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Tomb Raider: The Angel of Darkness

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Tomb Raider: The Angel of Darkness
Official Box Art
Release Date: 2003
Developer: CORE Design
Publisher: EIDOS
Series: Tomb Raider
Platforms: PlayStation 2
Genre: Action-adventure

Tomb Raider: The Angel of Darkness is a 2003 action-adventure video game developed by CORE Design and published by EIDOS Interactive. It is the sixth mainline installment in the Tomb Raider series and once again atsrars global adventurer-archeologist Lara Croft. After Lara's mentor Werner Von Croy is assassinated in his apartment in Paris, Lara must uncover the mystery behind his death whilst escaping from the French authorities and a clandestine organization that wants her dead.

The Angel of Darkness has the dubious honor of being the only Tomb Raider game to appear on Wikipedia's list of video games notable for negative reception. Its bad publicity is considered to be the reason for Lara Croft Tomb Raider: The Cradle of Life's poor box office performance, and it led to EIDOS taking the development rights away from CORE Design, leading to the company's collapse. In terms of firearms, AoD is notably the first Tomb Raider game not to feature Lara's dual Browning Hi-Power pistols with unlimited ammunition, instead taking the Heckler & Koch USP models seen in the first two films.

Notably and infamously, due to an oversight with the game's troubled and rushed development, Lara cannot normally obtain Dual Vector R-35 (USP Match) or Scorpion-X (Glock) pistols in-game due to them mistakenly not being placed anywhere, the player must either use cheats or a mod (Such as Tomb Raider AOD Restoration Project which restores them.) to add them.

The following weapons appear in the video game Tomb Raider: The Angel of Darkness:


Note: Every handgun model uses the same texture on both sides, granting unrealistic features for guns, such as an ambi slide release lever for the M1911A1, or an extractor that is present on both sides of the Hi-Power.

All handguns also share the same lack of a reload animation, Lara/Kurtis merely return to the pistol to the "Neutral" stance they use when not-locked onto a target briefly and resume fighting while the dual pistols if obtained via cheat/mod have no reload animation whatsoever as Lara simply fires them without stopping and reloads instantly.


A nickel M1911A1 variant with front cocking serrations and black grips, known as the "M-V9" in the game. Fires 9mm rounds from a 12-round magazine. This is the first weapon Lara can obtain and is the standard weapon used by guards around Paris. The "Cleaner" uses two gold-plated M1911A1-type pistols with short barrels.

Some promo images depict the M-V9 with a scope and suppressor. It is worth noting that this version of the pistol is correctly shown with an extended barrel, what is likely supposed to represent a threaded barrel, a necessity for mounting suppressors.

The ability to attach scopes to firearms (a mechanic introduced in The Last Revelation) would ultimately be cut from Angel of Darkness, as well as attaching suppressors (a mechanic cut from Chronicles).

Satin Nickel M1911A1 Pistol - .45 ACP
Inventory view. Here, it can be seen that the M1911A1's trigger guard is oversized and also it is missing its trigger and and a visible hammer.
Promo image of the suppressed variant.
The "Cleaner" with akimbo M1911A1s.

Heckler & Koch Mark 23

The Heckler & Koch Mark 23 is seen in the hands of French police during the first levels of the game. Not usable by Lara.

Heckler & Koch Mark 23 - .45 ACP
A French policeman "fights" the unarmed Lara with a Mark 23 pistol.

Heckler & Koch USP Match

The Heckler & Koch USP Match appears as the "Vector R-35", and features a grey slide and compensator. Chambered in .45 ACP, but holds only 9 rounds instead of the correct 12. Dual USP Matches can be unlocked using cheats.

Oddly despite ammo being found for the weapon, it's firing sound being loaded and Lara using two of them in cutscenes, when Lara loses her weapons midway through the game, the player cannot re-obtain the "Vector R-35" without cheats/mods.

USP Match Pistols with a more accurate color scheme can be seen in promotional artwork, it's possible the grey slide and compensator are actually meant to be platinum like in the then recently-released film Lara Croft Tomb Raider: The Cradle of Life.

This is the first game in the series to feature the USP Match, mirroring their appearance is the 2001 movie, which became the signature handgun of Lara Croft in the later games, including Legend and Underworld.

Heckler & Koch USP Match - 9x19mm
Inventory view.
Kurtis takes Lara's USP Match.
Via Restoration Patch, Lara engages a skeleton with dual USP Match pistols.
In a rarity for Tomb Raider, Lara is shown reloading her USP Match in one of the final cutscenes.
A promotional image of Lara with dual USP Match pistols.
A promotional image of Lara with dual USP Match pistols with more accurate slide and compensator.

Luger P08

The Luger P08 appears in-game as the "Rigg 09". Holds 9 rounds instead of the correct 8. It is first seen pulled by Werner Von Croy in the intro of the game. It appears that the modeler used the USP Match's model and texture and modified it to look Luger-ish.

Luger P08 - 9x19mm
Inventory view.

Glock 17

The Glock 17 with full-auto conversion appears as the "Scorpion X" in the game, and holds 30 rounds in its standard-size magazine. It is worth noting that 30-rounder magazines don't even exist in real life, you would have to load a 33-round magazine with only 30 rounds. For an unknown reason, the extractor / loaded chamber indicator has a slightly glowing red color, as if it was some sort of LED. It is possible that the developers did not understand how that feature works; it is a physical indicator, not visual.

A modified variant with a threaded barrel (Glock 17 Pro) is seen on promo images, fitted with a sound suppressor. Dual Glock 17s can be unlocked using developer commands.

Glock 17 (3rd Generation) - 9x19mm
Inventory view.
Lara holds her dual Glock 17 Pro pistols.
Render of a suppressed Glock 17 Pro. Let's presume the extended barrel is supposed to represent the threads.

IMI/MRI Desert Eagle Mark VII

The Desert Eagle Mark VII in .50 Action Express appears as the "Desert Ranger" in the game. Has an incorrect 9-round capacity.

Desert Eagle Mark VII - .357 Magnum
Inventory view. Note that there is a weird Uzi-style switch on the grip where the serial number should be.

Browning Hi-Power

Kurtis Trent uses a nickel Browning Hi-Power pistol, known as the "Boran X". The game states that this pistol was custom-made by Kurtis (maybe by modifying an existing Hi-Power pistol). Holds an impossible 25 rounds in the magazine. This weapon can never be acquired by Lara.

Hard-chromed FN Browning Hi-Power with adjustable sights - 9x19mm
Inventory view.
Kurtis sneaks up on Lara with the Hi-Power in his hand.
Kurtis puts his Hi-Power to Lara's face.
Kurtis aims his Hi-Power at an off-screen enemy.
Lara and Kurtis in a promotional image, this shows how the Hi-Power was intended to be able to have a scope attached.

Submachine Guns

Heckler & Koch MP5N

The H&K MP5N appears as the "Mag Vega". This is the standard weapon used by Cabal commandos and guards at the bio-research facility. Later it is seen in the hands of dead soldiers at the sanitarium. It is fitted with a Streamlight SL-20 flashlight mounted over the barrel in the style used by the SAS during the Iranian Embassy Siege when used by Cabal commandos/guards, an underbarrel flashlight when used by Lara and dead sanitarium guards are holding their "Mag Vega" without a magazine or flashlight.

The "Mag Vega" and the "Viper SMG" share the same reload animation, where Lara pulls a charging handle on the left side of the weapon without changing magazines.

Some promo images show the gun with a sound suppressor and scope, however there attachments are not available in the actual game.

Heckler & Koch MP5N - 9x19mm
Inventory view.
A Cabal member with an MP5N. That thing that looks like a scope is actually an Iranian Embassy Siege style Streamlight SL-20 flashlight.
A dead Cabal member with his empty MP5N with no flashlight.

PP-19 Bizon

The original version of the PP-19 appears as the "Viper SMG". It is first seen used by the "Cleaner", a hitman sent to take care of Lara at Von Croy's apartment. Chambered in 9x18mm Makarov, however it features and inaccurate 70-round magazine. This version of the Bizon holds 64 rounds in real life. It is fitted with a suppressor and is shown without the stock. Again, it appears that the scope was cut from the final game.

PP-19 Bizon-1 with stock folded - 9x18mm Makarov
Inventory view. Probably the most accurately rendered gun in the whole game next to the USP Match's.
For an unknown reason, the PP-19's magazine appears as a less-straight Boran-X Magazine and not an actual Bizon magazine.


Mossberg 500 Cruiser

A Mossberg 500 Cruiser with a heat-shield appears as the "V-Packer" in the game. It is very effective against skeletons and guards wearing bulletproof vests and is the only shotgun in the series to fire slugs. (Considering how "Wideshot" shells were cut, this may be due to limitations in coding buckshot.) This is the only weapon in the game that does not have the same texture on both sides.

It is inacccurately depicted as semi-automatic, with Lara pumping the shotgun to "reload" it after every six shots without inserting any shells, due to likely a massive development oversight in the unmodded game, each box of Mossberg shells gives you 6 full reloads as opposed to 1 like most pick-ups, it seems likely the Shotgun was intended to be either reloaded shell-by-shell or hold only 1 shell with the pump action being the "reload" but for whatever reason, the shotgun ended up holding 6 shells before being pumped and each box comes with 36 shells due to only one "reload" being deducted when Lara pumps it. (Ammo boxes come with 25! full reloads of 6 shells each in the NTSC PS2 version of the game.)

Mossberg 500 Cruiser with heat shield - 12 gauge
Inventory view.
A Mossberg 500 Cruiser on Lara's back.

Less-than Lethal

M26 Taser

The M26 Taser can be found at the storeroom in Renne's pawnshop in Paris. Appears as the "K2 Impactor", has a fully black body and is shown with no blast doors. Uses batteries as "ammo".

Advanced Taser M26
Inventory view.
Promotional image of a scoped M26 Taser.

Dart Gun

A magazine-fed, 4-shot dart gun of unknown model or make.

Inventory view.


M7A3 CS Grenade

M7A3 CS grenades are used by French police officers pursuing Lara during the first few levels. Later Cabal spec ops also use an M7A3 grenade to knock out the guards before infiltrating the Louvre.

M7A3 CS grenade
A Cabal member prepares to throw an M7A3 CS grenade into the vent system of the Louvre...
... and he drops the grenade with the safety pin still attached.

MK3A2 Hand Grenade

Some of the guards have MK3A2 offensive grenades on their belts, most notably during the first Prague level.

MK3A2 grenade
Some MK3A2 grenades circled in red.

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