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Difference between revisions of "Wolfenstein: The New Order"

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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[[File:M1928-A1 T.jpg|thumb|400px|none|Thomson M1928A1 - .45 ACP]]
 
[[File:M1928-A1 T.jpg|thumb|400px|none|Thomson M1928A1 - .45 ACP]]
[[File:M1928 TNO.JPG|thumb|601px|none|BJ holds his vaguely updated Thompson as he ponders precisely what moving a unit back and forth between Scotland and Northern Ireland is going to achieve.]]
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[[File:M1928 TNO.JPG|thumb|601px|none|BJ holds his vaguely updated Thompson as he ponders precisely what moving a unit back and forth between Scotland and Northern Ireland is going to achieve. The name in the lower right appears to be "Operation Algal Blooms," which is at least an appropriately dismal codename for the invasion of Scotland.]]
  
 
= Assault Rifles =
 
= Assault Rifles =

Revision as of 20:51, 8 January 2015

Annihlator 2000.jpg

Nice, but where's the trigger?

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Wolfenstein: The New Order (2014)

Wolfenstein: The New Order (2014) is a first-person shooter developed by Machinegames and Betheda Software. The game continues the story of BJ Blazkowicz, a year or so on from the events of the Wolfenstein semi-reboot. The year is 1946; an alternate timeline has been formed where the Nazis refuse to surrender and are able to continue the war for another year, using this time to create giant dieselpunk monstrosities and oddly lumpy psuedo-fictional weaponry. Following a botched attempt to finally kill General Deathshead after all these years, Blazkowicz is put into a coma by shrapnel. When he wakes up again, much to his horror, the year is 1960 and the Third Reich has the world in their hands. With the help of a Polish nurse called Anya, Blazkowicz attempts to find any smatter of resistance within the world and try to fight the Nazis, while also fighting his steadily weakening sanity...

Handguns

Luger P08

The Luger P08, called "Handgun 1946", appears in 1946 as a standard weapon of the Nazi powers. It can be dual-wielded and suppressed. Also BJ can use it in 1960 in his nightmare, as well as being the weapon of Frau Engel - one of the antagonists of the game. The in-game version incorrectly holds 10 cartridges in the magazine, contrary to the real Luger, which has 8. It's often found in the hands of resistance members.

Luger P08 - 9x19mm
During the "Aryan test" from Frau Engel, William has to select the disgusting picture. He also can take Engel`s Luger with its full magazine, but this just results in him getting killed. Note that Engel's Luger appears to be gold-plated.

Handgun 1960

A dieselpunk Luger appears as the main sidearm of the Nazis during the 1960's. It fires in a three-round burst like Beretta 93R and can also be dual-wielded and suppressed. When suppressed the gun becomes single fire and a special, permanently suppressed white version of the pistol can be found on the Lunar Base. Both versions hold 20 rounds. Honestly, it's a good question why its barrel is so big. Interestingly, fully-automatic Luger P08s was actually produced near the end of WWI in 1918, though it was nothing more than a mere prototype with reliability issues (the Mauser M712 Schnellfeuer was a much more successful attempt).

The 1960 version of the pistol. Note the small silencer.

Shotguns

Double barreled shotgun

William can use a Double Barreled Shotgun that is first found within the Asylum, then later within the sewers of Berlin. It holds 2 cartridges and can be dual-wielded.

1960s Era Commercial Stevens hammerless side by side shotgun - 12 gauge
File:WTNO Shotgun.JPG
BJ wields his shotgun as a robot dog reacts with despair at finding itself in a sewer level. Note the strange lever reminiscent of a bolt-action rifle on the side of the weapon. It is never explained what it's for, as Blazkowicz never operates it. It's not the lever for unlocking the barrels, as that's in it's standard place on the weapon. Maybe, it's protector?

Fictional Belt-fed shotgun

A mostly fictional, fully-automatic, belt-fed double-barreled shotgun that appears to have the barrel shroud of a MG42. First found in the Prison and can be dual-wielded, holding 20 shells apiece. An alternate ammo type, Shrapnel Shells, can be found from the U-Boat level onwards that ricochet off walls.

A side view of the shotgun.
Dual-wielding shotguns. Note the shotgun's resemblance to a fatter MG42, and that it appears to possess Luger-like toggle mechanisms. And that armor is apparently useless before it. Not that anyone's complaining...

Submachine guns

Thompson M1928A1

Blazkowicz and his fellow troops uses this dieselpunk Thomson M1928A1 during the 1946 tutorial level. Has a fast fire rate with easily scavengable ammo, but is rather weak. Some versions seen in the hands of Allied troops carry custom vertical foregrips; Blazkowicz's version never has this. Simply referred to as the "SMG". It actually appears to eject small rifle casings.

Thomson M1928A1 - .45 ACP
BJ holds his vaguely updated Thompson as he ponders precisely what moving a unit back and forth between Scotland and Northern Ireland is going to achieve. The name in the lower right appears to be "Operation Algal Blooms," which is at least an appropriately dismal codename for the invasion of Scotland.

Assault Rifles

StG-44

A retro-futuristic (and more robust) StG-44 called "Assault Rifle 1946" (and thus presumably being the StG-46) is used by the Nazis during the 1946 chapter. Holds 30 rounds and can be dual-wielded. It also appears in 1960 in the Wolfenstein 3D nightmare, replacing the original "Machine gun" from the Wolfenstein 3D (which was an MP40). On a side note the magazine will always have 5-6 bullets in it,even when the gun is empty.

Sturmgewehr 44 - 7.92x33mm
BJ holds his "StG-46" in the Wolfenstein 3D "nightmare" in 1960. This easter egg is the entire first level of Wolfenstein 3D, though sadly there is no bonus for using the secret exit. Note that among all the junk added to it is what appears to be a second rear sight.
File:AR 1946.jpg
"How many fasteners does it take to hold a gun together? It's a million, right? We'll go with a million."

Assault Rifle 1960

A strange hybrid of the STG-44, Heckler & Koch G3/MP5 and FN FAL that is the main weapon of the Nazis during the 1960's. Holds 45 rounds and can be dual-wielded. In cut-scenes, Nazi soldiers hold variants with foregrips and burst fire, while some models in-game have what appears to be a bulky Rocket Launcher with internals best left ambiguous (weakly based on the Kampfpistole Z): Blazkowicz's version never has the foregrip, but the Rocket Launcher is found on the Gibraltar Bridge. During the game, Blazkowicz will sometimes fiddle with the weapon, either checking the magazine, checking the gun is loaded and moving the rear sight.

A little bit of this...
A little dash of that...
And a pinch of this for that extra diesel-like flavour.
And voila! The rocket launcher still makes no sense. Note the straight magazine; the magazine is curved like the STG-44 in-game.
File:Dakkadakka.jpg
BJ holds the StG-60, marvelling at the id Tech 5 engine's ability to make everything look more or less like metallic-painted plastic.

Battle rifles

"AR Marksman"

A semi-auto marksman version of the Assault Rifle 1960 appears in 1960 as weapon of the Nazi forces; it features a different upper which is mostly styled after the FN SCAR. No soldier ever uses one until the Lunar Base, however; before that they are simply strewn around the levels for the player to use. It also can be dual-wielded, but due to it's nature is rather unwieldy to the point that dual Handgun 1960s are a lot better for close combat. A variant found on the Lunar Base flips the scope aside and enables it to fire lasers; after this level the gun can change between lasers and bullets at any time by flipping the scope up or down. Exactly HOW this is done is best left unknown too.

Third Generation FN SCAR-H STD - 7.62x51mm NATO
Concept art of the AR Marksman. Note that the stock rather impractically includes a spare magazine in the diagonal lower section.

Machine Guns

Machine Gun 1946

A bizarre weapon called "Machine Gun 1946" resembling a bulkier MG42 with a minigun assembly made of four barrels with MG42 barrel shrouds. Appears in 1946, and after a fight with several Ubersoldats in 1960. Can be removed from it's stand and carried around, but it has a small capacity and cannot be reloaded.

MG42 with sling and bipod collapsed - 7.92mm Mauser
File:MG-46.jpg
Concept art of the "Machine Gun 1946."
File:Turret.jpg
Mounted "MG46."
An image from the french edition of the artbook.
First-person view of it. This image will be updated soon.

Machine Gun 1960

The MG46 minigun is then replaced for an equally MG42-like weapon in 1960. This version only has a single barrel, but fires red lasers that offers more damage than the MG46. Like the MG46, the gun can be removed from it's stand for more portable carnage, but can be "reloaded" by placing it back on it's stand or accessing a Recharge Station.

Side view of the "MG60."
Well, a Nazi is very likely to take a laser to the groin now. Is it time for an Inglorious Basterds reference yet?

Other

Eihandgranate 39

A Model 39 Eihandgranate is used by Wilhelm Strasse in a rather spoiler-tastic part near the end of the game.

Einhandgranate Model 39

Stielhandgranate 24

Model 24 Stielhandgranate is a weapon of Nazi in 1946. It is only used by Blazkowicz; rarely for a first person shooter, enemies never use the grenades. An updated version appears in 1960 as the "Telsa Grenade" that has the ability to temporarily short-circuit various mechanical enemies. The enemies actually do use this version.

Model 24 Stielhandgranate
Model 24 with fragmentation sleeve-the Telsa Grenade has a different shaped head, but has a texture roughly similar to this.

8.8cm FlaK 36

During the assault on Deathshead's fortress, a number of very shiny FlaK 36s can be seen; it is possible for BJ to take control of two of them, one of which can be used to destroy the giant "Stomper" vehicle attacking the trenches, though there is no actual point to doing this. As in more or less every game that features WW2 heavy weapons, BJ can operate the FlaK 36, which would normally require a crew of at least eight, by himself.

German FlaK 36 (note two-piece barrel with locking collar) - 88x571mm R
BJ looks up at a FlaK 36, wondering when the Nazis had time to polish it. Note that the cruciform base incorrectly has four identical legs; two of them should not have pivots. Note also that the breech much too high up; it is not even in line with the barrel.

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