Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Difference between revisions of "Resident Evil 6"
(→RPG-7) |
|||
Line 158: | Line 158: | ||
=Launchers= | =Launchers= | ||
== RPG-7 == | == RPG-7 == | ||
− | The [[RPG-7]] appears in-game being used by some J'avo zombies. Leon uses one at the end of his campaign. Chris uses one in The Mercenaries game with his alternate costume. | + | The [[RPG-7]] appears in-game being used by some J'avo zombies. Leon uses one at the end of his campaign. Chris uses one in The Mercenaries game with his alternate costume, as does Coach. |
+ | |||
+ | Unlike previous versions of the weapon the RPG-7 is not discarded when empty, but instead held onto. Furthermore, reload animations exist for the weapon, suggesting at one time the weapon was supposed to play a more major role in the story mode. In No Mercy, it is the only "power" weapon which doesn't spawn ammo. | ||
[[File:Rpg-7.jpg|thumb|none|500px|RPG-7 w/PG-7GM rocket and PGO-7 scope - 40mm]] | [[File:Rpg-7.jpg|thumb|none|500px|RPG-7 w/PG-7GM rocket and PGO-7 scope - 40mm]] | ||
[[File:RE6-RPG7.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an RPG-7.]] | [[File:RE6-RPG7.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an RPG-7.]] |
Revision as of 01:14, 25 July 2014
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
Resident Evil 6 (known as Biohazard 6 in Japan) is the sixth installment in the Resident Evil video game series. The game features multiple playable plots that intertwine (similar to Resident Evil 2). The player controls US Secret Service agents Leon S. Kennedy and Helena Harper, Bioterrorism Security Assessment Alliance members Chris Redfield and Piers Nevans, mercenary (and son of Albert Wesker) Jake Mueller, US government agent Sherry Birkin, and rogue spy Ada Wong.
The following weapons were used in the video game Resident Evil 6:
WARNING: MINOR SPOILER
Pistols
"Wing Shooter"
The "Wing Shooter" is the handgun(s) used by Leon in his campaign, adding to the long line of Frankenstein guns in the Resident Evil universe. It seems to be a combination of the H&K VP70 and Walther P5, but longer than both. Leon is capable of dual-wielding this pistol which can be toggled by using the alt-fire command. When using it during quick shot, Leon will alternate firing each weapon left and right. He carries the second pistol at the start of his campaign and can be toggled on the fly. Has a magazine capacity of 18 rounds.
The Wingshooter appears to be one of the main weapons issued to Secret Service agents at Tall Oaks. One can be found on the floor beside a deceased agent towards the beginning of Leon's first chapter. As an interesting note, the Wingshooter can apparently accept 909 magazines, as Leon can be seen taking one from the chest rig of a dead BSAA operative. It's also possible the BSAA fields this handgun as well.
IMI Desert Eagle Mark XIX
Returning yet again as the "Lightning Hawk", it is the same custom Desert Eagle with wood grips that appears in previous games. It appears in Chapter 4 of Leon's campaign in the cockpit of the plane. Holds 7 rounds. As in Resident Evil 5 the weapon's hammer remains cocked with each shot, unlike most games, which feature the magnum firing in double action only mode.
Steyr M9-A1
Helena's primary sidearm appears to be a Steyr M9. Ada Wong is also briefly seen with one in the opening cutscene of her campaign, however she never uses it in-game. The Imposter Ada also wields one in her brief tag-along section in Chris' campaign. Oddly, it also appears in Chris' holster, even though the gun he pulls out is a "Nine-oh-Nine". The M9 is called the Picador in game, from the lancers in traditional Spanish bullfighting (why is a mystery); the handgun has a 16 round magazine and is amongst the most powerful in the game, prompting many gamers on the PC to use her Mercenaries loadout via inventory managers.
Several Picadors can be found in the Gun Shop in the first chapter of Leon's story (though aside from Helena's none can be used). This suggests the weapon is a fairly popular 9mm in the Resident Evil universe, and not a custom gun.
Taurus PT-909
Both Chris Redfield and Jake Mueller carry Taurus PT909s, which are called "Nine-oh-nines" in game. Has a 15 round magazine. Some appear in the hands of survivors of the Tall Oaks Biohazard toward the beginning of Leon's scenario, suggesting it is the main handgun of Tall Oaks PD. An early cutscene shows Leon taking a 909 magazine from a dead BSAA operative, suggesting it can share magazines with the Wingshooter.
- I don't think it's a PT909, not a stock one at the very least. Look at the slide thinning down towards the front, the front slide serrations, and the laser module extending past the attachment rail that should end where the slide does.--Jaffaceksi (talk) 11:07, 3 July 2014 (EDT)
"Triple Shot"
Sherry's primary sidearm is called the "Triple Shot". It appears to mostly be a Frankenstein gun that appears to be based off of the Beretta 93R with elements of a SIG-Sauer P220 SL Sport. It has a red dot sight on the slide and a select-fire mode, allowing the player to alternate between single shots and three-round bursts.
Smith & Wesson Model 500
One of the few weapons returning from Resident Evil 5, the Smith & Wesson Model 500 goes by the moniker "Elephant Killer" in this outing (a reference to the Merchant from Resident Evil 4's quip when he gives Leon the weapon). The weapon shows up in Jake Mueller's campaign, a possible reference to Albert Wesker's use of the weapon in the previous game. For the first time in the series it gets to chamber the correct ammunition, .500 S&W, rather than the generic magnum ammo from RE5 and the misnamed .5 caliber ammo from Re4. As an interesting side note, the M500 is depicted as being a hinge-opening revolver, as opposed to have a swing out cylinder as it does in real life. It does, however, feature the correct five round capacity of the real revolver.
Sub-machine Guns
H&K UMP9
Piers Nivans, a BSAA member of the North American Branch, carries a Heckler & Koch UMP9 with extended side rails and an upper rail. In-game designation is "MP-AF" which stands for "Machine Pistol-Accurate Fire". Fire mode can be toggled between single shot and full auto. Holds 30 rounds and uses 9mm rounds.
Ruger MP9
Some enemies are armed with MP9s. Ada Wong carries this weapon in her campaign. It holds 50 rounds. Called the "Ammo Box 50" in game. Much like in Resident Evil 4, Ada will hold this weapon from the hip.
Shotguns
FN Tactical Police
The FN Tactical Police Shotgun is seen being carried by Chris, Piers and Ada; several can be found inside the Gun Shop in Tall Oaks, but none can be used. Holds seven rounds and incorrectly fires in semi-auto, however when the player reloads the gun, the character will work the pump as if it were a pump action.
"Hydra"
The fictional, triple-barreled Hydra shotgun from Resident Evil 5 makes a return. Helena carries this weapon at the start of Leon's campaign. However, it doesn't fire 12 gauge rounds like the regular shotgun or assault shotgun, but rather, specialized 10 gauge rounds that are hard to find. When firing quick shots, Helena will dodge acrobatically in the direction of her target, allowing her to both obliterate the target if close enough and dodging other enemy attacks.
Ithaca 37 "Stakeout"
A pump-action shotgun that resembles the Ithaca 37 makes an appearance with pistol grip, wooden pump, a heat shield/rails combo and red-dot sight.
Assault Rifles
Beretta ARX-160 Custom
A composite rifle that comes with an 40mm grenade launcher as standard armament. Unlike the "Grenade Launcher", this weapon can only use the HE grenade.
As it appears in the game, an unique, modern-designed weapon that never made it in any previous installments prior Resident Evil 6, the ARX-160 seems to be the most-realistic Assault Rifle of the series. The Grenade Launcher module attached under barrel bears a great resemblance of Heckler & Koch AG36 however the real AG36 reloads by the left, while the in-game version features a upside down M79-like loading mechanism. Even both were specially designed with different weapons, this combination can be 100% possible thanks to the STANAG rail system.
"Assault Rifle For Special Tactics"
A composite rifle that has apparently been adopted by the BSAA to replace the G36s and Sig 556s they originally carried. It is smilar to an ACR, However it has a carry handle and charging handle similar to the FAMAS. The weapon has on its right side an ANPEQ15 laser sight and a 30 round magazine. The game states it is chambered in 5.56mm. One can be seen in the hands of a survivor at the gun shop in Tall Oaks during Leon's story, suggesting the weapon is available to civilians, or was in use with Tall Oaks PD.
AEK-971
A rifle most closely resembling the AEK-971 is also usable. Outfitted with a bayonet and side-folding stock. Listed in-game as the "Assault Rifle RN"
Sniper Rifles
SIG-Sauer SSG 3000
In Jake's and Ada's campaigns, a sniper rifle similar to a SIG-Sauer SSG 3000 or a Steyr Scout can be used. A scopeless version of the rifle, apparently with wood furniture, can also be seen at the Tall Oaks gun shop. As with every other gun present, it cannot be used.
"Anti Material Rifle"
Piers' main weapon in Chris' campaign is a massive fictional sniper rifle called the "Anti-Material Rifle" which appears to be a cross between the Mechem NTW-20 and the Barrett Model 98 Bravo. The weapon is a straight-pull bolt-action, using the large NTW-style carry handle as a charging handle, with a ten-round magazine of 12.7mm ammunition. It features a two-setting magnifying scope, with the alt-fire toggling between standard and thermal scope modes.
"Semi Automatic Sniper Rifle"
A sniper rifle that appears to be a combination of the Mk.14 Mod 0 and an AR15-derivative DMR such as the M110 SASS can be used, called the "Semi Automatic Sniper Rifle." It holds five rounds and fires in semi automatic.
Leon and Helena acquire one at the Tall Oaks Cathedral; Chris and Piers find on aboard a People's Liberation Army Naval Division aircraft carrier co-opted by Neo-Umbrella.
Piers also uses one in all his alternate loadouts in the Mercenaries; Ada's unnamed partner "Agent" also uses one, as does Ellis from Left 4 Dead 2 in No Mercy.
Light Machine Guns
Hybrid Machine Gun
The fictional hybrid machine gun from Resident Evil 5 reappears again and is seen being carried by some J'avo zombies. The entire rear section of the weapon appears to be a FN M249 SAW as evident from the club foot stock (which in this case it's made out of wood), general receiver layout, and the gas regulator knob under the barrel. However the front section has a RPD style fore grip, and a PKM style carry handle and front sight. Similar to Resident Evil 5, this weapon is only used during the car chase sequence in Chris's campaign.
Launchers
RPG-7
The RPG-7 appears in-game being used by some J'avo zombies. Leon uses one at the end of his campaign. Chris uses one in The Mercenaries game with his alternate costume, as does Coach.
Unlike previous versions of the weapon the RPG-7 is not discarded when empty, but instead held onto. Furthermore, reload animations exist for the weapon, suggesting at one time the weapon was supposed to play a more major role in the story mode. In No Mercy, it is the only "power" weapon which doesn't spawn ammo.
Fictional Grenade Launcher
Sherry's "Bear Commander" assault rifle is seen with a fictional tip-down barrel grenade launcher attached underneath the barrel.
ARWEN 37
The ARWEN 37 makes an appearance in the game as being usable by Chris or Piers. Fires three different kinds of ammunition: Explosive, Acid and Nitrogen. It holds six 40mm rounds.
M2 Flamethrower
During Chris' campaign, a BSAA cleanup crew armed with M2 Flamethrowers is seen destroying J'avo pupae in the wreckage of an apartment block. The flamethrower model is lifted directly from the Uroboros Mkono fight in Resident Evil 5.
Mounted Weapons
Browning M2
Browning M2s in remote weapon stations can be seen mounted on BSAA APCs during Chris' campaign.
Flakvierling 38
During a crossover event in both Chris and Jake's campaigns, the characters have to fight off waves of enemies and two giant bosses while sabotaging a series of vintage FlaK 38 anti-aircraft guns that are being used to attack BSAA helicopters.
GAU-19
The GAU-19 hybrid that was seen in Resident Evil 5 makes its return appearance. Two are mounted on the back of BSAA Hummvee in Chapter 5 of Leon's campaign. Chris can use one in Chapter 2 of his campaign to fend off a large B.O.W. Two are mounted on the rear door of the BSAA Chinook in Jake's campaign in Chapter 1. Ustanak, the creature that pursues Jake and Sherry throughout the campaign, at one point has three of these weapons mounted on a platform that connects to his right arm. As in Resident Evil 5, all of these guns have unlimited ammo but will overheat from continous fire.
M134 Minigun
During a remarkably silly battle in Chris' campaign, he and Piers must face off with a parked aircraft armed with three giant GE M134 Miniguns.
M230 Chaingun
M230 Chain Guns are seen mounted on an attack helicopter seen in Chris' campaign and, rather strangely, the small helicopter Leon and Helena use to escape at the end of their campaign, the latter with no clear source of ammo.
Schwerer Gustav
A rather strange railway gun seen during Chris' campaign mounts a replica of the 80cm "Schwerer Gustav" railway gun with the front section of the barrel removed. The carriage shown is implausibly small and somehow self-propelled without having any kind of visible engine.