Discord-logo.jpg Join our Discord!
If you have been locked out of your account you can request a password reset here.

Difference between revisions of "Time Crisis II"

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
(needs grenade cap)
m
Line 20: Line 20:
  
 
==Heckler & Koch Mk 23 Phase II Prototype ==
 
==Heckler & Koch Mk 23 Phase II Prototype ==
In the arcade version, VSSE agents Keith Martin and Robert Baxter both use a [[Heckler & Koch Mark 23]] Phase II Prototype pistol. Keith's Mk 23 is two-tone while Baxter's is not.
+
In the arcade version, VSSE agents Keith Martin and Robert Baxter both use a [[Heckler & Koch Mark 23]] Phase II Prototype pistol. Keith's Mk 23 is two-tone while Baxter's is not. According from Arcade version's website, VSSE adopt the Mk 23 Phase II Prototype as "Special Handgun for VSSE Agents".
 
+
==== Specifications ====
 +
* '''Caliber:''' .45 VSSE SPECIAL
 +
* '''Weight:''' 2.150 g (With tactical unit)
 +
* '''Length:''' 277 mm
 +
* '''Barrel length:''' 6 in
 +
* '''Capacity:''' 9+1 (Although "One in the Chamber" is not depicted in-game)
 
[[Image:SOCOM.jpg|thumb|none|400px|Airsoft Heckler & Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knights Armament suppressor and prototype - (fake) .45 ACP]]
 
[[Image:SOCOM.jpg|thumb|none|400px|Airsoft Heckler & Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knights Armament suppressor and prototype - (fake) .45 ACP]]
 
[[Image:Sag1.jpg|thumb|none|500px|The Mk 23 Phase II pistol rendered in the game. Note the front cocking serrations.]]
 
[[Image:Sag1.jpg|thumb|none|500px|The Mk 23 Phase II pistol rendered in the game. Note the front cocking serrations.]]
Line 28: Line 33:
  
 
==Heckler & Koch Mark 23==
 
==Heckler & Koch Mark 23==
In the PS2 version, VSSE agents Keith Martin and Robert Baxter both use a [[Heckler & Koch Mark 23]] with a LAM module.
+
In the PS2 version, VSSE agents Keith Martin and Robert Baxter both use a [[Heckler & Koch Mark 23]] with a LAM module. Richard Miller also uses two-tone Mark 23 In the final mission of Crisis Mission mode.
  
 
[[Image:Mk23.jpg|thumb|none|400px|H&K Mark 23 - .45 ACP]]
 
[[Image:Mk23.jpg|thumb|none|400px|H&K Mark 23 - .45 ACP]]
Line 52: Line 57:
 
== "NDI special submachine gun" ==
 
== "NDI special submachine gun" ==
 
NDI officer Jacob Kinisky and several NDI soldiers use a fictional submachine gun called "NDI special submachine gun". It is largely based on the [[Uzi]], with addition of a [[Heckler & Koch MP5A3]] stock.
 
NDI officer Jacob Kinisky and several NDI soldiers use a fictional submachine gun called "NDI special submachine gun". It is largely based on the [[Uzi]], with addition of a [[Heckler & Koch MP5A3]] stock.
 
+
==== Specifications ====
 +
* '''Caliber:''' 10mm Armor-piercing
 +
* '''Weight:''' 4.050 g
 +
* '''Length:''' 535 mm
 +
* '''Barrel length:''' 225 mm
 +
* '''Capacity:''' Unknown (Unlimited in-game, actual capacity is not depicted on Arcade version's website)
 
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi with buttstock collapsed - 9x19mm]]
 
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi with buttstock collapsed - 9x19mm]]
 
[[Image:HKMP5ExtendingStock.jpg|thumb|none|400px|Heckler & Koch MP5A3 extending stock]]
 
[[Image:HKMP5ExtendingStock.jpg|thumb|none|400px|Heckler & Koch MP5A3 extending stock]]
Line 71: Line 81:
 
=Machine Guns=
 
=Machine Guns=
  
==M134==
+
==M61 Vulcan==
NDI officer Buff Bryant used a handheld M134-style Gatling gun to battle Keith and Robert as his main weapon.
+
NDI officer Buff Bryant used a handheld [[M61 Vulcan]] to battle Keith and Robert as his main weapon.
 
+
==== Specifications ====
[[Image:Minigun 1.JPG|thumb|none|400px|"Ol' Painless" Handheld M134 Minigun with M60 Handguard, as seen in ''Predator'' - 7.62x51mm NATO.]]
+
* '''Caliber:''' 20 mm (with 6-barreled)
[[Image:Vulcan1.jpg|thumb|none|400px|Gatling gun]]
+
* '''Weight:''' 8.55 kg
 +
* '''Length:''' 1.350 mm
 +
* '''Barrel length:''' 775 mm
 +
* '''Capacity:''' Unknown (Unlimited in-game, actual capacity is not depicted on Arcade version's website)
 +
[[Image:M61vulcan.jpg|thumb|none|450px|GE M61 Vulcan Cannon - 20mm]]
 +
[[Image:Vulcan1.jpg|thumb|none|400px|M61 Vulcan rendered in the game.]]
 
[[Image:Bufffront.jpg|thumb|none|500px|Buff with his Gatling gun as seen in the arcade version.]]
 
[[Image:Bufffront.jpg|thumb|none|500px|Buff with his Gatling gun as seen in the arcade version.]]
  
 
==Gun arm==
 
==Gun arm==
 
Wild Dog uses a Gatling gun arm to replace the left arm he amputated after his defeat in the first game. He used it to battle Keith and Robert.
 
Wild Dog uses a Gatling gun arm to replace the left arm he amputated after his defeat in the first game. He used it to battle Keith and Robert.
 
+
==== Specifications ====
[[Image:Wild Dog's Gun Arm.jpg|thumb|none|400px|Machine gun arm]]
+
* '''Caliber:''' Caseless 7.62 mm (with 5-barreled)
 +
* '''Weight:''' 5.230 g
 +
* '''Length:''' 415 mm
 +
* '''Barrel length:''' 270 mm
 +
* '''Capacity:''' Unknown (Unlimited in-game, actual capacity is not depicted on Arcade version's website)
 +
[[Image:Wild Dog's Gun Arm.jpg|thumb|none|400px|Machine gun arm rendered in the game.]]
 
[[Image:Dogfront2.jpg|thumb|none|500px|Wild Dog with his Gun arm as seen in the arcade version.]]
 
[[Image:Dogfront2.jpg|thumb|none|500px|Wild Dog with his Gun arm as seen in the arcade version.]]
  
Line 92: Line 112:
 
[[Image:Soldiermissiief.jpg|thumb|none|500px|NDI soldier with M202 as seen in the arcade version.]]
 
[[Image:Soldiermissiief.jpg|thumb|none|500px|NDI soldier with M202 as seen in the arcade version.]]
 
[[Image:TimecrisisII_M202_2.jpg|thumb|none|500px|Ernesto Diaz firing M202 at Keith in the arcade version.]]
 
[[Image:TimecrisisII_M202_2.jpg|thumb|none|500px|Ernesto Diaz firing M202 at Keith in the arcade version.]]
 +
[[Image:TimecrisisII_M202_3.jpg|thumb|none|380px|A M202 module mounted on a NDI chopper in the arcade version.]]
 
[[Image:TimecrisisII_M202.jpg|thumb|none|500px|NDI soldier opens fire with the M202 in the PS2 version.]]
 
[[Image:TimecrisisII_M202.jpg|thumb|none|500px|NDI soldier opens fire with the M202 in the PS2 version.]]
[[Image:TimecrisisII_M202_3.jpg|thumb|none|380px|A M202 module mounted on a NDI chopper in the arcade version.]]
 
  
 
=Hand Grenades=
 
=Hand Grenades=

Revision as of 04:08, 22 October 2015

Annihlator 2000.jpg

Nice, but where's the trigger?

This article or section is incomplete. You can help IMFDB by expanding it.



Time Crisis II
82cpa90.jpg
Time Crisis II (1998)
Release Date: March 1997 (Arcade)
1 October 2001 (Playstation 2)
Developer: Namco
Publisher: Namco
Series: Time Crisis
Platforms: Arcade
Playstation 2
Genre: Light gun shooter



The following weapons appear in the video game Time Crisis II:


Pistols

Heckler & Koch Mk 23 Phase II Prototype

In the arcade version, VSSE agents Keith Martin and Robert Baxter both use a Heckler & Koch Mark 23 Phase II Prototype pistol. Keith's Mk 23 is two-tone while Baxter's is not. According from Arcade version's website, VSSE adopt the Mk 23 Phase II Prototype as "Special Handgun for VSSE Agents".

Specifications

  • Caliber: .45 VSSE SPECIAL
  • Weight: 2.150 g (With tactical unit)
  • Length: 277 mm
  • Barrel length: 6 in
  • Capacity: 9+1 (Although "One in the Chamber" is not depicted in-game)
Airsoft Heckler & Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knights Armament suppressor and prototype - (fake) .45 ACP
The Mk 23 Phase II pistol rendered in the game. Note the front cocking serrations.
Robert Baxter hold his Mk 23.
Illustration of Keith's Mk 23, which was taken from "NOURS", Namco's PR magazine.

Heckler & Koch Mark 23

In the PS2 version, VSSE agents Keith Martin and Robert Baxter both use a Heckler & Koch Mark 23 with a LAM module. Richard Miller also uses two-tone Mark 23 In the final mission of Crisis Mission mode.

H&K Mark 23 - .45 ACP
Keith (right) and Robert (left) with their Mark 23s.
The agents pose with their Mark 23s.

Glock 17

2nd generation Glock 17s are used by NDI paramilitary soldiers as their main sidearm. VSSE agent Christy Ryan briefly uses this in the PS2 version.

2nd Generation Glock 17
NDI soldier with Glock 17 as seen in the arcade version.
Fallen NDI soldier with Glock as seen in the PS2 version.
Christy Ryan with her Glock 17 in a cutscene found only in the PS2 version.

Mauser C96

Wild Dog uses his Mauser C96 to battle Keith and Robert near the end of the game, serving once again as his main sidearm.

Mauser C96 "Broomhandle" Commercial Version
Wild Dog with his Mauser C96 as seen in the arcade version.

Submachine Guns

"NDI special submachine gun"

NDI officer Jacob Kinisky and several NDI soldiers use a fictional submachine gun called "NDI special submachine gun". It is largely based on the Uzi, with addition of a Heckler & Koch MP5A3 stock.

Specifications

  • Caliber: 10mm Armor-piercing
  • Weight: 4.050 g
  • Length: 535 mm
  • Barrel length: 225 mm
  • Capacity: Unknown (Unlimited in-game, actual capacity is not depicted on Arcade version's website)
IMI Uzi with buttstock collapsed - 9x19mm
Heckler & Koch MP5A3 extending stock
NDI special submachine gun
Jacob Kinisky with his SMG in the arcade version.
NDI soldier firing SMG to Robert and Keith as seen in the arcade version.
After defeating NDI soldiers, Robert and Keith picked up the SMG as seen in the arcade version.

Assault Rifles

FAMAS F1

The FAMAS F1 is used by NDI soldiers as their main assault rifle.

FAMAS-F1 - 5.56x45mm
NDI soldier with FAMAS F1 assault rifle as seen in the arcade version.

Machine Guns

M61 Vulcan

NDI officer Buff Bryant used a handheld M61 Vulcan to battle Keith and Robert as his main weapon.

Specifications

  • Caliber: 20 mm (with 6-barreled)
  • Weight: 8.55 kg
  • Length: 1.350 mm
  • Barrel length: 775 mm
  • Capacity: Unknown (Unlimited in-game, actual capacity is not depicted on Arcade version's website)
GE M61 Vulcan Cannon - 20mm
M61 Vulcan rendered in the game.
Buff with his Gatling gun as seen in the arcade version.

Gun arm

Wild Dog uses a Gatling gun arm to replace the left arm he amputated after his defeat in the first game. He used it to battle Keith and Robert.

Specifications

  • Caliber: Caseless 7.62 mm (with 5-barreled)
  • Weight: 5.230 g
  • Length: 415 mm
  • Barrel length: 270 mm
  • Capacity: Unknown (Unlimited in-game, actual capacity is not depicted on Arcade version's website)
Machine gun arm rendered in the game.
Wild Dog with his Gun arm as seen in the arcade version.

Rocket Launchers

M202 FLASH

NDI soldiers and Ernesto Diaz use the M202 FLASH as their main rocket launcher. It's also seen mounted on NDI choppers.

M202 FLASH - 66mm
NDI soldier with M202 as seen in the arcade version.
Ernesto Diaz firing M202 at Keith in the arcade version.
A M202 module mounted on a NDI chopper in the arcade version.
NDI soldier opens fire with the M202 in the PS2 version.

Hand Grenades

M67 hand grenade

M67 hand grenades are used by NDI soldiers as their main grenade.

M67 fragmentation grenade

Do Not Sell My Personal Information