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Far Cry 6

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Far Cry 6
FarCry6CoverArt.jpg
Release Date: October 7, 2021
Developer: Ubisoft Toronto
Publisher: Ubisoft
Series: Far Cry
Platforms: PS4
PS5
Xbox One
Xbox Series X
Windows PC
Google Stadia
Genre: First-person shooter


Far Cry 6 is the sixth main installment in the Far Cry series, developed by Ubisoft Toronto. It was released on October 7, 2021 for PS4, PS5, Xbox One, Xbox Series X, Windows PC, and Google Stadia.

It is set on the fictional Caribbean island-nation of Yara, which takes inspiration from Cuba, ruled by dictator Antón Castillo (portrayed by Giancarlo Esposito). After years of his iron-fisted rule, Yara has exploded into a revolution. The player controls new, customizable protagonist Dani Rojas, a revolutionary who embarks on a guerrilla war against Castillo's regime.


The following weapons appear in the video game Far Cry 6:


Handguns

Beretta 92FS

The Beretta 92FS returns from Far Cry 5 as the "M9" as one of two starting sidearms. Like the previous entry, it defaults to a magazine capacity of 10 rounds.

Beretta 92FS - 9x19mm Parabellum

Beretta 93R "Auto 9"

The Beretta 93R "Auto 9"-inspired "AJM-9" pistol from Blood Dragon is available to those who purchase the game's season pass.

Beretta 93R "Auto 9" - 9x19mm Parabellum

Desert Eagle Mark XIX

The Desert Eagle Mark XIX is available in the base game at rank 4. In a first, it is known as the "Desert Eagle" rather than the "D-50".

Desert Eagle Mark XIX, current production model with Picatinny railed barrel and different safety catch - .50 AE

FN Five-seveN

The FN Five-seveN is seen in the Post Launch Overview Trailer.

FN Five-seveN FDE - 5.7x28mm

Luger Carbine

The strange stockless and too-short Luger Carbine known as the "P08-L" in 5 is available as a unique weapon.

Luger Carbine - 7.65x21mm Luger

Makarov PM

The Makarov PM, incorrectly referred to in-game as the "PMM" is one of the default sidearms, unlockable at rank 1. Despite being referred to as the "PMM", it is actually a PM.

Makarov PM - 9x18mm Makarov
Dani with a Makarov in a gameplay trailer.
Dani holds a Makarov aboard an oil rig. This pistol appears be to nickel plated or stainless.

Orion Flare Gun

An Orion Flare Gun is seen in a holster strapped to a palace guard's vest in the cinematic trailer. The actual flare gun is not usable in game.

Orion Flare Gun - 12 gauge

SIG-Sauer P226R

The SIG-Sauer P226R from 5 returns as a fourth rank sidearm. Like before, the default variant is at an odd place in the weapon roster, as it is unlocked considerably later than other, more useful sidearms.

SIG-Sauer P226R - 9x19mm Parabellum

Stechkin APS

The Stechkin APS is available as one of the game's sidearms, appearing as the "6P13 Auto". Like the "6P9" name for the Makarov PB from games' past, the "6P13" name is a reference to the GRAU designation of the APB pistol. By default, it is fitted with a stock and drum magazine.

Stechkin APS with shoulder stock - 9x18mm Makarov
An APS fitted with a homemade laser sight, drum magazine, and stock, presumably the APS's own combination stock/holster.

Smith & Wesson SW1911

As in 5, an M1911A1-style pistol, mostly modeled after the Smith & Wesson SW1911, appears as the "1911". It is no longer the default sidearm, and is instead unlocked at rank 2.

Smith & Wesson SW1911 - .45 ACP

Webley Mk VI

The Webley Mk VI revolver makes its return from Far Cry 4, now correctly referred to as the "Mark VI". It is unlockable at rank 2.

Webley Mk VI - .455 Webley

Submachine Guns

Cobray M11/9

The Cobray M11/9, returning as the "SMG-11", is the second machine pistol that can be unlocked.

Cobray M11/9 SMG - 9x19mm Parabellum

CZ Skorpion vz. 61

The Sa vz. 61 Skorpion is the first available machine pistol, and is the standard weapon used by Yaran military officers.

Sa. vz. 61 Skorpion - .32 ACP

Heckler & Koch MP5K

The Heckler & Koch MP5K returns from 5 as the "MP5K", being a second rank SMG.

Heckler & Koch MP5K - 9x19mm Parabellum

Heckler & Koch MP7A1

The Heckler & Koch MP7A1 is classed as a submachine gun and appears as the "MP7". It is the final SMG that can be unlocked, at rank four.

Heckler & Koch MP7A1 - 4.6x30mm

MP40

The MP40 returns from Far Cry 5 as a rank two SMG.

MP40 with brown bakelite lower receiver - 9x19mm Parabellum

PP-19 Bizon-2

The left-handed PP-19 Bizon-2 appears as the "BZ19" yet again, and is a rank two SMG alongside the MP40 and MP5K.

PP-19 Bizon-2 with stock folded - 9x18mm Makarov

PPSh-41

PPSh-41s appears as a rank three SMG.

PPSh-41 with 71-round drum - 7.62x25mm Tokarev
A PPSh-41 is fired in combat with a regime patrol.

Steyr MP34

The Steyr MP34 returns from the past two installments as a rank three SMG.

Steyr MP34 - 9x19mm Parabellum
Dani tip-toes around Yara's capital city with an MP34 at the ready.

Shotguns

Baikal MP-133

The Baikal MP-133 returns once more as the "M133", unlockable at rank 2. However, it uses a different model and is no longer the standard shotgun utilized by NPCs.

Baikal MP-133 - 12 gauge

Double Barrel Shotgun

The "SBS" Double Barrel Shotgun returns from 5, unlockable at rank 2. The default skin shows it considerably more worn and dirty than before.

L.C. Smith shotgun - 12 gauge

Franchi SPAS-12

The left-handed SPAS-12 from before returns in 6, now relegated to being a mid-tier shotgun unlocked at rank 2.

Franchi SPAS-12 without stock – 12 gauge

Kel-Tec KSG

A Kel-Tec KSG is considered the game's high-end pump shotgun and is unlockable at rank 3.

Kel-Tec KSG Gen 1 with Magpul RVG foregrip - 12 gauge
A KSG used at a shooting range.

SRM Arms Model 1212

The SRM Arms Model 1212 appears as the "RMS-18". The game claims its designation means "Rotary Magazine Shotgun" and is a clear twist on the real company's name, though interestingly, the real world "SRM" is not actually an acronym for anything.

SRM Arms Model 1212 - 12 gauge

Winchester Model 1887

A sawed-off Winchester Model 1887 appears, (satisfyingly but also oddly) replacing the MP-133 as the standard shotgun used by NPCs in the game.

Sawn-off Winchester Model 1887 (Norinco replica) - 12 gauge

Rifles

AKM

The AKM from 5 appears essentially unchanged, and is the standard-issue for the Yaran military as well as allied rebels. The default AKM is once again referred to as the "AK-47" and is unlocked at rank 1, while the variant equipped with tactical furniture is referred to as the "AK-M".

AKM - 7.62x39mm
Yaran troops open fire with AKMs in the "Introducing Dani Rojas" trailer. This shot appears to be mirrored, as the controls are seen on the left-hand side of the rifle.
AKMs in the hands of Yaran forces, now with right-handed controls. Note the somewhat oddly-proportioned stock.
Not be to outdone, Dani equips an AKM fitted with a budget reflex sight.

"AR-C"

The fictional "AR-C" rifle from 5 is once again available, being unlocked at rank 2. Though mostly unchanged from its prior incarnation, it no longer sports the disconnected weapon strap at the front of the handguard.

AS Val

The AS Val appears under its real world name, unlockable at rank 3.

AS Val - 9x39mm
Dani reloads an AS Val as the cavalry arrives (literally).

DSA SA58 OSW

The DSA SA58 OSW appears as the game's final unlockable assault rifle, named the "SSGP-58" in-game.

DSA SA58 OSW Carbine - 7.62x51mm NATO

FN FAL

The FN FAL returns after an absence of four games simply as the "FAL". It appears to be the Austrian StG 58 version with a wooden stock and also appears to use a mirrored railed top cover mounted over the factory dust cover when using optics or as seen on the third person world model.

FN FAL with G1/StG 58 forend and wooden buttstock - 7.62x51mm NATO. Note the folded bipod.
Dani slinks toward a Yaran military checkpoint. Note the ad-hoc red dot sight composed of a laser pointer and canned fish tin can which appears to have been inspired literally by a "How to Make a Red Dot Sight $3" Youtube video. Even more bizarrely, what appears to be either an actual reflex or standalone rear sight is mounted in a canted position just behind it.
Dani points an FAL at a yet-to-be-named-but-presumably-important story character.

HS Produkt VHS-D2

The HS Produkt VHS-D2 that was added to 5 in a Live Event appears again as the "BP-2", unlockable at rank 2.

HS Produkt VHS-D2 - 5.56x45mm NATO

M16A1

An M16A1, reusing the model from Hours of Darkness appears, unlockable at rank 2.

M16A1 with 20 round magazine - 5.56x45mm NATO
Blasting away with an M16A1. Note the presence of an F-1 hand grenade inspired charm.

Marlin Model 1894

The shortened "45/70-T" variant of the Marlin Model 1894 from 5 appears once more, being unlockable right at the start.

Marlin Model 1894 - .44 Magnum

OTs-14-1A-01 Groza

The OTs-14-1A-01 Groza is featured as the "BP-RUC", unlockable at rank 2.

OTs-14-1A-01 Groza - 7.62x39mm

OTs-14-4A-02 Groza

The OTs-14-4A-02 Groza is featured as the "BP-SMG", incorrectly classed as a submachine gun.

OTs-14-4A-01 Groza - 9x39mm

SKS

The SKS appears as one of the game's rifles. Oddly, it is one of the last available rifles (as it is unlocked in rank 4), long after several weapons that should be more advanced.

SKS with no bayonet - 7.62x39mm
Dani examines a standard SKS, sadly missing its bayonet.
A modified SKS, fitted with a homebrew optic attached to a railed foreend. It appears that Far Cry 6 will be following series tradition of guns growing a rail whenever the need arises.

Unidentified AR variant

A carbine AR variant is seen in the cinematic title sequence trailer.

Sniper Rifles

Accuracy International Arctic Warfare/Alejandro hybrid

The "Yaran SR-A" appears to be a hybrid between an Accuracy International Arctic Warfare and a Cuban Alejandro rifle. It is the game's default sniper rifle, available at rank 1. It is used by both enemy and allied snipers.

Accuracy International Arctic Warfare - 7.62x51mm NATO
A Yaran sniper armed with an AW. The barrel is one of the elements borrowed from the Alejandro rifle, as it has no muzzle brake and a set of iron sights.
Dani equips an AW of their own.

"AR-CL"

The strange DMR version of the "AR-C" from the previous game reappears in one of 6's DLC trailers, being used by Joseph Seed in an expansion set during the events of 5 from his point of view. It does not appear in the base game.

Barrett M82 "Cobra Assault Cannon"

Also returning from Blood Dragon is the "Kobracon", a modified Barrett M82 that originally appeared as the "Cobra Assault Cannon" in Robocop. Like the AJM-9, the Kobracon is attainable for those who own the game's season pass.

Barrett M82 - .50 BMG

CZ 527

The rifle based on the CZ 527 from 5 returns as the "308 Carbine", now appropriately classed as a sniper rifle instead of being lumped in with the game's ARs. It maintains the inaccuracies of the previous game's rifle, including the impossible five round capacity. Oddly enough, the weapon is treated as a higher tier unlockable than the Arctic Warfare, being unlockable at rank 2 despite being a civilian weapon.

CZ 527 Youth Carbine with 5-round magazine - 5.56x45mm NATO

Desert Tactical Hard Target Interdiction

The Desert Tactical Hard Target Interdiction returns from 5 as the "MBP .50" and is the last unlockable sniper rifle.

Desert Tech Hard Target Interdiction - .50 BMG

SVD Dragunov

The Far Cry customary left-handed SVD Dragunov makes another appearance in Far Cry 6, usable at rank 3.

SVD Dragunov - 7.62x54mmR

Machine Guns

Heckler & Koch HK21E

The Heckler & Koch HK21E appears as the "MG21" and is the game's rank 3 machine gun unlock.

Heckler & Koch HK21E - 7.62x51mm NATO

M249 SAW

The M249 SAW makes an appearance as a rank 4 machine gun. Like the version from the previous game, most of its furniture comes from a modern M249, but it uses the old school paratrooper stock.

New FNH USA M249 SAW - 5.56x45mm NATO

M60

The full-sized M60 from the previous game's Hours of Darkness expansion is available, appearing as the "M60 NV". unlockable at rank 2.

M60 - 7.62x51mm NATO

M60E3

An M60E3 is seen in the game's cinematic title sequence trailer. It does not appear in the game itself.

M60E3 machine gun - 7.62x51mm NATO

MG42

The same MG42 with a side-mounted grip from Far Cry 4 and 5 continues to appear in 6. It is one of the last machine guns to be unlocked, at rank 4.

MG42 - 7.92x57mm Mauser

RPD

Cut-down RPDs are featured as the primary machine gun used by the Yaran military, and is unlockable at rank 1.

RPD with short barrel - 7.62x39mm
Dani holds a custom RPD. This RPD is fitted with a foregrip and a short barrel. As is series tradition, the rounds in the belt have struck primers.

Launchers

Carl Gustav M4

Once again, the Carl Gustav M4 (M3E1 in current US trials) is the game's high-level rocket launcher, known as the "RAT4".

Carl Gustav M4 - 84x246mmR

M79 Grenade Launcher

The M79 Grenade Launcher continues with its sawed-off appearance from the past two games.

M79 - 40x46mm

RG-6

A stockless RG-6 appears as the "MGL-6" and is unlocked at rank 3. It appears to use Western 40x46mm grenades rather than the proper VOG-25.

RG-6 - 40mm VOG-25
Loading an RG-6 with Western-style 40mm grenades (which have Cyrillic text printed on the casings) after ejecting spent casings from a caseless grenade launcher.

RPG-7

The RPG-7 acts as the main anti-vehicle weapon, and is the standard launcher for the Yaran military as well as rebel forces.

RPG-7 - 40mm

Explosives

F-1 Hand Grenade

Mock F-1 hand grenades appear as decorative attachments on several weapons, including the M16A1 and RG-6.

F-1 hand grenade

M26 Hand Grenade

The M26 Hand Grenade is once again the standard fragmentation grenade, with no mechanical alterations from the past four installments.

M26 hand grenade

"Resolver" Weapons

Far Cry 6 introduces a new class of improvised weapons to the game as "Resolver" weapons (as well as attachments), referencing the Yaran populace's ability to solve their problems with ingenuity (in this case, a severe lack of weapons.) Several of these "Resolver" weapons are totally improvised firearms, or make use of factory-made weapons in their designs.

Makeshift Handheld Minigun

A makeshift handheld minigun made out of an old motorcycle engine and pipes fashioned appears as "El Pequeño" among the "Resolver" weapons available to Dani. It seems to be modeled after the minigun from Terminator 2 with triple barrels like a General Dynamics GAU-19/A.

Airsoft handheld M134 Minigun with 'Chainsaw grip' - (fake) 7.62x51mm
General Dynamics GAU-19/A - .50 BMG
Revving up the homemade minigun.

MTs255

A cut-down MTs255 appears in the game as "El Muro", one of the "Resolver" weapons. With El Muro equipped, the MTs255 is deployed alongside a large hydraulic shield which blocks gunfire, making it into a sort-of improvised riot control weapon. Strangely, the MTs255 cannot be equipped without the shield, though there is no explanation as to why.

Photoshopped Sawn-off MTs255 - 12 gauge

Pieper Revolving Carbine

A Pieper Revolving Carbine appears in the game as "La Varita", one of the last unlockable "Resolver" weapons.

Pieper Revolving Rifle - 8x50mmR Pieper
Dani examines a Pieper and wonders if any of the major online ammo retailers have 8mm Pieper ammo in stock and have free shipping to Yara.

Mounted Weapons

Browning M2HB

The Browning M2HB appears as one of the two main mounted machine guns, now sharing its role with the DShK. The M2HB's rate of fire is comically slow, comparable to semi-automatic fire, but it deals damage befitting of a .50 BMG. Unlike past mounted guns in the franchise, the M2HB now has a limited supply of reserve ammunition.

Browning M2HB - .50 BMG

Browning M2 Aircraft

As in the previous installment, the Browning M2 Aircraft can be seen mounted on various vehicles, including a car based on the Jaguar E-Type.

Browning M2 Aircraft, Flexible - .50 BMG
A pair of M2s mounted on the roof of a Jaguar E-Type.

DShK

The DShK returns from past installments as a mounted machine gun available in static emplacements and on certain vehicles. In a first for Far Cry, it is one of two mounted heavy machine guns available, and has a limited pool of ammo. The static DShK has a much more reasonable rate of fire than the M2HB and performs identically to the static M2HB from the previous game, even using the same sound effects.

DShKM on tripod - 12.7x108mm
A regime soldier manning the DShK during a chase.

Mounted QLZ-87

The mounted QLZ-87 from 4 can be found.

QLZ-87 - 35x32mmSR
A QLZ-87 as seen through a sniper scope.

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