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Difference between revisions of "Time Crisis II"

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(→‎Browning M2: Player 2 only uses the SMG in stage 1 area 2. It's P2 who's fighting the APC based on the SMG icon.)
 
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{{Infobox Video Game|{{PAGENAME}}
 
{{Infobox Video Game|{{PAGENAME}}
 
|name=Time Crisis II
 
|name=Time Crisis II
|picture=82cpa90.jpg
+
|picture=TimecrisisII_arcadeflyer.jpg
 
|caption=''Time Crisis II (1998)''
 
|caption=''Time Crisis II (1998)''
 
|series=Time Crisis
 
|series=Time Crisis
Line 12: Line 12:
  
 
{{VG Title|Time Crisis II}}
 
{{VG Title|Time Crisis II}}
 +
 +
[[Image:82cpa90.jpg|thumb|right|300px|''Time Crisis II (2001)'']]
  
 
__TOC__<br clear="all">
 
__TOC__<br clear="all">
  
 
=Pistols=
 
=Pistols=
== Heckler & Koch Mk 23 Phase II Prototype ==
+
 
In Arcade version, VSSE agent Keith Martin and Robert Baxter both use a [[Heckler & Koch Mark 23]] Phase II Prototype with a Laser Aiming Module style Weapon light.
+
==Heckler & Koch Mk 23 Phase II Prototype ==
Keith's Mk 23 is two-tone while Baxter's is not.
+
In the arcade version, VSSE agents Keith Martin and Robert Baxter both use a [[Heckler & Koch Mark 23]] Phase II Prototype pistol. Keith's Mk 23 is two-tone while Baxter's is not. According from Arcade version's website, VSSE adopt the Mk 23 Phase II Prototype as main sidearm and called "Special Handgun for VSSE Agents".
==== Official Specifications ====
+
==== Specifications ====
 
* '''Caliber:''' .45 VSSE SPECIAL
 
* '''Caliber:''' .45 VSSE SPECIAL
 
 
* '''Weight:''' 2.150 g (With tactical unit)
 
* '''Weight:''' 2.150 g (With tactical unit)
 
 
* '''Length:''' 277 mm
 
* '''Length:''' 277 mm
 
 
* '''Barrel length:''' 6 in
 
* '''Barrel length:''' 6 in
 +
* '''Capacity:''' 9+1 (Although "One in the Chamber" is not depicted in-game)
 +
[[Image:SOCOM.jpg|thumb|none|400px|Airsoft Heckler & Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knights Armament suppressor and prototype - (fake) .45 ACP]]
 +
[[Image:Sag1.jpg|thumb|none|500px|The Mk 23 Phase II pistol rendered in the game. Note the front cocking serrations.]]
 +
[[Image:TimecrisisII_Robert.jpg|thumb|none|500px|Robert Baxter hold his Mk 23. ]]
 +
[[Image:TimecrisisII_mk23.jpg|thumb|none|500px|Illustration of Keith's Mk 23, which was taken from "NOURS", Namco's PR magazine.]]
  
* '''Capacity:''' 9+1
+
==Heckler & Koch Mark 23==
 +
In the PS2 version, VSSE agents Keith Martin and Robert Baxter both use a [[Heckler & Koch Mark 23]] with a LAM module. Richard Miller also uses two-tone Mark 23 In the final mission of Crisis Mission mode.
  
[[Image:SOCOM.jpg|thumb|none|400px|Airsoft Heckler & Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knights Armament suppressor and prototype - (fake) .45 ACP]]
+
[[Image:Mk23.jpg|thumb|none|400px|H&K Mark 23 - .45 ACP]]
[[Image:Sag1.jpg|thumb|none|500px|Special pistol for VSSE Agent.(front cocking serrations are visible, Keith model.)]]
+
[[Image:H&kuspexpertTCII.jpg|thumb|none|500px|Keith (right) and Robert (left) with their Mark 23s.]]
[[Image:TimecrisisII_Robert.jpg|thumb|none|500px|Robert Baxter hold His Mk 23. (front cocking serrations are visible.)]]
+
[[Image:Time-Crisis-2-Wallpaper_mark23.jpg|thumb|none|500px|The agents pose with their Mark 23s.]]
[[Image:TimecrisisII_mk23.jpg|thumb|none|500px|Illust of Keith's Mk 23. (Taken from Namco's public relations magazine "NOURS".)]]
 
  
== Heckler & Koch Mark 23 ==
+
==Glock 17==
In PS2 version,VSSE agent Keith Martin and Robert Baxter both use a [[Heckler & Koch Mark 23]] with a Laser Aiming Module style weapon light.
+
2nd generation [[Glock 17]]s are used by NDI paramilitary soldiers as their main sidearm. VSSE agent Christy Ryan briefly uses this in the PS2 version.
[[Image:Mk23.jpg|thumb|none|400px|H&K Mark 23 - .45 ACP]]
 
[[Image:H&kuspexpertTCII.jpg|thumb|none|500px|Keith (right) and Robert (left) with their Mark 23s. (PS2 version. )]]
 
[[Image:Time-Crisis-2-Wallpaper_mark23.jpg|thumb|none|500px|other image of their Mark 23s.(front cocking serrations are not visible. PS2 version. )]]
 
  
== Glock 17 ==
 
2nd generation [[Glock 17]] is used by NDI soldiers.
 
its also used by Ernest Diaz,Chairman of NDI. and Christy Ryan,spy of VSSE.
 
 
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|2nd Generation Glock 17]]
 
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|2nd Generation Glock 17]]
[[Image:Soldierf.jpg|thumb|none|500px|NDI soldier with Glock.(arcade version.)]]
+
[[Image:Soldierf.jpg|thumb|none|500px|NDI soldier with Glock 17 as seen in the arcade version.]]
[[Image:TimecrisisII_glock.jpg|thumb|none|500px|Fallen NDI soldier with Glock.(PS2 version.)]]
+
[[Image:TimecrisisII_glock.jpg|thumb|none|500px|Fallen NDI soldier with Glock as seen in the PS2 version.]]
[[Image:TimecrisisII_Christyglock.jpg|thumb|none|500px|Christy Ryan with her Glock.(Added cutscene in PS2 version.)]]
+
[[Image:TimecrisisII_Christyglock.jpg|thumb|none|500px|Christy Ryan with her Glock 17 in a cutscene found only in the PS2 version.]]
  
== Mauser C96 ==
+
==Mauser C96==
Wild Dog used his [[Mauser C96]] to battle Keith and Robert in the stage 3.
+
Wild Dog uses his [[Mauser C96]] to battle Keith and Robert near the end of the game, serving once again as his main sidearm.
  
 
[[Image:C96Pistol.jpg|thumb|none|400px|Mauser C96 "Broomhandle" Commercial Version]]
 
[[Image:C96Pistol.jpg|thumb|none|400px|Mauser C96 "Broomhandle" Commercial Version]]
[[Image:Dogfront2.jpg|thumb|none|500px|Wild Dog with his Mauser C96.(arcade version.)]]
+
[[Image:Dogfront2.jpg|thumb|none|500px|Wild Dog with his Mauser C96 as seen in the arcade version.]]
  
 
=Submachine Guns=
 
=Submachine Guns=
 +
 
== "NDI special submachine gun" ==
 
== "NDI special submachine gun" ==
NDI officer Jacob Kinisky, boss of stage 1. And several NDI soldiers are uses fictional submachine gun called "NDI special submachine gun".
+
NDI officer Jacob Kinisky and several NDI soldiers use a fictional submachine gun called the "NDI special submachine gun". It is largely based on the [[PM-98 Glauberyt]]. Robert picks up the SMG during stage 1 area 2 against the APC while in stage 2 area 1, both Keith and Robert use the SMG against the APC.
It is largely based on the [[Uzi]], with addition of a [[Heckler & Koch MP5A3]]s stock.
+
==== Specifications ====
 
+
* '''Caliber:''' 10mm Armor-piercing
This gun is also used by Keith Martin and Robert Baxter. in stage 1. they used dropped Jacobs gun. in stage 2. they picked up from fallen enemy soldier.
 
==== Official Specifications ====
 
* '''Caliber:''' 10 mm auto
 
 
 
 
* '''Weight:''' 4.050 g
 
* '''Weight:''' 4.050 g
 
 
* '''Length:''' 535 mm
 
* '''Length:''' 535 mm
 
 
* '''Barrel length:''' 225 mm
 
* '''Barrel length:''' 225 mm
 +
* '''Capacity:''' Unknown (Unlimited in-game, actual capacity is not depicted on Arcade version's website)
 +
[[Image:PM 98.jpg|thumb|none|400px|PM-98 - 9x19mm]]
  
* '''Capacity:''' Unlimited
 
  
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi with buttstock collapsed - 9x19mm]]
 
[[Image:HKMP5ExtendingStock.jpg|thumb|none|400px|Heckler & Koch MP5A3 extending stock]]
 
 
[[Image:Smg2.jpg|thumb|none|500px|NDI special submachine gun]]
 
[[Image:Smg2.jpg|thumb|none|500px|NDI special submachine gun]]
[[Image:Jacobfront.jpg|thumb|none|500px|Jacob Kinisky with his SMG.(arcade version.)]]
+
[[Image:Jacobfront.jpg|thumb|none|500px|Jacob Kinisky with his SMG in the arcade version.]]
[[Image:TimecrisisII_smgingame_2.jpg|thumb|none|500px|In stage 2, NDI soldier firing SMG to Robert and Keith.(arcade version.)]]
+
[[Image:TimecrisisII_smgingame_2.jpg|thumb|none|500px|NDI soldier firing SMG at Robert and Keith as seen in the arcade version.]]
[[Image:TimecrisisII_smgingame.jpg|thumb|none|500px|After defeating NDI soldier, Robert and Keith picked up their SMG.(arcade version.)]]
+
[[Image:TimecrisisII_smgingame.jpg|thumb|none|500px|After defeating NDI soldiers, Robert and Keith picked up the SMG as seen in the arcade version.]]
  
 
=Assault Rifles=
 
=Assault Rifles=
 +
 
== FAMAS F1 ==
 
== FAMAS F1 ==
[[FAMAS F1]] is used by NDI soldiers.
+
The [[FAMAS#FAMAS_F1|FAMAS F1]] is used by NDI soldiers as their main assault rifle.
 +
 
 
[[Image:Famas.jpg|thumb|none|400px|FAMAS-F1 - 5.56x45mm]]
 
[[Image:Famas.jpg|thumb|none|400px|FAMAS-F1 - 5.56x45mm]]
[[Image:Soldiermgf.jpg|thumb|none|500px|NDI soldier with FAMAS F1.(arcade version.)]]
+
[[Image:Soldiermgf.jpg|thumb|none|500px|NDI soldier with FAMAS F1 assault rifle as seen in the arcade version.]]
  
 
=Machine Guns=
 
=Machine Guns=
== Gatling gun ==
 
NDI officer Buff Bryant used a Hand Held [[M134 Minigun]] style Gatling gun to battle Keith and Robert in the stage 2.
 
==== Official Specifications ====
 
* '''Caliber:''' 20 mm
 
  
 +
==Browning M2==
 +
The [[Browning M2]] is seen mounted on NDI's modified VAB armoured personnel carrier.
 +
 +
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]
 +
[[File:TimecrisisII_armoredcar_2.jpg|thumb|none|500px|The M2 on a NDI's VAB.]]
 +
[[File:TimecrisisII_armoredcar_3.jpg|thumb|none|500px|NDI's VAB are firing M2 at Player 2/Robert in the PS2 version.]]
 +
 +
==General Electric M61 Vulcan==
 +
In both versions of the game, a clearly oversized [[M61 Vulcan]] is seen mounted on NDI's armored cruiser. NDI officer Buff Bryant also uses a handheld M61 to battle Keith and Robert as his main weapon.
 +
==== Specifications (Handheld) ====
 +
* '''Caliber:''' 20 mm (with 6-barreled)
 
* '''Weight:''' 8.55 kg
 
* '''Weight:''' 8.55 kg
 
 
* '''Length:''' 1.350 mm
 
* '''Length:''' 1.350 mm
 
 
* '''Barrel length:''' 775 mm
 
* '''Barrel length:''' 775 mm
 +
* '''Capacity:''' Unknown (Unlimited in-game, actual capacity is not depicted on Arcade version's website)
 +
[[Image:M61vulcan.jpg|thumb|none|450px|GE M61 Vulcan Cannon - 20mm]]
 +
[[Image:TimecrisisII_cruiser.jpg|thumb|none|400px|The twin M61 unit on a NDI's armored cruiser.]]
 +
[[Image:Vulcan1.jpg|thumb|none|400px|The Handheld M61 Vulcan rendered in the game.]]
 +
[[Image:Bufffront.jpg|thumb|none|500px|Buff with his Gatling gun as seen in the arcade version.]]
  
* '''Capacity:''' Unlimited
+
==Fictional gun arm==
[[Image:Vulcan1.jpg|thumb|none|400px|Gatling gun]]
+
Wild Dog uses a Gatling gun arm to replace the left arm he amputated after his defeat in the first game. He used it to battle Keith and Robert.
[[Image:Bufffront.jpg|thumb|none|500px|Buff with his Gatling gun.(arcade version.)]]
+
==== Specifications ====
 
+
* '''Caliber:''' Caseless 7.62 mm (with 5-barreled)
== Gun arm ==
 
Wild Dog lost his left arm during the final battle against Richard Miller in the first game. He replaced it with a Gatling gun arm. He used it to battle Keith and Robert in the stage 3. His accuracy is better while using it.
 
==== Official Specifications ====
 
* '''Caliber:''' Case less 7.62 mm
 
 
 
 
* '''Weight:''' 5.230 g
 
* '''Weight:''' 5.230 g
 
 
* '''Length:''' 415 mm
 
* '''Length:''' 415 mm
 +
* '''Barrel length:''' 270 mm
 +
* '''Capacity:''' Unknown (Unlimited in-game, actual capacity is not depicted on Arcade version's website)
 +
[[Image:Wild Dog's Gun Arm.jpg|thumb|none|400px|Machine gun arm rendered in the game.]]
 +
[[Image:Dogfront2.jpg|thumb|none|500px|Wild Dog with his Gun arm as seen in the arcade version.]]
  
* '''Barrel length:''' 270 mm
+
=Rocket Launchers=
 +
==BGM-71 TOW==
 +
The [[BGM-71 TOW]] is seen mounted on NDI's modified VAB armoured personnel carrier.
  
* '''Capacity:''' Unlimited
+
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod - 152mm]]
[[Image:Wild Dog's Gun Arm.jpg|thumb|none|400px|Machine gun arm]]
+
[[File:TimecrisisII_armoredcar.jpg|thumb|none|500px|The TOW launcher on a NDI's VAB.]]
[[Image:Dogfront2.jpg|thumb|none|500px|Wild Dog with his Gun arm.(arcade version.)]]
+
[[File:TimecrisisII_armoredcar_3.jpg|thumb|none|500px|The back of TOW launcher as seen in the PS2 version.]]
  
=Launchers=
 
 
== M202 FLASH ==
 
== M202 FLASH ==
NDI soldiers and Ernest Diaz uses [[M202 FLASH]].
+
NDI soldiers and Ernesto Diaz use the [[M202 FLASH]] as their main rocket launcher. It's also seen mounted on NDI choppers.
Its also seen mounted of NDI's Helicopters.
+
 
 
[[Image:M202A2_FLASH.JPG|thumb|none|400px|M202 FLASH - 66mm]]
 
[[Image:M202A2_FLASH.JPG|thumb|none|400px|M202 FLASH - 66mm]]
[[Image:Soldiermissiief.jpg|thumb|none|500px|NDI soldier with M202. (arcade version.)]]
+
[[Image:Soldiermissiief.jpg|thumb|none|500px|NDI soldier with M202 as seen in the arcade version.]]
[[Image:TimecrisisII_M202_2.jpg|thumb|none|500px|Ernest Diaz firing M202 to Keith. (arcade version.)]]
+
[[Image:TimecrisisII_M202_2.jpg|thumb|none|500px|Ernesto Diaz firing M202 at Keith in the arcade version.]]
[[Image:TimecrisisII_M202.jpg|thumb|none|500px|NDI soldier with M202. (PS2 version.)]]
+
[[Image:TimecrisisII_M202_3.jpg|thumb|none|380px|A M202 module mounted on a NDI chopper in the arcade version.]]
 +
[[Image:TimecrisisII_M202.jpg|thumb|none|500px|NDI soldier aims with the M202 in the PS2 version.]]
  
 
=Hand Grenades=
 
=Hand Grenades=
 +
 
== M67 hand grenade ==
 
== M67 hand grenade ==
[[M67 hand grenade]] is used by NDI soldiers.
+
[[M67 hand grenade]]s are used by NDI soldiers as their main grenade.
 +
 
 
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]
 
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]
  

Latest revision as of 10:08, 22 November 2023


Time Crisis II
TimecrisisII arcadeflyer.jpg
Time Crisis II (1998)
Release Date: March 1997 (Arcade)
1 October 2001 (Playstation 2)
Developer: Namco
Publisher: Namco
Series: Time Crisis
Platforms: Arcade
Playstation 2
Genre: Light gun shooter



The following weapons appear in the video game Time Crisis II:

Time Crisis II (2001)


Pistols

Heckler & Koch Mk 23 Phase II Prototype

In the arcade version, VSSE agents Keith Martin and Robert Baxter both use a Heckler & Koch Mark 23 Phase II Prototype pistol. Keith's Mk 23 is two-tone while Baxter's is not. According from Arcade version's website, VSSE adopt the Mk 23 Phase II Prototype as main sidearm and called "Special Handgun for VSSE Agents".

Specifications

  • Caliber: .45 VSSE SPECIAL
  • Weight: 2.150 g (With tactical unit)
  • Length: 277 mm
  • Barrel length: 6 in
  • Capacity: 9+1 (Although "One in the Chamber" is not depicted in-game)
Airsoft Heckler & Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knights Armament suppressor and prototype - (fake) .45 ACP
The Mk 23 Phase II pistol rendered in the game. Note the front cocking serrations.
Robert Baxter hold his Mk 23.
Illustration of Keith's Mk 23, which was taken from "NOURS", Namco's PR magazine.

Heckler & Koch Mark 23

In the PS2 version, VSSE agents Keith Martin and Robert Baxter both use a Heckler & Koch Mark 23 with a LAM module. Richard Miller also uses two-tone Mark 23 In the final mission of Crisis Mission mode.

H&K Mark 23 - .45 ACP
Keith (right) and Robert (left) with their Mark 23s.
The agents pose with their Mark 23s.

Glock 17

2nd generation Glock 17s are used by NDI paramilitary soldiers as their main sidearm. VSSE agent Christy Ryan briefly uses this in the PS2 version.

2nd Generation Glock 17
NDI soldier with Glock 17 as seen in the arcade version.
Fallen NDI soldier with Glock as seen in the PS2 version.
Christy Ryan with her Glock 17 in a cutscene found only in the PS2 version.

Mauser C96

Wild Dog uses his Mauser C96 to battle Keith and Robert near the end of the game, serving once again as his main sidearm.

Mauser C96 "Broomhandle" Commercial Version
Wild Dog with his Mauser C96 as seen in the arcade version.

Submachine Guns

"NDI special submachine gun"

NDI officer Jacob Kinisky and several NDI soldiers use a fictional submachine gun called the "NDI special submachine gun". It is largely based on the PM-98 Glauberyt. Robert picks up the SMG during stage 1 area 2 against the APC while in stage 2 area 1, both Keith and Robert use the SMG against the APC.

Specifications

  • Caliber: 10mm Armor-piercing
  • Weight: 4.050 g
  • Length: 535 mm
  • Barrel length: 225 mm
  • Capacity: Unknown (Unlimited in-game, actual capacity is not depicted on Arcade version's website)
PM-98 - 9x19mm


NDI special submachine gun
Jacob Kinisky with his SMG in the arcade version.
NDI soldier firing SMG at Robert and Keith as seen in the arcade version.
After defeating NDI soldiers, Robert and Keith picked up the SMG as seen in the arcade version.

Assault Rifles

FAMAS F1

The FAMAS F1 is used by NDI soldiers as their main assault rifle.

FAMAS-F1 - 5.56x45mm
NDI soldier with FAMAS F1 assault rifle as seen in the arcade version.

Machine Guns

Browning M2

The Browning M2 is seen mounted on NDI's modified VAB armoured personnel carrier.

Browning M2HB on vehicle mount - .50 BMG
The M2 on a NDI's VAB.
NDI's VAB are firing M2 at Player 2/Robert in the PS2 version.

General Electric M61 Vulcan

In both versions of the game, a clearly oversized M61 Vulcan is seen mounted on NDI's armored cruiser. NDI officer Buff Bryant also uses a handheld M61 to battle Keith and Robert as his main weapon.

Specifications (Handheld)

  • Caliber: 20 mm (with 6-barreled)
  • Weight: 8.55 kg
  • Length: 1.350 mm
  • Barrel length: 775 mm
  • Capacity: Unknown (Unlimited in-game, actual capacity is not depicted on Arcade version's website)
GE M61 Vulcan Cannon - 20mm
The twin M61 unit on a NDI's armored cruiser.
The Handheld M61 Vulcan rendered in the game.
Buff with his Gatling gun as seen in the arcade version.

Fictional gun arm

Wild Dog uses a Gatling gun arm to replace the left arm he amputated after his defeat in the first game. He used it to battle Keith and Robert.

Specifications

  • Caliber: Caseless 7.62 mm (with 5-barreled)
  • Weight: 5.230 g
  • Length: 415 mm
  • Barrel length: 270 mm
  • Capacity: Unknown (Unlimited in-game, actual capacity is not depicted on Arcade version's website)
Machine gun arm rendered in the game.
Wild Dog with his Gun arm as seen in the arcade version.

Rocket Launchers

BGM-71 TOW

The BGM-71 TOW is seen mounted on NDI's modified VAB armoured personnel carrier.

BGM-71 TOW mounted on M220 tripod - 152mm
The TOW launcher on a NDI's VAB.
The back of TOW launcher as seen in the PS2 version.

M202 FLASH

NDI soldiers and Ernesto Diaz use the M202 FLASH as their main rocket launcher. It's also seen mounted on NDI choppers.

M202 FLASH - 66mm
NDI soldier with M202 as seen in the arcade version.
Ernesto Diaz firing M202 at Keith in the arcade version.
A M202 module mounted on a NDI chopper in the arcade version.
NDI soldier aims with the M202 in the PS2 version.

Hand Grenades

M67 hand grenade

M67 hand grenades are used by NDI soldiers as their main grenade.

M67 fragmentation grenade

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