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Difference between revisions of "State of Decay 2"
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|genre=Action-adventure<br>Survival horror<br>Stealth<br>Third-person shooter | |genre=Action-adventure<br>Survival horror<br>Stealth<br>Third-person shooter | ||
}} | }} | ||
+ | |||
+ | '''''State of Decay 2''''' is the 2018 third-person sequel to [[State of Decay]], the open world zombie apocalypse video game developed by Undead Labs and published by Microsoft Studios. It blends various genres including action, stealth, role-playing, co-op, strategy and survival horror in its depiction of a community attempting to rebuild during a zombie apocalypse, taking place in five different maps in unknown rural areas of the U.S. Players control characters as they scavenge supplies, sneak and fight to survive and protect their group of fellow survivors. In a sense, the player plays as the entire community, rather than one character, and can switch between individual characters to control. | ||
+ | |||
{{VG Title}} | {{VG Title}} | ||
__TOC__<br clear=all> | __TOC__<br clear=all> | ||
+ | |||
+ | =Overview= | ||
+ | The game's combat has an equal focus on melee weapons and firearms, and it features an incredible host of guns divided into several categories across eleven calibers. The categories are "pistol", "assault pistol", "revolver", "rifle", "assault" (any select-fire weapon that would otherwise be in the rifle category, this includes submachine guns, assault rifles, and battle rifles), "shotgun", "assault shotgun" (any self-loading shotgun), anti-materiel rifles, and various miscellaneous weapons such as crossbow. Typically least 5 new guns are added monthly in the shape of new "bounty broker rewards". Due to the sheer variety of different guns available, calibers are simplified somewhat for gameplay purposes. Some guns are described as being rechambered in more common calibers, and 'similar' calibers are grouped together for simplicity's sake (e.g. 7.62x39, 7.62x51, and .30-06 guns all use "7.62" ammo). | ||
+ | |||
+ | With exceptions for bolt action rifles and pump action shotguns, all weapons in each category share a single reload animation for that category. This means that to load weapons like an [[MP5]] or an [[M4]], the player goes through the exact same animations that they would for loading an [[AK-47]], which means yanking an imaginary charging handle on the right side of the weapon. | ||
+ | |||
+ | Weapons and ammunition can be found by looting various buildings in the valley, like houses, gun shops, police stations and military camps. While individual items of loot are largely randomized, which means that what guns you find varies widely from one playthrough to the next, different categories still have higher chances of showing up in certain places. I.E. a barn/house with a deer skull/cabin in the woods is far more likely to have a bolt action rifle then a grocery store or gas station, and a prepper shed, police station or gun store would be more likely to have an AR-15. | ||
+ | |||
+ | Weapon accuracy, rate of fire and recoil are affected by the player character's skill level, as is the speed of reloading and clearing jams. The game's guns feature durability, jamming (when at low condition), +1 reloading where appropriate, varying levels of noise depending on design and caliber, and many of them can be fitted with suppressors to muffle their report. Sights and magazines are locked to the guns themselves, and cannot be swapped around like suppressors. When in a safe area like a base, reloading an empty weapon capable of +1 reloading automatically chambers an extra round from your ammo supply as well as giving you a full magazine. | ||
+ | |||
+ | For balance reasons, the suppressors speed up damage the weapons take, rather than getting damaged themselves, with a sliding scale of how much damage they do following the grade of suppressor. An improvised suppressor, made from a fuel filter, will suppress slightly less, and violently speed up the rate the gun loses durability, then an advanced suppressor, modelled after an Osprey 9, which will suppress very well, and barely speed up the rate the weapon takes damage. Any damage to a weapon can be repaired with "spare parts", a crafting material that you can find, or acquire by breaking down weapons, but certain more complex weapons will require far more. | ||
+ | |||
+ | Other than the Juggernaut zombies, any bullet will kill any zombie with a single brain shot. This allows "weaker" weapons to stay viable over short ranges, also allowing the player to spread out their ammo choices, rather then using up all their 5.56, then having to use a useless caliber. | ||
+ | |||
+ | The weapon mechanics, while somewhat arcade-y, do force realism upon the players choices. Such as taking a PPK over an AR-15, you know that the AR is far more accurate, has a larger magazine, and hits harder, but the PPK is a fifth of the weight, the ammo is much lighter, and the .22 LR will still kill a zombie with a single headshot. | ||
+ | |||
+ | Due to the emphasis on stealth, sound is a huge factor in gameplay. Any sound, from a broken window to a gunshot, can attract any zombies within earshot. Accordingly, louder guns are more hazardous to use due to the amount of attention they bring, and suppressors are a big asset, though it's a trade off with the damage they do to weapons. Each weapon has a stat called "quietness" that determines the range at which zombies can hear shots and how effective suppressors are. | ||
+ | |||
+ | Every few months, the game introduces a set of new weapons, unlockable via an NPC known as Cash Beaumont, A.K.A. the Bounty Broker, a post-apocalypse philanthropist who will award you rare items in return for doing generic things. The rarer/better the item, the more extensive the challenge will be. All the challenges are somewhat tied into the item, for example, killing 80 zombies with automatic weapons grants you a specific [[BAR]] variant. These items CAN be found in ambient loot, but are far rarer than guns in the base game. Because the majority of in game weapons are real world civilian weapons that would be practical for American citizens in rural areas, the Bounty Broker weapons serve as an excuse for the devs to introduce less practical firearms, such as a fully automatic [[AKS-74U]] that has no business appearing in regular loot. | ||
+ | |||
+ | Up until September of 2021, the player could only carry one ranged weapon, regardless of side, but can now carry a pistol or certain shotguns on the thigh as a sidearm, and any other ranged weapon on their back. | ||
+ | |||
+ | There are several variants of the same weapon in the game. They differ in the size of the magazine, sight or caliber.<br> | ||
+ | '''Example "1911".:<br>''' | ||
+ | -"1911" - The basic model of the weapon. 7-round magazine.<br> | ||
+ | -"Dillinger Pattern 1911" - Same | ||
+ | model. It has a magazine for 20 rounds and an automatic shot mode.<br> | ||
+ | |||
+ | '''Example "Ruger Mk III".:<br>''' | ||
+ | -"Target Mk3". The basic model of the weapon. 10-round magazine.<br> | ||
+ | -"Competition Mk3". The gun has a quick-change magazine.<br> | ||
+ | -"Sighted Mk3". Pistol with RDS sight.<br> | ||
+ | -"Target Mk3". 20-round magazine.<br> | ||
+ | |||
+ | The article will mostly shows the basic models of weapons. | ||
+ | |||
=Pistols= | =Pistols= | ||
+ | |||
+ | ==AMT Hardballer Longslide== | ||
+ | The [[AMT Hardballer|AMT Hardballer Longslide]] appears in the game as the "1911 Long Slide". | ||
+ | [[file:ED 45.jpg|thumb|none|350px|AMT Hardballer Longslide with laserlock sight as used in the film [[Terminator, The (1984)]] - .45 ACP]] | ||
+ | [[file:StateOfDecay2 1911 Long Slide 2.jpg|thumb|none|600px|Pistol in game.]] | ||
+ | [[file:StateOfDecay2 1911 Long Slide 3.jpg|thumb|none|600px|Pistol in hands.]] | ||
+ | |||
+ | ==Beretta M9== | ||
+ | The [[Beretta M9]] appears in the game as the "M9". | ||
+ | [[File:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm. US military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]] | ||
+ | [[file:StateOfDecay2 Beretta M9 1.jpg|thumb|none|600px|Pistol in game.]] | ||
+ | [[file:StateOfDecay2 Beretta M9 2.jpg|thumb|none|600px|Pistol in hands.]] | ||
+ | |||
+ | ==Colt M1911A1== | ||
+ | The [[Colt M1911A1]] comes in two variants: "Surplus M1911" and "WWII Commander`s 1911". | ||
+ | [[file:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]] | ||
+ | [[file:StateOfDecay2 Colt M1911A1 1.jpg|thumb|none|600px|Pistol in game.]] | ||
+ | [[file:StateOfDecay2 Colt M1911A1 2.jpg|thumb|none|600px|Pistol in hands.]] | ||
+ | |||
+ | ==CZ P-07 Duty== | ||
+ | The [[CZ P-07 Duty]] appears in the game as the "P-07", "P-07 Pro" and "Sighted P-07". | ||
+ | [[file:CzP07Duty.jpg|thumb|none|350px|CZ P-07 Duty - 9x19mm]] | ||
+ | [[file:StateOfDecay2 CZ 75 P-07 Duty 1.jpg|thumb|none|600px|Pistol in game.]] | ||
+ | [[file:StateOfDecay2 CZ 75 P-07 Duty 2.jpg|thumb|none|600px|Pistol in hands.]] | ||
+ | |||
+ | ==CZ 75 TS Czechmate Parrot== | ||
+ | The [[CZ 75|CZ 75 Czechmate Parrot]] appears in the "Czech M8", an obvious pun on the pistol's name. | ||
+ | [[File:CZ 75 TS Czechmate Parrot.jpg|thumb|none|350px|CZ 75 TS Czechmate Parrot - 9x19mm]] | ||
+ | |||
+ | ==Desert Eagle Mark XIX== | ||
+ | The [[Desert Eagle Mark XIX]] comes in two versions. With and without a compensator. The versions without the compensator are "Vulture .44", "Vulture .44-Ex" and "King Vulture .44". The compensator versions are "Brock's Golden Vulture .44", "Police Auction Golden Vulture" and "RTX Rampart". | ||
+ | [[File:Deser_Eagle_XIX_50AE_Picatinny.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX (Current Production) - .50 AE]] | ||
+ | [[file:StateOfDecay2 Desert Eagle 1.jpg|thumb|none|600px|Pistol in game.]] | ||
+ | [[file:StateOfDecay2 Desert Eagle 2.jpg|thumb|none|600px|Pistol in hands.]] | ||
+ | [[file:BCFDE.jpg|thumb|none|350px|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50 AE]] | ||
+ | [[file:StateOfDecay2 Desert Eagle Kompensator 1.jpg|thumb|none|600px|Pistol in game.]] | ||
+ | [[file:StateOfDecay2 Desert Eagle Kompensator 2.jpg|thumb|none|600px|Pistol in hands.]] | ||
+ | |||
+ | ==FN FNP-45 Tactical== | ||
+ | The [[FN_FNP#FNP-45|FN FNP-45 Tactical]] appears in the game as the "F45 Tactical". | ||
+ | [[File:FNP45Tac.jpg|thumb|none|350px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]] | ||
+ | [[file:StateOfDecay2 FN FNX Tactical 1.jpg|thumb|none|600px|Pistol in game.]] | ||
+ | [[file:StateOfDecay2 FN FNX Tactical 2.jpg|thumb|none|600px|Pistol in hands.]] | ||
+ | |||
+ | ==Glock 17== | ||
+ | The [[Glock 17]] appears in the game as the "G17", "Precision G17", "G18 Auto" and "G18 Auto Custom". It is identifiable as a 5th generation model by the ambidextrous slide stop and the lack of finger grooves. It has a high capacity and fire rate, as well as common and low-weight ammunition. It breaks after ~154 shots. | ||
+ | [[File:Glock17Gen5.jpg|thumb|none|350px|Glock 17 (5th Generation) - 9x19mm]] | ||
+ | [[file:StateOfDecay2 Glock 17 1.jpg|thumb|none|600px|The pistol in-game.]] | ||
+ | [[file:StateOfDecay2 Glock 17 2.jpg|thumb|none|600px|The Glock being aimed.]] | ||
+ | |||
+ | ==Glock 19X== | ||
+ | The [[Glock 19X]] appears in the game, incorrectly referred to as the "G45" and "G45 Burst". It can be identified as a 19X due to the lack of forward slide serrations, along with the presence of a lanyard loop behind the magazine well and a grip lip in front of it. The "G45 Burst" has the Glock 19X's coyote color, while the "G45" has a dark finish akin to that of the Glock 45 and other Glock models. | ||
+ | [[File:Glock 19X.jpg|thumb|none|350px|Glock 19X - 9x19mm]] | ||
+ | [[File:StateOfDecay2 Glock 19X 1.jpg|thumb|none|600px|The black "G45" in-game.]] | ||
+ | [[file:StateOfDecay2 Glock 19X 2.jpg|thumb|none|600px|Aiming with the pistol.]] | ||
+ | |||
+ | ==Glock 26== | ||
+ | The [[Glock 26]] appears in the game as the "G26" and "G26 FDE". The frame is depicted with an accessory rail, which unmodified Glock 26s do not have in reality. | ||
+ | [[File:Glock26 Gen5.jpg|thumb|none|350px|Glock 26 (5th Generation) - 9x19mm]] | ||
+ | [[file:StateOfDecay2 Glock 26 1.jpg|thumb|none|600px|Pistol in game.]] | ||
+ | [[file:StateOfDecay2Glock 26 2.jpg|thumb|none|600px|Pistol in hands.]] | ||
+ | |||
+ | ==Glock 34== | ||
+ | The [[Glock 34]] Gen 5 appears in the game as the "G34" and "G34 FDE". Of note is that the 5th generation version of the Glock 34 is only manufactured with a MOS (Modular Optic System) configuration in reality, whereas the in-game weapon doesn't appears to be MOS-configured. It serves a slightly heavier but slighter more accurate version of the [[Glock 17]]. Other than that, it is identical in every way. | ||
+ | [[File:Glock34 Gen5 MOS.jpg|thumb|none|350px|Glock 34 MOS (5th Generation) - 9x19mm]] | ||
+ | [[file:StateOfDecay2 Glock 34 1.jpg|thumb|none|600px|Pistol in game.]] | ||
+ | [[file:StateOfDecay2 Glock 34 2.jpg|thumb|none|600px|Pistol in hands.]] | ||
+ | |||
+ | ==Wilson Compact Protector== | ||
+ | A two-tone [[Wilson Combat "Protector"]] appears under the name "1911", taking .45 ACP as it should. It's a usable weapon, but its loud report, high weight, heavy and rarer ammo, low capacity, high recoil, and slow fire rate ensure it plays second fiddle to the majority of the game's 9mm handguns in every factor other than durability, breaking after ~154 shots. An alternate version named the Hobbyist's 1911 comes with a 10 round extended magazine and a reflex sight appears. 1911's hammers are incorrectly modeled to be down, except when the slide is back. | ||
+ | [[Image:WilsonProtector.jpg|thumb|none|350px|Wilson Combat "Protector" - .45 ACP]] | ||
+ | [[file:StateOfDecay2 Kimber Custom TLE II 1.jpg|thumb|none|600px|Pistol in game.]] | ||
+ | [[file:StateOfDecay2 Kimber Custom TLE II 2.jpg|thumb|none|600px|Pistol in hands.]] | ||
+ | |||
==Ruger Mk III== | ==Ruger Mk III== | ||
− | + | The [[Ruger Mk I / Mk II / Mk III Pistol|Ruger Mk III]] appears in the game as the "Target Mk3", "Competition Mk3", "Extended Mk3" and "Sighted Mk3". | |
− | The [[Ruger Mk I / Mk II / Mk III Pistol|Ruger Mk III]] | ||
[[file:Ruger MkIII Target.jpg|thumb|none|350px|Ruger Mk III Target - .22 LR]] | [[file:Ruger MkIII Target.jpg|thumb|none|350px|Ruger Mk III Target - .22 LR]] | ||
− | [[file:StateOfDecay2 | + | [[file:StateOfDecay2 Ruger Mk III 1.jpg|thumb|none|600px|Pistol in game.]] |
− | [[file:StateOfDecay2 | + | [[file:StateOfDecay2 Ruger Mk III 2.jpg|thumb|none|600px|Pistol in hands.]] |
− | [[file:StateOfDecay2 | + | |
− | [[file:StateOfDecay2 | + | ==SIG-Sauer P226 Legion== |
+ | The [[SIG-Sauer P226|SIG-Sauer P226 Legion]] appears in the game as the "P220-9", "P220-9 Elite", "P220-45", "P220-45 Elite", "P226", "P226 Elite" and "M17". Its depiction as the military issue M17 is incorrect; the M17 is actually based on the newer P320 series of pistols. | ||
+ | [[file:P226 legion.jpg|thumb|none|350px|SIG-Sauer P226 Legion - 9x19mm]] | ||
+ | [[file:StateOfDecay2 SIG-Sauer P226 1.jpg|thumb|none|600px|Pistol in game.]] | ||
+ | [[file:StateOfDecay2 SIG-Sauer P226 2.jpg|thumb|none|600px|Pistol in hands.]] | ||
+ | |||
+ | ==SilencerCo Maxim 9== | ||
+ | The [[SilencerCo Maxim 9]] appears in the game as the "Echo-S6 Pistol" and "Restored Echo-S6 Pistol". However the ingame version is chambered for .45 ACP, making it technically a Maxim 45. The real world Maxim does not offer other chamberings except 9mm. | ||
+ | [[File:Maxim9.jpg|thumb|350px|none|SilencerCo Maxim 9 - 9x19mm]] | ||
+ | [[file:StateOfDecay2 SilencerCo Maxim 9 2.jpg|thumb|none|600px|Pistol in game.]] | ||
+ | [[file:StateOfDecay2 SilencerCo Maxim 9 1.jpg|thumb|none|600px|Pistol in hands.]] | ||
+ | |||
+ | ==Walther PPK== | ||
+ | The [[Walther PPK]] appears in the game as the "PPK", "Micro Dot PPK" and "Sleeper Cell PPK". It is chambered in .22LR, a characteristic of some PP and PPK/S commercial models, but not done with actual PPK pistols. | ||
+ | [[file:Waltherppk32acp.jpg|thumb|none|350px|Walther PPK - .32 ACP]] | ||
+ | [[file:StateOfDecay2 Walther PPK 1.jpg|thumb|none|600px|Pistol in game.]] | ||
+ | [[file:StateOfDecay2 Walther PPK 2.jpg|thumb|none|600px|Pistol in hands.]] | ||
− | == | + | ==Walther PPQ M2== |
− | The [[ | + | The [[Walther PPQ M2]] appears in the game as the "PPQ 45" and "PPQ 9". |
− | [[ | + | [[File:Walther PPQ-M2 9mm.jpg|thumb|none|350px|Walther PPQ M2, note the button magazine release - 9x19mm]] |
− | [[file:StateOfDecay2 | + | [[file:StateOfDecay2 Walther PPQ 1.jpg|thumb|none|600px|A holstered PPQ, which gives a good view of the M2's magazine release button.]] |
− | [[file:StateOfDecay2 | + | [[file:StateOfDecay2 Walther PPQ 2.jpg|thumb|none|600px|Aiming the modern Walther.]] |
− | [[file:StateOfDecay2 | + | |
− | [[file:StateOfDecay2 | + | =="CLEO Pistol"== |
+ | The pistol appears in the game as the "CLEO Pistol" and "CLEO Machine Pistol". | ||
+ | [[file:StateOfDecay2 CLEO Pistol 2.jpg|thumb|none|600px|Pistol in game.]] | ||
+ | [[file:StateOfDecay2 CLEO Pistol 5.jpg|thumb|none|600px|Pistol in hands.]] | ||
=Revolvers= | =Revolvers= | ||
+ | ==Chiappa Rhino 50DS== | ||
+ | The [[Chiappa Rhino 50DS]] appears in the game as the "Safari Razorback .44". | ||
+ | [[File:Chiappa Rhino 5".jpg|thumb|none|350px|Chiappa Rhino 50DS (5" barrel version) - .357 Magnum]] | ||
+ | [[file:StateOfDecay2 Chiappa Rhino 50DS 1.jpg|thumb|none|600px|Revolver in game.]] | ||
+ | [[file:StateOfDecay2 Chiappa Rhino 50DS 2.jpg|thumb|none|600px|Revolver in hands.]] | ||
+ | |||
+ | ==Colt M1917 Revolver== | ||
+ | The [[Colt M1917 Revolver]] appears in the game as the "M1917 Revolver". | ||
+ | [[file:ColtModel1917ArmyEx.jpg|thumb|none|350px|Colt M1917 Revolver - .45ACP]] | ||
+ | [[file:StateOfDecay2 Colt M1917 Revolver 1.jpg|thumb|none|600px|Revolver in game.]] | ||
+ | [[file:StateOfDecay2 Colt M1917 Revolver 2.jpg|thumb|none|600px|Revolver in hands.]] | ||
+ | |||
+ | ===Colt M1917 Revolver Visually Modified=== | ||
+ | The revolver appears in the game as the "OSS Silent Night". | ||
+ | [[file:StateOfDecay2 OSS Silent Night 1.jpg|thumb|none|600px|Revolver in game.]] | ||
+ | [[file:StateOfDecay2 OSS Silent Night 2.jpg|thumb|none|600px|Revolver in hands.]] | ||
+ | |||
+ | ==Colt Python== | ||
+ | The [[Colt Python]] appears in the game as the "Viper", "Hunter's Viper" and "Old Lawman's Viper". | ||
+ | [[File:Colt-Python.jpg|thumb|none|350px|Colt Python - .357 Magnum]] | ||
+ | [[file:StateOfDecay2 Colt Python 1.jpg|thumb|none|600px|Revolver in game.]] | ||
+ | [[file:StateOfDecay2 Colt Python 2.jpg|thumb|none|600px|Revolver in hands.]] | ||
+ | |||
+ | ==Remington 1875== | ||
+ | The [[Remington 1875]] appears in the game as the "Model 1875 Fuorilegge" and "Model 1875 Sceriffo" (the name being in Italian reference Spaghetti westerns and respectively means "Outlaw" and "Sheriff". | ||
+ | [[file:Remington 1875.jpg|thumb|none|350px|Remington 1875 - .45 Long Colt]] | ||
+ | [[file:StateOfDecay2 Remington 1875 1.jpg|thumb|none|600px|Revolver in game.]] | ||
+ | [[file:StateOfDecay2 Remington 1875 2.jpg|thumb|none|600px|Revolver in hands.]] | ||
+ | [[file:Ub75Army.jpg|thumb|none|350px|Ubertl replica of a Remington 1875 - .45 Long Colt]] | ||
+ | [[file:StateOfDecay2 Remington 1875 3.jpg|thumb|none|600px|Revolver in game.]] | ||
+ | [[file:StateOfDecay2 Remington 1875 4.jpg|thumb|none|600px|Revolver in hands.]] | ||
+ | |||
+ | ==Ruger Blackhawk== | ||
+ | The [[Ruger Blackhawk]] appears in the game as the "Blackhawk .45 Revolver" and "Rinnegato .45 Revolver" (''Rinnegato'' being Italian for Renegade). | ||
+ | [[file:Blackhawk Convertible 5.5inch.jpg|thumb|none|350px|Ruger New Model Blackhawk Convertible with 5.5" barrel - .45 Long Colt and .45ACP]] | ||
+ | [[file:StateOfDecay2 Ruger Blackhawk 1.jpg|thumb|none|600px|Revolver in game.]] | ||
+ | [[file:StateOfDecay2 Ruger Blackhawk 2.jpg|thumb|none|600px|Revolver in hands.]] | ||
+ | |||
+ | ==Ruger SP101== | ||
+ | The [[Ruger SP101]] appears in the game as the "SP101 Tassie Devil" and "SP101 Devilette .22". | ||
+ | [[file:Sp101 2inch 350.jpg|thumb|none|350px|Ruger SP101 - .357 Magnum]] | ||
+ | [[file:StateOfDecay2 Ruger SP101 1.jpg|thumb|none|600px|Revolver in game.]] | ||
+ | [[file:StateOfDecay2 Ruger SP101 2.jpg|thumb|none|600px|Revolver in hands.]] | ||
+ | |||
+ | ==Smith & Wesson Model 29== | ||
+ | The [[Smith & Wesson Model 29]] appears in the game as the "Model 29" and "Hunter's Model 29". | ||
+ | [[File:Smith&WessonModel29.jpg|thumb|none|350px|Smith & Wesson Model 29 - .44 Magnum]] | ||
+ | [[file:StateOfDecay2 Smith & Wesson Model 29 1.jpg|thumb|none|600px|Revolver in game.]] | ||
+ | [[file:StateOfDecay2 Smith & Wesson Model 29 2.jpg|thumb|none|600px|Revolver in hands.]] | ||
+ | |||
+ | ==Smith & Wesson Model 460 / 500== | ||
+ | The [[Smith & Wesson Model 460]] or [[Smith & Wesson Model 500]] appears in the game as the "Echo-S1 Revolver" , "Restored Echo-S1 Revolver". However unlike those revolvers which are chambered in magnum calibers, the Echo-S3 is instead chambered for .22LR rounds, making it useful for stealthy situations but less practical if large targets like Juggernauts are encountered. | ||
+ | [[file:460v.jpg|thumb|none|350px|Smith & Wesson Model 460 - .460 S&W Magnum]] | ||
+ | [[file:Smith&Wesson500-4inch.jpg|thumb|none|350px|Smith & Wesson Model 500 - .500 S&W Magnum]] | ||
+ | [[file:StateOfDecay2 Echo-S1 Revolver 1.jpg|thumb|none|600px|Revolver in game.]] | ||
+ | [[file:StateOfDecay2 Echo-S1 Revolver 3.jpg|thumb|none|600px|Revolver in hands.]] | ||
+ | |||
+ | ==Smith & Wesson Model 986== | ||
+ | The [[Smith & Wesson Model 986]] appears in the game as the "9mm Pro 986 Revolver" and "Backup Bossy". | ||
+ | [[file:Smith & Wesson Model 986.jpg|thumb|none|350px|Smith & Wesson Model 986 - 9x19mm]] | ||
+ | [[file:StateOfDecay2 Smith & Wesson Model 986 1.jpg|thumb|none|600px|Revolver in game.]] | ||
+ | [[file:StateOfDecay2 Smith & Wesson Model 986 2.jpg|thumb|none|600px|Revolver in hands.]] | ||
+ | [[file:StateOfDecay2 Smith & Wesson Model 986 Snub 1.jpg|thumb|none|600px|Revolver in game.]] | ||
+ | [[file:StateOfDecay2 Smith & Wesson Model 986 Snub 2.jpg|thumb|none|600px|Revolver in hands.]] | ||
+ | |||
+ | ==Taurus Raging Bull== | ||
+ | The [[Taurus Raging Bull]] appears in the game as the "Gold Fever Revolver". | ||
+ | [[File:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|aurus Raging Bull stainless with 6" barrel - .44 Magnum]] | ||
+ | |||
=Shotguns= | =Shotguns= | ||
− | == | + | ==Benelli M4 Super 90/Pump-Action Hybrid== |
− | ===Remington 870 | + | A hybrid [[Benelli M4|Benelli M4 Super 90]] and pump-action shotgun appears in the game as the "Echo-S3 Shotgun" and "Restored Echo-S3 Shotgun". It sports an integrally suppressed barrel, custom fore-end and pistol grip and tritium night sights. It appears to be a custom made hybrid shotgun; it sports the receiver and stock of a Benelli M4 Super 90, but appears to be converted to function in pump-action only and with a custom magazine tube and endcap; Benelli M4s are semi-automatic only and sport a 5+1 or 7+1 magazine tube, while the ingame weapon has a 6+1 capacity. |
− | [[Remington 870]] | + | [[file:Benelli m4 2.jpg|thumb|none|450px|Benelli M4 Super 90 with 5-shot tube - 12 gauge]] |
+ | [[file:StateOfDecay2 Benelli M4 Super 90 1.jpg|thumb|none|600px|Shotgun in game. Its hybrid nature is visible here; the receiver and stock are that of a Benelli M4 but everything forward of that is a unique design not based on any existing shotgun.]] | ||
+ | [[file:StateOfDecay2 Benelli M4 Super 90 2.jpg|thumb|none|600px|Shotgun in hands. Despite being a pump-action shotgun, it sports a charging handle on the bolt, a feature of semi-automatic shotguns.]] | ||
+ | |||
+ | ==AA-12== | ||
+ | The [[AA-12]] appears in the game as the "AA-12". | ||
+ | [[file:AA12FullAutoShotGun.jpg|thumb|none|450px|AA-12 - 12 gauge]] | ||
+ | [[file:StateOfDecay2 AA-12 1.jpg|thumb|none|600px|Shotgun in game.]] | ||
+ | [[file:StateOfDecay2 AA-12 2.jpg|thumb|none|600px|Shotgun in hands.]] | ||
+ | |||
+ | ==Franchi SPAS-12== | ||
+ | A short barrel and tube [[Franchi SPAS-12]] appears in the game as the "SPAS-12". | ||
+ | [[file:Franchi12.jpg|thumb|none|450px|Franchi SPAS-12 - 12 gauge]] | ||
+ | [[file:StateOfDecay2 Franchi SPAS-12 1.jpg|thumb|none|600px|Shotgun in game.]] | ||
+ | [[file:StateOfDecay2 Franchi SPAS-12 2.jpg|thumb|none|600px|Shotgun in hands.]] | ||
+ | |||
+ | ==Hawk Type 97-2== | ||
+ | The [[Hawk shotgun series#Hawk Type 97-2|Hawk Type 97-2]] appears in the game as the "Kodiak", "Kodiak XL" and "RTX Wolverine". It is depicted as using [[Saiga 12|Saiga]] magazines. It appears to be based on both (shortened) pump-action and the rare semi-auto variants, with the general shape of the first, but with the semi-auto system of the second. | ||
+ | [[File:Hawk 97-2 short.jpg|thumb|none|400px|Hawk Type 97-2 short - 12 gauge]] | ||
+ | [[Image:Hawk-Semiauto.jpg|thumb|none|400px|Hawk Semi-Auto Shotgun - 12 gauge]] | ||
+ | [[file:StateOfDecay2 Kodiak 1.jpg|thumb|none|600px|Shotgun in game.]] | ||
+ | [[file:StateOfDecay2 Kodiak 2.jpg|thumb|none|600px|Shotgun in hands.]] | ||
+ | |||
+ | ==Kel-Tec KSG== | ||
+ | The [[Kel-Tec KSG]] appears in the game as the "KSG" and "Faithful KSG". Like almost all depictions of it, it is shown mechanically as one long tube, with the animation to switch between tubes absent. | ||
+ | [[file:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|450px|Kel-Tec KSG Gen 1 with Magpul RVG foregrip - 12 gauge]] | ||
+ | [[file:StateOfDecay2 Kel-Tec KSG 1.jpg|thumb|none|600px|Shotgun in game.]] | ||
+ | [[file:StateOfDecay2 Kel-Tec KSG 2.jpg|thumb|none|600px|Shotgun in hands.]] | ||
+ | |||
+ | ===Kel-Tec KSG Visually Modified=== | ||
+ | A visually modified [[Kel-Tec KSG]] appears in the game as the "CLEO Shotgun" and "CLEO Assault Shotgun". | ||
+ | [[file:StateOfDecay2 CLEO Shotgun New 1.jpg|thumb|none|600px|Shotgun in game.]] | ||
+ | [[file:StateOfDecay2 CLEO Shotgun New 2.jpg|thumb|none|600px|Shotgun in hands.]] | ||
+ | |||
+ | ==Mossberg 590A1== | ||
+ | The [[Mossberg 590]] appears in the game as the "Police M590A1" and "M590 Sea and Sky". The Sea and Sky variant is shown heavily customized with Magpul furniture, sporting a gray SGA stock and fore-end. | ||
+ | [[file:Mossberg 590 Special.jpg|thumb|none|450px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge]] | ||
+ | [[file:StateOfDecay2 Police M590A1 1.jpg|thumb|none|600px|Shotgun in game. It has a magazine tube restrictor on the end, limiting its capacity to 7+1 shells. M590A1s generally have an 8 round tube plus 1 in the chamber for 9 total rounds. ]] | ||
+ | [[file:StateOfDecay2 Police M590A1 2.jpg|thumb|none|600px|Shotgun in hands.]] | ||
+ | The M590 Sea and Sky Shotgun can only be obtained through modding the game or by finding it in containers in Trumbull Valley in the Homecoming DLC. | ||
+ | [[file:StateOfDecay2 M590 Sea and Sky 1.jpg|thumb|none|600px|Shotgun in game. Despite sporting a full length magazine tube, it only holds 6+1 shells.]] | ||
+ | [[file:StateOfDecay2 M590 Sea and Sky 2.jpg|thumb|none|600px|Shotgun in hands.]] | ||
+ | |||
+ | ===Mossberg 590 sawed-off=== | ||
+ | The [[Mossberg 590|Mossberg 590 sawed-off]] appears in the game as the "M590 FDGB". | ||
+ | [[file:M590shock.jpg|thumb|none|450px|Mossberg 590 Shockwave - 12 gauge.]] | ||
+ | [[file:StateOfDecay2 M590 FDGB 1.jpg|thumb|none|600px|Shotgun in game.]] | ||
+ | [[file:StateOfDecay2 M590 FDGB 2.jpg|thumb|none|600px|Shotgun in hands.]] | ||
+ | |||
+ | ==Mossberg 930 SPX Tactical== | ||
+ | The [[Mossberg 930|Mossberg 930 SPX Tactical]] appears in the game as the "930 SPX". | ||
+ | [[file:Mossberg 930 SPX Tactical.jpg|thumb|none|450px|Mossberg 930 SPX Tactical - 12 gauge.]] | ||
+ | [[file:StateOfDecay2 Mossberg 930 SPX Tactical 1.jpg|thumb|none|600px|Shotgun in game.]] | ||
+ | [[file:StateOfDecay2 Mossberg 930 SPX Tactical 2.jpg|thumb|none|600px|Shotgun in hands.]] | ||
+ | |||
+ | ===Mossberg 930 Custom=== | ||
+ | The shotgun appears in the game as the "Cold Turkey". | ||
+ | [[file:StateOfDecay2 Cold Turkey 1.jpg|thumb|none|600px|Shotgun in game.]] | ||
+ | [[file:StateOfDecay2 Cold Turkey 2.jpg|thumb|none|600px|Shotgun in hands.]] | ||
+ | |||
+ | ===Mossberg 930 Visually Modified=== | ||
+ | The shotgun appears in the game as the "Sea Dog Blunderbuss". | ||
+ | [[file:StateOfDecay2 Sea Dog Blunderbuss 1.jpg|thumb|none|600px|Shotgun in game.]] | ||
+ | [[file:StateOfDecay2 Sea Dog Blunderbuss 2.jpg|thumb|none|600px|Shotgun in hands.]] | ||
+ | |||
+ | ==Remington Model 870== | ||
+ | The [[Remington Model 870]] appears in the game as the "Model 870" and "Vintage Model 870". | ||
[[file:Rem870WingAP.jpg|thumb|none|450px|Remington 870 - 12 gauge]] | [[file:Rem870WingAP.jpg|thumb|none|450px|Remington 870 - 12 gauge]] | ||
− | [[file:StateOfDecay2 Model 870 1.jpg|thumb|none| | + | [[file:StateOfDecay2 Remington Model 870 1.jpg|thumb|none|600px|Shotgun in game.]] |
− | [[file:StateOfDecay2 Model 870 2.jpg|thumb|none|600px|Shotgun in game.]] | + | [[file:StateOfDecay2 Remington Model 870 2.jpg|thumb|none|600px|Shotgun in hands.]] |
− | [[file:StateOfDecay2 | + | |
− | [[file:StateOfDecay2 | + | ===Remington Model 870 Entry Gun=== |
+ | The [[Remington Model 870|Remington Model 870 Entry Gun]] with a shortened barrel appears in the game as the "C1-A Ursus" and "CM1-A Breacher". Its description states that it is a Canadian model which was imported into the US (which is interesting as 870s are manufactured in the United States) while its designation implies it is a Canadian military weapon as service weapons are appended with "C" designations similar to US "M" weapons. | ||
+ | [[file:Rem870entry.jpg|thumb|none|450px|Remington Model 870 Entry Gun - 12 gauge]] | ||
+ | [[file:StateOfDecay2 Remington 870 Entry Gun 1.jpg|thumb|none|600px|Shotgun in game.]] | ||
+ | [[file:StateOfDecay2 Remington 870 Entry Gun 2.jpg|thumb|none|600px|Shotgun in hands.]] | ||
− | ===Remington 870 sawed-off=== | + | ===Remington Model 870 sawed-off=== |
− | [[Remington 870]] | + | The [[Remington Model 870|Remington Model 870 sawed-off]] appears in the game as the "870 Sawed-Off" and "Reliable 870 Sawed-Off". |
[[file:SawnoffShotgun2.jpg|thumb|none|450px|Remington 870 with sawed off barrel and stock - 12 gauge]] | [[file:SawnoffShotgun2.jpg|thumb|none|450px|Remington 870 with sawed off barrel and stock - 12 gauge]] | ||
− | [[file:StateOfDecay2 870 Sawed | + | [[file:StateOfDecay2 Remington Model 870 Sawed off 1.jpg|thumb|none|600px|Shotgun in game.]] |
− | [[file:StateOfDecay2 870 Sawed- | + | [[file:StateOfDecay2 Remington Model 870 Sawed off 2.jpg|thumb|none|600px|Shotgun in hands.]] |
− | [[file:StateOfDecay2 | + | |
− | [[file:StateOfDecay2 | + | ==Saiga 12K== |
+ | The [[Saiga 12K]] appears in the game as the "R12", "Trusty R12", "DEVGRU X12 Infiltrator" and "R12 Import". | ||
+ | [[File:Saiga 12K.jpg|thumb|none|450px|Saiga 12K - 12 gauge]] | ||
+ | [[file:StateOfDecay2 Saiga-12K 1.jpg|thumb|none|600px|Shotgun in game.]] | ||
+ | [[file:StateOfDecay2 Saiga-12K 2.jpg|thumb|none|600px|Shotgun in hands.]] | ||
+ | |||
+ | ===Short-barreled Saiga 12=== | ||
+ | A Saiga 12 with a very short barrel and no stock appears in the game as the "RTX Cyclone" and "RTX Cyclone Tactical". The magazines are loaded at a wrong angle. | ||
+ | [[File:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel - 12 gauge]] | ||
+ | [[file:StateOfDecay2 RTX Cyclone 1.jpg|thumb|none|600px|Shotgun in game.]] | ||
+ | [[file:StateOfDecay2 RTX Cyclone 2.jpg|thumb|none|600px|Shotgun in hands.]] | ||
+ | |||
+ | ==Winchester Model 1887== | ||
+ | The [[Winchester Model 1887]] appears in the game as the "Model 1887 Shotgun". | ||
+ | [[file:PaulNewmanShotgunActual.jpg|thumb|none|450px|Winchester Model 1887 - 12 gauge]] | ||
+ | [[file:StateOfDecay2 Winchester Model 1887 1.jpg|thumb|none|600px|Shotgun in game.]] | ||
+ | [[file:StateOfDecay2 Winchester Model 1887 2.jpg|thumb|none|600px|Shotgun in hands.]] | ||
+ | |||
+ | ===Winchester Model 1887 sawed-off=== | ||
+ | The [[Winchester Model 1887|Winchester Model 1887 sawed-off]] appears in the game as the "Sawed-Off Model 1887". | ||
+ | [[file:Norinco Winchester 1887.jpg|thumb|none|450px|Winchester Model 1887 sawed-off (Norinco Replica) - 12 gauge]] | ||
+ | [[file:StateOfDecay2 Winchester Model 1887 sawed off 1.jpg|thumb|none|600px|Shotgun in game.]] | ||
+ | [[file:StateOfDecay2 Winchester Model 1887 sawed off 2.jpg|thumb|none|600px|Shotgun in hands.]] | ||
+ | |||
+ | ==Winchester Model 1897 Trench Gun== | ||
+ | The [[Winchester Model 1897 Trench Gun]] appears in the game as the "M97 Trench Gun". | ||
+ | [[file:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 Trench Gun - 12 gauge]] | ||
+ | [[file:StateOfDecay2 Winchester Model 1897 Trench Gun 1.jpg|thumb|none|600px|Shotgun in game.]] | ||
+ | [[file:StateOfDecay2 Winchester Model 1897 Trench Gun 2.jpg|thumb|none|600px|Shotgun in hands.]] | ||
=Submachine Guns= | =Submachine Guns= | ||
+ | ==Brügger & Thomet APC9 PRO== | ||
+ | A [[Brügger & Thomet APC9|Brügger & Thomet APC9 PRO]] with a telescoping stock appears in the game as the "APC9 RT". | ||
+ | [[File:APC9 PRO.jpg|thumb|none|400px|Brügger & Thomet APC9 PRO - 9x19mm Parabellum]] | ||
+ | |||
+ | ==CMMG MkGs Banshee 300== | ||
+ | The [[CMMG MkGs|CMMG MkGs Banshee 300]] appears in the game as the "Samurai SMG". It incorrectly models the magazine as being perpendicular to the receiver, when in reality, it is slanted towards the trigger. This angle would make feeding from Glock pattern magazines impossible. | ||
+ | [[File:CMMG Banshee MkGs FDE finish.jpg|thumb|none|400px|CMMG MkGs Banshee 300 with FDE finish - 9x19mm Parabellum]] | ||
+ | [[file:StateOfDecay2 CMMG MkGs Banshee 300 1.jpg|thumb|none|600px|SMG in game.]] | ||
+ | [[file:StateOfDecay2 CMMG MkGs Banshee 300 2.jpg|thumb|none|600px|SMG in hands.]] | ||
+ | |||
+ | ==CZ Scorpion Evo 3 A1== | ||
+ | The [[CZ Scorpion Evo 3 A1]] appears in the game as the "EVO 3". | ||
+ | [[file:CZ SCORPION EVO 3 A1.jpg|thumb|none|350px|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]] | ||
+ | [[file:StateOfDecay2 EVO3 1.jpg|thumb|none|600px|SMG in game. It does not appear to have any sights, which would make aiming difficult.]] | ||
+ | [[file:StateOfDecay2 EVO3 2.jpg|thumb|none|600px|SMG in hands.]] | ||
+ | |||
+ | ==Heckler & Koch MP5A2== | ||
+ | The [[Heckler & Koch MP5A2]] appears in the game as the "MP5A2" , "MP5A2 Spec Ops" , "JL94 Civilian" and "JL94 Custom". The in-game models are strangely equipped with early type "slimline" handguard, while the UI icons all showing a profile with polymer "tropical" handguard. | ||
+ | [[file:MP5.jpg|thumb|none|350px|Heckler & Koch MP5A2 - 9x19mm Parabellum]] | ||
+ | [[file:StateOfDecay2 MP5A2 1.jpg|thumb|none|600px|SMG in game.]] | ||
+ | [[file:StateOfDecay2 MP5A2 2.jpg|thumb|none|600px|SMG in hands.]] | ||
+ | |||
+ | ===Heckler & Koch MP5A2 Visually Modified=== | ||
+ | The visually modified [[Heckler & Koch MP5A2]] appears in the game as the "CLEO SMG". | ||
+ | [[File:MP5.jpg|thumb|none|350px|Heckler & Koch MP5A2 - 9x19mm Parabellum]] | ||
+ | [[file:StateOfDecay2 CLEOMP5 1.jpg|thumb|none|600px|SMG in game.]] | ||
+ | [[file:StateOfDecay2 CLEO MP5 2.jpg|thumb|none|600px|SMG in hands.]] | ||
+ | |||
+ | ==Heckler & Koch MP5K== | ||
+ | The [[Heckler & Koch MP5K]] appears in the game as the "SP5K Civilian" , "SP5K Custom" , "MP5K Navy" and "MP5K Spec Ops". | ||
+ | [[file:MP5KA3 superimposed 15rds.jpg|thumb|none|350px|Heckler & Koch MP5K - 9x19mm Parabellum]] | ||
+ | [[file:StateOfDecay2 Heckler & Koch MP5K 1.jpg|thumb|none|600px|SMG in game.]] | ||
+ | [[file:StateOfDecay2 Heckler & Koch MP5K 2.jpg|thumb|none|600px|SMG in hands.]] | ||
+ | |||
+ | ==Heckler & Koch MP5SD6== | ||
+ | The [[Heckler & Koch MP5SD|Heckler & Koch MP5SD6]] appears in the game as the "MP5SD" and "Echo-S4 SMG". | ||
+ | [[file:H&KMP5SD6.jpg|thumb|none|350px|Heckler & Koch MP5SD6 - 9x19mm Parabellum]] | ||
+ | [[file:StateOfDecay2 MP5SD 1.jpg|thumb|none|600px|SMG in game. It strangely has the stock fully collapsed and there is no way to extend it.]] | ||
+ | [[file:StateOfDecay2 MP5SD 2.jpg|thumb|none|600px|MP5SD in hands.]] | ||
+ | [[file:StateOfDecay2 Echo-S4 SMG 1.jpg|thumb|none|600px|Echo-4 SMG in game. Like the other Echo weapons, it sports a flat dark earth (FDE) finish. It also differs from the standard SD6 by having its stock fully extended.]] | ||
+ | [[file:StateOfDecay2 Echo-S4 SMG 2.jpg|thumb|none|600px|SMG in hands.]] | ||
+ | |||
+ | ==Heckler & Koch UMP45== | ||
+ | The [[Heckler_%26_Koch_UMP#Heckler_.26_Koch_UMP|Heckler & Koch UMP45]] appears in the game as the "UMP SMG". It was initially introduced with a 20-round magazine capacity, but a later patch based on community feedback upped the capacity to its correct 25 rounds. | ||
+ | [[file:UMP 45.jpg|thumb|none|350px|Heckler & Koch UMP45 - .45 ACP]] | ||
+ | [[file:StateOfDecay2 UMP 1.jpg|thumb|none|600px|SMG in game.]] | ||
+ | [[file:StateOfDecay2 UMP 2.jpg|thumb|none|600px|SMG in hands.]] | ||
+ | |||
+ | ==IMI Mini Uzi== | ||
+ | The [[Mini Uzi|IMI Mini Uzi]] appears in the game as the "Civilian Uzi 22 Pistol" and "Raider's Uzi 22". | ||
+ | [[file:MiniUzi 01.jpg|thumb|none|350px|IMI Mini Uzi - 9x19mm Parabellum]] | ||
+ | [[file:StateOfDecay2 IMI Mini Uzi 1.jpg|thumb|none|600px|SMG in game.]] | ||
+ | [[file:StateOfDecay2 IMI Mini Uzi 2.jpg|thumb|none|600px|SMG in hands.]] | ||
+ | |||
+ | ==IMI Uzi== | ||
+ | The [[Uzi#Uzi|IMI Uzi]] appears in the game as the "Uzi 9mm". It was added in the "Fearsome Footage" pack which included a number of movie based weapons, such as Negan's barbed wire-wrapped baseball bat from [[The Walking Dead]]. The pack also included [[Terminator]]'s [[AMT Hardballer|"Longslide with the laser sight"]] and [[SPAS-12|"Italian Autoloader"]]. The name is a reference to what the T-800 calls it. | ||
+ | |||
+ | [[file:Uzi.jpg|thumb|none|350px|IMI Uzi - 9x19mm Parabellum]] | ||
+ | [[file:StateOfDecay2 IMI Uzi 1.jpg|thumb|none|600px|SMG in game.]] | ||
+ | [[file:StateOfDecay2 IMI Uzi 2.jpg|thumb|none|600px|SMG in hands.]] | ||
+ | [[file:EGEBR9FU4AEEPwA (1).jpg|thumb|none|600px|]] | ||
+ | |||
+ | ==KRISS Vector== | ||
+ | The [[KRISS Vector]] appears in the game as the "Civilian Vector Ultracompact" , "RTX Piranha" , "Spec Ops Vector SMG" , "Vector SMG" and "Civilian Vector Carbine". | ||
+ | [[File:KRISSVectorBlank.jpg|thumb|none|350px|TDI / KRISS USA Gen I Vector EOTech red dot sight and extended magazine - .45 ACP]] | ||
+ | [[file:StateOfDecay2 KRISS USA Vector 1.jpg|thumb|none|600px|SMG in game.]] | ||
+ | [[file:StateOfDecay2 KRISS USA Vector 2.jpg|thumb|none|600px|SMG in hands.]] | ||
+ | [[file:ResidentEvilTDIVector 01.jpg|thumb|none|350px|KRISS USA Gen I Vector with stock removed - .45 ACP]] | ||
+ | [[file:StateOfDecay2 KRISS USA Vector Pistol 1.jpg|thumb|none|600px|SMG in game.]] | ||
+ | [[file:StateOfDecay2 KRISS USA Vector Pistol 2.jpg|thumb|none|600px|SMG in hands.]] | ||
+ | |||
+ | ==M3 Grease Gun== | ||
+ | The [[M3 Grease Gun]] appears in the game as the "M3 Grease Gun" and "Graveyard Shift". | ||
+ | [[File:M3fieldmod.jpg|thumb|none|350px|M3 Grease Gun with "field modified" charging handle - .45 ACP]] | ||
+ | [[file:StateOfDecay2 M3A1 Grease Gun 1.jpg|thumb|none|600px|The Grease Gun holstered on the survivor's pack.]] | ||
+ | [[file:StateOfDecay2 M3A1 Grease Gun 2.jpg|thumb|none|600px|Wielding the M3 reveals it has an added charging handle and cut in the receiver; this was a modification done to M3s due to their fragile stock charging handles.]] | ||
+ | [[File:OSS M3 Greas Gun.jpg|thumb|none|350px|M3A1 Grease Gun with suppressor - .45 ACP]] | ||
+ | [[file:StateOfDecay2 M3A1 Grease Gun 3.jpg|thumb|none|600px|A view of the suppressed M3.]] | ||
+ | [[file:StateOfDecay2 M3A1 Grease Gun 4.jpg|thumb|none|600px|Pointing the quiet Grease Gun.]] | ||
+ | |||
+ | ==MAC-10== | ||
+ | The [[MAC-10]] appears in the game as the "MAC-10" and "MAC-V". | ||
+ | [[file:IngramMAC10.jpg|thumb|none|350px|MAC-10 - .45 ACP]] | ||
+ | [[file:StateOfDecay2 MAC-10 1.jpg|thumb|none|600px|SMG in game.]] | ||
+ | [[file:StateOfDecay2 MAC-10 2.jpg|thumb|none|600px|SMG in hands.]] | ||
+ | [[file:Ingram-mac10 new.jpg|thumb|none|350px|MAC-10 with Sionics Two-Stage Sound Suppressor - .45 ACP]] | ||
+ | [[file:StateOfDecay2 MAC-10 SD 1.jpg|thumb|none|600px|MAC-V SMG in game. Its name is a reference to MAC-V SOG, an elite unit who operated during the Vietnam War and were known to use suppressed MAC-10s.]] | ||
+ | [[file:StateOfDecay2 MAC-10 SD 3.jpg|thumb|none|600px|SMG in hands.]] | ||
+ | |||
+ | ==MP40== | ||
+ | The [[MP40]] appears in the game as the "MP40 Submachine Gun". | ||
+ | [[file:MP40Side.jpg|thumb|none|350px|MP40 - 9x19mm]] | ||
+ | [[file:StateOfDecay2 MP40 1.jpg|thumb|none|600px|SMG in game.]] | ||
+ | [[file:StateOfDecay2 MP40 2.jpg|thumb|none|600px|SMG in hands.]] | ||
+ | |||
+ | ==PPSh-41== | ||
+ | The [[PPSh-41]] appears in the game as the "Soviet PPSh-41". | ||
+ | [[file:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]] | ||
+ | [[file:StateOfDecay2 PPSh-41 1.jpg|thumb|none|600px|SMG in game.]] | ||
+ | [[file:StateOfDecay2 PPSh-41 2.jpg|thumb|none|600px|SMG in hands.]] | ||
+ | |||
+ | ===PPSh-41 Visually Modified=== | ||
+ | The [[PPSh-41]] appears in the game as the "Danger Dog PPSh-41". | ||
+ | [[file:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]] | ||
+ | [[file:StateOfDecay2 Danger Dog PPSh-41 6.jpg|thumb|none|600px|SMG in game.]] | ||
+ | [[file:StateOfDecay2 Danger Dog PPSh-41 7.jpg|thumb|none|600px|SMG in hands.]] | ||
+ | |||
+ | ==Sa vz. 61 Skorpion== | ||
+ | The [[Sa vz. 61 Skorpion]] appears in the game as the "Škorpion 61". | ||
+ | [[File:CZ Vz.61.jpg|thumb|none|275px|Sa vz. 61 Škorpion - .32 ACP]] | ||
+ | |||
+ | ==SIG-Sauer MPX== | ||
+ | The [[SIG-Sauer MPX]] appears in the game as the "MPX Submachine Gun". It is mainly based on the Gen 1 version (with an early stock), as evidenced by the SIGMod handguard and the standard MIL-STD-1913 Picatinny rail, though it is depicted with an MPX Gen 2's ejection port. It is notably chambered in .357 SIG instead of 9mm; while a .357 SIG chambering was planned, it is not currently offered on production MPXs and the gun is to date only available in 9mm. | ||
+ | [[File:MPX Gen 1.jpg|thumb|none|400px|SIG-Sauer MPX (Gen 1) with early stock - 9x19mm]] | ||
+ | [[File:SIG MPX SBR.jpg|thumb|none|400px|SIG-Sauer MPX SBR (Gen 2) - 9x19mm]] | ||
+ | [[file:StateOfDecay2 SIG-Sauer MPX 1.jpg|thumb|none|600px|SMG in game.]] | ||
+ | [[file:StateOfDecay2SIG-Sauer MPX 2.jpg|thumb|none|600px|SMG in hands.]] | ||
+ | |||
+ | ==SIG-Sauer MPX PCC== | ||
+ | [[File:MPX PCC.jpg|thumb|none|450px|SIG-Sauer MPX PCC - 9x19mm]] | ||
+ | |||
+ | ==Thompson M1A1== | ||
+ | The [[M1A1 Thompson]] appears in the game as the "M1A1 Thompson" , "Gangland Strad" and "Ceremonial M1A1 Thompson". | ||
+ | [[file:M1sb.jpg|thumb|none|350px|M1A1 Thompson with 30-round magazine - .45 ACP]] | ||
+ | [[file:StateOfDecay2 Thompson M1A1 1.jpg|thumb|none|600px|SMG in game.]] | ||
+ | [[file:StateOfDecay2 Thompson M1A1 2.jpg|thumb|none|600px|SMG in hands.]] | ||
+ | |||
=Assault Rifles / Battle Rifles= | =Assault Rifles / Battle Rifles= | ||
+ | ==AK-47== | ||
+ | The [[AK-47]] appears in the game as the "Classic AK-47". | ||
+ | [[File:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]] | ||
+ | [[file:StateOfDecay2 AK-47 Clasic 1.jpg|thumb|none|600px|The AK-47 in game.]] | ||
+ | [[file:StateOfDecay2 AK-47 Clasic 2.jpg|thumb|none|600px|The rifle being held.]] | ||
+ | |||
+ | ==AK Hybrid== | ||
+ | A hybrid of the [[AK-47]] and the [[AKM]]. It has the stamped receiver of an AKM, combined with the gas tube, gas block and front sight of an AK-47. It is fitted with a Magpul MOE AK stock and a Tapco railed handguard. Appears in the game as the "AK-47" , "Custom AK-47" , "Prepper's AK-47" , "Raider's AK-47" , "Sighted AK-47" , "Durability Test Gun" and "Eternal Guard's Infinite Rage". The "Eternal Guard's Infinite Rage" variant sports a whopping 150-round helical magazine based on the North Korean Type 88's unique helical magazine rumored to hold between 100 and 150 rounds. However said rifle is chambered in 5.45x39mm; fitting 150 rounds of 7.62x39 in a similar magazine would be much more difficult if not outright impossible. | ||
+ | [[File:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]] | ||
+ | [[file:C39v2Magpul.jpg|thumb|none|450px|Century Arms C39 V2 fitted with Magpul MOE Furniture - 7.62x39mm]] | ||
+ | [[file:Ak47mw.2.jpg|thumb|none|450px|'''Photoshopped''' AKM with Tapco Intrafuse and T6 furniture sets, and an M4 buttstock and Stock Adapter - 7.62x39mm]] | ||
+ | [[file:StateOfDecay2 AKM 1.jpg|thumb|none|600px|The rifle in game.]] | ||
+ | [[file:StateOfDecay2 AKM 2.jpg|thumb|none|600px|The rifle being held.]] | ||
+ | |||
+ | ==AKS-74U== | ||
+ | The [[AKS-74U]] appears in the game as the "AKS-74U" and "AKS-74U Valentine". For gameplay purposes it is chambered in 5.56x45mm instead of the real AKS-74Us 5.45x39mm, similar to an Arsenal SLR-106UR. | ||
+ | [[File:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]] | ||
+ | [[file:StateOfDecay2 AKS-74U 3.jpg|thumb|none|600px|The rifle in game.]] | ||
+ | [[file:StateOfDecay2 AKS-74U 2.jpg|thumb|none|600px|The rifle being held.]] | ||
+ | |||
+ | ==Colt M4A1 Carbine== | ||
+ | The [[M4/M4A1 Carbine|Colt M4A1 Carbine]] appears in the game as the "M4A1" , "M4X1 DMR Heavy" , "M4X2 Lite SSW" , "Operator's M4A1" , "Sighted M4A1" , "Raider's AR-15" and "AR-15". | ||
+ | [[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]] | ||
+ | [[file:StateOfDecay2 M4A1 6.jpg|thumb|none|600px|Rifle in game.]] | ||
+ | [[file:StateOfDecay2 M4A1 7.jpg|thumb|none|600px|Rifle in hands.]] | ||
+ | |||
+ | ===AR-15 Visually Modified=== | ||
+ | The [[M4/M4A1 Carbine|Colt M4A1 Carbine]] appears in the game as the "Masterwork Assault Rifle" and "Network DIY Assault Rifle". | ||
+ | [[file:StateOfDecay2 Masterwork Assault Rifle 1.jpg|thumb|none|600px|Rifle in game.]] | ||
+ | [[file:StateOfDecay2 Masterwork Assault Rifle 2.jpg|thumb|none|600px|Rifle in hands.]] | ||
+ | |||
+ | ===AR-15 Custom=== | ||
+ | A custom variant of the [[M4/M4A1 Carbine|Colt M4A1 Carbine]] appears in the game as the "GSG-W". It is based on high-end competion grade AR-15 type rifles popular in the United States; as such it sports an M-LOK handguard, desert tan ergonomic pistol grip and collapsible stock and EOTech holographic sight. In an homage to the TV series Better Off Ted, it is stated to be manufactured by the fictional conglomerate Veridian Dynamics. | ||
+ | [[file:StateOfDecay2 GSG-W 1.jpg|thumb|none|600px|Rifle in game.]] | ||
+ | [[file:StateOfDecay2 GSG-W 2.jpg|thumb|none|600px|Rifle in hands.]] | ||
+ | |||
+ | ==Olympic Arms K23B== | ||
+ | The [[Olympic Arms K23B]] appears in the game as the "M4 CQBR Mob Stopper". | ||
+ | [[file:Full-k23b.jpg|thumb|none|400px|Olympic Arms K23B - 5.56x45mm]] | ||
+ | |||
+ | ==FN FAL== | ||
+ | The [[FN FAL]] appears in the game as the "FAL". | ||
+ | [[file:Fn fal g series.jpg|thumb|none|450px|FN FAL "G Series" - 7.62x51mm NATO]] | ||
+ | |||
+ | ==FN SCAR-H CQC== | ||
+ | The [[FN SCAR-H|FN SCAR-H CQC]] appears in the game as the "SCAR-H" , "Sighted SCAR-H" and "RTX Stormbringer". | ||
+ | [[file:SCAR-H CQC.jpg|thumb|none|450px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]] | ||
+ | [[file:StateOfDecay2 SCAR-H 1.jpg|thumb|none|600px|Rifle in game.]] | ||
+ | [[file:StateOfDecay2 SCAR-H 2.jpg|thumb|none|600px|Rifle in hands.]] | ||
+ | |||
+ | ==Heckler & Koch G36C== | ||
+ | The [[Heckler & Koch G36C]] appears in the game as the "X-36C". It is notably integrally suppressed; how exactly this is accomplished given that the G36 is piston driven and the suppressor covers the piston above the barrel is not explained, but the suppressor notably clips through the sides of the gun model as well. The rifle also is modified with a STANAG magazine well, loading steel M16 magazines instead of its proprietary translucent polymer magazines. It also sports a G36KV stock and comes in a light green army camo finish. | ||
+ | [[file:HK G36CKV.jpg|thumb|none|450px|Heckler & Koch G36C - 5.56x45mm]] | ||
+ | [[file:StateOfDecay2 G36C 1.jpg|thumb|none|600px|Rifle in game. The suppressor model can be seen clipping through the sides of the handguard.]] | ||
+ | [[file:StateOfDecay2 G36C 2.jpg|thumb|none|600px|Rifle in hands.]] | ||
+ | |||
+ | ==Heckler & Koch HK416 A5== | ||
+ | The [[Heckler & Koch HK416|Heckler & Koch HK416 A5]] appears in the game as the "SWAT 416" , "Echo-S7 Assault Rifle" and "Restored Echo-S7 Assault Rifle". | ||
+ | [[file:HK416A5 11.jpg|thumb|none|450px|Heckler & Koch HK416 A5 - 5.56x45mm]] | ||
+ | [[file:StateOfDecay2 SWAT 416 1.jpg|thumb|none|600px|Rifle in game.]] | ||
+ | [[file:StateOfDecay2 SWAT 416 2.jpg|thumb|none|600px|SWAT 416 in hand.]] | ||
+ | [[file:StateOfDecay2 Echo-S7 Assault Rifle 1.jpg|thumb|none|600px|Echo-S7 rifle in game. It differs from the SWAT 416 by sporting an FDE finish and a vertical foregrip but is otherwise identical.]] | ||
+ | [[file:StateOfDecay2 Echo-S7 Assault Rifle 2.jpg|thumb|none|600px|Echo-S7 rifle in hands.]] | ||
+ | |||
+ | ==Q Honey Badger SBR== | ||
+ | The [[AAC Honey Badger|Q Honey Badger SBR]] appears in the game as the "HB PDW". | ||
+ | [[file:Q Honey Badger SBR.jpg|thumb|none|450px|Q Honey Badger SBR - .300 AAC Blackout]] | ||
+ | [[file:StateOfDecay2 Q Honey Badger SBR 1.jpg|thumb|none|600px|Assault rifle in game.]] | ||
+ | [[file:StateOfDecay2 Q Honey Badger SBR 2.jpg|thumb|none|600px|Assault rifle in hands.]] | ||
+ | |||
+ | ===Q Honey Badger SD=== | ||
+ | The [[AAC Honey Badger|Q Honey Badger SD]] appears in the game as the "HB SD Blackout" and "HB Snow Fox". | ||
+ | [[file:Q Honey Badger SD.jpg|thumb|none|450px|Q Honey Badger SD - .300 AAC Blackout]] | ||
+ | [[file:StateOfDecay2 Q Honey Badger SD 1.jpg|thumb|none|600px|Assault rifle in game.]] | ||
+ | [[file:StateOfDecay2 Q Honey Badger SD 2.jpg|thumb|none|600px|Assault rifle in hands.]] | ||
+ | |||
+ | ==Robinson Armament XCR Visually Modified== | ||
+ | The fictional "CLEO Battle Rifle" and "CLEO Sharpshooter Rifle" appears to be based on a [[Robinson Armament XCR]] rifle, with an added cutlass grip between the bottom of the pistol grip and the upper receiver extended out to cover almost the entire length of the barrel. | ||
+ | [[File:Robarm XCR R.jpg|thumb|none|450px|Robinson Armament XCR-L Standard - 5.56x45mm]] | ||
+ | [[file:StateOfDecay2 Robinson Armament XCR CLEO 1.jpg|thumb|none|600px|The "CLEO Battle Rifle" on a survivor's pack.]] | ||
+ | [[file:StateOfDecay2 Robinson Armament XCR CLEO 2.jpg|thumb|none|600px|Aiming at a blue trailer. Here an Armalite style charging handle can be seen.]] | ||
+ | |||
+ | ==SIG-Sauer MCX VIRTUS SBR== | ||
+ | The [[SIG-Sauer MCX VIRTUS|SIG-Sauer MCX VIRTUS SBR]] appears in the game as the "MCX RT" and "MCX Osprey RT". | ||
+ | [[File:MCX VIRTUS SBR 11.jpg|thumb|none|450px|SIG-Sauer MCX VIRTUS SBR - 5.56x45mm NATO]] | ||
+ | [[file:StateOfDecay2 MCX RT 1.jpg|thumb|none|600px|Rifle in game.]] | ||
+ | [[file:StateOfDecay2 MCX RT 2.jpg|thumb|none|600px|Rifle in game.]] | ||
+ | |||
+ | ==Springfield Armory M1A== | ||
+ | The [[Springfield Armory M1A]] appears in the game as the "M1-A" and "M1-A Short". | ||
+ | [[File:SFA M1A.jpg|thumb|none|450px|Springfield Armory M1A - 7.62x51mm]] | ||
+ | [[file:StateOfDecay2 M1-A 1.jpg|thumb|none|600px|Rifle in game.]] | ||
+ | [[file:StateOfDecay2 M1-A 2.jpg|thumb|none|600px|Rifle in game.]] | ||
+ | [[file:StateOfDecay2 M1-A Short 1.jpg|thumb|none|600px|Rifle in game.]] | ||
+ | [[file:StateOfDecay2 M1-A Short 2.jpg|thumb|none|600px|Rifle in game.]] | ||
+ | |||
+ | ===Springfield Armory M1A with JAE-100 G3 stock=== | ||
+ | The [[Springfield Armory M1A|Springfield Armory M1A with JAE-100 G3 stock]] appears in the game as the "M14 DMR" , "SOCOM II" and "RTX Hordebreaker". | ||
+ | [[File:M1A JAE-100.jpg|thumb|none|450px|Springfield Armory M1A with JAE-100 G3 stock - 7.62x51mm]] | ||
+ | [[file:StateOfDecay2 M14 DMR 1.jpg|thumb|none|600px|Rifle in game.]] | ||
+ | [[file:StateOfDecay2 M14 DMR 2.jpg|thumb|none|600px|Rifle in game.]] | ||
+ | [[file:StateOfDecay2 SOCOM II 1.jpg|thumb|none|600px|Rifle in game.]] | ||
+ | [[file:StateOfDecay2 SOCOM II 2.jpg|thumb|none|600px|Rifle in game.]] | ||
+ | |||
+ | =Pistol-Caliber Carbines= | ||
+ | ==Heckler & Koch USC== | ||
+ | The [[Heckler_%26_Koch_UMP#Heckler_.26_Koch_USC|Heckler & Koch USC]] appears in the game as the "USC Carbine" and Doomsday Carbine". | ||
+ | [[file:H&K-USC Rifle.jpg|thumb|none|350px|Heckler & Koch USC - .45 ACP]] | ||
+ | [[file:StateOfDecay2 USC 1.jpg|thumb|none|600px|Rifle in game.]] | ||
+ | [[file:StateOfDecay2 USC 2.jpg|thumb|none|600px|Rifle in hands.]] | ||
+ | |||
+ | ==IMI Mini Uzi Semi-Auto Carbine== | ||
+ | The [[Mini Uzi|IMI Mini Uzi Semi-Auto Carbine]] appears in the game as the "Civilian Uzi 22 Carbine". | ||
+ | [[file:IMI Mini Uzi Semi-Auto Carbine.jpg|thumb|none|350px|IMI Mini Uzi Semi-Auto Carbine - 9x19mm Parabellum]] | ||
+ | [[file:StateOfDecay2 IMI Mini Uzi Carbine 3.jpg|thumb|none|600px|Rifle in game.]] | ||
+ | [[file:StateOfDecay2 IMI Mini Uzi Carbine 2.jpg|thumb|none|600px|Rifle in hands.]] | ||
+ | |||
+ | ==Kel-Tec SUB-2000 Gen2== | ||
+ | The [[Kel-Tec SUB-2000]] appears in the game as the "Simple S2K" and "Trail Blazer X2K". | ||
+ | [[file:Kel-Tec SUB-2000 Gen 2.jpg|thumb|none|450px|Kel-Tec SUB-2000 Gen2 - 9x19mm]] | ||
+ | [[file:StateOfDecay2 Kel-Tec SUB-2000 Gen2 1.jpg|thumb|none|600px|Rifle in game.]] | ||
+ | [[file:StateOfDecay2 Kel-Tec SUB-2000 Gen2 2.jpg|thumb|none|600px|Rifle in hands.]] | ||
+ | |||
+ | ==Marlin Model 25== | ||
+ | The [[Marlin Model 25]] appears in the game as the "Echo-S2 Rifle" and "Restored Echo-S2 Rifle". | ||
+ | [[file:Marlin Model 25.jpg|thumb|none|450px|Marlin Model 25 - .22LR]] | ||
+ | [[file:StateOfDecay2 Echo-S2 Rifle 1.jpg|thumb|none|600px|Rifle in game.]] | ||
+ | [[file:StateOfDecay2 Echo-S2 Rifle 2.jpg|thumb|none|600px|Rifle in hands.]] | ||
+ | |||
+ | ==Ruger 10/22== | ||
+ | The [[Ruger 10/22]] appears in the game as the "10/22 Carbine" , "Fake-A 47" , "Exterminator's 10/22" and "Prepper's 10/22". | ||
+ | [[file:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 - .22 LR]] | ||
+ | [[file:StateOfDecay2 Ruger 1022 1.jpg|thumb|none|600px|Rifle in game.]] | ||
+ | [[file:StateOfDecay2 Ruger 1022 2.jpg|thumb|none|600px|Rifle in hands.]] | ||
+ | |||
+ | ==Ruger PC Carbine== | ||
+ | The [[Ruger_Police_Carbine#PC_Carbine|Ruger PC Carbine]] appears in the game as the "RC-9 Police Carbine". | ||
+ | [[file:RugerPCcarbine.jpg|thumb|none|450px|Ruger PC Carbine - 9x19mm]] | ||
+ | [[file:StateOfDecay2 Ruger PC Carbine 1.jpg|thumb|none|600px|Rifle in game.]] | ||
+ | [[file:StateOfDecay2 Ruger PC Carbine 2.jpg|thumb|none|600px|Rifle in hands.]] | ||
+ | |||
=Rifles= | =Rifles= | ||
+ | ==Henry Big Boy== | ||
+ | The [[Henry 1860|Henry Big Boy]] appears in the game as the "Big Hank Rifle" and "Scoped Big Hank Rifle". | ||
+ | [[File:HBBLG.jpg|thumb|none|450px|Henry Big Boy with loading gate - .44 Rimfire (RF)]] | ||
+ | [[file:StateOfDecay2 HenryBig Boy 1.jpg|thumb|none|600px|Rifle in game.]] | ||
+ | [[file:StateOfDecay2 Henry Big Boy 2.jpg|thumb|none|600px|Rifle in hands.]] | ||
+ | |||
+ | ==M1 Carbine== | ||
+ | The [[M1_Carbine#M1.2FM1A1_Carbine|M1 Carbine]] appears in the game as the "M1 Carbine" and "T4/M2 Carbine". | ||
+ | [[file:AutoOrdM1Carbine.jpg|thumb|none|450px|M1 Carbine - .30 Carbine]] | ||
+ | [[file:StateOfDecay2 M1 Carbine 1.jpg|thumb|none|600px|Rifle in game.]] | ||
+ | [[file:StateOfDecay2 M1 Carbine 2.jpg|thumb|none|600px|Rifle in hands.]] | ||
+ | |||
+ | ===M1A1 Carbine=== | ||
+ | The [[M1_Carbine#M1.2FM1A1_Carbine|M1A1 Carbine]] appears in the game as the "M1 Para Carbine". | ||
+ | [[file:M1A1Carbine.jpg|thumb|none|450px|M1A1 Carbine - .30 Carbine]] | ||
+ | [[file:StateOfDecay2 M1A1 Carbine 1.jpg|thumb|none|600px|Rifle in game.]] | ||
+ | [[file:StateOfDecay2 M1A1 Carbine 2.jpg|thumb|none|600px|Rifle in hands.]] | ||
+ | |||
+ | ==Simonov SKS== | ||
+ | The [[SKS_rifle#SKS|Simonov SKS]] appears in the game as the "Classic SKS Rifle" , "Hunter SKS" and "Non-Compliant SKS". | ||
+ | [[File:SKS with no bayonet.jpg|thumb|none|450px|SKS with no bayonet - 7.62x39mm]] | ||
+ | [[file:StateOfDecay2 Simonov SKS 1.jpg|thumb|none|600px|Rifle in game.]] | ||
+ | [[file:StateOfDecay2 Simonov SKS 2.jpg|thumb|none|600px|Rifle in hands.]] | ||
+ | [[file:StateOfDecay2 Simonov SKS 3.jpg|thumb|none|600px|Rifle in game.]] | ||
+ | [[file:StateOfDecay2 Simonov SKS 4.jpg|thumb|none|600px|Rifle in hands.]] | ||
+ | |||
+ | ==Winchester Model 1892== | ||
+ | The [[Winchester Model 1892]] appears in the game as the "Model 92 Rifle" and "Scoped Model 92 Rifle". | ||
+ | [[file:Winchester1892Carbine.jpg|thumb|none|450px|Winchester 1892 - .38-40]] | ||
+ | [[file:StateOfDecay2 Winchester Model 1892 3.jpg|thumb|none|600px|Rifle in game.]] | ||
+ | [[file:StateOfDecay2 Winchester Model 1892 2.jpg|thumb|none|600px|Rifle in hands.]] | ||
+ | |||
+ | ===Winchester Model 1892 "Mare's Leg"=== | ||
+ | The [[Winchester_Model_1892#.22Mare.27s_Leg.22|Winchester Model 1892 "Mare's Leg"]] appears in the game as the "Mare's Leg". | ||
+ | [[file:Model1892MaresLeg.jpg|thumb|none|450px|Winchester Model 1892 "Mare's Leg" – .44-40.]] | ||
+ | [[file:StateOfDecay2 Mare's Leg 1.jpg|thumb|none|600px|Rifle in game.]] | ||
+ | [[file:StateOfDecay2 Mare's Leg 2.jpg|thumb|none|600px|Rifle in hands.]] | ||
+ | |||
+ | ==Henry Long Ranger== | ||
+ | The [[Henry Long Ranger]] appears in the game as the "Duvall Outrider". | ||
+ | [[file:Henry Long Ranger.jpg|thumb|none|450px|Henry Long Ranger - 308 Winchester]] | ||
+ | [[file:StateOfDecay2 Duvall Outrider 1.jpg|thumb|none|600px|Rifle in game.]] | ||
+ | [[file:StateOfDecay2 Duvall Outrider 2.jpg|thumb|none|600px|Rifle in hands.]] | ||
+ | |||
=Sniper Rifles= | =Sniper Rifles= | ||
==Accuracy International Arctic Warfare== | ==Accuracy International Arctic Warfare== | ||
− | [[Accuracy International Arctic Warfare]] | + | The [[Accuracy International Arctic Warfare]] appears in the game as the "Arctic Warrior" and "Spec Ops AW". A customized version meant to be the AW50 appears as the "Spyglass Rifle." The Arctic Warrior variant is fitted with a Trijicon ACOG scope while the Spec Ops AW variant is fitted with a traditional 8x sniper scope. |
[[file:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International AW - 7.62x51mm NATO]] | [[file:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International AW - 7.62x51mm NATO]] | ||
− | [[file:StateOfDecay2 Arctic | + | [[file:StateOfDecay2 Accuracy International Arctic Warfare 1.jpg|thumb|none|600px|Sniper rifle in game. It does not appear to have any iron sights or scope.]] |
− | [[file:StateOfDecay2 Arctic | + | [[file:StateOfDecay2 Accuracy International Arctic Warfare 2.jpg|thumb|none|600px|Sniper rifle in hands. With no scope or iron sights, hitting anything would be extremely difficult.]] |
− | [[file:StateOfDecay2 | + | [[file:StateOfDecay2 Spyglass Rifle 1.jpg|thumb|none|600px|Spyglass Rifle in game.]] |
− | [[file:StateOfDecay2 | + | [[file:StateOfDecay2 Spyglass Rifle 2.jpg|thumb|none|600px|Spyglass Rifle in hands. While somewhat embellished, the fact that this is chambered in .50 caliber suggests this is meant to resemble an AW50.]] |
+ | |||
+ | ==Barrett M99== | ||
+ | An absolutely bizarre-looking [[Barrett M99]] is seen in the game as the "Model 99-50" and "M99X1 Timberwolf." The model features a three-round magazine and magwell located '''ahead''' of the trigger group (akin to its non-bullpup counterparts) but the bolt action is still located in the rear of the stock, bullpup style. | ||
+ | [[file:Barrett m99-1.jpg|thumb|none|450px|Barrett M99 - .50 BMG / .416 Barrett]] | ||
+ | [[file:StateOfDecay2 Model 99-50 1.jpg|thumb|none|600px|The frankenBarrett on the character's pack.]] | ||
+ | [[file:StateOfDecay2 Model 99-50 2.jpg|thumb|none|600px|Pointing the rifle.]] | ||
+ | [[file:StateOfDecay2 M99X1 Timberwolf 1.jpg|thumb|none|600px|The "M99X1 Timberwolf" variant, which has a [[Barrett M98B]]-style magwell.]] | ||
+ | [[file:StateOfDecay2 M99X1 Timberwolf 2.jpg|thumb|none|600px|Aiming the Timberwolf.]] | ||
+ | |||
+ | ==Cheyenne Tactical M100 Intervention== | ||
+ | A cut-down version of the [[Cheyenne Tactical M100 Intervention]] rifle is found ingame as the "Otoe Howlitzer". | ||
+ | [[file:CheyTac Intervention M100.jpg|thumb|none|450px|Cheyenne Tactical M100 Intervention - .408 caliber]] | ||
+ | [[file:StateOfDecay2 Otoe Howlitzer 1.jpg|thumb|none|600px|Rifle in game.]] | ||
+ | [[file:StateOfDecay2 Otoe Howlitzer 2.jpg|thumb|none|600px|Rifle in hands.]] | ||
+ | |||
+ | ==M24 Sniper Weapon System== | ||
+ | The [[M24 Sniper Weapon System]] appears in the game as the "Police Sniper Rifle". | ||
+ | [[file:M24.jpg|thumb|none|450px|M24 Sniper Weapon System - 7.62x51mm NATO]] | ||
+ | [[file:StateOfDecay2 M24 Sniper Weapon System 1.jpg|thumb|none|600px|Sniper rifle in game.]] | ||
+ | [[file:StateOfDecay2 M24 Sniper Weapon System 2.jpg|thumb|none|600px|Sniper rifle in hands.]] | ||
+ | |||
+ | ==M40A5 Sniper Rifle Visually Modified== | ||
+ | The [[M40A5 Sniper Rifle]] appears in the game as the "CLEO Blaste Rifle" and "CLEO Heavy Sniper". | ||
+ | [[file:M40A5.jpg|thumb|none|450px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]] | ||
+ | [[file:StateOfDecay2 M40A5 cleo 1.jpg|thumb|none|600px|Sniper rifle in game.]] | ||
+ | [[file:StateOfDecay2 M40A5 cleo 2.jpg|thumb|none|600px|Sniper rifle in hands.]] | ||
+ | |||
+ | ==Marlin Model 1895== | ||
+ | The [[Marlin Model 1895]] appears in the game as the "Seabass Model 94". | ||
+ | [[file:Marlin Model 1895SBL.jpg|thumb|none|450px|Marlin Model 1895SBL - .45-70]] | ||
+ | |||
+ | ==Q The Fix== | ||
+ | The [[Q The Fix|Fix]] and [[Q The Fix|Mini Fix]], a bolt action rifle made by Q, can be found in the game as the "D-BAR" and "D-Bartini". | ||
+ | [[file:Q THE FIX 16 6.5 CREEDMOOR TAN ACCENTS.jpg|thumb|none|450px|Q THE FIX - 6.5 Creedmoor]] | ||
+ | [[file:StateOfDecay2 D-BAR 1.jpg|thumb|none|600px|The full length "D-BAR" rifle.]] | ||
+ | [[file:StateOfDecay2 D-BAR 2.jpg|thumb|none|600px|Aiming the scopeless long Fix rifle.]] | ||
+ | |||
+ | ===Q Mini Fix=== | ||
+ | The [[Q The Fix|Mini Fix]] appears in the game as the "D-Bartini". | ||
+ | [[file:Q MINI FIX 300 BLK PISTOL 1.jpg|thumb|none|450px|Q MINI FIX - 300 BLK]] | ||
+ | [[file:StateOfDecay2 D-Bartini 1.jpg|thumb|none|600px|The shorter "D-Bartini" variant, which uses extended magazines.]] | ||
+ | [[file:StateOfDecay2 D-Bartini 2.jpg|thumb|none|600px|The shorter Fix in-hand.]] | ||
+ | |||
+ | ==Ruger M77 Gunsite scout== | ||
+ | The [[Ruger M77 Gunsite]] appears in the game as the "Bolt Scout" and "Hunter`s Bolt Scout". Despite being chambered in 7.62x51mm NATO, and visible being modeled with a properly sized magazine, it uses 5.56 ammo in game. | ||
+ | [[file:Ruger Gunsite.jpg|thumb|none|450px|Ruger M77 Gunsite scout rifle - 7.62x51mm NATO]] | ||
+ | [[file:StateOfDecay2 Ruger M77 Gunsite scout 1.jpg|thumb|none|600px|Rifle in game.]] | ||
+ | [[file:StateOfDecay2 Ruger M77 Gunsite scout 2.jpg|thumb|none|600px|Rifle in hands.]] | ||
+ | |||
+ | ==Serbu BFG-50A== | ||
+ | The [[BFG-50A|Serbu BFG-50A]] appears in the game as the "B50FG". It notably has its own category of weapon, being classed as the only "Cannon" type firearm in the entire game. Its incredible damage is offset by its high weight and loud report, drawing tons of zombies when it is fired. It is also notable for being able to switch from semi-automatic to full auto though this is of limited utility given its 5 round magazine. It has "Jackhammer" emblazoned on both sides of the stock. | ||
+ | [[file:Bfg50A.jpg|thumb|none|450px|Serbu BFG-50A - .50 BMG]] | ||
+ | [[file:StateOfDecay2 B50FG 1.jpg|thumb|none|600px|Rifle in game.]] | ||
+ | [[file:StateOfDecay2 B50FG 2.jpg|thumb|none|600px|Rifle in hands.]] | ||
+ | |||
+ | ==Springfield M1903A4== | ||
+ | The [[M1903A4 Springfield|Springfield M1903A4]] appears in the game as the "M1903A4 Sniper Rifle". | ||
+ | [[file:M1903A4Weaver.jpeg|thumb|none|450px|Springfield M1903A4 - .30-06]] | ||
+ | [[file:StateOfDecay2 M1903A4 Sniper Rifle 1.jpg|thumb|none|600px|Rifle in game.]] | ||
+ | [[file:StateOfDecay2 M1903A4 Sniper Rifle 2.jpg|thumb|none|600px|Rifle in hands.]] | ||
+ | |||
+ | ==SVD Dragunov== | ||
+ | The [[SVD]] appears in the game as the "SVD". | ||
+ | [[file:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mm R]] | ||
+ | |||
+ | ==Winchester Model 70== | ||
+ | The [[Winchester Model 70]] appears in the game as the "Model 70 Classic" , "Hunter's Model 70" , "Heirloom Model 70" and "Trumbull Gatekeeper". | ||
+ | [[file:Win70-2.jpg|thumb|none|450px|Modern update of the classic Winchester Model 70 with open sights - .30-06]] | ||
+ | [[file:StateOfDecay2 Winchester Model 70 1.jpg|thumb|none|600px|Rifle in game.]] | ||
+ | [[file:StateOfDecay2 Winchester Model 70 2.jpg|thumb|none|600px|Rifle in hands.]] | ||
+ | [[file:StateOfDecay2 Trumbull Gatekeeper 1.jpg|thumb|none|600px|Rifle in game.]] | ||
+ | [[file:StateOfDecay2 Trumbull Gatekeeper 2.jpg|thumb|none|600px|Rifle in hands.]] | ||
=Machine Guns= | =Machine Guns= | ||
+ | ==Colt R80 Monitor== | ||
+ | The [[Colt Monitor|Colt R80 Monitor]] appears as a further variant, under the "FBI Fighting Rifle," a reference to its use by the Bureau against organized criminals in the Prohibition era. | ||
+ | [[file:Coltmonitor.jpg|thumb|none|450px|Colt R80 Monitor - .30-06]] | ||
+ | [[file:StateOfDecay2 Colt Monitor 1.jpg|thumb|none|600px|The Colt Monitor on the survivor's pack. It uses an extended thirty-round magazine, and has a metal-colored stock, the opposite of the above variants and of what it should actually have.]] | ||
+ | [[file:StateOfDecay2 ColtMonitor 2.jpg|thumb|none|600px|The survivor readies his Monitor in case some reanimated mobsters need icing; the animations actually work with this variant.]] | ||
+ | |||
+ | ==M1918A2 Browning Automatic Rifle== | ||
+ | The [[M1918A2 Browning Automatic Rifle]] can be used with two variants, the "M1918 BAR" and "Barrow Style BAR" - the latter resembles the cut-down BAR used by Clyde Barrow. | ||
+ | [[file:BAR.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle without carry handle - .30-06]] | ||
+ | [[file:StateOfDecay2 M1918 BAR 1.jpg|thumb|none|600px|The stock still appears to be wood, similar to the actual M1918 WWI era variant.]] | ||
+ | [[file:StateOfDecay2 M1918 BAR 2.jpg|thumb|none|600px|Taking aim with the BAR. It incorrectly uses pistol grip animations despite not having one.]] | ||
+ | [[File:Moscat.jpg|450px|thumb|none|Clyde Barrow's cut down BAR - .30-06]] | ||
+ | [[file:StateOfDecay2 M1918 BAR small 1.jpg|thumb|none|600px|The cut-down M1918A2 in-game.]] | ||
+ | [[file:StateOfDecay2 M1918 BAR small 2.jpg|thumb|none|600px|Wielding the Barrow-style BAR, again with an invisible pistol grip.]] | ||
+ | |||
=Grenade Launchers= | =Grenade Launchers= | ||
− | = | + | ==M203 grenade launcher== |
+ | The [[M203 grenade launcher]] appears in the game as the "M203 Standalone" , "Echo-S5 Gas Launcher" and "Heartland Launcher". | ||
+ | [[file:RM Equipment M203PI standalone.jpg|thumb|none|450px|RM Equipment M203PI in "Tactical Mounting System" standalone stock with an M203 vertical grip - 40×46mm]] | ||
+ | [[file:StateOfDecay2 heartland launcher 1.jpg|thumb|none|600px|Grenade Launchers in game.]] | ||
+ | [[file:StateOfDecay2 heartland launcher 2.jpg|thumb|none|600px|Grenade Launchers in hands.]] | ||
+ | |||
+ | ==Milkor MGL Mk 1L== | ||
+ | The [[Milkor_MGL#MGL_Mk_1L|Milkor MGL Mk 1L]] appears in the game as the "M32 MGL" and "MGL-N Firewhirl". | ||
+ | [[file:MGL Mk 1 L.jpg|thumb|none|450px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]] | ||
+ | [[file:StateOfDecay2 M32 1.jpg|thumb|none|600px|Grenade Launchers in game.]] | ||
+ | [[file:StateOfDecay2 M32 2.jpg|thumb|none|600px|Grenade Launchers in hands.]] | ||
+ | |||
+ | ==Sage BML-37== | ||
+ | The [[Sage BML-37]] appears in the game as the "BML-40". | ||
+ | [[file:Sage BML-37.jpg|thumb|none|450px|Sage BML-37 - 37mm Sage Rifled]] | ||
+ | [[file:StateOfDecay2 BML-40 1.jpg|thumb|none|600px|Grenade Launchers in game.]] | ||
+ | [[file:StateOfDecay2 BML-40 2.jpg|thumb|none|600px|Grenade Launchers in hands.]] | ||
[[Category:Video Game]] | [[Category:Video Game]] |
Revision as of 06:59, 11 February 2024
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State of Decay 2 is the 2018 third-person sequel to State of Decay, the open world zombie apocalypse video game developed by Undead Labs and published by Microsoft Studios. It blends various genres including action, stealth, role-playing, co-op, strategy and survival horror in its depiction of a community attempting to rebuild during a zombie apocalypse, taking place in five different maps in unknown rural areas of the U.S. Players control characters as they scavenge supplies, sneak and fight to survive and protect their group of fellow survivors. In a sense, the player plays as the entire community, rather than one character, and can switch between individual characters to control.
The following weapons appear in the video game State of Decay 2:
Overview
The game's combat has an equal focus on melee weapons and firearms, and it features an incredible host of guns divided into several categories across eleven calibers. The categories are "pistol", "assault pistol", "revolver", "rifle", "assault" (any select-fire weapon that would otherwise be in the rifle category, this includes submachine guns, assault rifles, and battle rifles), "shotgun", "assault shotgun" (any self-loading shotgun), anti-materiel rifles, and various miscellaneous weapons such as crossbow. Typically least 5 new guns are added monthly in the shape of new "bounty broker rewards". Due to the sheer variety of different guns available, calibers are simplified somewhat for gameplay purposes. Some guns are described as being rechambered in more common calibers, and 'similar' calibers are grouped together for simplicity's sake (e.g. 7.62x39, 7.62x51, and .30-06 guns all use "7.62" ammo).
With exceptions for bolt action rifles and pump action shotguns, all weapons in each category share a single reload animation for that category. This means that to load weapons like an MP5 or an M4, the player goes through the exact same animations that they would for loading an AK-47, which means yanking an imaginary charging handle on the right side of the weapon.
Weapons and ammunition can be found by looting various buildings in the valley, like houses, gun shops, police stations and military camps. While individual items of loot are largely randomized, which means that what guns you find varies widely from one playthrough to the next, different categories still have higher chances of showing up in certain places. I.E. a barn/house with a deer skull/cabin in the woods is far more likely to have a bolt action rifle then a grocery store or gas station, and a prepper shed, police station or gun store would be more likely to have an AR-15.
Weapon accuracy, rate of fire and recoil are affected by the player character's skill level, as is the speed of reloading and clearing jams. The game's guns feature durability, jamming (when at low condition), +1 reloading where appropriate, varying levels of noise depending on design and caliber, and many of them can be fitted with suppressors to muffle their report. Sights and magazines are locked to the guns themselves, and cannot be swapped around like suppressors. When in a safe area like a base, reloading an empty weapon capable of +1 reloading automatically chambers an extra round from your ammo supply as well as giving you a full magazine.
For balance reasons, the suppressors speed up damage the weapons take, rather than getting damaged themselves, with a sliding scale of how much damage they do following the grade of suppressor. An improvised suppressor, made from a fuel filter, will suppress slightly less, and violently speed up the rate the gun loses durability, then an advanced suppressor, modelled after an Osprey 9, which will suppress very well, and barely speed up the rate the weapon takes damage. Any damage to a weapon can be repaired with "spare parts", a crafting material that you can find, or acquire by breaking down weapons, but certain more complex weapons will require far more.
Other than the Juggernaut zombies, any bullet will kill any zombie with a single brain shot. This allows "weaker" weapons to stay viable over short ranges, also allowing the player to spread out their ammo choices, rather then using up all their 5.56, then having to use a useless caliber.
The weapon mechanics, while somewhat arcade-y, do force realism upon the players choices. Such as taking a PPK over an AR-15, you know that the AR is far more accurate, has a larger magazine, and hits harder, but the PPK is a fifth of the weight, the ammo is much lighter, and the .22 LR will still kill a zombie with a single headshot.
Due to the emphasis on stealth, sound is a huge factor in gameplay. Any sound, from a broken window to a gunshot, can attract any zombies within earshot. Accordingly, louder guns are more hazardous to use due to the amount of attention they bring, and suppressors are a big asset, though it's a trade off with the damage they do to weapons. Each weapon has a stat called "quietness" that determines the range at which zombies can hear shots and how effective suppressors are.
Every few months, the game introduces a set of new weapons, unlockable via an NPC known as Cash Beaumont, A.K.A. the Bounty Broker, a post-apocalypse philanthropist who will award you rare items in return for doing generic things. The rarer/better the item, the more extensive the challenge will be. All the challenges are somewhat tied into the item, for example, killing 80 zombies with automatic weapons grants you a specific BAR variant. These items CAN be found in ambient loot, but are far rarer than guns in the base game. Because the majority of in game weapons are real world civilian weapons that would be practical for American citizens in rural areas, the Bounty Broker weapons serve as an excuse for the devs to introduce less practical firearms, such as a fully automatic AKS-74U that has no business appearing in regular loot.
Up until September of 2021, the player could only carry one ranged weapon, regardless of side, but can now carry a pistol or certain shotguns on the thigh as a sidearm, and any other ranged weapon on their back.
There are several variants of the same weapon in the game. They differ in the size of the magazine, sight or caliber.
Example "1911".:
-"1911" - The basic model of the weapon. 7-round magazine.
-"Dillinger Pattern 1911" - Same
model. It has a magazine for 20 rounds and an automatic shot mode.
Example "Ruger Mk III".:
-"Target Mk3". The basic model of the weapon. 10-round magazine.
-"Competition Mk3". The gun has a quick-change magazine.
-"Sighted Mk3". Pistol with RDS sight.
-"Target Mk3". 20-round magazine.
The article will mostly shows the basic models of weapons.
Pistols
AMT Hardballer Longslide
The AMT Hardballer Longslide appears in the game as the "1911 Long Slide".
Beretta M9
The Beretta M9 appears in the game as the "M9".
Colt M1911A1
The Colt M1911A1 comes in two variants: "Surplus M1911" and "WWII Commander`s 1911".
CZ P-07 Duty
The CZ P-07 Duty appears in the game as the "P-07", "P-07 Pro" and "Sighted P-07".
CZ 75 TS Czechmate Parrot
The CZ 75 Czechmate Parrot appears in the "Czech M8", an obvious pun on the pistol's name.
Desert Eagle Mark XIX
The Desert Eagle Mark XIX comes in two versions. With and without a compensator. The versions without the compensator are "Vulture .44", "Vulture .44-Ex" and "King Vulture .44". The compensator versions are "Brock's Golden Vulture .44", "Police Auction Golden Vulture" and "RTX Rampart".
FN FNP-45 Tactical
The FN FNP-45 Tactical appears in the game as the "F45 Tactical".
Glock 17
The Glock 17 appears in the game as the "G17", "Precision G17", "G18 Auto" and "G18 Auto Custom". It is identifiable as a 5th generation model by the ambidextrous slide stop and the lack of finger grooves. It has a high capacity and fire rate, as well as common and low-weight ammunition. It breaks after ~154 shots.
Glock 19X
The Glock 19X appears in the game, incorrectly referred to as the "G45" and "G45 Burst". It can be identified as a 19X due to the lack of forward slide serrations, along with the presence of a lanyard loop behind the magazine well and a grip lip in front of it. The "G45 Burst" has the Glock 19X's coyote color, while the "G45" has a dark finish akin to that of the Glock 45 and other Glock models.
Glock 26
The Glock 26 appears in the game as the "G26" and "G26 FDE". The frame is depicted with an accessory rail, which unmodified Glock 26s do not have in reality.
Glock 34
The Glock 34 Gen 5 appears in the game as the "G34" and "G34 FDE". Of note is that the 5th generation version of the Glock 34 is only manufactured with a MOS (Modular Optic System) configuration in reality, whereas the in-game weapon doesn't appears to be MOS-configured. It serves a slightly heavier but slighter more accurate version of the Glock 17. Other than that, it is identical in every way.
Wilson Compact Protector
A two-tone Wilson Combat "Protector" appears under the name "1911", taking .45 ACP as it should. It's a usable weapon, but its loud report, high weight, heavy and rarer ammo, low capacity, high recoil, and slow fire rate ensure it plays second fiddle to the majority of the game's 9mm handguns in every factor other than durability, breaking after ~154 shots. An alternate version named the Hobbyist's 1911 comes with a 10 round extended magazine and a reflex sight appears. 1911's hammers are incorrectly modeled to be down, except when the slide is back.
Ruger Mk III
The Ruger Mk III appears in the game as the "Target Mk3", "Competition Mk3", "Extended Mk3" and "Sighted Mk3".
SIG-Sauer P226 Legion
The SIG-Sauer P226 Legion appears in the game as the "P220-9", "P220-9 Elite", "P220-45", "P220-45 Elite", "P226", "P226 Elite" and "M17". Its depiction as the military issue M17 is incorrect; the M17 is actually based on the newer P320 series of pistols.
SilencerCo Maxim 9
The SilencerCo Maxim 9 appears in the game as the "Echo-S6 Pistol" and "Restored Echo-S6 Pistol". However the ingame version is chambered for .45 ACP, making it technically a Maxim 45. The real world Maxim does not offer other chamberings except 9mm.
Walther PPK
The Walther PPK appears in the game as the "PPK", "Micro Dot PPK" and "Sleeper Cell PPK". It is chambered in .22LR, a characteristic of some PP and PPK/S commercial models, but not done with actual PPK pistols.
Walther PPQ M2
The Walther PPQ M2 appears in the game as the "PPQ 45" and "PPQ 9".
"CLEO Pistol"
The pistol appears in the game as the "CLEO Pistol" and "CLEO Machine Pistol".
Revolvers
Chiappa Rhino 50DS
The Chiappa Rhino 50DS appears in the game as the "Safari Razorback .44".
Colt M1917 Revolver
The Colt M1917 Revolver appears in the game as the "M1917 Revolver".
Colt M1917 Revolver Visually Modified
The revolver appears in the game as the "OSS Silent Night".
Colt Python
The Colt Python appears in the game as the "Viper", "Hunter's Viper" and "Old Lawman's Viper".
Remington 1875
The Remington 1875 appears in the game as the "Model 1875 Fuorilegge" and "Model 1875 Sceriffo" (the name being in Italian reference Spaghetti westerns and respectively means "Outlaw" and "Sheriff".
Ruger Blackhawk
The Ruger Blackhawk appears in the game as the "Blackhawk .45 Revolver" and "Rinnegato .45 Revolver" (Rinnegato being Italian for Renegade).
Ruger SP101
The Ruger SP101 appears in the game as the "SP101 Tassie Devil" and "SP101 Devilette .22".
Smith & Wesson Model 29
The Smith & Wesson Model 29 appears in the game as the "Model 29" and "Hunter's Model 29".
Smith & Wesson Model 460 / 500
The Smith & Wesson Model 460 or Smith & Wesson Model 500 appears in the game as the "Echo-S1 Revolver" , "Restored Echo-S1 Revolver". However unlike those revolvers which are chambered in magnum calibers, the Echo-S3 is instead chambered for .22LR rounds, making it useful for stealthy situations but less practical if large targets like Juggernauts are encountered.
Smith & Wesson Model 986
The Smith & Wesson Model 986 appears in the game as the "9mm Pro 986 Revolver" and "Backup Bossy".
Taurus Raging Bull
The Taurus Raging Bull appears in the game as the "Gold Fever Revolver".
Shotguns
Benelli M4 Super 90/Pump-Action Hybrid
A hybrid Benelli M4 Super 90 and pump-action shotgun appears in the game as the "Echo-S3 Shotgun" and "Restored Echo-S3 Shotgun". It sports an integrally suppressed barrel, custom fore-end and pistol grip and tritium night sights. It appears to be a custom made hybrid shotgun; it sports the receiver and stock of a Benelli M4 Super 90, but appears to be converted to function in pump-action only and with a custom magazine tube and endcap; Benelli M4s are semi-automatic only and sport a 5+1 or 7+1 magazine tube, while the ingame weapon has a 6+1 capacity.
AA-12
The AA-12 appears in the game as the "AA-12".
Franchi SPAS-12
A short barrel and tube Franchi SPAS-12 appears in the game as the "SPAS-12".
Hawk Type 97-2
The Hawk Type 97-2 appears in the game as the "Kodiak", "Kodiak XL" and "RTX Wolverine". It is depicted as using Saiga magazines. It appears to be based on both (shortened) pump-action and the rare semi-auto variants, with the general shape of the first, but with the semi-auto system of the second.
Kel-Tec KSG
The Kel-Tec KSG appears in the game as the "KSG" and "Faithful KSG". Like almost all depictions of it, it is shown mechanically as one long tube, with the animation to switch between tubes absent.
Kel-Tec KSG Visually Modified
A visually modified Kel-Tec KSG appears in the game as the "CLEO Shotgun" and "CLEO Assault Shotgun".
Mossberg 590A1
The Mossberg 590 appears in the game as the "Police M590A1" and "M590 Sea and Sky". The Sea and Sky variant is shown heavily customized with Magpul furniture, sporting a gray SGA stock and fore-end.
The M590 Sea and Sky Shotgun can only be obtained through modding the game or by finding it in containers in Trumbull Valley in the Homecoming DLC.
Mossberg 590 sawed-off
The Mossberg 590 sawed-off appears in the game as the "M590 FDGB".
Mossberg 930 SPX Tactical
The Mossberg 930 SPX Tactical appears in the game as the "930 SPX".
Mossberg 930 Custom
The shotgun appears in the game as the "Cold Turkey".
Mossberg 930 Visually Modified
The shotgun appears in the game as the "Sea Dog Blunderbuss".
Remington Model 870
The Remington Model 870 appears in the game as the "Model 870" and "Vintage Model 870".
Remington Model 870 Entry Gun
The Remington Model 870 Entry Gun with a shortened barrel appears in the game as the "C1-A Ursus" and "CM1-A Breacher". Its description states that it is a Canadian model which was imported into the US (which is interesting as 870s are manufactured in the United States) while its designation implies it is a Canadian military weapon as service weapons are appended with "C" designations similar to US "M" weapons.
Remington Model 870 sawed-off
The Remington Model 870 sawed-off appears in the game as the "870 Sawed-Off" and "Reliable 870 Sawed-Off".
Saiga 12K
The Saiga 12K appears in the game as the "R12", "Trusty R12", "DEVGRU X12 Infiltrator" and "R12 Import".
Short-barreled Saiga 12
A Saiga 12 with a very short barrel and no stock appears in the game as the "RTX Cyclone" and "RTX Cyclone Tactical". The magazines are loaded at a wrong angle.
Winchester Model 1887
The Winchester Model 1887 appears in the game as the "Model 1887 Shotgun".
Winchester Model 1887 sawed-off
The Winchester Model 1887 sawed-off appears in the game as the "Sawed-Off Model 1887".
Winchester Model 1897 Trench Gun
The Winchester Model 1897 Trench Gun appears in the game as the "M97 Trench Gun".
Submachine Guns
Brügger & Thomet APC9 PRO
A Brügger & Thomet APC9 PRO with a telescoping stock appears in the game as the "APC9 RT".
CMMG MkGs Banshee 300
The CMMG MkGs Banshee 300 appears in the game as the "Samurai SMG". It incorrectly models the magazine as being perpendicular to the receiver, when in reality, it is slanted towards the trigger. This angle would make feeding from Glock pattern magazines impossible.
CZ Scorpion Evo 3 A1
The CZ Scorpion Evo 3 A1 appears in the game as the "EVO 3".
Heckler & Koch MP5A2
The Heckler & Koch MP5A2 appears in the game as the "MP5A2" , "MP5A2 Spec Ops" , "JL94 Civilian" and "JL94 Custom". The in-game models are strangely equipped with early type "slimline" handguard, while the UI icons all showing a profile with polymer "tropical" handguard.
Heckler & Koch MP5A2 Visually Modified
The visually modified Heckler & Koch MP5A2 appears in the game as the "CLEO SMG".
Heckler & Koch MP5K
The Heckler & Koch MP5K appears in the game as the "SP5K Civilian" , "SP5K Custom" , "MP5K Navy" and "MP5K Spec Ops".
Heckler & Koch MP5SD6
The Heckler & Koch MP5SD6 appears in the game as the "MP5SD" and "Echo-S4 SMG".
Heckler & Koch UMP45
The Heckler & Koch UMP45 appears in the game as the "UMP SMG". It was initially introduced with a 20-round magazine capacity, but a later patch based on community feedback upped the capacity to its correct 25 rounds.
IMI Mini Uzi
The IMI Mini Uzi appears in the game as the "Civilian Uzi 22 Pistol" and "Raider's Uzi 22".
IMI Uzi
The IMI Uzi appears in the game as the "Uzi 9mm". It was added in the "Fearsome Footage" pack which included a number of movie based weapons, such as Negan's barbed wire-wrapped baseball bat from The Walking Dead. The pack also included Terminator's "Longslide with the laser sight" and "Italian Autoloader". The name is a reference to what the T-800 calls it.
KRISS Vector
The KRISS Vector appears in the game as the "Civilian Vector Ultracompact" , "RTX Piranha" , "Spec Ops Vector SMG" , "Vector SMG" and "Civilian Vector Carbine".
M3 Grease Gun
The M3 Grease Gun appears in the game as the "M3 Grease Gun" and "Graveyard Shift".
MAC-10
The MAC-10 appears in the game as the "MAC-10" and "MAC-V".
MP40
The MP40 appears in the game as the "MP40 Submachine Gun".
PPSh-41
The PPSh-41 appears in the game as the "Soviet PPSh-41".
PPSh-41 Visually Modified
The PPSh-41 appears in the game as the "Danger Dog PPSh-41".
Sa vz. 61 Skorpion
The Sa vz. 61 Skorpion appears in the game as the "Škorpion 61".
SIG-Sauer MPX
The SIG-Sauer MPX appears in the game as the "MPX Submachine Gun". It is mainly based on the Gen 1 version (with an early stock), as evidenced by the SIGMod handguard and the standard MIL-STD-1913 Picatinny rail, though it is depicted with an MPX Gen 2's ejection port. It is notably chambered in .357 SIG instead of 9mm; while a .357 SIG chambering was planned, it is not currently offered on production MPXs and the gun is to date only available in 9mm.
SIG-Sauer MPX PCC
Thompson M1A1
The M1A1 Thompson appears in the game as the "M1A1 Thompson" , "Gangland Strad" and "Ceremonial M1A1 Thompson".
Assault Rifles / Battle Rifles
AK-47
The AK-47 appears in the game as the "Classic AK-47".
AK Hybrid
A hybrid of the AK-47 and the AKM. It has the stamped receiver of an AKM, combined with the gas tube, gas block and front sight of an AK-47. It is fitted with a Magpul MOE AK stock and a Tapco railed handguard. Appears in the game as the "AK-47" , "Custom AK-47" , "Prepper's AK-47" , "Raider's AK-47" , "Sighted AK-47" , "Durability Test Gun" and "Eternal Guard's Infinite Rage". The "Eternal Guard's Infinite Rage" variant sports a whopping 150-round helical magazine based on the North Korean Type 88's unique helical magazine rumored to hold between 100 and 150 rounds. However said rifle is chambered in 5.45x39mm; fitting 150 rounds of 7.62x39 in a similar magazine would be much more difficult if not outright impossible.
AKS-74U
The AKS-74U appears in the game as the "AKS-74U" and "AKS-74U Valentine". For gameplay purposes it is chambered in 5.56x45mm instead of the real AKS-74Us 5.45x39mm, similar to an Arsenal SLR-106UR.
Colt M4A1 Carbine
The Colt M4A1 Carbine appears in the game as the "M4A1" , "M4X1 DMR Heavy" , "M4X2 Lite SSW" , "Operator's M4A1" , "Sighted M4A1" , "Raider's AR-15" and "AR-15".
AR-15 Visually Modified
The Colt M4A1 Carbine appears in the game as the "Masterwork Assault Rifle" and "Network DIY Assault Rifle".
AR-15 Custom
A custom variant of the Colt M4A1 Carbine appears in the game as the "GSG-W". It is based on high-end competion grade AR-15 type rifles popular in the United States; as such it sports an M-LOK handguard, desert tan ergonomic pistol grip and collapsible stock and EOTech holographic sight. In an homage to the TV series Better Off Ted, it is stated to be manufactured by the fictional conglomerate Veridian Dynamics.
Olympic Arms K23B
The Olympic Arms K23B appears in the game as the "M4 CQBR Mob Stopper".
FN FAL
The FN FAL appears in the game as the "FAL".
FN SCAR-H CQC
The FN SCAR-H CQC appears in the game as the "SCAR-H" , "Sighted SCAR-H" and "RTX Stormbringer".
Heckler & Koch G36C
The Heckler & Koch G36C appears in the game as the "X-36C". It is notably integrally suppressed; how exactly this is accomplished given that the G36 is piston driven and the suppressor covers the piston above the barrel is not explained, but the suppressor notably clips through the sides of the gun model as well. The rifle also is modified with a STANAG magazine well, loading steel M16 magazines instead of its proprietary translucent polymer magazines. It also sports a G36KV stock and comes in a light green army camo finish.
Heckler & Koch HK416 A5
The Heckler & Koch HK416 A5 appears in the game as the "SWAT 416" , "Echo-S7 Assault Rifle" and "Restored Echo-S7 Assault Rifle".
Q Honey Badger SBR
The Q Honey Badger SBR appears in the game as the "HB PDW".
Q Honey Badger SD
The Q Honey Badger SD appears in the game as the "HB SD Blackout" and "HB Snow Fox".
Robinson Armament XCR Visually Modified
The fictional "CLEO Battle Rifle" and "CLEO Sharpshooter Rifle" appears to be based on a Robinson Armament XCR rifle, with an added cutlass grip between the bottom of the pistol grip and the upper receiver extended out to cover almost the entire length of the barrel.
SIG-Sauer MCX VIRTUS SBR
The SIG-Sauer MCX VIRTUS SBR appears in the game as the "MCX RT" and "MCX Osprey RT".
Springfield Armory M1A
The Springfield Armory M1A appears in the game as the "M1-A" and "M1-A Short".
Springfield Armory M1A with JAE-100 G3 stock
The Springfield Armory M1A with JAE-100 G3 stock appears in the game as the "M14 DMR" , "SOCOM II" and "RTX Hordebreaker".
Pistol-Caliber Carbines
Heckler & Koch USC
The Heckler & Koch USC appears in the game as the "USC Carbine" and Doomsday Carbine".
IMI Mini Uzi Semi-Auto Carbine
The IMI Mini Uzi Semi-Auto Carbine appears in the game as the "Civilian Uzi 22 Carbine".
Kel-Tec SUB-2000 Gen2
The Kel-Tec SUB-2000 appears in the game as the "Simple S2K" and "Trail Blazer X2K".
Marlin Model 25
The Marlin Model 25 appears in the game as the "Echo-S2 Rifle" and "Restored Echo-S2 Rifle".
Ruger 10/22
The Ruger 10/22 appears in the game as the "10/22 Carbine" , "Fake-A 47" , "Exterminator's 10/22" and "Prepper's 10/22".
Ruger PC Carbine
The Ruger PC Carbine appears in the game as the "RC-9 Police Carbine".
Rifles
Henry Big Boy
The Henry Big Boy appears in the game as the "Big Hank Rifle" and "Scoped Big Hank Rifle".
M1 Carbine
The M1 Carbine appears in the game as the "M1 Carbine" and "T4/M2 Carbine".
M1A1 Carbine
The M1A1 Carbine appears in the game as the "M1 Para Carbine".
Simonov SKS
The Simonov SKS appears in the game as the "Classic SKS Rifle" , "Hunter SKS" and "Non-Compliant SKS".
Winchester Model 1892
The Winchester Model 1892 appears in the game as the "Model 92 Rifle" and "Scoped Model 92 Rifle".
Winchester Model 1892 "Mare's Leg"
The Winchester Model 1892 "Mare's Leg" appears in the game as the "Mare's Leg".
Henry Long Ranger
The Henry Long Ranger appears in the game as the "Duvall Outrider".
Sniper Rifles
Accuracy International Arctic Warfare
The Accuracy International Arctic Warfare appears in the game as the "Arctic Warrior" and "Spec Ops AW". A customized version meant to be the AW50 appears as the "Spyglass Rifle." The Arctic Warrior variant is fitted with a Trijicon ACOG scope while the Spec Ops AW variant is fitted with a traditional 8x sniper scope.
Barrett M99
An absolutely bizarre-looking Barrett M99 is seen in the game as the "Model 99-50" and "M99X1 Timberwolf." The model features a three-round magazine and magwell located ahead of the trigger group (akin to its non-bullpup counterparts) but the bolt action is still located in the rear of the stock, bullpup style.
Cheyenne Tactical M100 Intervention
A cut-down version of the Cheyenne Tactical M100 Intervention rifle is found ingame as the "Otoe Howlitzer".
M24 Sniper Weapon System
The M24 Sniper Weapon System appears in the game as the "Police Sniper Rifle".
M40A5 Sniper Rifle Visually Modified
The M40A5 Sniper Rifle appears in the game as the "CLEO Blaste Rifle" and "CLEO Heavy Sniper".
Marlin Model 1895
The Marlin Model 1895 appears in the game as the "Seabass Model 94".
Q The Fix
The Fix and Mini Fix, a bolt action rifle made by Q, can be found in the game as the "D-BAR" and "D-Bartini".
Q Mini Fix
The Mini Fix appears in the game as the "D-Bartini".
Ruger M77 Gunsite scout
The Ruger M77 Gunsite appears in the game as the "Bolt Scout" and "Hunter`s Bolt Scout". Despite being chambered in 7.62x51mm NATO, and visible being modeled with a properly sized magazine, it uses 5.56 ammo in game.
Serbu BFG-50A
The Serbu BFG-50A appears in the game as the "B50FG". It notably has its own category of weapon, being classed as the only "Cannon" type firearm in the entire game. Its incredible damage is offset by its high weight and loud report, drawing tons of zombies when it is fired. It is also notable for being able to switch from semi-automatic to full auto though this is of limited utility given its 5 round magazine. It has "Jackhammer" emblazoned on both sides of the stock.
Springfield M1903A4
The Springfield M1903A4 appears in the game as the "M1903A4 Sniper Rifle".
SVD Dragunov
The SVD appears in the game as the "SVD".
Winchester Model 70
The Winchester Model 70 appears in the game as the "Model 70 Classic" , "Hunter's Model 70" , "Heirloom Model 70" and "Trumbull Gatekeeper".
Machine Guns
Colt R80 Monitor
The Colt R80 Monitor appears as a further variant, under the "FBI Fighting Rifle," a reference to its use by the Bureau against organized criminals in the Prohibition era.
M1918A2 Browning Automatic Rifle
The M1918A2 Browning Automatic Rifle can be used with two variants, the "M1918 BAR" and "Barrow Style BAR" - the latter resembles the cut-down BAR used by Clyde Barrow.
Grenade Launchers
M203 grenade launcher
The M203 grenade launcher appears in the game as the "M203 Standalone" , "Echo-S5 Gas Launcher" and "Heartland Launcher".
Milkor MGL Mk 1L
The Milkor MGL Mk 1L appears in the game as the "M32 MGL" and "MGL-N Firewhirl".
Sage BML-37
The Sage BML-37 appears in the game as the "BML-40".