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Difference between revisions of "Far Cry 6"
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=Handguns= | =Handguns= | ||
==Beretta 92FS== | ==Beretta 92FS== | ||
− | The [[Beretta 92FS]] returns from ''Far Cry 5'' as the "M9. | + | The [[Beretta 92FS]] returns from ''Far Cry 5'' as the "M9" as one of two starting sidearms. Like the previous entry, it defaults to a magazine capacity of 10 rounds. |
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm Parabellum]] | [[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm Parabellum]] | ||
+ | |||
+ | ==Hybrid M1911 variant== | ||
+ | An odd hybrid [[M1911]] variant appears as a rank 2 sidearm (unlike past installments where the M1911 was the default weapon.) A new model this time, the weapon appears to take influence from the original Colt M1911 pistol, but features an alternate hammer and a much longer slide and frame. A custom variant with various aftermarket addons is also available. | ||
+ | [[File:COLTM1911 1913.jpg|thumb|none|350px|Original Colt M1911 (dated 1913) - .45 ACP]] | ||
+ | |||
+ | ==IMI Desert Eagle Mark XIX== | ||
+ | The [[IMI Desert Eagle Mark XIX]] is available in the base game at rank 4, once again being referred to as the "D-50." | ||
+ | [[Image:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|400px|Magnum Research (MRI) Desert Eagle Mark XIX, current production model with Picatinny railed barrel and different safety catch - .50 AE]] | ||
+ | |||
+ | ==Luger Carbine== | ||
+ | The strange stockless [[Luger Carbine]] known as the "P08-L" in ''5'' is available as a unique weapon. | ||
+ | [[Image:Luger carbine.jpg|thumb|none|400px|Luger Carbine - 7.65x21mm Luger]] | ||
==Makarov PM== | ==Makarov PM== | ||
− | [[Makarov PM]] | + | The [[Makarov PM]], referred to in-game as the "PMM" is one of the default sidearms, unlockable at rank 1. Despite being referred to as the "PMM," the weapon appears to be entirely modeled off of a default PM pistol, and uses an 8-round magazine as opposed to the larger capacity magazines found on the PMM. |
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]] | [[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]] | ||
[[File:FarCry6MakarovTrailer1.jpg|thumb|none|600px|Dani with a Makarov in a gameplay trailer.]] | [[File:FarCry6MakarovTrailer1.jpg|thumb|none|600px|Dani with a Makarov in a gameplay trailer.]] | ||
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==Orion Flare Gun== | ==Orion Flare Gun== | ||
− | An [[Orion Flare Gun]] is seen in a holster strapped to a palace guard's vest in the cinematic trailer. | + | An [[Orion Flare Gun]] is seen in a holster strapped to a palace guard's vest in the cinematic trailer. The actual flare gun is not usable in game. |
[[Image:Orion_Flare_gun.jpg|thumb|none|350px|Orion Flare Gun - 12 gauge]] | [[Image:Orion_Flare_gun.jpg|thumb|none|350px|Orion Flare Gun - 12 gauge]] | ||
+ | |||
+ | ==SIG-Sauer P226R== | ||
+ | The [[SIG-Sauer P226R]] from ''5'' returns as a fourth rank sidearm. Like before, the default variant is at an odd place in the weapon roster, as it is unlocked considerably later than other, more useful sidearms. | ||
+ | [[Image:SigP226TwoTone.jpg|thumb|none|400px|SIG-Sauer P226R (Two-Tone) - 9x19mm]] | ||
==Stechkin APS== | ==Stechkin APS== | ||
− | The [[Stechkin APS]] is | + | The [[Stechkin APS]] is available as one of the game's sidearms. |
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]] | [[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]] | ||
[[File:FarCry6APSTrailer (1).jpg|thumb|none|600px|An APS fitted with a homemade laser sight, drum magazine, and stock, presumably the APS's own combination stock/holster.]] | [[File:FarCry6APSTrailer (1).jpg|thumb|none|600px|An APS fitted with a homemade laser sight, drum magazine, and stock, presumably the APS's own combination stock/holster.]] | ||
− | |||
− | |||
− | |||
==Webley Mk VI== | ==Webley Mk VI== | ||
− | The [[Webley Mk VI]] revolver | + | The [[Webley Mk VI]] revolver makes its return from ''Far Cry 4'', now correctly referred to as the "Mark VI." It is unlockable at rank 2. |
[[File:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]] | [[File:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]] | ||
=Submachine Guns= | =Submachine Guns= | ||
+ | ==Heckler & Koch MP5K== | ||
+ | The [[Heckler & Koch MP5K]] returns from ''5'' as the "MP5K," being a second rank SMG. In a first for any main ''Far Cry'' game, no full-sized MP5 appears. | ||
+ | [[File:MP5K-SEF.jpg|thumb|none|400px|Heckler & Koch MP5K - 9x19mm]] | ||
+ | |||
+ | ==Heckler & Koch MP7A1== | ||
+ | The [[Heckler & Koch MP7A1]] is classed as a submachine gun and is the final one that can be unlocked, at rank four. | ||
+ | [[File:H&K MP71A1.jpg|thumb|none|400px|Heckler & Koch MP7A1 with 40-round magazine - 4.6x30mm]] | ||
+ | |||
+ | ==Izhmash PP-19 Bizon-2== | ||
+ | The [[Izhmash PP-19 Bizon]] appears as a rank two SMG alongside the MP40 and MP5K. | ||
+ | [[File:Bizon9x18.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]] | ||
+ | |||
==MP40== | ==MP40== | ||
− | The [[MP40]] returns from ''Far Cry 5''. | + | The [[MP40]] returns from ''Far Cry 5'' as a rank two SMG. |
[[File:MP40 Bakelite.jpg|thumb|none|450px|MP40 with brown bakelite lower receiver - 9x19mm Parabellum]] | [[File:MP40 Bakelite.jpg|thumb|none|450px|MP40 with brown bakelite lower receiver - 9x19mm Parabellum]] | ||
==PPSh-41== | ==PPSh-41== | ||
− | [[PPSh-41]]s | + | [[PPSh-41]]s appears as a rank three SMG. |
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]] | [[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]] | ||
[[File:FarCry6PPSh41Trailer.jpg|thumb|none|600px|A PPSh-41 is fired in combat with a regime patrol.]] | [[File:FarCry6PPSh41Trailer.jpg|thumb|none|600px|A PPSh-41 is fired in combat with a regime patrol.]] | ||
==Steyr MP34== | ==Steyr MP34== | ||
− | + | The [[Steyr MP34]] returns from the past two installments as a rank three SMG. | |
[[File:Mp34.jpg|thumb|none|450px|Steyr MP34 - 9x19mm Parabellum]] | [[File:Mp34.jpg|thumb|none|450px|Steyr MP34 - 9x19mm Parabellum]] | ||
[[File:FarCry6MP34Trailer (1).jpg|thumb|none|600px|Dani tip-toes around Yara's capital city with an MP34 at the ready.]] | [[File:FarCry6MP34Trailer (1).jpg|thumb|none|600px|Dani tip-toes around Yara's capital city with an MP34 at the ready.]] | ||
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[[File:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG Gen 1 with Magpul RVG foregrip - 12 gauge]] | [[File:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG Gen 1 with Magpul RVG foregrip - 12 gauge]] | ||
[[File:FarCry6KSGTrailer (1).jpg|thumb|none|600px|A KSG used at a shooting range.]] | [[File:FarCry6KSGTrailer (1).jpg|thumb|none|600px|A KSG used at a shooting range.]] | ||
− | |||
− | |||
− | |||
− | |||
==Winchester Model 1887== | ==Winchester Model 1887== | ||
− | A [[Winchester Model 1887]] | + | A sawed-off [[Winchester Model 1887]] appears, (satisfyingly but also oddly) replacing the MP-133 as the standard shotgun used by NPCs in the game. |
[[File:Winchester1887shotgun.jpg|thumb|none|450px|Winchester 1887 shotgun - 12 gauge]] | [[File:Winchester1887shotgun.jpg|thumb|none|450px|Winchester 1887 shotgun - 12 gauge]] | ||
=Rifles= | =Rifles= | ||
+ | =="AR-CL"== | ||
+ | The strange DMR version of the "AR-C" from the previous game reappears in one of 6's DLC trailers, being used by Joseph Seed in an expansion set during the events of ''5'' from his point of view. It does not appear in the base game. | ||
+ | |||
==AKM== | ==AKM== | ||
− | [[AKM]] | + | The [[AKM]] from ''5'' appears essentially unchanged, and is the standard-issue for the Yaran military as well as allied rebels. The default AKM is once again referred to as the "AK-47" and is unlocked at rank 1, while the variant equipped with tactical furniture is referred to as the "AK-M." |
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]] | [[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]] | ||
[[File:FarCry6AKMTrailer1.jpg|thumb|none|600px|Yaran troops open fire with AKMs in the "Introducing Dani Rojas" trailer. This shot appears to be mirrored, as the controls are seen on the left-hand side of the rifle.]] | [[File:FarCry6AKMTrailer1.jpg|thumb|none|600px|Yaran troops open fire with AKMs in the "Introducing Dani Rojas" trailer. This shot appears to be mirrored, as the controls are seen on the left-hand side of the rifle.]] | ||
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==FN FAL== | ==FN FAL== | ||
− | + | The [[FN FAL]] returns after an absence of four games simply as the "FAL." It appears to be the Austrian StG 58 version with a wooden stock and also appears to use a mirrored railed top cover mounted ''over'' the factory dust cover when using optics or as seen on the third person world model. | |
[[Image:FN-LAR-with-Wood-Stock.jpg|thumb|none|450px|FN FAL with G1/StG 58 forend and wooden buttstock - 7.62x51mm NATO. Note the folded bipod.]] | [[Image:FN-LAR-with-Wood-Stock.jpg|thumb|none|450px|FN FAL with G1/StG 58 forend and wooden buttstock - 7.62x51mm NATO. Note the folded bipod.]] | ||
[[File:FarCry6FAL-1.jpg|thumb|none|600px|Dani slinks toward a Yaran military checkpoint. Note the ad-hoc red dot sight composed of a laser pointer and canned fish tin can which appears to have been inspired literally by a ''"[https://www.youtube.com/watch?v=SqhRtSr-f-U How to Make a Red Dot Sight $3]"'' Youtube video. Even more bizarrely, what appears to be either an actual reflex or standalone rear sight is mounted in a canted position just behind it.]] | [[File:FarCry6FAL-1.jpg|thumb|none|600px|Dani slinks toward a Yaran military checkpoint. Note the ad-hoc red dot sight composed of a laser pointer and canned fish tin can which appears to have been inspired literally by a ''"[https://www.youtube.com/watch?v=SqhRtSr-f-U How to Make a Red Dot Sight $3]"'' Youtube video. Even more bizarrely, what appears to be either an actual reflex or standalone rear sight is mounted in a canted position just behind it.]] | ||
[[File:FarCry6FALTrailer.jpg|thumb|none|600px|Dani points an FAL at a yet-to-be-named-but-presumably-important story character.]] | [[File:FarCry6FALTrailer.jpg|thumb|none|600px|Dani points an FAL at a yet-to-be-named-but-presumably-important story character.]] | ||
+ | |||
+ | ==HS Produkt VHS-D2== | ||
+ | The [[HS Produkt VHS-D2]] that was added to ''5'' in a Live Event appears in ''6'', unlockable at rank 2. | ||
+ | [[Image:VHS2.JPG|thumb|none|400px|HS Produkt VHS-D2 - 5.56x45mm NATO]] | ||
==M16A1== | ==M16A1== | ||
− | An [[M16A1]] | + | An [[M16A1]], reusing the model from ''Hours of Darkness'' appears, unlockable at rank 2. |
[[Image:M16A1.jpg|thumb|none|450px|M16A1 with 20 round magazine - 5.56x45mm NATO]] | [[Image:M16A1.jpg|thumb|none|450px|M16A1 with 20 round magazine - 5.56x45mm NATO]] | ||
[[File:FarCry6M16A1Trailer (1).jpg|thumb|none|600px|Blasting away with an M16A1. Note the presence of an [[F-1 Hand Grenade]] inspired charm.]] | [[File:FarCry6M16A1Trailer (1).jpg|thumb|none|600px|Blasting away with an M16A1. Note the presence of an [[F-1 Hand Grenade]] inspired charm.]] | ||
+ | |||
+ | ==Marlin Model 1894== | ||
+ | The [[Marlin Model 1894]] from ''5'' appears once again as the ".45-70," being unlockable right at the start. | ||
+ | [[Image:04 Marlin Modelo 1894.jpg|thumb|none|400px|Modern Marlin Model 1894 - .44 Magnum]] | ||
==OTs-14-1A-01 Groza== | ==OTs-14-1A-01 Groza== | ||
− | The [[OTs-14 Groza|OTs-14-1A-01 Groza]] is featured. | + | The [[OTs-14 Groza|OTs-14-1A-01 Groza]] is featured, unlockable at rank 2. |
[[File:OTs-14-1A-01.jpg|thumb|none|450px|OTs-14-1A-01 Groza - 7.62x39mm]] | [[File:OTs-14-1A-01.jpg|thumb|none|450px|OTs-14-1A-01 Groza - 7.62x39mm]] | ||
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==Pieper Revolving Carbine== | ==Pieper Revolving Carbine== | ||
− | A [[Pieper Revolving Carbine]] | + | A [[Pieper Revolving Carbine]] appears in the game. |
[[Image:Pieper Revolving Rifle.JPG|thumb|none|450px|Pieper Revolving Rifle - 8mm Pieper]] | [[Image:Pieper Revolving Rifle.JPG|thumb|none|450px|Pieper Revolving Rifle - 8mm Pieper]] | ||
[[File:FarCry6RevolvingCarbineTrailer (1).jpg|thumb|none|600px|Dani examines a Pieper and wonders if any of the major online ammo retailers have 8mm Pieper ammo in stock and have free shipping to Yara.]] | [[File:FarCry6RevolvingCarbineTrailer (1).jpg|thumb|none|600px|Dani examines a Pieper and wonders if any of the major online ammo retailers have 8mm Pieper ammo in stock and have free shipping to Yara.]] | ||
==SKS== | ==SKS== | ||
− | The [[SKS]] appears in | + | The [[SKS]] appears as one of the game's rifles. Oddly, it is one of the last available rifles (as it is unlocked in rank 4), long after several weapons that should be more advanced. |
[[File:SKS with no bayonet.jpg|thumb|none|450px|SKS with no bayonet - 7.62x39mm]] | [[File:SKS with no bayonet.jpg|thumb|none|450px|SKS with no bayonet - 7.62x39mm]] | ||
[[File:FarCry6SKSTrailer2.jpg|thumb|none|600px|Dani examines a standard SKS, sadly missing its bayonet.]] | [[File:FarCry6SKSTrailer2.jpg|thumb|none|600px|Dani examines a standard SKS, sadly missing its bayonet.]] | ||
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=Sniper Rifles= | =Sniper Rifles= | ||
==Accuracy International Arctic Warfare== | ==Accuracy International Arctic Warfare== | ||
− | The [[Accuracy International Arctic Warfare]] appears | + | The [[Accuracy International Arctic Warfare]] appears as the game's default sniper rifle, available at rank 1, and is used by both enemy and allied snipers. |
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International AW - 7.62x51mm NATO]] | [[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International AW - 7.62x51mm NATO]] | ||
[[File:FarCry6AWTrailer.jpg|thumb|none|600px|A Yaran sniper armed with an AW. The barrel has a completely fictional profile, with no muzzle brake and a set of iron sights.]] | [[File:FarCry6AWTrailer.jpg|thumb|none|600px|A Yaran sniper armed with an AW. The barrel has a completely fictional profile, with no muzzle brake and a set of iron sights.]] | ||
[[File:FarCry6AWTrailer2.jpg|thumb|none|600px|Dani equips an AW of their own.]] | [[File:FarCry6AWTrailer2.jpg|thumb|none|600px|Dani equips an AW of their own.]] | ||
+ | |||
+ | ==CZ 527== | ||
+ | The rifle based on the [[CZ 527]] from ''5'' returns as the "308 Carbine," now appropriately classed as a sniper rifle instead of being lumped in with the game's ARs. It maintains the inaccuracies of the previous game's rifle, including the impossible five round capacity. Oddly enough, the weapon is treated as a higher tier unlockable than the Arctic Warfare, being unlockable at rank 2 despite being a civilian weapon. | ||
+ | [[Image:CZ527 Youth.jpg|thumb|none|400px|CZ 527 Youth Carbine with 5-round magazine - .223 Remington / 5.56mm NATO]] | ||
==SVD Dragunov== | ==SVD Dragunov== | ||
− | The ''Far Cry'' customary left-handed [[SVD Dragunov]] makes another appearance in ''Far Cry 6''. | + | The ''Far Cry'' customary left-handed [[SVD Dragunov]] makes another appearance in ''Far Cry 6'', usable at rank 3. |
[[Image:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov sniper rifle - 7.62x54mmR]] | [[Image:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov sniper rifle - 7.62x54mmR]] | ||
=Machine Guns= | =Machine Guns= | ||
− | == | + | ==Heckler & Koch HK21== |
− | [[ | + | What appears to be a [[Heckler & Koch HK21]] is seen as the game's rank 3 machine gun unlock. |
− | [[Image: | + | [[Image:HK21MachineGun.jpg|thumb|none|400px|Heckler & Koch HK21 - 7.62x51mm NATO]] |
− | |||
− | == | + | ==M249 SAW== |
− | + | The [[M249 SAW]] makes an appearance as a rank 4 machine gun. Like the version from the previous game, it appears to be a hybrid of modern and old-school parts. | |
− | [[Image: | + | [[Image:New Model M249.jpg|thumb|none|400px|New FNH USA M249 SAW - 5.56x45mm]] |
− | |||
− | == | + | ==M60== |
− | + | The full-sized [[M60]] from the previous game's ''Hours of Darkness'' expansion is available, unlockable at rank 2. | |
− | + | [[Image:M60.jpg|thumb|none|400px|M60 machine gun with bipod extended - 7.62x51mm NATO]] | |
− | |||
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− | |||
− | |||
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− | [[ | ||
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==MG42== | ==MG42== | ||
− | The same [[MG42]] with a side-mounted grip from ''Far Cry 4'' and ''5'' is | + | The same [[MG42]] with a side-mounted grip from ''Far Cry 4'' and ''5'' continues to appear in ''6''. It is one of the last machine guns to be unlocked, at rank 4. |
− | [[Image:MG42.jpg|thumb|none| | + | [[Image:MG42.jpg|thumb|none|400px|MG42 - 7.92x57mm Mauser]] |
==RPD== | ==RPD== | ||
− | [[RPD]]s are | + | Cut-down [[RPD]]s are featured as the primary machine gun used by the Yaran military, and is unlockable at rank 1. |
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]] | [[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]] | ||
[[File:FarCry6RPDTrailer (1).jpg|thumb|none|600px|Dani holds a custom RPD. This RPD is fitted with a foregrip and a short barrel. As is series tradition, the rounds in the belt have struck primers.]] | [[File:FarCry6RPDTrailer (1).jpg|thumb|none|600px|Dani holds a custom RPD. This RPD is fitted with a foregrip and a short barrel. As is series tradition, the rounds in the belt have struck primers.]] | ||
+ | |||
+ | ==M60E3== | ||
+ | An [[M60E3]] is seen in the game's cinematic title sequence trailer. However, the M60E3 does not appear as a usable weapon in the game. | ||
+ | [[Image:USOM60E3.jpg|thumb|none|450px|M60E3 machine gun - 7.62x51mm NATO]] | ||
=Launchers= | =Launchers= | ||
− | |||
− | |||
− | |||
− | |||
− | |||
==RG-6== | ==RG-6== | ||
An [[RG-6]] is seen in the gameplay trailer. It appears to use Western 40x46mm grenades rather than the proper VOG-25. | An [[RG-6]] is seen in the gameplay trailer. It appears to use Western 40x46mm grenades rather than the proper VOG-25. | ||
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==RPG-7== | ==RPG-7== | ||
− | [[RPG-7]] | + | The [[RPG-7]] acts as the main anti-vehicle weapon, and is the standard launcher for the Yaran military as well as rebel forces. |
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]] | [[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]] | ||
=Explosives= | =Explosives= | ||
==F-1 Hand Grenade== | ==F-1 Hand Grenade== | ||
− | [[F-1 hand grenade]]s | + | Mock [[F-1 hand grenade]]s appear as decorative attachments on several weapons, including the [[M16A1]] and [[RG-6]]. |
[[File:Deactivated_f1.jpg|thumb|none|200px|F-1 hand grenade]] | [[File:Deactivated_f1.jpg|thumb|none|200px|F-1 hand grenade]] | ||
==M26 Hand Grenade== | ==M26 Hand Grenade== | ||
− | The [[M26 Hand Grenade]] is | + | The [[M26 Hand Grenade]] is once again the standard fragmentation grenade, with no mechanical alterations from the past four installments. |
[[Image:200px-M-67handgrenade.jpg|thumb|none|200px|M26 hand grenade]] | [[Image:200px-M-67handgrenade.jpg|thumb|none|200px|M26 hand grenade]] | ||
− | == | + | ="Resolver" Weapons= |
− | + | ''Far Cry 6'' introduces a new class of improvised weapons to the game as "Resolver" weapons (as well as attachments), referencing the Yaran populace's ability to solve their problems with ingenuity (in this case, a severe lack of weapons.) Several of these "Resolver" weapons are totally improvised firearms, or make use of factory-made weapons in their designs. | |
+ | ==Makeshift Handheld Minigun== | ||
+ | A makeshift handheld minigun made out of an old motorcycle engine and pipes fashioned appears as "El Pequeño" among the "Resolver" weapons available to Dani. It seems to be modeled after the minigun from ''Terminator 2'' with triple barrels like a [[General Dynamics GAU-19/A]]. | ||
+ | [[File:Minigun 2.JPG|thumb|none|450px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' - (fake) 7.62x51mm]] | ||
+ | [[File:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]] | ||
+ | [[File:FarCry6GAU19Trailer (1).jpg|thumb|none|600px|Revving up the homemade minigun.]] | ||
+ | |||
+ | ==MTs255== | ||
+ | A cut-down [[MTs255]] appears in the game as one of the "Resolver" weapons. Where most of the game's "Resolver" weapons are depicted as significant feats of weapons engineering, the MTs255 is comparatively unimpressive, as apparently a cut-down factory shotgun is treated with the same qualifications as a wearable MLRS and a minigun made from motorcycle parts. | ||
+ | [[File:Mts255-sawnoff.jpg|thumb|none|450px|'''Photoshopped''' Sawn-off MTs255 - 12 gauge]] | ||
+ | |||
+ | =Mounted Weapons= | ||
+ | ==Browning M2HB== | ||
+ | The [[Browning M2HB]] from appears as one of the two main mounted machine guns, now sharing its role with the DShK. The M2HB's rate of fire is comically slow, comparable to semi-automatic fire, but it deals damage befitting of a .50 BMG. Unlike past mounted guns in the franchise, the M2HB now has a limited supply of reserve ammunition. | ||
+ | [[Image:BrowningM2_plain.jpg|thumb|none|450px|Browning M2HB - .50 BMG]] | ||
+ | |||
+ | ==Browning M2 Aircraft== | ||
+ | As in the previous installment, the [[Browning M2 Aircraft]] can be seen mounted on various vehicles, including a car based on the Jaguar E-Type. | ||
+ | [[Image:M2 aircraft flexible.jpg|thumb|none|450px|Browning M2 Aircraft, Flexible - .50 BMG]] | ||
+ | [[File:FarCry6M2Trailer (1).jpg|thumb|none|600px|A pair of M2s mounted on the roof of a Jaguar E-Type.]] | ||
+ | |||
+ | ==DShK== | ||
+ | The [[DShK]] returns from past installments as a mounted machine gun available in static emplacements and on certain vehicles. In a first for ''Far Cry'', it is one of two mounted heavy machine guns available, and has a limited pool of ammo. The static DShK has a much more reasonable rate of fire than the M2HB and performs identically to the static M2HB from the previous game, even using the same sound effects. | ||
+ | [[Image:DSHK.jpg|thumb|none|450px|DShKM on tripod - 12.7x108mm]] | ||
+ | [[File:FarCry6DShK-1.jpg|thumb|none|600px|A regime soldier manning the DShK during a chase.]] | ||
+ | |||
+ | ==Mounted QLZ-87== | ||
+ | The mounted [[QLZ-87]] from ''4'' can be found. | ||
+ | [[File:QLZ87Light.jpg|thumb|none|450px|QLZ-87 - 35x32mmSR]] | ||
+ | [[File:FarCry6QLZ87Trailer.jpg|thumb|none|600px|A QLZ-87 as seen through a sniper scope.]] | ||
{{Cry Series}} | {{Cry Series}} |
Revision as of 19:58, 1 September 2021
The future is subject to change. This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change. |
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Far Cry 6 is the sixth main installment in the Far Cry series, developed by Ubisoft Toronto. It is scheduled to be released on October 7, 2021 for PS4, PS5, Xbox One, Xbox Series X, Windows PC, and Google Stadia.
It is set on the fictional Caribbean island-nation of Yara, which takes inspiration from Cuba, ruled by dictator Antón Castillo (portrayed by Giancarlo Esposito). After years of his iron-fisted rule, Yara has exploded into a revolution. The player controls new, customizable protagonist Dani Rojas, a revolutionary who embarks on a guerrilla war against Castillo's regime.
The following weapons appear in the video game Far Cry 6:
Handguns
Beretta 92FS
The Beretta 92FS returns from Far Cry 5 as the "M9" as one of two starting sidearms. Like the previous entry, it defaults to a magazine capacity of 10 rounds.
Hybrid M1911 variant
An odd hybrid M1911 variant appears as a rank 2 sidearm (unlike past installments where the M1911 was the default weapon.) A new model this time, the weapon appears to take influence from the original Colt M1911 pistol, but features an alternate hammer and a much longer slide and frame. A custom variant with various aftermarket addons is also available.
IMI Desert Eagle Mark XIX
The IMI Desert Eagle Mark XIX is available in the base game at rank 4, once again being referred to as the "D-50."
Luger Carbine
The strange stockless Luger Carbine known as the "P08-L" in 5 is available as a unique weapon.
Makarov PM
The Makarov PM, referred to in-game as the "PMM" is one of the default sidearms, unlockable at rank 1. Despite being referred to as the "PMM," the weapon appears to be entirely modeled off of a default PM pistol, and uses an 8-round magazine as opposed to the larger capacity magazines found on the PMM.
Orion Flare Gun
An Orion Flare Gun is seen in a holster strapped to a palace guard's vest in the cinematic trailer. The actual flare gun is not usable in game.
SIG-Sauer P226R
The SIG-Sauer P226R from 5 returns as a fourth rank sidearm. Like before, the default variant is at an odd place in the weapon roster, as it is unlocked considerably later than other, more useful sidearms.
Stechkin APS
The Stechkin APS is available as one of the game's sidearms.
Webley Mk VI
The Webley Mk VI revolver makes its return from Far Cry 4, now correctly referred to as the "Mark VI." It is unlockable at rank 2.
Submachine Guns
Heckler & Koch MP5K
The Heckler & Koch MP5K returns from 5 as the "MP5K," being a second rank SMG. In a first for any main Far Cry game, no full-sized MP5 appears.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 is classed as a submachine gun and is the final one that can be unlocked, at rank four.
Izhmash PP-19 Bizon-2
The Izhmash PP-19 Bizon appears as a rank two SMG alongside the MP40 and MP5K.
MP40
The MP40 returns from Far Cry 5 as a rank two SMG.
PPSh-41
PPSh-41s appears as a rank three SMG.
Steyr MP34
The Steyr MP34 returns from the past two installments as a rank three SMG.
Shotguns
Kel-Tec KSG
A Kel-Tec KSG is seen in the gameplay trailer.
Winchester Model 1887
A sawed-off Winchester Model 1887 appears, (satisfyingly but also oddly) replacing the MP-133 as the standard shotgun used by NPCs in the game.
Rifles
"AR-CL"
The strange DMR version of the "AR-C" from the previous game reappears in one of 6's DLC trailers, being used by Joseph Seed in an expansion set during the events of 5 from his point of view. It does not appear in the base game.
AKM
The AKM from 5 appears essentially unchanged, and is the standard-issue for the Yaran military as well as allied rebels. The default AKM is once again referred to as the "AK-47" and is unlocked at rank 1, while the variant equipped with tactical furniture is referred to as the "AK-M."
AS Val
The AS Val is seen in gameplay trailers.
FN FAL
The FN FAL returns after an absence of four games simply as the "FAL." It appears to be the Austrian StG 58 version with a wooden stock and also appears to use a mirrored railed top cover mounted over the factory dust cover when using optics or as seen on the third person world model.
HS Produkt VHS-D2
The HS Produkt VHS-D2 that was added to 5 in a Live Event appears in 6, unlockable at rank 2.
M16A1
An M16A1, reusing the model from Hours of Darkness appears, unlockable at rank 2.
Marlin Model 1894
The Marlin Model 1894 from 5 appears once again as the ".45-70," being unlockable right at the start.
OTs-14-1A-01 Groza
The OTs-14-1A-01 Groza is featured, unlockable at rank 2.
OTs-14-4A-02 Groza
The OTs-14-4A-02 Groza is featured, incorrectly classed as a submachine gun.
Pieper Revolving Carbine
A Pieper Revolving Carbine appears in the game.
SKS
The SKS appears as one of the game's rifles. Oddly, it is one of the last available rifles (as it is unlocked in rank 4), long after several weapons that should be more advanced.
Unidentified AR variant
A carbine AR variant is seen in the cinematic title sequence trailer.
Sniper Rifles
Accuracy International Arctic Warfare
The Accuracy International Arctic Warfare appears as the game's default sniper rifle, available at rank 1, and is used by both enemy and allied snipers.
CZ 527
The rifle based on the CZ 527 from 5 returns as the "308 Carbine," now appropriately classed as a sniper rifle instead of being lumped in with the game's ARs. It maintains the inaccuracies of the previous game's rifle, including the impossible five round capacity. Oddly enough, the weapon is treated as a higher tier unlockable than the Arctic Warfare, being unlockable at rank 2 despite being a civilian weapon.
SVD Dragunov
The Far Cry customary left-handed SVD Dragunov makes another appearance in Far Cry 6, usable at rank 3.
Machine Guns
Heckler & Koch HK21
What appears to be a Heckler & Koch HK21 is seen as the game's rank 3 machine gun unlock.
M249 SAW
The M249 SAW makes an appearance as a rank 4 machine gun. Like the version from the previous game, it appears to be a hybrid of modern and old-school parts.
M60
The full-sized M60 from the previous game's Hours of Darkness expansion is available, unlockable at rank 2.
MG42
The same MG42 with a side-mounted grip from Far Cry 4 and 5 continues to appear in 6. It is one of the last machine guns to be unlocked, at rank 4.
RPD
Cut-down RPDs are featured as the primary machine gun used by the Yaran military, and is unlockable at rank 1.
M60E3
An M60E3 is seen in the game's cinematic title sequence trailer. However, the M60E3 does not appear as a usable weapon in the game.
Launchers
RG-6
An RG-6 is seen in the gameplay trailer. It appears to use Western 40x46mm grenades rather than the proper VOG-25.
RPG-7
The RPG-7 acts as the main anti-vehicle weapon, and is the standard launcher for the Yaran military as well as rebel forces.
Explosives
F-1 Hand Grenade
Mock F-1 hand grenades appear as decorative attachments on several weapons, including the M16A1 and RG-6.
M26 Hand Grenade
The M26 Hand Grenade is once again the standard fragmentation grenade, with no mechanical alterations from the past four installments.
"Resolver" Weapons
Far Cry 6 introduces a new class of improvised weapons to the game as "Resolver" weapons (as well as attachments), referencing the Yaran populace's ability to solve their problems with ingenuity (in this case, a severe lack of weapons.) Several of these "Resolver" weapons are totally improvised firearms, or make use of factory-made weapons in their designs.
Makeshift Handheld Minigun
A makeshift handheld minigun made out of an old motorcycle engine and pipes fashioned appears as "El Pequeño" among the "Resolver" weapons available to Dani. It seems to be modeled after the minigun from Terminator 2 with triple barrels like a General Dynamics GAU-19/A.
MTs255
A cut-down MTs255 appears in the game as one of the "Resolver" weapons. Where most of the game's "Resolver" weapons are depicted as significant feats of weapons engineering, the MTs255 is comparatively unimpressive, as apparently a cut-down factory shotgun is treated with the same qualifications as a wearable MLRS and a minigun made from motorcycle parts.
Mounted Weapons
Browning M2HB
The Browning M2HB from appears as one of the two main mounted machine guns, now sharing its role with the DShK. The M2HB's rate of fire is comically slow, comparable to semi-automatic fire, but it deals damage befitting of a .50 BMG. Unlike past mounted guns in the franchise, the M2HB now has a limited supply of reserve ammunition.
Browning M2 Aircraft
As in the previous installment, the Browning M2 Aircraft can be seen mounted on various vehicles, including a car based on the Jaguar E-Type.
DShK
The DShK returns from past installments as a mounted machine gun available in static emplacements and on certain vehicles. In a first for Far Cry, it is one of two mounted heavy machine guns available, and has a limited pool of ammo. The static DShK has a much more reasonable rate of fire than the M2HB and performs identically to the static M2HB from the previous game, even using the same sound effects.
Mounted QLZ-87
The mounted QLZ-87 from 4 can be found.