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Difference between revisions of "Time Crisis II"
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==Heckler & Koch Mk 23 Phase II Prototype == | ==Heckler & Koch Mk 23 Phase II Prototype == | ||
− | In the arcade version, VSSE agents Keith Martin and Robert Baxter both use a [[Heckler & Koch Mark 23]] Phase II Prototype pistol. Keith's Mk 23 is two-tone while Baxter's is not. | + | In the arcade version, VSSE agents Keith Martin and Robert Baxter both use a [[Heckler & Koch Mark 23]] Phase II Prototype pistol. Keith's Mk 23 is two-tone while Baxter's is not. According from Arcade version's website, VSSE adopt the Mk 23 Phase II Prototype as "Special Handgun for VSSE Agents". |
− | + | ==== Specifications ==== | |
+ | * '''Caliber:''' .45 VSSE SPECIAL | ||
+ | * '''Weight:''' 2.150 g (With tactical unit) | ||
+ | * '''Length:''' 277 mm | ||
+ | * '''Barrel length:''' 6 in | ||
+ | * '''Capacity:''' 9+1 (Although "One in the Chamber" is not depicted in-game) | ||
[[Image:SOCOM.jpg|thumb|none|400px|Airsoft Heckler & Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knights Armament suppressor and prototype - (fake) .45 ACP]] | [[Image:SOCOM.jpg|thumb|none|400px|Airsoft Heckler & Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knights Armament suppressor and prototype - (fake) .45 ACP]] | ||
[[Image:Sag1.jpg|thumb|none|500px|The Mk 23 Phase II pistol rendered in the game. Note the front cocking serrations.]] | [[Image:Sag1.jpg|thumb|none|500px|The Mk 23 Phase II pistol rendered in the game. Note the front cocking serrations.]] | ||
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==Heckler & Koch Mark 23== | ==Heckler & Koch Mark 23== | ||
− | In the PS2 version, VSSE agents Keith Martin and Robert Baxter both use a [[Heckler & Koch Mark 23]] with a LAM module. | + | In the PS2 version, VSSE agents Keith Martin and Robert Baxter both use a [[Heckler & Koch Mark 23]] with a LAM module. Richard Miller also uses two-tone Mark 23 In the final mission of Crisis Mission mode. |
[[Image:Mk23.jpg|thumb|none|400px|H&K Mark 23 - .45 ACP]] | [[Image:Mk23.jpg|thumb|none|400px|H&K Mark 23 - .45 ACP]] | ||
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== "NDI special submachine gun" == | == "NDI special submachine gun" == | ||
NDI officer Jacob Kinisky and several NDI soldiers use a fictional submachine gun called "NDI special submachine gun". It is largely based on the [[Uzi]], with addition of a [[Heckler & Koch MP5A3]] stock. | NDI officer Jacob Kinisky and several NDI soldiers use a fictional submachine gun called "NDI special submachine gun". It is largely based on the [[Uzi]], with addition of a [[Heckler & Koch MP5A3]] stock. | ||
− | + | ==== Specifications ==== | |
+ | * '''Caliber:''' 10mm Armor-piercing | ||
+ | * '''Weight:''' 4.050 g | ||
+ | * '''Length:''' 535 mm | ||
+ | * '''Barrel length:''' 225 mm | ||
+ | * '''Capacity:''' Unknown (Unlimited in-game, actual capacity is not depicted on Arcade version's website) | ||
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi with buttstock collapsed - 9x19mm]] | [[Image:Uzi.jpg|thumb|none|400px|IMI Uzi with buttstock collapsed - 9x19mm]] | ||
[[Image:HKMP5ExtendingStock.jpg|thumb|none|400px|Heckler & Koch MP5A3 extending stock]] | [[Image:HKMP5ExtendingStock.jpg|thumb|none|400px|Heckler & Koch MP5A3 extending stock]] | ||
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=Machine Guns= | =Machine Guns= | ||
− | == | + | ==M61 Vulcan== |
− | NDI officer Buff Bryant used a handheld | + | NDI officer Buff Bryant used a handheld [[M61 Vulcan]] to battle Keith and Robert as his main weapon. |
− | + | ==== Specifications ==== | |
− | [[Image: | + | * '''Caliber:''' 20 mm (with 6-barreled) |
− | [[Image:Vulcan1.jpg|thumb|none|400px| | + | * '''Weight:''' 8.55 kg |
+ | * '''Length:''' 1.350 mm | ||
+ | * '''Barrel length:''' 775 mm | ||
+ | * '''Capacity:''' Unknown (Unlimited in-game, actual capacity is not depicted on Arcade version's website) | ||
+ | [[Image:M61vulcan.jpg|thumb|none|450px|GE M61 Vulcan Cannon - 20mm]] | ||
+ | [[Image:Vulcan1.jpg|thumb|none|400px|M61 Vulcan rendered in the game.]] | ||
[[Image:Bufffront.jpg|thumb|none|500px|Buff with his Gatling gun as seen in the arcade version.]] | [[Image:Bufffront.jpg|thumb|none|500px|Buff with his Gatling gun as seen in the arcade version.]] | ||
==Gun arm== | ==Gun arm== | ||
Wild Dog uses a Gatling gun arm to replace the left arm he amputated after his defeat in the first game. He used it to battle Keith and Robert. | Wild Dog uses a Gatling gun arm to replace the left arm he amputated after his defeat in the first game. He used it to battle Keith and Robert. | ||
− | + | ==== Specifications ==== | |
− | [[Image:Wild Dog's Gun Arm.jpg|thumb|none|400px|Machine gun arm]] | + | * '''Caliber:''' Caseless 7.62 mm (with 5-barreled) |
+ | * '''Weight:''' 5.230 g | ||
+ | * '''Length:''' 415 mm | ||
+ | * '''Barrel length:''' 270 mm | ||
+ | * '''Capacity:''' Unknown (Unlimited in-game, actual capacity is not depicted on Arcade version's website) | ||
+ | [[Image:Wild Dog's Gun Arm.jpg|thumb|none|400px|Machine gun arm rendered in the game.]] | ||
[[Image:Dogfront2.jpg|thumb|none|500px|Wild Dog with his Gun arm as seen in the arcade version.]] | [[Image:Dogfront2.jpg|thumb|none|500px|Wild Dog with his Gun arm as seen in the arcade version.]] | ||
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[[Image:Soldiermissiief.jpg|thumb|none|500px|NDI soldier with M202 as seen in the arcade version.]] | [[Image:Soldiermissiief.jpg|thumb|none|500px|NDI soldier with M202 as seen in the arcade version.]] | ||
[[Image:TimecrisisII_M202_2.jpg|thumb|none|500px|Ernesto Diaz firing M202 at Keith in the arcade version.]] | [[Image:TimecrisisII_M202_2.jpg|thumb|none|500px|Ernesto Diaz firing M202 at Keith in the arcade version.]] | ||
+ | [[Image:TimecrisisII_M202_3.jpg|thumb|none|380px|A M202 module mounted on a NDI chopper in the arcade version.]] | ||
[[Image:TimecrisisII_M202.jpg|thumb|none|500px|NDI soldier opens fire with the M202 in the PS2 version.]] | [[Image:TimecrisisII_M202.jpg|thumb|none|500px|NDI soldier opens fire with the M202 in the PS2 version.]] | ||
− | |||
=Hand Grenades= | =Hand Grenades= |
Revision as of 04:08, 22 October 2015
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The following weapons appear in the video game Time Crisis II:
Pistols
Heckler & Koch Mk 23 Phase II Prototype
In the arcade version, VSSE agents Keith Martin and Robert Baxter both use a Heckler & Koch Mark 23 Phase II Prototype pistol. Keith's Mk 23 is two-tone while Baxter's is not. According from Arcade version's website, VSSE adopt the Mk 23 Phase II Prototype as "Special Handgun for VSSE Agents".
Specifications
- Caliber: .45 VSSE SPECIAL
- Weight: 2.150 g (With tactical unit)
- Length: 277 mm
- Barrel length: 6 in
- Capacity: 9+1 (Although "One in the Chamber" is not depicted in-game)
Heckler & Koch Mark 23
In the PS2 version, VSSE agents Keith Martin and Robert Baxter both use a Heckler & Koch Mark 23 with a LAM module. Richard Miller also uses two-tone Mark 23 In the final mission of Crisis Mission mode.
Glock 17
2nd generation Glock 17s are used by NDI paramilitary soldiers as their main sidearm. VSSE agent Christy Ryan briefly uses this in the PS2 version.
Mauser C96
Wild Dog uses his Mauser C96 to battle Keith and Robert near the end of the game, serving once again as his main sidearm.
Submachine Guns
"NDI special submachine gun"
NDI officer Jacob Kinisky and several NDI soldiers use a fictional submachine gun called "NDI special submachine gun". It is largely based on the Uzi, with addition of a Heckler & Koch MP5A3 stock.
Specifications
- Caliber: 10mm Armor-piercing
- Weight: 4.050 g
- Length: 535 mm
- Barrel length: 225 mm
- Capacity: Unknown (Unlimited in-game, actual capacity is not depicted on Arcade version's website)
Assault Rifles
FAMAS F1
The FAMAS F1 is used by NDI soldiers as their main assault rifle.
Machine Guns
M61 Vulcan
NDI officer Buff Bryant used a handheld M61 Vulcan to battle Keith and Robert as his main weapon.
Specifications
- Caliber: 20 mm (with 6-barreled)
- Weight: 8.55 kg
- Length: 1.350 mm
- Barrel length: 775 mm
- Capacity: Unknown (Unlimited in-game, actual capacity is not depicted on Arcade version's website)
Gun arm
Wild Dog uses a Gatling gun arm to replace the left arm he amputated after his defeat in the first game. He used it to battle Keith and Robert.
Specifications
- Caliber: Caseless 7.62 mm (with 5-barreled)
- Weight: 5.230 g
- Length: 415 mm
- Barrel length: 270 mm
- Capacity: Unknown (Unlimited in-game, actual capacity is not depicted on Arcade version's website)
Rocket Launchers
M202 FLASH
NDI soldiers and Ernesto Diaz use the M202 FLASH as their main rocket launcher. It's also seen mounted on NDI choppers.
Hand Grenades
M67 hand grenade
M67 hand grenades are used by NDI soldiers as their main grenade.