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Difference between revisions of "The Division 2"
(→Remington 870: added images) |
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=Machine Guns= | =Machine Guns= | ||
==Enfield L86A2== | ==Enfield L86A2== | ||
− | The [[L86A2]] appears in game as the "Military L86 LSW". | + | The [[L86A2]] appears in game as the "Military L86 LSW". Another variant, called the "Custom L86 A2", sports an aftermarket railed forend. |
[[File:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT scope - 5.56x45mm NATO]] | [[File:L86A2.jpg|thumb|none|500px|L86A2 with SUSAT scope - 5.56x45mm NATO]] | ||
[[Image:Division2 L86A2.JPG|thumb|none|600px|Preview of the L86A2.]] | [[Image:Division2 L86A2.JPG|thumb|none|600px|Preview of the L86A2.]] | ||
+ | [[Image:Division2 custom L86.JPG|thumb|none|600px|Preview of the "Custom L86 A2".]] | ||
== FN M249-E2 SAW == | == FN M249-E2 SAW == |
Revision as of 23:38, 26 March 2019
Tom Clancy's The Division 2 is a MMOTPS for the PC, PS4 and Xbox One, developed by Ubisoft Massive that takes place in Washington, D.C. in the aftermath of further pandemic-fueled chaos. It is powered by the same "Snowdrop" engine from first game. Among the improvements made from the first game is that weapons can now track +1 in the chamber, along with a new selection of weapons and streamlined customization and combat system, among other things.
The game's setting is 7 months after the initial Green Poison outbreak and its continued effects upon the American populace. The player controls an agent of the Strategic Homeland Division (or simply known as "The Division"), a top secret government sleeper cell that is "activated" personally by the President to ensure the continuity of government in the face of a catastrophic national crisis, and a answers a distress call asking for agents to be rally to Washington D.C due to the collapse of the SHD network. After arriving at the United States' capital, the player must secure the White House (which has become the JTF's last stronghold in the region), assist the civilian settlements in the city, re-establish the SHD network to restore the Division to full functionality across America, and retake D.C from the various factions vying for control, power, or simply taking advantage of the chaos.
Said factions are: The True Sons, a highly-disciplined group made up of disgruntled JTF, US Armed Forces, and other paramilitary irregulars, out to "save" D.C as they deem the JTF incapable of doing so. The Hyenas, a collection of gangs and anarchists out to steal any valuable resources they can and destroy the rest for their amusement. The Outcasts, a destructive cult of bloodthirsty marauders taking out their frustrations on the unlucky denizens of D.C through acts of wanton violence. The Black Tusks, a mysterious and cutting-edge Private Military Organization, who later invades Washington for reasons yet to be revealed . The Hunters, a secretive group of highly-advanced military operatives specifically hunting Division agents with extreme prejudice, introduced in the first game. The last are fellow Division agents, who may go rogue on each other in the "Dark Zones" for their own gain, due to the lack of surveillance in the area.
The following weapons appear in the video game The Division 2:
Handguns
Beretta M9
The Beretta M9 is the starting sidearm in the game. It appears under the name "Military M9".
Beretta 93R
The Beretta 93R returns as the only usable machine pistol of the game.
Beretta Px4 Storm
The Beretta Px4 Storm appears in game as the "Px4 Storm Type F" and the "Px4 Storm Type T", with the T-variant having more in the way of customization due to the threaded barrel and frame-mounted rail.
The weapon is chambered for .45 ACP rounds.
Chiappa Rhino 20DS
The Chiappa Rhino 20DS appears in The Division 2 as the "Snubnosed Diceros". It is possible to have erroneously an extra round in the chamber for it, boosting the capacity to 6+1 bullets.
Colt M1911A1
The classic M1911A1 returns as a usable pistol.
The weapon is used by standard Outcast grenadiers.
Colt M45A1 CQBP
The Colt M45A1 CQBP with a threaded barrel returns as the "M45A1".
The weapon is used by True Sons anti-tank troops.
M45 MEUSOC
The M45 / MEU(SOC) returns as the "Tactical M1911". The weapon has a silver finish with black grips, along with a threaded barrel and rails on rear of the slide and under the frame; allowing it to use a plethora of attachments.
Desert Eagle Mark XIX
A new usable pistol in the game is the Desert Eagle Mark XIX. Has an 8-round capacity. Like in many other Ubisoft games, it goes by the "D50" name.
FN FNP-45
The FNP-45 appears as the "X-45".
Smith & Wesson M&P45
The Smith & Wesson M&P45 returns as the "First Wave PF45".
Smith & Wesson Model 586
The Smith & Wesson Model 586 with a 4 inch barrel returns as the Magnum 586. Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.
Smith & Wesson Model 686
The Smith & Wesson Model 686 with a 6 inch barrel returns as the Magnum 686. Unlike in the previous game, it can now be customized with a short-rail sight and it's cylinder can be modded.
Submachine Guns/Carbines
FN P90
The FN P90 is one of the new weapons in the game.
A high-end variant called "Emeline Guard's P90" can be acquired by taking over the Outcasts' stronghold, where it is given at the end of the mission with a custom paintjob available. An exotic version called "The Chatterbox", is a unique Hyena weapon. It comes equipped with a holographic sight, sound suppressor, and has an incorrect 60-round magazine. It cannot be modified.
The game also erroneously classifies it as a 5.56mm weapon, although this was likely for streamlining concerns to avoid complicating the modification pool. Additionally, the weapon treats the built-in reflex as a removable attachment, as if its a hybrid of the standard P90 and the newer P90 TR. This results in the default optical sight group clipping through larger sights when they are attached.
Heckler & Koch MP5A4
The Heckler & Koch MP5A4 appears as the MP5A2. Unlike in the previous game, it now fires at full-auto, rather than burst.
The weapon is used by regular True Sons grenadiers.
Heckler & Koch MP5A5
The Heckler & Koch MP5A5 appears incorrectly as the "MP5-N" (which refers to a variant with a Navy three-position trigger group, the in-game weapon having the four-position trigger group) and has a 32-round magazine.
Heckler & Koch MP7A2
The Heckler & Koch MP7A2 appears as the "MP7"'. Unlike the previous game, the weapon is now modeled with a 40-round magazine and programmed with the correct magazine capacity. Much like the P90, it is erroneously classified as a 5.56mm weapon, although this was done likely for standardizing it for the mod system.
The weapon is used by Outcast officers.
Heckler & Koch UMP45
The Heckler & Koch UMP45 returns. Its a common weapon used by Hyena soldiers.
Heckler & Koch USC
The Heckler & Koch USC appears as the "USC .45 ACP" and is incorrectly classified as a rifle as it fires in single shots. Also returns with an incorrect capacity of 20+1 rounds, but it is now correctly limited to semi auto fire.
Intratec TEC-9 Mini
M1928 Thompson
The M1928 Thompson returns from the previous game, but now appears as a non-exotic weapon.
PP-19 Bizon-2
Both versions of the PP-19 Bizon-2 return from the first game unchanged. It loads from 53-round magazines, with one in the chamber for a maximum of 54 rounds.
The weapon is used by Hyena medics.
SIG-Sauer MPX
Like most exotic weapons of the original game, the SIG-Sauer MPX - known as "The House" previously - returns now as a standard weapon.
SOCIMI Type 821
The SOCIMI Type 821 returns as the Black Market T821.
Steyr AUG A3 9mm XS
Also returning from the previous game, the Steyr AUG A3 9mm XS is a usable SMG.
TDI Vector
The TDI Vector appears in game with 3 different variations. The "Tactical Vector" appears as the SDP stockless version, the "SBR Vector" with the standard folding stock (which is an odd designation since the SBR refers to a civilian model restricted to semi-auto), and finally a variant equipped with an M4-style collapsible stock and extended fore-end called the "First Wave Vector". All versions of the weapon are listed as being chambered for 9x19mm rounds.
The Tactical variant is used by regular Hyena RC operators, who took a book out of the rioters from the previous game and fire the gun "gangster style". The SBR variant is used by Black Tusk assault troops.
Assault Rifles/Battle Rifles
Unlike the previous game, The Division 2 separates rifles into 3 separate categories. The first is "Assault Rifle", which are fully automatic. The second is simply named "Rifle", which are relegated to either single shots or burst. The last is "Sniper Rifles", which are covered in the sniper rifles section.
AKM
The AKM returns from the prequel, this time with a correct name, yet still modeled with the front sight and gas block of an AK-47.
The weapon is used by the JTF, civilian militia, and Outcast riflemen.
Colt M4A1
The M4A1 also makes an appearance in the sequel. The stock version is known as the "Police M4". The "Competition LAR-15" is a semi-auto only variant and it uses the model of the "Lightweight M4" from the previous game.
The police variant is used by regular True Sons riflemen, the JTF, and civilian militia.
Colt M16A2
The M16A2 is classified as a rifle and is depicted with a correct 3-round burst fire mode.
CTAR-21
The CTAR-21 appears as one of the newest assault rifles added in The Division 2.
Desert Tech Micro Dynamic Rifle
The Desert Tech Micro Dynamic Rifle appears in The Division 2 as the "Urban MDR". It is a non-exotic, semi automatic rifle with a 20+1-round capacity.
DSA SA58 Para Tactical Carbine
The DSA SA58 Para Tactical Carbine appears in the game as the "FAL SA-58". Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle.
The weapon is used by elite Outcast riflemen and civilian militia.
DSA SA58 OSW
The DSA SA58 OSW appears in the game as the "Tactical SA-58". Much like the FAL, in this game it now fires on full-auto, rather than burst, and is incorrectly classed as an assault rifle.
FAMAS Valorisé
The FAMAS Valorisé returns as the "FAMAS 2010". It is now an uncommonly-dropped weapon, rather than exotic.
FN F2000 Tactical
The FN F2000 Tactical is one of the new assault rifles in the sequel. Much like in GR: Wildlands, the weapon does not have a tri-rail on the handguard.
FN FAL G
The FN FAL G returns as the "FAL". This time it fires in fully-automatic mode, which would be correct for the standard FN FAL, but not for the G Series, which are semi-auto only in reality.
The weapon is commonly used by the JTF and civilian militia forces.
FN SCAR-H
The FN SCAR-H appears in game as the "Police Mk17", "Military Mk17", and "MK20 SSR". The police variant has a two-tone black and tan finish and aftermarket stock and rail extension while the military variant uses standard factory parts. The SSR variant is based on the SCAR SSR, which is specifically meant to function as a DMR than battle rifle. All 3 are classed as rifles and fires in semi-auto only.
The MK.20 SSR is used by Black Tusk snipers.
FN SCAR-L
The FN SCAR-L variants return from the last game. The weapon comes in 3 variants, the one simply called "MK16", the "SOCOM" variant, and the "Tactical" variant. The MK16 is the factory default setup. The SOCOM variant has a two-tone tan and coyote brown finish with an aftermarket SRX rail. The Tactical variant is based on a heavily customized CQC variant with a two-tone coyote brown and black finish and aftermarket fore-end rail and collapsible M4-style Magpul stock.
The Tactical variant is used by veteran Black Tusk riflemen.
Heckler & Koch G36C
The Heckler & Koch G36C is one of three G36 variants. The weapon is used by higher-level Hyena footsoldiers.
Heckler & Koch G36V
The full-size Heckler & Koch G36V with a top rail appears in The Division 2 as the "Military G36".
Patriot Ordnance Factory P416
The Patriot Ordnance Factory P416 is the starting weapon of the player. The weapon has two variants. One is the "Military" and the other is the "P416 G3". The Military variant uses the standard factory setup, while the G3 is based on the custom "NP3" variant released by POF.
The military variant is used by Black Tusk grenadiers, while the G3 variant is used by higher-level True Sons riflemen.
Remington ACR
The ACR returns from the first game. Division Agent Kelso carries a heavily customized ACR with her.
The assault rifle variant is simply called the "ACR", and is based on the military Remington ACR model that uses 5.56x45mm rounds. The second one is the "ACR-E", the carbine variant.
The rifle variant is known as the "ACR SS" and can only fire in single shots and is setup for the 7.62mm caliber, which means it either uses 7.62x39mm or .300 AAC Blackout rounds. While aftermarket parts for civilian ACRs do exist to allow them to use the two cartridges previously mentioned, the gun is clearly based on a military-issue ACR, which are not designed to use such cartridges, although a plausible in-universe explanation is that these are military surplus re-tooled with civilian parts. Alternatively Ubisoft may have simply neglected to use a new model since the ACR SS is lifted directly from the first game's standard ACR. Despite this however, NPCs armed with this weapon appear to be using the military variant as they're capable of firing this on full-auto.
The Bushmaster ACR is sometimes used by civilian militia and standard Black Tusk riflemen, all of whom treat it like a standard assault rifle instead of a DMR. The Remington ACR is used by elite Black Tusk riflemen.
SIG Sauer SIG716
The SIG Sauer SIG716 returns from the first game. It is no longer an exotic weapon, like the "Devil" and "Heel" were in the original game. It is classified as a rifle.
The weapon has two variants, first is the standard "SIG 716", which appears to be based on the "Precision Sniper" variant with a 20 inch barrel. The second is the "SIG 716 CQB", where it uses an aftermarket Fortis Night Rail handguard and the shorter 16 inch barrel.
Springfield Armory M1A
The Springfield Armory M1A returns in the game as the "Classic M1A". It holds 10 shots in 20-round magazines by default.
Springfield Armory M1A SOCOM 16
The SOCOM 16 appears in the game as the "SOCOM M1A".
Steyr AUG A3 CQC
In addition to the AUG A3 9mm XS, the Steyr AUG A3 CQC is one of the available primary weapons in the game and is one of the new additions.
War Sport LVOA-S
The War Sport LVOA-S returns as the "LVOA-C". It is now classified as a rifle (meaning that it is limited to semi-auto fire) and holds 40 bullets by default.
Winchester Model 1886
The Winchester Model 1886 appears as the "1886".
Shotguns
AA-12
The AA-12 returns from the first game as a common weapon drop as the "ACS-12," the same name used by the AA-12 in Ubisoft's most recent titles. By default it comes with a 20-round drum magazine and is fully automatic.
The weapon is used by Black Tusk drone operators.
Baikal MP-133
The Baikal MP-133 makes appearance as the "M133".
Benelli M4
The Benelli M4 appears ingame as the "Super 90". A version with the normal pistol grip/solid stock, Surefire railed forend, and mariner finish appears as the "Marine Super 90".
The standard Super 90 is used by True Sons scouts. While the Marine Super 90 is a secondary weapon used by SHD Agent Kelso and by Hyena Engineers, who are taking hood life to the next level by gangster-firing a full-sized shotgun.
Franchi SPAS-12
The SPAS-12 is a new shotgun, usable in pump-action mode. It appears in both default and exotic variations, the former is a generic SPAS-12 with the folding stock (in a neat detail, the stock is shown folded when stowed on the agent's back but is deployed when in use) and the latter is a short-barreled SPAS-12 with the fixed stock.
Saiga 12
The Saiga 12 returns, and retains the Ubisoft "SASG-12" moniker, which is becoming better known now as the "Sausage-12" shotgun among the community of Ubisoft shooters. It has another variant called the "Tactical SASG-12" variant which is a traditional Saiga-12K setup with an AK-style polymer fixed stock, pistol grip, and railed forend. The last is the "Black Market SASG-12", which uses an aftermarket quad rail handguard, shortened barrel, and Galil-style stock.
The Tactical variant is used by higher-level True Sons scouts.
Side by Side Double Barreled Shotgun
A side by side double barreled shotgun based on a L.C. Smith Double Barreled Shotgun is available in the game as the "Double Barrel Shotgun". A sawed-off variant appears as the "Double Barrel Sawed Off", but is classified as a sidearm.
Both the full-sized and sawn-off variant are commonly used by civilian militia.
Remington 870
The Remington 870 appears in 3 variants: the "Military M870", "Custom M870", and the "M870 Express", which are a Remington 870 Express Tactical, a tactical with an M4-style stock, pistol grip and heatshield, and a Remington 870 Express Field Gun respectively.
The weapon is commonly used by the JTF and civilian militia.
Machine Guns
Enfield L86A2
The L86A2 appears in game as the "Military L86 LSW". Another variant, called the "Custom L86 A2", sports an aftermarket railed forend.
FN M249-E2 SAW
The M249-E2 appears in game as the "M249 B".
The weapon is occasionally used by civilian militia.
FN M249 Para
The M249-Paratrooper appears as the "M249 Para". The weapon comes with the US Army's RFI improvements installed, although it still uses the old collapsible stock of the original para, instead of the telescoping stock based on the M4's.
Heckler & Koch MG5
The Heckler & Koch MG5 appears as the "Infantry MG5". The weapon is popular in the game for possessing a high rate of fire among the LMG family, but hampered by its lower 50-round magazine.
The weapon is used by Hyena heavy armored soldiers.
M60 Machine Gun
An original M60 Machine Gun appears in the game as the "Classic M60".
The weapon is used by True Sons gunners and civilian militia.
RPK-74
The RPK-74 is available in game as the "Classic RPK-74". Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.
The weapon is used by Outcast gunners.
Izhmash RPK-74M
The military-spec variant of the RPK-74M returns as the "Military RPK-74 M". Unlike in the previous game, it now has a short underside rail that allows for a handguard attachment.
Sniper Rifles
Desert Tactical Arms Stealth Recon Scout
Both the covert and the standard A1 variant of the DTA Stealth Recon Scout return.
DSR-1
The DSR-1 is a new addition to the SHD's arsenal. Referred to as the "SR-1".
McMillan TAC-50
One of the new "Signature Weapons" introduced in the sequel, the McMillan TAC-50 is the signature weapon of the Sharpshooter class and can be equipped once the specialization is acquired. It is housed in a Cadex stock, similar to the one added to Ghost Recon: Wildlands.
The weapon has very limited ammunition, but is incredibly powerful: easily capable of destroying heavily-armored enemies in a few shots.
Mosin Nagant M44 Carbine
The Mosin Nagant M44 Carbine returns as the "Classic M44 Carbine". A sportized version with a grey carbon stock appears as the "Hunting M44 Carbine". A further modified version fitted in an Archangel stock makes an appearance as the "Custom M44 Carbine".
Remington 700
The Remington 700 returns in the sequel with 3 versions. The standard one with a wooden wallnut stock. The "Tactical" variant with a McMillan A5 stock. The last is the "Carbon" variant that is fitted with a XLR Tactical Buttstock and Carbon Chassis.
The weapon is used by standard True Sons snipers.
SVD
The SVD appears in The Division 2 and has two versions. The first one is the "Surplus" variant, which is fitted with the all-wooden furniture of military SVDs. The second one is the "paratrooper" variant, which is actually the "Tiger" version made by Izhmash for the civilian export market.
The weapon is used by Hyena snipers.
Launchers
Carl Gustav M3
The Carl Gustav M3 rocket launcher is used by True Sons, being the main weapon of their anti-tank troops.
The weapon is also used by General Antwon Ridgeway, JTF mutineer and True Sons commanding officer, during his final stand against the Division.
"Chem Launcher" (H&K GLM)
The "Chem Launcher" is a compact, break-action single-shot grenade launcher heavily based on the Heckler & Koch GLM. It can fire flammable chemicals, sticky foam, corrosive chemicals that eat away enemy armor, or repairing nanobots.
Heckler & Koch P2A1
The Heckler & Koch P2A1 Flare Pistol returns as the flaregun of choice for Division agents, which is received a few missions into the game. Along with being able to call for extraction choppers while inside the "Dark Zones", which inhibit radio communications while inside; it can also be used while attacking faction control points during free roam, which will summon friendly reinforcements, but will also alert nearby enemies.
Milkor Mark 14
The Milkor Mark 14 MGL returns from the previous game, though it is now available as the signature weapon of the Demo class. The game specifically refers to it as the M32A1 MSGL, which is the partly correct designation used by the US Marines. It fires M406 HE grenades.
The weapon is used by a variety of enemies, namely Hyena grenadiers, True Sons heavy armored veterans, and Black Tusk grenadiers.
M224 Mortar
The True Sons make use of M224 Mortars in certain missions, although they once used it to bombard a civilian settlement with toxic gas in retaliation to their continued attacks against the Sons. The weapon is incredibly powerful, but it's splash area can be briefly seen before impact as red circles on the ground and can be stopped by killing the crewman operating the weapon.
Grenades
M26 Frag
The M26 frag grenade appears as the "Concussion Grenade". It is the default grenade available from the start.
M7290 Flashbang
The Model 7290 flashbang grenade is seen on the belts of certain True Sons soldiers.
Mounted Weapons
Dillon Aero M134 Minigun
Mounted at various checkpoints and control points and can be used by the player, along with enemy and friendly NPCs. Unlike in Ghost Recon Wildlands, the gun is now correctly depicted with it feeding from an ammo belt and powered by a portable power source (which appears to be jury-rigged car batteries). The weapon does decent damage and has a blistering rate of fire, along with having minimal recoil, but as a balancing measure: the gun overheats if fired continuously for too long and has to cool down before being able to fire again.
A portable version, similar to "Ol Painless", is used by Black Tusk heavy armored soldiers, who are not only able to carry around a portable power source, thousands of rounds in ammunition, and heavy bulletproof armor that would put EOD armor to shame, but are also capable of using it as a blunt implement in close combat with lethal results.
General Electric GAU-8/A Avenger
The True Sons have a salvaged GAU-8/A Avenger autocannon mounted on the top of the steps of the US Capitol Building, their main base of operations. It overlooks the Capitol grounds and is remotely controlled to be used against anyone brave enough to stare down what's essentially an anti-tank gun on angry steroids.
After being de-activated, it is briefly used by Division agents to breach the reinforced entrance of the Capitol.