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Resident Evil (2002 VG)

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Resident Evil (2002)

Resident Evil (often called Resident Evil: Remake or simply REmake within the fandom) is the 2002 third-person survival horror game remake of the original 1996 video game developed and published by Capcom. The remake was first released for the Nintendo Gamecube and the game retells the story of the original Resident Evil but with improved graphics, new environments, better voice acting, and closer ties to the chronologically later games in the series.

In 2014, Capcom announced, by popular demand, they'd be releasing what was initially a Nintendo-only title (the game having been ported, along with Resident Evil Zero to the Wii) for the current generation consoles and Steam; this HD Remaster was released on November 27th in Japan and January 20th in the US/EU.


The following weapons appear in the video game Resident Evil (2002 VG):


Handguns

Beretta 92FS "Samurai Edge"

The S.T.A.R.S (Special Tactics And Rescue Service) standard-issue "Samurai Edge" custom Beretta 92FS Brigadier is featured in Resident Evil Remake (first introduced in Resident Evil 3: Nemesis), replacing the generic Beretta 92FS pistols from the original game as the player's starting weapon. They sport brigadier slides, custom wood and synthetic grips with the S.T.A.R.S. emblem on it, target sights, an extended slide catch, and a stainless steel barrel. Their slides are engraved with "S.T.A.R.S. - R.P.D. SPECIAL TEAM" on the left, and "Mod. SAMURAI EDGE. LAW ENFORCEMENT USE ONLY" on the right. Capcom identifies the weapon as an "M92F", which is incorrect because for one the base gun is a 92FS, and two Beretta does not use M-number designations.

The Samurai Edge is issued to all members of S.T.A.R.S. Alpha and Bravo teams. Jill Valentine, Chris Redfield, Albert Wesker, and Barry Burton own personalized Samurai Edge pistols, while the rest of S.T.A.R.S. carry the Standard Samurai Edge model.

The only usable 92FS Samurai Edge in-game is Jill's, identified by the blue medallion on the grip. Chris loses his own Samurai Edge in the opening scene with the zombie dogs, and must use Jill's Samurai Edge after she drops it. Rebecca Chambers is armed with the standard Samurai Edge, but is incorrectly modeled after Jill's (Resident Evil 0 corrects this mistake). Wesker's Samurai Edge is a further modified two-tone version with a fictional blocky stainless frame with an underbarrel rail system, a skeletonized hammer, an enlarged magazine release, and an extended beavertail. Barry Burton carries a .44 Magnum revolver as his main weapon, though a special 96FS .40 S&W Samurai Edge ostensibly owned by him can be unlocked for New Game playthroughs.

Killing zombies with the Samurai Edge can take several bullets, especially at higher difficulties. Each shot has a very low chance of inflicting critical hits (AKA decapitation), which prevents zombies from turning into Crimson Heads later on.

Tokyo Marui airsoft replica of Jill Valentine's Beretta 92FS "Samurai Edge" from Resident Evil 3: Nemesis. Note the blue medallion which confirms that this is her own Samurai Edge model.
Airsoft Replica of the Beretta 92FS "Samurai Edge" standard model made by Tokyo Marui from the Resident Evil video game series. With close up on the engravings.
"A S.T.A.R.S. custom automatic. Fires 9mm Parabellum rounds."
Right side. Using the "Check" function will play a quick animation showing the weapon's firing process.
Jill aims her Beretta 92FS "Samurai Edge".
Jill holding her Samurai Edge.
Reloading the Samurai Edge.
Jill scans the dining room with her Samurai Edge.
Chris wields his Samurai Edge. A continuity error since he lost his early on.
Chris finds Jill's Samurai Edge on the floor.
Rebecca's Samurai Edge runs dry at the most inopportune time.
Official Tokyo Marui airsoft replica of Albert Wesker's Beretta 92FS "Samurai Edge" from the Resident Evil video game series.
Wesker uses the Harries technique to hold a flashlight while shooting zombie dogs with his Samurai Edge.
Wesker fires his Samurai Edge at hornets when Chris arrives on the scene.
Wesker reloads his Samurai Edge.
Wesker reveals his true intentions to Jill as he points his Samurai Edge at her.
Wesker keeps Chris and Rebecca at bay as he mentions his connection with Umbrella.
Chris is thrown to the ground as Wesker has the Samurai Edge on him.

Silver Serpent (.44 Magnum and .357 Magnum versions)

Barry Burton carries a custom .44 Magnum revolver named "Silver Serpent" as his primary weapon in the Remake, replacing the generic Colt Python from the original. The revolver is a mixture of the Colt Python and Colt Anaconda. It has the tell-tale sign of being a Python by the single screw above the trigger, however its frame size and bore diameter is that of a Anaconda .44 Magnum. It features a bull barrel, a hefty underlug weight, a fluteless cylinder, and checkered wood grips.

Late in the game, an angry Jill disarms Barry of his revolver after he tries to point it at her, and just as Lisa Trevor arrives. The player can choose to either give the gun back to him, or keep it which leads to Barry's death as Lisa slugs him down a pit. (A non-canon scenario, as Barry lives on after RE1). No extra ammo can be found for the weapon.

In both Chris and Jill's scenarios, a near-identical revolver can be found inside a tombstone in the cemetery by collecting several emblems and putting them on designated slots in the area. This revolver is also named "Silver Serpent", but is chambered in .357 Magnum, features smooth grips, and has a slightly shorter barrel. This weapon serves as the player's standard Magnum, and a limited amount of .357 Magnum rounds can be found throughout the game.

The .357 Magnum Silver Serpent is very powerful: killing most enemies in one shot, and will eliminate the Tyrant's first form in five shots. It has a high chance of decapitating zombies. The .44 Magnum Silver Serpent is even more powerful, as it one-shots the Tyrant's first form, and has an even higher chance of zombie decapitation. The strong recoil of both revolvers will cause Jill to stagger after firing.

Fan-made airsoft replica of Barry Burton's Silver Serpent from Resident Evil (2002).
Barry Burton's Silver Serpent chambered in .44 Magnum.
Barry scans the dining room with his Silver Serpent.
Barry destroys a doorknob to free Jill from the ceiling trap room.
Barry admires his Silver Serpent. Unfortunately, the "I HAVE THIS!" line from the original Resident Evil is replaced with a more subtle line in the Remake.
Jill points the Silver Serpent at its owner.
A tough decision must be made. Give Barry back his gun after he betrayed you, or keep the weapon for yourself?
Barry reunited with his beloved Silver Serpent, as Jill and Chris look on.
Barry fires his Silver Serpent at the Tyrant.
Even when aboard the rescue chopper, Barry is still concerned about his revolver.
Jill aims Barry's Silver Serpent.
The standard Silver Serpent chambered in .357 Magnum.
Checking will cause the cylinder to open and spin, revealing the cartridges in their chambers.
Chris aims the standard Silver Serpent.
Reloading the standard Silver Serpent.
The standard Silver Serpent found in the cemetery after solving the puzzle.

Beretta 96FS "Samurai Edge"

A special "Samurai Edge" chambered in .40 S&W, modified with a frame extension w/ accessory rails, longer barrel, compensator, and extended magazine, can be unlocked for use as a "New Game+" weapon by beating the game on Normal or Hard difficulty in under 5 hours. The pistol is ostensibly owned by Barry Burton, though he never actually uses it in-game. Considering the chambering, this Samurai Edge is likely not based on the 9mm Beretta 92FS, but rather the .40 S&W Beretta 96.

As a deliberately overpowered "New Game+" weapon, it has unlimited ammunition and does not need to be reloaded. It is fired in a somewhat strange "fake 3-round burst" mode; every press of the fire key will make the player character fire 3 rounds, but at almost the same fire rate as the normal Samurai Edge. This likely means that the player character literally pulls the trigger three times every time the fire key is pressed.

Tokyo Marui airsoft replica of Barry Burton's Samurai Edge from Resident Evil (2002).
Barry's Beretta 96FS "Samurai Edge" chambered in .40 S&W.
Right side view of Barry's Samurai Edge. Note the "Custom Kendo Shop" engraving.
Chris aims Barry's Samurai Edge.
Chris holding the Samuari Edge .40 S&W.
Barry's Samurai Edge Unlocked. "It's really powerful, especially against living things!"

Chiappa Double Eagle Derringer

A Chiappa Double Eagle Derringer chambered in .22 Winchester Magnum Rimfire can be found in the Guard House behind the mansion. It only has one round loaded as the other round was used by its previous owner in a futile attempt to stop a friend from zombifying. Despite the .22 Magnum being only as powerful as the 9x19mm cartridge in real life, the in-game version has power on par with the .357 Magnum Silver Serpent, meaning it will kill normal enemies in one shot.

Chiappa Double Eagle - .22 Magnum
The weapon is named "Self-defense gun", though it is marked "22. Magnum Double Dillinger" on the side of the gun.
Although the Derringer's inventory description claims that one round has been fired, examining the gun's 3D model shows that both rounds are in fact present with their primers untriggered.
Both primers are revealed as unfired when viewed from this angle.
Jill aims the 1-shot wonder pistol.

Beretta 92FS (stock)

The standard Beretta 92FS is seen in the Result Screen when finishing the game with Chris' BSAA outfit from Resident Evil 5. It is identified as a standard Beretta since it has no brigadier slide and lacks the wooden grip panels. It also has a laser sight that Chris' Beretta in RE5 has.

Beretta 92FS - 9x19mm Parabellum.
The standard Beretta 92FS in the Result Screen.

Shotguns

Winchester Model 1897

A high-end Winchester Model 1897 shotgun with rifle sights is found on the first floor on the east side of the mansion, replacing the Remington 870 from the original Resident Evil. The weapon is booby trapped, but is easily acquired by exchanging the shotgun for a broken one, thereby keeping the trap (a crushing ceiling) from being triggered. This weapon can also be acquired without the broken shotgun in Jill's scenario, as Barry will rescue Jill from the ceiling crusher by shooting out the lock on the room and dragging Jill out before she can "fit into a sandwich."

When the shotgun is aimed upwards, it has a random chance of decapitating zombies with each shot (at a higher rate than the handgun, but less than the magnum). Both Chris and Jill hold the weapon at the hip in normal gameplay, however Chris also aims it from the shoulder during the Yawn, Plant-42 and Tyrant battles.

Winchester Model 1897 Riot Gun - 12 gauge
"Fires 12 Gauge Shells. A weapon that is capable of firing wide-range."
Other side.
Chris aims the Winchester Model 1897.

Benelli M3 Super 90

This stainless-steel pump-action shotgun, called "Assault Shotgun" in-game, belongs to Richard Aiken from S.T.A.R.S. Bravo team. It is a custom Benelli M3 with elements from the Benelli M4 added to it, notably the collapsible stock and the top rail on the receiver. This weapon can only be acquired if the player manages to get Richard the serum after he's been poisoned by the giant snake Yawn. Like the 1897, both Chris and Jill normally hold the weapon at the hip, though Chris also aims it at the shoulder during the Yawn, Plant-42 and Tyrant battles. It incorrectly holds 10 rounds instead of the proper 7.

Benelli M3 Super 90 - 12 gauge
Benelli M4 Super 90 for comparison - 12 gauge
"Fires 12 Gauge Shells. A S.T.A.R.S. custom arsenal and also Richard's favorite." When the weapon is examined in the inventory, its sights and stock are initially folded. They are then extended when the "Check" key is used.
Right side. Note the "S.T.A.R.S. emblem on the frame.
Richard holds his custom Benelli M3 after he and Jill damaged the giant snake Yawn.
Jill aims Richard's custom Benelli M3.

Mossberg 590

In the intro, Joseph Frost's personal long arm is a Mossberg 590 with ghost ring sights, heat shield, and a flashlight. This gun is never used in the gameplay.

Mossberg 590 with bayonet lug and heat shield - 12 gauge
Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge.
Joseph's shoulder mounted camera shows a decent shot of his Mossberg 590 shotgun.

Other

Hybrid grenade launcher

Featured only in Jill's scenario is a six round grenade launcher that can use a variety of shells, but with limited range. The weapon is found next to the dead body of Bravo team member Forest Speyer. The weapon is a combination of parts from the Arwen 37 and M4A1 carbine.

Arwen 37 riot control projectile launcher - 37mm.
Colt M4A1 Carbine - 5.56x45mm.
"A gun that fires grenade rounds, acid rounds, or incendiary rounds." This description only appears when the weapon is empty.
Left side of the gun. Note the AR-styled selector switch.
Jill finds the Grenade Launcher beside the corpse of Forest, who was pecked to death by infected crows.
Jill aims the Grenade Launcher.

M202 FLASH

The M202 FLASH is thrown down by Brad Vickers in the final boss fight against the Tyrant to destroy the monster once and for all. The weapon appears to have been referenced from the prop M202 from Commando rather than a real one, and has a front pistol grip and an MP5-like trigger unit.

M202 FLASH - 66mm
Fake M202 FLASH from Commando: note the large rectangular sling loops, less curved corners, and thick rims at the front and rear of the launcher.
The M202 FLASH in the menu screen.
Brad drops the M202 FLASH on the ground.
Jill aims the M202 FLASH at the Tyrant.

Infinite Rocket Launcher

After completing the game in less than three hours on Normal difficulty or higher, the game awards the player with an infinite-ammo Rocket Launcher. Rather than an infinite-ammo M202 FLASH like the original Resident Evil, the infinite rocket launcher is instead a hodgepodge of many different weapons.

The fictitious rocket launcher in all of its glory. Among the bits visible are an Accuracy International AW50-esque stock, a trigger guard from an M1 Garand or an M14, an unusable folding bipod, and an oversized version of a Z-M LR 300's handguard.
Other side.
Chris aims the Infinite Rocket Launcher.

Flame Thrower

This weapon is only available to Chris Redfield. It's found in the caves area and works well against spiders, however it is needed to unlock doors and thus cannot be carried outside the caves. In Jill's story, she instead finds a broken Flame Thrower which is needed to complete a puzzle. If the player makes the right choices, however, Barry Burton can also be seen using it against Plant 42 in Jill's scenario. The Flame Thrower's model is based on a mixture of the flame throwers from the films Alien and Aliens.

The Flame Thrower in the menu screen.
Chris with the Flame Thrower.
Barry bursts into the scene with the Flame Thrower.
Barry lets loose a long burst of flame when Plant 42 grabs him.

Bonus

Grenade

Fictional hand grenades inspired by the M7 CS gas grenade can be found by Chris Redfield in his scenario. Like the daggers and stun guns, grenades function as self defense items, meaning Chris will shove one in a zombie's mouth when he is grabbed from the front. The resulting explosion will decapitate the zombie and damage anything near it (including the player). They cannot be thrown.

Note the label on the grenade, implying that it is supposed to be a flashbang. But it functions as a fragmentation grenade anyway in-game, with none of the flash and sound.

Ammunition

A magazine of 9x19mm Parabellum rounds for the Beretta. Closer inspection shows that the 9mm rounds are hollow points.
Speedloader full of .357 Magnum hollow point rounds for the standard Silver Serpent.
12 Gauge shotgun shells. Despite the box's statement of "8 Cartridges", only 6 shells are picked up here. Note that the ammo can is based on a standard US military ammo can, but scaled down significantly in size. Yet, even at this reduced size, it's still large enough to fit at least 16 to 20 shotgun shells.
A can of standard grenade rounds for the Grenade Launcher.
A can of acid grenade rounds. Barry calls it "a can of fizz" in the Remake, instead of a powerful weapon like in the original.
A can of incendiary grenade rounds.

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