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Difference between revisions of "Ironsight"

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|series=
 
|series=
 
|date=2018 (Open Beta)
 
|date=2018 (Open Beta)
|developer=Wimple Games
+
|developer=WipleGames
 
|platforms=PC
 
|platforms=PC
 
|publisher=Aeria Games
 
|publisher=Aeria Games
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}}
 
}}
  
'''''Ironsight''''' is a South Korean free-to-play first-person shooter, originally only available in South Korea. The game was globally released later in 2018.
+
'''''Ironsight''''' is a South Korean free-to-play multiplayer first-person shooter developed by WipleGames. Originally only available in South Korea, the game was globally released later in 2018.
  
 
{{Game Title}}
 
{{Game Title}}
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=Handguns=
 
=Handguns=
 +
==Beretta M9A1==
 +
The [[Beretta M9A1]] was added as part of Season 4.
 +
[[File:BerettaM9A1.jpg|thumb|none|300px|Beretta M9A1 - 9x19mm Parabellum]]
 +
[[File:Ironsightm9a1-1.jpg|thumb|none|600px|The M9A1 in the loadout menu.]]
  
 
==Beretta Px4 Storm==
 
==Beretta Px4 Storm==
The [[Beretta Px4 Storm]] is available for 2300 GP for one day or permanently for 12000.
+
The [[Beretta Px4 Storm]] is one of the available secondaries in the game. It holds 13 rounds, which is not correct for any calibre the Px4 is offered in.
[[Image:Px4 Storm.jpg|thumb|none|400px|Beretta Px4 Storm - 9x19mm]]
+
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]
[[File:Ironsight Px4 Storm.jpg|thumb|600px|none|]]
+
[[File:Ironsight Px4 Storm.jpg|thumb|600px|none|The Px4 Storm in the loadout menu. Note that the description describes the pistol as "large caliber"; the largest calibre the Px4 is available in is .45 ACP, but the in-game weapon holds too many rounds for it to be that version.]]
 +
 
 +
==Chiappa Rhino 60DS==
 +
The [[Chiappa Rhino 60DS]] was added in the 13th April 2020 update.
 +
[[File:Chiappa_Rhino_6".jpg|thumb|none|300px|Chiappa Rhino 60DS - .357 Magnum]]
 +
[[File:Ironsightrhino-1.jpg|thumb|none|600px|The Chiappa Rhino in the loadout menu.]]
 +
 
 +
==Colt M1911A1==
 +
The [[Colt M1911A1]] was added in Season 5.
 +
[[File:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]
 +
[[File:Ironsight1911-1.jpg|thumb|none|600px|The M1911A1 in the loadout menu.]]
  
 
==Colt Python==
 
==Colt Python==
The [[Colt Python]] is available for 2300 GP for one day or permanently for 12000. The description erroneously states that it uses an 8-ich barrel while it's actually modelled with a 6-inch.
+
The [[Colt Python]] is one of the available secondaries in the game.
[[Image:Pythstainless6.jpg|thumb|400px|none|Colt Python Stainless Steel variant with 6" Barrel and Colt marked rubber combat grips - .357 Magnum]]
+
[[Image:Pythstainless6.jpg|thumb|300px|none|Colt Python - .357 Magnum]]
[[File:Ironsight Python.jpg|thumb|600px|none|]]
+
[[File:Ironsight Python.jpg|thumb|600px|none|The Python in the loadout menu. The description erroneously states that it uses an 8-inch barrel while it's actually modelled with a 6-inch.]]
 +
 
 +
==Glock 18C==
 +
The [[Glock 18C]] was added in the Centaurus Update. It has a 19-round capacity despite using standard 17-round magazines.
 +
[[File:Glock 18C.jpg|thumb|none|300px|Glock 18C (3rd Generation) - 9x19mm]]
 +
[[File:Ironsightglock-1.jpg|thumb|none|600px|The Glock 18C in the loadout menu. The description somewhat oddly describes it as an SMG.]]
 +
 
 +
==Heckler & Koch P30L==
 +
The [[Heckler & Koch P30L]] was added in Season 7.
 +
[[File:HK_P30L.jpg|thumb|none|300px|Heckler & Koch P30L - 9x19mm Parabellum]]
 +
[[File:Ironsightp30-1.jpg|thumb|none|600px|The P30L in the loadout menu.]]
 +
 
 +
==IMI Desert Eagle Mark XIX==
 +
The [[Desert Eagle Mark XIX]] is one of the available secondaries in the game.
 +
[[Image:DesertEagle50AE.jpg|thumb|300px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]
 +
[[File:Ironsight Desert Eagle.jpg|thumb|600px|none|The Desert Eagle in the loadout menu.]]
 +
 
 +
==Luger P08==
 +
The [[Luger P08]] was added as part of the WWII-themed Season 6.
 +
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm Parabellum]]
 +
[[File:Ironsightluger-1.jpg|thumb|none|600px|The Luger in the loadout menu.]]
 +
 
 +
==Smith & Wesson M&P==
 +
The [[Smith & Wesson M&P]] was added in Season 15.
 +
[[File:S%26W_M%26P_2.0.jpg|thumb|none|300px|Smith & Wesson M&P9 2.0 - 9x19mm Parabellum]]
  
 
=="TAC-OPS"==
 
=="TAC-OPS"==
The "TAC-OPS" appears to be a modified tactical [[M1911 pistol series|M1911]] modeled after Tokyo Marui airsoft M1911s, and is the default secondary given to players. It also appears in Mission: EMP used by Sentinel drones when the player walks up close to them.
+
The "TAC-OPS" appears to be a modified tactical [[M1911]] modeled after Tokyo Marui airsoft M1911s, and is the default secondary given to players. It also appears in Mission: EMP used by Sentinel drones when the player walks up close to them.
[[File:TM Foliage.jpg|400px|thumb|none|Tokyo Marui Foliage Warrior - 6mm BB]]
+
[[File:TM Foliage.jpg|thumb|none|300px|Tokyo Marui Foliage Warrior - 6mm BB]]
[[File:Ironsight TAC-OPS.jpg|thumb|600px|none|]]
+
[[File:Ironsight TAC-OPS.jpg|thumb|600px|none|The TAC-OPS in the loadout menu.]]
 
[[File:Ironsight TAC-OPS First Person.jpg|thumb|600px|none|First person view of the TAC-OPS.]]
 
[[File:Ironsight TAC-OPS First Person.jpg|thumb|600px|none|First person view of the TAC-OPS.]]
 
[[File:Ironsight TAC-OPS ADS.jpg|thumb|600px|none|Aiming the TAC-OPS.]]
 
[[File:Ironsight TAC-OPS ADS.jpg|thumb|600px|none|Aiming the TAC-OPS.]]
 
[[File:Ironsight TAC-OPS Reload.jpg|thumb|600px|none|Reloading.]]
 
[[File:Ironsight TAC-OPS Reload.jpg|thumb|600px|none|Reloading.]]
 
[[File:Ironsight TAC-OPS Inspection.jpg|thumb|600px|none|The player inspects the TAC-OPS.]]
 
[[File:Ironsight TAC-OPS Inspection.jpg|thumb|600px|none|The player inspects the TAC-OPS.]]
 
==IMI Desert Eagle Mark XIX==
 
The [[Desert Eagle Mark XIX]] is available for 2300 GP for one day or permanently for 12000.
 
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]
 
[[File:Ironsight Desert Eagle.jpg|thumb|600px|none|]]
 
  
 
==TDI Kard==
 
==TDI Kard==
The [[TDI Kard]] is available for 2300 GP for one day or permanently for 12000. Similarly to Black Ops II, it fires in automatic rather than semi-automatic.
+
The [[TDI Kard]] is one of the available secondaries in the game. Similarly to ''[[Call of Duty: Black Ops II]]'', it fires in automatic rather than semi-automatic.
[[Image:KRISS KARD.jpg|thumb|none|400px|TDI Kard prototype - .45 ACP]]
+
[[File:KRISS KARD.jpg|thumb|none|300px|TDI Kard - .45 ACP]]
[[File:Ironsight KARD.jpg|thumb|600px|none|]]
+
[[File:Ironsight KARD.jpg|thumb|600px|none|The Kard in the loadout menu.]]
  
 
=Submachine Guns=
 
=Submachine Guns=
The game classifies the PDR-C as an SMG and treated it as such, even though it uses a rifle round.
 
 
 
==AR-57==
 
==AR-57==
The [[AR-57]] is available for 4200 GP for one day or permanently for 20000.
+
The [[AR-57]] is one of the available submachine guns in the game.
[[Image:AR-57.jpg|thumb|none|400px|AR-57 - 5.7x28mm]]
+
[[Image:AR-57.jpg|thumb|none|450px|AR-57 - 5.7x28mm]]
[[File:Ironsight AR-57.jpg|thumb|600px|none|]]
+
[[File:Ironsight AR-57.jpg|thumb|600px|none|The AR-57 in the loadout menu.]]
 
[[File:Ironsight AR-57 First Person.jpg|thumb|600px|none|First person view of the AR-57.]]
 
[[File:Ironsight AR-57 First Person.jpg|thumb|600px|none|First person view of the AR-57.]]
 
[[File:Ironsight AR-57 ADS.jpg|thumb|600px|none|Aiming the AR-57.]]
 
[[File:Ironsight AR-57 ADS.jpg|thumb|600px|none|Aiming the AR-57.]]
 
[[File:Ironsight AR-57 Reload.jpg|thumb|600px|none|Reloading.]]
 
[[File:Ironsight AR-57 Reload.jpg|thumb|600px|none|Reloading.]]
[[File:Ironsight AR-57 Inspection.jpg|thumb|600px|none|The player inspects the AR-57.]]
+
[[File:Ironsight AR-57 Inspection.jpg|thumb|600px|none|The player inspects the AR-57. Note the accurate trademarks and the two-position fire selector.]]
 +
 
 +
==Beretta Mx4 Storm==
 +
The [[Beretta Mx4 Storm]] was added in the 21 September 2020 update.
 +
[[File:Beretta_Mx4_Storm.jpg|thumb|none|450px|Beretta Mx4 Storm - 9x19mm Parabellum]]
 +
[[File:Ironsightmx4-1.jpg|thumb|none|600px|The Mx4 in the loadout menu.]]
  
 
==Brügger & Thomet MP9==
 
==Brügger & Thomet MP9==
The [[Brügger & Thomet MP9]] is available for 4200 GP for one day or permanently for 20000. Its stock cannot be unfolded.
+
The [[Brügger & Thomet MP9]] is one of the available submachine guns in the game. Its stock cannot be unfolded.
[[Image:Mp9tmp.jpg|thumb|none|400px|Brügger & Thomet MP9 - 9x19mm]]
+
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger & Thomet MP9 - 9x19mm]]
[[File:Ironsight MP9.jpg|thumb|600px|none|]]
+
[[File:Ironsight MP9.jpg|thumb|600px|none|The MP9 in the loadout menu. The "contracting breechblock" mentioned in the description likely refers to the weapon's telescoping bolt.]]
  
 
==FN P90 TR==
 
==FN P90 TR==
The [[FN P90 TR]] is available for 4200 GP for one day or permanently for 20000, a variant called Chapeau Bleu appears as one of the login rewards and features a unique reload animation.
+
The [[FN P90 TR]] is one of the available submachine guns in the game.
[[file:FN P90 Triple Rail (TR).jpg|thumb|450px|none|FN P90 TR - FN 5.7x28mm]]
+
[[file:FN P90 Triple Rail (TR).jpg|thumb|450px|none|FN P90 TR - 5.7x28mm]]
[[File:Ironsight P90 TR.jpg|thumb|600px|none|]]
+
[[File:Ironsight P90 TR.jpg|thumb|600px|none|The P90 in the loadout menu.]]
  
 
==Heckler & Koch MP5A5==
 
==Heckler & Koch MP5A5==
The [[Heckler & Koch MP5A5]] is available for 4200 GP for one day or permanently for 20000, it was also given to new players as a temporary weapon to use.
+
The [[Heckler & Koch MP5A5]] is one of the starting primary weapons.
[[Image:H&KMP5A5.jpg|thumb|none|400px|Heckler & Koch MP5A5 - 9x19mm.]]
+
[[Image:H&KMP5A5.jpg|thumb|none|450px|Heckler & Koch MP5A5 - 9x19mm.]]
[[File:G&G TGM A5 Retractable.jpg|thumb|none|400px|G&G TGM A5 Retractable Airsoft Gun.]]
+
[[File:G&G TGM A5 Retractable.jpg|thumb|none|450px|G&G TGM A5 Retractable Airsoft Gun.]]
[[File:Ironsight MP5 A5.jpg|thumb|600px|none]]
+
[[File:Ironsight MP5 A5.jpg|thumb|600px|none|The MP5A5 in the loadout menu.]]
  
 
==Heckler & Koch MP7A1==
 
==Heckler & Koch MP7A1==
The [[Heckler & Koch MP7A1]] is available for 4200 GP for one day or permanently for 20000. Despite being modelled with a 40-round magazine, the MP7 in-game only has 30 rounds.
+
The [[Heckler & Koch MP7A1]] is one of the available submachine guns in the game. Despite being modelled with a 40-round magazine, the MP7 in-game only holds 30 rounds.
[[Image:H&K MP71A1.jpg‎|thumb|none|451px|Heckler & Koch MP7A1 with 40-round magazine - 4.6x30mm]]
+
[[Image:H&K MP71A1.jpg‎|thumb|none|450px|Heckler & Koch MP7A1 with 40-round magazine - 4.6x30mm]]
[[File:Ironsight MP7A1.jpg|thumb|600px|none|]]
+
[[File:Ironsight MP7A1.jpg|thumb|600px|none|The MP7 in the loadout menu.]]
 +
 
 +
==Heckler & Koch UMP45==
 +
The [[Heckler & Koch UMP45]] was added in Season 9.
 +
[[File:UMP45_RIS.jpg|thumb|none|450px|Heckler & Koch UMP45 - .45 ACP]]
 +
[[File:Ironsightump-1.jpg|thumb|none|600px|The UMP45 in the loadout menu. It incorrectly uses the description for the AKS-74U; this is rather strange considering that the UMP predates the AKS-74U in the game by two seasons.]]
 +
 
 +
==IMI Uzi==
 +
The [[IMI Uzi]] was added in Season 12.
 +
[[File:Uzi.jpg|thumb|none|450px|IMI Uzi - 9x19mm Parabellum]]
  
 
==LWRC SMG-45==
 
==LWRC SMG-45==
The [[LWRC SMG-45]] is available for 4200 GP for one day or permamently for 20000.
+
The prototype version of the [[LWRC SMG-45]] is one of the available submachine guns in the game.
[[File:LWRC SMG-45.jpg|thumb|400px|none|LWRC SMG-45 with red dot sight - .45 ACP]]
+
[[File:LWRC SMG-45.jpg|thumb|450px|none|LWRC SMG-45, 2015 prototype - .45 ACP]]
[[File:Ironsight LWRC 45.jpg|thumb|600px|none|]]
+
[[File:Ironsight LWRC 45.jpg|thumb|600px|none|The SMG-45 in the loadout menu.]]
 
[[File:Ironsight LWRC 45 First Person.jpg|thumb|none|600px|First person view of the LWRC.]]
 
[[File:Ironsight LWRC 45 First Person.jpg|thumb|none|600px|First person view of the LWRC.]]
 
[[File:Ironsight LWRC 45 ADS.jpg|thumb|none|600px|Aiming the LWRC.]]
 
[[File:Ironsight LWRC 45 ADS.jpg|thumb|none|600px|Aiming the LWRC.]]
 
[[File:Ironsight LWRC 45 Reload.jpg|thumb|none|600px|Reloading.]]
 
[[File:Ironsight LWRC 45 Reload.jpg|thumb|none|600px|Reloading.]]
[[File:Ironsight LWRC 45 Inspection.jpg|thumb|none|600px|The player inspects the LWRC.]]
+
[[File:Ironsight LWRC 45 Inspection.jpg|thumb|none|600px|The player inspects the LWRC. Note the selector pointed towards semi-auto.]]
 +
 
 +
==M1928 Thompson==
 +
The [[M1928 Thompson]] was added in Season 6.
 +
[[File:M1928.jpg|thumb|none|450px|M1928 Thompson - .45 ACP]]
 +
[[File:Ironsightm1928-1.jpg|thumb|none|600px|The M1928 in the loadout menu.]]
 +
 
 +
==PP-2000==
 +
The [[PP-2000]] is one of the available submachine guns in the game.
 +
[[File:Pp-2000.jpg|thumb|450px|none|PP-2000 - 9x19mm]]
 +
[[File:Ironsight PP-2000.jpg|thumb|600px|none|The PP-2000 in the loadout menu.]]
 +
 
 +
==PP-90M1==
 +
The [[PP-90M1]] is one of the available submachine guns in the game. The in-game PP-90M1 only carries half of its magazine capacity, having 32 rounds instead of the usual 64 rounds.
 +
[[Image:Pp90m1-2.jpg|thumb|none|450px|PP-90M1 with 64-round helical magazine - 9x19mm]]
 +
[[File:Ironsight PP-90M1.jpg|thumb|600px|none|The PP-90M1 in the loadout menu.]]
 +
 
 +
==Sa vz. 61 Skorpion==
 +
The [[Sa vz. 61 Skorpion]] was added in the Centaurus Update.
 +
[[File:CZ_Vz.61.jpg|thumb|none|350px|Sa vz. 61 Skorpion - .32 ACP]]
 +
[[File:Ironsightvz61-1.jpg|thumb|none|600px|The vz. 61 in the loadout menu.]]
  
 
==TDI Vector==
 
==TDI Vector==
The [[TDI Vector]] is available for 4200 GP for one day or permanently for 20000.
+
The [[TDI Vector]] is one of the available submachine guns in the game. Despite functioning like the full-auto SMG version, it is modeled after the civilian SBR/SO variant, as it lacks a select-fire lever.
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI / KRISS USA Gen I Vector - .45 ACP]]
+
[[File:Vector-SBR-SO.jpg|thumb|none|450px|TDI Vector SBR/SO Gen 1 - .45 ACP]]
[[File:Ironsight Vector.jpg|thumb|600px|none|]]
+
[[File:Ironsight Vector.jpg|thumb|600px|none|The Vector in the loadout menu.]]
 
[[File:Ironsight Vector First Person.jpg|thumb|none|600px|First person view of the Vector.]]
 
[[File:Ironsight Vector First Person.jpg|thumb|none|600px|First person view of the Vector.]]
 
[[File:Ironsight Vector ADS.jpg|thumb|none|600px|Aiming the Vector.]]
 
[[File:Ironsight Vector ADS.jpg|thumb|none|600px|Aiming the Vector.]]
 
[[File:Ironsight Vector Reload.jpg|thumb|none|600px|Reloading.]]
 
[[File:Ironsight Vector Reload.jpg|thumb|none|600px|Reloading.]]
[[File:Ironsight Vector Inspection.jpg|thumb|none|600px|The player inspects the Vector.]]
+
[[File:Ironsight Vector Inspection.jpg|thumb|none|600px|The player inspects the Vector. Note that the safety is on.]]
 
 
==PP-2000==
 
The [[PP-2000]] is available for 4200 for one day or permanently for 20000.
 
[[Image:Pp-2000 1.jpg|thumb|450px|none|PP-2000 - 9x19mm]]
 
[[File:Ironsight PP-2000.jpg|thumb|600px|none|]]
 
 
 
==PP-90M1==
 
The [[PP-90M1]] is available for 4200 for one day or permanently for 20000. The in-game PP-90M1 only carries half of its magazine capacity, having 32 rounds instead of the usual 64 rounds.
 
[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 with 64-round helical magazine - 9x19mm]]
 
[[File:Ironsight PP-90M1.jpg|thumb|600px|none|]]
 
  
 
=Shotguns=
 
=Shotguns=
 
The game classifies the shotguns as secondary weapons instead of primaries. Like the other secondaries, they cannot be customized.
 
The game classifies the shotguns as secondary weapons instead of primaries. Like the other secondaries, they cannot be customized.
 +
==Benelli M4 Super 90==
 +
The [[Benelli M4 Super 90]] was added in the 1st December 2020 update. It uses a 5-round tube that holds an incorrect 8 rounds.
 +
[[File:Benelli_m4_2.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]
 +
[[File:Ironsightsuper90-1.jpg|thumb|none|600px|The Benelli M4 in the loadout menu.]]
  
 
==Franchi SPAS-12==
 
==Franchi SPAS-12==
The [[Franchi SPAS-12]] is available for 2300 GP for one day or permanently for 12000.
+
The [[Franchi SPAS-12]] is one of the default secondaries the player can choose, used exclusively in pump-action mode.
 
[[Image:Franchi-SPAS12.jpg|thumb|450px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]
 
[[Image:Franchi-SPAS12.jpg|thumb|450px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]
[[File:Ironsight SPAS-12.jpg|thumb|600px|none|]]
+
[[File:Ironsight SPAS-12.jpg|thumb|600px|none|The SPAS-12 in the loadout menu.]]
 
[[File:Ironsight SPAS-12 First Person.jpg|thumb|600px|none|First person view of the SPAS-12.]]
 
[[File:Ironsight SPAS-12 First Person.jpg|thumb|600px|none|First person view of the SPAS-12.]]
 
[[File:Ironsight SPAS-12 ADS.jpg|thumb|600px|none|Aiming the SPAS-12.]]
 
[[File:Ironsight SPAS-12 ADS.jpg|thumb|600px|none|Aiming the SPAS-12.]]
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==Pancor Jackhammer==
 
==Pancor Jackhammer==
The [[Pancor Jackhammer]] is available 2300 GP for one day or permanently for 12000.
+
The [[Pancor Jackhammer]] is one of the available shotguns in the game.
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pre-production Pancor Jackhammer - proprietary 12 gauge]]
+
[[Image:Jackhammer.jpg‎|thumb|none|450px|Pancor Jackhammer Mk3-A2 - proprietary 12 gauge]]
[[File:Ironsight Jackhammer.jpg|thumb|600px|none|]]
+
[[File:Ironsight Jackhammer.jpg|thumb|600px|none|The Jackhammer in the loadout menu.]]
 +
 
 +
==Winchester Model 1887==
 +
A sawn-off [[Winchester Model 1887]] was added as part of Season 11.
 +
[[File:Norinco_Winchester_1887.jpg|thumb|none|450px|Sawn-off Winchester Model 1887 (Norinco replica) - 12 gauge]]
 +
[[File:Ironsight1887-1.jpg|thumb|none|600px|The 1887 in the loadout menu.]]
  
 
=Assault Rifles & Battle Rifles=
 
=Assault Rifles & Battle Rifles=
 +
==AAC Honey Badger==
 +
The [[AAC Honey Badger]] was added in the 18th August 2020 update.
 +
[[File:AAC honey badger.jpg|thumb|none|450px|AAC Honey Badger with magazine removed - .300 AAC Blackout]]
 +
[[File:Ironsighthoneybadger-1.jpg|thumb|none|600px|The Honey Badger in the loadout menu.]]
  
 
==AK-12==
 
==AK-12==
The [[AK-12]] is available for 4200 GP for one day or permanently for 20000.
+
The 2012 prototype of the [[AK-12]] is one of the available primaries in the game.
[[File:AK-12 2013.jpg|thumb|none|450px|AK-12 - 5.45x39mm, 2013 prototype]]
+
[[File:AK-12 2012.jpg|thumb|none|450px|AK-12, 2012 prototype - 5.45x39mm]]
[[File:Ironsight AK-12.jpg|thumb|600px|none|]]
+
[[File:Ironsight AK-12.jpg|thumb|600px|none|The AK-12 in the loadout menu.]]
  
 
==AK-47==
 
==AK-47==
The [[AK-47]] is available for 4200 GP for one day or permanently for 20000.
+
The [[AK-47]] is one of the available primaries in the game.
 
[[Image:AK-47_type_II_Part_DM.jpg|thumb|none|450px|Type II AK-47 - 7.62x39mm]]
 
[[Image:AK-47_type_II_Part_DM.jpg|thumb|none|450px|Type II AK-47 - 7.62x39mm]]
[[File:Ironsight AK-47.jpg|thumb|600px|none|]]
+
[[File:Ironsight AK-47.jpg|thumb|600px|none|The AK-47 in the loadout menu.]]
 +
 
 +
==AKS-74U==
 +
The [[AKS-74U]] was added as part of Season 11. The game classifies the AKS-74U as an SMG and treats it as such, even though it uses a rifle round.
 +
[[File:AKS74U.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]
 +
[[File:Ironsightaks74u-1.jpg|thumb|none|600px|The AKS-74U in the loadout menu.]]
  
 
==AN-94==
 
==AN-94==
The [[AN-94]] is available for 4200 GP for one day or permanently for 20000, it only fires in its 2-round burst mode. Adding any sights will not remove the front sight.
+
The [[AN-94]] is one of the available primaries in the game; it only fires in its 2-round burst mode. Adding any sights will not remove the front sight.
 
[[file:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]
 
[[file:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]
[[File:Ironsight AN-94.jpg|thumb|600px|none|]]
+
[[File:Ironsight AN-94.jpg|thumb|600px|none|The AN-94 in the loadout menu.]]
 
[[File:Ironsight AN-94 First Person.jpg|thumb|none|600px|First person view of the AN-94.]]
 
[[File:Ironsight AN-94 First Person.jpg|thumb|none|600px|First person view of the AN-94.]]
[[File:Ironsight AN-94 ADS.jpg|thumb|none|600px|Aiming the AN-94.]]
+
[[File:Ironsight AN-94 ADS.jpg|thumb|none|600px|Aiming through the non-standard iron sights.]]
 
[[File:Ironsight AN-94 Reload.jpg|thumb|none|600px|Reloading.]]
 
[[File:Ironsight AN-94 Reload.jpg|thumb|none|600px|Reloading.]]
[[File:Ironsight AN-94 Inspection.jpg|thumb|none|600px|The player inspects the AN-94.]]
+
[[File:Ironsight AN-94 Inspection.jpg|thumb|none|600px|The player inspects the AN-94. The markings on the rail mount states that it was "Made in S.S.R." by "Midwest industries Inc".]]
  
 
==Beretta ARX-160==
 
==Beretta ARX-160==
The [[Beretta ARX-160]] is available for 4200 GP for one day or permanently for 20000, it also appears in the first tutorial mission used by Sarah.
+
The [[Beretta ARX-160]] is one of the available primaries in the game; it also appears in the first tutorial mission used by Sarah.
 
[[File:Arx-160 CQB Coyote brown.jpg|thumb|450px|none|Beretta ARX-160 Coyote brown with 11.89" barrel - 5.56x45mm]]
 
[[File:Arx-160 CQB Coyote brown.jpg|thumb|450px|none|Beretta ARX-160 Coyote brown with 11.89" barrel - 5.56x45mm]]
[[File:Ironsight ARX160.jpg|thumb|600px|none|]]
+
[[File:Ironsight ARX160.jpg|thumb|600px|none|The ARX-160 in the loadout menu. The "Future Soldier Program" that it is referring to is the ''Soldato Futuro'', which is the Italian Army's modernization program.]]
 
[[File:Ironsight Sarah with ARX-160.jpg|thumb|600px|none|Sarah with her ARX-160.]]
 
[[File:Ironsight Sarah with ARX-160.jpg|thumb|600px|none|Sarah with her ARX-160.]]
  
==DSA SA58 OSW==
+
==Colt Model 723==
The [[DSA SA58 OSW]] is available for 4200 GP for one day or permanently for 20000.
+
The [[Colt Model 723]] appears as the "Training M4". It was originally hidden and would only appear when the player equips a weapon with 0 durability or an expired timed weapon, the equipped weapon turning into the Training M4 the moment the player enters a game. It was made available as a regular weapon in Season 9.
[[Image:DSA-SA-58-OSW.jpg‎‎|thumb|450px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]]
+
[[File:Colt-M-16-A-2-m723.jpg|thumb|none|450px|Colt Model 723 - 5.56x45mm]]
[[File:Ironsight SA58 OSW.jpg|thumb|600px|none|]]
+
[[File:Ironsight723-1.jpg|thumb|none|600px|The M723 in the loadout menu.]]
 +
 
 +
==CZ BREN 2==
 +
The [[CZ BREN 2]] was added in Season 13.
 +
[[File:806.jpg|thumb|none|450px|CZ BREN 2 with 8.1" barrel - 5.56x45mm NATO]]
  
 
==Daewoo K2C==
 
==Daewoo K2C==
 
The [[Daewoo K2C]] is the default weapon given to players and appears in Mission: EMP used by Sentinel drones. The K2C is also used by the player in the first tutorial mission with a Monitor Sight.
 
The [[Daewoo K2C]] is the default weapon given to players and appears in Mission: EMP used by Sentinel drones. The K2C is also used by the player in the first tutorial mission with a Monitor Sight.
 
[[Image:Daewoo K2C.jpg|thumb|none|450px|Daewoo K2C - 5.56x45mm NATO]]
 
[[Image:Daewoo K2C.jpg|thumb|none|450px|Daewoo K2C - 5.56x45mm NATO]]
[[File:Ironsight K2C.jpg|thumb|600px|none|]]
+
[[File:Ironsight K2C.jpg|thumb|600px|none|The K2C in the loadout menu.]]
 
[[File:Ironsight K2C First Person.jpg|thumb|600px|none|First person view of the K2C.]]
 
[[File:Ironsight K2C First Person.jpg|thumb|600px|none|First person view of the K2C.]]
 
[[File:Ironsight K2C ADS.jpg|thumb|600px|none|Aiming the K2C.]]
 
[[File:Ironsight K2C ADS.jpg|thumb|600px|none|Aiming the K2C.]]
 
[[File:Ironsight K2C Inspection.jpg|thumb|600px|none|The player inspects the K2C.]]
 
[[File:Ironsight K2C Inspection.jpg|thumb|600px|none|The player inspects the K2C.]]
 +
 +
==DSA SA58 OSW==
 +
The [[DSA SA58 OSW]] is one of the available primaries in the game.
 +
[[Image:DSA-SA-58-OSW.jpg‎‎|thumb|450px|none|DSA SA58 OSW - 7.62x51mm NATO]]
 +
[[File:Ironsight SA58 OSW.jpg|thumb|600px|none|The SA58 OSW in the loadout menu.]]
  
 
==FAMAS G1==
 
==FAMAS G1==
The [[FAMAS G1]], referred to as a G2 in-game, is available for 4200 GP for one day or permanently for 20000.
+
The [[FAMAS G1]], referred to as a G2 and holding 30 rounds in each magazine, is one of the available primaries in the game.
[[Image:FAMAS F2.jpg|thumb|none|450px|FAMAS G1 - 5.56x45mm.]]
+
[[File:FAMAS G1.jpg|thumb|none|450px|FAMAS G1 - 5.56x45mm NATO]]
[[File:Ironsight FAMAS G2.jpg|thumb|600px|none|]]
+
[[File:Ironsight FAMAS G2.jpg|thumb|none|600px|The FAMAS in the loadout menu.]]
 +
 
 +
==FB MSBS-5.56B Radon==
 +
The [[FB_MSBS_Grot#FB_MSBS_Grot_B|FB MSBS-5.56B Radon]] is one of the available primaries in the game.
 +
[[file:Msbs-5.45B - 2014.JPG|thumb|none|450px|MSBS-5.56B Radon (2014-2015 model) - 5.56x45mm]]
 +
[[File:Ironsight MSBS 556B.jpg|thumb|600px|none|The MSBS in the loadout menu.]]
  
 
==FN SCAR-H==
 
==FN SCAR-H==
The [[FN SCAR-H]] is available for 4200 GP for one day or permanently for 20000.
+
The [[FN SCAR-H]] is one of the available primaries in the game.
[[Image:2fff2537c0.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]
+
[[File:SCAR-H CQC.jpg|thumb|none|450px|FN SCAR-H CQC - 7.62x51mm NATO.]]
[[File:Ironsight SCAR-H.jpg|thumb|600px|none|]]
+
[[File:Ironsight SCAR-H.jpg|thumb|600px|none|The SCAR-H in the loadout menu.]]
 
[[File:Ironsight SCAR-H First Person.jpg|thumb|none|600px|First person view of the SCAR-H.]]
 
[[File:Ironsight SCAR-H First Person.jpg|thumb|none|600px|First person view of the SCAR-H.]]
 
[[File:Ironsight SCAR-H ADS.jpg|thumb|none|600px|Aiming the SCAR-H.]]
 
[[File:Ironsight SCAR-H ADS.jpg|thumb|none|600px|Aiming the SCAR-H.]]
 
[[File:Ironsight SCAR-H Reload.jpg|thumb|none|600px|Reloading.]]
 
[[File:Ironsight SCAR-H Reload.jpg|thumb|none|600px|Reloading.]]
[[File:Ironsight SCAR-H Inspection.jpg|thumb|none|600px|The player inspects the SCAR-H.]]
+
[[File:Ironsight SCAR-H Inspection.jpg|thumb|none|600px|The player inspects the SCAR-H. Note that the fire selector markings have been moved one position counter-clockwise; in early versions of the game, it pointed to what would be safe on a real SCAR (semi on the in-game model), but this has since been changed to point to semi (full-auto in-game).]]
 +
 
 +
==General Dynamics RM277==
 +
The [[LoneStar Future Weapons RM277|General Dynamics RM277]] was added as part of Season 8. The model depicted in the game is a hybrid, as it has elements for the first and third prototypes. The buttstock, the diagonal vents on the receiver and in front of the charging handle, the trigger guard, and the magwell are from the first prototype (the handguard is similar to it as well), while the fire selector lever, the sling mount behind the charging handle, the left-side ejection port, and the right-side sliding bolt release are from the third prototype.
 +
[[File:RM277-AR.jpg|thumb|none|450px|General Dynamics RM277-AR (first publicly revealed prototype) - 6.8mm TVCM]]
 +
[[File:RM277R 3.jpg|thumb|none|450px|General Dynamics RM277-R (third prototype) - 6.8mm TVCM]]
 +
[[File:Ironsightrm277-1.jpg|thumb|none|600px|The RM277 in the loadout menu.]]
  
 
==Heckler & Koch G36C==
 
==Heckler & Koch G36C==
The [[Heckler & Koch G36C]] is available for 4200 GP for one day or permanently for 20000. A unique version of the G36C called the Atrium is also available.
+
The [[Heckler & Koch G36C]] is one of the available primaries in the game.
 
[[Image:Hkg36c.jpg|thumb|none|450px|Heckler & Koch G36C - 5.56x45mm NATO]]
 
[[Image:Hkg36c.jpg|thumb|none|450px|Heckler & Koch G36C - 5.56x45mm NATO]]
[[File:Ironsight G36C.jpg|thumb|600px|none|]]
+
[[File:Ironsight G36C.jpg|thumb|600px|none|The G36C in the loadout menu.]]
 +
 
 +
==Heckler & Koch HK416==
 +
The [[Heckler & Koch HK416]] was added in Season 7.
 +
[[File:HK416_14.5_Current.jpg|thumb|none|450px|Heckler & Koch HK416 with 14.5" barrel - 5.56x45mm NATO]]
 +
[[File:Ironsight416-1.jpg|thumb|none|600px|The HK416 in the loadout menu.]]
  
 
==Heckler & Koch HK417==
 
==Heckler & Koch HK417==
The [[Heckler & Koch HK417]] is one of two DMRs available in game, the M39 being the second. It's available for for 4200 GP for one day or permanently for 20000.  
+
The [[Heckler & Koch HK417]] is one of two DMRs available in game, the M39 being the second.
 
[[Image:Hk417 16in.jpg|thumb|none|450px|Heckler & Koch HK417 with 16" barrel - 7.62x51mm NATO]]
 
[[Image:Hk417 16in.jpg|thumb|none|450px|Heckler & Koch HK417 with 16" barrel - 7.62x51mm NATO]]
[[File:Ironsight HK417.jpg|thumb|600px|none|]]
+
[[File:Ironsight HK417.jpg|thumb|600px|none|The HK417 in the loadout menu.]]
 
[[File:Ironsight HK417 First Person.jpg|thumb|none|600px|First person view of the HK417.]]
 
[[File:Ironsight HK417 First Person.jpg|thumb|none|600px|First person view of the HK417.]]
 
[[File:Ironsight HK417 ADS.jpg|thumb|none|600px|Aiming the HK417.]]
 
[[File:Ironsight HK417 ADS.jpg|thumb|none|600px|Aiming the HK417.]]
 
[[File:Ironsight HK417 Reload.jpg|thumb|none|600px|Reloading.]]
 
[[File:Ironsight HK417 Reload.jpg|thumb|none|600px|Reloading.]]
[[File:Ironsight HK417 Inspection.jpg|thumb|none|600px|The player inspects the HK417.]]
+
[[File:Ironsight HK417 Inspection.jpg|thumb|none|600px|The player inspects the HK417. Note the selector pointing towards full-auto despite it firing semi in-game; this has since been fixed.]]
 +
 
 +
==Howa Type 89==
 +
The [[Howa Type 89]] was added in the Hidden Risk Update.
 +
[[File:HowaType89FullStock.jpg|thumb|none|450px|Howa Type 89 - 5.56x45mm NATO]]
 +
[[File:Ironsighttype89-1.jpg|thumb|none|600px|The Type 89 in the loadout menu.]]
 +
 
 +
==Karabiner 98k==
 +
The [[Karabiner 98k]] was added in Season 6, classed as a sniper rifle in-game.
 +
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]
 +
[[File:Ironsightk98k-1.jpg|thumb|none|600px|The K98k in the loadout menu.]]
 +
 
 +
==M16A4==
 +
The [[M16A4]] was added in Season 4.
 +
[[File:M16A4withANPEQ%26ACOG.jpg|thumb|none|450px|M16A4 with railed handguard, KAC foregrip, AN/PEQ-2 IR designator, and Trijicon TA01 ACOG - 5.56x45mm NATO]]
 +
[[File:Ironsightm16-1.jpg|thumb|none|600px|The M16 in the loadout menu.]]
  
 
==M39 Enhanced Marksman Rifle==
 
==M39 Enhanced Marksman Rifle==
The [[M39 Enhanced Marksman Rifle]] is one of the two DMRs available in game, the HK417 being the first. It's available for 4200 GP for one day or permanently for 20000.
+
The [[M39 Enhanced Marksman Rifle]] is one of the two DMRs available in game, the HK417 being the first.
 
[[Image:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle - 7.62x51mm NATO]]
 
[[Image:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle - 7.62x51mm NATO]]
[[File:Ironsight M39 EMR.jpg|thumb|600px|none|]]
+
[[File:Ironsight M39 EMR.jpg|thumb|600px|none|The M39 in the loadout menu. Its description states that it has a short barrel despite the fact that it has the full-length 22" barrel.]]
 
 
==Colt Model 723==
 
The [[Colt Model 723]] appears as the "Training M4", it's hidden and only appears when the player equips a weapon with 0 durability or an expired timed weapon. The equipped weapon will turn into the Training M4 the moment the player enters a game. It cannot use any attachments.
 
[[File:Colt-M-16-A-2-m723.jpg|thumb|none|450px|Colt Model 723 - 5.56x45mm]]
 
  
 
=="M4 ACC-M"==
 
=="M4 ACC-M"==
An [[M4A1]] model primarily based on a Tokyo Marui airsoft M4A1 appears as the ACC-M (Advanced Colt Carbine-Monolithic). It's available for 4200 GP for one day or permanently for 20000 and appears in Mission: EMP, used by Sentinel drones.
+
An [[M4A1]] model primarily based on a Tokyo Marui airsoft M4A1 appears as the M4 ACC-M (Advanced Colt Carbine-Monolithic). It appears in Mission: EMP, used by Sentinel drones.
 
[[File:Tokyo Marui M4 S-System.jpg|thumb|none|450px|'''Airsoft''' Tokyo Marui M4A1 S-System]]
 
[[File:Tokyo Marui M4 S-System.jpg|thumb|none|450px|'''Airsoft''' Tokyo Marui M4A1 S-System]]
[[File:Ironsight M4 ACC-M.jpg|thumb|600px|none|]]
+
[[File:Colt P0923 APC.jpg|thumb|none|450px|Colt Advanced Piston Carbine, for comparison - 5.56×45mm NATO. The APC and ACC-M both feature the same monolithic upper receiver, differing only in the ACC-M being direct-impingement operated.]]
 +
[[File:Ironsight M4 ACC-M.jpg|thumb|600px|none|The M4 ACC-M in the loadout menu.]]
 
[[File:Ironsight M4 ACC-M First Person.jpg|thumb|600px|none|First Person view of the M4 ACC-M.]]
 
[[File:Ironsight M4 ACC-M First Person.jpg|thumb|600px|none|First Person view of the M4 ACC-M.]]
 
[[File:Ironsight M4 ACC-M ADS.jpg|thumb|600px|none|Aiming the M4 ACC-M.]]
 
[[File:Ironsight M4 ACC-M ADS.jpg|thumb|600px|none|Aiming the M4 ACC-M.]]
 
[[File:Ironsight M4 ACC-M Reload.jpg|thumb|600px|none|Reloading.]]
 
[[File:Ironsight M4 ACC-M Reload.jpg|thumb|600px|none|Reloading.]]
[[File:Ironsight M4 ACC-M Inspection.jpg|thumb|600px|none|The player inspects the M4 ACC-M.]]
+
[[File:Ironsight M4 ACC-M Inspection.jpg|thumb|600px|none|The player inspects the M4 ACC-M. Note the fictional markings; "N.A.F." is one of the playable factions in the game, and "Cold Flame" is another PMC several in-game items are attributed to. Note also the selector switch that got caught partway while switching from semi- to full-auto, and the shadow underneath the selector that hasn't noticed.]]
  
 
==Magpul PDR-C==
 
==Magpul PDR-C==
The [[Magpul PDR-C]] is available for 4200 GP for one day or permanently for 20000.
+
The [[Magpul PDR-C]] is one of the available primaries in the game. Like the AKS-74U, it is classed as a submachine gun in-game.
[[Image:PDR-C (Airsoft).jpg|thumb|none|400px|Magpul PTS PDR Airsoft Gun]]
+
[[Image:PDR-C (Airsoft).jpg|thumb|none|450px|Magpul PTS PDR Airsoft Gun]]
[[File:Ironsight PDR-C.jpg|thumb|600px|none|]]
+
[[File:Ironsight PDR-C.jpg|thumb|600px|none|The PDR in the loadout menu.]]
 +
 
 +
==Norinco QBZ-95==
 +
The [[Norinco QBZ-95]] was added in the 2020 Spring Season update.
 +
[[File:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]]
 +
[[File:Ironsightqbz95-1.jpg|thumb|none|600px|The QBZ-95 in the loadout menu.]]
 +
 
 +
==OTs-14-4A-01 Groza==
 +
The [[OTs-14-4A-01 Groza]] was added in the 1st December 2020 update. It is incorrectly described as using 7.62x39mm and has a 30-round capacity.
 +
[[File:OTS-14.jpg|thumb|none|450px|OTs-14-4A-01 Groza - 9x39mm]]
 +
[[File:Ironsightots14-1.jpg|thumb|none|600px|The Groza in the loadout menu.]]
  
==MSBS-5.56B Grot==
+
==SIG-Sauer MCX-SPEAR==
The [[MSBS Series|MSBS-5.56B Grot]] is available for 4200 for one day or permanently for 20000.
+
The [[SIG-Sauer MCX-SPEAR]] was added as part of Season 10, referred to as the "M5i". It is fitted with an extended magazine to match the capacity of most other assault rifles.
[[file:Msbs-5.45B - 2014.JPG|thumb|none|450px|MSBS-5.56B Grot (2014-2015 model) - 5.56x45mm]]
+
[[File:SIG_MCX_Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR - 6.8x51mm FURY]]
[[File:Ironsight MSBS 556B.jpg|thumb|600px|none|]]
+
[[File:Ironsightspear-1.jpg|thumb|none|600px|The MCX-SPEAR in the loadout menu.]]
  
 
==SIG SG 553==
 
==SIG SG 553==
The [[SIG SG 553]] is available for 4200 GP for one day or permanently for 20000, a variant called Dragon Fang appears as one of the login rewards with a unique reload animation.
+
The [[SIG SG 553]] is one of the available primaries in the game. It holds 30 rounds in a 20-round magazine.
[[File:SG 553.jpg|thumb|401px|none|Swiss Arms (formerly SIG Arms) SG 553 SB (Short Barrel) - 5.56x45mm]]
+
[[File:SG 553.jpg|thumb|450px|none|Swiss Arms (formerly SIG Arms) SG 553 SB (Short Barrel) - 5.56x45mm]]
[[File:Ironsight SG553.jpg|thumb|600px|none|]]
+
[[File:Ironsight SG553.jpg|thumb|600px|none|The SG 553 in the loadout menu.]]
 
[[File:Ironsight SG553 First Person.jpg|thumb|600px|none|First person view of the SG553.]]
 
[[File:Ironsight SG553 First Person.jpg|thumb|600px|none|First person view of the SG553.]]
 
[[File:Ironsight SG553 ADS.jpg|thumb|600px|none|Aiming the SG553.]]
 
[[File:Ironsight SG553 ADS.jpg|thumb|600px|none|Aiming the SG553.]]
Line 234: Line 354:
  
 
==Steyr AUG A3-CQC==
 
==Steyr AUG A3-CQC==
The [[Steyr AUG A3-CQC]] is available for 4200 GP for one day or permanently for 20000. It's also featured in Mission: EMP, used by Sentinel drones later in the mission.
+
The [[Steyr AUG A3-CQC]] is one of the available primaries in the game. It's also featured in Mission: EMP, used by Sentinel drones later in the mission.
 
[[file:6.Steyr AUG A3.jpg|thumb|none|450px|Steyr AUG A3-CQC, 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]
 
[[file:6.Steyr AUG A3.jpg|thumb|none|450px|Steyr AUG A3-CQC, 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]
[[File:Ironsight AUG A3.jpg|thumb|600px|none]]
+
[[File:Ironsight AUG A3.jpg|thumb|600px|none|The AUG in the loadout menu.]]
 
[[File:Ironsight AUG A3 First Person.jpg|thumb|none|600px|First person view of the AUG A3.]]
 
[[File:Ironsight AUG A3 First Person.jpg|thumb|none|600px|First person view of the AUG A3.]]
 
[[File:Ironsight AUG A3 ADS.jpg|thumb|none|600px|Aiming the AUG A3.]]
 
[[File:Ironsight AUG A3 ADS.jpg|thumb|none|600px|Aiming the AUG A3.]]
Line 243: Line 363:
  
 
==Tavor TAR-21==
 
==Tavor TAR-21==
The [[Tavor TAR-21]] is available for 4200 GP for one day or permanently for 20000, it appears in Mission: EMP, used by Sentinel drones.
+
The [[Tavor TAR-21]] is one of the available primaries in the game. It appears in Mission: EMP, used by Sentinel drones.
 
[[Image:Tar1.jpg|thumb|none|450px|Airsoft Ares Tavor TAR-21]]
 
[[Image:Tar1.jpg|thumb|none|450px|Airsoft Ares Tavor TAR-21]]
[[File:Ironsight TAR-21.jpg|thumb|600px|none]]
+
[[File:Ironsight TAR-21.jpg|thumb|600px|none|The Tavor in the loadout menu.]]
 
[[File:Ironsight TAR-21 First Person.jpg|thumb|600px|none|First person view of the TAR-21.]]
 
[[File:Ironsight TAR-21 First Person.jpg|thumb|600px|none|First person view of the TAR-21.]]
 
[[File:Ironsight TAR-21 ADS.jpg|thumb|none|600px|Aiming the TAR-21.]]
 
[[File:Ironsight TAR-21 ADS.jpg|thumb|none|600px|Aiming the TAR-21.]]
Line 251: Line 371:
 
[[File:Ironsight TAR-21 Inspection.jpg|thumb|none|600px|The player inspects the TAR-21.]]
 
[[File:Ironsight TAR-21 Inspection.jpg|thumb|none|600px|The player inspects the TAR-21.]]
  
=Machine Guns=
+
=Sniper Rifles=
==MG3==
+
==Accuracy International Arctic Warfare Magnum==
The [[MG3]] is available for 4200 GP for one day or permanently for 20000.
+
The [[Accuracy International AWM]] was added in the June 2nd, 2020 update. It is referred to as the "L96A1", which is the British designation for the [[Accuracy International Precision Marksman|Precision Marksman]] and not the AWM; the proper designation for the weapon in-game is the L115A1.
[[Image:MG3 Black furniture.jpg|thumb|none|400px|MG3 Machine Gun - 7.62x51mm NATO. Note the black furniture]]
+
[[File:AWSM_fixed.jpg|thumb|none|450px|Accuracy International Arctic Warfare Magnum - .338 Lapua Magnum]]
[[File:Ironsight MG3.jpg|thumb|600px|none|]]
+
[[File:Ironsightawm-1.jpg|thumb|none|600px|The AWM in the loadout menu. Note that it is described as using 7.62x51mm NATO rounds, which, again, would be correct for a PM but not an AWM.]]
  
== M249/Mk 46 Mod 0 Hybrid ==
 
A hybrid of the [[Mk 46 Mod 0]] with the [[M249]] is available as the MK46. It has the Mk 46's heat shield, but also the M249's STANAG adaptor. It is available for 4200 GP for one day or permanently for 20000.
 
 
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum - 5.56x45mm]]
 
[[File:Mk 46 Mod 0.jpg|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]
 
[[File:Ironsight MK46.jpg|thumb|600px|none|]]
 
 
==PKP Pecheneg==
 
The [[PKP Pecheneg]] is available for 4200 GP for one day or permanently for 20000.
 
[[Image:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]
 
[[File:Ironsight PKP.jpg|thumb|600px|none|]]
 
 
==STK Ultimax 100 Mark 8==
 
The [[Ultimax 100|STK Ultimax 100 Mark 8]] is available for 4200 GP for one day or permanently for 20000. It uses Beta C-Mag drum magazines.
 
[[File:STK Ultimax 100 MK8.jpg|thumb|450px|none|STK Ultimax Mark 8 - 5.56x45mm NATO]]
 
[[File:Ironsight Ultimax 100.jpg|thumb|600px|none|]]
 
 
=Sniper Rifles=
 
 
==Blaser R93==
 
==Blaser R93==
The [[Blaser R93]] is available for 4200 GP for one day or permanently for 20000, it appears in Mission: EMP, used Sentinel sniper drones.
+
The [[Blaser R93]] is one of the sniper rifles available in-game. It appears in Mission: EMP, used Sentinel sniper drones.
[[Image:BlaserR93WithHarrisBipod.jpg‎|thumb|none|450px|Blaser R93 LRS2 Precision Sniper Rifle - .338 Lapua Magnum. This rifle has a Harris Bipod mounted.]]  
+
[[Image:BlaserR93WithHarrisBipod.jpg‎|thumb|none|450px|Blaser R93 LRS2 Precision Sniper Rifle - .338 Lapua Magnum]]  
[[File:Ironsight Blaser R93.jpg|thumb|600px|none|]]
+
[[File:Ironsight Blaser R93.jpg|thumb|600px|none|The Blaser R93 in the loadout menu.]]
 
[[File:Ironsight Blaser R93 First Person.jpg|thumb|600px|none|First person view of the Blaser R93.]]
 
[[File:Ironsight Blaser R93 First Person.jpg|thumb|600px|none|First person view of the Blaser R93.]]
 
[[File:Ironsight Blaser R93 ADS.jpeg|thumb|600px|none|Aiming the Blaser R93.]]
 
[[File:Ironsight Blaser R93 ADS.jpeg|thumb|600px|none|Aiming the Blaser R93.]]
Line 286: Line 388:
  
 
=="CF-X50"==
 
=="CF-X50"==
The CF-X50 appears to be a fictional, futurized model of the [[Barrett M95]] and is available for 4200 GP for one day or permanently for 20000.
+
The CF-X50 appears to be a fictional, futurized model of the [[Barrett M95]]. Unlike the M95, the CF-X50 is semi-automatic.
 
[[Image:Barrett m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]]
 
[[Image:Barrett m90.jpg|thumb|none|450px|Barrett M95 - .50 BMG]]
[[File:Ironsight CF-X50.jpg|thumb|600px|none|]]
+
[[File:Ironsight CF-X50.jpg|thumb|600px|none|The CF-X50 in the loadout menu.]]
 +
 
 +
==Cheyenne Tactical M200 Intervention==
 +
The [[Cheyenne Tactical M200 Intervention]] was added in the Centaurus Update.
 +
[[File:M200.jpg|thumb|none|450px|Cheyenne Tactical M200 Intervention - .408 CheyTac]]
 +
[[File:Ironsightm200-1.jpg|thumb|none|600px|The Intervention in the loadout menu. For some reason, it is described as "revolving" in the description.]]
  
 
==DSR-Precision DSR-1==
 
==DSR-Precision DSR-1==
The [[DSR-Precision DSR-1]] is available for 4200 GP for one day or permanently for 20000.
+
The [[DSR-Precision DSR-1]] is the starting sniper rifle.
 
[[Image:Dsr1.jpg|thumb|450px|none|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]
 
[[Image:Dsr1.jpg|thumb|450px|none|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]
[[File:Ironsight DSR-1.jpg|thumb|600px|none|]]
+
[[File:Ironsight DSR-1.jpg|thumb|600px|none|The DSR-1 in the loadout menu. The second magazine is never used.]]
  
 
==Heckler & Koch PSG-1==
 
==Heckler & Koch PSG-1==
The [[Heckler & Koch PSG-1]] is available for 4200 GP for one day or permanently for 20000. It has a wooden furniture and buying it with a camo or skin will cover it. Incorrectly has 10 rounds in the 5-round magazine it's modelled with.
+
The [[Heckler & Koch PSG-1]] is one of the sniper rifles available in-game. It has wooden furniture and buying it with a camo or skin will cover it. Incorrectly has 10 rounds in the 5-round magazine it's modelled with.
[[Image:H&KPSG01.jpg‎|thumb|none|400px|Heckler & Koch PSG-1 - 7.62x51mm NATO]]
+
[[Image:H&KPSG01.jpg‎|thumb|none|450px|Heckler & Koch PSG-1 - 7.62x51mm NATO]]
[[File:Ironsight PSG-1.jpg|thumb|600px|none|]]
+
[[File:Ironsight PSG-1.jpg|thumb|600px|none|The PSG-1 in the loadout menu.]]
 +
 
 +
==M24 Sniper Weapon System==
 +
The [[M24 Sniper Weapon System]] was added in Season 15.
 +
[[File:Remington_M24.jpg|thumb|none|450px|M24 Sniper Rifle - 7.62x51mm NATO]]
  
 
==SVD Dragunov==
 
==SVD Dragunov==
The [[SVD Dragunov]] is available for 4200 GP for one day or permanently for 20000.
+
The [[SVD Dragunov]] is one of the sniper rifles available in-game.
[[Image:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov sniper rifle - 7.62x54mm R]]
+
[[Image:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]
[[File:Ironsight SVD.jpg|thumb|600px|none|]]
+
[[File:Ironsight SVD.jpg|thumb|600px|none|The SVD in the loadout menu.]]
 +
 
 +
==VSS Vintorez==
 +
The [[VSS Vintorez]] was added in the 2019 Winter Update.
 +
[[File:Vss1.jpg|thumb|none|450px|VSS Vintorez - 9x39mm]]
 +
[[File:Ironsightvss-1.jpg|thumb|none|600px|The Vintorez in the loadout menu.]]
 +
 
 +
=Machine Guns=
 +
==Barrett 240LWS==
 +
The [[M240 machine gun|Barrett 240LWS]] was added as part of Season 5.
 +
[[File:Barrett M240LWS.jpg|thumb|none|450px|Barrett 240LWS - 7.62x51mm NATO]]
 +
[[File:Ironsightm240-1.jpg|thumb|none|600px|The 240LWS in the loadout menu.]]
 +
 
 +
==M249==
 +
The [[M249]] is one of the available machine guns. It is intended to pass for a [[Mk 46 Mod 0]] as it is referred to as the "MK46" and has the Mk 46's heat shield, but also has the M249's STANAG adaptor which a Mk 46 does not have.
 +
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|M249 - 5.56x45mm]]
 +
[[File:Mk 46 Mod 0.jpg|thumb|none|450px|Mk 46 Mod 0 - 5.56x45mm]]
 +
[[File:Ironsight MK46.jpg|thumb|600px|none|The not-a-Mk 46 in the loadout menu.]]
 +
 
 +
==MG3==
 +
The [[MG3]] is one of the available machine guns.
 +
[[Image:MG3 Black furniture.jpg|thumb|none|450px|MG3 - 7.62x51mm NATO]]
 +
[[File:Ironsight MG3.jpg|thumb|600px|none|The MG3 in the loadout menu.]]
 +
 
 +
==PKP Pecheneg==
 +
The [[PKP Pecheneg]] is one of the available machine guns. As is typical for video game PKs, the model is mirrored, with the belt feeding from the left instead of the right.
 +
[[Image:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]
 +
[[File:Ironsight PKP.jpg|thumb|600px|none|The PKP in the loadout menu.]]
 +
 
 +
==RPD==
 +
The [[RPD]] was added in Season 14.
 +
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]]
 +
 
 +
==STK Ultimax 100 Mark 8==
 +
The 2012 prototype of the [[Ultimax 100#Ultimax 100 Mark 8|STK Ultimax 100 Mark 8]] is one of the available machine guns. It uses Beta C-Mag drum magazines.
 +
[[File:STK Ultimax 100 MK8.jpg|thumb|450px|none|STK Ultimax 100 Mark 8, prototype version - 5.56x45mm NATO]]
 +
[[File:Ironsight Ultimax 100.jpg|thumb|600px|none|The Ultimax 100 in the loadout menu.]]
  
 
=Launchers=
 
=Launchers=
All of the available launchers in-game are treated as secondary weapons, having EMP capabilities with the exception of the M320, being the only one that uses regular rounds.
+
All of the available launchers in-game are treated as secondary weapons, having EMP capabilities with the exception of the M320, being the only one that uses explosive rounds.
 
==Heckler & Koch M320==
 
==Heckler & Koch M320==
The [[Heckler & Koch M320]] is available for 2300 GP for one day or permanently for 12000.
+
The [[Heckler & Koch M320]] is one of the available secondaries in the game.
[[Image:XM320 stock extended.jpg|thumb|400px|none|Heckler & Koch M320 - 40x46mm]]
+
[[Image:XM320 stock extended.jpg|thumb|450px|none|Heckler & Koch M320 - 40x46mm]]
[[File:Ironsight M320 GLM.jpg|thumb|600px|none]]
+
[[File:Ironsight M320 GLM.jpg|thumb|600px|none|The M320 in the loadout menu.]]
  
 
==Milkor Mark 14 MGL==
 
==Milkor Mark 14 MGL==
The [[Milkor MGL|Mark 14 MGL]] appears as the EMP MSGL was added via the content update "Downtown" on July 6th, making it the first weapon to appear in a update. Like the EMP Launcher, it fires EMP rounds. It's available for 2300 GP for one day or permanently for 12000.
+
The [[Milkor Mark 14 MGL]] was added via the content update "Downtown" on July 6th 2018, making it the first weapon to appear in a update. Like the EMP Launcher, it fires EMP rounds and as such is named the "EMP MSGL".
 
[[File:Milkor Mark 14.jpg|thumb|450px|none|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]]
 
[[File:Milkor Mark 14.jpg|thumb|450px|none|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]]
[[File:Ironsight EMP MSGL.jpg|thumb|none|600px]]
+
[[File:Ironsight EMP MSGL.jpg|thumb|none|600px|The MGL in the loadout menu.]]
  
==Mk 153 Mod 0 SMAW==
+
==Mk 153 SMAW==
The [[Mk 153 Mod 0 SMAW]] appears as the EMP Launcher, it's modified to fire EMP warheads as supposed to traditional ones. It's available for 2300 GP for one day or permanently for 12000.
+
The [[Mk 153 SMAW]] appears as the "EMP Launcher" and is one of the starting secondaries.
 
[[Image:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]
 
[[Image:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]
[[File:Ironsight EMP Launcher.jpg|thumb|600px|none|]]
+
[[File:Ironsight EMP Launcher.jpg|thumb|600px|none|The SMAW in the loadout menu.]]
  
=Explosives=
+
=Grenades & Explosives=
Throwables and explosives can only be bought for temporary use, the maximum days that a player can have these are 11 days in total for 11500 GP.
+
Throwables and explosives can only be bought for temporary use; the maximum days that a player can have these are 11 days in total for 11500 GP.
=="M14" Frag Grenade==
+
=="Claymore"==
A fictional frag grenade, the M14 as seen on the shell, is available by default for all players. It cannot be cooked and won't explode until the player throws it.
+
The Claymore appears to be a futurized [[M18A1 Claymore]].
[[File:Ironsight_Frag_Grenade.jpg|thumb|none|600px]]
+
[[File:M18a1 07.jpg|thumb|none|500px|M18A1 Claymore anti-personnel mine]]
 +
[[File:Ironsight_Claymore.jpg|thumb|none|600px|The Claymore in the loadout menu.]]
 +
[[File:Ironsight Claymore Planted.jpg|thumb|none|600px|A claymore planted by a teammate.]]
 +
 
 +
=="M14 Frag Grenade"==
 +
The fictional M14 Frag Grenade is available by default for all players. It cannot be cooked and won't explode until the player throws it.
 +
[[File:Ironsight_Frag_Grenade.jpg|thumb|none|600px|The Frag Grenade in the loadout menu.]]
 
[[File:Ironsight Frag Grenade Pulling Pin.jpg|thumb|none|600px|The player pulls the pin and about to throw the M14 grenade.]]
 
[[File:Ironsight Frag Grenade Pulling Pin.jpg|thumb|none|600px|The player pulls the pin and about to throw the M14 grenade.]]
  
==M18 smoke grenade==
+
==M18 Smoke Grenade==
 
The [[M18 smoke grenade]] appears as a fictional M19 model.
 
The [[M18 smoke grenade]] appears as a fictional M19 model.
 
[[File:M18red.jpg|150px|thumb|none|M18 smoke grenade]]
 
[[File:M18red.jpg|150px|thumb|none|M18 smoke grenade]]
[[File:Ironsight_Smoke_Grenade.jpg|thumb|none|600px]]
+
[[File:Ironsight_Smoke_Grenade.jpg|thumb|none|600px|The "M19" in the loadout menu.]]
  
==M84 stun grenade==
+
==M84 Stun Grenade==
The [[M84 stun grenade]] is available by default for all players and appears as the Flash Grenade.
+
The [[M84 stun grenade]] appears as both the "Flash Grenade" and the "Shock Grenade". The Flash Grenade is available by default while the Shock grenade has to be purchased.
 
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]
 
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]
[[File:Ironsight_Flash_Grenade.jpg|thumb|none|600px]]
+
[[File:Ironsight_Flash_Grenade.jpg|thumb|none|600px|The "Flash Grenade" variant of the M84 in the loadout menu. Note that it is marked as an "XW84".]]
 
 
==M18A1 Claymore==
 
The [[M18A1 Claymore]] appears as a futurized model and simply refered as the Claymore.
 
[[File:M18a1 07.jpg|thumb|none|500px|M18A1 Claymore anti-personnel mine]]
 
[[File:Ironsight_Claymore.jpg|thumb|none|600px]]
 
[[File:Ironsight Claymore Planted.jpg|thumb|none|600px|A claymore planted by a teammate.]]
 
  
 
=Mounted=
 
=Mounted=
 
==M134 Minigun==
 
==M134 Minigun==
An [[M134 Minigun]] is mounted on a Metal Reaper drone's left arm that can be called in and controlled by the player for a short amount of time.
+
An [[M134 Minigun]] is mounted on the Metal Reaper drone's left arm.
[[File:M134.JPG|thumb|400px|none|General Electric M134 - 7.62x51mm NATO]]
+
[[File:M134.JPG|thumb|450px|none|General Electric M134 - 7.62x51mm NATO]]
[[File:Ironsight_Metal_Reaper_M134.jpg|thumb|none|600px]]
+
[[File:Ironsight_Metal_Reaper_M134.jpg|thumb|none|600px|The Metal Reaper in the drone menu.]]
 
[[File:Ironsight_Metal_Reaper_M134_First_Person.jpg|thumb|none|600px|The player controlling a Metal Reaper.]]
 
[[File:Ironsight_Metal_Reaper_M134_First_Person.jpg|thumb|none|600px|The player controlling a Metal Reaper.]]
  
 
==M61 Vulcan==
 
==M61 Vulcan==
An [[M61 Vulcan]] is mounted on a Hellbird drone, like the Reaper, can be controlled by the player.
+
An [[M61 Vulcan]] is mounted on the Hellbird drone.
 
[[File:M61_Vulcan_machine_gun.jpg|thumb|none|450px|GE M61 Vulcan Cannon - 20x102mm]]
 
[[File:M61_Vulcan_machine_gun.jpg|thumb|none|450px|GE M61 Vulcan Cannon - 20x102mm]]
[[File:Ironsight_Hellbird_M61_Vulcan.jpg|thumb|none|600px|Curiously, someone already overheated the Vulcan before being deployed.]]
+
[[File:Ironsight_Hellbird_M61_Vulcan.jpg|thumb|none|600px|The Hellbird in the drone menu. Curiously, someone already overheated the Vulcan before being deployed.]]
 
[[File:Ironsight_Hellbird_M61_Vulcan_First_Person.jpg|thumb|none|600px|The player controlling a Hellbird.]]
 
[[File:Ironsight_Hellbird_M61_Vulcan_First_Person.jpg|thumb|none|600px|The player controlling a Hellbird.]]
  
 
=Others=
 
=Others=
 
==Combat Crossbow==
 
==Combat Crossbow==
A Combat Crossbow appears as a secondary weapon and is available for 2300 GP for one day or permanently for 12000.
+
A crossbow appears as a secondary weapon.
[[File:Ironsight Combat Crossbow.jpg|thumb|none|600px]]
+
[[File:Ironsight Combat Crossbow.jpg|thumb|none|600px|The crossbow in the loadout menu.]]
  
 
[[Category:Video Game]]
 
[[Category:Video Game]]
 
[[Category:First-Person Shooter]]
 
[[Category:First-Person Shooter]]
 
[[Category:Science Fiction]]
 
[[Category:Science Fiction]]

Latest revision as of 16:05, 7 April 2024

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Ironsight for current discussions. Content is subject to change.


Ironsight
Ironsight-logo.jpg
Logo
Release Date: 2018 (Open Beta)
Developer: WipleGames
Publisher: Aeria Games
Platforms: PC
Genre: First-Person Shooter


Ironsight is a South Korean free-to-play multiplayer first-person shooter developed by WipleGames. Originally only available in South Korea, the game was globally released later in 2018.

The following weapons appear in the video game Ironsight:


Handguns

Beretta M9A1

The Beretta M9A1 was added as part of Season 4.

Beretta M9A1 - 9x19mm Parabellum
The M9A1 in the loadout menu.

Beretta Px4 Storm

The Beretta Px4 Storm is one of the available secondaries in the game. It holds 13 rounds, which is not correct for any calibre the Px4 is offered in.

Beretta Px4 Storm - 9x19mm
The Px4 Storm in the loadout menu. Note that the description describes the pistol as "large caliber"; the largest calibre the Px4 is available in is .45 ACP, but the in-game weapon holds too many rounds for it to be that version.

Chiappa Rhino 60DS

The Chiappa Rhino 60DS was added in the 13th April 2020 update.

Chiappa Rhino 60DS - .357 Magnum
The Chiappa Rhino in the loadout menu.

Colt M1911A1

The Colt M1911A1 was added in Season 5.

Colt M1911A1 - .45 ACP
The M1911A1 in the loadout menu.

Colt Python

The Colt Python is one of the available secondaries in the game.

Colt Python - .357 Magnum
The Python in the loadout menu. The description erroneously states that it uses an 8-inch barrel while it's actually modelled with a 6-inch.

Glock 18C

The Glock 18C was added in the Centaurus Update. It has a 19-round capacity despite using standard 17-round magazines.

Glock 18C (3rd Generation) - 9x19mm
The Glock 18C in the loadout menu. The description somewhat oddly describes it as an SMG.

Heckler & Koch P30L

The Heckler & Koch P30L was added in Season 7.

Heckler & Koch P30L - 9x19mm Parabellum
The P30L in the loadout menu.

IMI Desert Eagle Mark XIX

The Desert Eagle Mark XIX is one of the available secondaries in the game.

Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE
The Desert Eagle in the loadout menu.

Luger P08

The Luger P08 was added as part of the WWII-themed Season 6.

Luger P08 - 9x19mm Parabellum
The Luger in the loadout menu.

Smith & Wesson M&P

The Smith & Wesson M&P was added in Season 15.

Smith & Wesson M&P9 2.0 - 9x19mm Parabellum

"TAC-OPS"

The "TAC-OPS" appears to be a modified tactical M1911 modeled after Tokyo Marui airsoft M1911s, and is the default secondary given to players. It also appears in Mission: EMP used by Sentinel drones when the player walks up close to them.

Tokyo Marui Foliage Warrior - 6mm BB
The TAC-OPS in the loadout menu.
First person view of the TAC-OPS.
Aiming the TAC-OPS.
Reloading.
The player inspects the TAC-OPS.

TDI Kard

The TDI Kard is one of the available secondaries in the game. Similarly to Call of Duty: Black Ops II, it fires in automatic rather than semi-automatic.

TDI Kard - .45 ACP
The Kard in the loadout menu.

Submachine Guns

AR-57

The AR-57 is one of the available submachine guns in the game.

AR-57 - 5.7x28mm
The AR-57 in the loadout menu.
First person view of the AR-57.
Aiming the AR-57.
Reloading.
The player inspects the AR-57. Note the accurate trademarks and the two-position fire selector.

Beretta Mx4 Storm

The Beretta Mx4 Storm was added in the 21 September 2020 update.

Beretta Mx4 Storm - 9x19mm Parabellum
The Mx4 in the loadout menu.

Brügger & Thomet MP9

The Brügger & Thomet MP9 is one of the available submachine guns in the game. Its stock cannot be unfolded.

Brügger & Thomet MP9 - 9x19mm
The MP9 in the loadout menu. The "contracting breechblock" mentioned in the description likely refers to the weapon's telescoping bolt.

FN P90 TR

The FN P90 TR is one of the available submachine guns in the game.

FN P90 TR - 5.7x28mm
The P90 in the loadout menu.

Heckler & Koch MP5A5

The Heckler & Koch MP5A5 is one of the starting primary weapons.

Heckler & Koch MP5A5 - 9x19mm.
G&G TGM A5 Retractable Airsoft Gun.
The MP5A5 in the loadout menu.

Heckler & Koch MP7A1

The Heckler & Koch MP7A1 is one of the available submachine guns in the game. Despite being modelled with a 40-round magazine, the MP7 in-game only holds 30 rounds.

Heckler & Koch MP7A1 with 40-round magazine - 4.6x30mm
The MP7 in the loadout menu.

Heckler & Koch UMP45

The Heckler & Koch UMP45 was added in Season 9.

Heckler & Koch UMP45 - .45 ACP
The UMP45 in the loadout menu. It incorrectly uses the description for the AKS-74U; this is rather strange considering that the UMP predates the AKS-74U in the game by two seasons.

IMI Uzi

The IMI Uzi was added in Season 12.

IMI Uzi - 9x19mm Parabellum

LWRC SMG-45

The prototype version of the LWRC SMG-45 is one of the available submachine guns in the game.

LWRC SMG-45, 2015 prototype - .45 ACP
The SMG-45 in the loadout menu.
First person view of the LWRC.
Aiming the LWRC.
Reloading.
The player inspects the LWRC. Note the selector pointed towards semi-auto.

M1928 Thompson

The M1928 Thompson was added in Season 6.

M1928 Thompson - .45 ACP
The M1928 in the loadout menu.

PP-2000

The PP-2000 is one of the available submachine guns in the game.

PP-2000 - 9x19mm
The PP-2000 in the loadout menu.

PP-90M1

The PP-90M1 is one of the available submachine guns in the game. The in-game PP-90M1 only carries half of its magazine capacity, having 32 rounds instead of the usual 64 rounds.

PP-90M1 with 64-round helical magazine - 9x19mm
The PP-90M1 in the loadout menu.

Sa vz. 61 Skorpion

The Sa vz. 61 Skorpion was added in the Centaurus Update.

Sa vz. 61 Skorpion - .32 ACP
The vz. 61 in the loadout menu.

TDI Vector

The TDI Vector is one of the available submachine guns in the game. Despite functioning like the full-auto SMG version, it is modeled after the civilian SBR/SO variant, as it lacks a select-fire lever.

TDI Vector SBR/SO Gen 1 - .45 ACP
The Vector in the loadout menu.
First person view of the Vector.
Aiming the Vector.
Reloading.
The player inspects the Vector. Note that the safety is on.

Shotguns

The game classifies the shotguns as secondary weapons instead of primaries. Like the other secondaries, they cannot be customized.

Benelli M4 Super 90

The Benelli M4 Super 90 was added in the 1st December 2020 update. It uses a 5-round tube that holds an incorrect 8 rounds.

Benelli M4 Super 90 - 12 gauge
The Benelli M4 in the loadout menu.

Franchi SPAS-12

The Franchi SPAS-12 is one of the default secondaries the player can choose, used exclusively in pump-action mode.

Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge
The SPAS-12 in the loadout menu.
First person view of the SPAS-12.
Aiming the SPAS-12.
Reloading.
Pumping.
The player inspects the SPAS-12.

Pancor Jackhammer

The Pancor Jackhammer is one of the available shotguns in the game.

Pancor Jackhammer Mk3-A2 - proprietary 12 gauge
The Jackhammer in the loadout menu.

Winchester Model 1887

A sawn-off Winchester Model 1887 was added as part of Season 11.

Sawn-off Winchester Model 1887 (Norinco replica) - 12 gauge
The 1887 in the loadout menu.

Assault Rifles & Battle Rifles

AAC Honey Badger

The AAC Honey Badger was added in the 18th August 2020 update.

AAC Honey Badger with magazine removed - .300 AAC Blackout
The Honey Badger in the loadout menu.

AK-12

The 2012 prototype of the AK-12 is one of the available primaries in the game.

AK-12, 2012 prototype - 5.45x39mm
The AK-12 in the loadout menu.

AK-47

The AK-47 is one of the available primaries in the game.

Type II AK-47 - 7.62x39mm
The AK-47 in the loadout menu.

AKS-74U

The AKS-74U was added as part of Season 11. The game classifies the AKS-74U as an SMG and treats it as such, even though it uses a rifle round.

AKS-74U - 5.45x39mm
The AKS-74U in the loadout menu.

AN-94

The AN-94 is one of the available primaries in the game; it only fires in its 2-round burst mode. Adding any sights will not remove the front sight.

AN-94 - 5.45x39mm
The AN-94 in the loadout menu.
First person view of the AN-94.
Aiming through the non-standard iron sights.
Reloading.
The player inspects the AN-94. The markings on the rail mount states that it was "Made in S.S.R." by "Midwest industries Inc".

Beretta ARX-160

The Beretta ARX-160 is one of the available primaries in the game; it also appears in the first tutorial mission used by Sarah.

Beretta ARX-160 Coyote brown with 11.89" barrel - 5.56x45mm
The ARX-160 in the loadout menu. The "Future Soldier Program" that it is referring to is the Soldato Futuro, which is the Italian Army's modernization program.
Sarah with her ARX-160.

Colt Model 723

The Colt Model 723 appears as the "Training M4". It was originally hidden and would only appear when the player equips a weapon with 0 durability or an expired timed weapon, the equipped weapon turning into the Training M4 the moment the player enters a game. It was made available as a regular weapon in Season 9.

Colt Model 723 - 5.56x45mm
The M723 in the loadout menu.

CZ BREN 2

The CZ BREN 2 was added in Season 13.

CZ BREN 2 with 8.1" barrel - 5.56x45mm NATO

Daewoo K2C

The Daewoo K2C is the default weapon given to players and appears in Mission: EMP used by Sentinel drones. The K2C is also used by the player in the first tutorial mission with a Monitor Sight.

Daewoo K2C - 5.56x45mm NATO
The K2C in the loadout menu.
First person view of the K2C.
Aiming the K2C.
The player inspects the K2C.

DSA SA58 OSW

The DSA SA58 OSW is one of the available primaries in the game.

DSA SA58 OSW - 7.62x51mm NATO
The SA58 OSW in the loadout menu.

FAMAS G1

The FAMAS G1, referred to as a G2 and holding 30 rounds in each magazine, is one of the available primaries in the game.

FAMAS G1 - 5.56x45mm NATO
The FAMAS in the loadout menu.

FB MSBS-5.56B Radon

The FB MSBS-5.56B Radon is one of the available primaries in the game.

MSBS-5.56B Radon (2014-2015 model) - 5.56x45mm
The MSBS in the loadout menu.

FN SCAR-H

The FN SCAR-H is one of the available primaries in the game.

FN SCAR-H CQC - 7.62x51mm NATO.
The SCAR-H in the loadout menu.
First person view of the SCAR-H.
Aiming the SCAR-H.
Reloading.
The player inspects the SCAR-H. Note that the fire selector markings have been moved one position counter-clockwise; in early versions of the game, it pointed to what would be safe on a real SCAR (semi on the in-game model), but this has since been changed to point to semi (full-auto in-game).

General Dynamics RM277

The General Dynamics RM277 was added as part of Season 8. The model depicted in the game is a hybrid, as it has elements for the first and third prototypes. The buttstock, the diagonal vents on the receiver and in front of the charging handle, the trigger guard, and the magwell are from the first prototype (the handguard is similar to it as well), while the fire selector lever, the sling mount behind the charging handle, the left-side ejection port, and the right-side sliding bolt release are from the third prototype.

General Dynamics RM277-AR (first publicly revealed prototype) - 6.8mm TVCM
General Dynamics RM277-R (third prototype) - 6.8mm TVCM
The RM277 in the loadout menu.

Heckler & Koch G36C

The Heckler & Koch G36C is one of the available primaries in the game.

Heckler & Koch G36C - 5.56x45mm NATO
The G36C in the loadout menu.

Heckler & Koch HK416

The Heckler & Koch HK416 was added in Season 7.

Heckler & Koch HK416 with 14.5" barrel - 5.56x45mm NATO
The HK416 in the loadout menu.

Heckler & Koch HK417

The Heckler & Koch HK417 is one of two DMRs available in game, the M39 being the second.

Heckler & Koch HK417 with 16" barrel - 7.62x51mm NATO
The HK417 in the loadout menu.
First person view of the HK417.
Aiming the HK417.
Reloading.
The player inspects the HK417. Note the selector pointing towards full-auto despite it firing semi in-game; this has since been fixed.

Howa Type 89

The Howa Type 89 was added in the Hidden Risk Update.

Howa Type 89 - 5.56x45mm NATO
The Type 89 in the loadout menu.

Karabiner 98k

The Karabiner 98k was added in Season 6, classed as a sniper rifle in-game.

Karabiner 98k - 7.92x57mm Mauser
The K98k in the loadout menu.

M16A4

The M16A4 was added in Season 4.

M16A4 with railed handguard, KAC foregrip, AN/PEQ-2 IR designator, and Trijicon TA01 ACOG - 5.56x45mm NATO
The M16 in the loadout menu.

M39 Enhanced Marksman Rifle

The M39 Enhanced Marksman Rifle is one of the two DMRs available in game, the HK417 being the first.

M39 Enhanced Marksman Rifle - 7.62x51mm NATO
The M39 in the loadout menu. Its description states that it has a short barrel despite the fact that it has the full-length 22" barrel.

"M4 ACC-M"

An M4A1 model primarily based on a Tokyo Marui airsoft M4A1 appears as the M4 ACC-M (Advanced Colt Carbine-Monolithic). It appears in Mission: EMP, used by Sentinel drones.

Airsoft Tokyo Marui M4A1 S-System
Colt Advanced Piston Carbine, for comparison - 5.56×45mm NATO. The APC and ACC-M both feature the same monolithic upper receiver, differing only in the ACC-M being direct-impingement operated.
The M4 ACC-M in the loadout menu.
First Person view of the M4 ACC-M.
Aiming the M4 ACC-M.
Reloading.
The player inspects the M4 ACC-M. Note the fictional markings; "N.A.F." is one of the playable factions in the game, and "Cold Flame" is another PMC several in-game items are attributed to. Note also the selector switch that got caught partway while switching from semi- to full-auto, and the shadow underneath the selector that hasn't noticed.

Magpul PDR-C

The Magpul PDR-C is one of the available primaries in the game. Like the AKS-74U, it is classed as a submachine gun in-game.

Magpul PTS PDR Airsoft Gun
The PDR in the loadout menu.

Norinco QBZ-95

The Norinco QBZ-95 was added in the 2020 Spring Season update.

Norinco QBZ-95 - 5.8x42mm
The QBZ-95 in the loadout menu.

OTs-14-4A-01 Groza

The OTs-14-4A-01 Groza was added in the 1st December 2020 update. It is incorrectly described as using 7.62x39mm and has a 30-round capacity.

OTs-14-4A-01 Groza - 9x39mm
The Groza in the loadout menu.

SIG-Sauer MCX-SPEAR

The SIG-Sauer MCX-SPEAR was added as part of Season 10, referred to as the "M5i". It is fitted with an extended magazine to match the capacity of most other assault rifles.

SIG-Sauer MCX-SPEAR - 6.8x51mm FURY
The MCX-SPEAR in the loadout menu.

SIG SG 553

The SIG SG 553 is one of the available primaries in the game. It holds 30 rounds in a 20-round magazine.

Swiss Arms (formerly SIG Arms) SG 553 SB (Short Barrel) - 5.56x45mm
The SG 553 in the loadout menu.
First person view of the SG553.
Aiming the SG553.
Reloading.
The player inspects the SG553.

Steyr AUG A3-CQC

The Steyr AUG A3-CQC is one of the available primaries in the game. It's also featured in Mission: EMP, used by Sentinel drones later in the mission.

Steyr AUG A3-CQC, 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.
The AUG in the loadout menu.
First person view of the AUG A3.
Aiming the AUG A3.
Reloading.
The player inspects the AUG A3.

Tavor TAR-21

The Tavor TAR-21 is one of the available primaries in the game. It appears in Mission: EMP, used by Sentinel drones.

Airsoft Ares Tavor TAR-21
The Tavor in the loadout menu.
First person view of the TAR-21.
Aiming the TAR-21.
Reloading.
The player inspects the TAR-21.

Sniper Rifles

Accuracy International Arctic Warfare Magnum

The Accuracy International AWM was added in the June 2nd, 2020 update. It is referred to as the "L96A1", which is the British designation for the Precision Marksman and not the AWM; the proper designation for the weapon in-game is the L115A1.

Accuracy International Arctic Warfare Magnum - .338 Lapua Magnum
The AWM in the loadout menu. Note that it is described as using 7.62x51mm NATO rounds, which, again, would be correct for a PM but not an AWM.

Blaser R93

The Blaser R93 is one of the sniper rifles available in-game. It appears in Mission: EMP, used Sentinel sniper drones.

Blaser R93 LRS2 Precision Sniper Rifle - .338 Lapua Magnum
The Blaser R93 in the loadout menu.
First person view of the Blaser R93.
Aiming the Blaser R93.
Bolt cycling.
Reloading.
The player inspects the Blaser R93.

"CF-X50"

The CF-X50 appears to be a fictional, futurized model of the Barrett M95. Unlike the M95, the CF-X50 is semi-automatic.

Barrett M95 - .50 BMG
The CF-X50 in the loadout menu.

Cheyenne Tactical M200 Intervention

The Cheyenne Tactical M200 Intervention was added in the Centaurus Update.

Cheyenne Tactical M200 Intervention - .408 CheyTac
The Intervention in the loadout menu. For some reason, it is described as "revolving" in the description.

DSR-Precision DSR-1

The DSR-Precision DSR-1 is the starting sniper rifle.

DSR-Precision GmbH DSR-1 - 7.62x51mm NATO
The DSR-1 in the loadout menu. The second magazine is never used.

Heckler & Koch PSG-1

The Heckler & Koch PSG-1 is one of the sniper rifles available in-game. It has wooden furniture and buying it with a camo or skin will cover it. Incorrectly has 10 rounds in the 5-round magazine it's modelled with.

Heckler & Koch PSG-1 - 7.62x51mm NATO
The PSG-1 in the loadout menu.

M24 Sniper Weapon System

The M24 Sniper Weapon System was added in Season 15.

M24 Sniper Rifle - 7.62x51mm NATO

SVD Dragunov

The SVD Dragunov is one of the sniper rifles available in-game.

SVD Dragunov - 7.62x54mmR
The SVD in the loadout menu.

VSS Vintorez

The VSS Vintorez was added in the 2019 Winter Update.

VSS Vintorez - 9x39mm
The Vintorez in the loadout menu.

Machine Guns

Barrett 240LWS

The Barrett 240LWS was added as part of Season 5.

Barrett 240LWS - 7.62x51mm NATO
The 240LWS in the loadout menu.

M249

The M249 is one of the available machine guns. It is intended to pass for a Mk 46 Mod 0 as it is referred to as the "MK46" and has the Mk 46's heat shield, but also has the M249's STANAG adaptor which a Mk 46 does not have.

M249 - 5.56x45mm
Mk 46 Mod 0 - 5.56x45mm
The not-a-Mk 46 in the loadout menu.

MG3

The MG3 is one of the available machine guns.

MG3 - 7.62x51mm NATO
The MG3 in the loadout menu.

PKP Pecheneg

The PKP Pecheneg is one of the available machine guns. As is typical for video game PKs, the model is mirrored, with the belt feeding from the left instead of the right.

PKP Pecheneg - 7.62x54mmR
The PKP in the loadout menu.

RPD

The RPD was added in Season 14.

RPD - 7.62x39mm

STK Ultimax 100 Mark 8

The 2012 prototype of the STK Ultimax 100 Mark 8 is one of the available machine guns. It uses Beta C-Mag drum magazines.

STK Ultimax 100 Mark 8, prototype version - 5.56x45mm NATO
The Ultimax 100 in the loadout menu.

Launchers

All of the available launchers in-game are treated as secondary weapons, having EMP capabilities with the exception of the M320, being the only one that uses explosive rounds.

Heckler & Koch M320

The Heckler & Koch M320 is one of the available secondaries in the game.

Heckler & Koch M320 - 40x46mm
The M320 in the loadout menu.

Milkor Mark 14 MGL

The Milkor Mark 14 MGL was added via the content update "Downtown" on July 6th 2018, making it the first weapon to appear in a update. Like the EMP Launcher, it fires EMP rounds and as such is named the "EMP MSGL".

Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm
The MGL in the loadout menu.

Mk 153 SMAW

The Mk 153 SMAW appears as the "EMP Launcher" and is one of the starting secondaries.

Mk 153 Mod 0 SMAW - 83mm
The SMAW in the loadout menu.

Grenades & Explosives

Throwables and explosives can only be bought for temporary use; the maximum days that a player can have these are 11 days in total for 11500 GP.

"Claymore"

The Claymore appears to be a futurized M18A1 Claymore.

M18A1 Claymore anti-personnel mine
The Claymore in the loadout menu.
A claymore planted by a teammate.

"M14 Frag Grenade"

The fictional M14 Frag Grenade is available by default for all players. It cannot be cooked and won't explode until the player throws it.

The Frag Grenade in the loadout menu.
The player pulls the pin and about to throw the M14 grenade.

M18 Smoke Grenade

The M18 smoke grenade appears as a fictional M19 model.

M18 smoke grenade
The "M19" in the loadout menu.

M84 Stun Grenade

The M84 stun grenade appears as both the "Flash Grenade" and the "Shock Grenade". The Flash Grenade is available by default while the Shock grenade has to be purchased.

M84 stun grenade
The "Flash Grenade" variant of the M84 in the loadout menu. Note that it is marked as an "XW84".

Mounted

M134 Minigun

An M134 Minigun is mounted on the Metal Reaper drone's left arm.

General Electric M134 - 7.62x51mm NATO
The Metal Reaper in the drone menu.
The player controlling a Metal Reaper.

M61 Vulcan

An M61 Vulcan is mounted on the Hellbird drone.

GE M61 Vulcan Cannon - 20x102mm
The Hellbird in the drone menu. Curiously, someone already overheated the Vulcan before being deployed.
The player controlling a Hellbird.

Others

Combat Crossbow

A crossbow appears as a secondary weapon.

The crossbow in the loadout menu.

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