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Difference between revisions of "Ironsight"

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[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm Parabellum]]
 
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm Parabellum]]
 
[[File:Ironsightluger-1.jpg|thumb|none|600px|The Luger in the loadout menu.]]
 
[[File:Ironsightluger-1.jpg|thumb|none|600px|The Luger in the loadout menu.]]
 +
 +
==Smith & Wesson M&P==
 +
The [[Smith & Wesson M&P]] was added in Season 15.
 +
[[File:S%26W_M%26P_2.0.jpg|thumb|none|300px|Smith & Wesson M&P9 2.0 - 9x19mm Parabellum]]
  
 
=="TAC-OPS"==
 
=="TAC-OPS"==
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==TDI Kard==
 
==TDI Kard==
 
The [[TDI Kard]] is one of the available secondaries in the game. Similarly to ''[[Call of Duty: Black Ops II]]'', it fires in automatic rather than semi-automatic.
 
The [[TDI Kard]] is one of the available secondaries in the game. Similarly to ''[[Call of Duty: Black Ops II]]'', it fires in automatic rather than semi-automatic.
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard - .45 ACP]]
+
[[File:KRISS KARD.jpg|thumb|none|300px|TDI Kard - .45 ACP]]
 
[[File:Ironsight KARD.jpg|thumb|600px|none|The Kard in the loadout menu.]]
 
[[File:Ironsight KARD.jpg|thumb|600px|none|The Kard in the loadout menu.]]
  
Line 120: Line 124:
  
 
==IMI Uzi==
 
==IMI Uzi==
The [[IMI Uzi]] will be added in Season 12.
+
The [[IMI Uzi]] was added in Season 12.
 
[[File:Uzi.jpg|thumb|none|450px|IMI Uzi - 9x19mm Parabellum]]
 
[[File:Uzi.jpg|thumb|none|450px|IMI Uzi - 9x19mm Parabellum]]
  
Line 228: Line 232:
 
[[File:Colt-M-16-A-2-m723.jpg|thumb|none|450px|Colt Model 723 - 5.56x45mm]]
 
[[File:Colt-M-16-A-2-m723.jpg|thumb|none|450px|Colt Model 723 - 5.56x45mm]]
 
[[File:Ironsight723-1.jpg|thumb|none|600px|The M723 in the loadout menu.]]
 
[[File:Ironsight723-1.jpg|thumb|none|600px|The M723 in the loadout menu.]]
 +
 +
==CZ BREN 2==
 +
The [[CZ BREN 2]] was added in Season 13.
 +
[[File:806.jpg|thumb|none|450px|CZ BREN 2 with 8.1" barrel - 5.56x45mm NATO]]
  
 
==Daewoo K2C==
 
==Daewoo K2C==
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[[File:Ironsight SCAR-H Reload.jpg|thumb|none|600px|Reloading.]]
 
[[File:Ironsight SCAR-H Reload.jpg|thumb|none|600px|Reloading.]]
 
[[File:Ironsight SCAR-H Inspection.jpg|thumb|none|600px|The player inspects the SCAR-H. Note that the fire selector markings have been moved one position counter-clockwise; in early versions of the game, it pointed to what would be safe on a real SCAR (semi on the in-game model), but this has since been changed to point to semi (full-auto in-game).]]
 
[[File:Ironsight SCAR-H Inspection.jpg|thumb|none|600px|The player inspects the SCAR-H. Note that the fire selector markings have been moved one position counter-clockwise; in early versions of the game, it pointed to what would be safe on a real SCAR (semi on the in-game model), but this has since been changed to point to semi (full-auto in-game).]]
 +
 +
==General Dynamics RM277==
 +
The [[LoneStar Future Weapons RM277|General Dynamics RM277]] was added as part of Season 8. The model depicted in the game is a hybrid, as it has elements for the first and third prototypes. The buttstock, the diagonal vents on the receiver and in front of the charging handle, the trigger guard, and the magwell are from the first prototype (the handguard is similar to it as well), while the fire selector lever, the sling mount behind the charging handle, the left-side ejection port, and the right-side sliding bolt release are from the third prototype.
 +
[[File:RM277-AR.jpg|thumb|none|450px|General Dynamics RM277-AR (first publicly revealed prototype) - 6.8mm TVCM]]
 +
[[File:RM277R 3.jpg|thumb|none|450px|General Dynamics RM277-R (third prototype) - 6.8mm TVCM]]
 +
[[File:Ironsightrm277-1.jpg|thumb|none|600px|The RM277 in the loadout menu.]]
  
 
==Heckler & Koch G36C==
 
==Heckler & Koch G36C==
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[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]
 
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]
 
[[File:Ironsightk98k-1.jpg|thumb|none|600px|The K98k in the loadout menu.]]
 
[[File:Ironsightk98k-1.jpg|thumb|none|600px|The K98k in the loadout menu.]]
 
==LoneStar Future Weapons RM277==
 
The [[LoneStar Future Weapons RM277]] was added as part of Season 8. The one depicted in the game is the last prototype of the RM277.
 
[[File:RM277-AR.jpg|thumb|none|450px|LoneStar Future Weapons RM277-AR (First publicly revealed prototype) - 6.8mm TVCM]]
 
[[File:Ironsightrm277-1.jpg|thumb|none|600px|The RM277 in the loadout menu.]]
 
  
 
==M16A4==
 
==M16A4==
Line 331: Line 340:
  
 
==SIG-Sauer MCX-SPEAR==
 
==SIG-Sauer MCX-SPEAR==
The [[SIG-Sauer MCX-SPEAR]] was added as part of Season 10.
+
The [[SIG-Sauer MCX-SPEAR]] was added as part of Season 10, referred to as the "M5i". It is fitted with an extended magazine to match the capacity of most other assault rifles.
 
[[File:SIG_MCX_Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR - 6.8x51mm FURY]]
 
[[File:SIG_MCX_Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR - 6.8x51mm FURY]]
 
[[File:Ironsightspear-1.jpg|thumb|none|600px|The MCX-SPEAR in the loadout menu.]]
 
[[File:Ironsightspear-1.jpg|thumb|none|600px|The MCX-SPEAR in the loadout menu.]]
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[[Image:H&KPSG01.jpg‎|thumb|none|450px|Heckler & Koch PSG-1 - 7.62x51mm NATO]]
 
[[Image:H&KPSG01.jpg‎|thumb|none|450px|Heckler & Koch PSG-1 - 7.62x51mm NATO]]
 
[[File:Ironsight PSG-1.jpg|thumb|600px|none|The PSG-1 in the loadout menu.]]
 
[[File:Ironsight PSG-1.jpg|thumb|600px|none|The PSG-1 in the loadout menu.]]
 +
 +
==M24 Sniper Weapon System==
 +
The [[M24 Sniper Weapon System]] was added in Season 15.
 +
[[File:Remington_M24.jpg|thumb|none|450px|M24 Sniper Rifle - 7.62x51mm NATO]]
  
 
==SVD Dragunov==
 
==SVD Dragunov==
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[[Image:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]
 
[[Image:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]
 
[[File:Ironsight PKP.jpg|thumb|600px|none|The PKP in the loadout menu.]]
 
[[File:Ironsight PKP.jpg|thumb|600px|none|The PKP in the loadout menu.]]
 +
 +
==RPD==
 +
The [[RPD]] was added in Season 14.
 +
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]]
  
 
==STK Ultimax 100 Mark 8==
 
==STK Ultimax 100 Mark 8==

Latest revision as of 16:05, 7 April 2024

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Ironsight for current discussions. Content is subject to change.


Ironsight
Ironsight-logo.jpg
Logo
Release Date: 2018 (Open Beta)
Developer: WipleGames
Publisher: Aeria Games
Platforms: PC
Genre: First-Person Shooter


Ironsight is a South Korean free-to-play multiplayer first-person shooter developed by WipleGames. Originally only available in South Korea, the game was globally released later in 2018.

The following weapons appear in the video game Ironsight:


Handguns

Beretta M9A1

The Beretta M9A1 was added as part of Season 4.

Beretta M9A1 - 9x19mm Parabellum
The M9A1 in the loadout menu.

Beretta Px4 Storm

The Beretta Px4 Storm is one of the available secondaries in the game. It holds 13 rounds, which is not correct for any calibre the Px4 is offered in.

Beretta Px4 Storm - 9x19mm
The Px4 Storm in the loadout menu. Note that the description describes the pistol as "large caliber"; the largest calibre the Px4 is available in is .45 ACP, but the in-game weapon holds too many rounds for it to be that version.

Chiappa Rhino 60DS

The Chiappa Rhino 60DS was added in the 13th April 2020 update.

Chiappa Rhino 60DS - .357 Magnum
The Chiappa Rhino in the loadout menu.

Colt M1911A1

The Colt M1911A1 was added in Season 5.

Colt M1911A1 - .45 ACP
The M1911A1 in the loadout menu.

Colt Python

The Colt Python is one of the available secondaries in the game.

Colt Python - .357 Magnum
The Python in the loadout menu. The description erroneously states that it uses an 8-inch barrel while it's actually modelled with a 6-inch.

Glock 18C

The Glock 18C was added in the Centaurus Update. It has a 19-round capacity despite using standard 17-round magazines.

Glock 18C (3rd Generation) - 9x19mm
The Glock 18C in the loadout menu. The description somewhat oddly describes it as an SMG.

Heckler & Koch P30L

The Heckler & Koch P30L was added in Season 7.

Heckler & Koch P30L - 9x19mm Parabellum
The P30L in the loadout menu.

IMI Desert Eagle Mark XIX

The Desert Eagle Mark XIX is one of the available secondaries in the game.

Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE
The Desert Eagle in the loadout menu.

Luger P08

The Luger P08 was added as part of the WWII-themed Season 6.

Luger P08 - 9x19mm Parabellum
The Luger in the loadout menu.

Smith & Wesson M&P

The Smith & Wesson M&P was added in Season 15.

Smith & Wesson M&P9 2.0 - 9x19mm Parabellum

"TAC-OPS"

The "TAC-OPS" appears to be a modified tactical M1911 modeled after Tokyo Marui airsoft M1911s, and is the default secondary given to players. It also appears in Mission: EMP used by Sentinel drones when the player walks up close to them.

Tokyo Marui Foliage Warrior - 6mm BB
The TAC-OPS in the loadout menu.
First person view of the TAC-OPS.
Aiming the TAC-OPS.
Reloading.
The player inspects the TAC-OPS.

TDI Kard

The TDI Kard is one of the available secondaries in the game. Similarly to Call of Duty: Black Ops II, it fires in automatic rather than semi-automatic.

TDI Kard - .45 ACP
The Kard in the loadout menu.

Submachine Guns

AR-57

The AR-57 is one of the available submachine guns in the game.

AR-57 - 5.7x28mm
The AR-57 in the loadout menu.
First person view of the AR-57.
Aiming the AR-57.
Reloading.
The player inspects the AR-57. Note the accurate trademarks and the two-position fire selector.

Beretta Mx4 Storm

The Beretta Mx4 Storm was added in the 21 September 2020 update.

Beretta Mx4 Storm - 9x19mm Parabellum
The Mx4 in the loadout menu.

Brügger & Thomet MP9

The Brügger & Thomet MP9 is one of the available submachine guns in the game. Its stock cannot be unfolded.

Brügger & Thomet MP9 - 9x19mm
The MP9 in the loadout menu. The "contracting breechblock" mentioned in the description likely refers to the weapon's telescoping bolt.

FN P90 TR

The FN P90 TR is one of the available submachine guns in the game.

FN P90 TR - 5.7x28mm
The P90 in the loadout menu.

Heckler & Koch MP5A5

The Heckler & Koch MP5A5 is one of the starting primary weapons.

Heckler & Koch MP5A5 - 9x19mm.
G&G TGM A5 Retractable Airsoft Gun.
The MP5A5 in the loadout menu.

Heckler & Koch MP7A1

The Heckler & Koch MP7A1 is one of the available submachine guns in the game. Despite being modelled with a 40-round magazine, the MP7 in-game only holds 30 rounds.

Heckler & Koch MP7A1 with 40-round magazine - 4.6x30mm
The MP7 in the loadout menu.

Heckler & Koch UMP45

The Heckler & Koch UMP45 was added in Season 9.

Heckler & Koch UMP45 - .45 ACP
The UMP45 in the loadout menu. It incorrectly uses the description for the AKS-74U; this is rather strange considering that the UMP predates the AKS-74U in the game by two seasons.

IMI Uzi

The IMI Uzi was added in Season 12.

IMI Uzi - 9x19mm Parabellum

LWRC SMG-45

The prototype version of the LWRC SMG-45 is one of the available submachine guns in the game.

LWRC SMG-45, 2015 prototype - .45 ACP
The SMG-45 in the loadout menu.
First person view of the LWRC.
Aiming the LWRC.
Reloading.
The player inspects the LWRC. Note the selector pointed towards semi-auto.

M1928 Thompson

The M1928 Thompson was added in Season 6.

M1928 Thompson - .45 ACP
The M1928 in the loadout menu.

PP-2000

The PP-2000 is one of the available submachine guns in the game.

PP-2000 - 9x19mm
The PP-2000 in the loadout menu.

PP-90M1

The PP-90M1 is one of the available submachine guns in the game. The in-game PP-90M1 only carries half of its magazine capacity, having 32 rounds instead of the usual 64 rounds.

PP-90M1 with 64-round helical magazine - 9x19mm
The PP-90M1 in the loadout menu.

Sa vz. 61 Skorpion

The Sa vz. 61 Skorpion was added in the Centaurus Update.

Sa vz. 61 Skorpion - .32 ACP
The vz. 61 in the loadout menu.

TDI Vector

The TDI Vector is one of the available submachine guns in the game. Despite functioning like the full-auto SMG version, it is modeled after the civilian SBR/SO variant, as it lacks a select-fire lever.

TDI Vector SBR/SO Gen 1 - .45 ACP
The Vector in the loadout menu.
First person view of the Vector.
Aiming the Vector.
Reloading.
The player inspects the Vector. Note that the safety is on.

Shotguns

The game classifies the shotguns as secondary weapons instead of primaries. Like the other secondaries, they cannot be customized.

Benelli M4 Super 90

The Benelli M4 Super 90 was added in the 1st December 2020 update. It uses a 5-round tube that holds an incorrect 8 rounds.

Benelli M4 Super 90 - 12 gauge
The Benelli M4 in the loadout menu.

Franchi SPAS-12

The Franchi SPAS-12 is one of the default secondaries the player can choose, used exclusively in pump-action mode.

Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge
The SPAS-12 in the loadout menu.
First person view of the SPAS-12.
Aiming the SPAS-12.
Reloading.
Pumping.
The player inspects the SPAS-12.

Pancor Jackhammer

The Pancor Jackhammer is one of the available shotguns in the game.

Pancor Jackhammer Mk3-A2 - proprietary 12 gauge
The Jackhammer in the loadout menu.

Winchester Model 1887

A sawn-off Winchester Model 1887 was added as part of Season 11.

Sawn-off Winchester Model 1887 (Norinco replica) - 12 gauge
The 1887 in the loadout menu.

Assault Rifles & Battle Rifles

AAC Honey Badger

The AAC Honey Badger was added in the 18th August 2020 update.

AAC Honey Badger with magazine removed - .300 AAC Blackout
The Honey Badger in the loadout menu.

AK-12

The 2012 prototype of the AK-12 is one of the available primaries in the game.

AK-12, 2012 prototype - 5.45x39mm
The AK-12 in the loadout menu.

AK-47

The AK-47 is one of the available primaries in the game.

Type II AK-47 - 7.62x39mm
The AK-47 in the loadout menu.

AKS-74U

The AKS-74U was added as part of Season 11. The game classifies the AKS-74U as an SMG and treats it as such, even though it uses a rifle round.

AKS-74U - 5.45x39mm
The AKS-74U in the loadout menu.

AN-94

The AN-94 is one of the available primaries in the game; it only fires in its 2-round burst mode. Adding any sights will not remove the front sight.

AN-94 - 5.45x39mm
The AN-94 in the loadout menu.
First person view of the AN-94.
Aiming through the non-standard iron sights.
Reloading.
The player inspects the AN-94. The markings on the rail mount states that it was "Made in S.S.R." by "Midwest industries Inc".

Beretta ARX-160

The Beretta ARX-160 is one of the available primaries in the game; it also appears in the first tutorial mission used by Sarah.

Beretta ARX-160 Coyote brown with 11.89" barrel - 5.56x45mm
The ARX-160 in the loadout menu. The "Future Soldier Program" that it is referring to is the Soldato Futuro, which is the Italian Army's modernization program.
Sarah with her ARX-160.

Colt Model 723

The Colt Model 723 appears as the "Training M4". It was originally hidden and would only appear when the player equips a weapon with 0 durability or an expired timed weapon, the equipped weapon turning into the Training M4 the moment the player enters a game. It was made available as a regular weapon in Season 9.

Colt Model 723 - 5.56x45mm
The M723 in the loadout menu.

CZ BREN 2

The CZ BREN 2 was added in Season 13.

CZ BREN 2 with 8.1" barrel - 5.56x45mm NATO

Daewoo K2C

The Daewoo K2C is the default weapon given to players and appears in Mission: EMP used by Sentinel drones. The K2C is also used by the player in the first tutorial mission with a Monitor Sight.

Daewoo K2C - 5.56x45mm NATO
The K2C in the loadout menu.
First person view of the K2C.
Aiming the K2C.
The player inspects the K2C.

DSA SA58 OSW

The DSA SA58 OSW is one of the available primaries in the game.

DSA SA58 OSW - 7.62x51mm NATO
The SA58 OSW in the loadout menu.

FAMAS G1

The FAMAS G1, referred to as a G2 and holding 30 rounds in each magazine, is one of the available primaries in the game.

FAMAS G1 - 5.56x45mm NATO
The FAMAS in the loadout menu.

FB MSBS-5.56B Radon

The FB MSBS-5.56B Radon is one of the available primaries in the game.

MSBS-5.56B Radon (2014-2015 model) - 5.56x45mm
The MSBS in the loadout menu.

FN SCAR-H

The FN SCAR-H is one of the available primaries in the game.

FN SCAR-H CQC - 7.62x51mm NATO.
The SCAR-H in the loadout menu.
First person view of the SCAR-H.
Aiming the SCAR-H.
Reloading.
The player inspects the SCAR-H. Note that the fire selector markings have been moved one position counter-clockwise; in early versions of the game, it pointed to what would be safe on a real SCAR (semi on the in-game model), but this has since been changed to point to semi (full-auto in-game).

General Dynamics RM277

The General Dynamics RM277 was added as part of Season 8. The model depicted in the game is a hybrid, as it has elements for the first and third prototypes. The buttstock, the diagonal vents on the receiver and in front of the charging handle, the trigger guard, and the magwell are from the first prototype (the handguard is similar to it as well), while the fire selector lever, the sling mount behind the charging handle, the left-side ejection port, and the right-side sliding bolt release are from the third prototype.

General Dynamics RM277-AR (first publicly revealed prototype) - 6.8mm TVCM
General Dynamics RM277-R (third prototype) - 6.8mm TVCM
The RM277 in the loadout menu.

Heckler & Koch G36C

The Heckler & Koch G36C is one of the available primaries in the game.

Heckler & Koch G36C - 5.56x45mm NATO
The G36C in the loadout menu.

Heckler & Koch HK416

The Heckler & Koch HK416 was added in Season 7.

Heckler & Koch HK416 with 14.5" barrel - 5.56x45mm NATO
The HK416 in the loadout menu.

Heckler & Koch HK417

The Heckler & Koch HK417 is one of two DMRs available in game, the M39 being the second.

Heckler & Koch HK417 with 16" barrel - 7.62x51mm NATO
The HK417 in the loadout menu.
First person view of the HK417.
Aiming the HK417.
Reloading.
The player inspects the HK417. Note the selector pointing towards full-auto despite it firing semi in-game; this has since been fixed.

Howa Type 89

The Howa Type 89 was added in the Hidden Risk Update.

Howa Type 89 - 5.56x45mm NATO
The Type 89 in the loadout menu.

Karabiner 98k

The Karabiner 98k was added in Season 6, classed as a sniper rifle in-game.

Karabiner 98k - 7.92x57mm Mauser
The K98k in the loadout menu.

M16A4

The M16A4 was added in Season 4.

M16A4 with railed handguard, KAC foregrip, AN/PEQ-2 IR designator, and Trijicon TA01 ACOG - 5.56x45mm NATO
The M16 in the loadout menu.

M39 Enhanced Marksman Rifle

The M39 Enhanced Marksman Rifle is one of the two DMRs available in game, the HK417 being the first.

M39 Enhanced Marksman Rifle - 7.62x51mm NATO
The M39 in the loadout menu. Its description states that it has a short barrel despite the fact that it has the full-length 22" barrel.

"M4 ACC-M"

An M4A1 model primarily based on a Tokyo Marui airsoft M4A1 appears as the M4 ACC-M (Advanced Colt Carbine-Monolithic). It appears in Mission: EMP, used by Sentinel drones.

Airsoft Tokyo Marui M4A1 S-System
Colt Advanced Piston Carbine, for comparison - 5.56×45mm NATO. The APC and ACC-M both feature the same monolithic upper receiver, differing only in the ACC-M being direct-impingement operated.
The M4 ACC-M in the loadout menu.
First Person view of the M4 ACC-M.
Aiming the M4 ACC-M.
Reloading.
The player inspects the M4 ACC-M. Note the fictional markings; "N.A.F." is one of the playable factions in the game, and "Cold Flame" is another PMC several in-game items are attributed to. Note also the selector switch that got caught partway while switching from semi- to full-auto, and the shadow underneath the selector that hasn't noticed.

Magpul PDR-C

The Magpul PDR-C is one of the available primaries in the game. Like the AKS-74U, it is classed as a submachine gun in-game.

Magpul PTS PDR Airsoft Gun
The PDR in the loadout menu.

Norinco QBZ-95

The Norinco QBZ-95 was added in the 2020 Spring Season update.

Norinco QBZ-95 - 5.8x42mm
The QBZ-95 in the loadout menu.

OTs-14-4A-01 Groza

The OTs-14-4A-01 Groza was added in the 1st December 2020 update. It is incorrectly described as using 7.62x39mm and has a 30-round capacity.

OTs-14-4A-01 Groza - 9x39mm
The Groza in the loadout menu.

SIG-Sauer MCX-SPEAR

The SIG-Sauer MCX-SPEAR was added as part of Season 10, referred to as the "M5i". It is fitted with an extended magazine to match the capacity of most other assault rifles.

SIG-Sauer MCX-SPEAR - 6.8x51mm FURY
The MCX-SPEAR in the loadout menu.

SIG SG 553

The SIG SG 553 is one of the available primaries in the game. It holds 30 rounds in a 20-round magazine.

Swiss Arms (formerly SIG Arms) SG 553 SB (Short Barrel) - 5.56x45mm
The SG 553 in the loadout menu.
First person view of the SG553.
Aiming the SG553.
Reloading.
The player inspects the SG553.

Steyr AUG A3-CQC

The Steyr AUG A3-CQC is one of the available primaries in the game. It's also featured in Mission: EMP, used by Sentinel drones later in the mission.

Steyr AUG A3-CQC, 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.
The AUG in the loadout menu.
First person view of the AUG A3.
Aiming the AUG A3.
Reloading.
The player inspects the AUG A3.

Tavor TAR-21

The Tavor TAR-21 is one of the available primaries in the game. It appears in Mission: EMP, used by Sentinel drones.

Airsoft Ares Tavor TAR-21
The Tavor in the loadout menu.
First person view of the TAR-21.
Aiming the TAR-21.
Reloading.
The player inspects the TAR-21.

Sniper Rifles

Accuracy International Arctic Warfare Magnum

The Accuracy International AWM was added in the June 2nd, 2020 update. It is referred to as the "L96A1", which is the British designation for the Precision Marksman and not the AWM; the proper designation for the weapon in-game is the L115A1.

Accuracy International Arctic Warfare Magnum - .338 Lapua Magnum
The AWM in the loadout menu. Note that it is described as using 7.62x51mm NATO rounds, which, again, would be correct for a PM but not an AWM.

Blaser R93

The Blaser R93 is one of the sniper rifles available in-game. It appears in Mission: EMP, used Sentinel sniper drones.

Blaser R93 LRS2 Precision Sniper Rifle - .338 Lapua Magnum
The Blaser R93 in the loadout menu.
First person view of the Blaser R93.
Aiming the Blaser R93.
Bolt cycling.
Reloading.
The player inspects the Blaser R93.

"CF-X50"

The CF-X50 appears to be a fictional, futurized model of the Barrett M95. Unlike the M95, the CF-X50 is semi-automatic.

Barrett M95 - .50 BMG
The CF-X50 in the loadout menu.

Cheyenne Tactical M200 Intervention

The Cheyenne Tactical M200 Intervention was added in the Centaurus Update.

Cheyenne Tactical M200 Intervention - .408 CheyTac
The Intervention in the loadout menu. For some reason, it is described as "revolving" in the description.

DSR-Precision DSR-1

The DSR-Precision DSR-1 is the starting sniper rifle.

DSR-Precision GmbH DSR-1 - 7.62x51mm NATO
The DSR-1 in the loadout menu. The second magazine is never used.

Heckler & Koch PSG-1

The Heckler & Koch PSG-1 is one of the sniper rifles available in-game. It has wooden furniture and buying it with a camo or skin will cover it. Incorrectly has 10 rounds in the 5-round magazine it's modelled with.

Heckler & Koch PSG-1 - 7.62x51mm NATO
The PSG-1 in the loadout menu.

M24 Sniper Weapon System

The M24 Sniper Weapon System was added in Season 15.

M24 Sniper Rifle - 7.62x51mm NATO

SVD Dragunov

The SVD Dragunov is one of the sniper rifles available in-game.

SVD Dragunov - 7.62x54mmR
The SVD in the loadout menu.

VSS Vintorez

The VSS Vintorez was added in the 2019 Winter Update.

VSS Vintorez - 9x39mm
The Vintorez in the loadout menu.

Machine Guns

Barrett 240LWS

The Barrett 240LWS was added as part of Season 5.

Barrett 240LWS - 7.62x51mm NATO
The 240LWS in the loadout menu.

M249

The M249 is one of the available machine guns. It is intended to pass for a Mk 46 Mod 0 as it is referred to as the "MK46" and has the Mk 46's heat shield, but also has the M249's STANAG adaptor which a Mk 46 does not have.

M249 - 5.56x45mm
Mk 46 Mod 0 - 5.56x45mm
The not-a-Mk 46 in the loadout menu.

MG3

The MG3 is one of the available machine guns.

MG3 - 7.62x51mm NATO
The MG3 in the loadout menu.

PKP Pecheneg

The PKP Pecheneg is one of the available machine guns. As is typical for video game PKs, the model is mirrored, with the belt feeding from the left instead of the right.

PKP Pecheneg - 7.62x54mmR
The PKP in the loadout menu.

RPD

The RPD was added in Season 14.

RPD - 7.62x39mm

STK Ultimax 100 Mark 8

The 2012 prototype of the STK Ultimax 100 Mark 8 is one of the available machine guns. It uses Beta C-Mag drum magazines.

STK Ultimax 100 Mark 8, prototype version - 5.56x45mm NATO
The Ultimax 100 in the loadout menu.

Launchers

All of the available launchers in-game are treated as secondary weapons, having EMP capabilities with the exception of the M320, being the only one that uses explosive rounds.

Heckler & Koch M320

The Heckler & Koch M320 is one of the available secondaries in the game.

Heckler & Koch M320 - 40x46mm
The M320 in the loadout menu.

Milkor Mark 14 MGL

The Milkor Mark 14 MGL was added via the content update "Downtown" on July 6th 2018, making it the first weapon to appear in a update. Like the EMP Launcher, it fires EMP rounds and as such is named the "EMP MSGL".

Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm
The MGL in the loadout menu.

Mk 153 SMAW

The Mk 153 SMAW appears as the "EMP Launcher" and is one of the starting secondaries.

Mk 153 Mod 0 SMAW - 83mm
The SMAW in the loadout menu.

Grenades & Explosives

Throwables and explosives can only be bought for temporary use; the maximum days that a player can have these are 11 days in total for 11500 GP.

"Claymore"

The Claymore appears to be a futurized M18A1 Claymore.

M18A1 Claymore anti-personnel mine
The Claymore in the loadout menu.
A claymore planted by a teammate.

"M14 Frag Grenade"

The fictional M14 Frag Grenade is available by default for all players. It cannot be cooked and won't explode until the player throws it.

The Frag Grenade in the loadout menu.
The player pulls the pin and about to throw the M14 grenade.

M18 Smoke Grenade

The M18 smoke grenade appears as a fictional M19 model.

M18 smoke grenade
The "M19" in the loadout menu.

M84 Stun Grenade

The M84 stun grenade appears as both the "Flash Grenade" and the "Shock Grenade". The Flash Grenade is available by default while the Shock grenade has to be purchased.

M84 stun grenade
The "Flash Grenade" variant of the M84 in the loadout menu. Note that it is marked as an "XW84".

Mounted

M134 Minigun

An M134 Minigun is mounted on the Metal Reaper drone's left arm.

General Electric M134 - 7.62x51mm NATO
The Metal Reaper in the drone menu.
The player controlling a Metal Reaper.

M61 Vulcan

An M61 Vulcan is mounted on the Hellbird drone.

GE M61 Vulcan Cannon - 20x102mm
The Hellbird in the drone menu. Curiously, someone already overheated the Vulcan before being deployed.
The player controlling a Hellbird.

Others

Combat Crossbow

A crossbow appears as a secondary weapon.

The crossbow in the loadout menu.

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