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Resident Evil 2 (2019)
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Resident Evil 2 (2019) for current discussions. Content is subject to change. |
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Resident Evil 2 is a 2019 remake of the original 1998 Resident Evil 2, in the same vein as the 2002 Resident Evil remake, released on PC, PS4 and Xbox One. The remake features significantly updated graphics, new third-person gameplay, and a retold storyline.
As in the original game, the main player characters are Leon Scott Kennedy and Claire Redfield, and each of them have two A and B scenarios (the B scenarios officially called "2nd Run"). Ada Wong and Sherry Birkin are also playable during certain sections of the two player characters' campaigns. Two minigames, "The 4th Survivor" featuring Hunk, and "The Tofu Survivor" featuring Tofu and four new unlockable animate gelatinous foods are also included.
The following weapons appear in the video game Resident Evil 2 (2019):
Overview
The 2019 remake uses the same grid-based inventory system of Resident Evil 7: Biohazard, and various weapons have different sizes instead of the generic inventory slots of the original. This forces the player to manage their loadouts carefully while also allowing space for ammo and various other items.
By default, most firearms take up one block of space, though large weapons take up two. Certain mods exist for some firearms that alter their performance in some manner when equipped, though certain ones will increase a weapon's footprint in Leon or Claire's inventory. These mods, and only these, may be detached to reduce a given weapon's profile back to the standard 1x1 at the cost of their bonuses. Mod items that don't change a weapon's inventory size cannot be removed.
Like the previous entries, weapons in the same class share the same type of generic ammunition, while ones of different categories do not, regardless of their actual caliber in reality. Ammunition can be crafted with gunpowder found throughout the game, like in some of the previous games, with different mixes of varying grades of powder resulting in certain ammo types. Certain gunpowder types will only be available to Claire, and others to Leon, due to their loadout difference.
Many firearms make a return from the original title, though some don't or were replaced with a rough equivalent. Any weapons unlocked through DLCs or completing bonus challenges are placed into the item box and can be retrieved at any time, be that the start of a new game or a game already in progress. Taking a page from the 2002 remake of Resident Evil, the 2019 remake features "sub-weapons" that can be used either as standalone weapons or for self defense when being grabbed by enemies. Sub-weapons includes knives and grenades, the former of which can and will break if used too much.
In addition, the player characters will utilize flashlights and adopt different stances when using firearms in dark areas. This is most evident in pistols that are often held two-handed in a Weaver stance, but utilize a tandem Harries grip when wielded with a flashlight. When aiming two-handed weapons or reloading in the dark, the flashlight will be mounted onto the player character's shoulder instead, though it will look as if it's emitting from the muzzle of certain firearms. As an additional detail, weapons present in the inventory but not actively equipped will show up on the player character's model, with the pistols going into the side holsters while larger guns are stowed onto the back.
Pistols
Heckler & Koch VP70M
Like the original game, Leon starts the game with a Heckler & Koch VP70M in his inventory. It is called by the series' staple name for the gun, "Matilda". It uses Handgun Ammunition (9x19mm Parabellum rounds), and is underloaded to 12 rounds, unlike the original game. The VP70 can be upgraded with an unrealistic 24 round extended magazine, the burst fire stock and a compensator to reduce recoil. True to life, the added stock enables it to fire in 3-round bursts, though slowly enough that quick taps could still produce single shots. Understandably, this goes away if the stock is ever detached.
The VP70M acts as Leon's "canon" sidearm, therefore he will always have it equipped during cutscenes regardless of loadout, or if it even being in his inventory, and will not have any modifications fitted.
Mauser HSc
Ada Wong carries a Mauser HSc as her weapon of choice, known as the "Broom Hc" in-game. The player can use it in Ada's playable section, though its power is rather anemic and it has no upgrades. It holds 9 rounds of 9mm Handgun Ammo.
Sheriff Daniel Cortini is equipped with one in his No Way Out segment of the Ghost Survivors DLC. Cortini's HSc behaves the exact same way as Ada's, but has unlimited reserve ammunition.
Browning Hi-Power Mark III
The Browning Hi-Power Mark III appears in the game as the "JMB Hp3", with "Hp3" obviously being a reference to the actual name of the gun, Hi-Power Mark III, while "JMB" likely stands for John Moses Browning. It is the standard-issue sidearm of all non-S.T.A.R.S. RPD personnel, though Leon himself does not have access to it. It is available only during Claire's playthrough in the trunk of a police car at the Parking Garage, where the stock of the Matilda is found during Leon's story, which requires a Car Key found near the Firing Range of the police station to unlock.
The JMB Hp3 has a 13-shot magazine in 9mm that can be upgraded with a 26-round extended magazine. Although (ironically) unable to use High-Powered ammo like the SLS 60, it sports an integrated laser sight, which removes the need for focused aiming.
Desert Eagle Mark XIX
A black Desert Eagle Mark XIX with custom wood grips and a modified safety reminiscent of the Mark I Desert Eagle's "tear-drop" safety lever appears as the "Lightning Hawk". While very similar to the original Desert Eagle from Resident Evil 2, its model is not based on the item sprite of the original. It is available exclusively to Leon, and can be obtained in the S.T.A.R.S. office after a somewhat lengthy treasure hunt. It can be upgraded with a "Long Barrel" that's actually an entire customized upper assembly, which increases damage and reduces recoil, and a red dot sight that, oddly, behaves like a laser sight. The long barrel also increases its size from 1 slot to 2. Hunk starts with a Desert Eagle in "The 4th Survivor".
True to the other magnum pistols of the series, it is incredibly powerful but is hampered by its rare MAG Ammo, which are .50 AE rounds.
M1911A1
The M1911A1 from Resident Evil 7 reappears as a B-scenario exclusive weapon for Leon, under the same name, "M19". The M1911 uses "Large-caliber Handgun Ammo", or .45 ACP rounds, which are exclusive to B-scenario exclusive weapons and completely replaces all 9mm ammo supplies (meaning that 9mm ammo can only be crafted with gunpowders). Unlike the Matilda, the M1911A1 cannot be upgraded.
Annin Tofu carries one alongside the "Quickdraw Army" as part of his Gunslinger kit in The Tofu Survivor.
Beretta 92FS "Samurai Edge"
The S.T.A.R.S (Special Tactics And Rescue Service) standard-issue "Samurai Edge" custom Beretta 92FS Brigadier makes a comeback as both preorder DLC and game clear reward: the original basic model is unlocked by getting an S-rank clear of either campaign on either difficulty, Jill's and Chris' are given for free with pre-ordered editions of the game, and Wesker's model is exclusive to pre-orders of the Deluxe edition.
All four are superior to the standard unmodified VP70M in every way, the pre-order threes in the form of enhanced damage (Wesker's), aiming "focus" speed (Chris'), and draw time (Jill's), on top of having greater basic magazine size, while the original model has infinite ammo. The first three gradually become overshadowed once the player finds modifications for their regular guns, however.
Robert Kendo is equipped with an Original model Samurai Edge as part of his loadout in No Time To Mourn. His behaves the same way as the unlockable version, but doesn't run on unlimited reserve ammunition.
Original Model
Wesker's Model
Chris' Model
Jill's Model
Heckler & Koch USP9
USS Operative Hunk uses a two tone Heckler & Koch USP9 in "The 4th Survivor", named "MUP" in-game. It has a 16-round capacity, and uses 9mm rounds.
Glock 19
Annette Birkin uses a Glock 19 during cutscenes. During a flashback, it is seen that the pistol was originally used by William Birkin, before being picked up by Annette.
Revolvers
Smith & Wesson Bodyguard
Claire starts her campaign with the Smith & Wesson Bodyguard revolver, known under the name "SLS 60" that seemingly refers to the S&W Model 60, but that specific gun has an exposed hammer. It is a 5-shot revolver that's barely more than a peashooter, and is reloaded by Claire replacing spent rounds one by one. It can be upgraded with a Speed Loader, which greatly increases reload speed.
It shares the same ammo type with Leon's VP70M and Hunk's USP9 instead of loading .38 Special. Though this is technically possible, as .38 revolvers can be modified to use 9x19mm rounds (albeit usually in moon clips), it's more likely to make logistics much less of a hassle by homogenizing standard handgun ammunition. Upgrading it with the Reinforced Frame kit allows the Bodyguard to fire High-Powered .357 Magnum rounds, which in essence turns it into a Smith & Wesson Model 649 with fictional parts. This upgrade kit consist of an extended barrel, an unfluted cylinder, and a synthetic grip.
Like Leon's VP70M, the Bodyguard is Claire's "canon" sidearm, meaning she will always have it equipped during cutscenes regardless of her current loadout, even if it's stashed away in an item box.
Smith & Wesson Model 329PD
RPD Chief Brian Irons uses a Smith & Wesson Model 329PD to threaten Claire in the RPD parking lot. It is identifiable as a Smith & Wesson revolver due to the cylinder release latch, and is quite likely the same model from Resident Evil: Revelations 2. Its presence is anachronistic since the model was first reported to be made in the early 2000s.
Ruger Blackhawk
The Ruger Blackhawk, a modern version of the Single Action Army from Resident Evil 2, appears as a B-scenario exclusive weapon for Claire, under the name "Quickdraw Army". The revolver uses .45 ACP, or "Large-caliber Handgun Ammo", like the M1911A1.
Annin Tofu carries one alongside the "M19" as part of his Gunslinger kit in The Tofu Survivor.
Submachine Guns
Ingram MAC-11
The MAC-11 can be found in Claire Redfield's campaign, under the name "MQ 11". It uses "Submachine Gun Ammo", or .380 ACP rounds, and has a 24-round capacity that can be upgraded to 50. It can be equipped with a suppressor that also unfolds the stock, which reduces the time it takes for the crosshair to settle and blooms less when moving. The suppressor also renders the gun virtually silent at range, meaning most enemies are not alerted to your presence unless firing right next to them. It also increases the MQ 11's inventory footprint to 2 slots, instead of 1.
Heckler & Koch MP5A3
An MP5A3 with its iron sights replaced by an optic appears in-game as the "LE 5" submachine gun. It sports a wide tropical handguard with the checkering texture of the original "slimline" one. It is the default weapon of Hunk in the "The 4th Survivor" mode, as well as his fellow USS operatives, and is unlockable in the main campaigns by getting an S-rank clear on Hardcore difficulty. Like the MAC-11, it uses .380 ACP "Submachine Gun Ammo", and holds 32 rounds. The unlockable version exclusively has infinite ammunition.
The .380 ACP chambering and 32-round capacity are inadvisable, though not technically impossible for an MP5; while 32-round magazines and .380 ACP chambering have never been factory options for any MP5 variant, 9x19mm firearms can chamber and fire .380 ACP ammunition (though they typically fail to cycle it, due to the .380 round's lower pressure), and 30-round MP5 magazines can fit 32, though overloading them as such can cause feeding issues, and make loading them into the weapon rather difficult.
Shotguns
Remington 870
Leon can acquire a Remington 870 in a pistol grip configuration early on in the game. It is known as the W-870 in-game and is initially found with a 4-round tube magazine which can later be upgraded to 8 rounds along with an extended barrel for a tighter spread, as well as a full stock for reduced recoil. Interestingly, it starts with black polymer furniture, but this is switched out for wood as the gun is upgraded.
In Leon's campaign, gun shop owner Robert Kendo appears to carry a Remington 870. In "The 4th Survivor", Hunk also starts with a fully upgraded 870.
Machine Guns
Handheld M134 Minigun
Claire can acquire what looks to be a modified M134 Minigun in the track control room during her escape from the Umbrella underground complex. It holds 400 rounds and cannot be resupplied. It is Claire's "final boss weapon", like Leon's M202 FLASH. A variant with unlimited ammunition can be unlocked for use by getting a Hardcore S+ ranking on either of Claire's scenarios. As an additional trivia, the barrels will glow red after firing for an extended period of time.
Flan carries one alongside the "Anti-tank Rocket" Launcher and the Spark Shot as part of her kit in The Tofu Survivor.
Launchers
M79
Claire can find an M79 grenade launcher in her campaign. Named "GM 79", the grenade launcher starts with a pistol grip and fixed iron sights, which can be upgraded with a full length stock and leaf sight combo that tightens the crosshair, allowing shots to travel in a more stable trajectory. The upgrade increases the inventory size of the weapon from 1 slot to 2. Unlike the original game which had explosive rounds as a third option, this new rendition only allows Flame and Acid Rounds to be used.
Konjac carries one alongside the Flamethrower as part of his kit in The Tofu Survivor.
M202 FLASH
The M202 FLASH is obtainable near the endgame as the "Anti-tank Rocket" launcher, during the boss fight against Mr. X. It fills the role of the FIM-92 Stinger from the original title, perhaps due to the developers wising up to the fact that the Stinger is air-craft lock-on only, and not a free-firing weapon. It could also be a continuity nod to it's use in Resident Evil 1 and 3.
Visually, it is roughly identical to the real steel, though it lacks the front and rear tube covers. There is no extra ammunition for this weapon, though it does have a reload animation observable in the Model Viewer.
Flan carries one alongside the Minigun and Spark Shot as part of her kit in The Tofu Survivor.
Saab Bofors Dynamics AT4
The Saab Bofors Dynamics AT4 appears in the game as the "ATM-4". It has unlimited ammunition, and can be unlocked by completing Leon's scenario A/B on Hardcore with an S+ ranking.
Other
Chemical Flamethrower
Leon can acquire a flamethrower in the Sewers.
Spark Shot
Claire can acquire the Spark Shot for use while traveling through the Sewers. It is found behind a locked door that can be opened by strategically placing the King and Queen plugs found nearby. Leon's equivalent of this is the Flamethrower. Unlike its original counterpart, which looked to be more of a jury-rigged two-prong stun gun than anything, the new Spark Shot is a professionally-made oversized taser. Fed from 7-round magazines, the Spark Shot operates like a pump-action shotgun, and is quite powerful despite being purportedly a non-lethal device made for capturing specimens. It features a new charging mode unlike the original iteration, which essentially allows it to gradually crank up the voltage when shocking a single target, though breaking line of sight or being attacked while zapping "breaks" the darts. While powerful enough to incapacitate even the fearsome Mr. X, it is not very plausible to use it against him, as by the time it's found he's no longer pursuing Claire.
As with the Flamethrower, the Spark Shot only has one upgrade, which is the High-Voltage Condenser that increases its rate-of-fire. Ammo for the Spark Shot is very rare, and tend to be found in minimal quantities after reaching the NEST.
Flan carries one alongside the Minigun and "Anti-tank Rocket" Launcher as part of her kit in The Tofu Survivor.
Orion Flare Gun
In the Umbrella facility, Annette Birkin uses what appears to be an Orion flare gun enlarged to 40mm caliber to fire acid rounds at the mutated William.
Grenades
M26 Fragmentation Grenade
The M26 hand grenade appears in the game simply as the "Hand Grenade". It can be thrown to decimate large mobs of enemies, on top of being classified as a sub-weapon, allowing the player to use one to break free of an enemy's grasp.
Uiro-Mochi carries nothing but 36 of these as part of his kit in The Tofu Survivor.
M84 Stun Grenade
The M84 stun grenade appears in the game simply as the "Flash Grenade". It can be thrown to disorient large mobs of enemies, and is especially effective against Lickers as the loud explosion temporarily disables their sense of hearing. It is also classified as a sub-weapon, allowing the player to use one to break free of an enemy's grasp.