Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Difference between revisions of "Hot Dogs, Horseshoes & Hand Grenades/Revolvers"
Pyr0m4n14c (talk | contribs) |
Pyr0m4n14c (talk | contribs) (→Ruger LCR: I've got footage of a couple of the later guns ready for processing, and I'll get the rest soon too. I know that I'm usually bad about time, but I'm on break at the moment, so I should be able to get things done now.) |
||
(47 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
=Revolvers= | =Revolvers= | ||
+ | As mentioned in the previous sub-page, revolvers occupy their own subcategory of handguns. | ||
+ | =="B-600"== | ||
+ | The first (and largest) revolver added in Update #79 was a fictional design known as the "B-600", chambered in a proprietary ".600 Magnum Bolt" cartridge. It is based on a design called the "M500", created by [https://www.artstation.com/artwork/0OE6V 3D artist Axel Kraefft], albeit scaled up to its new, larger cartridge, and given a different finish. | ||
+ | [[File:H3VR B-600 Left.jpg|thumb|none|600px|Well, I've got good news and bad news. The good news is that the future will still have good enough taste to appreciate deep-blued revolvers.]] | ||
+ | [[File:H3VR B-600 Right.jpg|thumb|none|600px|The bad news: they still think gangsta-firing is cool.]] | ||
+ | [[File:H3VR B-600 Opening.jpg|thumb|none|600px|Popping open the B-600; impressively enough for a revolver of its size, it holds a full six rounds, rather than five as one might expect.]] | ||
+ | [[File:H3VR B-600 Loading.jpg|thumb|none|600px|Loading in some of the stupendously enormous .600 Magnum Bolt rounds; these are of the JHP variety.]] | ||
+ | [[File:H3VR B-600 Aiming.jpg|thumb|none|600px|Lining up the glowing blue 3-dot sights...]] | ||
+ | [[File:H3VR B-600 Firing.jpg|thumb|none|600px|...and sending a whole lot more glowing blue dots out of what was once a Sosig's head.]] | ||
+ | [[File:H3VR B-600 AP.jpg|thumb|none|600px|Loading in another round; this one is an armor-piercing round.]] | ||
+ | [[File:H3VR B-600 Piercing.jpg|thumb|none|600px|Even the toughest of enemy chestplates can be cleanly punctured by it, leaving them with a mere few seconds of consciousness before expiring of mustard loss.]] | ||
+ | [[File:H3VR B-600 Explosive.jpg|thumb|none|600px|The third and final variety of ammunition is one unique to the .600 round, being this fluorescent blue-tipped projectile.]] | ||
+ | [[File:H3VR B-600 Dart.jpg|thumb|none|600px|While it may seem at first to be rather anticlimactic, simply sticking enemies with a white glowing dart (or, on some occasions, bouncing it off of them)...]] | ||
+ | [[File:H3VR B-600 Explosion.jpg|thumb|none|600px|...this impression is rather quickly shattered as it explodes mere seconds later, reducing the target to a cloud of smoke and gibs.]] | ||
+ | |||
==Chiappa Rhino== | ==Chiappa Rhino== | ||
Update #39 added the [[Chiappa Rhino]] to the game's arsenal; rather than simply choosing one version, ''H3'' made the rather impressive choice of adding all of them - the 20DS, the 40DS, the 50DS, and the 60DS. | Update #39 added the [[Chiappa Rhino]] to the game's arsenal; rather than simply choosing one version, ''H3'' made the rather impressive choice of adding all of them - the 20DS, the 40DS, the 50DS, and the 60DS. | ||
Line 29: | Line 44: | ||
[[File:H3VR Navy Firing.jpg|thumb|none|600px|And speaking of things one expects from an old revolver...]] | [[File:H3VR Navy Firing.jpg|thumb|none|600px|And speaking of things one expects from an old revolver...]] | ||
[[File:H3VR Navy Fanning.jpg|thumb|none|600px|And speaking of speaking of things one expects from an old revolver...]] | [[File:H3VR Navy Fanning.jpg|thumb|none|600px|And speaking of speaking of things one expects from an old revolver...]] | ||
+ | |||
+ | ==Colt Detective Special== | ||
+ | The [[Colt Detective Special]] was added on Meatmas Day 2020. | ||
+ | [[File:ColtDS.jpg|thumb|none|350px|Colt Detective Special 3rd Gen - .38 Special]] | ||
+ | [[File:H3VR DetectiveSpecial Present.JPG|thumb|none|600px|Awww.... the wittle Colt wants to play detective. How cute.]] | ||
+ | [[File:H3VR DetectiveSpecial Left.JPG|thumb|none|600px|It may not be very big, but you can't deny that the Detective Special looks sleek.]] | ||
+ | [[File:H3VR DetectiveSpecial Right.JPG|thumb|none|600px|You know what the Detective Special is big on though? FIGHTING CRIME!]] | ||
+ | [[File:H3VR DetectiveSpecial Speedloader.JPG|thumb|none|600px|"Dispatch, we have a suspect Meatmas light on 5th and Main, sending a speedloader for backup."]] | ||
+ | [[File:H3VR DetectiveSpecial Aim.JPG|thumb|none|600px|"HALT! YOU'VE VIOLATED THE LAW! I've got you in my sights, so don't do anything stupid!"]] | ||
+ | [[File:H3VR DetectiveSpecial Fire.JPG|thumb|none|600px|"YOU ASKED FOR IT!"]] | ||
+ | [[File:H3VR DetectiveSpecial Eject.JPG|thumb|none|600px|"Phew... that was one tough light, I had to empty my gun just to bring it down. But its all in a day's work.]] | ||
==Colt Python== | ==Colt Python== | ||
The 1st alpha build of Update #70 brought along another much-requested addition, a [[Colt Python]], with wooden grips, an 8-inch barrel, and a nickel finish. | The 1st alpha build of Update #70 brought along another much-requested addition, a [[Colt Python]], with wooden grips, an 8-inch barrel, and a nickel finish. | ||
− | The "Meat Fortress" ''[[Team Fortress 2]]'' crossover event added a replica of that game's Spy's Revolver, a stylized Python with pearl grips, a 6-inch barrel, and a deep-blued (i.e. nearly black) finish. | + | The "Meat Fortress" ''[[Team Fortress 2]]'' crossover event added a replica of that game's Spy's Revolver, a stylized Python with pearl grips, a 6-inch barrel, and a deep-blued (i.e. nearly black) finish. A variation thereof was added in Update #86, under the name "Le Petite Liaison"; Le Petite Liaison features a nickel finish, a shortened barrel (roughly 4"), no sights, an integrated laser, and a bobbed, shrouded hammer. |
[[File:Colt8inchTarget.jpg|thumb|none|350px|Colt Python with 8" barrel and nickel finish - .357 Magnum]] | [[File:Colt8inchTarget.jpg|thumb|none|350px|Colt Python with 8" barrel and nickel finish - .357 Magnum]] | ||
[[File:H3VR Python Left.jpg|thumb|none|600px|Admiring the Python. At full size, "PYTHON 357" can just be made out on the barrel.]] | [[File:H3VR Python Left.jpg|thumb|none|600px|Admiring the Python. At full size, "PYTHON 357" can just be made out on the barrel.]] | ||
Line 47: | Line 73: | ||
[[File:H3VR Python Scope.jpg|thumb|none|600px|...a familiar sight for fans of [[Call of Duty: Black Ops#Colt Python|a certain game's multiplayer]].]] | [[File:H3VR Python Scope.jpg|thumb|none|600px|...a familiar sight for fans of [[Call of Duty: Black Ops#Colt Python|a certain game's multiplayer]].]] | ||
[[File:H3VR Python Scope Aiming.jpg|thumb|none|600px|The scope has a duplex-style crosshair reticle, and is fixed at 2x magnification. It's surprisingly useful at an arm's length...]] | [[File:H3VR Python Scope Aiming.jpg|thumb|none|600px|The scope has a duplex-style crosshair reticle, and is fixed at 2x magnification. It's surprisingly useful at an arm's length...]] | ||
− | [[File:H3VR Python Scope Close.jpg|thumb|none|600px|...which is good, as holding it much closer would leave the user with a nice | + | [[File:H3VR Python Scope Close.jpg|thumb|none|600px|...which is good, as holding it much closer would leave the user with a nice circular bruise around their dominant eye.]] |
[[File:H3VR Python Spinning.jpg|thumb|none|600px|Eye uninjured, our hero celebrates by giving the revolver a twirl.]] | [[File:H3VR Python Spinning.jpg|thumb|none|600px|Eye uninjured, our hero celebrates by giving the revolver a twirl.]] | ||
+ | ==="Revolver"=== | ||
[[File:ColtPython&IvoryGrips.jpg|thumb|none|350px|Colt Python with 6" barrel and ivory grips - .357 Magnum]] | [[File:ColtPython&IvoryGrips.jpg|thumb|none|350px|Colt Python with 6" barrel and ivory grips - .357 Magnum]] | ||
[[File:H3VR TF2 Revolver Right.jpg|thumb|none|600px|While stylized like the rest of its arsenal, the Python is definitely one of ''TF2'''s game's more recognizable weapons.]] | [[File:H3VR TF2 Revolver Right.jpg|thumb|none|600px|While stylized like the rest of its arsenal, the Python is definitely one of ''TF2'''s game's more recognizable weapons.]] | ||
Line 64: | Line 91: | ||
[[File:H3VR TF2 Revolver Speedloader.jpg|thumb|none|600px|Upon its release it got speedloaders, in line with how the weapon is used in ''TF2''. 6 rounds go in at once...]] | [[File:H3VR TF2 Revolver Speedloader.jpg|thumb|none|600px|Upon its release it got speedloaders, in line with how the weapon is used in ''TF2''. 6 rounds go in at once...]] | ||
[[File:H3VR TF2 Revolver Ejection.jpg|thumb|none|600px|...and then come right back out, sans bullets. The long, thin profile of the .366 Ultra Magnum round is visible here, somewhat reminiscent of the .357 Maximum.]] | [[File:H3VR TF2 Revolver Ejection.jpg|thumb|none|600px|...and then come right back out, sans bullets. The long, thin profile of the .366 Ultra Magnum round is visible here, somewhat reminiscent of the .357 Maximum.]] | ||
+ | [[File:H3VR TF2 Revolver Suppressor.jpg|thumb|none|600px|It should also be noted that the Revolver is one of ''H3'''s few revolvers that allows for the attachment of suppressors; its justification is largely simply the inherently cartoonish and nonsensical nature of ''TF2'' as a whole, though lore-wise it's probably due to Australium or something. This particular can is designed specficially for it (though others will work as well), another one of the set added back in Update #83.]] | ||
+ | ==="Le Petite Liaison"=== | ||
+ | [[File:H3VR LPL Right.jpg|thumb|none|600px|And hey, while we're making the thing bigger, why don't we make it smaller as well?]] | ||
+ | [[File:H3VR LPL Left.jpg|thumb|none|600px|Yep, definitely smaller. Note the short tube in front of the trigger guard; this is the integrated laser sight...]] | ||
+ | [[File:H3VR LPL Aiming.jpg|thumb|none|600px|...which is convenient, especially since it's the only form of sight that the gun has.]] | ||
+ | [[File:H3VR LPL Speedloader.jpg|thumb|none|600px|Examining a specially-set-up speedloader (since manual loading of these was another feature brought along by Update #86); aside from 3 standard FMJs, there's one of each of the concurrently-added special .366 ammo types. The blue needle-pointed one is a Riposte, the short gray one with a yellow tip is a Salut, and the purple semi-wadcutter is a Debuff.]] | ||
+ | [[File:H3VR LPL Loading.jpg|thumb|none|600px|Loading in this cocktail of ammunition...]] | ||
+ | [[File:H3VR LPL Ineffective.jpg|thumb|none|600px|...and then getting teleported somewhere else entirely. No, this is (thankfully, yet somewhat disappointingly) not the effect of any of the special rounds; rather, it's simply a stylistic choice, and definitely has nothing to do with a cursor that found its way into the originally-planned gameplay recording. The round at work here is a Riposte; in spite of the impressive visual effects, the practical effect on target here is next to nothing, with the Sosig in focus not even getting knocked down by this shot - though the Liaison's lower muzzle velocity (and correspondingly lower damage) compared to the standard Revolver probably doesn't help in this regard.]] | ||
+ | [[File:H3VR LPL Riposte.jpg|thumb|none|600px|However, the primary factor in this general unhelpfulness is that that's not even what the Riposte round is meant for; it's actually an anti-materiel round, with each shot disabling buildings in a small radius for a few seconds - enough time to either sneak by or go in for a more permanent shutoff with the also-added-in-this-update Electro-Sapper.]] | ||
+ | [[File:H3VR LPL Ejecting.jpg|thumb|none|600px|Dumping out a few more spent Riposte rounds that somehow found their way in there; the four ammunition types differ only in their projectiles from a visual standpoint, with their cases being identical. And yes, the Petite Liaison can take suppressors too; this is one of two "generic" ''TF2''-styled suppressors added in Update #83, with a fair amount of visual influence from the Soviet-era PBS-1.]] | ||
+ | [[File:H3VR LPL Salut.jpg|thumb|none|600px|The Salut round is a less-lethal flashbang round with a small blast radius - again, great for getting close to enemies, not for actually directly killing them.]] | ||
+ | [[File:H3VR LPL Firing.jpg|thumb|none|600px|And, last but certainly not least in any way except muzzle velocity, there's the Debuff. With a muzzle velocity on par with the opening pitch at a third-grade teeball game, and an arc like the rainbow that it forms the untouchable bottom caste of, the Debuff's debuffs seem to make it all but entirely worthless.]] | ||
+ | [[File:H3VR LPL Debuffing.jpg|thumb|none|600px|However, to stop there would be to ignore the upside of the story; the Debuff round (as the name would imply) removes any buffs on a target, up to and including the otherwise-unbreakable Übercharge effect from the now-backpackless Medigun (which is green here, since the player lacks a "team" by default in the Proving Grounds). A powerful, if situational, tool of the trade.]] | ||
==Colt Single Action Army== | ==Colt Single Action Army== | ||
− | Update #42 made the [[Colt SAA]] available for use in-game, specifically the 5.5" barreled model; this was the first single-action revolver added to H3. Of note is that the weapon will fire if it is dropped on the hammer, provided that the hammer is uncocked and resting on a loaded chamber. This interesting, realistic touch is a trait shared by the other single-action revolvers added to the game later, | + | Update #42 made the [[Colt SAA]] available for use in-game, specifically the 5.5" barreled model; this was the first single-action revolver added to H3. Of note is that the weapon will fire if it is dropped on the hammer, provided that the hammer is uncocked and resting on a loaded chamber. This interesting, realistic touch is a trait shared by some of the other single-action revolvers added to the game later, for example the [[Reichsrevolver M1879]]; Update #79 further expanded upon this by limiting it to the older single-actions, with more modern revolvers (such as the [[Freedom Arms Model 83|Model 83 below]]) featuring transfer-bar safeties to prevent accidental discharges. |
The SAA was actually present in the game long before Update #42, albeit not in physical form; the "Amendment 35" poster in the indoor shooting range features 2. | The SAA was actually present in the game long before Update #42, albeit not in physical form; the "Amendment 35" poster in the indoor shooting range features 2. | ||
Line 75: | Line 115: | ||
[[File:H3VR SAA Aiming.jpg|thumb|none|600px|Pointing the SAA at a target.]] | [[File:H3VR SAA Aiming.jpg|thumb|none|600px|Pointing the SAA at a target.]] | ||
[[File:H3VR SAA Fanning.jpg|thumb|none|600px|Fanning the SAA's hammer. A fast, enjoyable way to fire, if not a terribly accurate one.]] | [[File:H3VR SAA Fanning.jpg|thumb|none|600px|Fanning the SAA's hammer. A fast, enjoyable way to fire, if not a terribly accurate one.]] | ||
− | [[File:H3VR | + | |
− | [[File:H3VR | + | ==Continental Arms Ladies' Companion== |
+ | Added in Update #79, the Continental Arms Ladies' Companion makes its media debut in ''H3''; it holds the distinction of being the game's oldest firearm (dating to the 1860s), taking that title from the earlier-added [[Remington Rolling Block]] pistol. | ||
+ | [[File:Companion.jpg|thumb|none|350px|Continental Arms Ladies' Companion - .22 RF]] | ||
+ | [[File:H3VR Companion Left.jpg|thumb|none|600px|Just what the doctor ordered.]] | ||
+ | [[File:H3VR Companion Right.jpg|thumb|none|600px|After all, lady or otherwise, we could all use a little companion in our lives.]] | ||
+ | [[File:H3VR Companion Loading.jpg|thumb|none|600px|Loading in some .22 rounds; while the original weapon used .22 RF, the in-game one uses .22 LR (implying either re-bored chambers or a modern reproduction). Additionally, the loading state consists simply of half-cocking the hammer, as the Ladies' Companion has no loading gate.]] | ||
+ | [[File:H3VR Companion Aiming.jpg|thumb|none|600px|"Aiming" the handgun; being a small-caliber pocket pepperbox intended for close-range self-defense, the Ladies' Companion lacks sights of any sort, making aiming rather tricky.]] | ||
+ | [[File:H3VR Companion Firing.jpg|thumb|none|600px|Pulling the short, sheath-style trigger produces a puff of smoke, with very little movement of the gun, hammer, or surrounding air.]] | ||
+ | [[File:H3VR Companion Ejecting.jpg|thumb|none|600px|Ejecting spent cases; lacking an ejector rod, the Companion is presumably unloaded primarily via fingernails and swearing.]] | ||
+ | |||
+ | ==Dardick Model 1500== | ||
+ | Added in Update #99's 5th alpha build as a rather belated reward for the winner of the Meatmas postcard contest back in 2016, the [[Dardick Model 1500]] magazine-fed revolver (yes, you read that right) makes its first known media appearance in ''H3VR''. Two versions are available - the standard revolver, and a version fitted with the "Switch-Hitter" carbine conversion kit (a factory option); both chamber the .38 Tround cartridge, a round understandably used by nothing else in the game. | ||
+ | [[File:Dardick 1500.jpg|thumb|none|350px|Dardick Model 1500 - .38 Tround]] | ||
+ | [[File:H3VR Dardick Left.jpg|thumb|none|600px|Behold, the FUTURE!]] | ||
+ | [[File:H3VR Dardick Right.jpg|thumb|none|600px|Or, at least, one man's idea of the future, circa 1950s. Which, like many 50s-era futures, never came to be.]] | ||
+ | [[File:H3VR Dardick Opening.jpg|thumb|none|600px|Opening up the Dardick for loading is simple: just push down the gray button to expose the revolver's cylinder...]] | ||
+ | [[File:H3VR Dardick Loading.jpg|thumb|none|600px|...and then shove 13 rounds of proprietary brass-headed polymer-bodied cased telescoped ammunition into the integral double-stack magazine. Truly, the best bits of a revolver and a semi-auto, all wrapped up into one - the Edsel of handguns, if you will.]] | ||
+ | [[File:H3VR Dardick Chambering.jpg|thumb|none|600px|Taking a close look at the side of the Dardick shows off the markings on the barrel, and the large screw on the rear of the frame that (on the real weapon, at least) allows the firing pin to be swapped between centerfire and rimfire modes (the latter of which was meant for use with .22 Tround ammo, which is really just .22 LR shoved into a Tround-shaped sleeve). Pulling the trigger while doing so additionally shows off the distinctive blue-green color of a Tround's Celanese Fortiflex outer wall as it passes by the witness hole in the frame on its way to the 12 o'clock cylinder position.]] | ||
+ | [[File:H3VR Dardick Accident.jpg|thumb|none|600px|It also shows off why you don't demonstrate a revolver's action while it's loaded with live ammo. And why you should always double-check to make sure you've turned off bullet trails before you start collecting screencaps.]] | ||
+ | [[File:H3VR Dardick Cocking.jpg|thumb|none|600px|Cocking the hammer again (without pulling the trigger this time); while it does automatically extract and eject spent cases, it ejects them from the 4 o'clock position of the cylinder, meaning that ejecting a fired round requires indexing the next one.]] | ||
+ | [[File:H3VR Dardick Aiming.jpg|thumb|none|600px|Aiming at a lamp, and demanding that it explain where it's getting its power from; for all the unusual features it possesses, the Dardick uses a relatively simple, bog-standard notch-and-post sight setup.]] | ||
+ | [[File:H3VR Dardick Firing.jpg|thumb|none|600px|Dumping some Trounds into the offending light fixture for refusing to answer. This sort of screenshot looks relatively typical for an autoloading handgun from the previous page, until you remember that (as mentioned above), unlike an ordinary autoloader, the round being fired and the round being ejected are not the same. Accordingly, achieving a screenshot like this requires a quick trigger finger, and some good timing. Or just trying a bunch and picking the one that looks best.]] | ||
+ | [[File:Dardick 1500 Carbine.jpeg|thumb|none|450px|Dardick Model 1500 with "Switch-Hitter" carbine kit - .38 Tround]] | ||
+ | [[File:H3VR Dardick Carbine Left.jpg|thumb|none|600px|Looking over the Dardick carbine in the indoor range, for reasons totally unrelated to its absence from the item spawner upon its introduction.]] | ||
+ | [[File:H3VR Dardick Carbine Right.jpg|thumb|none|600px|If there ever were a pistol-carbine that was more transparently a pistol in a simple carbine kit than this, it'd scarcely be anything more than a pistol with a stock and long barrel attached with tape.]] | ||
+ | [[File:H3VR Dardick Carbine Opening.jpg|thumb|none|600px|Accordingly, the manual of arms is identical for everything that doesn't involve the stock or forend; this includes opening up the loading port cover, which is accomplished by pushing the same small gray button down.]] | ||
+ | [[File:H3VR Dardick Carbine Clip.jpg|thumb|none|600px|The next step, then, is to figure out what this thing is.]] | ||
+ | [[File:H3VR Dardick Carbine Loading.jpg|thumb|none|600px|The answer, as anyone who looked at the name of the previous screenshot would know, is a stripper clip; these work with both the revolver and the carbine (in case you somehow thought they didn't), and hold 10 rounds - perfect for a gun with a 13-round magazine.]] | ||
+ | [[File:H3VR Dardick Carbine Chamberloading.jpg|thumb|none|600px|"But wait!", you yell. "Doesn't the Dardick Model 1500's name come from the fact that it holds 15 rounds?" <br> <br> Well, to that I say "you don't need to yell, I'm right next to you." But yes, it does - the other two have to be loaded individually, with one going in the exposed chamber...]] | ||
+ | [[File:H3VR Dardick Carbine Chambering.jpg|thumb|none|600px|...and the other one going in the other exposed chamber, which first has to be exposed by cocking the hammer, thus rotating the previous round into the path of the hammer. It should go without saying, but when you're doing this, be careful - we wouldn't want a repeat of the sixth screenshot down, now would we?]] | ||
+ | [[File:H3VR Dardick Carbine Closing.jpg|thumb|none|600px|Closing the cover with an ill-advised flick of the wrist; while not as bad as a traditional revolver (since timing isn't really an issue with a simple action cover), it's still a shame that there's no other way to close this in-game. These are collector's items, after all.]] | ||
+ | [[File:H3VR Dardick Carbine Aiming.jpg|thumb|none|600px|Aiming the magazine-fed revolver-carbine; while the sights have been relocated, they're ultimately still the same wide-open notch-and-post setup as the original handgun's.]] | ||
+ | [[File:H3VR Dardick Carbine Firing.jpg|thumb|none|600px|That being said, the longer barrel, forend, and stock all make for an overall easier shooting experience than that of the handgun. Which, in turn, makes getting a good firing/ejecting screencap easier as well.]] | ||
+ | [[File:H3VR Dardick Carbine Suppressor.jpg|thumb|none|600px|Oh, and if all this weren't sufficiently silly for you, the largely-sealed design of the Dardick means that it (in both handgun and carbine forms) can take suppressors. Do with this information what you will; whatever you do, I'm not liable.]] | ||
==Freedom Arms Model 83== | ==Freedom Arms Model 83== | ||
Line 133: | Line 206: | ||
==Mateba Sei Unica== | ==Mateba Sei Unica== | ||
− | Added in Update #79, the much-requested [[Mateba Autorevolver|Mateba Sei Unica]] is available in ''H3'', chambered in .357 Magnum. Notably, the game simulates the Sei Unica's self-cocking nature, but not the reciprocation of its barrel and upper frame; the stated reasons for this are the additional coding complexity (and performance taxation) mandated by such a system, and the fact that the total cycling process takes less than one ninetieth of a second (which would make it impossible to see on most current-gen VR headsets anyways). | + | Added in Update #79, the much-requested [[Mateba Autorevolver|Mateba Sei Unica]] is available in ''H3'', chambered in .357 Magnum. Notably, the game simulates the Sei Unica's self-cocking nature, but not the reciprocation of its barrel and upper frame; the stated reasons for this are the additional coding complexity (and performance taxation) mandated by such a system, and the fact that the total cycling process takes less than one ninetieth of a second (which would make it impossible to see on most current-gen VR headsets anyways). This was changed in Update #99 Alpha 5, with the reciprocation slowed down enough to be visible in VR. |
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Sei Unica with 6" barrel - .357 Magnum]] | [[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Sei Unica with 6" barrel - .357 Magnum]] | ||
[[File:H3VR Unica Left.jpg|thumb|none|600px|Admiring the Mateba. It truly is a thing of beauty.]] | [[File:H3VR Unica Left.jpg|thumb|none|600px|Admiring the Mateba. It truly is a thing of beauty.]] | ||
Line 143: | Line 216: | ||
[[File:H3VR Unica Cocked.jpg|thumb|none|600px|Pausing to take a look at the revolver; note that it is now cocked, thanks to the recoil-operated hammer-cocking mechanism.]] | [[File:H3VR Unica Cocked.jpg|thumb|none|600px|Pausing to take a look at the revolver; note that it is now cocked, thanks to the recoil-operated hammer-cocking mechanism.]] | ||
[[File:H3VR Unica Ejecting.jpg|thumb|none|600px|Popping out the spent cases.]] | [[File:H3VR Unica Ejecting.jpg|thumb|none|600px|Popping out the spent cases.]] | ||
+ | [[File:H3VR Unica Recoiling.jpg|thumb|none|600px|Picking the Unica back up after a few (dozen) updates and patches, and basking in the glory of a recoil-operated revolver's, well, recoil.]] | ||
+ | |||
+ | ==MP-412 REX== | ||
+ | The much-requested [[MP-412 REX]] was added in Update #99 Alpha 4. It is the game's first (and only) top-break revolver chambered in .357 Magnum. | ||
+ | [[File:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]] | ||
+ | [[File:H3VR REX Left.jpg|thumb|none|600px|Examining the MP-412 REX on not-quite-top of the Arizona range's climbing structure. These shots would've been from the top, but somebody dropped their climbing axes. And was too lazy to pick them back up.]] | ||
+ | [[File:H3VR REX Right.jpg|thumb|none|600px|The opposite side is pretty much identical, so a beautiful sunset has been added to keep things interesting.]] | ||
+ | [[File:H3VR REX Opening.jpg|thumb|none|600px|Cracking open the REX, and once again lamenting the fact that more modern revolvers don't work this way.]] | ||
+ | [[File:H3VR REX Loading.jpg|thumb|none|600px|Loading in 6 .357 hollowpoints with the aid of a speedloader...]] | ||
+ | [[File:H3VR REX Closing.jpg|thumb|none|600px|...and closing the revolver back up.]] | ||
+ | [[File:H3VR REX Mistake.jpg|thumb|none|600px|Immediately attempting to try again for a better closing shot, and promptly remembering how the REX actually works.]] | ||
+ | [[File:H3VR REX Cocking.jpg|thumb|none|600px|After picking up all of that pocket spaghetti, the next logical step is... cooking! <br> <br> ''"Wait, no, that says "cocking". Thinking about spaghetti's got me hungry again..."'']] | ||
+ | [[File:H3VR REX Aiming.jpg|thumb|none|600px|Speaking of food, there's an intact watermelon in the distance, and that's a problem.]] | ||
+ | [[File:H3VR REX Firing.jpg|thumb|none|600px|Fixing said problem; being a duty-sized .357, the REX has some decent kick to it.]] | ||
+ | [[File:H3VR REX Ejecting.jpg|thumb|none|600px|That round plus 5 more makes an empty revolver, and a perfect excuse to play with the automatic extractor again - with ammo that's actually worth ejecting this time, obviously.]] | ||
+ | [[File:H3VR REX Attacking.jpg|thumb|none|600px|Finishing off the last watermelon in suitably dramatic fashion, firing one-handed while sliding down a rope with the other; rope-sliding was a feature added concurrently with the REX, and that's as good an excuse as any to take a needlessly cinematic shot with it.]] | ||
+ | [[File:H3VR REX Suppressed.jpg|thumb|none|600px|As a final note of silliness, the REX could inappropriately equip suppressors upon its introduction; these functioned as "silencers" in the literal sense, removing more or less the entire sound effect of firing the gun. The Silencerco Salvo 12-based "Chuwungus" suppressor shown here was chosen because its profile is similar to that of the MP-412's barrel, and because "Chuwungus" is a funny word.]] | ||
==Nagant M1895== | ==Nagant M1895== | ||
Line 154: | Line 244: | ||
[[File:H3VR Nagant Closeup Cocked.jpg|thumb|none|600px|...the cylinder actually moves forward, creating a gas-tight seal between the chamber and the barrel.]] | [[File:H3VR Nagant Closeup Cocked.jpg|thumb|none|600px|...the cylinder actually moves forward, creating a gas-tight seal between the chamber and the barrel.]] | ||
[[File:H3VR Nagant Suppressed.jpg|thumb|none|600px|The Nagant's unique gas seal system also allows for... this.]] | [[File:H3VR Nagant Suppressed.jpg|thumb|none|600px|The Nagant's unique gas seal system also allows for... this.]] | ||
+ | |||
+ | ==OTs-38== | ||
+ | The [[OTs-38]] was added in the fifth alpha of Update #99. It is the first (and, so far, the only) firearm in the game chambered in 7.62x42mm SP-4 (a round added long before the revolver itself); thanks to this, it is one of the quietest guns in the game (second only to the [[Welrod]] with a fresh stack of wipes), and the quietest one that can be fired rapidly. | ||
+ | [[File:OTs-38 Stechkin.jpg|thumb|none|350px|OTs-38 - 7.62x42mm SP-4]] | ||
+ | [[File:H3VR OTs-38 Left.jpg|thumb|none|600px|Inspecting the OTs-38. Nifty little thing, isn't it?]] | ||
+ | [[File:H3VR OTs-38 Right.jpg|thumb|none|600px|And yes, we're in the "Meat Fortress" scene. After all, there's hardly a better place for stealth and revolvers to intersect.]] | ||
+ | [[File:H3VR OTs-38 Muzzle.jpg|thumb|none|600px|Getting a view that's normally reserved for enemies of the FSB; the OTs-38 fires from the cylinder's 6 o'clock chamber, and the top "barrel" is actually an integral laser sight.]] | ||
+ | [[File:H3VR OTs-38 Opening.jpg|thumb|none|600px|Popping open the cylinder; not only does it atypically swing out to the right instead of the left, but it also pivots at the front instead of swinging sideways.]] | ||
+ | [[File:H3VR OTs-38 Loading.jpg|thumb|none|600px|Loading in a 5-round moon clip of the OTs-38's special 7.62x42mm silent ammo; much as these may resemble spent cases, they're actually live rounds. On a sidenote, the OTs-38 is also ''H3'''s first revolver that takes moon clips.]] | ||
+ | [[File:H3VR OTs-38 Closing.jpg|thumb|none|600px|Pivoting the cylinder back into place.]] | ||
+ | [[File:H3VR OTs-38 Cocking.jpg|thumb|none|600px|Cocking the hammer; at least this works more or less normally.]] | ||
+ | [[File:H3VR OTs-38 Aiming.jpg|thumb|none|600px|Aiming at a wall; the OTs-38 has a nice, clear set of 3-dot irons...]] | ||
+ | [[File:H3VR OTs-38 Laser.jpg|thumb|none|600px|...not that you necessarily need to use them.]] | ||
+ | [[File:H3VR OTs-38 Firing.jpg|thumb|none|600px|Firing off a shot; thanks to its internal piston system, the 7.62x42mm cartridge can propel its projectile without releasing propellant gases, producing no muzzle flash and negligible amounts of sound in the process. Accordingly, this shot was fired at a steel shipping container; without the visible sparks and bullethole, it'd be rather difficult to tell that anything had happened from a still image.]] | ||
+ | [[File:H3VR OTs-38 Ejecting.jpg|thumb|none|600px|Realizing that none of these shots have happened outside the immediate spawn area, and quickly shoehorning in an in-combat reload; the revolver's moon clips eject automatically upon opening the cylinder, though whether this is a consequence of the side-pivoting cylinder not allowing a conventional ejector rod or the reason that said system was implemented in the first place isn't clear.]] | ||
+ | [[File:H3VR OTs-38 Clips.jpg|thumb|none|600px|Quickly running back to safety, and examining a pair of moon clips; the one on the right contains live ammo, while the one on the left has spent casings.]] | ||
==Reichsrevolver M1879== | ==Reichsrevolver M1879== | ||
Line 189: | Line 295: | ||
[[File:H3VR Blackhawk Aiming.jpg|thumb|none|600px|Aiming; the Blackhawk's target sights would be nice anywhere else, but as with all too many guns' sights in this game, they blend right in with the darker center circle of the range target.]] | [[File:H3VR Blackhawk Aiming.jpg|thumb|none|600px|Aiming; the Blackhawk's target sights would be nice anywhere else, but as with all too many guns' sights in this game, they blend right in with the darker center circle of the range target.]] | ||
[[File:H3VR Blackhawk Firing.jpg|thumb|none|600px|Having waited long enough, the hawk swoops in for the kill. A kill on a piece of paper. Dramatic.]] | [[File:H3VR Blackhawk Firing.jpg|thumb|none|600px|Having waited long enough, the hawk swoops in for the kill. A kill on a piece of paper. Dramatic.]] | ||
+ | |||
+ | ==Ruger LCR== | ||
+ | The first experimental build of Update #102 added a [[Ruger LCR]], specifically the .22 LR version, under the name "LC22r". | ||
+ | [[File:LCR 22.jpg|thumb|none|350px|Ruger LCR - .22 LR]] | ||
+ | [[File:H3VR LCR Left.jpg|thumb|none|600px|Examining the shiny new revolver in a not-so-shiny new bunker-house.]] | ||
+ | [[File:H3VR LCR Right.jpg|thumb|none|600px|Well, in truth, the revolver's not that shiny either, though the lighting's partly to blame for how it looks here.]] | ||
+ | [[File:H3VR LCR Cocking.jpg|thumb|none|600px|A curious note: upon introduction, the LCR's hammer could be cocked, despite being completely internal; this was later fixed, so you can just treat this as a shot of someone pulling the hammer partway back instead. Though, as a note of trivia, Ruger does offer a version of the LCR that ''is'' capable of this called the LCRx, which features an external hammer spur.]] | ||
+ | [[File:H3VR LCR Opening.jpg|thumb|none|600px|Opening up the cylinder (with the hammer decidedly not cocked)...]] | ||
+ | [[File:H3VR LCR Loading.jpg|thumb|none|600px|...and bringing in a concurrently-added 8-shot .22 LR speedloader, which appears to be a shrunken-down version of the [[Smith & Wesson Model 327 R8|R8]]'s .357 variant.]] | ||
+ | [[File:H3VR LCR Closing.jpg|thumb|none|600px|Gently pushing the filled-up cylinder shut.]] | ||
+ | [[File:H3VR LCR Aiming.jpg|thumb|none|600px|Taking aim at a wall; the sights are somewhat small, but serviceable enough for a handgun of this scale.]] | ||
+ | [[File:H3VR LCR Firing.jpg|thumb|none|600px|Punching some holes into said wall - after all, you can't just drill mounting screws straight into flat concrete, and these walls could sure use some picture frames.]] | ||
+ | [[File:H3VR LCR Ejecting.jpg|thumb|none|600px|8 holes later, the LCR runs empty, and thus has to be emptied of its emptiness. To make it emptier, obviously.]] | ||
==Smith & Wesson Bodyguard 38== | ==Smith & Wesson Bodyguard 38== | ||
Line 204: | Line 323: | ||
==Smith & Wesson Model 10== | ==Smith & Wesson Model 10== | ||
− | A 5"-barreled [[Smith & Wesson Model 10]] is one of the available firearms in-game, added in the Wurstworld update. | + | A 5"-barreled [[Smith & Wesson Model 10]] is one of the available firearms in-game, added in the Wurstworld update. |
− | [[ | + | [[File:S&W-Model-10.jpg|thumb|none|350px|Smith & Wesson Model 10 - .38 Special]] |
[[File:H3VR SW M10.jpg|thumb|none|600px|When presented with such a myriad of wheelgun options as that in Wurstworld, always opt for the gun that cost the most to order from Montgomery Ward.]] | [[File:H3VR SW M10.jpg|thumb|none|600px|When presented with such a myriad of wheelgun options as that in Wurstworld, always opt for the gun that cost the most to order from Montgomery Ward.]] | ||
[[File:H3VR SW M10 Open.jpg|thumb|none|600px|Taking a look at the revolver's load - 6 rounds of .38 Special, ready for firing.]] | [[File:H3VR SW M10 Open.jpg|thumb|none|600px|Taking a look at the revolver's load - 6 rounds of .38 Special, ready for firing.]] | ||
Line 211: | Line 330: | ||
[[File:H3VR SW M10 Ejecting.jpg|thumb|none|600px|6 rounds later, it's time to use this new-fangled "ejector" technology to remove the spent cases.]] | [[File:H3VR SW M10 Ejecting.jpg|thumb|none|600px|6 rounds later, it's time to use this new-fangled "ejector" technology to remove the spent cases.]] | ||
[[File:H3VR SW M10 Spinning.jpg|thumb|none|600px|Giving the now-empty revolver a spin.]] | [[File:H3VR SW M10 Spinning.jpg|thumb|none|600px|Giving the now-empty revolver a spin.]] | ||
− | [[File:H3VR SW M10 | + | [[File:H3VR SW M10 Speedloader.jpg|thumb|none|600px|On a more modern note, the 5th alpha build of Update #85 added a six-shot .38 speedloader for the Model 10, making it a more viable option for dealing with [[Insurgency#Smith & Wesson Model 10|those pesky Insaucegents]],]] |
+ | [[File:H3VR Model10 Resized.JPG|thumb|none|600px|The model was rescaled in Update #94 to its correct size, as due to a scaling issue it was too small, but apparently the cylinder release hadn't gotten the memo. Here's an M1911A1 for scale.]] | ||
+ | [[File:H3VR Model10 Modified.JPG|thumb|none|600px|The Model 10, as well as all other revolvers, was also given a muzzle attachment point (though it still can't take suppressors). And since this is the Tacticool update, we have a muzzle-mounted Bipod, a muzzle-mounted shroud grip, and a rail adapter with a BR4 scope and ARCO red dot sight.]] | ||
+ | [[File:H3VR Model10 Cowitness.JPG|thumb|none|600px|An advantage of mounting a red dot on top of a scope is being able to co-witness targets, as shown here.]] | ||
+ | [[File:H3VR SW M10 Fixed.jpg|thumb|none|600px|Suffice to say, a few updates later, the memo hit its mark.]] | ||
==Smith & Wesson Model 29== | ==Smith & Wesson Model 29== | ||
Line 229: | Line 352: | ||
[[File:H3VR M29 Speedloaded.jpg|thumb|none|600px|While speedloaders tend to be a bit finicky, they can be managed rather easily with some practice.]] | [[File:H3VR M29 Speedloaded.jpg|thumb|none|600px|While speedloaders tend to be a bit finicky, they can be managed rather easily with some practice.]] | ||
[[File:H3VR M29 Ejecting.jpg|thumb|none|600px|Ejecting the spent casings from the revolver's cylinder, after making the indoor range's paper target feel 6 rounds of [[Magnum Force]]. (C'mon. Did you seriously think that I wasn't going to make at least ''one'' pun in this entire section?)]] | [[File:H3VR M29 Ejecting.jpg|thumb|none|600px|Ejecting the spent casings from the revolver's cylinder, after making the indoor range's paper target feel 6 rounds of [[Magnum Force]]. (C'mon. Did you seriously think that I wasn't going to make at least ''one'' pun in this entire section?)]] | ||
− | |||
− | |||
[[File:Smith & Wesson .44 Magnum Revolver.jpg|thumb|none|350px|Smith & Wesson Model 29 with 6" barrel - .44 Magnum]] | [[File:Smith & Wesson .44 Magnum Revolver.jpg|thumb|none|350px|Smith & Wesson Model 29 with 6" barrel - .44 Magnum]] | ||
[[File:H3VR M29 New Right.jpg|thumb|none|600px|The new Model 29, complete with its worn-down finish.]] | [[File:H3VR M29 New Right.jpg|thumb|none|600px|The new Model 29, complete with its worn-down finish.]] | ||
Line 241: | Line 362: | ||
==Smith & Wesson Model 327 R8== | ==Smith & Wesson Model 327 R8== | ||
− | The [[Smith & Wesson Model 327]] is one of the available firearms in-game, added in the 2016 Meatmas update. Uniquely, the revolver in-game is a left-handed model, the cylinder swinging out to the right instead of the left as is normally the case. | + | The [[Smith & Wesson Model 327 R8]] is one of the available firearms in-game, added in the 2016 Meatmas update. Uniquely, the revolver in-game is a left-handed model, the cylinder swinging out to the right instead of the left as is normally the case. |
Screenshots courtesy of [https://www.reddit.com/user/Shubishu Reddit user Shubishu.] | Screenshots courtesy of [https://www.reddit.com/user/Shubishu Reddit user Shubishu.] | ||
Line 275: | Line 396: | ||
[[File:H3VR M500 ES Roulette.jpg|thumb|none|600px|''"[[Saw (2004)|Would you like to play a game?]]"'']] | [[File:H3VR M500 ES Roulette.jpg|thumb|none|600px|''"[[Saw (2004)|Would you like to play a game?]]"'']] | ||
[[File:H3VR M500 ES Flash.jpg|thumb|none|600px|''"You lose."'']] | [[File:H3VR M500 ES Flash.jpg|thumb|none|600px|''"You lose."'']] | ||
+ | ==="Triple Regret"=== | ||
[[File:H3VR Triple Regret Left.jpg|thumb|none|600px|To make things more fair, how about we make it so that everybody loses?]] | [[File:H3VR Triple Regret Left.jpg|thumb|none|600px|To make things more fair, how about we make it so that everybody loses?]] | ||
[[File:H3VR Triple Regret Right.jpg|thumb|none|600px|Either you die, or you permanently lose your hearing. And your wrist(s).]] | [[File:H3VR Triple Regret Right.jpg|thumb|none|600px|Either you die, or you permanently lose your hearing. And your wrist(s).]] | ||
Line 298: | Line 420: | ||
==Smith & Wesson Model 629 Stealth Hunter== | ==Smith & Wesson Model 629 Stealth Hunter== | ||
Replacing the hybrid model below, the [[Smith & Wesson Model 629 Stealth Hunter]] was added in Update #79, known in-game as the "SW Stealth". | Replacing the hybrid model below, the [[Smith & Wesson Model 629 Stealth Hunter]] was added in Update #79, known in-game as the "SW Stealth". | ||
− | [[File: | + | [[File:S&W M629 Stealth Hunter.jpg|thumb|none|350px|Smith & Wesson Model 629 Stealth Hunter - .44 Magnum]] |
[[File:H3VR M629 Stealth Opening.jpg|thumb|none|600px|After having used its innate stealth capabilities to silently observe the normal 629, the Stealth Hunter follows suit, and swings open the cylinder.]] | [[File:H3VR M629 Stealth Opening.jpg|thumb|none|600px|After having used its innate stealth capabilities to silently observe the normal 629, the Stealth Hunter follows suit, and swings open the cylinder.]] | ||
[[File:H3VR M629 Stealth Loading.jpg|thumb|none|600px|Popping in a speedloader. Well, nobody ever said that the "monkey-see-monkey-do" approach was perfect...]] | [[File:H3VR M629 Stealth Loading.jpg|thumb|none|600px|Popping in a speedloader. Well, nobody ever said that the "monkey-see-monkey-do" approach was perfect...]] | ||
Line 310: | Line 432: | ||
==Smith & Wesson Model 629 Stealth Hunter/686P Hybrid== | ==Smith & Wesson Model 629 Stealth Hunter/686P Hybrid== | ||
One of the weapons added in the first Meatmas update was a strange hybrid of [[Smith & Wesson]] revolvers, with the overall appearance of a [[Smith & Wesson Model 629 Stealth Hunter|Model 629 Stealth Hunter]], but the .357 Magnum chambering and 7-shot cylinder of a [[Smith & Wesson Model 686|Model 686P]]. It was later removed in Update #79, being replaced with the standard Stealth Hunter above. | One of the weapons added in the first Meatmas update was a strange hybrid of [[Smith & Wesson]] revolvers, with the overall appearance of a [[Smith & Wesson Model 629 Stealth Hunter|Model 629 Stealth Hunter]], but the .357 Magnum chambering and 7-shot cylinder of a [[Smith & Wesson Model 686|Model 686P]]. It was later removed in Update #79, being replaced with the standard Stealth Hunter above. | ||
− | [[File: | + | [[File:S&W M629 Stealth Hunter.jpg|thumb|none|350px|Smith & Wesson Model 629 Stealth Hunter - .44 Magnum]] |
[[File:S&W686Snub.jpg|thumb|none|350px|Smith & Wesson Model 686P w/3" barrel - .357 Magnum]] | [[File:S&W686Snub.jpg|thumb|none|350px|Smith & Wesson Model 686P w/3" barrel - .357 Magnum]] | ||
[[File:H3VR 686.jpg|thumb|none|600px|Holding the revolver at the right angle gives a good idea of just how shiny it is.]] | [[File:H3VR 686.jpg|thumb|none|600px|Holding the revolver at the right angle gives a good idea of just how shiny it is.]] | ||
Line 325: | Line 447: | ||
==Smith & Wesson Schofield== | ==Smith & Wesson Schofield== | ||
− | Added in Update #78, the much-awaited [[Smith & Wesson Schofield]] is available in ''H3'', being only its second break-action revolver. Notably, the in-game revolver is chambered in .44-40 WCF (the first weapon in-game to use the round); like the in-game [[Winchester Model 1873]], this suggests a modern variant, rather than an original-production model. | + | Added in Update #78, the much-awaited [[Smith & Wesson Schofield]] is available in ''H3'', being only its second break-action revolver. Notably, the in-game revolver is chambered in .44-40 WCF (the first weapon in-game to use the round); like the in-game [[Winchester Model 1873]], this suggests a modern variant, rather than an original-production model. The parent [[Smith & Wesson Model 3]] was available in .44-40 WCF during its original production, but the in-game model's latch system makes it clear that it's the Schofield variant rather than the Model 3. |
[[File:S&WSchofieldleft.jpg|thumb|none|350px|Smith & Wesson Schofield - .45 Schofield]] | [[File:S&WSchofieldleft.jpg|thumb|none|350px|Smith & Wesson Schofield - .45 Schofield]] | ||
[[File:H3VR Schofield Left.jpg|thumb|none|600px|The Schofield floating around in the indoor range; the smooth, worn textures imply a gun that's been used heavily, yet respectfully.]] | [[File:H3VR Schofield Left.jpg|thumb|none|600px|The Schofield floating around in the indoor range; the smooth, worn textures imply a gun that's been used heavily, yet respectfully.]] | ||
Line 348: | Line 470: | ||
[[File:H3VR Bull Empty.jpg|thumb|none|600px|Swinging the cylinder open once more, reaching for the ejector rod, and...]] | [[File:H3VR Bull Empty.jpg|thumb|none|600px|Swinging the cylinder open once more, reaching for the ejector rod, and...]] | ||
[[File:H3VR Bull Ejecting.jpg|thumb|none|600px|*boop* <br> Oh, and if you're wondering why there's no right-side shot, it's because there is no right side of a bull. You're either a target for ramming or kicking; either way, your skeleton isn't going to be very happy with you.]] | [[File:H3VR Bull Ejecting.jpg|thumb|none|600px|*boop* <br> Oh, and if you're wondering why there's no right-side shot, it's because there is no right side of a bull. You're either a target for ramming or kicking; either way, your skeleton isn't going to be very happy with you.]] | ||
+ | |||
+ | ==Taurus Raging Hunter== | ||
+ | The Taurus Raging Hunter in .44 Magnum was added in Update #101 for Meatmas 2021, under the name "Hunter 44". | ||
+ | [[File:Taurus Raging Hunter 44 Magnum 8inch.jpg|thumb|none|350px|Taurus Raging Hunter with 8 inch barrel - .44 Magnum]] | ||
+ | [[File:H3VR Hunter Right.jpg|thumb|none|600px|Looking over the Raging Hunter's right side, which has no cylinder releases...]] | ||
+ | [[File:H3VR Hunter Left.jpg|thumb|none|600px|...and the left side, which has two.]] | ||
+ | [[File:H3VR Hunter Opening.jpg|thumb|none|600px|Using the more sensibly-placed cylinder release to release the cylinder.]] | ||
+ | [[File:H3VR Hunter Loading.jpg|thumb|none|600px|This, of course, being a means by which to allow cartridges into the cylinder.]] | ||
+ | [[File:H3VR Hunter Closing.jpg|thumb|none|600px|Closing up the cylinder, in a civilized fashion. The wielder's hands aren't visible here, so you'll just have to take our word for it that shot depicts a two-handed operation.]] | ||
+ | [[File:H3VR Hunter Cocking.jpg|thumb|none|600px|Cocking the hammer; it's only gone a short ways backward here, so the trigger and cylinder likewise haven't moved much.]] | ||
+ | [[File:H3VR Hunter Aiming.jpg|thumb|none|600px|Taking aim at a snowflake; the hammer is fully cocked here.]] | ||
+ | [[File:H3VR Hunter Firing.jpg|thumb|none|600px|While the sights are normally relatively clear, the revolver's rather substantial kick does make it a bit difficult to see when a shot hits its mark.]] | ||
+ | [[File:H3VR Hunter Ejecting.jpg|thumb|none|600px|Swinging open the cylinder once again, pressing the ejector rod, and watching some spent casings fall to the ground in a graceful arc.]] | ||
+ | [[File:H3VR Hunter Attaching.jpg|thumb|none|600px|If the irons aren't to your liking, the Raging Hunter also features a barrel-mounted rail for optics, like this C-More-esque reflex sight.]] | ||
+ | [[File:H3VR Hunter Sight.jpg|thumb|none|600px|Said sight was another Meatmas gift, and is essentially a standalone version of the "IPSICK 2011"'s sight, complete with its "YOLO" reticle. Silly-looking as it may be, the results speak for themselves.]] | ||
+ | |||
+ | ==Webley-Fosbery== | ||
+ | The [[Webley-Fosbery Automatic Revolver]] was added in the fifth alpha of Update #99. | ||
+ | [[File:Webley-Fosbery.jpg|thumb|none|350px|Webley-Fosbery M1902 - .455 Webley]] | ||
+ | [[File:H3VR Fosbery Left.jpg|thumb|none|600px|Heading out to the range, and taking a nice look at the beautiful anomaly that is the Webley-Fosbery. The markings on this side read "WEBLEY FOSBERY AUTOMATIC" on the top strap, and "[British proof mark] 455 CORDITE ONLY." on the lower frame; these are correct, at least for some versions.]] | ||
+ | [[File:H3VR Fosbery Right.jpg|thumb|none|600px|The right side is comparatively sparsely-marked, bearing nothing but a serial number. Which is, for the record, "3165".]] | ||
+ | [[File:H3VR Fosbery Opening.jpg|thumb|none|600px|Cracking the revolver open; note that the frame latch/release lever works backwards, starting out in the open (back up top, forward on the bottom) position, and getting pulled back at the bottom (i.e. put into the locked position) instead of pushed forward to open the frame. This'll be important later.]] | ||
+ | [[File:H3VR Fosbery Loading.jpg|thumb|none|600px|Mashing in an era-appropriate Prideaux speedloader full of .455 Webley ammo; this appears to be the Mark II variety, with an unjacketed round-nose bullet over cordite.]] | ||
+ | [[File:H3VR Fosbery Closing.jpg|thumb|none|600px|Grabbing the cylinder, and gently shutting the revolver. No wrist-flicking here; this is a collector's item.]] | ||
+ | [[File:H3VR Fosbery Cocked.jpg|thumb|none|600px|Cocking the hammer causes this to happen; as with the [[Smith & Wesson Schofield]] above, the Webley-Fosbery was incorrectly capable of double-action fire upon its introduction, causing the trigger to clip through the back of the trigger guard when the hammer was cocked.]] | ||
+ | [[File:H3VR Fosbery Aiming.jpg|thumb|none|600px|Taking aim at a clay pot...]] | ||
+ | [[File:H3VR Fosbery Firing.jpg|thumb|none|600px|...and missing completely. Remember the issue with the frame latch up above? Well, as luck would have it, the rear sight is mounted on that lever, so it being in the wrong position puts the rear sight down too low, and makes the gun shoot high.]] | ||
+ | [[File:H3VR Fosbery Recoiling.jpg|thumb|none|600px|Hey, at least the recoil mechanism works like it's supposed to.]] | ||
+ | [[File:H3VR Fosbery Ejecting.jpg|thumb|none|600px|As does the automatic extractor.]] | ||
+ | [[File:H3VR Fosbery Trigger.jpg|thumb|none|600px|With the release of the update proper came a series of fixes to the Webley-Fosbery; for starters, it's now single-action-only, and the trigger stays in the trigger guard when the hammer is cocked.]] | ||
+ | [[File:H3VR Fosbery Latch.jpg|thumb|none|600px|Additionally, the frame latch now works correctly, pivoting back at the top only when opened.]] | ||
+ | [[File:H3VR Fosbery Irons.jpg|thumb|none|600px|This, in turn, means that the sight picture is now correct, with the full depth of the rear sight visible.]] | ||
+ | [[File:H3VR Fosbery Hit.jpg|thumb|none|600px|It also means that you can actually hit things with it, which is a nice benefit.]] | ||
==Webley Mk. VI== | ==Webley Mk. VI== |
Revision as of 15:10, 15 March 2022
Revolvers
As mentioned in the previous sub-page, revolvers occupy their own subcategory of handguns.
"B-600"
The first (and largest) revolver added in Update #79 was a fictional design known as the "B-600", chambered in a proprietary ".600 Magnum Bolt" cartridge. It is based on a design called the "M500", created by 3D artist Axel Kraefft, albeit scaled up to its new, larger cartridge, and given a different finish.
Chiappa Rhino
Update #39 added the Chiappa Rhino to the game's arsenal; rather than simply choosing one version, H3 made the rather impressive choice of adding all of them - the 20DS, the 40DS, the 50DS, and the 60DS.
Among the numerous revolvers added in Update #79 was a Colt 1851 Navy with a Richards-Mason cartridge conversion.
Colt Detective Special
The Colt Detective Special was added on Meatmas Day 2020.
Colt Python
The 1st alpha build of Update #70 brought along another much-requested addition, a Colt Python, with wooden grips, an 8-inch barrel, and a nickel finish.
The "Meat Fortress" Team Fortress 2 crossover event added a replica of that game's Spy's Revolver, a stylized Python with pearl grips, a 6-inch barrel, and a deep-blued (i.e. nearly black) finish. A variation thereof was added in Update #86, under the name "Le Petite Liaison"; Le Petite Liaison features a nickel finish, a shortened barrel (roughly 4"), no sights, an integrated laser, and a bobbed, shrouded hammer.
"Revolver"
"Le Petite Liaison"
Colt Single Action Army
Update #42 made the Colt SAA available for use in-game, specifically the 5.5" barreled model; this was the first single-action revolver added to H3. Of note is that the weapon will fire if it is dropped on the hammer, provided that the hammer is uncocked and resting on a loaded chamber. This interesting, realistic touch is a trait shared by some of the other single-action revolvers added to the game later, for example the Reichsrevolver M1879; Update #79 further expanded upon this by limiting it to the older single-actions, with more modern revolvers (such as the Model 83 below) featuring transfer-bar safeties to prevent accidental discharges.
The SAA was actually present in the game long before Update #42, albeit not in physical form; the "Amendment 35" poster in the indoor shooting range features 2.
Continental Arms Ladies' Companion
Added in Update #79, the Continental Arms Ladies' Companion makes its media debut in H3; it holds the distinction of being the game's oldest firearm (dating to the 1860s), taking that title from the earlier-added Remington Rolling Block pistol.
Dardick Model 1500
Added in Update #99's 5th alpha build as a rather belated reward for the winner of the Meatmas postcard contest back in 2016, the Dardick Model 1500 magazine-fed revolver (yes, you read that right) makes its first known media appearance in H3VR. Two versions are available - the standard revolver, and a version fitted with the "Switch-Hitter" carbine conversion kit (a factory option); both chamber the .38 Tround cartridge, a round understandably used by nothing else in the game.
Freedom Arms Model 83
Added in Update #79, the Freedom Arms Model 83 is one of H3's two first firearms chambered in .454 Casull (a round which had been added a while earlier).
LAPD 2019 Blaster
Update #43 introduced the LAPD 2019 Blaster from Blade Runner, referring to it as the "LAPD 2019 Special" (another one of its common names). It is perhaps one of the most intricate depictions of the weapon in any piece of media (and most certainly the most complex weapon in the game):
The weapon, at its core, is a 5-shot, swing-out cylinder DAO revolver, chambered for the proprietary (and fictional) 10mm DSM (Discarding Sabot Magnetic) cartridge. This cartridge has a variety of available ammo types, including:
- "Slugger" rounds (the weapon's default ammunition type; a hard-hitting, high-impact round),
- Fragmentation rounds (yes, the weapon can fire grenades),
- "Swarm" rounds (multi-projectile, shotgun-like rounds),
- Tracer rounds
- "Turbo Penetrator" rounds (a high-velocity armor-piercing round that doesn't impart much energy, but can penetrate a variety of targets),
- and highly sensitive, surface-adhering, low-velocity, motion-sensitive proximity mine rounds (while the sensitivity is nice for dealing with enemies, it also means that they can be detonated by other things, including miscellaneous nearby moving objects, other proximity mines as they fly through the air, and even simply being fired in the charged mode, meaning that their sensitivity can be either a benefit or a hazard).
Furthermore, the hollow underneath the weapon's barrel is storage for the weapon's batteries (which bring the profile fully into line with the original prop, complete with LEDs that change color as the battery loses charge) used in the railgun-assisted mode, which dramatically increases muzzle velocity, at the cost of creating massive amounts of heat (as one would expect from a railgun).
To help slow the weapon's overheating, heat sinks (called "thermal clips" in-game) are placed into what was the Steyr Mannlicher Model SL's chamber on the original prop (the bolt handle is turned to expose the heat sink, and pulled back to eject it if necessary); these have to be replaced regularly to prevent the weapon from overheating critically. As the weapon overheats, its barrel will begin to put off steam, then glow progressively brighter and brighter, while the accuracy and battery efficiency suffer; eventually, if the weapon reaches its highest heat level, its barrel will be permanently damaged, causing a significant drop in accuracy even after the weapon cools down.
Magnum Research BFR
Update #77's first alpha build added an engraved, gold-decorated Magnum Research BFR in .45-70 Government, a much-requested addition.
Mateba Sei Unica
Added in Update #79, the much-requested Mateba Sei Unica is available in H3, chambered in .357 Magnum. Notably, the game simulates the Sei Unica's self-cocking nature, but not the reciprocation of its barrel and upper frame; the stated reasons for this are the additional coding complexity (and performance taxation) mandated by such a system, and the fact that the total cycling process takes less than one ninetieth of a second (which would make it impossible to see on most current-gen VR headsets anyways). This was changed in Update #99 Alpha 5, with the reciprocation slowed down enough to be visible in VR.
MP-412 REX
The much-requested MP-412 REX was added in Update #99 Alpha 4. It is the game's first (and only) top-break revolver chambered in .357 Magnum.
Nagant M1895
The Nagant M1895 was added through Update #47. It holds 7 rounds of 7.62x38mmR Nagant ammunition, of which only it uses. Notably, it is treated as single-action only, the reasons for this being twofold: the weapon was built to use the same code set as the Colt SAA and Reichsrevolver M1879, and the Nagant has a notoriously heavy trigger pull in double-action due to its unique gas-seal mechanism; while it wasn't the original intended purpose, this also allows the weapon to be effectively suppressed, a capability that is emulated in-game. This single-action behavior could also be indicative of the so-called "Private's Model" variant of the Nagant, which was in fact SAO.
OTs-38
The OTs-38 was added in the fifth alpha of Update #99. It is the first (and, so far, the only) firearm in the game chambered in 7.62x42mm SP-4 (a round added long before the revolver itself); thanks to this, it is one of the quietest guns in the game (second only to the Welrod with a fresh stack of wipes), and the quietest one that can be fired rapidly.
Reichsrevolver M1879
Added through the long-awaited Update #45, the Reichsrevolver M1879 is available for use in-game, and is (understandably) the only weapon in-game to use the 10.6x25mmR cartridge.
Images courtesy of Reddit user Shubishu.
"RS-15"
The other fictional revolver added in Update #79, the "RS-15" is a compact top-break double-action revolver, chambered in .22 Winchester Magnum. The model is an original design from 3D artist Egor Protonov; it was originally chambered in .45 Long Colt, but was scaled down for use in H3.
Ruger Blackhawk
Another revolver added in Update #79, the Ruger Blackhawk is available in-game, known simply as the "Hawk357"; as the name implies, it is chambered in .357 Magnum, with a 4-inch barrel, a glossy black finish, adjustable target sights, and wooden grips.
Ruger LCR
The first experimental build of Update #102 added a Ruger LCR, specifically the .22 LR version, under the name "LC22r".
Smith & Wesson Bodyguard 38
One of the gifts from the final day of the 2018 Meatmas event, the Smith & Wesson Bodyguard 38 (not to be confused with the Smith & Wesson Model 38, which is also often called the "Bodyguard") makes its first documented video game appearance in H3VR.
Smith & Wesson Model 10
A 5"-barreled Smith & Wesson Model 10 is one of the available firearms in-game, added in the Wurstworld update.
Smith & Wesson Model 29
The Smith & Wesson Model 29 is one of the available firearms in-game, having been added in the very first update to the game after its release. Update #79 replaced the original 8 3/8"-barreled model with a more worn-looking 6" one.
Smith & Wesson Model 327 R8
The Smith & Wesson Model 327 R8 is one of the available firearms in-game, added in the 2016 Meatmas update. Uniquely, the revolver in-game is a left-handed model, the cylinder swinging out to the right instead of the left as is normally the case.
Screenshots courtesy of Reddit user Shubishu.
Smith & Wesson Model 500
Added in the 7th alpha build of Update #59, the Smith & Wesson Model 500 makes its mark as the most powerful (per-shot) non-fictional handgun in the game. The subsequent build added a 2.75"-barreled ES (Emergency Survival) variant, known in-game as the "Junior" version.
A fictional third version was added in the 2019 April Fools' Day update, known as the "Triple Regret". This version is largely the same as the "Junior", save for its cylinder, which holds 3 rounds of .50 BMG; because of this, it is placed alongside the anti-materiel rifles in-game.
"Triple Regret"
Smith & Wesson Model 629 Classic
Added in Update #79, the Smith & Wesson Model 629 Classic is available in-game, featuring custom wooden grips, an 8" barrel, and the same worn finish as the standard Model 29.
Smith & Wesson Model 629 Stealth Hunter
Replacing the hybrid model below, the Smith & Wesson Model 629 Stealth Hunter was added in Update #79, known in-game as the "SW Stealth".
Smith & Wesson Model 629 Stealth Hunter/686P Hybrid
One of the weapons added in the first Meatmas update was a strange hybrid of Smith & Wesson revolvers, with the overall appearance of a Model 629 Stealth Hunter, but the .357 Magnum chambering and 7-shot cylinder of a Model 686P. It was later removed in Update #79, being replaced with the standard Stealth Hunter above.
Smith & Wesson Schofield
Added in Update #78, the much-awaited Smith & Wesson Schofield is available in H3, being only its second break-action revolver. Notably, the in-game revolver is chambered in .44-40 WCF (the first weapon in-game to use the round); like the in-game Winchester Model 1873, this suggests a modern variant, rather than an original-production model. The parent Smith & Wesson Model 3 was available in .44-40 WCF during its original production, but the in-game model's latch system makes it clear that it's the Schofield variant rather than the Model 3.
Taurus Raging Bull
Another revolver added in Update #79 the Taurus Raging Bull holds the distinction of being H3's other first .454 Casull revolver, and its sole first double-action one.
Taurus Raging Hunter
The Taurus Raging Hunter in .44 Magnum was added in Update #101 for Meatmas 2021, under the name "Hunter 44".
Webley-Fosbery
The Webley-Fosbery Automatic Revolver was added in the fifth alpha of Update #99.
Webley Mk. VI
The Webley Mk VI has been added with the release of Update #47. It was initially chambered for the ".454 Webley" round, a mis-writing of .455 Webley; this error was later corrected. Notably, it is also the first top-break revolver in the game.
Click here to return to the main index page, or click here to view the game's submachine guns.