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Difference between revisions of "Rainbow Six: Vegas"
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− | ''' | + | {{Infobox Video Game|{{PAGENAME}} |
− | [[ | + | |name = Rainbow Six: Vegas |
+ | |picture = vegasbox.jpg | ||
+ | |caption = Official Box Art | ||
+ | |series= [[Tom Clancy#Rainbow Six|Rainbow Six]] | ||
+ | |date= 2006 | ||
+ | |developer=Ubisoft Montreal | ||
+ | |platforms=PC<br>Playstation 3<br>Xbox 360<br>Playstation Portable | ||
+ | |publisher= Ubisoft | ||
+ | |genre=Tactical First-Person Shooter | ||
+ | }} | ||
+ | '''''Tom Clancy's Rainbow Six: Vegas''''' is a highly acclaimed first-person tactical shooter based on the ''Rainbow Six'' Universe created by [[Tom Clancy]]. It is the fifth installment in the ''Rainbow Six'' series. The game introduces numerous new features, including the regenerative health system, dynamic covers, deeper weapon customization and the ability to blindfire from covers. Players are also allowed to toggle the suppressor on their weapons anytime. The game correctly tracks the +1 round in the chamber and most weapons feature usable fire-mode selector switches. | ||
− | = | + | '''The following weapons appear in the video game ''Rainbow Six: Vegas'':''' |
+ | __TOC__<br clear=all> | ||
− | + | =Handguns= | |
+ | Handguns act as tertiary weapons in the single-player campaign or terrorist hunts, and as secondaries in multiplayer. Unlike in most video games, pistols can only be swapped for other pistols. They can also be used in conjunction with a riot shield, or while rappelling on a rope. All pistols have unlimited ammo in all game modes. | ||
− | [[ | + | ==Beretta 92FS== |
+ | The [[Beretta 92FS]] appears in the game as the "92FS", can be modified with suppressor, laser sight and high capacity magazines (+3 rounds) like the other pistols. Some of the Mexican guerrillas in the Mexico mission use the 92FS. It can also be found on an L.V.P.D. officer's body in one of the levels. An unrealistic element is the fact that 92FS's safety is ''always'' on. | ||
+ | [[file:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm]] | ||
+ | [[file:R6Vegas Beretta 92FS hold 1.jpg|thumb|600px|none|Holding the pistol.]] | ||
+ | [[file:R6Vegas Beretta 92FS hold 2.jpg|thumb|600px|none|The pistol as seen in third-person cover.]] | ||
+ | [[file:R6Vegas Beretta 92FS aim 1.jpg|thumb|600px|none|Iron sights of the Beretta 92FS.]] | ||
+ | [[file:R6Vegas Beretta 92FS aim 2.jpg|thumb|600px|none|Aiming the pistol from behind cover.]] | ||
+ | [[file:R6Vegas Beretta 92FS rel 1.jpg|thumb|600px|none|Reloading the pistol]] | ||
+ | [[file:R6Vegas Beretta 92FS sd.jpg|thumb|600px|none|Attaching the sound suppressor.]] | ||
+ | [[file:R6Vegas Beretta 92FS world.jpg|thumb|600px|none|Beretta 92FS on the ground.]] | ||
− | == | + | ==Glock 18C== |
+ | The [[Glock 18C]] appears in the game and can be modified with a laser sight. For some fairness, the magazine size is limited to 10, whereas the standard Glock 17/18/34 magazine holds 17 rounds. Can fire in semi-auto and full-auto modes. Appears as "Glock 18", however the compensator cuts can be seen clearly on the barrel. | ||
+ | [[file:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]] | ||
+ | [[file:R6Vegas Glock 18C hold 1.jpg|thumb|600px|none|Holding the pistol.]] | ||
+ | [[file:R6Vegas Glock 18C hold 2.jpg|thumb|600px|none|The pistol as seen in third-person cover.]] | ||
+ | [[file:R6Vegas Glock 18C aim 1.jpg|thumb|600px|none|Iron sights of the Glock 18C.]] | ||
+ | [[file:R6Vegas Glock 18C aim 2.jpg|thumb|600px|none|Aiming the pistol from behind cover.]] | ||
+ | [[file:R6Vegas Glock 18C rel 1.jpg|thumb|600px|none|Reloading the pistol.]] | ||
+ | [[file:R6Vegas Glock 18C world.jpg|thumb|600px|none|Glock 18C on the ground.]] | ||
− | The [[ | + | ==Heckler & Koch Mark 23== |
+ | The [[Heckler & Koch Mark 23]] appears in the game as the MK.23. Can be modified like all the pistols. It is the most popular pistol on online servers. It has front cocking serrations like the Phase II Prototype of the Mark 23. | ||
+ | [[file:Mk23.jpg|thumb|350px|none|Heckler & Koch Mark 23 - .45 ACP]] | ||
+ | [[file:SOCOM.jpg|thumb|350px|none|'''Airsoft''' Heckler & Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knights Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]] | ||
+ | [[file:R6Vegas R6Vegas Heckler & Koch Mark 23 hold 1.jpg|thumb|600px|none|Holding the pistol.]] | ||
+ | [[file:R6Vegas R6Vegas Heckler & Koch Mark 23 hold 2.jpg|thumb|600px|none|The pistol as seen in third-person cover.]] | ||
+ | [[file:R6Vegas R6Vegas Heckler & Koch Mark 23 aim 1.jpg|thumb|600px|none|Iron sights of the Mark 23.]] | ||
+ | [[file:R6Vegas R6Vegas Heckler & Koch Mark 23 aim 2.jpg|thumb|600px|none|Aiming the pistol from behind cover.]] | ||
+ | [[file:R6Vegas R6Vegas Heckler & Koch Mark 23 rel 1.jpg|thumb|600px|none|Reloading the pistol.]] | ||
+ | [[file:R6Vegas R6Vegas Heckler & Koch Mark 23 sd.jpg|thumb|600px|none|Attaching the sound suppressor.]] | ||
+ | [[file:R6Vegas R6Vegas Heckler & Koch Mark 23 world.jpg|thumb|600px|none|Mark 23 on the ground.]] | ||
− | [[ | + | ==Heckler & Koch USP40== |
+ | The [[Heckler & Koch USP|Heckler & Koch USP40]] appears in the game as the "USP40", can be modified with sound suppressor, laser and high capacity magazines like the other pistols. | ||
+ | [[file:H&KUSP40.jpg|thumb|350px|none|Heckler & Koch USP - .40 S&W]] | ||
+ | [[file:R6Vegas Heckler & Koch USP40 hold 1.jpg|thumb|600px|none|Holding the pistol.]] | ||
+ | [[file:R6Vegas Heckler & Koch USP40 hold 2.jpg|thumb|600px|none|The pistol as seen in third-person cover.]] | ||
+ | [[file:R6Vegas Heckler & Koch USP40 aim 1.jpg|thumb|600px|none|Iron sights of the USP.]] | ||
+ | [[file:R6Vegas Heckler & Koch USP40 aim 2.jpg|thumb|600px|none|Aiming the pistol from behind cover.]] | ||
+ | [[file:R6Vegas Heckler & Koch USP40 rel 1.jpg|thumb|600px|none|Reloading the pistol.]] | ||
+ | [[file:R6Vegas Heckler & Koch USP40 sd.jpg|thumb|600px|none|Attaching the sound suppressor.]] | ||
+ | [[file:R6Vegas Heckler & Koch USP40 world.jpg|thumb|600px|none|USP on the ground.]] | ||
− | == IMI Desert Eagle | + | ==IMI Desert Eagle Mark I== |
+ | The [[IMI Desert Eagle Mark I]] appears simply as "Desert Eagle" in the game. It can be modified with laser sight and high capacity magazines, but cannot accept a sound suppressor. It incorrectly holds 7 rounds (suggesting that it is the .50AE [[Desert Eagle#Desert Eagle Mark XIX|Mark XIX]]), despite this particular model being only chambered in .357 Mag and having a 9-round capacity. The pistol's recoil is greater than all other sidearms except for the [[Taurus Raging Bull]]. The Raging Bull and Desert Eagle often get one shot kills with a less than perfect shot. | ||
+ | [[file:DesertEagleMarkIstainless.jpg|thumb|none|350px|A matte stainless Desert Eagle MK I - .357 Magnum]] | ||
+ | [[file:DesertEagle50AE.jpg|thumb|350px|none|IMI Desert Eagle XIX - .50 AE. ''Image shown for comparison.'']] | ||
+ | [[file:R6Vegas Desert Eagle hold 1.jpg|thumb|600px|none|Holding the pistol.]] | ||
+ | [[file:R6Vegas Desert Eagle hold 2.jpg|thumb|600px|none|The pistol as seen in third-person cover.]] | ||
+ | [[file:R6Vegas Desert Eagle aim 1.jpg|thumb|600px|none|Iron sights of the Desert Eagle.]] | ||
+ | [[file:R6Vegas Desert Eagle aim 2.jpg|thumb|600px|none|Aiming the pistol from behind cover.]] | ||
+ | [[file:R6Vegas Desert Eagle rel 1.jpg|thumb|600px|none|The player character reloading the Desert Eagle Mark I. The older style safety can be clearly seen on this image.]] | ||
+ | [[file:R6Vegas Desert Eagle world.jpg|thumb|600px|none|Desert Eagle on the ground.]] | ||
− | The [[ | + | ==Taurus Raging Bull== |
+ | The [[Taurus Raging Bull]] revolver appears in the game, it can only be modified with laser. Some terrorists carry the Raging Bull as a secondary weapon. The one used in the game is most likely chambered for .480 Ruger due to its 6-round cylinder capacity and massive power. | ||
+ | [[file:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum]] | ||
+ | [[file:R6Vegas Taurus Raging Bull hold 1.jpg|thumb|600px|none|Holding the revolver.]] | ||
+ | [[file:R6Vegas Taurus Raging Bull hold 2.jpg|thumb|600px|none|The Taurus as seen in third-person cover.]] | ||
+ | [[file:R6Vegas Taurus Raging Bull aim 1.jpg|thumb|600px|none|Iron sights of the Raging Bull (note the missing sight dots.)]] | ||
+ | [[file:R6Vegas Taurus Raging Bull aim 2.jpg|thumb|600px|none|Aiming the Raging Bull from behind cover.]] | ||
+ | [[file:R6Vegas Taurus Raging Bull rel.jpg|thumb|600px|none|Reloading the revolver.]] | ||
+ | [[file:R6Vegas Taurus Raging Bull world.jpg|thumb|600px|none|Taurus Raging Bull on the ground.]] | ||
− | [[ | + | = Submachine Guns & Personal Defense Weapons = |
− | + | ==Brügger & Thomet MP9== | |
+ | The [[Brügger & Thomet MP9]] appears in the game as "MP9", and it replaces the [[Steyr TMP]] of the previous R6 games. Can be modified with every attachment. Fires in full-auto and semi-auto, and holds 30 rounds. | ||
+ | [[file:B&T-MP9.jpg|thumb|none|350px|Brügger & Thomet MP9 - 9x19mm]] | ||
+ | [[file:R6Vegas MP9 hold 1.jpg|thumb|600px|none|Holding the smg.]] | ||
+ | [[file:R6Vegas MP9 hold 2.jpg|thumb|600px|none|The smg as seen in third-person cover.]] | ||
+ | [[file:R6Vegas MP9 aim 1.jpg|thumb|600px|none|Iron sights of the MP9.]] | ||
+ | [[file:R6Vegas MP9 aim 2.jpg|thumb|600px|none|Aiming the smg from behind cover.]] | ||
+ | [[file:R6Vegas MP9 rel.jpg|thumb|600px|none|Reloading the MP9.]] | ||
+ | [[file:R6Vegas MP9 sd.jpg|thumb|600px|none|Attaching the sound suppressor.]] | ||
+ | [[file:R6Vegas MP9 world.jpg|thumb|600px|none|MP9 on the ground.]] | ||
− | == | + | ==FN P90 / FN P90TR== |
+ | The [[FN P90]] appears in the game with and optional 3-round burst fire mode, even though the real weapon cannot fire in that mode. It can accept all attachments. | ||
+ | [[file:FNP90.jpg|thumb|none|350px|FN P90 - 5.7x28mm]] | ||
+ | [[file:R6Vegas P90 hold 1.jpg|thumb|600px|none|Holding the smg.]] | ||
+ | [[file:R6Vegas P90 hold 2.jpg|thumb|600px|none|The smg as seen in third-person cover.]] | ||
+ | [[file:R6Vegas P90 aim 1.jpg|thumb|600px|none|Default sight of the P90.]] | ||
+ | [[file:R6Vegas P90 aim 2.jpg|thumb|600px|none|Aiming the smg from behind cover.]] | ||
+ | [[file:R6Vegas P90 rel.jpg|thumb|600px|none|Reloading the FN P90. Notice the magazine. The bullets actually disappear as the player shoots the weapon.]] | ||
+ | [[file:R6Vegas P90 sd.jpg|thumb|600px|none|Attaching the sound suppressor.]] | ||
+ | [[file:R6Vegas P90 world.jpg|thumb|600px|none|FN P90 on the ground.]] | ||
+ | The P90 turns into a [[FN P90#P90TR|FN P90TR]] once a reflex sight or rifle scope gets mounted on it. | ||
+ | [[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90TR - 5.7x28mm]] | ||
+ | [[file:R6Vegas P90 TR hold.jpg|thumb|600px|none|Holding the smg.]] | ||
− | The [[ | + | ==Heckler & Koch MP5-N== |
+ | The [[Heckler & Koch MP5-N]] is the starting submachine gun in the game. Can be modified like all weapons in the game. The selector is correctly modeled as of the MP5N (safe/semi/auto), yet the gun can fire in 3-round burst mode (the same issue that the FN SSP 90 suffers from), although the real MP5N does not have that fire mode. | ||
+ | [[file:Hk-mp5n.jpg|thumb|none|350px|Heckler & Koch MP5-N - 9x19mm]] | ||
+ | [[file:R6Vegas Heckler & Koch MP5N hold 1.jpg|thumb|600px|none|Holding the smg.]] | ||
+ | [[file:R6Vegas Heckler & Koch MP5N hold 2.jpg|thumb|600px|none|The smg as seen in third-person cover.]] | ||
+ | [[file:R6Vegas Heckler & Koch MP5N aim 1.jpg|thumb|600px|none|Iron sights of the MP5-N.]] | ||
+ | [[file:R6Vegas Heckler & Koch MP5N aim 2.jpg|thumb|600px|none|Aiming the smg from behind cover.]] | ||
+ | [[file:R6Vegas Heckler & Koch MP5N rel.jpg|thumb|600px|none|Reloading an MP5-N. The selector is always set between semi and automatic, no matter what fire-mode is actually selected.]] | ||
+ | [[file:R6Vegas Heckler & Koch MP5N sd.jpg|thumb|600px|none|Attaching the sound suppressor.]] | ||
+ | [[file:R6Vegas Heckler & Koch MP5N world.jpg|thumb|600px|none|MP5-N on the ground.]] | ||
− | [[ | + | ==Heckler & Koch MP7A1== |
+ | The [[Heckler & Koch MP7A1]] with a 40-round magazine is in the game, and can be modified with everything. The suppressed MP7A1 is the secondary weapon of Jung when he isn't using a G36C and of Walter when he isn't using a Mk.48 machine gun. | ||
+ | [[file:H&K MP71A1.jpg |thumb|none|350px|Heckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]] | ||
+ | [[file:R6Vegas Heckler & Koch MP7 hold 1.jpg|thumb|600px|none|Holding the smg.]] | ||
+ | [[file:R6Vegas Heckler & Koch MP7 hold 2.jpg|thumb|600px|none|The smg as seen in third-person cover.]] | ||
+ | [[file:R6Vegas Heckler & Koch MP7 aim 1.jpg|thumb|600px|none|Iron sights of the MP7A1.]] | ||
+ | [[file:R6Vegas Heckler & Koch MP7 aim 2.jpg|thumb|600px|none|Aiming the smg from behind cover.]] | ||
+ | [[file:R6Vegas Heckler & Koch MP7 rel.jpg|thumb|600px|none|Reloading the MP7A1.]] | ||
+ | [[file:R6Vegas Heckler & Koch MP7 sd.jpg|thumb|600px|none|Attaching the sound suppressor.]] | ||
+ | [[file:R6Vegas Heckler & Koch MP7 world.jpg|thumb|600px|none|MP7A1 on the ground.]] | ||
+ | ==Heckler & Koch UMP45== | ||
+ | The [[Heckler & Koch UMP45]] appears in the game as one of the most powerful submachine guns. It is always fitted with a vertical fore-grip and can be modified like the other SMG's. Its "2-round burst" trigger group enables semi-auto, 2-round burst and fully automatic fire. The weapon has a high overall rating, the only drawback is the 25-round magazine. | ||
+ | [[file:UMP 45.jpg|thumb|none|350px|H&K UMP45 - .45 ACP]] | ||
+ | [[file:R6Vegas UMP hold 1.jpg|thumb|600px|none|Holding the smg.]] | ||
+ | [[file:R6Vegas UMP hold 2.jpg|thumb|600px|none|The smg as seen in third-person cover.]] | ||
+ | [[file:R6Vegas UMP aim 1.jpg|thumb|600px|none|Iron sights of the UMP45.]] | ||
+ | [[file:R6Vegas UMP aim 2.jpg|thumb|600px|none|Aiming the smg from behind cover.]] | ||
+ | [[file:R6Vegas UMP rel.jpg|thumb|600px|none|Reloading the UMP45. The safety is always on.]] | ||
+ | [[file:R6Vegas UMP sd.jpg|thumb|600px|none|Attaching the sound suppressor.]] | ||
+ | [[file:R6Vegas UMP world.jpg|thumb|600px|none|UMP45 on the ground.]] | ||
− | == | + | ==Ingram MAC-11== |
+ | The [[Ingram MAC-11]] appears in the game with 32-round magazines and like the other weapons, it can be modified. Fires only in fully automatic. It is incorrectly shown firing from a closed bolt instead of open-bolt. | ||
+ | [[file:Mac m11 9k.jpg|thumb|none|300px|Ingram MAC-11 - .380 ACP]] | ||
+ | [[file:R6Vegas MAC10 hold 1.jpg|thumb|600px|none|Holding the smg.]] | ||
+ | [[file:R6Vegas MAC10 hold 2.jpg|thumb|600px|none|The smg as seen in third-person cover.]] | ||
+ | [[file:R6Vegas MAC10 aim 1.jpg|thumb|600px|none|Misaligned sights of the MAC-11.]] | ||
+ | [[file:R6Vegas MAC10 aim 2.jpg|thumb|600px|none|Aiming the smg from behind cover.]] | ||
+ | [[file:R6Vegas MAC10 rel.jpg|thumb|600px|none|Reloading the MAC-11.]] | ||
+ | [[file:R6Vegas MAC10 sd.jpg|thumb|600px|none|Attaching the sound suppressor.]] | ||
+ | [[file:R6Vegas MAC10 world.jpg|thumb|600px|none|MAC-11 on the ground.]] | ||
− | The [[ | + | = Assault Rifles & Battle Rifles = |
+ | == AK-47 == | ||
+ | The [[AK-47]] is used by guerillas in the Mexican levels, it can be modified with a laser sight, ACOG, reflex scope, suppressor, and rifle scope. Interestingly, it is modeled with the less curved 5.45mm magazine of the [[AK-74]] despite being a 7.62x39mm weapon. | ||
+ | [[Image:AK-47.jpg|thumb|none|500px|Type I AK-47 - 7.62x39mm]] | ||
+ | [[Image:AKOG.jpg|thumb|none|600px|AK-47 fitted with ACOG sight, Xbox 360 version]] | ||
+ | [[Image:R6V-AK-2.jpg|thumb|600px|none|AK-47 in Vegas.]] | ||
+ | [[Image:R6V-AK-1.jpg|thumb|600px|none|Reloading the AK-47. Note empty magazine being inserted.]] | ||
+ | [[Image:R6V-AK-3.jpg|thumb|600px|none|Attaching the sound suppressor.]] | ||
+ | [[Image:R6V-AK-4.jpg|thumb|600px|none|A Rainbow Operative holding a suppressed AK-47 during a terrorist hunt. Notice the modeling mistake of the magazine.]] | ||
− | [[Image: | + | == FN SCAR-H CQC == |
+ | The First Generation [[FN SCAR-H CQC]] appears in the game as "SCAR-H CQC" and is fitted with a non-removable vertical fore-grip. Can be modified with everything. In-game it holds an incorrect 30 rounds, the actual magazine capacity is 20 rounds. It is the preferred weapon of Gabriel Nowak during the Mexico mission. | ||
+ | [[Image:FN_SCAR_-1-.jpg|thumb|none|500px|First Generation Fabrique Nationale SCAR-H CQC - 7.62x51mm NATO]] | ||
+ | [[Image:SCAR.jpg|thumb|none|600px|FN SCAR-H in action.]] | ||
+ | [[Image:R6V-SCAR-1.jpg|thumb|600px|none|SCAR-H with ACOG.]] | ||
+ | [[Image:R6V-SCAR-2.jpg|thumb|600px|none|Attaching the suppressor onto the SCAR-H.]] | ||
+ | [[Image:R6V-SCAR-3.jpg|thumb|600px|none|Reloading the same weapon.]] | ||
+ | [[Image:R6V-SCAR-4.jpg|thumb|600px|none|The player about to pull the charging handle.]] | ||
− | == | + | ==FAMAS F1 == |
− | + | The [[FAMAS F1]] appears in the game simply as "FAMAS". As is the case with the UNP, a very powerful and accurate weapon, but has only a 25-round magazine. | |
− | The [[ | + | [[Image:Famas.jpg|thumb|none|500px|GIAT FAMAS F1 - 5.56x45mm NATO]] |
− | + | [[Image:FAMASacog.jpg|thumb|none|600px|FAMAS in the Xbox 360 version fitted with an ACOG.]] | |
− | + | [[Image:R6V-FAMAS-2.jpg|thumb|600px|none|FAMAS F1 with ACOG during a terrorist hunt.]] | |
− | + | [[Image:R6V-FAMAS-1.jpg|thumb|600px|none|Third person view of the FAMAS.]] | |
− | + | [[Image:R6V-FAMAS-3.jpg|thumb|600px|none|Reloading the FAMAS.]] | |
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== Heckler & Koch G36C == | == Heckler & Koch G36C == | ||
− | + | The [[Heckler & Koch G36C]] is in the game, it can be modified with everything. It is the primary weapon of Jung. | |
− | The [[ | + | [[Image:Hkg36c.jpg|thumb|500px|none|Heckler & Koch G36C - 5.56x45mm NATO]] |
− | + | [[Image:R6V-G36C-2.jpg|thumb|600px|none|Shooting the G36C.]] | |
− | [[Image:Hkg36c.jpg|thumb| | + | [[Image:R6V-G36C-1.jpg|thumb|600px|none|Iron sights of the G36C.]] |
+ | [[Image:R6V-G36C-3.jpg|thumb|600px|none|G36C in third person.]] | ||
== Heckler & Koch G3KA4 == | == Heckler & Koch G3KA4 == | ||
+ | The [[Heckler & Koch G3KA4]] is in the game, it can be modified with everything. In-game it holds an incorrect 30 rounds in a 20-round magazine. | ||
+ | [[Image:G3KA4.jpg|thumb|none|500px|Heckler & Koch G3KA4 - 7.62x51mm NATO]] | ||
+ | [[Image:G3KA4vegas.jpg|thumb|none|600px|H&K G3KA4 fitted with ACOG.]] | ||
+ | [[Image:R6V-G3-1.jpg|thumb|600px|none|The G3KA4 in Vegas. (Notice the HUD indicating 30+1 bullets in the weapon, which is not realistic, because the G3KA4 in this game is loaded with a 20-round magazine.)]] | ||
+ | [[Image:R6V-G3-4.jpg|thumb|600px|none|The G3KA4 with reflex scope.]] | ||
+ | [[Image:R6V-G3-2.jpg|thumb|600px|none|Attaching the sound suppressor onto the G3KA4.]] | ||
+ | [[Image:R6V-G3-3.jpg|thumb|600px|none|HK-slap...]] | ||
− | The [[Heckler & Koch | + | == Heckler & Koch XM8 == |
− | + | The Malaysian version of the [[Heckler & Koch XM8]] appears in the game as the "M8", assuming that in the Rainbow Six universe the U.S. Military has adopted the rifle and thus dropped the "X" prefix. It can be modified with everything. Very popular weapon on multiplayer servers. | |
− | [[Image: | + | [[Image:XM8.JPG|thumb|none|500px|Heckler & Koch XM8 - 5.56x45mm]] |
− | [[Image: | + | [[Image:XM8-Malaysia.jpg|thumb|none|500px|Heckler & Koch XM8 (Malaysian version) - 5.56x45mm]] |
+ | [[Image:XM8vegas.jpg|thumb|none|600px|An XM8 with ACOG in an MP match, teammate with an MG36.]] | ||
+ | [[Image:R6V-M8-1.jpg|thumb|600px|none|Player holding an XM8 modded with a laser sight.]] | ||
+ | [[Image:R6V-M8-2.jpg|thumb|600px|none|Reloading the same weapon.]] | ||
+ | [[Image:R6V-M8-3.jpg|thumb|600px|none|Attaching the sound suppressor.]] | ||
== IMI Tavor TAR-21 == | == IMI Tavor TAR-21 == | ||
+ | The [[Tavor TAR-21]] is in the game as the "MTAR21" even though the MTAR-21 is actually the micro version (see the cut weapons section below for why it was named as such). It can be modified with everything, however choosing no attachments will still put an ITL MARS sight onto it, because iron sights are not available. It is very popular on online servers due to their high rate of fire. Players who have taken a liking to the Tavor have often been called "MTARDs". | ||
+ | [[Image:Tavor-tar.jpg|thumb|none|500px|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm ]] | ||
+ | [[Image:R6V-TAR-3.jpg|thumb|600px|none|TAR-21 with ACOG.]] | ||
+ | [[Image:R6V-TAR-1.jpg|thumb|600px|none|TAR-21 with ITL MARS red dot sight. Iron sights are not available for this weapon.]] | ||
+ | [[Image:R6V-TAR-2.jpg|thumb|600px|none|Reloading the TAR-21 in Vegas.]] | ||
− | The [[ | + | == SIG SG 552 == |
+ | The [[SIG SG 552]] appears in the game as the "552 Commando" and can be modified with a reflex scope, ACOG, laser sight or rifle scope. It features a full-length rail on the top for mounting optics. It is modeled with 20-round magazines, but holds 30 rounds. | ||
+ | [[Image:SIG_SG552.jpg|thumb|500px|none|SIG SG 552 with 20-round magazine - 5.56x45mm]] | ||
+ | [[Image:Sig552vegas.jpg|thumb|none|600px|The "552 Commando" with ACOG in Rainbow Six: Vegas.]] | ||
+ | [[Image:R6V-552-1.jpg|thumb|600px|none|SG 552 with reflex sight in Mexico.]] | ||
+ | [[Image:R6V-552-2.jpg|thumb|600px|none|Third person view of the SG 552.]] | ||
+ | [[Image:R6V-552-3.jpg|thumb|600px|none|Reloading animation of the SG 552.]] | ||
− | [[Image: | + | == Steyr AUG A3-CQC == |
+ | The [[Steyr AUG A3-CQC]] is in the game as the "AUG A3" and can be modified with everything. It is portrayed with a selector (with semi and auto fire modes), while the real AUGs have no selectors, but two-stage triggers instead. | ||
+ | [[Image:6.Steyr AUG A3.jpg|thumb|none|500px|Steyr AUG A3-CQC with Surefire M900 weaponlight fore-grip and EOTech holographic sight - 5.56x45mm NATO]] | ||
+ | [[Image:R6V-AUG-3.jpg|thumb|600px|none|The AUG A3 fitted with sound suppressor and ACOG.]] | ||
+ | [[Image:R6V-AUG-1.jpg|thumb|600px|none|Iron sights of the AUG A3.]] | ||
+ | [[Image:R6V-AUG-2.jpg|thumb|600px|none|The player reloading the AUG A3.]] | ||
− | == | + | =Shotguns= |
+ | ==Benelli M3 Super 90== | ||
+ | The [[Benelli M3 Super 90]] appears in the game as the "M3". It can be modified with laser sights, rifle scope and reflex sight. It is portrayed as a pump-action shotgun, although the real-life one is select fire pump-action/semi-auto. | ||
+ | [[file:Benelli M3 pistol grip.jpg|thumb|none|450px|Benelli M3 Super 90 - 12 Gauge]] | ||
+ | [[file:R6Vegas Benelli M3 Super 90 hold 1.jpg|thumb|600px|none|Holding the Benelli M3.]] | ||
+ | [[file:R6Vegas Benelli M3 Super 90 hold 2.jpg|thumb|600px|none|The shotgun as seen in third-person cover.]] | ||
+ | [[file:R6Vegas Benelli M3 Super 90 aim 1.jpg|thumb|600px|none|Iron sights of the Benelli M3.]] | ||
+ | [[file:R6Vegas Benelli M3 Super 90 aim 2.jpg|thumb|600px|none|Aiming the shotgun from behind cover.]] | ||
+ | [[file:R6Vegas Benelli M3 Super 90 rel 1.jpg|thumb|600px|none|Inserting new cartridges.]] | ||
+ | [[file:R6Vegas Benelli M3 Super 90 rel 2.jpg|thumb|600px|none|Pumping the shotgun.]] | ||
+ | [[file:R6Vegas Benelli M3 Super 90 world.jpg|thumb|600px|none|Benelli M3 on the ground.]] | ||
− | The [[ | + | ==C-More Systems M26 MASS== |
+ | The [[M26 Modular Accessory Shotgun System|C-More Systems M26 MASS]] appears in the game as "XM-26 LSS" (LSS standing for Lightweight Shotgun System) and is only used in a stand-alone configuration. In reality, the M26 is more often used as a under-barrel mount system for M16/M4-type weapons. The actual weapon is a manually-operated straight-pull bolt-action shotgun and does not have a semi-auto or automatic capability as depicted in the game. It can be modified with a laser sight, a rifle scope, or a reflex sight. | ||
+ | [[File:XM26.jpg|thumb|none|450px|Standalone version of M26 MASS with M4-style telescoping stock and pistol grip - 12 gauge]] | ||
+ | [[file:R6Vegas M26 MASS hold 1.jpg|thumb|600px|none|Holding the M26 MASS. Features flip-up iron sights.]] | ||
+ | [[file:R6Vegas M26 MASS hold 2.jpg|thumb|600px|none|The shotgun as seen in third-person cover.]] | ||
+ | [[file:R6Vegas M26 MASS aim 1.jpg|thumb|600px|none|Iron sights of the M26 MASS.]] | ||
+ | [[file:R6Vegas M26 MASS aim 2.jpg|thumb|600px|none|Aiming the shotgun from behind cover.]] | ||
+ | [[file:R6Vegas M26 MASS rel 1.jpg|thumb|600px|none|Magazine change.]] | ||
+ | [[file:R6Vegas M26 MASS rel 2.jpg|thumb|600px|none|Player pulling the charging handle of the shotgun.]] | ||
+ | [[file:R6Vegas M26 MASS world.jpg|thumb|600px|none|M26 MASS on the ground.]] | ||
− | [[ | + | ==Franchi SPAS-12== |
− | [[ | + | The [[Franchi SPAS-12]] appears in the game, it can be modified with laser sights, rifle scope and reflex sights. Just like the M3 Super 90, it is restricted to pump-action mode. |
+ | [[file:SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 - 12 Gauge]] | ||
+ | [[file:R6Vegas spas 12 hold 1.jpg|thumb|600px|none|Holding the SPAS-12.]] | ||
+ | [[file:R6Vegas spas 12 hold 2.jpg|thumb|600px|none|The shotgun as seen in third-person cover.]] | ||
+ | [[file:R6Vegas spas 12 aim 1.jpg|thumb|600px|none|Iron sights of the SPAS-12.]] | ||
+ | [[file:R6Vegas spas 12 aim 2.jpg|thumb|600px|none|Aiming the shotgun from behind cover.]] | ||
+ | [[file:R6Vegas spas 12 rel 1.jpg|thumb|600px|none|Inserting new cartridges.]] | ||
+ | [[file:R6Vegas spas 12 rel 2.jpg|thumb|600px|none|Pumping the shotgun.]] | ||
+ | [[file:R6Vegas spas 12 world.jpg|thumb|600px|none|SPAS-12 on the ground.]] | ||
− | == | + | ==Remington 870 MCS== |
+ | The [[Remington 870 MCS]] appears in the game as the "870MCS", it can be modified with laser sights, rifle scope and reflex sights. | ||
+ | [[file:Remington_870MCS.jpg|thumb|none|450px|Remington 870 MCS - 12 Gauge]] | ||
+ | [[file:R6Vegas 870MCS hold 1.jpg|thumb|600px|none|Holding the 870 MCS.]] | ||
+ | [[file:R6Vegas 870MCS hold 2.jpg|thumb|600px|none|The shotgun as seen in third-person cover.]] | ||
+ | [[file:R6Vegas 870MCS aim 1.jpg|thumb|600px|none|Iron sights of the 870 MCS.]] | ||
+ | [[file:R6Vegas 870MCS aim 2.jpg|thumb|600px|none|Aiming the shotgun from behind cover.]] | ||
+ | [[file:R6Vegas 870MCS rel 1.jpg|thumb|600px|none|Inserting new cartridges.]] | ||
+ | [[file:R6Vegas 870MCS rel 2.jpg|thumb|600px|none|Pumping the shotgun.]] | ||
+ | [[file:R6Vegas 870MCS world.jpg|thumb|600px|none|The 870 MCS on the ground.]] | ||
− | The [[ | + | =Sniper Rifles= |
+ | == Heckler & Koch PSG-1 == | ||
+ | The [[Heckler & Koch PSG-1]] appears in the game as the only semi-automatic sniper rifle. Has a 5+1 round capacity. Like the other sniper rifles, it can be modified with a 12x Scope. Appears as "PSG1". | ||
+ | [[Image:H&KPSG01.jpg |thumb|none|500px|Heckler & Koch PSG1 - 7.62x51mm NATO]] | ||
+ | [[Image:R6V-PSG-1.jpg|thumb|600px|none|The PSG-1 in Vegas.]] | ||
+ | [[Image:R6V-PSG-2.jpg|thumb|600px|none|Reloading the PSG-1.]] | ||
− | [[Image: | + | == Izhmash SV-98 == |
− | [[Image: | + | The [[Izhmash SV-98]] appears in the game, like the other sniper rifles, it can be modified with a 12x Scope. |
+ | [[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mm]] | ||
+ | [[Image:R6V-SV-1.jpg|thumb|600px|none|The SV-98 in player's hands.]] | ||
+ | [[Image:R6V-SV-2.jpg|thumb|600px|none|Pulling the bolt of the SV-98.]] | ||
− | == | + | == Remington/USMC M40A1 == |
+ | The [[M40 sniper rifle|M40A1 sniper rifle]] appears in the game, like the other sniper rifles, it can be modified with bigger scopes. The rifle is portrayed having a box magazine, while the real M40A1 has a 5-round internal magazine. | ||
+ | [[Image:M40a1standard-1-.jpg|thumb|none|500px|Remington M40A1 sniper rifle - 7.62x51mm NATO]] | ||
+ | [[Image:R6V-M40-1.jpg|thumb|600px|none|The M40A1 appears with woodland camo finish.]] | ||
+ | [[Image:R6V-M40-2.jpg|thumb|600px|none|Pulling the bolt of the M40A1.]] | ||
+ | [[Image:R6V-M40-3.jpg|thumb|600px|none|Reloading animation of the M40A1.]] | ||
− | The [[ | + | == Steyr Scout Tactical == |
− | [[Image: | + | The [[Steyr Scout]] appears in the game, like the other sniper rifles, it can be modified with a 12x Scope. |
+ | [[Image:Scout.jpg|thumb|none|500px|Steyr Scout Tactical - 7.62x51mm NATO]] | ||
+ | [[Image:R6V-SCOUT-1.jpg|thumb|600px|none|The Scout Tactical during a terrorist hunt.]] | ||
+ | [[Image:R6V-SCOUT-2.jpg|thumb|600px|none|Pulling the bolt of the Scout.]] | ||
+ | [[Image:R6V-SCOUT-3.jpg|thumb|600px|none|Reloading the same weapon.]] | ||
− | == | + | =Machine Guns= |
+ | ==FN Minimi SPW== | ||
+ | The [[FN Minimi SPW]] appears in the game as "M249 SPW", and can be modified with Reflex sight, laser sight, rifle scope and better butt-stock. Sometimes appears in form of a mounted turret. It is the primary weapon of Kan. | ||
+ | [[Image:FNminimiSPW.jpg|thumb|none|500px|FN Minimi SPW with 100-round cloth ammo bag and RIS foregrip - 5.56x45mm]] | ||
+ | [[Image:R6V-SPW-1.jpg|thumb|600px|none|The M249 SPW in Vegas.]] | ||
+ | [[Image:R6V-SPW-3.jpg|thumb|600px|none|Iron sights of the SPW.]] | ||
+ | [[Image:R6V-SPW-2.jpg|thumb|600px|none|Reloading the M249 SPW.]] | ||
− | The [[ | + | == FN MK 46 Mod 0 == |
− | [[Image: | + | The [[FN MK 46 Mod 0]] is in the game, it can be modified with reflex sight, laser sight, rifle scope and better stock. |
+ | [[File:Mk 46 Mod 0.jpg|thumb|none|500px|Mk 46 Mod 0 machine gun - 5.56x45mm]] | ||
+ | [[Image:R6V-MK46-1.jpg|thumb|600px|none|The MK46 in Vegas.]] | ||
+ | [[Image:R6V-MK46-2.jpg|thumb|600px|none|The bullets on the belt actually disappear as the gun becomes empty.]] | ||
+ | [[Image:R6V-MK46-3.jpg|thumb|600px|none|Reloading the MK46.]] | ||
+ | [[Image:R6V-MK46-4.jpg|thumb|600px|none|The player pulling the charging handle of the LMG.]] | ||
− | == | + | == Heckler & Koch HK21E == |
+ | The [[Heckler & Koch HK21E]] appears in the game as "21E". Can be modified with Reflex sight, laser sight, rifle scope and better buttstock. | ||
+ | [[Image:HK21E.jpg|thumb|none|500px|Heckler & Koch HK21E Machine Gun - 7.62x51mm NATO]] | ||
+ | [[Image:R6V-21E-1.jpg|thumb|600px|none|The HK21E in the game.]] | ||
+ | [[Image:R6V-21E-2.jpg|thumb|600px|none|Iron sights of the same LMG.]] | ||
+ | [[Image:R6V-21E-3.jpg|thumb|600px|none|HK21E in third person view. The gun in the game is limited to fully automatic fire, even though the semi-auto and 3-round burst options can be seen on the selector.]] | ||
− | The [[ | + | == Heckler & Koch MG36== |
− | [[Image: | + | The [[Heckler & Koch MG36]] is frequently used by enemies in the game, it can be modified with Reflex sight, laser sight, rifle scope and better buttstock. Unlike its counterpart in the Ghost Recon series, the MG36 in the Vegas spin-offs lack the select-fire capability (semi, 2-burst, auto) of an actual MG36. |
− | [[Image: | + | [[Image:MG36.jpg|thumb|none|500px|Heckler & Koch MG36 - 5.56mm with Beta-C drum magazine]] |
+ | [[Image:R6V-MG36-1.jpg|thumb|600px|none|The MG36 in the game.]] | ||
+ | [[Image:R6V-MG36-2.jpg|thumb|600px|none|The default sight of the MG36.]] | ||
+ | [[Image:R6V-MG36-3.jpg|thumb|600px|none|The player reloading the MG36.]] | ||
+ | [[Image:R6V-MG36-4.jpg|thumb|600px|none|MG36 - Third person view.]] | ||
− | == | + | =Equipment= |
+ | ==AN/M14 incendiary grenade== | ||
+ | The [[AN/M14 incendiary grenade]] appears in the game as the "incendiary grenade", and can set enemies on fire with an orange "mist", but disrupts thermal vision. | ||
+ | [[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]] | ||
+ | [[Image:R6V-ANM14.jpg|thumb|600px|none|The AN/M14 grenade in the game.]] | ||
− | The | + | ==Breaching Charge== |
− | [[Image: | + | Breaching charges are used to quickly open closed doors. The explosion can kill the enemies behind the door at extremely close range. |
− | [[Image: | + | [[Image:R6V-DoorBreacher-1.jpg|thumb|600px|none|The Breaching charge in the game.]] |
− | + | [[Image:R6V-DoorBreacher-2.jpg|thumb|600px|none|Detonating a breaching charge.]] | |
− | == | + | ==C4 Charge== |
+ | The C4 charge can be used to set up ambushed and kill enemies from a safe distance. It can also be used as an improvised breaching charge, with a larger kill radius but without disorientating any other occupants of the room. | ||
+ | [[Image:R6V-C4-1.jpg|thumb|600px|none|A C4 charge in the game.]] | ||
+ | [[Image:R6V-C4-2.jpg|thumb|600px|none|Using the remote to detonate the C4.]] | ||
− | The [[ | + | ==M18 Smoke Grenade== |
+ | The [[M18 smoke grenade]] appears in the game and can be used to conceal the movements of the player and the team, the team being able to use thermal imaging to see through the smoke. Some enemies will also use these as well on occasion. | ||
+ | [[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]] | ||
+ | [[Image:R6V-M18.jpg|thumb|600px|none|The M18 grenade in the game.]] | ||
− | [[Image: | + | ==M67 Hand Grenade== |
+ | The [[M67 hand grenade]] appears in the game as the standard fragmentation grenade. The player must take care using it, as it can easily cause fratricide if misused. | ||
+ | [[Image:Baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]] | ||
+ | [[Image:R6V-M67.jpg|thumb|600px|none|The M67 grenade in the game.]] | ||
− | == | + | ==M84 Stun Grenade== |
+ | The [[M84 stun grenade]] appears in the game being used by members of the Rainbow team during "flash and clear" dynamic room entries, being tossed into a room to disorient enemies so they can be eliminated. Enemies will occasionally use them as well. | ||
+ | [[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]] | ||
+ | [[Image:R6V-M84.jpg|thumb|600px|none|The M84 grenade in the game.]] | ||
− | + | =Other / Unusable Weapons= | |
− | [[Image: | + | ==Colt M1911A1== |
+ | A nickel plated [[M1911A1]] can be seen on the weapon customization menu. | ||
+ | [[Image:NickelM1911A1.jpg|thumb|400px|none|Colt M1911A1 - .45 ACP]] | ||
+ | [[Image:R6V-M1911.jpg|thumb|600px|none|The M1911A1 in the game.]] | ||
− | == | + | ==IMI Tavor MTAR-21 Prototype== |
− | + | The TAR-21 shows up as the [[MTAR-21|MTAR-21 Prototype]] during the weapon selection quick-menu. Since the TAR-21 appears as "MTAR21", this weapons was probably planned but changed to the full variant before release. | |
− | The | + | [[Image:MicroTavora.jpg|thumb|400px|none|IMI Tavor MTAR-21 Prototype with ITL MARS red dot sight and 20-round magazine - 5.56x45mm]] |
− | [[ | + | [[Image:R6V-MTAR21.jpg|thumb|600px|none|MTAR-21 Prototype above the G3KA4.]] |
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− | + | =="RPG"== | |
− | + | In some scripted events, the terrorists fire rockets at the player. It is unknown what weapon model being is used, because only the rocket coming towards the player can be seen. One of the team members says that it is an RPG. | |
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− | == | ||
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− | The [[Heckler & Koch | + | ==Cut Weapons== |
+ | The following weapons didn't make it to the final version of the game, yet their icons can be found among the files for the PC version. | ||
+ | [[Image:R6V-CutWeapons.jpg|thumb|600px|none|From left to right: [[SIG-Sauer P226]], [[ Heckler & Koch UCP]], [[IMI Uzi]], [[SR-2M Veresk]], [[Daewoo USAS-12]], [[Saiga 12K]], [[Mossberg 500 Cruiser]], [[PKM]], [[Ultimax 100|ST Kinetics Ultimax 100]], [[M60E3]], [[SIG SG 550 SR]] and [[Accuracy International AS50]].]] | ||
− | |||
+ | {{Tom Clancy Series}} | ||
[[Category:Video Game]] | [[Category:Video Game]] | ||
+ | [[Category:First-Person Shooter]] | ||
+ | [[Category:Tom Clancy]] |
Latest revision as of 01:02, 18 May 2024
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Tom Clancy's Rainbow Six: Vegas is a highly acclaimed first-person tactical shooter based on the Rainbow Six Universe created by Tom Clancy. It is the fifth installment in the Rainbow Six series. The game introduces numerous new features, including the regenerative health system, dynamic covers, deeper weapon customization and the ability to blindfire from covers. Players are also allowed to toggle the suppressor on their weapons anytime. The game correctly tracks the +1 round in the chamber and most weapons feature usable fire-mode selector switches.
The following weapons appear in the video game Rainbow Six: Vegas:
Handguns
Handguns act as tertiary weapons in the single-player campaign or terrorist hunts, and as secondaries in multiplayer. Unlike in most video games, pistols can only be swapped for other pistols. They can also be used in conjunction with a riot shield, or while rappelling on a rope. All pistols have unlimited ammo in all game modes.
Beretta 92FS
The Beretta 92FS appears in the game as the "92FS", can be modified with suppressor, laser sight and high capacity magazines (+3 rounds) like the other pistols. Some of the Mexican guerrillas in the Mexico mission use the 92FS. It can also be found on an L.V.P.D. officer's body in one of the levels. An unrealistic element is the fact that 92FS's safety is always on.
Glock 18C
The Glock 18C appears in the game and can be modified with a laser sight. For some fairness, the magazine size is limited to 10, whereas the standard Glock 17/18/34 magazine holds 17 rounds. Can fire in semi-auto and full-auto modes. Appears as "Glock 18", however the compensator cuts can be seen clearly on the barrel.
Heckler & Koch Mark 23
The Heckler & Koch Mark 23 appears in the game as the MK.23. Can be modified like all the pistols. It is the most popular pistol on online servers. It has front cocking serrations like the Phase II Prototype of the Mark 23.
Heckler & Koch USP40
The Heckler & Koch USP40 appears in the game as the "USP40", can be modified with sound suppressor, laser and high capacity magazines like the other pistols.
IMI Desert Eagle Mark I
The IMI Desert Eagle Mark I appears simply as "Desert Eagle" in the game. It can be modified with laser sight and high capacity magazines, but cannot accept a sound suppressor. It incorrectly holds 7 rounds (suggesting that it is the .50AE Mark XIX), despite this particular model being only chambered in .357 Mag and having a 9-round capacity. The pistol's recoil is greater than all other sidearms except for the Taurus Raging Bull. The Raging Bull and Desert Eagle often get one shot kills with a less than perfect shot.
Taurus Raging Bull
The Taurus Raging Bull revolver appears in the game, it can only be modified with laser. Some terrorists carry the Raging Bull as a secondary weapon. The one used in the game is most likely chambered for .480 Ruger due to its 6-round cylinder capacity and massive power.
Submachine Guns & Personal Defense Weapons
Brügger & Thomet MP9
The Brügger & Thomet MP9 appears in the game as "MP9", and it replaces the Steyr TMP of the previous R6 games. Can be modified with every attachment. Fires in full-auto and semi-auto, and holds 30 rounds.
FN P90 / FN P90TR
The FN P90 appears in the game with and optional 3-round burst fire mode, even though the real weapon cannot fire in that mode. It can accept all attachments.
The P90 turns into a FN P90TR once a reflex sight or rifle scope gets mounted on it.
Heckler & Koch MP5-N
The Heckler & Koch MP5-N is the starting submachine gun in the game. Can be modified like all weapons in the game. The selector is correctly modeled as of the MP5N (safe/semi/auto), yet the gun can fire in 3-round burst mode (the same issue that the FN SSP 90 suffers from), although the real MP5N does not have that fire mode.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 with a 40-round magazine is in the game, and can be modified with everything. The suppressed MP7A1 is the secondary weapon of Jung when he isn't using a G36C and of Walter when he isn't using a Mk.48 machine gun.
Heckler & Koch UMP45
The Heckler & Koch UMP45 appears in the game as one of the most powerful submachine guns. It is always fitted with a vertical fore-grip and can be modified like the other SMG's. Its "2-round burst" trigger group enables semi-auto, 2-round burst and fully automatic fire. The weapon has a high overall rating, the only drawback is the 25-round magazine.
Ingram MAC-11
The Ingram MAC-11 appears in the game with 32-round magazines and like the other weapons, it can be modified. Fires only in fully automatic. It is incorrectly shown firing from a closed bolt instead of open-bolt.
Assault Rifles & Battle Rifles
AK-47
The AK-47 is used by guerillas in the Mexican levels, it can be modified with a laser sight, ACOG, reflex scope, suppressor, and rifle scope. Interestingly, it is modeled with the less curved 5.45mm magazine of the AK-74 despite being a 7.62x39mm weapon.
FN SCAR-H CQC
The First Generation FN SCAR-H CQC appears in the game as "SCAR-H CQC" and is fitted with a non-removable vertical fore-grip. Can be modified with everything. In-game it holds an incorrect 30 rounds, the actual magazine capacity is 20 rounds. It is the preferred weapon of Gabriel Nowak during the Mexico mission.
FAMAS F1
The FAMAS F1 appears in the game simply as "FAMAS". As is the case with the UNP, a very powerful and accurate weapon, but has only a 25-round magazine.
Heckler & Koch G36C
The Heckler & Koch G36C is in the game, it can be modified with everything. It is the primary weapon of Jung.
Heckler & Koch G3KA4
The Heckler & Koch G3KA4 is in the game, it can be modified with everything. In-game it holds an incorrect 30 rounds in a 20-round magazine.
Heckler & Koch XM8
The Malaysian version of the Heckler & Koch XM8 appears in the game as the "M8", assuming that in the Rainbow Six universe the U.S. Military has adopted the rifle and thus dropped the "X" prefix. It can be modified with everything. Very popular weapon on multiplayer servers.
IMI Tavor TAR-21
The Tavor TAR-21 is in the game as the "MTAR21" even though the MTAR-21 is actually the micro version (see the cut weapons section below for why it was named as such). It can be modified with everything, however choosing no attachments will still put an ITL MARS sight onto it, because iron sights are not available. It is very popular on online servers due to their high rate of fire. Players who have taken a liking to the Tavor have often been called "MTARDs".
SIG SG 552
The SIG SG 552 appears in the game as the "552 Commando" and can be modified with a reflex scope, ACOG, laser sight or rifle scope. It features a full-length rail on the top for mounting optics. It is modeled with 20-round magazines, but holds 30 rounds.
Steyr AUG A3-CQC
The Steyr AUG A3-CQC is in the game as the "AUG A3" and can be modified with everything. It is portrayed with a selector (with semi and auto fire modes), while the real AUGs have no selectors, but two-stage triggers instead.
Shotguns
Benelli M3 Super 90
The Benelli M3 Super 90 appears in the game as the "M3". It can be modified with laser sights, rifle scope and reflex sight. It is portrayed as a pump-action shotgun, although the real-life one is select fire pump-action/semi-auto.
C-More Systems M26 MASS
The C-More Systems M26 MASS appears in the game as "XM-26 LSS" (LSS standing for Lightweight Shotgun System) and is only used in a stand-alone configuration. In reality, the M26 is more often used as a under-barrel mount system for M16/M4-type weapons. The actual weapon is a manually-operated straight-pull bolt-action shotgun and does not have a semi-auto or automatic capability as depicted in the game. It can be modified with a laser sight, a rifle scope, or a reflex sight.
Franchi SPAS-12
The Franchi SPAS-12 appears in the game, it can be modified with laser sights, rifle scope and reflex sights. Just like the M3 Super 90, it is restricted to pump-action mode.
Remington 870 MCS
The Remington 870 MCS appears in the game as the "870MCS", it can be modified with laser sights, rifle scope and reflex sights.
Sniper Rifles
Heckler & Koch PSG-1
The Heckler & Koch PSG-1 appears in the game as the only semi-automatic sniper rifle. Has a 5+1 round capacity. Like the other sniper rifles, it can be modified with a 12x Scope. Appears as "PSG1".
Izhmash SV-98
The Izhmash SV-98 appears in the game, like the other sniper rifles, it can be modified with a 12x Scope.
Remington/USMC M40A1
The M40A1 sniper rifle appears in the game, like the other sniper rifles, it can be modified with bigger scopes. The rifle is portrayed having a box magazine, while the real M40A1 has a 5-round internal magazine.
Steyr Scout Tactical
The Steyr Scout appears in the game, like the other sniper rifles, it can be modified with a 12x Scope.
Machine Guns
FN Minimi SPW
The FN Minimi SPW appears in the game as "M249 SPW", and can be modified with Reflex sight, laser sight, rifle scope and better butt-stock. Sometimes appears in form of a mounted turret. It is the primary weapon of Kan.
FN MK 46 Mod 0
The FN MK 46 Mod 0 is in the game, it can be modified with reflex sight, laser sight, rifle scope and better stock.
Heckler & Koch HK21E
The Heckler & Koch HK21E appears in the game as "21E". Can be modified with Reflex sight, laser sight, rifle scope and better buttstock.
Heckler & Koch MG36
The Heckler & Koch MG36 is frequently used by enemies in the game, it can be modified with Reflex sight, laser sight, rifle scope and better buttstock. Unlike its counterpart in the Ghost Recon series, the MG36 in the Vegas spin-offs lack the select-fire capability (semi, 2-burst, auto) of an actual MG36.
Equipment
AN/M14 incendiary grenade
The AN/M14 incendiary grenade appears in the game as the "incendiary grenade", and can set enemies on fire with an orange "mist", but disrupts thermal vision.
Breaching Charge
Breaching charges are used to quickly open closed doors. The explosion can kill the enemies behind the door at extremely close range.
C4 Charge
The C4 charge can be used to set up ambushed and kill enemies from a safe distance. It can also be used as an improvised breaching charge, with a larger kill radius but without disorientating any other occupants of the room.
M18 Smoke Grenade
The M18 smoke grenade appears in the game and can be used to conceal the movements of the player and the team, the team being able to use thermal imaging to see through the smoke. Some enemies will also use these as well on occasion.
M67 Hand Grenade
The M67 hand grenade appears in the game as the standard fragmentation grenade. The player must take care using it, as it can easily cause fratricide if misused.
M84 Stun Grenade
The M84 stun grenade appears in the game being used by members of the Rainbow team during "flash and clear" dynamic room entries, being tossed into a room to disorient enemies so they can be eliminated. Enemies will occasionally use them as well.
Other / Unusable Weapons
Colt M1911A1
A nickel plated M1911A1 can be seen on the weapon customization menu.
IMI Tavor MTAR-21 Prototype
The TAR-21 shows up as the MTAR-21 Prototype during the weapon selection quick-menu. Since the TAR-21 appears as "MTAR21", this weapons was probably planned but changed to the full variant before release.
"RPG"
In some scripted events, the terrorists fire rockets at the player. It is unknown what weapon model being is used, because only the rocket coming towards the player can be seen. One of the team members says that it is an RPG.
Cut Weapons
The following weapons didn't make it to the final version of the game, yet their icons can be found among the files for the PC version.