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Difference between revisions of "Call of Duty: World at War"

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[[file:CoDWaWmp Nambu Type 14 reloading 2.jpg|thumb|none|600px|The player reloads "Nambu Type 14".]]
 
[[file:CoDWaWmp Nambu Type 14 reloading 2.jpg|thumb|none|600px|The player reloads "Nambu Type 14".]]
 
[[file:CoDWaWmp Nambu Type 14 world.jpg|thumb|none|600px|World model of "Nambu Type 14".]]
 
[[file:CoDWaWmp Nambu Type 14 world.jpg|thumb|none|600px|World model of "Nambu Type 14".]]
 +
 +
==Smith & Wesson Model 27==
 +
The most powerful handgun in the game, is the [[Smith & Wesson Model 27 / 28 | Smith & Wesson Model 27]], it was most likely only included as the "Desert Eagle" of this game. It is only available in multiplayer and can be taken from the random weapons box in Nazi Zombies.
 +
[[file:S&WModel27.jpg|thumb|none|350px|Smith & Wesson Model 27 - .357 Magnum.]]
 +
[[file:CoDWaWmp Smith & Wesson Model 27 holding.jpg|thumb|none|600px|The player holds the "Smith & Wesson Model 27".]]
 +
[[file:CoDWaWmp Smith & Wesson Model 27 aim.jpg|thumb|none|600px|The player aims to "Smith & Wesson Model 27".]]
 +
[[file:CoDWaWmp Smith & Wesson Model 27 reloading 1.jpg|thumb|none|600px|The player reloads "Smith & Wesson Model 27".]]
 +
[[file:CoDWaWmp Smith & Wesson Model 27 reloading 2.jpg|thumb|none|600px|The player reloads "Smith & Wesson Model 27".]]
 +
[[file:CoDWaWmp Smith & Wesson Model 27 world.jpg|thumb|none|600px|World model of "Smith & Wesson Model 27".]]
  
 
==Tokarev TT-33==
 
==Tokarev TT-33==
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[[file:CoDWaWmp Walther P38 reloading 2.jpg|thumb|none|600px|The player reloads "Walther P38".]]
 
[[file:CoDWaWmp Walther P38 reloading 2.jpg|thumb|none|600px|The player reloads "Walther P38".]]
 
[[file:CoDWaWmp Walther P38 world.jpg|thumb|none|600px|World model of "Walther P38".]]
 
[[file:CoDWaWmp Walther P38 world.jpg|thumb|none|600px|World model of "Walther P38".]]
 
==Smith & Wesson Model 27==
 
The most powerful handgun in the game, is the [[Smith & Wesson Model 27 / 28 | Smith & Wesson Model 27]], it was most likely only included as the "Desert Eagle" of this game. It is only available in multiplayer and can be taken from the random weapons box in Nazi Zombies.
 
[[file:S&WModel27.jpg|thumb|none|350px|Smith & Wesson Model 27 - .357 Magnum.]]
 
[[file:CoDWaWmp Smith & Wesson Model 27 holding.jpg|thumb|none|600px|The player holds the "Smith & Wesson Model 27".]]
 
[[file:CoDWaWmp Smith & Wesson Model 27 aim.jpg|thumb|none|600px|The player aims to "Smith & Wesson Model 27".]]
 
[[file:CoDWaWmp Smith & Wesson Model 27 reloading 1.jpg|thumb|none|600px|The player reloads "Smith & Wesson Model 27".]]
 
[[file:CoDWaWmp Smith & Wesson Model 27 reloading 2.jpg|thumb|none|600px|The player reloads "Smith & Wesson Model 27".]]
 
[[file:CoDWaWmp Smith & Wesson Model 27 world.jpg|thumb|none|600px|World model of "Smith & Wesson Model 27".]]
 
  
 
=Submachine Guns=
 
=Submachine Guns=

Revision as of 21:15, 6 December 2013

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Call of Duty: World at War for current discussions. Content is subject to change.



Call of Duty World at War
Call of Duty World at War pc box.jpg
Offical Boxart
Release Date: 2008
Developer: Treyarch
Publisher: Activision
Series: Call of Duty
Platforms: Microsoft Windows, PlayStation 3, Wii, Windows Mobile, Xbox 360
Genre: First-Person Shooter


The following guns are used in the Xbox 360, PlayStation 3 and PC versions of the video game Call of Duty: World at War (Wii version should be the same)


Pistols

Colt M1911A1

The Colt M1911A1 is the sidearm of the US Marines and Pvt. Miller's sidearm in the missions Little Resistance and Hard Landing. It holds eight rounds in game, when the real M1911A1 holds only seven (plus one in the chamber). This was most likely done to make it equal to the other sidearms in the game which all hold 8 rounds. Standard-size eight-round magazines from Wilson Combat were not available until the 1980s. A variant called the "Holy Pistol", named after the Holy Hand Grenade of Antioch from Monty Python and the Holy Grail, can be used in Nazi Zombies Map "Nacht Der Unoten" on the PC, by using the "Give All" PC command, an M1911A1 that fires grenade bullets.

Colt M1911A1 - .45 ACP
File:CoDWaWmp Colt M1911A1 holding.jpg
The player holds the "Colt M1911A1".
File:CoDWaWmp Colt M1911A1 aim.jpg
The player aims to "Colt M1911A1".
File:CoDWaWmp Colt M1911A1 reloading 1.jpg
The player reloads "Colt M1911A1".
File:CoDWaWmp Colt M1911A1 reloading 2.jpg
The player reloads "Colt M1911A1".
World model of "Colt M1911A1".

Nambu Type 14

The Nambu Type 14 is the sidearm used by Imperial Japanese forces in the game. It is the very first firearm given obtained in the game given by the squad leader Sgt. Sullivan in the mission Semper Fi. The pistol also makes an appearance at the end of the mission when Miller get sliced by a Japanese soldier with a katana despite whether it was replaced or not. The weapon is fairly uncommon like most sidearms and the best way to obtain it is by getting it off enemies who have entered "Last Stand" mode.

Nambu Type 14 - 8x22mm Nambu
File:CoDWaWmp Nambu Type 14 holding.jpg
The player holds the "Nambu Type 14".
File:CoDWaWmp Nambu Type 14 aim.jpg
The player aims to "Nambu Type 14".
File:CoDWaWmp Nambu Type 14 reloading 1.jpg
The player reloads "Nambu Type 14".
File:CoDWaWmp Nambu Type 14 reloading 2.jpg
The player reloads "Nambu Type 14".
File:CoDWaWmp Nambu Type 14 world.jpg
World model of "Nambu Type 14".

Smith & Wesson Model 27

The most powerful handgun in the game, is the Smith & Wesson Model 27, it was most likely only included as the "Desert Eagle" of this game. It is only available in multiplayer and can be taken from the random weapons box in Nazi Zombies.

Smith & Wesson Model 27 - .357 Magnum.
The player holds the "Smith & Wesson Model 27".
The player aims to "Smith & Wesson Model 27".
The player reloads "Smith & Wesson Model 27".
The player reloads "Smith & Wesson Model 27".
World model of "Smith & Wesson Model 27".

Tokarev TT-33

The Tokarev TT-33 is the sidearm of the Red Army and is Pvt. Petrenko's sidearm in the missions Their Land, Their Blood, Ring of Steel, Eviction, and Downfall. The weapon is fairly effective in the close quarter fighting of the Soviet campaign but due to lack of ammunition, its use is limited. AI players may also be seen using the weapon on rare occasions.

Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.
File:CoDWaWmp tt33 holding.jpg
The player holds the "Tokarev TT-33".
File:CoDWaWmp tt33 aim.jpg
The player aims to "Tokarev TT-33".
File:CoDWaWmp tt33 reloading 1.jpg
The player reloads "Tokarev TT-33".
File:CoDWaWmp tt33 reloading 2.jpg
The player reloads "Tokarev TT-33".
File:CoDWaWmp tt33 world.jpg
World model of "Tokarev TT-33".

Walther P38

The Walther P38 is the standard sidearm of German forces in the game. One can be picked up in the mission Vendetta and can be used to unlock the achievement/trophy "Gun Slinger". The weapon is also used against the player at the end of the mission Downfall as he is attempting to plant the Soviet flag on the Reichstag. Like the Nambu Type 14, the weapon is farily uncommon and the best way to obtain is by enemies who have entered "Last Stand" mode.

Walther P38 - 9x19mm
The player holds the "Walther P38".
The player aims to "Walther P38".
The player reloads "Walther P38".
The player reloads "Walther P38".
File:CoDWaWmp Walther P38 world.jpg
World model of "Walther P38".

Submachine Guns

Thompson M1A1

The Thompson M1A1 is Roebuck's Primary Weapon. The in-game model bears the thirty-round magazine, but only carries twenty. The M1928A1 appears on the box art for the game, though is not seen in-game. However, the gun looks more like a mix of the M1A1 for the iron sight and bolt hand location, and the M1928A1 because of its compensator and drum magazines.

Thompson M1A1 - .45 ACP
File:CoDWaWmp Thompson M1A1 holding.jpg
The player holds the "Thompson M1A1".
File:CoDWaWmp Thompson M1A1 aim.jpg
The player aims to "Thompson M1A1".
File:CoDWaWmp Thompson M1A1 reloading 1.jpg
The player reloads "Thompson M1A1".
File:CoDWaWmp Thompson M1A1 reloading 2.jpg
The player reloads "Thompson M1A1".
File:CoDWaWmp Thompson M1A1 world.jpg
World model of "Thompson M1A1".

Type 100 Submachine Gun

The Type 100 submachine gun is the main Japanese submachine gun. It seems to be the 1944 model, making it's appearance in "Semper Fi", set in 1942, anachronistic. They are also far too common, being decipted as a standard infantry weapon, in the hands of a third of all enemies. Noteworthy, it is held incorrectly by the magazine by the player, but correctly by Japanese forces. This is because the first-person view is incorrect while the third-person one is correct. This could be explained with the American player not knowing how it is supposed to be held, thus becoming a work-around from being a mistake (even though it likely is). Amusingly, enemies with the Type 100 sometimes banzai charges the player, but uses the gun in melee as they do not have bayonets.

Type 100 submachine gun (1944 - 1945 model) - 8mm
File:CODWaWType1001.jpg
An imperial Japanese soldier with his Type 100 submachine gun.
File:CoDWaWT100SMG.jpg
An imperial Japanese soldier with a Type 100 submachine gun.

PPSh-41

The PPSh-41 is the primary weapon of Sgt. Reznov and first seen in the mission Vendetta, after he gives Petrenko a scoped Mosin-Nagant. It is also the standard Soviet Submachine gun and can be found in abundance towards the end of the Soviet campaign. The one in singleplayer has the 71 round drum magazine while the one in multiplayer has the 35 round stick magazine.

PPSh-41 - 7.62x25mm Tokarev
File:CODWAWPPsh.jpg
1st person view of the PPSh-41
File:CODWaWPPSh41(2).JPG
Sergeant Reznov holding a PPSh-41 Submachine Gun with a broken trigger finger. Note incorrect proportions on the third-person model.

MP40

The MP40 is the main submachine gun for the Germans and is seen in every mission of the Soviet campaign.

MP40 - 9mm Parabellum
File:CODWAWMP40.jpg
Holding the MP40
File:CoDWaWMP403.jpg
A Wehrmacht soldier firing his MP40. Note that his hand "clips" into the magazine.
File:CODWAWMP40Firing.jpg
Another Wehrmacht solider armed and ready with the MP40.
File:944199 20080819 screen003.jpg
German POW's MP40 fallen on the floor near a Soviet soldier's foot.

Shotguns

Winchester M1897

Referred to in-game as the "M1897 Trench Shotgun," the Winchester Model 1897 is unlocked immediately in multiplayer. In single player, it is Sgt. Sullivan's primary weapon and can be found just lying around in cleared out underground bunkers. The 1897 trench gun is devastating at close range, capable of blowing off heads and limbs, and even blowing bodies in half. Interestingly, it has an incorrect magazine size of 6 in singleplayer and 4 in multiplayer, instead of the actual 5.

Winchester Model 1897 Trench Gun - 12 gauge
File:CODWAWWinchester1st.jpg
The Winchester M1897 in game.
File:CODWaWWinchester.jpg
A Marine holds a Winchester M1897.
A Marine advances with a Winchester M1897. He appears to be gripping the magazine tube than the actual pump.

Double-barreled shotgun

A Double-barreled shotgun makes its first appearance in the Asylum, found in the kitchen, with a sawed off stock and barrel. Later in the subway, it is seen normally, and are lying around in all of the offices.

Modern Baikal Commercial hammerless side by side shotgun - 12 Gauge
File:CoDWaWmp double barrel holding.jpg
The player holds the "Double-barreled shotgun".
File:CoDWaWmp double barrel aim.jpg
The player aims to "Double-barreled shotgun".
File:CoDWaWmp double barrel reloading 1.jpg
The player reloads "Double-barreled shotgun".
File:CoDWaWmp double barrel reloading 2.jpg
The player reloads "Double-barreled shotgun".
File:CoDWaWmp double barrel world.jpg
World model of "Double-barreled shotgun".

Sawn-off double barreled shotgun

The Sawed off shotgun

Sawn-off double barreled shotgun - 12 Gauge

Rifles

M1 Garand

The M1 Garand is the standard rifle of the American forces, and is seen in the hands of nearly all the American Marines. It's depicted as being able to reload partway through an en-bloc clip; while there is facility for unloading the gun without firing every shot, it was not considered practical to do so in combat (since real soldiers don't have a magic invisible ammo hopper to consolidate their ammo neatly into full clips) and American soldiers were generally advised to fire off remaining shots if reloading was necessary.

M1 Garand . 30-06
File:Garand 5.png
M1 Garand in-game
File:CODWaWGarand1.jpg
A marine raider holds his M1 Garand rifle.
File:CODWAWM1Garand.jpg
The M1 Garand at the left.

M1 Carbine

The M1 Carbine is the secondary rifle of American campaign and is rarely seen until the mission Breaking Point, where it can be picked up from most of the American corpses. Erroneously called an M1A1 Carbine in-game, despite not having a folding stock.

WW2 era M1 Carbine with spare magazine pouch - .30 Carbine
File:M1carbine 5.png
M1 Carbine in-game
File:CODWawM1Car.jpg
A marine shoots at a Japanese treetop sniper with his M1 Carbine.

M1903A1 Sniper Rifle

The M1903A1 Sniper Rifle is never seen in single player without a scope, and comes with a scope unlocked in multiplayer. The rifle is not an M1903A4 as it is based off of an A1 and mounts a higher-powered scope than the M73 and M84 scopes commonly used on the A4 variant. The scope mounts are also moved forward to the barrel and forward receiver to accommodate for its length. The A1 sniper variant was more common in the Pacific, which is why it is also seen in other games set in that theatre rather than the A4.

M1903A1 Springfield sniper variant of the M1903 Springfield with Unertl scope - .30-06
File:Springfield 1903 CODWAW.jpg
M1903A1 Sprngfield un-scoped in-game
File:Springfield 1903 CODWAW scoped.jpg
M1903A1 Springfield scoped in-game
File:CoDWaWSpringfield.jpg
Marine Raider "Denny" holding a M1903A1 Springfield.

Arisaka Type 99

The Arisaka Type 99 is the main rifle for the Japanese. Banzai attackers attach Model 30 bayonets to their Arisakas, which are then called "Arisaka Bayonet." A scoped version appears in Semper Fi, Burn 'em Out and Blowtorch and Corkscrew. The weapon is that of the earlier Type 99 rifles as it has the monopod, flip up anti-aircraft rear sight, protected front sight, and a plum shaped bolt handle.

Arisaka Type 99 - 7.7x58mm Arisaka
File:CoDWaWmp Arisaka holding.jpg
The player holds the "Arisaka Type 99".
File:CoDWaWmp Arisaka aim.jpg
The player aims to "Arisaka Type 99".
File:CoDWaWmp Arisaka reloading 1.jpg
The player reloads "Arisaka Type 99".
File:CoDWaWmp Arisaka reloading 2.jpg
The player reloads "Arisaka Type 99".
File:CoDWaWmp Arisaka world.jpg
World model of "Arisaka Type 99".

Mosin Nagant M38 Carbine

The Mosin Nagant M38 Carbine is first given to Petrenko fitted with a scope by Reznov in the mission Vendetta, due to his lack of trigger finger (but he's fine firing a PPSh). In later missions they are in the hands of Russian soldiers. They are rather abundant in early missions but get scarcer as the game goes on. Due to a graphical error, the bolt never actually opens to expose the breech until the player prepares to load a clip; otherwise it remains solid metal and casings do not actually eject from the rifle itself.

Mosin Nagant M38 Carbine - 7.62x54mmR
File:CoDWWNagant.PNG
A Soviet soldier,firing from the hip,executes a German POW with his Mosin-Nagant rifle. His two comrades also have Mosin-Nagant rifles.
File:Mosin 5.png
Mosin-Nagant in-game. Notice its sniper rifle style bolt handle, designed to accommodate a scope and not used on the standard infantry models.
Mosin-Nagant 91/30 Sniper Variant with Russian PU Sniper Scope and down-turned bolt handle
Sergeant Reznov holds a sniper variant Mosin-Nagant.

SVT-40

The secondary Russian rifle is the Tokarev SVT-40 Rifle. It is seen only in the missions Heart of the Reich and Downfall.

Tokarev SVT-40 Rifle - 7.62x54R
File:Svt40 5.png
SVT-40 in-game
File:CoDWaWSVT40.jpg
A US marine fires a Soviet SVT-40 in the multiplayer mode.


Karabiner 98k

The Karabiner 98k is the main rifle for the German Army. The weapon appears to be of the earlier models and not the "Kriegsmodell" as it has a bolt dissassembly disc, spring retained barrel bands, cleaning rod, and a protected front sight.

Karabiner 98k - 7.92x57mm
File:CODWAWKar98k.jpg
Holding the Kar98k.
File:CoDWaWKar98k2.jpg
A German soldier losing his Kar98k rifle while shot.
File:CoDWaWKar98k3.jpg
A German soldier about to fire his Kar98k rifle.

Gewehr 43

The Gewehr 43 is the secondary rifle for the Germans and is seen in the missions Their Land, Their Blood, Ring of Steel, Heart of the Reich, and Downfall.

Gewehr 43 - 7.92x57mm Mauser
File:G43 5.png
Gewehr 43 in-game
File:CoDWaWGewehr43.jpg
The player as a marine is using a German Gewehr 43 against Japanese soldiers in the multiplayer mode.

PTRS-41

The PTRS-41 is always seen with a scope, despite the real rifle never being issued with one. It is first seen in single player during Vendetta and much later in Heart of the Reich and Downfall, where it can be found on the second or third floor. It is erroneously depicted being used as a standard sniper rifle; the PTRS-41 is designed to be fired while prone against armored targets, not as a conventional rifle.

PTRS-41 anti-tank rifle - 14.5x144mm.
File:Ptrs 5.png
PTRS-41 in-game, Notice the Soviet insignia
File:CoDWWPTRS3.JPG
A Soviet sniper uses the PTRS-41 anti-tank rifle in the official multiplayer trailer. Note that it is ridiculous to depict a single man firing this weapon from the shoulder; the PTRS-41 is six feet long and weighs forty-five pounds. A single soldier would only be expected to be able to carry the fully assembled rifle for short distances, never mind firing it while standing up, as the immense recoil would knock him on his back.

Assaut Rifles

StG-44

The StG-44 is the main support for the Germans. Also present in the Zombie Map Der Reise for 1200 points, capable of being upgraded to the Spatz-447.

Sturmgewehr 44 - 7.92x33mm
File:CoDWWSTG44.jpg
The StG-44 unlockable at level 37.
File:Mp44 5.png
MP-44 in-game. Note how the player character is holding the gun by the magizine. While this is partly accurate (due to the STG-44's metal handguard), many just rested their hand on the magazine well, not the magazine itself.
File:CODWAWSTG44Holding.jpg
A Waffen SS member holding the STG 44.

Machineguns

M1918A2 Browning Automatic Rifle

The M1918A2 Browning Automatic Rifle in single player is never seen without a bipod, but it must be unlocked in multiplayer. It is the starting weapon in Hard Landing, it can also be found in the trenches in Burn 'em Out and on some allied Marines in Breaking Point and Relentless.

M1918A2 Browning Automatic Rifle - .30-06
File:CoDWaWmp bar holding.jpg
The player holds the "M1918A2 Browning Automatic Rifle".
File:CoDWaWmp bar aim.jpg
The player aims to "M1918A2 Browning Automatic Rifle".
File:CoDWaWmp bar reloading 1.jpg
The player reloads "M1918A2 Browning Automatic Rifle".
File:CoDWaWmp bar reloading 2.jpg
The player reloads "M1918A2 Browning Automatic Rifle".
File:CoDWaWmp bar world.jpg
World model of "M1918A2 Browning Automatic Rifle".

M1919A4 Browning

The M1919A4 Browning is first used with a bipod equipped in the mission Relentless. It is seen without a bipod later on in single-player. It has a cloth wrapped around the barrel close to the frame as a makeshift handguard. The PBY Catalina in Black Cats has M1919s dual-mounted on the bow and single mounted on the stern. It is the last machine gun unlocked in multiplayer. It seems that the Browning machine gun for infantry use in the game is a M1919A4, but it can be fitted with a bipod which was only available for the M1919A6 version. It is also erroneously shown as the turret gun for the Soviet T-34 tank in both single player campaign and multiplayer.

M1919A4 Browning on M2 tripod . 30-06
File:CoDWaWmp Browning M1919 holding.jpg
The player holds the "M1919A4 Browning".
File:CoDWaWmp Browning M1919 aim.jpg
The player aims to "M1919A4 Browning".
File:CoDWaWmp Browning M1919 reloading 1.jpg
The player reloads "M1919A4 Browning".
File:CoDWaWmp Browning M1919 reloading 2.jpg
The player reloads "M1919A4 Browning".
File:CoDWaWmp Browning M1919 world.jpg
World model of "M1919A4 Browning".

Type 99 Light Machine Gun

The Type 99 Light Machine Gun is the main Japanese light machine gun. Holds an incorrect 32 rounds in singleplayer, but a correct 30 in multiplayer.

Nambu Type 99 light machine gun - 7.7x58mm Arisaka
File:Type99 5.png
Type 99 in-game
File:CoDWWType99LMG.png
A Japanese soldier holds his Type 99 LMG.

DP-28 Degtyaryev

The DP-28 Degtyaryev only featured in multiplayer. It has decent power, but poor aim speed, running speed and reloading speed.

DP-28 Degtyaryev - 7.62x54mmR
File:CoDWaWmp dp-28 holding.jpg
The player holds the "DP-28 Degtyaryev".
File:CoDWaWmp dp-28 aim.jpg
The player aims to "DP-28 Degtyaryev".
File:CoDWaWmp dp-28 reloading 1.jpg
The player reloads "DP-28 Degtyaryev".
File:CoDWaWmp dp-28 reloading 2.jpg
The player reloads "DP-28 Degtyaryev".
File:CoDWaWmp dp-28 world.jpg
World model of "DP-28 Degtyaryev".

MG42

The MG42 is the main mounted weapon in the Soviet Campaign. It is incorrectly seen using 125-round drum magazine in singleplayer, this is corrected to 50 rounds in multiplayer.

MG42 - 7.92x57mm Mauser
File:CODWAWMG42.jpg
Holding the MG42
File:CoDWWMG42.jpg
A MG42 set on a sandbag.
File:CoDWWMG422.jpg
The player as a Wehrmacht soldier is using a MG42 turret of a Panzer (tank).

FG 42

The FG 42 is the main light machine gun for the German Army. It is the only light machine gun that can be equipped with a telescopic sight. It incorrectly has a 32-round box magazine in singleplayer, this is corrected to 20 rounds in multiplayer.

FG42 - 7.92x57mm Mauser
FG 42 1st pattern with Zeiss ZF4 scope - 7.92x57mm Mauser
File:CoDWaWmp fg-42 holding.jpg
The player holds the "FG 42".
File:CoDWaWmp fg-42 aim.jpg
The player aims to "FG 42".
File:CoDWaWmp fg-42 reloading 1.jpg
The player reloads "FG 42".
File:CoDWaWmp fg-42 reloading 2.jpg
The player reloads "FG 42".
File:CoDWaWmp fg-42 world.jpg
World model of "FG 42".

Launchers

Bazooka M9A1

Miller picks up the M9A1 Bazooka to destroy the Japanese tanks when on the airfield in Hard Landing. It is also used by two Soviet Soldiers in the level Downfall. It is one of the immediately unlocked Perks when "Create a Class" is unlocked.

Bazooka M9A1 - 2.36 inch
File:CoDWaWmp Bazooka M9A1 holding.jpg
The player holds the "Bazooka M9A1".
File:CoDWaWmp Bazooka M9A1 aim.jpg
The player aims to "Bazooka M9A1".
File:CoDWaWmp Bazooka M9A1 reloading.jpg
The player reloads "Bazooka M9A1".

Panzerschreck

The Panzerschreck is the main rocket launcher for the German Army and is seen in every mission of the Soviet campaign except Vendetta.

Panzerschreck - 88mm
The Panzerschreck in the first person.
File:CoDWaWPanzerschrek2.jpg
A soviet soldier aiming a Panzerschreck.
File:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208 (2).jpg
German soldier carrying a Panzerschreck.

Emplaced Weapons

Browning M2

The Browning M2 is is mounted in each of the Catalina's waist blisters in Black Cats.

Browning M2 - .50 BMG
File:CoDWaW50calCatalina.jpg
A Browning M2 machine gun mounted on a PBY Catalina flying boat

Oerlikon 20mm Cannon

In Black Cats, the player's Catalina is armed with twin Oerlikon 20mm Cannons under the bow turret. This is not part of any standard Catalina fit, but was reported as a field modification to "Black Cat" Catalinas in the Pacific; however, it required the removal of the twin M1919s in the bow turret, which are still present on the game's Catalina.

Oerlikon cannon - 20mm

Type 92 Heavy Machine Gun

The Type 92 heavy machine gun is the main Japanese heavy machine gun and is seen in every mission of the American campaign except Black Cats.

Nambu Type 92 Heavy machine gun - 7.7x58mm Arisaka
An imperial Japanese soldier firing a Type 92 HMG from a pillbox.

Explosives

Mk 2 hand grenade

The Mk 2 hand grenade is the standard American grenade in single player and is the only frag grenade in multiplayer. It should also be noted that in the first mission, Semper Fi, the Mk 2 is shown with the olive drab color. This is anachronistic as the mission is set in 1942 and Mk 2 hand grenades were completely yellow prior to 1943.

Mk 2 hand grenade
Mk 2 hand grenade in game.

Type 97 hand grenade

The Type 97 hand grenade is the Japanese hand grenade.

Type 97 hand grenade
File:CoDWaWtype97frag.jpg
The player about to throw a Type 97 hand grenade

Model 24 Stielhandgranate

The Model 24 Stielhandgranate is the Wehrmacht hand grenade.

Model 24 Stielhandgranate "Potato Masher" High-Explosive Fragmentation hand grenade
Holding the "Potato Masher".
File:6e8278cc5a02a4ff05d3c306dcf6a52620080623143208.jpg
German soldier with a Model 24 Stielhandgranate.

RGD-33 hand grenade

The RGD-33 is the standard Soviet hand grenade.

RGD-33
The player as a Soviet soldier about to throw a RGD-33 fragmentation grenade.

No 74 ST Grenade

Though there are no British troops in the Xbox 360, PS3, Wii and PC versions, the British No 74 ST Grenade is available in the game.

No 74 ST Grenade (aka "Sticky Bomb")
File:CoDWWStickyBomb.jpg
The "sticky bomb" available in the grenade section of the multiplayer mode's class creation.

M7 Grenade Launcher

The M7 rifle grenade is an muzzle device that attaches to the M1 Garand and is used a few times in the Pacific campaign; the first time is when the American force is attacking Japanese Type 96 25mm triple installations at the airfield. It is used to launch Mk 2 hand grenades fitted with M1A1 rifle grenade adapters (this is anachronistic as the M1 adapter which featured 4 claws and no stabilising cup was the only variant used during the war). There is a slight error in how they are presented: mounting one would normally require the rifle to first be emptied, then individual blank cartridges loaded for each shot fired; in game, they're just attached and fired. In addition, the rifle would have to be braced with the stock against the ground before firing; the player doesn't even have to crouch to use the weapon.

M7 grenade launcher
Mk 2 training grenade fitted with M1A2 rifle grenade adapter (M1A1 adapter is identical but with a solid tail fin)
File:CODWAWM7.jpg
The M7 being readied with an adapted Mk 2 grenade.
File:CoDWaWM7grenadelauncher.jpg
Two M1 Garand rifles with M7 Grenade Launchers mounted.

Misc

M2 Flamethrower

Miller first takes the M2 Flamethrower from the hands of a Marine who was killed trying to clear a machine gun nest out in Hard Landing. Miller starts with it in the level Burn Em' Out and Blowtorch and Corkscrew. It has infinite fuel, but to prevent endless streams of fire the weapon overheats and will refuse to work if the trigger is held for too long.

M2 Flamethrower
File:M2 Flamethrower.png
M2 Flamethrower in-game
An M2 Flamethrower model from the game.
File:CODWaWFlamethrower2.jpg
Pvt. Glover fires his M2 Flamethrower.

B-4 M1931 howitzer

Archive footage of several of these 18-ton 203mm howitzers is present during the introduction to the Soviet campaign's Berlin levels; they are seen being used in the direct fire role, shooting down streets with their barrels level. They do not appear during gameplay.

Soviet B-4 M1931 howitzer - 203mm

Panzerfaust

In Call of Duty: World at War, the Panzerfaust is seen in the archive videos before the level Blood and Iron, but it isn't available during gameplay.

Melee Weapons

Go to the Discussion page to see the Melee Weapons used in the game.


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