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Difference between revisions of "Far Cry 6"

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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=Handguns=
 
=Handguns=
 
==Beretta 92FS==
 
==Beretta 92FS==
The [[Beretta 92FS]] returns from ''Far Cry 5'' as the "M9." Like the previous entry, it defaults to a magazine capacity of 10 rounds.  
+
The [[Beretta 92FS]] returns from ''Far Cry 5'' as the "M9" as one of two starting sidearms. Like the previous entry, it defaults to a magazine capacity of 10 rounds.  
 
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm Parabellum]]
 
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm Parabellum]]
 +
 +
==Hybrid M1911 variant==
 +
An odd hybrid [[M1911]] variant appears as a rank 2 sidearm (unlike past installments where the M1911 was the default weapon.) A new model this time, the weapon appears to take influence from the original Colt M1911 pistol, but features an alternate hammer and a much longer slide and frame. A custom variant with various aftermarket addons is also available.
 +
[[File:COLTM1911 1913.jpg|thumb|none|350px|Original Colt M1911 (dated 1913) - .45 ACP]]
 +
 +
==IMI Desert Eagle Mark XIX==
 +
The [[IMI Desert Eagle Mark XIX]] is available in the base game at rank 4, once again being referred to as the "D-50."
 +
[[Image:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|400px|Magnum Research (MRI) Desert Eagle Mark XIX, current production model with Picatinny railed barrel and different safety catch - .50 AE]]
 +
 +
==Luger Carbine==
 +
The strange stockless [[Luger Carbine]] known as the "P08-L" in ''5'' is available as a unique weapon.
 +
[[Image:Luger carbine.jpg|thumb|none|400px|Luger Carbine - 7.65x21mm Luger]]
  
 
==Makarov PM==
 
==Makarov PM==
[[Makarov PM]]s are seen in gameplay trailers.
+
The [[Makarov PM]], referred to in-game as the "PMM" is one of the default sidearms, unlockable at rank 1. Despite being referred to as the "PMM," the weapon appears to be entirely modeled off of a default PM pistol, and uses an 8-round magazine as opposed to the larger capacity magazines found on the PMM.
 
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]
 
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]
 
[[File:FarCry6MakarovTrailer1.jpg|thumb|none|600px|Dani with a Makarov in a gameplay trailer.]]
 
[[File:FarCry6MakarovTrailer1.jpg|thumb|none|600px|Dani with a Makarov in a gameplay trailer.]]
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==Orion Flare Gun==
 
==Orion Flare Gun==
An [[Orion Flare Gun]] is seen in a holster strapped to a palace guard's vest in the cinematic trailer.
+
An [[Orion Flare Gun]] is seen in a holster strapped to a palace guard's vest in the cinematic trailer. The actual flare gun is not usable in game.
 
[[Image:Orion_Flare_gun.jpg|thumb|none|350px|Orion Flare Gun - 12 gauge]]
 
[[Image:Orion_Flare_gun.jpg|thumb|none|350px|Orion Flare Gun - 12 gauge]]
 +
 +
==SIG-Sauer P226R==
 +
The [[SIG-Sauer P226R]] from ''5'' returns as a fourth rank sidearm. Like before, the default variant is at an odd place in the weapon roster, as it is unlocked considerably later than other, more useful sidearms.
 +
[[Image:SigP226TwoTone.jpg|thumb|none|400px|SIG-Sauer P226R (Two-Tone) - 9x19mm]]
  
 
==Stechkin APS==
 
==Stechkin APS==
The [[Stechkin APS]] is seen in gameplay trailers.
+
The [[Stechkin APS]] is available as one of the game's sidearms.
 
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]
 
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]
 
[[File:FarCry6APSTrailer (1).jpg|thumb|none|600px|An APS fitted with a homemade laser sight, drum magazine, and stock, presumably the APS's own combination stock/holster.]]
 
[[File:FarCry6APSTrailer (1).jpg|thumb|none|600px|An APS fitted with a homemade laser sight, drum magazine, and stock, presumably the APS's own combination stock/holster.]]
 
==Unidentified M1911 variant==
 
An unidentified [[M1911]] variant is seen in the gameplay trailer.
 
  
 
==Webley Mk VI==
 
==Webley Mk VI==
The [[Webley Mk VI]] revolver appears as the "Mark VI".
+
The [[Webley Mk VI]] revolver makes its return from ''Far Cry 4'', now correctly referred to as the "Mark VI." It is unlockable at rank 2.
 
[[File:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]
 
[[File:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]
  
 
=Submachine Guns=
 
=Submachine Guns=
 +
==Heckler & Koch MP5K==
 +
The [[Heckler & Koch MP5K]] returns from ''5'' as the "MP5K," being a second rank SMG. In a first for any main ''Far Cry'' game, no full-sized MP5 appears.
 +
[[File:MP5K-SEF.jpg|thumb|none|400px|Heckler & Koch MP5K - 9x19mm]]
 +
 +
==Heckler & Koch MP7A1==
 +
The [[Heckler & Koch MP7A1]] is classed as a submachine gun and is the final one that can be unlocked, at rank four.
 +
[[File:H&K MP71A1.jpg|thumb|none|400px|Heckler & Koch MP7A1 with 40-round magazine - 4.6x30mm]]
 +
 +
==Izhmash PP-19 Bizon-2==
 +
The [[Izhmash PP-19 Bizon]] appears as a rank two SMG alongside the MP40 and MP5K.
 +
[[File:Bizon9x18.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]]
 +
 
==MP40==
 
==MP40==
The [[MP40]] returns from ''Far Cry 5''.
+
The [[MP40]] returns from ''Far Cry 5'' as a rank two SMG.  
 
[[File:MP40 Bakelite.jpg|thumb|none|450px|MP40 with brown bakelite lower receiver - 9x19mm Parabellum]]
 
[[File:MP40 Bakelite.jpg|thumb|none|450px|MP40 with brown bakelite lower receiver - 9x19mm Parabellum]]
  
 
==PPSh-41==
 
==PPSh-41==
[[PPSh-41]]s can be seen in a gameplay trailer.
+
[[PPSh-41]]s appears as a rank three SMG.
 
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]]
 
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 with 71-round drum - 7.62x25mm Tokarev]]
 
[[File:FarCry6PPSh41Trailer.jpg|thumb|none|600px|A PPSh-41 is fired in combat with a regime patrol.]]
 
[[File:FarCry6PPSh41Trailer.jpg|thumb|none|600px|A PPSh-41 is fired in combat with a regime patrol.]]
  
 
==Steyr MP34==
 
==Steyr MP34==
A [[Steyr MP34]] is seen in a gameplay trailer.
+
The [[Steyr MP34]] returns from the past two installments as a rank three SMG.
 
[[File:Mp34.jpg|thumb|none|450px|Steyr MP34 - 9x19mm Parabellum]]
 
[[File:Mp34.jpg|thumb|none|450px|Steyr MP34 - 9x19mm Parabellum]]
 
[[File:FarCry6MP34Trailer (1).jpg|thumb|none|600px|Dani tip-toes around Yara's capital city with an MP34 at the ready.]]
 
[[File:FarCry6MP34Trailer (1).jpg|thumb|none|600px|Dani tip-toes around Yara's capital city with an MP34 at the ready.]]
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[[File:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG Gen 1 with Magpul RVG foregrip - 12 gauge]]
 
[[File:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG Gen 1 with Magpul RVG foregrip - 12 gauge]]
 
[[File:FarCry6KSGTrailer (1).jpg|thumb|none|600px|A KSG used at a shooting range.]]
 
[[File:FarCry6KSGTrailer (1).jpg|thumb|none|600px|A KSG used at a shooting range.]]
 
==MTs255==
 
A cut-down [[MTs255]] is seen in a gameplay trailer.
 
[[File:Mts255-sawnoff.jpg|thumb|none|450px|'''Photoshopped''' Sawn-off MTs255 - 12 gauge]]
 
  
 
==Winchester Model 1887==
 
==Winchester Model 1887==
A [[Winchester Model 1887]] is seen being used by Castillo soldiers.
+
A sawed-off [[Winchester Model 1887]] appears, (satisfyingly but also oddly) replacing the MP-133 as the standard shotgun used by NPCs in the game.
 
[[File:Winchester1887shotgun.jpg|thumb|none|450px|Winchester 1887 shotgun - 12 gauge]]
 
[[File:Winchester1887shotgun.jpg|thumb|none|450px|Winchester 1887 shotgun - 12 gauge]]
  
 
=Rifles=
 
=Rifles=
 +
=="AR-CL"==
 +
The strange DMR version of the "AR-C" from the previous game reappears in one of 6's DLC trailers, being used by Joseph Seed in an expansion set during the events of ''5'' from his point of view. It does not appear in the base game.
 +
 
==AKM==
 
==AKM==
[[AKM]]s are seen in the cinematic and gameplay trailer and appear to be standard-issue for the Yaran military.
+
The [[AKM]] from ''5'' appears essentially unchanged, and is the standard-issue for the Yaran military as well as allied rebels. The default AKM is once again referred to as the "AK-47" and is unlocked at rank 1, while the variant equipped with tactical furniture is referred to as the "AK-M."
 
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]
 
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]
 
[[File:FarCry6AKMTrailer1.jpg|thumb|none|600px|Yaran troops open fire with AKMs in the "Introducing Dani Rojas" trailer. This shot appears to be mirrored, as the controls are seen on the left-hand side of the rifle.]]
 
[[File:FarCry6AKMTrailer1.jpg|thumb|none|600px|Yaran troops open fire with AKMs in the "Introducing Dani Rojas" trailer. This shot appears to be mirrored, as the controls are seen on the left-hand side of the rifle.]]
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==FN FAL==
 
==FN FAL==
A pre-release screenshot shows the player character armed with an [[FN FAL]]. It appears to be the Austrian StG 58 version with a wooden stock and also appears to use a mirrored railed top cover mounted ''over'' the factory dust cover when using optics or as seen on the third person world model.
+
The [[FN FAL]] returns after an absence of four games simply as the "FAL." It appears to be the Austrian StG 58 version with a wooden stock and also appears to use a mirrored railed top cover mounted ''over'' the factory dust cover when using optics or as seen on the third person world model.
 
[[Image:FN-LAR-with-Wood-Stock.jpg|thumb|none|450px|FN FAL with G1/StG 58 forend and wooden buttstock - 7.62x51mm NATO. Note the folded bipod.]]
 
[[Image:FN-LAR-with-Wood-Stock.jpg|thumb|none|450px|FN FAL with G1/StG 58 forend and wooden buttstock - 7.62x51mm NATO. Note the folded bipod.]]
 
[[File:FarCry6FAL-1.jpg|thumb|none|600px|Dani slinks toward a Yaran military checkpoint. Note the ad-hoc red dot sight composed of a laser pointer and canned fish tin can which appears to have been inspired literally by a ''"[https://www.youtube.com/watch?v=SqhRtSr-f-U How to Make a Red Dot Sight $3]"'' Youtube video. Even more bizarrely, what appears to be either an actual reflex or standalone rear sight is mounted in a canted position just behind it.]]
 
[[File:FarCry6FAL-1.jpg|thumb|none|600px|Dani slinks toward a Yaran military checkpoint. Note the ad-hoc red dot sight composed of a laser pointer and canned fish tin can which appears to have been inspired literally by a ''"[https://www.youtube.com/watch?v=SqhRtSr-f-U How to Make a Red Dot Sight $3]"'' Youtube video. Even more bizarrely, what appears to be either an actual reflex or standalone rear sight is mounted in a canted position just behind it.]]
 
[[File:FarCry6FALTrailer.jpg|thumb|none|600px|Dani points an FAL at a yet-to-be-named-but-presumably-important story character.]]
 
[[File:FarCry6FALTrailer.jpg|thumb|none|600px|Dani points an FAL at a yet-to-be-named-but-presumably-important story character.]]
 +
 +
==HS Produkt VHS-D2==
 +
The [[HS Produkt VHS-D2]] that was added to ''5'' in a Live Event appears in ''6'', unlockable at rank 2.
 +
[[Image:VHS2.JPG|thumb|none|400px|HS Produkt VHS-D2 - 5.56x45mm NATO]]
  
 
==M16A1==
 
==M16A1==
An [[M16A1]] is seen in gameplay trailers.
+
An [[M16A1]], reusing the model from ''Hours of Darkness'' appears, unlockable at rank 2.
 
[[Image:M16A1.jpg|thumb|none|450px|M16A1 with 20 round magazine - 5.56x45mm NATO]]
 
[[Image:M16A1.jpg|thumb|none|450px|M16A1 with 20 round magazine - 5.56x45mm NATO]]
 
[[File:FarCry6M16A1Trailer (1).jpg|thumb|none|600px|Blasting away with an M16A1. Note the presence of an [[F-1 Hand Grenade]] inspired charm.]]
 
[[File:FarCry6M16A1Trailer (1).jpg|thumb|none|600px|Blasting away with an M16A1. Note the presence of an [[F-1 Hand Grenade]] inspired charm.]]
 +
 +
==Marlin Model 1894==
 +
The [[Marlin Model 1894]] from ''5'' appears once again as the ".45-70," being unlockable right at the start.
 +
[[Image:04 Marlin Modelo 1894.jpg|thumb|none|400px|Modern Marlin Model 1894 - .44 Magnum]]
  
 
==OTs-14-1A-01 Groza==
 
==OTs-14-1A-01 Groza==
The [[OTs-14 Groza|OTs-14-1A-01 Groza]] is featured.
+
The [[OTs-14 Groza|OTs-14-1A-01 Groza]] is featured, unlockable at rank 2.
 
[[File:OTs-14-1A-01.jpg|thumb|none|450px|OTs-14-1A-01 Groza - 7.62x39mm]]
 
[[File:OTs-14-1A-01.jpg|thumb|none|450px|OTs-14-1A-01 Groza - 7.62x39mm]]
  
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==Pieper Revolving Carbine==
 
==Pieper Revolving Carbine==
A [[Pieper Revolving Carbine]] is seen in gameplay trailers.
+
A [[Pieper Revolving Carbine]] appears in the game.
 
[[Image:Pieper Revolving Rifle.JPG|thumb|none|450px|Pieper Revolving Rifle - 8mm Pieper]]
 
[[Image:Pieper Revolving Rifle.JPG|thumb|none|450px|Pieper Revolving Rifle - 8mm Pieper]]
 
[[File:FarCry6RevolvingCarbineTrailer (1).jpg|thumb|none|600px|Dani examines a Pieper and wonders if any of the major online ammo retailers have 8mm Pieper ammo in stock and have free shipping to Yara.]]
 
[[File:FarCry6RevolvingCarbineTrailer (1).jpg|thumb|none|600px|Dani examines a Pieper and wonders if any of the major online ammo retailers have 8mm Pieper ammo in stock and have free shipping to Yara.]]
  
 
==SKS==
 
==SKS==
The [[SKS]] appears in gameplay trailers.
+
The [[SKS]] appears as one of the game's rifles. Oddly, it is one of the last available rifles (as it is unlocked in rank 4), long after several weapons that should be more advanced.
 
[[File:SKS with no bayonet.jpg|thumb|none|450px|SKS with no bayonet - 7.62x39mm]]
 
[[File:SKS with no bayonet.jpg|thumb|none|450px|SKS with no bayonet - 7.62x39mm]]
 
[[File:FarCry6SKSTrailer2.jpg|thumb|none|600px|Dani examines a standard SKS, sadly missing its bayonet.]]
 
[[File:FarCry6SKSTrailer2.jpg|thumb|none|600px|Dani examines a standard SKS, sadly missing its bayonet.]]
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=Sniper Rifles=
 
=Sniper Rifles=
 
==Accuracy International Arctic Warfare==
 
==Accuracy International Arctic Warfare==
The [[Accuracy International Arctic Warfare]] appears in gameplay trailers.
+
The [[Accuracy International Arctic Warfare]] appears as the game's default sniper rifle, available at rank 1, and is used by both enemy and allied snipers.
 
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International AW - 7.62x51mm NATO]]
 
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International AW - 7.62x51mm NATO]]
 
[[File:FarCry6AWTrailer.jpg|thumb|none|600px|A Yaran sniper armed with an AW. The barrel has a completely fictional profile, with no muzzle brake and a set of iron sights.]]
 
[[File:FarCry6AWTrailer.jpg|thumb|none|600px|A Yaran sniper armed with an AW. The barrel has a completely fictional profile, with no muzzle brake and a set of iron sights.]]
 
[[File:FarCry6AWTrailer2.jpg|thumb|none|600px|Dani equips an AW of their own.]]
 
[[File:FarCry6AWTrailer2.jpg|thumb|none|600px|Dani equips an AW of their own.]]
 +
 +
==CZ 527==
 +
The rifle based on the [[CZ 527]] from ''5'' returns as the "308 Carbine," now appropriately classed as a sniper rifle instead of being lumped in with the game's ARs. It maintains the inaccuracies of the previous game's rifle, including the impossible five round capacity. Oddly enough, the weapon is treated as a higher tier unlockable than the Arctic Warfare, being unlockable at rank 2 despite being a civilian weapon.
 +
[[Image:CZ527 Youth.jpg|thumb|none|400px|CZ 527 Youth Carbine with 5-round magazine - .223 Remington / 5.56mm NATO]]
  
 
==SVD Dragunov==
 
==SVD Dragunov==
The ''Far Cry'' customary left-handed [[SVD Dragunov]] makes another appearance in ''Far Cry 6''.
+
The ''Far Cry'' customary left-handed [[SVD Dragunov]] makes another appearance in ''Far Cry 6'', usable at rank 3.
 
[[Image:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov sniper rifle - 7.62x54mmR]]
 
[[Image:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov sniper rifle - 7.62x54mmR]]
  
 
=Machine Guns=
 
=Machine Guns=
==Browning M2==
+
==Heckler & Koch HK21==
[[Image:M2 aircraft flexible.jpg|thumb|none|450px|Browning M2 Aircraft, Flexible - .50 BMG]]
+
What appears to be a [[Heckler & Koch HK21]] is seen as the game's rank 3 machine gun unlock.
[[Image:BrowningM2_plain.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]
+
[[Image:HK21MachineGun.jpg|thumb|none|400px|Heckler & Koch HK21 - 7.62x51mm NATO]]
[[File:FarCry6M2Trailer (1).jpg|thumb|none|600px|A pair of M2s mounted on the roof of a Jaguar E-Type.]]
 
  
==DShK==
+
==M249 SAW==
T-55 tanks are seen with a pintle-mounted [[DShK]].
+
The [[M249 SAW]] makes an appearance as a rank 4 machine gun. Like the version from the previous game, it appears to be a hybrid of modern and old-school parts.
[[Image:DSHK.jpg|thumb|none|450px|DShKM on tripod - 12.7x108mm]]
+
[[Image:New Model M249.jpg|thumb|none|400px|New FNH USA M249 SAW - 5.56x45mm]]
[[File:FarCry6DShK-1.jpg|thumb|none|600px|A regime soldier manning the DShK during a chase.]]
 
  
==M60E3==
+
==M60==
An [[M60E3]] is seen in the cinematic title sequence trailer.
+
The full-sized [[M60]] from the previous game's ''Hours of Darkness'' expansion is available, unlockable at rank 2.
[[Image:USOM60E3.jpg|thumb|none|450px|M60E3 machine gun - 7.62x51mm NATO]]
+
[[Image:M60.jpg|thumb|none|400px|M60 machine gun with bipod extended - 7.62x51mm NATO]]
 
 
<!--
 
==Lewis Gun==
 
A [[Lewis Gun]] cooling jacket is used in some kind of a makeshift weapon.
 
[[File:Lewis gun.JPG|thumb|none|450px|Lewis Gun - .303 British]]
 
-->
 
 
 
==Makeshift Handheld Minigun==
 
A makeshift handheld minigun made out of an old motorcycle engine and pipes fashioned after the one from ''Terminator 2'' with triple barrels like a [[General Dynamics GAU-19/A]] is seen in gameplay trailers.
 
[[File:Minigun 2.JPG|thumb|none|450px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' - (fake) 7.62x51mm]]
 
[[File:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]
 
[[File:FarCry6GAU19Trailer (1).jpg|thumb|none|600px|Revving up the homemade minigun.]]
 
  
 
==MG42==
 
==MG42==
The same [[MG42]] with a side-mounted grip from ''Far Cry 4'' and ''5'' is seen in a gameplay trailer.
+
The same [[MG42]] with a side-mounted grip from ''Far Cry 4'' and ''5'' continues to appear in ''6''. It is one of the last machine guns to be unlocked, at rank 4.
[[Image:MG42.jpg|thumb|none|450px|MG42 - 7.92x57mm Mauser]]
+
[[Image:MG42.jpg|thumb|none|400px|MG42 - 7.92x57mm Mauser]]
  
 
==RPD==
 
==RPD==
[[RPD]]s are seen in gameplay trailers.
+
Cut-down [[RPD]]s are featured as the primary machine gun used by the Yaran military, and is unlockable at rank 1.
 
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]]
 
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]]
 
[[File:FarCry6RPDTrailer (1).jpg|thumb|none|600px|Dani holds a custom RPD. This RPD is fitted with a foregrip and a short barrel. As is series tradition, the rounds in the belt have struck primers.]]
 
[[File:FarCry6RPDTrailer (1).jpg|thumb|none|600px|Dani holds a custom RPD. This RPD is fitted with a foregrip and a short barrel. As is series tradition, the rounds in the belt have struck primers.]]
 +
 +
==M60E3==
 +
An [[M60E3]] is seen in the game's cinematic title sequence trailer. However, the M60E3 does not appear as a usable weapon in the game.
 +
[[Image:USOM60E3.jpg|thumb|none|450px|M60E3 machine gun - 7.62x51mm NATO]]
  
 
=Launchers=
 
=Launchers=
==QLZ-87==
 
A [[QLZ-87]] is seen in the gameplay trailer.
 
[[File:QLZ87Light.jpg|thumb|none|450px|QLZ-87 - 35x32mmSR]]
 
[[File:FarCry6QLZ87Trailer.jpg|thumb|none|600px|A QLZ-87 as seen through a sniper scope.]]
 
 
 
==RG-6==
 
==RG-6==
 
An [[RG-6]] is seen in the gameplay trailer. It appears to use Western 40x46mm grenades rather than the proper VOG-25.
 
An [[RG-6]] is seen in the gameplay trailer. It appears to use Western 40x46mm grenades rather than the proper VOG-25.
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==RPG-7==
 
==RPG-7==
[[RPG-7]]s are seen in gameplay trailers.
+
The [[RPG-7]] acts as the main anti-vehicle weapon, and is the standard launcher for the Yaran military as well as rebel forces.
 
[[File:Rpg-7-1-.jpg‎|thumb|none|450px|RPG-7 - 40mm]]
 
[[File:Rpg-7-1-.jpg‎|thumb|none|450px|RPG-7 - 40mm]]
  
 
=Explosives=
 
=Explosives=
 
==F-1 Hand Grenade==
 
==F-1 Hand Grenade==
[[F-1 hand grenade]]s are seen in the gameplay trailer as decorative attachments on the [[M16A1]] and [[RG-6]].
+
Mock [[F-1 hand grenade]]s appear as decorative attachments on several weapons, including the [[M16A1]] and [[RG-6]].
 
[[File:Deactivated_f1.jpg|thumb|none|200px|F-1 hand grenade]]
 
[[File:Deactivated_f1.jpg|thumb|none|200px|F-1 hand grenade]]
  
 
==M26 Hand Grenade==
 
==M26 Hand Grenade==
The [[M26 Hand Grenade]] is seen in the cinematic trailer.
+
The [[M26 Hand Grenade]] is once again the standard fragmentation grenade, with no mechanical alterations from the past four installments.  
 
[[Image:200px-M-67handgrenade.jpg|thumb|none|200px|M26 hand grenade]]
 
[[Image:200px-M-67handgrenade.jpg|thumb|none|200px|M26 hand grenade]]
  
==Molotov Cocktail==
+
="Resolver" Weapons=
Molotov Cocktails are used prominently in the trailers and promotional materials.
+
''Far Cry 6'' introduces a new class of improvised weapons to the game as "Resolver" weapons (as well as attachments), referencing the Yaran populace's ability to solve their problems with ingenuity (in this case, a severe lack of weapons.) Several of these "Resolver" weapons are totally improvised firearms, or make use of factory-made weapons in their designs.
 +
==Makeshift Handheld Minigun==
 +
A makeshift handheld minigun made out of an old motorcycle engine and pipes fashioned appears as "El Pequeño" among the "Resolver" weapons available to Dani. It seems to be modeled after the minigun from ''Terminator 2'' with triple barrels like a [[General Dynamics GAU-19/A]].
 +
[[File:Minigun 2.JPG|thumb|none|450px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' - (fake) 7.62x51mm]]
 +
[[File:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]
 +
[[File:FarCry6GAU19Trailer (1).jpg|thumb|none|600px|Revving up the homemade minigun.]]
 +
 
 +
==MTs255==
 +
A cut-down [[MTs255]] appears in the game as one of the "Resolver" weapons. Where most of the game's "Resolver" weapons are depicted as significant feats of weapons engineering, the MTs255 is comparatively unimpressive, as apparently a cut-down factory shotgun is treated with the same qualifications as a wearable MLRS and a minigun made from motorcycle parts.
 +
[[File:Mts255-sawnoff.jpg|thumb|none|450px|'''Photoshopped''' Sawn-off MTs255 - 12 gauge]]
 +
 
 +
=Mounted Weapons=
 +
==Browning M2HB==
 +
The [[Browning M2HB]] from appears as one of the two main mounted machine guns, now sharing its role with the DShK. The M2HB's rate of fire is comically slow, comparable to semi-automatic fire, but it deals damage befitting of a .50 BMG. Unlike past mounted guns in the franchise, the M2HB now has a limited supply of reserve ammunition.
 +
[[Image:BrowningM2_plain.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]
 +
 
 +
==Browning M2 Aircraft==
 +
As in the previous installment, the [[Browning M2 Aircraft]] can be seen mounted on various vehicles, including a car based on the Jaguar E-Type.
 +
[[Image:M2 aircraft flexible.jpg|thumb|none|450px|Browning M2 Aircraft, Flexible - .50 BMG]]
 +
[[File:FarCry6M2Trailer (1).jpg|thumb|none|600px|A pair of M2s mounted on the roof of a Jaguar E-Type.]]
 +
 
 +
==DShK==
 +
The [[DShK]] returns from past installments as a mounted machine gun available in static emplacements and on certain vehicles. In a first for ''Far Cry'', it is one of two mounted heavy machine guns available, and has a limited pool of ammo. The static DShK has a much more reasonable rate of fire than the M2HB and performs identically to the static M2HB from the previous game, even using the same sound effects.
 +
[[Image:DSHK.jpg|thumb|none|450px|DShKM on tripod - 12.7x108mm]]
 +
[[File:FarCry6DShK-1.jpg|thumb|none|600px|A regime soldier manning the DShK during a chase.]]
 +
 
 +
==Mounted QLZ-87==
 +
The mounted [[QLZ-87]] from ''4'' can be found.
 +
[[File:QLZ87Light.jpg|thumb|none|450px|QLZ-87 - 35x32mmSR]]
 +
[[File:FarCry6QLZ87Trailer.jpg|thumb|none|600px|A QLZ-87 as seen through a sniper scope.]]
  
 
{{Cry Series}}
 
{{Cry Series}}

Revision as of 19:58, 1 September 2021

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This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change.


Far Cry 6
FarCry6CoverArt.jpg
Release Date: October 7, 2021
Developer: Ubisoft Toronto
Publisher: Ubisoft
Series: Far Cry
Platforms: PS4
PS5
Xbox One
Xbox Series X
Windows PC
Google Stadia
Genre: First-person shooter


Far Cry 6 is the sixth main installment in the Far Cry series, developed by Ubisoft Toronto. It is scheduled to be released on October 7, 2021 for PS4, PS5, Xbox One, Xbox Series X, Windows PC, and Google Stadia.

It is set on the fictional Caribbean island-nation of Yara, which takes inspiration from Cuba, ruled by dictator Antón Castillo (portrayed by Giancarlo Esposito). After years of his iron-fisted rule, Yara has exploded into a revolution. The player controls new, customizable protagonist Dani Rojas, a revolutionary who embarks on a guerrilla war against Castillo's regime.


The following weapons appear in the video game Far Cry 6:


Handguns

Beretta 92FS

The Beretta 92FS returns from Far Cry 5 as the "M9" as one of two starting sidearms. Like the previous entry, it defaults to a magazine capacity of 10 rounds.

Beretta 92FS - 9x19mm Parabellum

Hybrid M1911 variant

An odd hybrid M1911 variant appears as a rank 2 sidearm (unlike past installments where the M1911 was the default weapon.) A new model this time, the weapon appears to take influence from the original Colt M1911 pistol, but features an alternate hammer and a much longer slide and frame. A custom variant with various aftermarket addons is also available.

Original Colt M1911 (dated 1913) - .45 ACP

IMI Desert Eagle Mark XIX

The IMI Desert Eagle Mark XIX is available in the base game at rank 4, once again being referred to as the "D-50."

Magnum Research (MRI) Desert Eagle Mark XIX, current production model with Picatinny railed barrel and different safety catch - .50 AE

Luger Carbine

The strange stockless Luger Carbine known as the "P08-L" in 5 is available as a unique weapon.

Luger Carbine - 7.65x21mm Luger

Makarov PM

The Makarov PM, referred to in-game as the "PMM" is one of the default sidearms, unlockable at rank 1. Despite being referred to as the "PMM," the weapon appears to be entirely modeled off of a default PM pistol, and uses an 8-round magazine as opposed to the larger capacity magazines found on the PMM.

Makarov PM - 9x18mm Makarov
Dani with a Makarov in a gameplay trailer.
Dani holds a Makarov aboard an oil rig. This pistol appears be to nickel plated or stainless.

Orion Flare Gun

An Orion Flare Gun is seen in a holster strapped to a palace guard's vest in the cinematic trailer. The actual flare gun is not usable in game.

Orion Flare Gun - 12 gauge

SIG-Sauer P226R

The SIG-Sauer P226R from 5 returns as a fourth rank sidearm. Like before, the default variant is at an odd place in the weapon roster, as it is unlocked considerably later than other, more useful sidearms.

SIG-Sauer P226R (Two-Tone) - 9x19mm

Stechkin APS

The Stechkin APS is available as one of the game's sidearms.

Stechkin APS - 9x18mm Makarov
An APS fitted with a homemade laser sight, drum magazine, and stock, presumably the APS's own combination stock/holster.

Webley Mk VI

The Webley Mk VI revolver makes its return from Far Cry 4, now correctly referred to as the "Mark VI." It is unlockable at rank 2.

Webley Mk VI - .455 Webley

Submachine Guns

Heckler & Koch MP5K

The Heckler & Koch MP5K returns from 5 as the "MP5K," being a second rank SMG. In a first for any main Far Cry game, no full-sized MP5 appears.

Heckler & Koch MP5K - 9x19mm

Heckler & Koch MP7A1

The Heckler & Koch MP7A1 is classed as a submachine gun and is the final one that can be unlocked, at rank four.

Heckler & Koch MP7A1 with 40-round magazine - 4.6x30mm

Izhmash PP-19 Bizon-2

The Izhmash PP-19 Bizon appears as a rank two SMG alongside the MP40 and MP5K.

PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov

MP40

The MP40 returns from Far Cry 5 as a rank two SMG.

MP40 with brown bakelite lower receiver - 9x19mm Parabellum

PPSh-41

PPSh-41s appears as a rank three SMG.

PPSh-41 with 71-round drum - 7.62x25mm Tokarev
A PPSh-41 is fired in combat with a regime patrol.

Steyr MP34

The Steyr MP34 returns from the past two installments as a rank three SMG.

Steyr MP34 - 9x19mm Parabellum
Dani tip-toes around Yara's capital city with an MP34 at the ready.

Shotguns

Kel-Tec KSG

A Kel-Tec KSG is seen in the gameplay trailer.

Kel-Tec KSG Gen 1 with Magpul RVG foregrip - 12 gauge
A KSG used at a shooting range.

Winchester Model 1887

A sawed-off Winchester Model 1887 appears, (satisfyingly but also oddly) replacing the MP-133 as the standard shotgun used by NPCs in the game.

Winchester 1887 shotgun - 12 gauge

Rifles

"AR-CL"

The strange DMR version of the "AR-C" from the previous game reappears in one of 6's DLC trailers, being used by Joseph Seed in an expansion set during the events of 5 from his point of view. It does not appear in the base game.

AKM

The AKM from 5 appears essentially unchanged, and is the standard-issue for the Yaran military as well as allied rebels. The default AKM is once again referred to as the "AK-47" and is unlocked at rank 1, while the variant equipped with tactical furniture is referred to as the "AK-M."

AKM - 7.62x39mm
Yaran troops open fire with AKMs in the "Introducing Dani Rojas" trailer. This shot appears to be mirrored, as the controls are seen on the left-hand side of the rifle.
AKMs in the hands of Yaran forces, now with right-handed controls.
Not be to outdone, Dani equips an AKM fitted with a budget reflex sight.

AS Val

The AS Val is seen in gameplay trailers.

AS Val - 9x39mm
Dani reloads an AS Val as the cavalry arrives (literally).

FN FAL

The FN FAL returns after an absence of four games simply as the "FAL." It appears to be the Austrian StG 58 version with a wooden stock and also appears to use a mirrored railed top cover mounted over the factory dust cover when using optics or as seen on the third person world model.

FN FAL with G1/StG 58 forend and wooden buttstock - 7.62x51mm NATO. Note the folded bipod.
Dani slinks toward a Yaran military checkpoint. Note the ad-hoc red dot sight composed of a laser pointer and canned fish tin can which appears to have been inspired literally by a "How to Make a Red Dot Sight $3" Youtube video. Even more bizarrely, what appears to be either an actual reflex or standalone rear sight is mounted in a canted position just behind it.
Dani points an FAL at a yet-to-be-named-but-presumably-important story character.

HS Produkt VHS-D2

The HS Produkt VHS-D2 that was added to 5 in a Live Event appears in 6, unlockable at rank 2.

HS Produkt VHS-D2 - 5.56x45mm NATO

M16A1

An M16A1, reusing the model from Hours of Darkness appears, unlockable at rank 2.

M16A1 with 20 round magazine - 5.56x45mm NATO
Blasting away with an M16A1. Note the presence of an F-1 Hand Grenade inspired charm.

Marlin Model 1894

The Marlin Model 1894 from 5 appears once again as the ".45-70," being unlockable right at the start.

Modern Marlin Model 1894 - .44 Magnum

OTs-14-1A-01 Groza

The OTs-14-1A-01 Groza is featured, unlockable at rank 2.

OTs-14-1A-01 Groza - 7.62x39mm

OTs-14-4A-02 Groza

The OTs-14-4A-02 Groza is featured, incorrectly classed as a submachine gun.

OTs-14-4A-01 Groza - 9x39mm

Pieper Revolving Carbine

A Pieper Revolving Carbine appears in the game.

Pieper Revolving Rifle - 8mm Pieper
Dani examines a Pieper and wonders if any of the major online ammo retailers have 8mm Pieper ammo in stock and have free shipping to Yara.

SKS

The SKS appears as one of the game's rifles. Oddly, it is one of the last available rifles (as it is unlocked in rank 4), long after several weapons that should be more advanced.

SKS with no bayonet - 7.62x39mm
Dani examines a standard SKS, sadly missing its bayonet.
A modified SKS, fitted with a homebrew optic attached to a railed foreend. It appears that Far Cry 6 will be following series tradition of guns growing a rail whenever the need arises.

Unidentified AR variant

A carbine AR variant is seen in the cinematic title sequence trailer.

Sniper Rifles

Accuracy International Arctic Warfare

The Accuracy International Arctic Warfare appears as the game's default sniper rifle, available at rank 1, and is used by both enemy and allied snipers.

Accuracy International AW - 7.62x51mm NATO
A Yaran sniper armed with an AW. The barrel has a completely fictional profile, with no muzzle brake and a set of iron sights.
Dani equips an AW of their own.

CZ 527

The rifle based on the CZ 527 from 5 returns as the "308 Carbine," now appropriately classed as a sniper rifle instead of being lumped in with the game's ARs. It maintains the inaccuracies of the previous game's rifle, including the impossible five round capacity. Oddly enough, the weapon is treated as a higher tier unlockable than the Arctic Warfare, being unlockable at rank 2 despite being a civilian weapon.

CZ 527 Youth Carbine with 5-round magazine - .223 Remington / 5.56mm NATO

SVD Dragunov

The Far Cry customary left-handed SVD Dragunov makes another appearance in Far Cry 6, usable at rank 3.

SVD Dragunov sniper rifle - 7.62x54mmR

Machine Guns

Heckler & Koch HK21

What appears to be a Heckler & Koch HK21 is seen as the game's rank 3 machine gun unlock.

Heckler & Koch HK21 - 7.62x51mm NATO

M249 SAW

The M249 SAW makes an appearance as a rank 4 machine gun. Like the version from the previous game, it appears to be a hybrid of modern and old-school parts.

New FNH USA M249 SAW - 5.56x45mm

M60

The full-sized M60 from the previous game's Hours of Darkness expansion is available, unlockable at rank 2.

M60 machine gun with bipod extended - 7.62x51mm NATO

MG42

The same MG42 with a side-mounted grip from Far Cry 4 and 5 continues to appear in 6. It is one of the last machine guns to be unlocked, at rank 4.

MG42 - 7.92x57mm Mauser

RPD

Cut-down RPDs are featured as the primary machine gun used by the Yaran military, and is unlockable at rank 1.

RPD - 7.62x39mm
Dani holds a custom RPD. This RPD is fitted with a foregrip and a short barrel. As is series tradition, the rounds in the belt have struck primers.

M60E3

An M60E3 is seen in the game's cinematic title sequence trailer. However, the M60E3 does not appear as a usable weapon in the game.

M60E3 machine gun - 7.62x51mm NATO

Launchers

RG-6

An RG-6 is seen in the gameplay trailer. It appears to use Western 40x46mm grenades rather than the proper VOG-25.

RG-6 - 40mm VOG-25
Loading an RG-6 with Western-style 40mm grenades (which have Cyrillic text printed on the casings) after ejecting spent casings from a caseless grenade launcher.

RPG-7

The RPG-7 acts as the main anti-vehicle weapon, and is the standard launcher for the Yaran military as well as rebel forces.

RPG-7 - 40mm

Explosives

F-1 Hand Grenade

Mock F-1 hand grenades appear as decorative attachments on several weapons, including the M16A1 and RG-6.

F-1 hand grenade

M26 Hand Grenade

The M26 Hand Grenade is once again the standard fragmentation grenade, with no mechanical alterations from the past four installments.

M26 hand grenade

"Resolver" Weapons

Far Cry 6 introduces a new class of improvised weapons to the game as "Resolver" weapons (as well as attachments), referencing the Yaran populace's ability to solve their problems with ingenuity (in this case, a severe lack of weapons.) Several of these "Resolver" weapons are totally improvised firearms, or make use of factory-made weapons in their designs.

Makeshift Handheld Minigun

A makeshift handheld minigun made out of an old motorcycle engine and pipes fashioned appears as "El Pequeño" among the "Resolver" weapons available to Dani. It seems to be modeled after the minigun from Terminator 2 with triple barrels like a General Dynamics GAU-19/A.

Airsoft handheld M134 Minigun with 'Chainsaw grip' - (fake) 7.62x51mm
General Dynamics GAU-19/A - .50 BMG
Revving up the homemade minigun.

MTs255

A cut-down MTs255 appears in the game as one of the "Resolver" weapons. Where most of the game's "Resolver" weapons are depicted as significant feats of weapons engineering, the MTs255 is comparatively unimpressive, as apparently a cut-down factory shotgun is treated with the same qualifications as a wearable MLRS and a minigun made from motorcycle parts.

Photoshopped Sawn-off MTs255 - 12 gauge

Mounted Weapons

Browning M2HB

The Browning M2HB from appears as one of the two main mounted machine guns, now sharing its role with the DShK. The M2HB's rate of fire is comically slow, comparable to semi-automatic fire, but it deals damage befitting of a .50 BMG. Unlike past mounted guns in the franchise, the M2HB now has a limited supply of reserve ammunition.

Browning M2HB - .50 BMG

Browning M2 Aircraft

As in the previous installment, the Browning M2 Aircraft can be seen mounted on various vehicles, including a car based on the Jaguar E-Type.

Browning M2 Aircraft, Flexible - .50 BMG
A pair of M2s mounted on the roof of a Jaguar E-Type.

DShK

The DShK returns from past installments as a mounted machine gun available in static emplacements and on certain vehicles. In a first for Far Cry, it is one of two mounted heavy machine guns available, and has a limited pool of ammo. The static DShK has a much more reasonable rate of fire than the M2HB and performs identically to the static M2HB from the previous game, even using the same sound effects.

DShKM on tripod - 12.7x108mm
A regime soldier manning the DShK during a chase.

Mounted QLZ-87

The mounted QLZ-87 from 4 can be found.

QLZ-87 - 35x32mmSR
A QLZ-87 as seen through a sniper scope.

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