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Difference between revisions of "Phantom Forces"
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The [[PP-19 Bizon-2]] chambered in 9x19mm is unlocked at rank 105. It has the smooth magazine of the Bizon-1, and a correct 53 round capacity. | The [[PP-19 Bizon-2]] chambered in 9x19mm is unlocked at rank 105. It has the smooth magazine of the Bizon-1, and a correct 53 round capacity. | ||
− | The in-game description contains the quote "Kept ya waiting, huh?" which references a trademark line of the character Snake from the video game series ''[[Metal Gear]]''. | + | The in-game description contains the quote "Kept ya waiting, huh?" which references a trademark line of the character Snake from the video game series ''[[Metal Gear]]''. It is a nod to the long wait players had before this weapon was finally added to the game. |
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]] | [[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]] | ||
[[File:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov. Image used to show the smooth magazine.]] | [[File:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov. Image used to show the smooth magazine.]] |
Revision as of 07:49, 9 July 2021
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Phantom Forces for current discussions. Content is subject to change. |
Phantom Forces is a first-person shooter developed by Stylis Studios and published on ROBLOX on 2nd June, 2015 for consoles, and August 31st, 2015 for PC. It is a modern shooter with over 150 weapons and a variety of attachment options. The game has strong influence from the Battlefield franchise, specifically 3 and 4, with some of the maps and weapons of 4, and the HUD of 3. It also has the 4 class system of the Battlefield games, without the unique gadgets and abilities of those classes.
The following weapons appear in the video game Phantom Forces:
Overview
There are 4 classes in Phantom Forces, which have access to 4 different primary weapon classes. There is no differences between classes except for their primary weapons. Assault has access to assault rifles, carbines, battle rifles and shotguns. Support is the same, except with MGs instead of assault rifles. Scout (originally called Engineer) has access to SMGs, Carbines, Shotguns and DMRs. Recon has access to Sniper Rifles, DMRs, Battle Rifles and carbines.
Pistols
AWS 1911
The AWS 1911 appears as the "MP1911", unlocked at rank 106 and classed as a machine pistol. It has a 30 round extended magazine, despite this it incorrectly holds 15 rounds. It fires at 1000 RPM in full auto.
Beretta 93R
The Beretta 93R with wood grips is unlocked at rank 26, and it is the only burst fire secondary in the game. It has a 20 round magazine and is classed as a machine pistol.
Beretta M9
The Beretta M9 with custom wood grips and a grey slide and frame is unlocked at rank 0, making it the first sidearm players gain access to alongside the Glock 17. It can be fitted with the 93R's stock, called the "Raffica Stock" in-game.
Colt M1911A1
The Colt M1911A1 is unlocked at rank 8. The weapon has the original M1911's main spring housing on the rear of the grip, while the trigger and the cutouts around the trigger as well as the beaver-tail are from the A1. The hammer is longer than it should be, and it has a full length guide rod. The front sights are green and the rear are red, giving it uniquely coloured glowing sights. It has an aftermarket 8 round magazine, a white slide, red grips and a black frame.
Colt Rail Gun
The Colt Rail Gun appears as the M45A1, unlocked at rank 34. The M45A1 is based on the Colt Rail Gun, but the in-game weapon is not a real M45A1, as it lacks the tan frame and slide and the ambidextrous thumb safety. It also lacks the 3 holes in the trigger. The weapon has tribal marking on the grey slide, a white grip and a 10 round magazine.
FN Five-seveN
The FN Five-seveN Mk2 with FDE frame is unlocked at rank 57, a nod to the caliber of the pistol.
Glock 17
The Glock 17 with a tan frame is unlocked at rank 0, making it the first sidearm players gain access to alongside the M9.
The Glock 17 has the option of equipping 33 round Glock magazines and the Glock stock. It can also be modified to fire the .50 GI round, which is only possible with .45 ACP Glock pistols in reality. It lowers the ammunition capacity to a meager 8+1 rounds, but makes the gun 2 shot kill at close range.
Glock 17C
The Glock 17C stands in for the Glock 18C (it is referred to as the Glock 18 in-game), identifiable due to the lack of fire selector. The Glock 17C is the first machine pistol players unlock, at rank 17.
IMI/Magnum Research Desert Eagle L5
The Desert Eagle L5 is chambered in .44 Magnum and is unlocked at rank 18. The barrel is slightly longer than the real L5 pictured below, making the in-game weapon roughly the same size as the Mark XIX. This is most likely due to it reusing the same model as the XIX for most parts of the weapon, with the colour changed to black.
IMI/Magnum Research Desert Eagle Mark XIX
The Desert Eagle Mark XIX is chambered in .50 AE and is unlocked at rank 102.
Intratec TEC-DC9
The Intratec TEC-DC9 appears as the "TEC-9", converted to full auto. It fires at 1500 RPM, making it one of the highest firerate weapons in the game. It has a 20 round magazine. The machine pistol is unlocked at rank 50.
Serbu GB-22
The Serbu GB-22 is unlocked at rank 99. It is a bit larger than the real weapon, and features the same breech-loading method of reloading as the real weapon. Like the ZiP .22 below, it is a joke weapon. It can kill with 1 bullet at any range if the player gets a headshot, even with suppressors equipped, which usually reduce damage at range.
The weapon has 3 ammo conversions: 10mm Auto, .50 AE, and 12 gauge minishells. Using .50 AE with the short barrel is preferred, as it makes the weapon kill in 1 shot in CQC. 10mm Auto is preferred for longer range shooting. When combined with the long barrel attachment, it gives the weapon a completely ridiculous muzzle velocity of 2625m/s. 12 gauge minishells turn it into a pocket shotgun, albeit with only 1 shell and less than average range.
USFA ZiP .22
The USFA ZiP .22 is unlocked at rank 61, referred to as ZIP 22. It is a joke weapon, with no practical purpose, with the lowest damage and shortest range on any ranged weapon in the game, requiring 7-9 shots to kill. Headshots reduce this to a 3 shot kill, but the 10 round Ruger 10/22 magazine and short range limits its effectiveness. It is very popular to use the ZiP with an autoclicker, as it has a rate of fire of 1000.
The weapon has access to the "Pro Mag", unlocked by getting 1337 kills with the weapon. The "Pro Mag" is a Ruger 10/22 50 round drum, which increases the ZiP .22's combat effectiveness. The kill requirement is a reference to "leet". Additionally, a stock is added when using scopes.
Humorously, the weapon's description makes fun of it, calling it a "pistol" in quotation marks and remarking "it was so bad, it killed a million dollar company".
A golden ZiP appears as the final weapon in the Gun Game mode, called "La Rata" and equipped with ratshot/snakeshot ammunition along with the "Pro Mag". You are unable to aim down sights with it.
Revolvers
All revolvers reload with speedloaders, meaning that a reload with rounds still in the cylinder ejects those rounds. This is only cosmetic, as players do not actually lose those rounds.
Mateba Model 6 Unica
A Mateba Model 6 Unica with a 5 inch barrel appears as the "Mateba 6". It is unlocked at rank 29 and it is chambered in .44 Magnum. The rounds are visible in the cylinder, they are white.
MP-412 REX
The MP-412 REX appears as the first revolver players unlock, at rank 4. It has a slightly longer barrel than the real weapon, and incorrectly has the ability to mount a flash hider attachment - this would not work due to the cylinder gap. Oddly, it can pick up ammo from the .50 AE Desert Eagle XIX, despite it using .357 Magnum. The rounds are visible in the cylinder, they are yellow.
Remington 1858 New Army
A Remington 1858 New Army is unlocked at rank 58 and it incorrectly fires .357 Magnum. The description states the weapon to be a modern reproduction of a "vintage American ball-and-cap revolver", which explains the caliber and break-open cylinder design. However, as the 1858 could not chamber .357 Magnum, the developers might have got it confused with something like the Uberti 1875 New Army. The rounds are missing from the cylinder.
Due to limitations of the Roblox engine, the weapon appears to be double-action rather than single-action when firing. This is because only back-and-forth motion can occur on the weapon models outside of reloads. The weapon can be fan fired to increase the rate of fire.
It can be modified to use snakeshot ammunition.
Ruger Redhawk
The Ruger Redhawk appears as the "Redhawk 44", firing .44 Magnum. It can equip a stock, called the "KAC Stock", and the weapon is unlocked at rank 83.
Taurus Judge
The Taurus Judge is unlocked at rank and is chambered in .410 bore. It fires half the regular amount of pellets for buckshot in-game, 4 instead of 8. Like all shotguns, it can be modified to use flechette, birdshot or slug ammunition.
Taurus Raging Judge
The Taurus Raging Judge is unlocked at rank 137 and is called the "Executioner". It has access to a longer barrel and a stock.
Submachine Guns
Most weapons in the PDW class are SMGs, however some carbines are incorrectly in the PDW class too.
Coharie Arms MP-10
The Coharie Arms MP-10 is unlocked at rank 66. It has an integral flashlight, making it the brightest weapon in the game as it can attach 3 other flashlights (1 in the "Other" category, 1 in the underbarrel category and a Maglite flashlight in the optics category). The "Flashlight Off" attachment disables the flashlight, but it counts as an attachment in the "Other" category, so turning it off means you cannot equip anything else in the "Other" category.
Colt Model 633
The Colt Model 633 appears as the "Colt SMG 633". Before the June 4th 2020 update, it was incorrectly called the "Colt SMG 635". It is unlocked at rank 49.
Colt Model 635
The Colt Model 635 can be made by equipping the Long Barrel attachment to the "Colt SMG 633".
Daewoo K7
The Daewoo K7 is unlocked at rank 84. It (correctly) fires very fast, at 1100 RPM, and can unusually accept muzzle attachments, unlike other integrally suppressed weapons in-game. The ability to mount a muzzle brake or compensator has real life precedence, as the Barrett M107 has a proprietary suppressor that allows other muzzle attachments to be used in tandem with the suppressor. However, the use on the 9mm K7 is questionable, as not enough gas would make it through the suppressor in order for the muzzle attachments to function properly, and the 9mm cartridge has very little recoil.
FN P90 TR
The FN P90 TR is unlocked at rank 24.
Heckler & Koch MP5A2
The Heckler & Koch MP5A2 is unlocked at rank 40 and is simply called "MP5". Weirdly, the weapon has a higher bullet velocity than the MP7, despite it being the other way round in real life. The ironsights are removed when attaching optics. When reloading, the character does not lock the bolt back, which in real life would make inserting the new magazine very difficult.
Heckler & Koch MP5K
The Heckler & Koch MP5K is unlocked by default. It has the ability to attach muzzle attachments, meaning the weapon is likely modified with a SP5K barrel, which can accept muzzle attachments. The weapon has a stock attachment and a 10mm Auto conversion. Underbarrel grips replace the default foregrip, which provides no statistical benefit. Like the other MP5s, the character does not lock the bolt back, which in real life would make inserting the new magazine very difficult.
Heckler & Koch MP5SD2
The Heckler & Koch MP5SD is unlocked at rank 60, simply called "MP5SD". It has a long barrel attachment, which is its only barrel/muzzle attachment due to the nature of an integrally suppressed weapon. The suppressor cannot be removed, unlike other integrally suppressed weapons in-game.
Heckler & Koch MP5/10
The Heckler & Koch MP5/10 is unlocked at rank 74. The magazine is slightly longer than it should be.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 is unlocked at rank 9, simply called "MP7". Despite having a 40 round magazine, it only holds 30. The extended magazine attachment increases it to 40 rounds. With the joke "Loudener" attachment, the sound is similar to the Half-Life 2 MP7.
Heckler & Koch UMP45
The Heckler & Koch UMP45 is unlocked at rank 5, making it the second "PDW" players unlock. The weapon has a sole underbarrel RIS rail, instead of the tri-rail setup seen in the picture below. It uses the reload sounds from Call of Duty: Modern Warfare 2.
Heckler & Koch UMP40
The .40 S&W conversion turns the gun into the Heckler & Koch UMP40.
IMI Micro Uzi
The IMI Micro Uzi is classed as a machine pistol and is unlocked at rank 68. When using a optic, the charging handle is replaced by a vaguely Uzi Pro looking charging handle, which extends out to the left. It has access to the Mini Uzi folding stock.
IMI Uzi
The IMI Uzi is unlocked at rank 77, with 25 round magazines. There are a few unusual things with this weapon - the bolt is not closed after the last shot and the rear iron sight is cut down. There are a few ammunition conversions, namely .22 LR and .45 ACP, the latter of which uses the same magazine model as the M3A1 "Grease Gun". The M3 magazine is not compatible with the Uzi in real life.
IWI X95
The IWI X95 is called the "X95 SMG" and is unlocked at rank 115. Interestingly, the X95 uses 32 round Uzi magazines, but the Uzi in-game only has 25 round magazines, despite a model existing for 32 rounders.
KRISS Vector
The Gen I KRISS Vector is unlocked at rank 100. It has Diamondhead backup iron sights, a 2 round burst mode and a light grey frame and stock. Incorrectly, the charging handle slides completely backward when being cocked. In real life, it pivots to the side at a 90-degree angle and only slightly slides backward.
M1928 Thompson
An M1928 Thompson is unlocked at rank 121, referred to as "Tommy Gun", with a 20 round magazine by default, the rear sight is that of the M1 Thompson and there is no Cutts compensator. The weapon has 5 unique attachments - the Lyman sights of the M1921, the M1928A1 handguard (which changes the name to "Thompson"), the 30 round magazine and the 50 round drum. The final attachment is a conversion to the "Annihilator" prototype, which makes the weapon fire at 1500 RPM. This conversion is called the "M1919 Conversion", which is incorrect, as the M1919 did not fire this quickly. The "Typewriter" admin-only M1928 has the 100 round drum.
M3A1 "Grease Gun"
A black M3A1 "Grease Gun" is unlocked at rank 71. While in the Test Place, it was grey, like the real weapon.
MAC-10
The MAC-10 is unlocked at rank 23, chambered in .45 ACP with 30 round M3A1 magazines. There is a 9x19mm conversion option, an extended stock and the Sionics Suppressor. Due to the small size, the player holds it like a pistol, with both hands on the grip. The alternate aim mode has the gun held sideways, "gangster" style. This is shared with every pistol except the Desert Eagles. When using optics, they are mounted on a raised rail, so as not to obstruct the bolt. The angled grip attachment clips into the trigger. The reload sounds are very similar to the Mini-Uzi from Call of Duty 4: Modern Warfare and Call of Duty: Modern Warfare 2.
MP40
The MP40 is unlocked at rank 108.
PP-19 Bizon-2
The PP-19 Bizon-2 chambered in 9x19mm is unlocked at rank 105. It has the smooth magazine of the Bizon-1, and a correct 53 round capacity.
The in-game description contains the quote "Kept ya waiting, huh?" which references a trademark line of the character Snake from the video game series Metal Gear. It is a nod to the long wait players had before this weapon was finally added to the game.
PPSh-41
The PPSh-41 with the 71 round drum is unlocked at rank 92. Due to the barrel shroud, grips are mounted on the side of the drum magazine, which is plainly ridiculous. The 35 round magazine is unlockable as an attachment. Like the UMP-45, it reuses the firing sounds from the MW2 UMP-45, with the charging handle sound of the AK-12.
Sa vz. 61 Skorpion
The Sa vz. 61 Skorpion is unlocked at rank 87, classed as a machine pistol. Like the Micro Uzi, the extended stock attachment is unlocked by default. The stock also extends when using an attachment in the "Other" category, but it provides no statistical advantage. Ironsights from other weapons cannot be attached, andany optics are mounted on the barrel due to the upwards ejection of the Skorpion. It has a snake/ratshot conversion, which renames the weapon to "vz.61-E". Weirdly, there is also a 50 round rubber pellets conversion.
Sa vz. 82 Skorpion
The 9x18mm Makarov conversion turns the weapon into the Sa. Vz. 82 Skorpion, but it still has the wood pistol grip.
Sterling L2A3
The Sterling L2A3 is unlocked at rank 53, with a 34 round magazine. It incorrectly tracks a round in the chamber, despite not being a closed bolt gun in reality. The player uses the magazine as a grip, which could result in malfunctions and breakages in real life. When attaching the EOTech XPS2 sight, it is not mounted on a rail, instead it is attached via knockoff Spongebob-themed tape.
Steyr AUG A3 9mm XS
The Steyr AUG A3 9mm XS is unlocked at rank 80 and is called the "AUG A3 Para". It has a Coyote Brown frame. It originally had a 25 round magazine, with a 32 round magazine attachment, but now the default magazine is the 32 rounder.
Shotguns
All shotguns have access to alternate ammo types. 8 pellet buckshot is the default, while 8 pellet flechette ammo, 6 pellet rubber pellet ammo, 16 pellet birdshot and slug rounds are all available as attachments. The pellet counts are the same as the ones stated here, unless specifically mentioned otherwise.
AA-12 CQB
The AA-12 CQB is unlocked at rank 112. It has access to a 20 round drum, but alternate ammo types cannot be used while using the drum. The model has brown patches on the trigger and handguard, and it lacks a trigger. It can be converted to semi-auto fire and a custom optic mount is used when sights are equipped. However, the Generation 1 charging handle is used instead of the Gen 2 when certain optics are equipped in tandem with the 20 round drum.
AA-12
The "Long Barrel" attachment turns the CQB into a regular-length AA-12
"DBV-12"
The "DBV-12" (DBV stands for "drobovik", "shotgun" in Russian) is based on the prototype AK-12/76, a 12 gauge version of the prototype AK-12 and is unlocked at rank 24. The "DBV-12" in game is specifically based on the Battlefield 4 weapon of the same name. Like the BF4 weapon, the in-game weapon uses the standard AK-12 magwell, though actual AK-12/76 concept art from Izhmash showed it with an extended magazine well, which is reflected in the photoshopped mock-up below. The mock-up image also has a longber barrel than the "DBV-12" in-game.
Aside from the same 4 ammo types all shotguns have access to, the "DBV-12" can be converted to fire .30-06 rounds, which makes the weapon full auto, and .410 bore shells, which make the weapon a 3 round burst. It has a 10 round magazine.
Double Barrel Shotgun
The "Stevens DB" is unlocked at rank 81 and is based on the Stevens Model 355/330 hammerless double barrel shotguns. It has the ability to fire each barrel seperately, or both at the same time, just like the "Sawed Off", and the player always fires the right barrel/back trigger first. Unlike the M79, the opening latch is not used when reloading before the barrels are broken open. All muzzle attachments require double the number of kills usually required to unlock the,, due to the weapon having two barrels. No suppressors are available except for a homemade "Muffler" attachment. Additionally, all muzzle attachments except the compensator clip through each other.
The stock has the word "BOOM" engraved into it in the same font as the DOOM logo, and the description states "It spells doom for whatever's in front of it". These are both references to the Super Shotgun from Doom 2, which was a sawed-off double barrel shotgun.
Franchi SPAS-12
The SPAS-12 is unlocked at rank 120 and it only fires in semi automatic mode unless you equip the "Pump-action" attachment. Like the vz. 61 Skorpion, the stock unfolds when using optics, but it provides no statistical advantage unless the "Extended Stock" attachment is equipped. The "Full Stock" attachment gives it a solid, fixed stock. The reload animation incorrectly does not show the character using the carrier latch button, which must be depressed to load new shells.
Kel-Tec KSG
A green Kel-Tec KSG is unlocked at rank 1, called "KSG-12". Like most videogames, the tube selector is not used when reloading, so the game treats the dual magazines as one magazine tube.
Kel-Tec KSG-25
The KSG can be converted to the KSG-25 with the "KSG-25 Conversion", giving the weapon a 24+1 capacity and a longer barrel.
KS-23M
The KS-23M is unlocked at rank 56. The stock can be removed, and a longer barrel can be equipped. An interesting quirk about the KS-23M is the fact that no flechette or birdshot shells were ever made for 23x75mmR, but every shotgun in the game has these ammo types available. The pumping sound is the same as Black Mesa's SPAS-12.
KS-23
The "Full Stock" attachment turns the weapon into a KS-23.
Remington Model 870 Express Tactical Magpul
The Remington 870 is unlocked at rank 11, fitted with Magpul furniture, ring ironsights and a 6 round tube. The furniture is white, but it was previously green and in the beta it was grey. The firing sound is taken from Call of Duty: Modern Warfare 2's Ranger shotgun.
Saiga-12K
The Saiga-12K, simply called Saiga-12, is unlocked at rank 63. It is modelled with a 5 round magazine, despite holding 8+1 in-game. It can be converted to fire in full-auto. It also has numerous ammunition conversions:
- Saiga-223 (.223 Remington), fires in full-auto,
- Saiga-308 (.308 Winchester/7.62x51mm NATO),fires in full-auto,
- Saiga-762 (7.62x39mm), Fires in full-auto,
- Saiga-96 (9.6x53mm Lancaster), fires in semi-auto at 70 RPM,
- Saiga-9 (9x19mm), fires in full-auto.
"Saiga-12U"
The "Saiga-12U" is a custom secondary shotgun in the "Other" category and unlocked at rank 95. It has a 2+1 round capacity, which can be extended to 5+1. It can also be modified to fire in full-auto, just like the regular Saiga-12.
The Saiga-12U greatly resembles the modified Saiga-12K seen in Gamer, The Expendables, and Drive Angry, though with a 2-round box magazine instead of a 20-round drum for obvious reasons.
Sawed-Off Double Barrel Shotgun
Unlocked at rank 90 is the "Sawed Off", a traditional side-by-side Sawed-Off Double Barrel Shotgun. It uses the same model as the Stevens Double Barrel seen above, but with the barrels cut down. It is in the "Other" secondary class. It has the ability to fire each barrel seperately, or both at the same time, just like the Stevens, and the player always fires the right barrel/back trigger first. All muzzle attachments require double the number of kills usually required to unlock the,, due to the weapon having two barrels. No suppressors are available except for a homemade "Muffler" attachment. Additionally, all muzzle attachments except the compensator clip through each other.
The "Boom Stock" attachment gives the weapon a stock, which, like the Stevens, has the word "BOOM" written in the same from as the DOOM logo. This is another reference to the Super Shotgun from Doom 2.
Serbu Super Shorty
The Serbu Super Shorty is unlocked at rank 36 as the first "Other" category sidearm, referred to as the "Serbu Shotgun". It is a shortened Remington 870, which the description correctly states. It has a vertical grip, but no access to underbarrel attachments. It also has a 2+1 capacity and has no rear sight, just a front bead sight.
Assault Rifles
AK-12
The 2012 prototype AK-12 is unlocked by default. Like virtually every AK rifle variant in the game, it is shorter than the M16A3/4 rifles, despite being longer than it in real life.
AK-47/AKM Hybrid
The AK-47 is unlocked at rank 47. It features a few parts from the AKM, namely the grip (though it is made out of wood), the stock, the lower receiver and the gas tube, which lacks the vents. Additionally, it has the AK-74N's dovetail mount, as opposed to the earlier style used with the AKN.
The "Collapsible Stock" attachments adds the overfolding stock from the Type-88 rather than the stock seen on the AKS-47.
VPO-209
Using the .366 TKM conversion changes the weapon to the VPO-209, which also changes the name correctly in-game too. However, the weapon still has the hybrid model of the 47/M. This allows usage of slugs and birdshot ammo types.
AK-74N
The AK-74N is unlocked at rank 74. It has the smooth top cover of the later AK-74M version.
The "Collapsible Stock" uses the same stock as the East German MPi-KM-72.
AK-103
103-2
AK-107
AKMN
The AKMN is unlocked at rank 74. The "Collapsible Stock" uses the same stock as the East German MPi-KM-72.
VPO-209
Using the .366 TKM conversion changes the weapon to the VPO-209, which also changes the name correctly in-game too. However, the weapon still has the hybrid model of the 47/M. This allows usage of slugs and birdshot ammo types.
AN-94
AS Val
Daewoo K2
Diemaco/Colt Canada C7A2
FAMAS G1
FAMAS G2
FAMAS Valorisé
FN SCAR-L
Heckler & Koch G11K2
Heckler & Koch G36
Heckler & Koch G36 ("MG36")
Heckler & Koch G36K
Heckler & Koch HK416A5
L85A2
M16A3
The M16A3 is unlocked at rank 33, depicted with a KAC handguard without rail covers. There are a few errors with the weapon, namely the bolt not locking back when empty and the selector being set to safe.
M16A4
The M16A4 is unlocked at rank 22, depicted with a KAC handguard without rail covers. Like the aformentioned M16A3, the bolt does not lock back when empty and the selector is set to safe. It also has the inaccurate ability to fire the remaining bullets in a burst when the player is not pulling on the trigger - the cam mechanism of the M16A4 requires the trigger to be depressed to fire. If the trigger is lifted mid-burst, the remaining rounds are fired in the next burst e.g. two bullets are fired before the trigger is released, the next trigger pull would only fire one bullet because the mechanism has not reset.
Steyr AUG A1
Steyr AUG Para
Steyr AUG A2
Steyr AUG A3
Tavor TAR-21
Tavor CTAR-21
Type 88-2
The super-rare North Korean Type-88-2 is unlocked at rank 122. It correctly depicts the helical magazines of the rifle, but they only hold 75 rounds instead of the reported 150, likely for gameplay balance, although nobody outside of North Korea knows how many rounds it holds. It is correctly depicted with the ribbed dust cover and proprietary overfolding stock, needed because standard AK side- or under-folding stocks would not work with the bulky helical magazine.
Type-88-1
Equipping the "Regular Mag" attachment turns the weapon into the Type-88-1.
Type-88
The combination of the "Regular Mag" and "Full Stock" attachment turns the weapon into the Type-88.
Type-58
Equipping the 7.62x39mm conversion turns the weapon into the Type-58.
Battle Rifles
AG-3F2
"AK12BR"
Alexander Arms Beowulf EBR
Alexander Arms Beowulf TCR
DSA SA58 SPR
FN FAL 50.00
"FAL Para Shorty"
FN FAL 50.63
FN SCAR-H
Heckler & Koch G3A3
Heckler & Koch HK417
Heckler & Koch MC51SD
Rifles & Carbines
AAC Honey Badger
AKS-74U
The AKS-74U is unlocked at rank 88, is incorrectly classed as a PDW/SMG instead of a carbine and is called the "Krinkov". It has a 9x19mm conversion, along with the other conversions listed below.
AKS-74UB
Equpping the PBS-4 Suppressor effectively makes the weapon an AKS-74UB.
"AKMSU"
The 7.62x39mm amo conversion turns the weapon into the AKMSU.
AK-105
AK-12 Carbine
AK-12U
Bushmaster Arm Pistol
Colt M4
Colt M4A1
Daewoo K1A
FN SCAR PDW
Heckler & Koch G36C
Heckler & Koch SL5
Henry 45-70
Knight's Armament Company Revolver Rifle
IWI X95R
M231 Firing Port Weapon
The M231 Firing Port Weapon is unlocked at rank 123 and is classed as an assault rifle in-game. Being a weapon only designed to fire from an M2 Bradley, it is not the easiest thing to use in combat. It fires at 1225 RPM, has extreme vertical and horizontal recoil and has no ironsights at all. Correctly depicted as open bolt, it also has the wire stock available as an attachment, though the model is borrowed from the M3A1 "Grease Gun" and is not the correct model.
In real life, it is only meant to be used inside the M2 Bradley, removing it is inadvisable in real life. The game reflects this with the description stating; "The M231 Firing Port Weapon is only intended to be used inside the Bradley AFV in a special mount. Hits hard, but good luck hitting anything..."
The weapon's description ("... You're going to use it anyways, Boss?") has a reference to Metal Gear Solid, specifically Metal Gear Solid 3, where "The Boss" uses a heavily modified short-barrel AR-15 platform rifle with a Beta C-Mag magazine called the Patriot. The same sort of weapon, without the Beta C-Mag, can be created by equipping the "Short Barrel" attachment.
OTs-14-1A-01 Groza
OTs-14-4A-03 Groza
Remington 1858 "Cattleman's Carbine"
Rossi Circuit Judge
SA80 AFV Prototype
SKS
SR-3M
Sniper Rifles
Accuracy International Arctic Warfare Suppressed
Accuracy International Arctic Warfare Magnum
Barrett M107
Cheyenne Tactical M200 Intervention
Daewoo K14
Dragunov SVDS
Dragunov SVU
FN SSR
Heckler & Koch MSG90
Knight's Armament SR-25
Mosin Nagant M38 Carbine
Mosin Nagant "Obrez"
PGM Hecate II
Remington Model 700 Magpul
Sako TRG-42
Serbu BFG 50
"SFG 50"
Steyr Scout
VSS Vintorez
Walther WA 2000
Machine Guns
Diemaco/Colt Canada C7A1 LSW
FN SCAR HAMR
Heckler & Koch HK21E
L86A2
M60E6
clubfoot stock
MG3KWS
RPK
RPK-12
RPK-74
Steyr AUG HBAR
Vollmer HK51B
Launchers
M79
The M79 appears as the "M79 Thumper", one of the grenade launcher's nicknames from the Vietnam War. It is classified as an "Other" secondary, alongside the Obrez, the "SFG 50", the "Saiga-12U", the sawed-off shotgun and the Serbu Super Shorty, and is unlocked at rank 79. The sights are permanently folded down, and are removed and replaced by a Picatinny rail when using optics. The stock is removeable, replaced by a sawed-off pistol grip, and the barrel can be shortened. Nonsensically, the weapon can also be fitted with a muzzle brake or a compensator, which would never be able to be attached to the M79 in real life. It also has access to the joke "Loudener" muzzle attachment, which makes the weapon louder when firing. When reloading, the opening latch is correctly used before the barrel can be opened, which is nice attention to detail.
The weapon does not fire HE 40x46mm grenades, as one might expect, instead it fires 10 .22 LR bullets using the 40x46mm grenade casing, meaning it functions more like a single barrelled shotgun than a grenade launcher. This is not possible in real life - while there were experimental, shotgun like, ammunition for this weapons in real life, the chamber of the M79 cannot hold enough pressure to push small projectiles up to a lethal velocity. The barrel is rifled, therefore the small projectiles spread widely and is less lethal than a handgun or conventional shotgun at further range.
The M79 has a few ammo conversions. It can use Hollow Point and Armour Piercing, unlike other shotguns, owing to it using .22 LR, not regular shotgun shells. The 40mm Sponge ammunition is unlocked by default, a riot-control ammo type intended to be non-lethat, instead of killing it stuns and shocks the target. It has a similar function to a slug round used in the other shotguns, but with more pronounced drop and a muzzle velocity of 60m/s. It can kill with a hit anywhere on the body, and it has a different model to the normal ammunition - the 40mm grenade now has a grey base and a blue tip. The M79 can also fire Flechette ammunition, which has 16 projectiles, more than standard 8 darts used by every other shotgun with the flechette ammunition equipped. Flechette pierces cover better, but deals less damage, less muzzle velocity and has more spread. ".410 Beehive" converts the M79 to fire .410 shells, with 12 pellets that travel faster and further than the .22 LR, but have less power and more spread, meaning it functions similarly to the birdshot ammunition. Buckshot makes it fire the standard 8 pellet shells used in other shotguns via an adaptor, dealing more damage and with more muzzle velocity than the standard .22 LR, but with more spread and less pellets, it is not very useful. Finally, slugs function similarly to the 40mm Sponge, but with longer range, more spread and less drop, turning the M79 into an inaccurate version of the "SFG 50".
Explosives
M67
The M67 is currently the only grenade in Phantom Forces. The grenade has a slightly altered shape, being more apple-shaped than the offset spherical shape of the real thing. The M67 has the unrealistic ability to glow green or red, depending on which team threw the grenade.