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Resident Evil: The Umbrella Chronicles

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Resident Evil: Umbrella Chronicles (2007)

Resident Evil: The Umbrella Chronicles is a 2007 rail shooter, developed by Capcom and Cavia for the Wii, the game was included in 2012 (alongside its sequel Resident Evil: The Darkside Chronicles) in the Resident Evil Chronicles HD Collection for the PlayStation 3. This game is a spinoff of the Resident Evil video game series and is set during the events of Resident Evil 0, Resident Evil Remake, Resident Evil 3: Nemesis and an exclusive scenario set one year before Resident Evil 4, in form of recollections of events from Umbrella archives.

The first scenario called "Train Derailment" based on Resident Evil 0 follows Rebecca Chambers and Billy Coen, the second scenario called "Mansion Incident" based on Resident Evil Remake follows Jill Valentine and Chris Redfield, the third scenario called "Raccoon's Destruction" based on Resident Evil 3: Nemesis follows Jill Valentine and Carlos Oliveira, the fourth scenario called "Umbrella's End" based on new material follows Jill Valentine and Chris Redfield during the assault on Umbrella's last stronghold in Russia. Some bonus scenarios can be unlocked featuring Albert Wesker, Ada Wong, Hunk and Richard Aiken.

All weapons featured in the game are reused models from Resident Evil 0, Resident Evil Remake, Resident Evil 4 and Resident Evil Outbreak. No weapon appears in the player's hands, they only appear on the HUD, pickups and grenades, some appears during cutscenes. All handguns have the same power and feature infinite ammo.


The following weapons appear in the video game Resident Evil: The Umbrella Chronicles:


Pistols

Beretta 92FS Brigadier "Samurai Edge"

The S.T.A.R.S standard-issue custom Beretta 92FS Brigadier is called the "Samurai Edge 2", this is Rebecca (during the "Train Derailment" and "Nightmare" scenarios), Jill (during the "Mansion Incident", "Raccoon's Destruction" and "Umbrella's End" scenarios), Chris (during the "Mansion Incident" and "Umbrella's End" scenarios), Richard (during the "Nightmare" scenario) and Wesker (during the "Beginnings" and "Rebirth" scenarios)'s main weapons.

It seems that only one Samurai Edge model have been modeled for pre-rendered cinematics, as all S.T.A.R.S. have the same gun despite Jill, Chris and Wesker having different ones. By judging from the cross color and the medaillon it seems to be the standard model of the Samurai Edge. Wesker also incorrectly used the standard model during the all pre-rendered cinematics instead of his distinctive two-toned gun. However during gameplay he correctly have his own gun but without attachments. It reuses the same 3D model as in Resident Evil 0.

Airsoft Replica of the Beretta 92FS "Samurai Edge" standard model made by Tokyo Marui from the Resident Evil video game series. With close up on the engravings.
The Samurai Edge 2's ingame icon.
The Samurai Edge as seen in Resident Evil 0.
Rebecca poking a leech with her gun.
Rebecca handling her Samurai Edge.
Wesker triumphing after defeating of the Ivan.
Rebecca sleeping with her gun.
Richard showing us his weapon.
Richard and Rebecca taking a break.
Richard firing in the air the scare crows attacking Rebecca.
Rebecca taking aim at the Yawn to save Richard.
Chris checking ammunitions.
Witnessing Kenneth's death.
Wesker holding Chris and Jill at gun point.
Jill dual wielding two Samurai Edge... WTF?
Firing at zombies.
Knocking off a zombie with her gun.
Emptying her Samurai Edge.
Chris meaning business!
Chris and Jill facing T.A.L.O.S.

Wesker's Model

Official Tokyo Marui airsoft replica of Albert Wesker's Beretta 92FS "Samurai Edge" from the Resident Evil video game series.
The Samurai Edge 2 (Wesker)'s ingame icon.
Wesker posing with his gun.
Wesker taking aim on a Plague Crawler.
Wesker after disposing of a Hunter.
Wesker ready to battle Lisa Trevor.

Beretta 93R

The Beretta 93R is called the "Burst Handgun", this is Ada's main weapon during the "Death's Door" scenario. Compared to all other handguns this one feature a 3-round burst fire mode. It reuses the same 3D model and name as in Resident Evil Outbreak. Strangely during pre-rendered cinematics her Beretta 93R switch to a Beretta 92FS, this can be seen due to the lack of extended barrel, front grip and the presence of a fire selector which wasn't present on the 93R.

Beretta 93R with wood grips - 9x19mm
The Burst Handgun's ingame icon.
Nice view of the extended barrel.
Ada shooting some crows.

Heckler & Koch VP70M

The Heckler & Koch VP70 is called the "Matilda", this is Hunk's main weapon during the "The Fourth Survivor" scenario. It reuses the same 3D model and name as in Resident Evil 4 but without the stock and 3-round burst capacity.

Heckler & Koch VP70 - 9x19mm
The Matilda's ingame icon.
The Matilda as seen in Resident Evil 4.
Hunk taking a break with his Matilda.
Hunk taking aim...
...and wasting a Hunter.

M1911-type Pistol

Billy Coen's two-toned M1911-type pistol is called the "Handgun", this is Billy's main weapon during the "Train Derailment" scenario. It reuses the same M1911/Beretta 92F hybrid 3D model as the "Army Handgun" in Resident Evil 0. Strangely the handgun don't appear in any pre-rendered cutscenes, being replaced by the "Silver Serpent".

Two tone Colt Government Model M1911A1 - .45 ACP
The Handgun's ingame icon.
The "Army Handgun" as seen in Resident Evil 0.
Billy resting with his handgun.
Billy posing with his handgun.

"Magnum"

The M1911-type magnum is called the "Magnum AT", the weapon was first obtainable in the "Beginnings 1" scenario. This is the weakest Magnum of the game but it compensates its weak firepower by a high capacity and reload time. It reuses the same 3D model as in Resident Evil 0.

AMT Hardballer Longslide - .45 ACP
The Magnum AT's ingame icon.
The "Magnum" as seen in Resident Evil 0.

Mauser C96 "Red 9"

The Mauser C96 "Red 9" with shoulder stock only appears in the hands of Sergei Vladimir during cinematics and can't be used ingame. It reuses the same 3D model as the "Red9" in Resident Evil 4.

Mauser C96 "Red 9" with shoulder stock - 9x19mm
The Red9 as seen in Resident Evil 4.
Sergei pointing at Wesker.
Clear view of the shoulder stock.

SIG-Sauer P228

The SIG-Sauer P228 is called the "Handgun SG", this is Carlos's main weapon during the "Raccoon's Destruction" scenario. It reuses the same 3D model and name as in Resident Evil Outbreak. It replaces the anachronistic SIG Pro SP 2009, that Carlos used in Resident Evil 3: Nemesis.

SIG-Sauer P228 - 9x19mm
The Handgun SG's ingame icon.
Carlos posing with his SIG.
The SIG in Carlos' hand after dodging a truck.
Firing at Cerberuses.

"Silver Ghost"

The H&K USP, S&W Sigma, and Ruger P85 hybrid is called the "Handgun w/ Silencer", this is Wesker's main weapon during the "Dark Legacy" scenario. Compared to all other handguns this one have a silencer but it changes nothing about its firepower. It reuses the same 3D model and name as in Resident Evil 4, Wesker used this weapon in Mercenaries mode.

Heckler & Koch USP SD with thread protector cap - 9x19mm
Smith & Wesson Sigma - 9x19mm
Ruger P85 - 9x19mm
The Handgun w/ Silencer's ingame icon.
The Silenced "Silver Ghost" as seen in Resident Evil 4.
Wesker aiming at Sergei Vladimir.
Posing with his gun.

Revolvers

"Silver Serpent"

The Colt Python/Anaconda hybrid is called the "Magnum Revolver", the weapon was first obtainable in the "Nightmare 2" scenario. This magnum has the ability to pierce multiple targets. It uses a slightly altered 3D model of the revolver in Resident Evil Remake. It can be seen in Billy's hand during pre-rendered cinematics instead of his Army Handgun.

Fan-made airsoft replica of Barry Burton's .44 Magnum Silver Serpent from Resident Evil (2002)
The Magnum Revolver's ingame icon.
The Silver Serpent as seen in Resident Evil Remake.
Billy handling the Magnum Revolver.

Smith & Wesson Model 500

The Smith & Wesson Model 500 is called the "Hand Cannon", the weapon was first obtainable in the "The Fourth Survivor" scenario. This is the strongest Magnum and the second strongest weapon of the game only beaten by the Anti-Tank Gun. It reuses the same 3D model and name as in Resident Evil 4.

Smith & Wesson Model 500 - .500 S&W Magnum
The Hand Cannon's ingame icon.
The Handcannon as seen in Resident Evil 4.

Shotguns

Benelli M3 Super 90 (Custom)

The custom Benelli M3 is called the "Assault Shotgun", the weapon was first obtainable in the "Nightmare 1" scenario. This is the strongest shotgun and has a slow reload time and low ammo capacity. It reuses the same 3D model and name as in Resident Evil Remake.

Benelli M3 Super 90 - 12 gauge
Benelli M4 Super 90 for comparison - 12 gauge
The Assault Shotgun's ingame icon.
The Assault Shotgun as seen in Resident Evil Remake.

Cobray Street Sweeper / Armsel Protecta Hybrid

The SWD/Cobray Street Sweeper and Armsel Protecta hybrid is called the "Shotgun SA", the weapon was first obtainable in the "Umbrella End 1" scenario. This is the weakest shotgun but it sports an increased ammo capacity. It reuses the same 3D model as in Resident Evil 4.

SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge
Armsel Protecta - 12 gauge
The Shotgun SA's ingame icon.
The Striker as seen in Resident Evil 4.

Winchester Model 1897

The Winchester Model 1897 is called the "Shotgun", the weapon was unlocked from the beginning. This is an average shotgun more effective at close range. It reuses the same 3D model and name as in Resident Evil Remake.

Winchester Model 1897 Riot Gun - 12 gauge
The Shotgun's ingame icon.
The Shotgun as seen in Resident Evil Remake.

Submachine Guns

Heckler & Koch MP5

The heavily altered Heckler & Koch MP5 is called the "Submachine Gun", the weapon was first obtainable in the "Trail Derailment 1" scenario. This is an average SMG balancing firepower and ammo capacity. It reuses the same 3D model and name as in Resident Evil 0.

Heckler & Koch MP5A3 - 9x19mm
The Submachine Gun's ingame icon.
The Submachine Gun as seen in Resident Evil 0.

Heckler & Koch MP5A2

The Heckler & Koch MP5A2 is called the "Submachine Gun HP", the weapon was first obtainable in the "Beginnings 2" scenario. This is the strongest SMG but has the lowest ammo capacity. It reuses the same 3D model as in Resident Evil Outbreak.

Heckler & Koch MP5A2
The Submachine Gun HP's ingame icon.
Carlos taking aim...
...switch to full auto...
...and unleashing a bulletstorm on zombies
Ejecting shells.
Hey Nemesis! Nice to meet you I'm Carlos.

Steyr TMP

The Steyr TMP is called the "Automatic Pistol", the weapon was first obtainable in the "Umbrella End 2" scenario. This is the weakest SMG, but compensates by having the higher fire rate and ammo capacity. It reuses the same 3D model as in Resident Evil 4.

Steyr TMP - 9x19mm Parabellum
The Automatic Pistol's ingame icon.
The TMP as seen in Resident Evil 4.
Hunk holding his TMP.

Launchers

Fictional Rocket Launcher RE0

This fictional rocket launcher is called the "Rocket Launcher", the weapon was first obtainable in the "Beginnings 2" scenario. This is the weakest rocket laucher but sports a decent fire rate and capacity. It reuses the same 3D model and name as in Resident Evil 0.

The Rocket Launcher's ingame icon.
The Rocket Launcher as seen in Resident Evil 0.

FIM-92 Stinger

Nemesis is still equipped with his rocket laucher based on a FIM-92 Stinger lacking its optics and antenna but much longer than the original. Like in Resident Evil 2 and 3, it is erroneously depicted as simply being a direct fire rocket launcher. Nemesis only use it when fighting Jill and Carlos in the Police Station main hall in the "Raccoon's Destruction 3" scenario.

FIM-92 Stinger with IFF interrogator - 70mm
Nemesis handling his Rocket Launcher, ready for a fight.

Hybrid Grenade Launcher RE1

The ARWEN 37 and M4A1 carbine hybrid is called the "Grenade Launcher", the weapon was first obtainable in the "Rebirth 2" scenario. This is an average grenade launcher, perfect for clearing out groups. It reuses the same 3D model and name as in Resident Evil Remake.

ARWEN 37 riot control projectile launcher - 37mm
Colt M4A1 Carbine - 5.56x45mm
The Grenade Launcher's ingame icon.
The Grenade Launcher as seen in Resident Evil Remake.

Hybrid Grenade Launcher RE0

The ARWEN 37, DefTech 37mm launcher and Milkor MGL hybrid is called the "Grenade Launcher AT", the weapon was first obtainable in the "Trail Derailment 3" scenario. This grenade launcher has an increased blast radius, perfect for crowd control. It reuses the same 3D model as in Resident Evil 0.

ARWEN 37 - 37mm
Defense Technologies/Federal Laboratories launcher 37mm with fixed stock
Milkor MGL fitted with Armson OEG reflex sight - 40x46mm
The Grenade Launcher AT's ingame icon.
The Grenade Launcher as seen in Resident Evil 0.

M79

The M79 is called the "Grenade Launcher HP", the weapon was first obtainable in the "Death's Door" scenario. It has a smaller blast radius and ammo than others but deals serious damages. It reuses the same 3D model as in Resident Evil Outbreak.

M79 grenade launcher - 40x46mm
The Grenade Launcher HP's ingame icon.

M202 FLASH

The M202 FLASH is called the "MRL", the weapon was first obtainable in the "Mansion Incident 3" scenario. This rocket launcher have a slow reload time but has the largest ammo capacity of all rocket launchers. It reuses the same 3D model as in Resident Evil Remake, still using as reference the fake M202 from Commando.

M202 FLASH - 66mm
Fake M202 FLASH from Commando.
The MRL's ingame icon.
The Rocket Launcher as seen in Resident Evil Remake.

RPG-7

The RPG-7 is called the "Anti-tank Gun", the weapon was first obtainable in the "Dark Legacy 2" scenario. This is the strongest weapon of the game but has a very low ammo capacity. It reuses the same 3D model and name as in Resident Evil 4.

RPG-7V1 with PGO-7 scope - 40mm
The Anti-tank Gun's ingame icon.
The Rocket Launcher as seen in Resident Evil 4.

Grenades

M67 Hand Grenade

The M67 Hand Grenade is called the "Grenade" in-game. it can be acquired in any levels and is quite good for crowd control.

M67 fragmentation grenade
The Grenade's ingame icon on the right.
Live grenade!!
Dispersing some zombies.

Others

Gryazev-Shipunov GSh-23

Two Mi-24VP Hind-E helicopters from the Private Anti-Biohazard Service are equipped with a chin-mounted Gryazev-Shipunov GSh-23 twin-barrel gun. During the "Umbrella's End 1" scenario opening a Hind is seen obliterating three Hunters BOW with its autocannon.

Gryazev-Shipunov GSh-23 with ammo belt - 23x115mm
The Hind taking aim...
...unleashed hell...
...obliterating a poor Hunter.

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