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Difference between revisions of "Time Crisis"

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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== Walther PP Super ==
 
== Walther PP Super ==
Walther PP Super, 9x18mm variants of [[Walther PP]]. Its seen on Richard's briefcase on the mission briefing sequence.
+
A Walther PP Super is seen on Richard's briefcase on the mission briefing sequence.
 
[[Image:Walther PP SUPER.jpg|thumb|400px|none|Walther PP Super - 9X18mm Ultra]]
 
[[Image:Walther PP SUPER.jpg|thumb|400px|none|Walther PP Super - 9X18mm Ultra]]
 
[[Image:Timecrisis_anotherRichardhandgun.jpg|thumb|500px|none|Walther PP Super visible on Richard's briefcase.]]
 
[[Image:Timecrisis_anotherRichardhandgun.jpg|thumb|500px|none|Walther PP Super visible on Richard's briefcase.]]

Revision as of 09:51, 9 April 2015

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Time Crisis
Time crisis.jpg
Time Crisis (1995)
Release Date: March 1996 (Arcade)
31 October 1997 (Playstation)
Developer: Namco
Publisher: Namco
Series: Time Crisis
Platforms: Arcade
Playstation
Playstation 2 (Japan only)
Genre: Light gun shooter



The following weapons appear in the video game Time Crisis:


Pistols

Strayer Voigt Infinity

VSSE agent Richard Miller uses a wooden grip Strayer Voigt Infinity on his assault on Garo's Castle as his main sidearm. It also appear as game's gun controller (Originally created for Point Blank in 1994. this gun controller was used until 2003's Time Crisis 3.)

Strayer Voigt Infinity
Richard's Strayer Voigt Infinity on the mission briefing sequence.
Miller hold his Strayer Voigt Infinity on the mission briefing sequence.
Miller hold his Strayer Voigt Infinity on during mission.
Richard's Strayer Voigt Infinity on mission result.
Miller holding his Strayer Voigt Infinity on the PlayStation box art.

Mauser C96

Wild Dog used dual Mauser C96s in the final battle against Miller. The pistol would be used in later series.

Mauser C96 "Broomhandle" - 7.63x25mm Mauser
Wild Dog and his C96 threaten Rachel MacPherson.
Wild Dog and his C96 are taking aim.
Wild Dog firing his dual C96 to Miller.

Walther PP Super

A Walther PP Super is seen on Richard's briefcase on the mission briefing sequence.

Walther PP Super - 9X18mm Ultra
Walther PP Super visible on Richard's briefcase.

Unknown Handgun

Sherudo Garo's mercenaries are used low detailed handgun.

Sherudo Garo's mercenaries hold low detailed handgun.

Machine Guns

Stoner 63

Stoner 63 Used by Sherudo Garo's mercenaries. also picked up by Wild Dog in the final battle against Miller. Fitted with drum magazine and bipod.

File:StonerM63.jpg
Cadillac Gage Stoner 63 - 5.56x45mm.
Sherudo Garo's mercenaries firing his Stoner 63.
Sherudo Garo's mercenaries (Left) with his Stoner 63.
Wild Dog firing Stoner 63 to Miller.

Rocket Launchers

M1A1 "Bazooka

M1A1 "Bazooka" Used by Sherudo Garo's mercenaries. Its often fired continuously.

M1A1 Bazooka - 2.36 inch
Sherudo Garo's mercenaries (Center) with his M1A1.
Sherudo Garo's mercenaries firing his M1A1.
Miller dodging enemy's M1A1 rocket.

Grenades

F1 hand grenade

Wild Dog used F1 hand grenade in the final battle against Miller.

F1 High-Explosive Fragmentation hand grenade with Mle1935 fuse.
Wild Dog threw F1 hand grenade to art object.
Wild Dog throwing F1 hand grenade to Miller.

Model 24 Stielhandgranate

Model 24 Stielhandgranate Used by Sherudo Garo's mercenaries.

Model 24 Stielhandgranate "Potato Masher" High-Explosive Fragmentation hand grenade
Sherudo Garo's mercenaries (Right) threw Model 24 Stielhandgranate to Miller.

Others

Cannon Emplacements

Sherudo Garo's mercenaries use cannon emplacements in his castle to slow down agent Miller's assault in the game.

Sherudo Garo's mercenaries with unknown cannon.

Unknown Anti Air Gun

Sherudo Garo's mercenaries use AA guns in his castle to slow down agent Miller's assault in the game.

Sherudo Garo's mercenaries (Right) and his AA gun taking aim to Miller.

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