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Far Cry 6
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Far Cry 6 is the sixth main installment in the Far Cry series, developed by Ubisoft Toronto. It was released on October 7, 2021 for PS4, PS5, Xbox One, Xbox Series X, Windows PC, and Google Stadia.
It is set on the fictional Caribbean island-nation of Yara, which takes inspiration from Cuba, ruled by dictator Antón Castillo (portrayed by Giancarlo Esposito). After years of his iron-fisted rule, Yara has exploded into a revolution. The player controls new, customizable protagonist Dani Rojas, a revolutionary who embarks on a guerrilla war against Castillo's regime.
The following weapons appear in the video game Far Cry 6:
Handguns
Beretta 92FS
The Beretta 92FS returns from Far Cry 5 as the "M9" as one of two starting sidearms. Like the previous entry, it defaults to a magazine capacity of 10 rounds.
Beretta 93R "Auto 9"
The Beretta 93R "Auto 9"-inspired "AJM-9" pistol from Blood Dragon is available to those who purchase the game's season pass.
Desert Eagle Mark XIX
The Desert Eagle Mark XIX is available in the base game at rank 4. In a first, it is known as the "Desert Eagle" rather than the "D-50".
FN Five-seveN
The FN Five-seveN is seen in the Post Launch Overview Trailer.
Luger Carbine
The strange stockless and too-short Luger Carbine known as the "P08-L" in 5 is available as a unique weapon.
Makarov PM
The Makarov PM appears, incorrectly referred to in-game as the "PMM." An empty PM is the very first firearm that the player acquires, right after completing the prologue. The PM is also the weapon used by Dani in almost every cutscene, whether or not it is in the player's inventory. PMs will occasionally be drawn by hostile NPCs, but like all other NPC weapons in the game, cannot be picked up.
A unique variant, called "The Autocrat," is found in a footlocker in Fort Quito.
Orion Flare Gun
An Orion Flare Gun is seen in a holster strapped to a palace guard's vest in the cinematic trailer. The actual flare gun is not usable in game.
SIG-Sauer P226R
The SIG-Sauer P226R from 5 returns as a fourth rank sidearm. Like before, the default variant is at an odd place in the weapon roster, as it is unlocked considerably later than other, more useful sidearms.
Stechkin APS
The Stechkin APS is available as one of the game's sidearms, appearing as the "6P13 Auto". Like the "6P9" name for the Makarov PB from games' past, the "6P13" name is a reference to the GRAU designation of the APB pistol. By default, it is fitted with a stock and drum magazine.
Smith & Wesson SW1911
As in 5, an M1911A1-style pistol, mostly modeled after the Smith & Wesson SW1911, appears as the "1911". It is no longer the default sidearm, and is instead unlocked at rank 2.
Webley Mk VI
The Webley Mk VI revolver makes its return from Far Cry 4, now correctly referred to as the "Mark VI". It is unlockable at rank 2.
Submachine Guns
Cobray M11/9
The Cobray M11/9, returning as the "SMG-11", is the second machine pistol that can be unlocked.
CZ Skorpion vz. 61
The Sa vz. 61 Skorpion is the first available machine pistol, and is the standard weapon used by Yaran military officers.
Heckler & Koch MP5K
The Heckler & Koch MP5K returns from 5 as the "MP5K", being a second rank SMG.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 is classed as a submachine gun and appears as the "MP7". It is the final SMG that can be unlocked, at rank four.
MP40
The MP40 returns from Far Cry 5 as a rank two SMG.
PP-19 Bizon-2
The left-handed PP-19 Bizon-2 appears as the "BZ19" yet again, and is a rank two SMG alongside the MP40 and MP5K.
PPSh-41
PPSh-41s appears as a rank three SMG.
Steyr MP34
The Steyr MP34 returns from the past two installments as a rank three SMG.
Shotguns
Baikal MP-133
The Baikal MP-133 returns once more as the "M133", unlockable at rank 2. However, it uses a different model and is no longer the standard shotgun utilized by NPCs.
Double Barrel Shotgun
The "SBS" Double Barrel Shotgun returns from 5, unlockable at rank 2. The default skin shows it considerably more worn and dirty than before.
Franchi SPAS-12
The left-handed SPAS-12 from before returns in 6, now relegated to being a mid-tier shotgun unlocked at rank 2.
Kel-Tec KSG
A Kel-Tec KSG is considered the game's high-end pump shotgun and is unlockable at rank 3.
SRM Arms Model 1212
The SRM Arms Model 1212 appears as the "RMS-18". The game claims its designation means "Rotary Magazine Shotgun" and is a clear twist on the real company's name, though interestingly, the real world "SRM" is not actually an acronym for anything.
Winchester Model 1887
A sawed-off Winchester Model 1887 appears, (satisfyingly but also oddly) replacing the MP-133 as the standard shotgun used by NPCs in the game.
Rifles
AKM
The AKM from 5 appears essentially unchanged, and is the standard-issue for the Yaran military as well as allied rebels. The default AKM is once again referred to as the "AK-47" and is unlocked at rank 1, while the variant equipped with tactical furniture is referred to as the "AK-M".
"AR-C"
The fictional "AR-C" rifle from 5 is once again available, being unlocked at rank 2. Though mostly unchanged from its prior incarnation, it no longer sports the disconnected weapon strap at the front of the handguard.
AS Val
The AS Val appears under its real world name, unlockable at rank 3.
DSA SA58 OSW
The DSA SA58 OSW appears as the game's final unlockable assault rifle, named the "SSGP-58" in-game.
FN FAL
The FN FAL returns after an absence of four games simply as the "FAL". It appears to be the Austrian StG 58 version with a wooden stock and also appears to use a mirrored railed top cover mounted over the factory dust cover when using optics or as seen on the third person world model.
HS Produkt VHS-D2
The HS Produkt VHS-D2 that was added to 5 in a Live Event appears again as the "BP-2", unlockable at rank 2.
M16A1
An M16A1, reusing the model from Hours of Darkness appears, unlockable at rank 2.
Marlin Model 1894
The shortened "45/70-T" variant of the Marlin Model 1894 from 5 appears once more, being unlockable right at the start.
OTs-14-1A-01 Groza
The OTs-14-1A-01 Groza is featured as the "BP-RUC", unlockable at rank 2.
OTs-14-4A-02 Groza
The OTs-14-4A-02 Groza is featured as the "BP-SMG", incorrectly classed as a submachine gun.
SKS
The SKS appears as one of the game's rifles. Oddly, it is one of the last available rifles (as it is unlocked in rank 4), long after several weapons that should be more advanced.
Unidentified AR variant
A carbine AR variant is seen in the cinematic title sequence trailer.
Sniper Rifles
Accuracy International Arctic Warfare/Alejandro hybrid
The "Yaran SR-A" appears to be a hybrid between an Accuracy International Arctic Warfare and a Cuban Alejandro rifle. It is the game's default sniper rifle, available at rank 1. It is used by both enemy and allied snipers.
"AR-CL"
The strange DMR version of the "AR-C" from the previous game reappears in one of 6's DLC trailers, being used by Joseph Seed in an expansion set during the events of 5 from his point of view. It does not appear in the base game.
Barrett M82 "Cobra Assault Cannon"
Also returning from Blood Dragon is the "Kobracon", a modified Barrett M82 that originally appeared as the "Cobra Assault Cannon" in Robocop. Like the AJM-9, the Kobracon is attainable for those who own the game's season pass.
CZ 527
The rifle based on the CZ 527 from 5 returns as the "308 Carbine", now appropriately classed as a sniper rifle instead of being lumped in with the game's ARs. It maintains the inaccuracies of the previous game's rifle, including the impossible five round capacity. Oddly enough, the weapon is treated as a higher tier unlockable than the Arctic Warfare, being unlockable at rank 2 despite being a civilian weapon.
Desert Tactical Hard Target Interdiction
The Desert Tactical Hard Target Interdiction returns from 5 as the "MBP .50" and is the last unlockable sniper rifle.
SVD Dragunov
The Far Cry customary left-handed SVD Dragunov makes another appearance in Far Cry 6, usable at rank 3.
Machine Guns
Heckler & Koch HK21E
The Heckler & Koch HK21E appears as the "MG21" and is the game's rank 3 machine gun unlock.
M249 SAW
The M249 SAW makes an appearance as a rank 4 machine gun. Like the version from the previous game, most of its furniture comes from a modern M249, but it uses the old school paratrooper stock.
M60
The full-sized M60 from the previous game's Hours of Darkness expansion is available, appearing as the "M60 NV". unlockable at rank 2.
M60E3
An M60E3 is seen in the game's cinematic title sequence trailer. It does not appear in the game itself.
MG42
The same MG42 with a side-mounted grip from Far Cry 4 and 5 continues to appear in 6. It is one of the last machine guns to be unlocked, at rank 4.
RPD
Cut-down RPDs are featured as the primary machine gun used by the Yaran military, and is unlockable at rank 1.
Launchers
Carl Gustav M4
Once again, the Carl Gustav M4 (M3E1 in current US trials) is the game's high-level rocket launcher, known as the "RAT4".
M79 Grenade Launcher
The M79 Grenade Launcher continues with its sawed-off appearance from the past two games.
RG-6
A stockless RG-6 appears as the "MGL-6" and is unlocked at rank 3. It appears to use Western 40x46mm grenades rather than the proper VOG-25.
RPG-7
The RPG-7 acts as the main anti-vehicle weapon, and is the standard launcher for the Yaran military as well as rebel forces.
Explosives
F-1 Hand Grenade
Mock F-1 hand grenades appear as decorative attachments on several weapons, including the M16A1 and RG-6.
M26 Hand Grenade
The M26 Hand Grenade is once again the standard fragmentation grenade, with no mechanical alterations from the past four installments.
"Resolver" Weapons
Far Cry 6 introduces a new class of improvised weapons to the game as "Resolver" weapons (as well as attachments), referencing the Yaran populace's ability to solve their problems with ingenuity (in this case, a severe lack of weapons.) Several of these "Resolver" weapons are totally improvised firearms, or make use of factory-made weapons in their designs.
Makeshift Handheld Minigun
A makeshift handheld minigun made out of an old motorcycle engine and pipes fashioned appears as "El Pequeño" among the "Resolver" weapons available to Dani. It seems to be modeled after the minigun from Terminator 2 with triple barrels like a General Dynamics GAU-19/A.
MTs255
A cut-down MTs255 appears in the game as "El Muro", one of the "Resolver" weapons. With El Muro equipped, the MTs255 is deployed alongside a large hydraulic shield which blocks gunfire, making it into a sort-of improvised riot control weapon. Strangely, the MTs255 cannot be equipped without the shield, though there is no explanation as to why.
Pieper Revolving Carbine
A Pieper Revolving Carbine appears in the game as "La Varita", one of the last unlockable "Resolver" weapons.
Mounted Weapons
Browning M2HB
The Browning M2HB appears as one of the two main mounted machine guns, now sharing its role with the DShK. The M2HB's rate of fire is comically slow, comparable to semi-automatic fire, but it deals damage befitting of a .50 BMG. Unlike past mounted guns in the franchise, the M2HB now has a limited supply of reserve ammunition.
Browning M2 Aircraft
As in the previous installment, the Browning M2 Aircraft can be seen mounted on various vehicles, including a car based on the Jaguar E-Type.
DShK
The DShK returns from past installments as a mounted machine gun available in static emplacements and on certain vehicles. In a first for Far Cry, it is one of two mounted heavy machine guns available, and has a limited pool of ammo. The static DShK has a much more reasonable rate of fire than the M2HB and performs identically to the static M2HB from the previous game, even using the same sound effects.
Mounted QLZ-87
The mounted QLZ-87 from 4 can be found.