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Difference between revisions of "Far Cry 6"
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==Stechkin APS== | ==Stechkin APS== | ||
− | The [[Stechkin APS]] is available as one of the game's sidearms. | + | The [[Stechkin APS]] is available as one of the game's sidearms, appearing as the "6P13 Auto." Like the "6P9" name for the [[Makarov PB]] from games' past, the "6P13" name is a reference to the GRAU designation of the APB pistol. |
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]] | [[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]] | ||
[[File:FarCry6APSTrailer (1).jpg|thumb|none|600px|An APS fitted with a homemade laser sight, drum magazine, and stock, presumably the APS's own combination stock/holster.]] | [[File:FarCry6APSTrailer (1).jpg|thumb|none|600px|An APS fitted with a homemade laser sight, drum magazine, and stock, presumably the APS's own combination stock/holster.]] | ||
Line 59: | Line 59: | ||
=Submachine Guns= | =Submachine Guns= | ||
+ | ==CZ Skorpion vz. 61== | ||
+ | The [[Sa vz. 61 Skorpion]] is the first available machine pistol, and is the standard weapon used by Yaran military officers. | ||
+ | [[File:Yugoslav Model 61 Skorpion.jpg|thumb|none|400px|CZ vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]] | ||
+ | |||
==Heckler & Koch MP5K== | ==Heckler & Koch MP5K== | ||
The [[Heckler & Koch MP5K]] returns from ''5'' as the "MP5K," being a second rank SMG. In a first for any main ''Far Cry'' game, no full-sized MP5 appears. | The [[Heckler & Koch MP5K]] returns from ''5'' as the "MP5K," being a second rank SMG. In a first for any main ''Far Cry'' game, no full-sized MP5 appears. | ||
Line 66: | Line 70: | ||
The [[Heckler & Koch MP7A1]] is classed as a submachine gun and is the final one that can be unlocked, at rank four. | The [[Heckler & Koch MP7A1]] is classed as a submachine gun and is the final one that can be unlocked, at rank four. | ||
[[File:H&K MP71A1.jpg|thumb|none|400px|Heckler & Koch MP7A1 with 40-round magazine - 4.6x30mm]] | [[File:H&K MP71A1.jpg|thumb|none|400px|Heckler & Koch MP7A1 with 40-round magazine - 4.6x30mm]] | ||
+ | |||
+ | ==Intratec TEC-9== | ||
+ | The [[Intratec TEC-9]] is another unlockable machine pistol, once again referred to as the "A-99." | ||
+ | [[File:TEC-9.jpg|thumb|none|400px|Intratec TEC-9 - 9x19mm]] | ||
==Izhmash PP-19 Bizon-2== | ==Izhmash PP-19 Bizon-2== | ||
Line 194: | Line 202: | ||
=Launchers= | =Launchers= | ||
+ | ==M79 Grenade Launcher== | ||
+ | The [[M79 Grenade Launcher]] continues with its sawed-off appearance from the past two games. Like before, it is treated like a sidearm. | ||
+ | [[File:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 - 40x46mm]] | ||
+ | |||
==RG-6== | ==RG-6== | ||
An [[RG-6]] is seen in the gameplay trailer. It appears to use Western 40x46mm grenades rather than the proper VOG-25. | An [[RG-6]] is seen in the gameplay trailer. It appears to use Western 40x46mm grenades rather than the proper VOG-25. | ||
Line 221: | Line 233: | ||
==MTs255== | ==MTs255== | ||
− | A cut-down [[MTs255]] appears in the game as one of the "Resolver" weapons. | + | A cut-down [[MTs255]] appears in the game as "El Muro," one of the "Resolver" weapons. With El Muro equipped, the MTs255 is deployed alongside a large hydraulic shield which blocks gunfire, making it into a sort-of improvised riot control weapon. Strangely, the MTs255 cannot be equipped without the shield, though there is no explanation as to why. |
[[File:Mts255-sawnoff.jpg|thumb|none|450px|'''Photoshopped''' Sawn-off MTs255 - 12 gauge]] | [[File:Mts255-sawnoff.jpg|thumb|none|450px|'''Photoshopped''' Sawn-off MTs255 - 12 gauge]] | ||
Revision as of 20:17, 1 September 2021
The future is subject to change. This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change. |
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Far Cry 6 is the sixth main installment in the Far Cry series, developed by Ubisoft Toronto. It is scheduled to be released on October 7, 2021 for PS4, PS5, Xbox One, Xbox Series X, Windows PC, and Google Stadia.
It is set on the fictional Caribbean island-nation of Yara, which takes inspiration from Cuba, ruled by dictator Antón Castillo (portrayed by Giancarlo Esposito). After years of his iron-fisted rule, Yara has exploded into a revolution. The player controls new, customizable protagonist Dani Rojas, a revolutionary who embarks on a guerrilla war against Castillo's regime.
The following weapons appear in the video game Far Cry 6:
Handguns
Beretta 92FS
The Beretta 92FS returns from Far Cry 5 as the "M9" as one of two starting sidearms. Like the previous entry, it defaults to a magazine capacity of 10 rounds.
Hybrid M1911 variant
An odd hybrid M1911 variant appears as a rank 2 sidearm (unlike past installments where the M1911 was the default weapon.) A new model this time, the weapon appears to take influence from the original Colt M1911 pistol, but features an alternate hammer and a much longer slide and frame. A custom variant with various aftermarket addons is also available.
IMI Desert Eagle Mark XIX
The IMI Desert Eagle Mark XIX is available in the base game at rank 4, once again being referred to as the "D-50."
Luger Carbine
The strange stockless Luger Carbine known as the "P08-L" in 5 is available as a unique weapon.
Makarov PM
The Makarov PM, referred to in-game as the "PMM" is one of the default sidearms, unlockable at rank 1. Despite being referred to as the "PMM," the weapon appears to be entirely modeled off of a default PM pistol, and uses an 8-round magazine as opposed to the larger capacity magazines found on the PMM.
Orion Flare Gun
An Orion Flare Gun is seen in a holster strapped to a palace guard's vest in the cinematic trailer. The actual flare gun is not usable in game.
SIG-Sauer P226R
The SIG-Sauer P226R from 5 returns as a fourth rank sidearm. Like before, the default variant is at an odd place in the weapon roster, as it is unlocked considerably later than other, more useful sidearms.
Stechkin APS
The Stechkin APS is available as one of the game's sidearms, appearing as the "6P13 Auto." Like the "6P9" name for the Makarov PB from games' past, the "6P13" name is a reference to the GRAU designation of the APB pistol.
Webley Mk VI
The Webley Mk VI revolver makes its return from Far Cry 4, now correctly referred to as the "Mark VI." It is unlockable at rank 2.
Submachine Guns
CZ Skorpion vz. 61
The Sa vz. 61 Skorpion is the first available machine pistol, and is the standard weapon used by Yaran military officers.
Heckler & Koch MP5K
The Heckler & Koch MP5K returns from 5 as the "MP5K," being a second rank SMG. In a first for any main Far Cry game, no full-sized MP5 appears.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 is classed as a submachine gun and is the final one that can be unlocked, at rank four.
Intratec TEC-9
The Intratec TEC-9 is another unlockable machine pistol, once again referred to as the "A-99."
Izhmash PP-19 Bizon-2
The Izhmash PP-19 Bizon appears as a rank two SMG alongside the MP40 and MP5K.
MP40
The MP40 returns from Far Cry 5 as a rank two SMG.
PPSh-41
PPSh-41s appears as a rank three SMG.
Steyr MP34
The Steyr MP34 returns from the past two installments as a rank three SMG.
Shotguns
Kel-Tec KSG
A Kel-Tec KSG is seen in the gameplay trailer.
Winchester Model 1887
A sawed-off Winchester Model 1887 appears, (satisfyingly but also oddly) replacing the MP-133 as the standard shotgun used by NPCs in the game.
Rifles
"AR-CL"
The strange DMR version of the "AR-C" from the previous game reappears in one of 6's DLC trailers, being used by Joseph Seed in an expansion set during the events of 5 from his point of view. It does not appear in the base game.
AKM
The AKM from 5 appears essentially unchanged, and is the standard-issue for the Yaran military as well as allied rebels. The default AKM is once again referred to as the "AK-47" and is unlocked at rank 1, while the variant equipped with tactical furniture is referred to as the "AK-M."
AS Val
The AS Val is seen in gameplay trailers.
FN FAL
The FN FAL returns after an absence of four games simply as the "FAL." It appears to be the Austrian StG 58 version with a wooden stock and also appears to use a mirrored railed top cover mounted over the factory dust cover when using optics or as seen on the third person world model.
HS Produkt VHS-D2
The HS Produkt VHS-D2 that was added to 5 in a Live Event appears in 6, unlockable at rank 2.
M16A1
An M16A1, reusing the model from Hours of Darkness appears, unlockable at rank 2.
Marlin Model 1894
The Marlin Model 1894 from 5 appears once again as the ".45-70," being unlockable right at the start.
OTs-14-1A-01 Groza
The OTs-14-1A-01 Groza is featured, unlockable at rank 2.
OTs-14-4A-02 Groza
The OTs-14-4A-02 Groza is featured, incorrectly classed as a submachine gun.
Pieper Revolving Carbine
A Pieper Revolving Carbine appears in the game.
SKS
The SKS appears as one of the game's rifles. Oddly, it is one of the last available rifles (as it is unlocked in rank 4), long after several weapons that should be more advanced.
Unidentified AR variant
A carbine AR variant is seen in the cinematic title sequence trailer.
Sniper Rifles
Accuracy International Arctic Warfare
The Accuracy International Arctic Warfare appears as the game's default sniper rifle, available at rank 1, and is used by both enemy and allied snipers.
CZ 527
The rifle based on the CZ 527 from 5 returns as the "308 Carbine," now appropriately classed as a sniper rifle instead of being lumped in with the game's ARs. It maintains the inaccuracies of the previous game's rifle, including the impossible five round capacity. Oddly enough, the weapon is treated as a higher tier unlockable than the Arctic Warfare, being unlockable at rank 2 despite being a civilian weapon.
SVD Dragunov
The Far Cry customary left-handed SVD Dragunov makes another appearance in Far Cry 6, usable at rank 3.
Machine Guns
Heckler & Koch HK21
What appears to be a Heckler & Koch HK21 is seen as the game's rank 3 machine gun unlock.
M249 SAW
The M249 SAW makes an appearance as a rank 4 machine gun. Like the version from the previous game, it appears to be a hybrid of modern and old-school parts.
M60
The full-sized M60 from the previous game's Hours of Darkness expansion is available, unlockable at rank 2.
MG42
The same MG42 with a side-mounted grip from Far Cry 4 and 5 continues to appear in 6. It is one of the last machine guns to be unlocked, at rank 4.
RPD
Cut-down RPDs are featured as the primary machine gun used by the Yaran military, and is unlockable at rank 1.
M60E3
An M60E3 is seen in the game's cinematic title sequence trailer. However, the M60E3 does not appear as a usable weapon in the game.
Launchers
M79 Grenade Launcher
The M79 Grenade Launcher continues with its sawed-off appearance from the past two games. Like before, it is treated like a sidearm.
RG-6
An RG-6 is seen in the gameplay trailer. It appears to use Western 40x46mm grenades rather than the proper VOG-25.
RPG-7
The RPG-7 acts as the main anti-vehicle weapon, and is the standard launcher for the Yaran military as well as rebel forces.
Explosives
F-1 Hand Grenade
Mock F-1 hand grenades appear as decorative attachments on several weapons, including the M16A1 and RG-6.
M26 Hand Grenade
The M26 Hand Grenade is once again the standard fragmentation grenade, with no mechanical alterations from the past four installments.
"Resolver" Weapons
Far Cry 6 introduces a new class of improvised weapons to the game as "Resolver" weapons (as well as attachments), referencing the Yaran populace's ability to solve their problems with ingenuity (in this case, a severe lack of weapons.) Several of these "Resolver" weapons are totally improvised firearms, or make use of factory-made weapons in their designs.
Makeshift Handheld Minigun
A makeshift handheld minigun made out of an old motorcycle engine and pipes fashioned appears as "El Pequeño" among the "Resolver" weapons available to Dani. It seems to be modeled after the minigun from Terminator 2 with triple barrels like a General Dynamics GAU-19/A.
MTs255
A cut-down MTs255 appears in the game as "El Muro," one of the "Resolver" weapons. With El Muro equipped, the MTs255 is deployed alongside a large hydraulic shield which blocks gunfire, making it into a sort-of improvised riot control weapon. Strangely, the MTs255 cannot be equipped without the shield, though there is no explanation as to why.
Mounted Weapons
Browning M2HB
The Browning M2HB from appears as one of the two main mounted machine guns, now sharing its role with the DShK. The M2HB's rate of fire is comically slow, comparable to semi-automatic fire, but it deals damage befitting of a .50 BMG. Unlike past mounted guns in the franchise, the M2HB now has a limited supply of reserve ammunition.
Browning M2 Aircraft
As in the previous installment, the Browning M2 Aircraft can be seen mounted on various vehicles, including a car based on the Jaguar E-Type.
DShK
The DShK returns from past installments as a mounted machine gun available in static emplacements and on certain vehicles. In a first for Far Cry, it is one of two mounted heavy machine guns available, and has a limited pool of ammo. The static DShK has a much more reasonable rate of fire than the M2HB and performs identically to the static M2HB from the previous game, even using the same sound effects.
Mounted QLZ-87
The mounted QLZ-87 from 4 can be found.