey 1.jpg|thumb|600px|none|Fisher kills a guard with the Honey Badger.]]
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[[Image:Blacklist Honey 3.jpg|thumb|600px|none|The SvM version of the Honey Badger with a holographic sight. It holds only 20 rounds in SvM.]]
  
 
==AK-47==
 
==AK-47==
Some of the enemy guards are armed with [[AK-47]] rifles. The model of the AK is directly from ''Conviction'', evident by the curvate of the magazine.
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Some of the enemy guards are armed with [[AK-47]] rifles. When these enemies are killed or knocked out, they will drop an [[AKM]] instead of the AK-47. The model of the AK is directly from ''Conviction'', evident by the curvate of the magazine.
 
[[Image:AK-47.jpg|thumb|450px|none|Type I AK-47 - 7.62x39mm]]
 
[[Image:AK-47.jpg|thumb|450px|none|Type I AK-47 - 7.62x39mm]]
[[Image:SCB 01.jpg|thumb|600px|none|An image from the official website shows the AK-47.]]
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[[Image:Blacklist AK47 2.jpg|thumb|600px|none|Fisher examines a minor armsdeal taking place in Benghazi, Libya.]]
[[Image:SCB 08.jpg|thumb|600px|none|Enemy troopers with AK's.]]
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[[Image:Blacklist AK47 1.jpg|thumb|600px|none|A disassembled AK sitting on a wooden box. It should be noted that this is not even remotely close to how an actual AK disassembles; the barrel and gas tube (or rather, the sections of the barrel and gas tube that are visible when the weapon is fully assembled, seeing as both are far too short here) are detached, and the handguard has been removed (in one piece, rather than correctly being split into top and bottom sections), despite the receiver cover and bolt still being in place. The pistol grip has also been removed, for whatever reason.]]
[[Image:SCB 09.jpg|thumb|600px|none|An enemy with an AK-47 rifle.]]
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[[Image:Blacklist AK47 3.jpg|thumb|600px|none|Insurgents armed with AKs arrive at a safehouse.]]
[[Image:SCB 10.jpg|thumb|600px|none|The AK-47's in the World Premier trailer have the correct 7.62x39mm magazines.]]
 
  
 
==AKM==
 
==AKM==
A customized [[AKM]] fitted with a RIS handguard and rail on top of the receiver is seen of Fisher's back in the E3 gameplay video. Some of the guards also have similar AKM's. The game mis-identifies it as an "AK-47".
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A customized [[AKM]] fitted with a RIS handguard and rail on top of the receiver appears in the game as the "AK-47". It is commonly used by enemy guards, and incorrectly used by the Indian Army instead of the [[INSAS]] in the Missile Plant level. The AKM can use 30 or 40-round magazines.
 
[[Image:AKMRifle.jpg|thumb|450px|none|AKM - 7.62x39mm]]
 
[[Image:AKMRifle.jpg|thumb|450px|none|AKM - 7.62x39mm]]
[[Image:SCB 07.jpg|thumb|600px|none|A customized AKM on Fisher's back.]]
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[[Image:Blacklist AKM 1.jpg|thumb|600px|none|Fisher holds a customized AKM during the ambush on Paladin. Note the flip-up sights.]]
[[Image:SCB 18.jpg|thumb|600px|none|Close-up of a guard's custom AKM. Note that the gun's model is actually the pre-order bonus "AK-47" from ''[[Ghost Recon: Future Soldier]]'' (here shown with a full stock, "long barrel", and magazine with incendiary ammo). This could be a placeholder weapon.]]
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[[Image:Blacklist AKM 3.jpg|thumb|600px|none|An AKM with a suppressor and holo-sight. The multiplayer version of the gun has a synthetic furniture and lacks the rails compared to the story mode version.]]
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[[Image:Blacklist AKM 2.jpg|thumb|600px|none|A Merc reloads his AKM. Note the stamped receiver and strengthened receiver cover.]]
  
 
==AKMSU==
 
==AKMSU==
The [[AKMSU]] appears as the "AKS-74U" and is a Black Market weapon.
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The [[AKMSU]] appears as the "[[AKS-74U]]" and is a Black Market assault rifle. A 45-round extended magazine is unlockable in Story Mode. This weapon is not usable in SvM.
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU with RIS handguard- 7.62x39mm]]
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[[File:AKPDW01.jpg|thumb|400px|none|AKMSU with RIS handguard - 7.62x39mm]]
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[[Image:Blacklist AKMSU 1.jpg|thumb|600px|none|Fisher holds an AKMSU carbine. This weapon cannot accept a sound suppressor so it is good only for Assault-type players.]]
 +
[[Image:Blacklist AKMSU 2.jpg|thumb|600px|none|Fisher quickly swaps magazines.]]
  
 
==Beretta ARX-160==
 
==Beretta ARX-160==
An operative is seen holding a [[Beretta ARX-160]] assault rifle in an officially released wallpaper.
+
The [[Beretta ARX-160]] assault rifle appears in Story mode and is used by Mercs in SvM. Can accept a 60-round magazine, but no suppressor.
[[File:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 with RIS foregrip and Leupold CQ/T scope - 5.56x45mm]]
+
[[File:Arx-160 12-inch.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]
 +
[[File:Blacklist ARX160 1.jpg|thumb|none|600px|A Merc armed with a Beretta ARX-160 assault rifle.]]
 +
[[File:Blacklist ARX160 2.jpg|thumb|none|600px|Briggs holds an ARX fitted with a mini holo-sight and extended magazine in CO-OP.]]
  
 
==DS Arms SA58 OSW==
 
==DS Arms SA58 OSW==
The [[FN FAL#DSA SA58 OSW|DS Arms SA58 OSW]] is also usable.
+
The [[FN FAL#DSA SA58 OSW|DS Arms SA58 OSW]] is a Black Market assault rifle. It cannot mount a sound suppressor in single player or CO-OP, only in SvM. The latter version manages to hold 30 rounds in a 20-round magazine.
 
[[Image:DSA-SA-58-OSW.jpg|thumb|none|400px|DS Arms SA58 OSW with 30-round magazine - 7.62x51mm NATO]]
 
[[Image:DSA-SA-58-OSW.jpg|thumb|none|400px|DS Arms SA58 OSW with 30-round magazine - 7.62x51mm NATO]]
 +
[[Image:Blacklist SA58 3.jpg|thumb|none|600px|Fisher holds an SA58 OSW during the London mission. The rifle is fitted with a unique compensator and high-power scope. The latter is an exclusive attachment for this weapon. If it only could mount a sound suppressor in single player too...]]
 +
[[Image:Blacklist SA58 1.jpg|thumb|none|600px|A Merc holds an SA58 OSW with a sound suppressor and red dot sight.]]
 +
[[Image:Blacklist SA58 2.jpg|thumb|none|600px|Reloading another SA58 OSW with a holographic sight.]]
  
 
== FAMAS G2 ==
 
== FAMAS G2 ==
A [[FAMAS#FAMAS G2|FAMAS G2]] is seen in a trailer used by the Mercenaries.
+
The [[FAMAS#FAMAS G2|FAMAS G2]] returns from ''Conviction'', this time called simply "FAMAS". It is the first assault rifle in Story mode. For sneaky players it is completely useless as it cannot mount a sound suppressor. It features a correct 1/3/A trigger group and 30-round capacity.
 
[[File:Famas g2.jpg|thumb|none|400px|FAMAS G2 with proprietary bipod deployed - 5.56x45mm]]
 
[[File:Famas g2.jpg|thumb|none|400px|FAMAS G2 with proprietary bipod deployed - 5.56x45mm]]
[[Image:SCB G2.jpg|thumb|none|600px|A Merc holds a FAMAS G2 rifle.]]
+
[[Image:Blacklist FAMAS 1.jpg|thumb|none|600px|Fisher holds a scoped FAMAS G2 with the STANAG magazine clipping through his arm.]]
 +
[[Image:Blacklist FAMAS 2.jpg|thumb|none|600px|A Merc holds a FAMAS G2 rifle with flip-up iron sights. Does the gun look [[Call of Duty: Modern Warfare 2#FAMAS F1|familiar]]?]]
 +
 
 +
==Galil ACE 53==
 +
The [[Galil ACE|Galil ACE 53]], simply called the "ACE," is one of the Merc's assault rifles in SvM. Holds 30 rounds instead of the correct 20. The model is borrowed directly from ''[[Far Cry 3]]''. This weapon does not appear in Story mode.
 +
[[Image:Galil ACE 53.jpg|thumb|none|400px|Galil ACE 53 - 7.62x51mm]]
 +
[[Image:Blacklist ACE 1.jpg|thumb|none|600px|A Merc armed with an unmodified Galil ACE 53.]]
 +
[[Image:Blacklist ACE 2.jpg|thumb|none|600px|Reloading the ACE during Uplink Control.]]
  
 
==Heckler & Koch G36C==
 
==Heckler & Koch G36C==
A Merc is seen using a [[G36C]] in a trailer.
+
The [[G36C]] is a DLC weapon with a purchasable suppressor and 1/2/A trigger pack. A fictional 60-round magazine is also unlockable for this weapon.
 
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler & Koch G36C - 5.56x45mm]]
 
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler & Koch G36C - 5.56x45mm]]
[[Image:SCB G36C.jpg|thumb|600px|none|A Merc holds a G36C carbine.]]
+
[[Image:Blacklist G36C 3.jpg|thumb|600px|none|Fisher holds a suppressed G36C fitted with a holo-sight and 60-round AR-15 magazine. It really looks like an airsoft weapon, where it's common for G36C's to use STANAG magazines.]]
 +
[[Image:Blacklist G36C 1.jpg|thumb|600px|none|A Merc holds a G36C carbine with a red dot sight. The iron sights are still in place, unlike in Story Mode where the iron sights disappear once an optic is attached to the rail.]]
 +
[[Image:Blacklist G36C 2.jpg|thumb|600px|none|Reloading a suppressed G36C also equipped with an ACOG.]]
 +
 
 +
==Heckler & Koch HK416==
 +
The [[Heckler & Koch HK416]] appears as the "416". A suppressor can be purchased for it, and can also use 60-round quad-stack magazines like the "Goblin". The gun features an incorrect burst fire mode. The HK416 is also used by Mercs in SvM and SvM Classic. The gun's model has the slanted magazine well of the HK416 A5, rather than the nearly horizontal magazine well of the original version. Is also used by US soldiers in the Detention Facility level.
 +
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler & Koch HK416 with 14.5 inch barrel - 5.56x45mm]]
 +
[[Image:HK416 A5.jpg|thumb|none|400px|Heckler & Koch HK416 A5 - 5.56x45mm]]
 +
[[Image:Blacklist 416 1.jpg|thumb|600px|none|During the level in Bratislava, Slovakia, Fisher takes cover behind a police car. It is worth noting that the actual police cars in Slovakia look completely different. The only correct feature is the license plate. Note the 60-round magazine and the aforementioned slanted magazine well of the HK416 A5.]]
 +
[[Image:Blacklist 416 2.jpg|thumb|600px|none|Briggs armed with a suppressed HK416 during the Philadelphia mission. It's hard to decide what is more annoying; the first-person perspective this part is played in, or the fact that Briggs comments everything he sees or does.]]
 +
[[Image:Blacklist 416 4.jpg|thumb|600px|none|Briggs reloads the HK416. The selector is set to semi even though the HK416 is limited to automatic fire in this section of the game. Also note that the bolt catch release button is missing completely.]]
 +
[[Image:Blacklist 416 3.jpg|thumb|600px|none|Fisher examines the hybrid HK416 at the Paladin's armory. This image shows that the gun lacks most features of the A5 version, including the ambi selector, enlarged trigger guard, and redesigned gas block. Additionally, it lacks a dust cover or magazine release.]]
 +
[[Image:Blacklist 416 5.jpg|thumb|600px|none|The HK416 uses original version PMags by default.]]
 +
[[Image:SCB 05.jpg|thumb|600px|none|In the first trailer, Fisher fires the under-barrel harpoon gun of the "M416". This gun is not an HK416 because it lacks three unique, identifying characteristics; the raised top rail (to accommodate the HK416's piston), the shape of the handguard, and the unique gas block. The actual in-game weapon is much closer to the real HK416.]]
  
 
==POF P416==
 
==POF P416==
One Merc is seen with what might be a [[Patriot Ordnance Factory P416|P416]] carbine. Identified in-game as 'Goblin'
+
The [[Patriot Ordnance Factory P416|POF P416]] is identified in-game as the "Goblin", however the weapon's model appears to be taken from ''[[Far Cry 3]]'' and not from ''[[Ghost Recon: Future Soldier|Future Soldier]]''. The gun supports all standard assault rifle mods, including a 60-round extended magazine. It features an incorrect four-position fire-mode selector with S/1/3/A options.
 
[[Image:POF P416 7.25 inch.jpg|thumb|400px|none|POF P416 - 5.56x45mm]]
 
[[Image:POF P416 7.25 inch.jpg|thumb|400px|none|POF P416 - 5.56x45mm]]
[[Image:SCB P416.jpg|thumb|600px|none|A Merc holds a P416 carbine.]]
+
[[Image:Blacklist Goblin 1.jpg|thumb|600px|none|Briggs armed with a suppressed "Goblin". Notice the 60-round quad-stack magazine.]]
 
+
[[Image:Blacklist Goblin 2.jpg|thumb|600px|none|Briggs reloads the P416 and shows good trigger discipline.]]
==Unidentified AR-15 carbine==
+
[[Image:Blacklist Goblin 3.jpg|thumb|600px|none|Multiplayer version of the P416 with a holographic sight and back-up front iron sight.]]
Fisher is seen using an unidentified AR-15 carbine with a Magpul PRS stock, flip-up sights, PMag, custom pistol grip, and fictional under-barrel harpoon launcher. The "Sam Fisher's Gear" video refers to it as a "M416". However it is ''not'' a Heckler & Koch HK416 as previously identified because it lacks four unique, identifying characteristics; the raised top rail (to accommodate the 416's piston), the shape of the handguard, the unique gas block, and the nearly horizontal magazine well bottom.  
+
[[Image:SCB P416.jpg|thumb|600px|none|An enemy soldier holds a P416 carbine.]]
[[Image:SCB 03.jpg|thumb|600px|none|A good detail of Fisher's "M416".]]
 
[[Image:SCB 05.jpg|thumb|600px|none|Fisher fires the under-barrel harpoon gun.]]
 
  
 
=Shotguns=
 
=Shotguns=
 
==AA-12==
 
==AA-12==
A Merc is seen using an [[AA-12]] automatic shotgun.
+
The [[AA-12]] is known as the "ACS-12" and is a DLC/Digital Deluxe Edition weapon. It uses 8-round box magazines and is limited to fully automatic fire. It cannot mount any optics.
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12 - 12 Gauge]]
+
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS AA-12 - 12 gauge]]
[[Image:SCB AA12.jpg|thumb|600px|none|The Merc holds an AA-12 shotgun.]]
+
[[Image:Blacklist AA12 3.jpg|thumb|600px|none|Fisher holds an AA-12 shotgun.]]
 +
[[Image:Blacklist AA12 1.jpg|thumb|600px|none|A Merc armed with an "ACS-12". ACS probably stands for "Automatic Combat Shotgun".]]
 +
[[Image:Blacklist AA12 2.jpg|thumb|600px|none|Reloading the AA-12 with an empty magazine.]]
  
 
==Benelli M4==
 
==Benelli M4==
A guard is seen holding a [[Benelli M4]] shotgun in one of the trailers.
+
The [[Benelli M4]] appears as the M1014. It has an 8+1 round capacity.
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 - 12 Gauge]]
+
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 - 12 gauge]]
 +
[[Image:Blacklist M4 1.jpg|thumb|600px|none|A good view of the M4 as Fisher takes care of an HVT (High Value Target).]]
 +
[[Image:Blacklist M4 2.jpg|thumb|600px|none|A Mercenary holds an M4 shotgun.]]
  
 
==RMB-93==
 
==RMB-93==
The [[RMB-93]] is seen during weapon selection.
+
The [[RMB-93]] is usable in Story Mode and by Mercs in SvM. It features an LE stock with a recoil pad, and has a capacity of 8 rounds in both modes.
[[Image:RMB93.jpg|thumb|none|400px|RMB-93 - 12 Gauge]]
+
[[Image:RMB93.jpg|thumb|none|400px|RMB-93 - 12 gauge]]
 +
[[Image:Blacklist RMB93 2.jpg|thumb|600px|none|Fisher holds the customized RMB-93 shotgun.]]
 +
[[Image:Blacklist RMB93 1.jpg|thumb|600px|none|A Merc reloads the RMB-93 shotgun.]]
 +
[[Image:Blacklist RMB93 3.jpg|thumb|600px|none|After clearing the second bombsite, Briggs looks at an RMB-93 shotgun. During this part the player cannot pick up new weapons, use the fire-mode selector, take cover, or perform takedowns.]]
  
==Saiga-12==
+
==Saiga 12K==
A guard is seen carrying a [[Saiga 12|Saiga-12]] shotgun with a RIS handguard.
+
The [[Saiga 12K]] shotgun with RIS handguard and collapsing stock appears in the game and is referred to as "SASG-12".
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]
+
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]
[[Image:SCB Saiga.jpg|thumb|600px|none|The guard being stalked by Fisher.]]
+
[[Image:Blacklist Saiga 1.jpg|thumb|600px|none|Fisher with a Saiga 12K.]]
  
 
=Sniper Rifles=
 
=Sniper Rifles=
==Knight's Armament SR-25==
+
==Knight's Armament SR-25 Enhanced Match Rifle==
Victor Coste is seen with a suppressed [[SR-25]] rifle in the World Premiere Trailer. Fisher is actually using an SR-25 with an ACOG in the Inauguration trailer.
+
The [[SR-25|SR-25 Enhanced Match Rifle]] is a suppressed sniper rifle available in both single-player and the co-op missions, called simply "SR-25" in-game. Briggs uses an SR-25 during a couple of single-player missions, namely the Safehouse mission in Benghazi, the abandoned mill in London, and the Philadelphia Transit Yards, while Sam uses an SR-25 during the introducing cutscene of the last aforementioned mission. It holds only 10 rounds, despite being modeled with a 20-round magazine. This weapon is always suppressed.
[[Image:SR25.jpg|thumb|none|450px|Knight's Armament SR-25 with suppressor and Harris bipod - 7.62x51mm NATO]]
+
[[File:SR25-ER-Fixed.jpg|thumb|500px|none|Knight's Armament SR-25 Enhanced Match Rifle - 7.62x51mm]]
[[Image:SCB 14.jpg|thumb|600px|none|Victor Coste with the suppressed SR-25.]]
+
[[Image:Blacklist SR25 1.jpg|thumb|600px|none|Briggs uses the SR-25 to provide overwatch for Fisher in London.]]
[[Image:SCB SR25.jpg|thumb|600px|none|Fisher takes aim with the suppressed SR-25. An MP7A1 is seen on his back also.]]
+
[[Image:Blacklist SR25 2.jpg|thumb|600px|none|Fisher takes cover with an SR-25 in his hands. The 20-round magazine is pretty evident here.]]
 +
[[Image:Blacklist SR25 3.jpg|thumb|600px|none|Briggs scouts the area with an SR-25 sniper rifle.]]
 +
[[Image:SCB 14.jpg|thumb|600px|none|Victor Coste with the suppressed SR-25 World Premiere Trailer. This scene does not appear in the final version of the game.]]
  
 
==SVU==
 
==SVU==
The [[SVU]] is a Black Market sniper rifle. It is semi-auto only - correctly, as the auto fire-mode would make it an SVU-A.
+
The [[SVD Dragunov#SVU|SVU]] is a Black Market sniper rifle. It is semi-auto only - correctly, as the auto fire-mode would make it an SVU-A. Is incorrectly used by Indian Army in the Missile Plant level, instead of a more correct [[SVD]].
 
[[Image:Svu.jpg|thumb|none|450px|SVU - 7.62x54mm R]]
 
[[Image:Svu.jpg|thumb|none|450px|SVU - 7.62x54mm R]]
 
[[Image:Blacklist SVU 2.jpg|thumb|none|600px|Fisher about to kill an enemy sniper with a Px4 Storm pistol. Enemy snipers always use sniper rifles with lasers.]]
 
[[Image:Blacklist SVU 2.jpg|thumb|none|600px|Fisher about to kill an enemy sniper with a Px4 Storm pistol. Enemy snipers always use sniper rifles with lasers.]]
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The [[VSS Vintorez|VSS]] with a side-folding stock of the [[AS Val]] is a usable sniper rifle. Can use 10 or 20-round magazines but is limited to semi-automatic fire, unlike the real VSS which is select-fire.
 
The [[VSS Vintorez|VSS]] with a side-folding stock of the [[AS Val]] is a usable sniper rifle. Can use 10 or 20-round magazines but is limited to semi-automatic fire, unlike the real VSS which is select-fire.
 
[[Image:Vss1.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]]
 
[[Image:Vss1.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]]
 +
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]
 
[[Image:Blacklist VSS 1.jpg|thumb|600px|none|Fisher poses with a VSS sniper rifle.]]
 
[[Image:Blacklist VSS 1.jpg|thumb|600px|none|Fisher poses with a VSS sniper rifle.]]
  
 
=Machine Guns=
 
=Machine Guns=
 +
==Heckler & Koch MG4==
 +
The [[Heckler & Koch MG4]] is a light machine gun used exclusively by the Mercs in SvM. This weapon does not appear in the Story mode.
 +
[[Image:MG4KE.jpg‎|thumb|none|450px|H&K MG4KE - 5.56x45mm NATO]]
 +
[[Image:Blacklist MG4 1.jpg‎|thumb|none|600px|A Merc holds an unmodified MG4 machine gun.]]
 +
[[Image:Blacklist MG4 2.jpg‎|thumb|none|600px|A better shot of the MG4 from the weapon customization menu. This pic also shows the available attachments / mods for the weapon. The Ultimax 100 can use the exact same attachments.]]
 +
 +
==Ultimax 100 Mark 3==
 +
The [[Ultimax 100 Mark 3|Ultimax 100 Mark 3]] light machine gun is used exclusively by the Mercenaries in SvM, and is not making an appearance in Story mode. It has a 100-round capacity like the MG4, but because of the drum magazine, it can be reloaded much faster. The Ultimax 100 (not just the Mk 3 but all the other variants) is a very popular weapon in the ''Tom Clancy'' universe, including games like ''R6'' or ''GR''.
 +
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|Ultimax 100 Mark 3 with stock - 5.56x45mm NATO]]
 +
[[Image:Blacklist U100 1.jpg|thumb|none|600px|A Merc examines an English poster in a Lebanese hospital while holding a Singaporean machine gun.]]
 +
[[Image:Blacklist U100 2.jpg|thumb|none|600px|Melee attack with the U100 shows the unused bipod and the drum magazine.]]
 +
[[Image:SCB U100.jpg|thumb|none|600px|A Merc fires his Ultimax in one of the earliest trailers for the new SvM Blacklist mode.]]
 +
 +
=Emplaced Weapons=
 
==Browning M2==
 
==Browning M2==
A [[Browning M2]] machine gun is mounted on a Technical.
+
The [[Browning M2]] machine gun is seen emplaced in various levels.
 
[[Image:BrowningM2_plain.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]
 
[[Image:BrowningM2_plain.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]
[[Image:SCB 16.jpg|thumb|600px|none|Browning M2 on a Technical.]]
+
[[Image:Blacklist M2 1.jpg|thumb|600px|none|A Browning M2 machine gun with gun shield on a monopod.]]
 +
[[Image:SCB 16.jpg|thumb|600px|none|A Browning M2 on a Technical. This image is from an early gameplay trailer; this scene cannot be seen in the final game.]]
 +
 
 +
== ZU-23 ==
 +
The [[ZU-23]] anti-aircraft machine gun is seen emplaced in various levels.
 +
[[Image:ZU-23.jpg|thumb|none|400px|ZU-23-2 - 23x152mm]]
 +
[[Image:Blacklist ZU23 1.jpg|thumb|none|600px|A ZU-23 set up on a roof during one of Kobin's 4E missions.]]
 +
[[Image:Blacklist ZU23 2.jpg|thumb|600px|none|Another ZU-23 emplaced atop a lighthouse.]]
 +
 
 +
=Unusable=
 +
 
 +
==SIG Sauer P226R==
 +
The Engineer escorting Fisher in the climax is holding a [[SIG-Sauer P226|SIG Sauer P226R]] pistol. When he is neutralized, the pistol changes into an F40.
 +
[[Image:P226R.jpg|thumb|none|350px|SIG Sauer P226R - 9x19mm]]
 +
[[File:Blacklist P226 1.jpg|thumb|none|600px|The Engineer points his P226 at Fisher and shows good trigger discipline.]]
 +
 
 +
==Mk 14 Mod 0==
 +
[[M14#Mk 14 Mod 0/1 Enhanced Battle Rifle |Mk 14 Mod 0 ]] battle rifles can be seen disassembled in some levels.
 +
[[Image:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 EBR - 7.62x51mm NATO]]
 +
[[Image:Blacklist Mk14.jpg|thumb|600px|none|A disassembled Mk 14 Mod 0 EBR and an AK-47.]]
 +
 
 +
 
 +
=Others=
 +
 
 +
==M15 Mine==
  
==Heckler & Koch MG4==
+
Landmines can be found in multiple missions. These mines seems to be based on the [[M15 anti-tank mine]]s.
The [[Heckler & Koch MG4]] is a light machine gun used exclusively by the Mercs in SvM. This weapon does not appear in the Story mode.
+
 
[[Image:H&KMG4.jpg‎|thumb|none|450px|H&K MG4 - 5.56x45mm NATO]]
+
[[File:landmine-dod-closeup.jpg|thumb|none|400px|M15 anti-tank mine.]]
 +
[[File:scb mine.jpg|thumb|none|601px|Sam comes across a landmine in a mission in Philadelphia. These mines are visible in sonar vision and blink with red lights with a beep. They only explode when Sam steps on them, and don't trigger when AI steps on them.]]
 +
 
 +
==SA-18 Grouse==
 +
 
 +
Some [[SA-18 Grouse]] are hidden in the Luisiana level.
 +
 
 +
[[File:igla 191.jpg|thumb|none|400px|A real SA-18 Grouse along with missile.]]
 +
[[File:strelascbl.jpg|thumb|none|400px|The launchers in-game.]]
 +
 
 +
=Prototype Weapons=
 +
Upgrading Charlie's workstation gives the player access to various prototype weapons. These weapons are completely fictional.
 +
 
 +
==SC-IS Pistol==
 +
A suppressed semi-automatic pistol seemingly based on the [[Walther P99]], with an 18-round capacity and well balanced stats. It can be used by Spies in SvM.
 +
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with QPQ finished (stainless steel) slide - 9x19mm]]
 +
[[File:SCB SC-IS Pistol.jpg|thumb|400px|none|Concept art of the SC-IS Pistol.]]
 +
[[Image:Blacklist SCP 1.jpg|thumb|600px|none|Fisher with the SC-IS Pistol. The Walther P99/P22 looks to have been Charlie's inspiration for this pistol.]]
 +
 
 +
==SC4000 Assault Rifle==
 +
The SC4000 is the successor of the SC3000 assault rifle, which was introduced in ''Conviction''. This updated model retains the bullpup configuration and features an integrated sound suppressor. It can take 30 or 60-round magazines. Like most of the guns in the game, the SC4000 has a 1/2/A trigger group.
 +
[[File:SCB SC4000.jpg|thumb|400px|none|Concept art of the SC4000. Note the odd and not quite reachable position of the fire selector.]]
 +
[[Image:Blacklist SC4000 1.jpg|thumb|600px|none|Briggs holds the SC4000 assault rifle.]]
  
==Ultimax 100 Mark 3==
+
==SC400S Submachine Gun==
The [[Ultimax 100|Ultimax 100 Mark 3]] light machine gun is used exclusively by the Mercenaries in SvM, and is not making an appearance in Story mode.
+
The SC400S is a compact SMG with a 40-round capacity and 1/3/A trigger group. It is available to Spies in SvM.
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|Ultimax 100 Mark 3 - 5.56x45mm NATO]]
+
[[File:Blacklist SC400S.jpg|thumb|none|400px|Concept art of the SC400S.]]
[[Image:SCB U100.jpg|thumb|none|600px|A Merc fires his Ultimax.]]
+
[[Image:Blacklist SC400S 1.jpg|thumb|600px|none|Fisher holds the SC400S submachine gun.]]
  
=Launchers=
+
==SC-IS Sniper Rifle==
==RPG-7==
+
A semi-automatic sniper rifle with an 8-round capacity. It appears to use caseless ammunition.
A man is seen firing an [[RPG-7]] at Fisher and the hostage in the World Premiere Trailer.
+
[[File:SCB SC-IS Sniper.jpg|400px|thumb|none|Concept art of the SC-IS Sniper Rifle.]]
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]
+
[[Image:Blacklist Sniper 1.jpg|thumb|600px|none|Fisher holds the SC-IS sniper rifle.]]
[[Image:SCB 13.jpg|thumb|600px|none|The bad guy prepares to fire the RPG.]]
 
[[Image:SCB 15.jpg|thumb|600px|none|The man fires the RPG-7 as a 7.62mm bullet flies through his chest.]]
 
  
=Grenades=
+
==SC-IS Shotgun==
==M26 Frag==
+
A magazine-fed semi-automatic shotgun with an integrated suppressor. Can use 8 or 12-round magazines.
[[Image:200px-M-67handgrenade.jpg|thumb|none|140px|M26 Fragmentation grenade]]
+
[[File:SCB SC-IS Shotgun.jpg|thumb|400px|none|Concept art of the SC-IS Shotgun.]]
[[Image:SCB 11.jpg|thumb|600px|none|Fisher pulls the pin of the M26 on the guard's vest.]]
+
[[Image:Blacklist SCS 1.jpg|thumb|600px|none|Fisher holds the SC-IS shotgun.]]
[[Image:SCB 06.jpg|thumb|600px|none|An M26 grenade lands on the ground.]]
 
  
 
{{Tom Clancy Series}}
 
{{Tom Clancy Series}}
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[[Category:Tom Clancy]]
 
[[Category:Tom Clancy]]
 
[[Category:Third-Person Shooter]]
 
[[Category:Third-Person Shooter]]
[[Category:First-Person Shooter]]
 
 
[[Category:Stealth]]
 
[[Category:Stealth]]
 
[[Category:War]]
 
[[Category:War]]
 +
[[Category:Crime]]
 +
[[Category:Covert-ops]]

Latest revision as of 22:19, 3 May 2024

Splinter Cell: Blacklist (2013)

Tom Clancy's Splinter Cell: Blacklist is the sixth installment in Ubisoft's Splinter Cell series. The game takes place six months after the events of Conviction. Sam Fisher is working for a newly formed clandestine unit called Fourth Echelon, as Third Echelon has been terminated by the US president after its questionable loyalties in Conviction and as part of a public campaign against rogue intel agencies, promising "There is no program, no secret spies, no hidden agenda." The new enemy are the Engineers, an international terrorist organization who announced the titular Blacklist terrorist attacks on US homeland, occuring once per week until US withdraws all its troops stationed abroad.

Features like "Mark & Execute", the ability to swap weapons on the go, and the highly popular Spies vs. Mercs multi-player return in this sequel. New addition to the franchise is tracking the +1 round in the chamber and fire-mode selection for the big guns (excluding multiplayer).


The following weapons appear in the video game Splinter Cell: Blacklist:


Pistols

As in Conviction, once again pistol are the primary weapons of the game. Available mods for pistols are the following: sound suppressor, red dot sight, holographic sight, laser sight, HP ammo, AP ammo, match grade ammo, match grade trigger, accurized barrel, bolt blueprinting, and balanced weight. There is no unlimited ammo supply for handguns anymore, however in SvM, both factions have unlimited ammo for their sidearms.

Beretta Px4 Storm .45

The starting weapon of the Story mode is the Beretta Px4 Storm chambered in .45 Auto. The game refers to it as "Px4 STORM .45" and has a correct 10-round magazine capacity. Isaac Briggs carries the PX4 in three of the single-player missions, the Special Missions H.Q. mission when extracting Sam, during his playable sections in the Transit Yards, and during his undercover stint in Guantanamo Bay. Grim also carries one in her shoulder holster. It is available to Mercs in SvM.

Beretta Px4 Storm SD (Special Duty) with extended barrel suitable for threading - .45 ACP. Note that the in-game Px4 has no threaded barrel.
Fisher holds a Px4 Storm with a suppressor and red dot sight.
A Merc armed with a Px4 pistol. Note the uncocked hammer.
Briggs reloads his suppressed Px4 Storm during the mission in which the players controls both Fisher and Briggs. Briggs' parts are played in first-person perspective. The reason behind this weird choice is unknown.
A Px4 is visible in Briggs' shoulder holster as he escorts Fisher to his cell during the Guantanamo Bay mission.

Caracal F

The Caracal F is referred to as the F40 in the game, likely referring to the .40 S&W variant of the model. It is the second pistol that can be bought and costs $60,000, way more than its MSRP.

Caracal F - 9x19mm
A subway Philadelphia cop holds his Caracal F40 on Fisher and a terrorist.
Fisher, dressed as a USAF general, checks on Briggs before leaving to stop the Blacklist attack for good.
Sadiq holds his F40 at Site F.

Desert Eagle Mark XIX

The Desert Eagle Mark XIX is referred to as "D50" and is a Black Market pistol (Black Market weapons are unlocked for the campaign by upgrading the Paladin at Anna "Grim" Grímsdóttir, specifically arms dealer Andriy Kobin's confinement cell). It is used by Mercs in SvM, and it is the only Merc sidearm in SvM Classic.

Desert Eagle Mark XIX with Picatinny railed barrel - .44 Magnum
The game features the .50 AE version which has a non-fluted barrel.
An enemy Heavy Soldier armed with a Desert Eagle Mark XIX and a riot shield.
Sadiq's men capture Briggs at Site F. It is worth noting that the hammers are correctly in cocked position, well at least in single player mode.
The Desert Eagle in SvM, now working in DAO mode.
Another Desert Eagle pistol, this time with a sound suppressor.
Reloading the Desert Eagle in SvM. This very animation is used also for an empty reload meaning that the slide never locks empty.

FN Five-seveN

Sam's signature handgun, the FN Five-seveN appears with the same compensator-style suppressor as in Conviction, and it also features the olive drab green frame. While it was called the "FIVE-SEVEN" name in early trailers, it is renamed "5.7 USG" in the final release. Certain cutscenes will show Fisher holding a Five-seveN even if he had a different pistol in his loadout.

FN Five-seveN ODG - 5.7x28mm
Fisher interrogates Jadid, a rogue MI6 agent.
Fisher tries to dodge the terrorists disguised as train yard workers, and get to the bomb unnoticed.
Fisher holds his Five-seveN in the subway. Note the "Ghost blue" light on the goggles, a cosmetic customization option.
Charlie and Kobin checking out a Five-seveN aboard the Paladin.

Heckler & Koch USP

The Heckler & Koch USP is a DLC/Digital Deluxe Edition weapon. It has a capacity of 12+1 rounds and can mount a sound suppressor, unlike the one in Conviction. It is available to Spies in SvM, and can accept up to 5 mods at a time, making it the best pistol available.

Heckler & Koch USP45 - .45 ACP
Fisher holds a suppressed USP.
Fisher sneaks into the van containing the nerve gas bomb while holding an H&K USP. Note how the gun lacks the slightly longer barrel and slide of the .45 version of the USP, indicating that (likely) a 9mm USP was used as a modelling reference. The gun also lacks the extractor for some reason.

Makarov Pistol

The PM appears in the game as the Makarov PM-B. It can be fitted with a sound suppressor, however it is not a Makarov PB. The PM is one of the two Black Market handguns, alongside with the Desert Eagle. In the prologue level, Fisher picks up a suppressed Makarov from a neutralized Engineer terrorist. Is one of the most common pistol in game, being used by almost every enemies, especially if their own long arm is stolen.

Russian Makarov Pistol - 9x18mm Makarov
A Merc armed with a suppressed Makarov pistol.
A Mercenary reloads the PM in SvM.
Sadiq holds his Makarov to Fisher's head. In this scene Briggs notices and correctly identifies Sadiq's gun as a Makarov.
Fisher attempts to shut down the Engineers' jamming tower while holding a suppressed PM. Behind him Vic Coste can be seen, who was reduced to a minor character in this Splinter Cell game.

Submachine Guns

Heckler & Koch MP5/10

The Heckler & Koch MP5/10 is a DLC/Digital Deluxe Edition weapon. It features a sliding stock, a 1/2/A trigger group, and can accept a sound suppressor. Despite the 30-round capacity in real life, it holds only 20 rounds. Referred to as "MP5-10".

Heckler & Koch MP5/10 with 2-round burst trigger group and sound suppressor - 10mm Auto
Fisher's infiltration almost goes south when the the railing breaks... Good thing that Briggs was there covering him. Anyways, this cap shows that the MP5 is correctly modeled with a 1/2/A trigger pack, unlike the UMP and G36C...
However, this image reveals that the gun lacks the magazine release paddle.

Heckler & Koch MP7A1

The starting SMG is the Heckler & Koch MP7A1 with a 20-round magazine. A 40-round mag is also available. Has an incorrect 2-round burst fire mode. The weapon is similar to the MP7 in GR:FS, meaning that it has an under-barrel rail system instead of the folding foregrip (predating the MP7A2 variant that H&K introduced in 2014, about a year after this game's release).

Heckler & Koch MP7A1 - 4.6x30mm
Fisher holds a suppressed MP7A1 with an ACOG scope.
That's right, carrying bodies is back, although it is pretty much useless. Shooting the investigating enemies in the head is faster and always will be.

Heckler & Koch UMP45

The H&K UMP45 is one of the usable SMG's. Unlike in the previous SC game, the UMP45 now has a correct 25+1 round capacity, and also features an additional 2-round burst fire mode, even though that option cannot be seen on the fire-mode selector.

Heckler & Koch UMP45 - .45 ACP
Fisher attempts to complete Grim's final 4E mission with a suppressed UMP.
A Spy reloads his UMP during a Team Deathmatch round.

TDI Vector

The TDI Vector appears as the "Vector .45ACP". The starting capacity is only 13 rounds (the number of bullets a standard Glock 21 mag holds), but a 30-round magazine is also unlockable. It has a correct 1/2/A trigger group. It is used by Spies in MP.

TDI Vector - .45 ACP
Fisher kills an armored enemy with a suppressed Vector.
A Spy armed with a Vector. If no sight attachment is selected, the Vector has no iron sights.

MAC-11

The MAC-11 is a full-auto only Black Market SMG. It can use 12 or 28-round magazines - both of these are incorrect for this weapon. The multiplayer version holds only 16 rounds, which is also incorrect. The MAC-11 can mount a suppressor, but only in SvM. Strangely, it always features a scope mount, which blocks the charging handle from pulling. Interesting fact is that the MAC-11 was supposed to appear in Conviction, but was removed from the final build eventually. It is available now, even though it is pretty much useless in all game modes.

RPB Industries M11A1 - .380 ACP
Fisher executes a guard using the CAR (Center Axis Relock) firing technique. Several changes have been made to the Mark & Execute feature since Conviction: Now all weapons have three marks, and depending on the difficulty, sometimes it is not enough to perform one CQC takedown to earn the M&E ability.

PP-19 Bizon-2

The PP-19 Bizon-2 in 9x19mm is a DLC / Digital Deluxe Editon weapon. Judging by the 53-round magazine capacity, it is chambered in 9x19mm. It cannot accept a sound suppressor, nor an angled foregrip. The Bizon-2 is a Spy weapon in SvM.

PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov
Fisher holds a PP-19 Bizon-2 submachine gun.
An Infiltrator Spy opens fire with the Bizon-2 because cloaking and cutting people's necks from behind is lame!

PP-2000

The PP-2000 is a Black Market SMG. Holds 20 rounds by default and a suppressor can be purchased for it. The hi-cap magazine holds only 42 rounds instead of the correct 44. Due to the built-in foregrip, the PP-2000 cannot be fitted with a Magpul AFG.

PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm
A PP-2000 with a 20-round magazine, Micro T-1 red dot sight, and compensator.
Fisher reloads his suppressed PP-2000 equipped with a holographic sight.

"PFS-12"

The PFS-12 is a fictional weapon which seems to be a hybrid of the Czech CZ Scorpion Evo 3 A1 submachine gun and the Swiss Brügger & Thomet APC9 submachine gun. It has a 30-round capacity and a 1/3/A trigger group.

CZ Scorpion Evo 3 A1 - 9x19mm
Brügger & Thomet APC9 - 9x19mm
Fisher armed with a PFS-12 equipped with a holographic sight and compensator. The fire-mode selector switch is the same as on the real-life Scorpion Evo 3 A1.

Assault Rifles

AAC Honey Badger

The Honey Badger is the third unlockable assault rifle and features an integral suppressor.

AAC Honey Badger with magazine removed - .300 Blackout (7.62x35mm)
Fisher holds a Honey Badger equipped with an AFG and Micro T-1 red dot sight.
Fisher kills a guard with the Honey Badger.
The SvM version of the Honey Badger with a holographic sight. It holds only 20 rounds in SvM.

AK-47

Some of the enemy guards are armed with AK-47 rifles. When these enemies are killed or knocked out, they will drop an AKM instead of the AK-47. The model of the AK is directly from Conviction, evident by the curvate of the magazine.

Type I AK-47 - 7.62x39mm
Fisher examines a minor armsdeal taking place in Benghazi, Libya.
A disassembled AK sitting on a wooden box. It should be noted that this is not even remotely close to how an actual AK disassembles; the barrel and gas tube (or rather, the sections of the barrel and gas tube that are visible when the weapon is fully assembled, seeing as both are far too short here) are detached, and the handguard has been removed (in one piece, rather than correctly being split into top and bottom sections), despite the receiver cover and bolt still being in place. The pistol grip has also been removed, for whatever reason.
Insurgents armed with AKs arrive at a safehouse.

AKM

A customized AKM fitted with a RIS handguard and rail on top of the receiver appears in the game as the "AK-47". It is commonly used by enemy guards, and incorrectly used by the Indian Army instead of the INSAS in the Missile Plant level. The AKM can use 30 or 40-round magazines.

AKM - 7.62x39mm
Fisher holds a customized AKM during the ambush on Paladin. Note the flip-up sights.
An AKM with a suppressor and holo-sight. The multiplayer version of the gun has a synthetic furniture and lacks the rails compared to the story mode version.
A Merc reloads his AKM. Note the stamped receiver and strengthened receiver cover.

AKMSU

The AKMSU appears as the "AKS-74U" and is a Black Market assault rifle. A 45-round extended magazine is unlockable in Story Mode. This weapon is not usable in SvM.

AKMSU with RIS handguard - 7.62x39mm
Fisher holds an AKMSU carbine. This weapon cannot accept a sound suppressor so it is good only for Assault-type players.
Fisher quickly swaps magazines.

Beretta ARX-160

The Beretta ARX-160 assault rifle appears in Story mode and is used by Mercs in SvM. Can accept a 60-round magazine, but no suppressor.

Beretta ARX-160 - 5.56x45mm
A Merc armed with a Beretta ARX-160 assault rifle.
Briggs holds an ARX fitted with a mini holo-sight and extended magazine in CO-OP.

DS Arms SA58 OSW

The DS Arms SA58 OSW is a Black Market assault rifle. It cannot mount a sound suppressor in single player or CO-OP, only in SvM. The latter version manages to hold 30 rounds in a 20-round magazine.

DS Arms SA58 OSW with 30-round magazine - 7.62x51mm NATO
Fisher holds an SA58 OSW during the London mission. The rifle is fitted with a unique compensator and high-power scope. The latter is an exclusive attachment for this weapon. If it only could mount a sound suppressor in single player too...
A Merc holds an SA58 OSW with a sound suppressor and red dot sight.
Reloading another SA58 OSW with a holographic sight.

FAMAS G2

The FAMAS G2 returns from Conviction, this time called simply "FAMAS". It is the first assault rifle in Story mode. For sneaky players it is completely useless as it cannot mount a sound suppressor. It features a correct 1/3/A trigger group and 30-round capacity.

FAMAS G2 with proprietary bipod deployed - 5.56x45mm
Fisher holds a scoped FAMAS G2 with the STANAG magazine clipping through his arm.
A Merc holds a FAMAS G2 rifle with flip-up iron sights. Does the gun look familiar?

Galil ACE 53

The Galil ACE 53, simply called the "ACE," is one of the Merc's assault rifles in SvM. Holds 30 rounds instead of the correct 20. The model is borrowed directly from Far Cry 3. This weapon does not appear in Story mode.

Galil ACE 53 - 7.62x51mm
A Merc armed with an unmodified Galil ACE 53.
Reloading the ACE during Uplink Control.

Heckler & Koch G36C

The G36C is a DLC weapon with a purchasable suppressor and 1/2/A trigger pack. A fictional 60-round magazine is also unlockable for this weapon.

Heckler & Koch G36C - 5.56x45mm
Fisher holds a suppressed G36C fitted with a holo-sight and 60-round AR-15 magazine. It really looks like an airsoft weapon, where it's common for G36C's to use STANAG magazines.
A Merc holds a G36C carbine with a red dot sight. The iron sights are still in place, unlike in Story Mode where the iron sights disappear once an optic is attached to the rail.
Reloading a suppressed G36C also equipped with an ACOG.

Heckler & Koch HK416

The Heckler & Koch HK416 appears as the "416". A suppressor can be purchased for it, and can also use 60-round quad-stack magazines like the "Goblin". The gun features an incorrect burst fire mode. The HK416 is also used by Mercs in SvM and SvM Classic. The gun's model has the slanted magazine well of the HK416 A5, rather than the nearly horizontal magazine well of the original version. Is also used by US soldiers in the Detention Facility level.

Heckler & Koch HK416 with 14.5 inch barrel - 5.56x45mm
Heckler & Koch HK416 A5 - 5.56x45mm
During the level in Bratislava, Slovakia, Fisher takes cover behind a police car. It is worth noting that the actual police cars in Slovakia look completely different. The only correct feature is the license plate. Note the 60-round magazine and the aforementioned slanted magazine well of the HK416 A5.
Briggs armed with a suppressed HK416 during the Philadelphia mission. It's hard to decide what is more annoying; the first-person perspective this part is played in, or the fact that Briggs comments everything he sees or does.
Briggs reloads the HK416. The selector is set to semi even though the HK416 is limited to automatic fire in this section of the game. Also note that the bolt catch release button is missing completely.
Fisher examines the hybrid HK416 at the Paladin's armory. This image shows that the gun lacks most features of the A5 version, including the ambi selector, enlarged trigger guard, and redesigned gas block. Additionally, it lacks a dust cover or magazine release.
The HK416 uses original version PMags by default.
In the first trailer, Fisher fires the under-barrel harpoon gun of the "M416". This gun is not an HK416 because it lacks three unique, identifying characteristics; the raised top rail (to accommodate the HK416's piston), the shape of the handguard, and the unique gas block. The actual in-game weapon is much closer to the real HK416.

POF P416

The POF P416 is identified in-game as the "Goblin", however the weapon's model appears to be taken from Far Cry 3 and not from Future Soldier. The gun supports all standard assault rifle mods, including a 60-round extended magazine. It features an incorrect four-position fire-mode selector with S/1/3/A options.

POF P416 - 5.56x45mm
Briggs armed with a suppressed "Goblin". Notice the 60-round quad-stack magazine.
Briggs reloads the P416 and shows good trigger discipline.
Multiplayer version of the P416 with a holographic sight and back-up front iron sight.
An enemy soldier holds a P416 carbine.

Shotguns

AA-12

The AA-12 is known as the "ACS-12" and is a DLC/Digital Deluxe Edition weapon. It uses 8-round box magazines and is limited to fully automatic fire. It cannot mount any optics.

MPS AA-12 - 12 gauge
Fisher holds an AA-12 shotgun.
A Merc armed with an "ACS-12". ACS probably stands for "Automatic Combat Shotgun".
Reloading the AA-12 with an empty magazine.

Benelli M4

The Benelli M4 appears as the M1014. It has an 8+1 round capacity.

Benelli M4 - 12 gauge
A good view of the M4 as Fisher takes care of an HVT (High Value Target).
A Mercenary holds an M4 shotgun.

RMB-93

The RMB-93 is usable in Story Mode and by Mercs in SvM. It features an LE stock with a recoil pad, and has a capacity of 8 rounds in both modes.

RMB-93 - 12 gauge
Fisher holds the customized RMB-93 shotgun.
A Merc reloads the RMB-93 shotgun.
After clearing the second bombsite, Briggs looks at an RMB-93 shotgun. During this part the player cannot pick up new weapons, use the fire-mode selector, take cover, or perform takedowns.

Saiga 12K

The Saiga 12K shotgun with RIS handguard and collapsing stock appears in the game and is referred to as "SASG-12".

Saiga 12K - 12 gauge
Fisher with a Saiga 12K.

Sniper Rifles

Knight's Armament SR-25 Enhanced Match Rifle

The SR-25 Enhanced Match Rifle is a suppressed sniper rifle available in both single-player and the co-op missions, called simply "SR-25" in-game. Briggs uses an SR-25 during a couple of single-player missions, namely the Safehouse mission in Benghazi, the abandoned mill in London, and the Philadelphia Transit Yards, while Sam uses an SR-25 during the introducing cutscene of the last aforementioned mission. It holds only 10 rounds, despite being modeled with a 20-round magazine. This weapon is always suppressed.

Knight's Armament SR-25 Enhanced Match Rifle - 7.62x51mm
Briggs uses the SR-25 to provide overwatch for Fisher in London.
Fisher takes cover with an SR-25 in his hands. The 20-round magazine is pretty evident here.
Briggs scouts the area with an SR-25 sniper rifle.
Victor Coste with the suppressed SR-25 World Premiere Trailer. This scene does not appear in the final version of the game.

SVU

The SVU is a Black Market sniper rifle. It is semi-auto only - correctly, as the auto fire-mode would make it an SVU-A. Is incorrectly used by Indian Army in the Missile Plant level, instead of a more correct SVD.

SVU - 7.62x54mm R
Fisher about to kill an enemy sniper with a Px4 Storm pistol. Enemy snipers always use sniper rifles with lasers.
Then he picks up the SVU to do some long range killing. The franchise has changed a lot since the very first Splinter Cell game that is for sure.

VSS

The VSS with a side-folding stock of the AS Val is a usable sniper rifle. Can use 10 or 20-round magazines but is limited to semi-automatic fire, unlike the real VSS which is select-fire.

VSS Vintorez with PSO-1 scope - 9x39mm
AS Val - 9x39mm
Fisher poses with a VSS sniper rifle.

Machine Guns

Heckler & Koch MG4

The Heckler & Koch MG4 is a light machine gun used exclusively by the Mercs in SvM. This weapon does not appear in the Story mode.

H&K MG4KE - 5.56x45mm NATO
A Merc holds an unmodified MG4 machine gun.
A better shot of the MG4 from the weapon customization menu. This pic also shows the available attachments / mods for the weapon. The Ultimax 100 can use the exact same attachments.

Ultimax 100 Mark 3

The Ultimax 100 Mark 3 light machine gun is used exclusively by the Mercenaries in SvM, and is not making an appearance in Story mode. It has a 100-round capacity like the MG4, but because of the drum magazine, it can be reloaded much faster. The Ultimax 100 (not just the Mk 3 but all the other variants) is a very popular weapon in the Tom Clancy universe, including games like R6 or GR.

Ultimax 100 Mark 3 with stock - 5.56x45mm NATO
A Merc examines an English poster in a Lebanese hospital while holding a Singaporean machine gun.
Melee attack with the U100 shows the unused bipod and the drum magazine.
A Merc fires his Ultimax in one of the earliest trailers for the new SvM Blacklist mode.

Emplaced Weapons

Browning M2

The Browning M2 machine gun is seen emplaced in various levels.

Browning M2HB - .50 BMG
A Browning M2 machine gun with gun shield on a monopod.
A Browning M2 on a Technical. This image is from an early gameplay trailer; this scene cannot be seen in the final game.

ZU-23

The ZU-23 anti-aircraft machine gun is seen emplaced in various levels.

ZU-23-2 - 23x152mm
A ZU-23 set up on a roof during one of Kobin's 4E missions.
Another ZU-23 emplaced atop a lighthouse.

Unusable

SIG Sauer P226R

The Engineer escorting Fisher in the climax is holding a SIG Sauer P226R pistol. When he is neutralized, the pistol changes into an F40.

SIG Sauer P226R - 9x19mm
The Engineer points his P226 at Fisher and shows good trigger discipline.

Mk 14 Mod 0

Mk 14 Mod 0 battle rifles can be seen disassembled in some levels.

Mk 14 Mod 0 EBR - 7.62x51mm NATO
A disassembled Mk 14 Mod 0 EBR and an AK-47.


Others

M15 Mine

Landmines can be found in multiple missions. These mines seems to be based on the M15 anti-tank mines.

M15 anti-tank mine.
Sam comes across a landmine in a mission in Philadelphia. These mines are visible in sonar vision and blink with red lights with a beep. They only explode when Sam steps on them, and don't trigger when AI steps on them.

SA-18 Grouse

Some SA-18 Grouse are hidden in the Luisiana level.

A real SA-18 Grouse along with missile.
The launchers in-game.

Prototype Weapons

Upgrading Charlie's workstation gives the player access to various prototype weapons. These weapons are completely fictional.

SC-IS Pistol

A suppressed semi-automatic pistol seemingly based on the Walther P99, with an 18-round capacity and well balanced stats. It can be used by Spies in SvM.

Walther P99 with QPQ finished (stainless steel) slide - 9x19mm
Concept art of the SC-IS Pistol.
Fisher with the SC-IS Pistol. The Walther P99/P22 looks to have been Charlie's inspiration for this pistol.

SC4000 Assault Rifle

The SC4000 is the successor of the SC3000 assault rifle, which was introduced in Conviction. This updated model retains the bullpup configuration and features an integrated sound suppressor. It can take 30 or 60-round magazines. Like most of the guns in the game, the SC4000 has a 1/2/A trigger group.

Concept art of the SC4000. Note the odd and not quite reachable position of the fire selector.
Briggs holds the SC4000 assault rifle.

SC400S Submachine Gun

The SC400S is a compact SMG with a 40-round capacity and 1/3/A trigger group. It is available to Spies in SvM.

Concept art of the SC400S.
Fisher holds the SC400S submachine gun.

SC-IS Sniper Rifle

A semi-automatic sniper rifle with an 8-round capacity. It appears to use caseless ammunition.

Concept art of the SC-IS Sniper Rifle.
Fisher holds the SC-IS sniper rifle.

SC-IS Shotgun

A magazine-fed semi-automatic shotgun with an integrated suppressor. Can use 8 or 12-round magazines.

Concept art of the SC-IS Shotgun.
Fisher holds the SC-IS shotgun.

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