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Difference between revisions of "Far Cry 5"
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=Pistols= | =Pistols= | ||
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==SIG-Sauer P226R== | ==SIG-Sauer P226R== | ||
− | + | The [[SIG-Sauer P226R]] appears in game as the "P226". | |
[[Image:SigP226TwoTone.jpg|thumb|none|400px|SIG-Sauer P226R (Two-Tone) - 9x19mm]] | [[Image:SigP226TwoTone.jpg|thumb|none|400px|SIG-Sauer P226R (Two-Tone) - 9x19mm]] | ||
− | [[Image: | + | [[Image:FC52 P2262.jpg|thumb|none|600px|A very patriotic two-tone P226 seen in the store, though its description acknowledges how antithetical the weapon itself is to its paint scheme.]] |
+ | [[Image:FC52 P226.jpg|thumb|none|600px|The deputy witnesses explosive carnage while holding a heavily customized and suppressed P226]] | ||
==Smith & Wesson Model 629== | ==Smith & Wesson Model 629== | ||
− | The [[Smith & Wesson Model 629]] returns as the ".44 Magnum", although this time around it | + | The [[Smith & Wesson Model 629]] returns as the ".44 Magnum", although this time around it is the standard variant rather than the Stealth Hunter of Far Cry 3 & 4. |
[[Image:S&WModel629.jpg|thumb|none|400px|Smith & Wesson Model 629 - .357 Magnum]] | [[Image:S&WModel629.jpg|thumb|none|400px|Smith & Wesson Model 629 - .357 Magnum]] | ||
− | [[Image:FC5 SWM629.jpg|thumb|none|600px|The | + | [[Image:FC5 SWM629.jpg|thumb|none|600px|The deputy trains his Model 629 on a bull, but seems more content in allowing his dog Boomer to fight the animal rather than engage it himself.]] |
+ | |||
+ | ==Smith & Wesson SW1911== | ||
+ | An [[Colt M1911A1|M1911A1]]-style pistol, mostly modeled after the [[Smith & Wesson SW1911]], appears as the "1911". Though Far Cry 3 and Far Cry 4 also used the "1911" name, they instead featured the [[Kimber Warrior]]. The base variant is relatively uncustomized, but extensive modification is available. By default, it is equipped with an 8-round magazine. | ||
+ | [[Image:S&WSW1911.jpg|thumb|none|400px|Smith & Wesson SW1911 - .45 ACP]] | ||
+ | [[Image:FC5 1911.jpg|thumb|none|400px|Render of Far Cry 5's "1911", with the aforementioned scope mount (though no scope) attached.]] | ||
+ | [[Image:FC52 1911.jpg|thumb|none|600px|The 1911 in the store, seen here without a railed frame, thus confirming that both the rail frame ''and'' scope rail are separate attachments.]] | ||
+ | [[Image:FC52 19112.jpg|thumb|none|600px|A custom variant seen in the store with a very patriotic two-tone gold and black color scheme and a compensator, referred to as the "1911 Extended 'Golden Aerie'". The two latter terms probably refer to the weapon's attachments and paint scheme, and do not indicate that it is a "Signature" variant as seen in previous games.]] | ||
+ | [[Image:FC5 1911-3.jpg|thumb|none|600px|The deputy holds the 1911 in its base form.]] | ||
+ | [[Image:FC5 1911-2.jpg|thumb|none|600px|The deputy then aims down the 1911's iron sights. It is noteworthy that he was actually parachuting while this screenshot was taken, meaning the deputy is somehow able to accurately aim a handgun with two-hands while parachuting, or so the demo footage would say.]] | ||
+ | [[Image:FC5 1911-4.jpg|thumb|none|600px|A 1911 fitted with a suppressor resembling a SilencerCo Osprey.]] | ||
=Submachine Guns= | =Submachine Guns= | ||
+ | ==CZ Skorpion Vz.61== | ||
+ | The [[Sa. Vz.61 Skorpion]] returns in Far Cry 5 as the "Skorpion." Like the MAC-10, it is part of the "sidearm" class of weapons, allowing it to be fired while the deputy is driving a vehicle or on a zipline. The model appears to be taken from [[Ghost Recon: Wildlands]]. | ||
+ | [[File:Yugoslav Model 61 Skorpion.jpg|thumb|none|350px|CZ Vz. 61 E / Yugoslavian made M84 distinguishable by its black pistol grip - .32 ACP]] | ||
+ | [[Image:FC52 Skorpion.jpg|thumb|none|600px|A custom-skinned Skorpion seen in the store. As is consistent with many weapons in the game, it has a patriotic flair to its skin, despite being a Czechoslovakian weapon.]] | ||
+ | |||
==Ingram MAC-10== | ==Ingram MAC-10== | ||
− | The [[MAC-10]] appears | + | The [[MAC-10]] appears as the "SMG-11", as it has in several other Ubisoft titles (in initial Far Cry 5 demos, however, it was called the "M11A1", clearly attempting to distinguish it as a [[MAC-11]], which it is not.) Markings on the MAC-10 indicate it is the 9x19mm variant, and in-game it has a 32 round magazine that accurately reflects that fact. |
[[Image:IngramMAC10.jpg|thumb|none|400px|Ingram MAC-10.jpg]] | [[Image:IngramMAC10.jpg|thumb|none|400px|Ingram MAC-10.jpg]] | ||
− | [[Image:FC5 MAC10.jpg|thumb|none|600px|The | + | [[Image:FC52 MAC10.jpg|thumb|none|600px|The SMG-11 in the store, without its front strap. The display on the left also proves that its icon, originally thought to be a [[Cobray M11/9]], is in fact just an image of the same MAC-10 stretched horizontally and rendered in a vector format.]] |
+ | [[Image:FC5 MAC10.jpg|thumb|none|600px|The deputy fires his MAC-10 (clearly in 9mm caliber as evidenced by the text seen behind the receiver) at some cultists from the cabin of the May Family Widowmaker, a big rig that suspiciously resembles Optimus Prime. Meanwhile, a bobblehead of Vaas, [[Far Cry 3]]'s principal antagonist, stares menacingly at the machine pistol.]] | ||
[[Image:FC5 MAC10-2.jpg|thumb|none|600px|The MAC-10 is seen again, this time heavily customized with a suppressor, custom rail mount, and a red-dot sight. Note the 32 round capacity, which is correct for a 9x19mm MAC-10.]] | [[Image:FC5 MAC10-2.jpg|thumb|none|600px|The MAC-10 is seen again, this time heavily customized with a suppressor, custom rail mount, and a red-dot sight. Note the 32 round capacity, which is correct for a 9x19mm MAC-10.]] | ||
+ | |||
==MP40== | ==MP40== | ||
− | The [[MP40]] is also set to appear. | + | The [[MP40]] is also set to appear - like most of the game's weapons, it has extensive customization options available, including (rather strangely) the addition of a MIL-STD-1913 rail and modernized optics. A rather unusual weapon for the Montana setting, where an American [[M3 "Grease Gun"]] or [[Thompson]] would make more sense, it is nonetheless more plausible than the appearance of the [[MG42]], [[Steyr MP34]], or [[Mauser M712 Schnellfeuer]] in Kyrat. |
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]] | [[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]] | ||
− | [[Image:FC5 MP40.jpg|thumb|none|400px|Render of Far Cry 5's MP40. Note the extremely out of place aftermarket rail, which seemingly confirms the Far Cry team's love of "modernizing" old German weapons (like the [[MG42]] and [[Steyr MP34]] in Far Cry 4.) | + | [[Image:FC5 MP40.jpg|thumb|none|400px|Render of Far Cry 5's MP40. Note the extremely out of place aftermarket rail, which seemingly confirms the Far Cry team's love of "modernizing" old German weapons (like the [[MG42]] and [[Steyr MP34]] in Far Cry 4.)]] |
− | |||
=Assault Rifles= | =Assault Rifles= | ||
=="AR-C"== | =="AR-C"== | ||
− | A seemingly fictional rifle known as the "AR-C" is available. It appears to be like the previous games' "AK47" and POF P416, being the standard weapon for most enemies and allies. Though an amalgamation of different AR-15 type rifles, it is not seemingly based on a particular weapon model. The weapon has semi, auto, and burst fire available. | + | A seemingly fictional rifle known as the "AR-C" is available. It appears to be like the previous games' "AK47" and POF P416, being the standard weapon for most enemies and allies. Though an amalgamation of different AR-15 type rifles, it is not seemingly based on a particular weapon model. The weapon has semi, auto, and burst fire available. The weapon has one of the largest attachment pools in the game. |
[[Image:FC5 AR-C.jpg|thumb|none|400px|Render of Far Cry 5's "AR-C".]] | [[Image:FC5 AR-C.jpg|thumb|none|400px|Render of Far Cry 5's "AR-C".]] | ||
− | [[Image:FC5 ARC-2.jpg|thumb|none|600px|The | + | [[Image:FC5 ARC-2.jpg|thumb|none|600px|The deputy takes cover under fire, giving him a decent view of his AR-C's left side.]] |
[[Image:FC5 ARC-3.jpg|thumb|none|600px|He later takes aim directly down the weapons flip-up irons, though being on a radio tower, wonders if an optic would've been more effective. He's also very thankful he won't need to disconnect a cell jammer this time around.]] | [[Image:FC5 ARC-3.jpg|thumb|none|600px|He later takes aim directly down the weapons flip-up irons, though being on a radio tower, wonders if an optic would've been more effective. He's also very thankful he won't need to disconnect a cell jammer this time around.]] | ||
− | [[Image:FC5 ARC-4.jpg|thumb|none|600px|A customized AR- | + | ===AR-CL=== |
+ | A sub-variant of the AR-C, known as the AR-CL, is classified in-game as a sniper rifle, and is semi-auto only unlike its select-fire parent. Like the base gun, it has several different attachments available. | ||
+ | [[Image:FC52 ARCL.jpg|thumb|none|600px|The AR-CL seen in the store.]] | ||
+ | [[Image:FC5 ARC-4.jpg|thumb|none|600px|A customized AR-CL with a suppressor. In game it is also classified as the "AR-C", meaning it is very possibly the result of customization, and not a separate or "unique" weapon.]] | ||
=Shotguns= | =Shotguns= | ||
− | == | + | ==Baikal MP-133== |
− | + | The [[Baikail MP-133]] with wooden furniture and aftermarket iron sights returns as the "M133", the principal pump-action shotgun in Far Cry 5. | |
− | [[File: | + | [[File:Mp133-1.jpg|thumb|none|400px|FABARM SDASS Tactical - 12 Gauge]] |
− | [[File:FC5 FP62.jpg|thumb|none|600px|The | + | [[File:FC5 FP62.jpg|thumb|none|600px|The deputy holds his recently acquired MP-133, having claimed it from a dead cultist who no longer had a need for it.]] |
− | ==Sawed-Off Double Barrel Shotgun== | + | ==Double Barrel Shotgun== |
− | A [[Sawed-Off Double Barrel Shotgun]] | + | A [[Double Barrel Shotgun]] is among Far Cry 5's new shotguns, appearing as the "D2" (a name taken from Far Cry 4's sawed-off double barrel shotgun.) However, in Far Cry 5, the "D2" includes both a full-sized and sawed-off shotgun, rather than just the latter. |
+ | [[File:StevesSBS1960s.jpg|thumb|none|400px|1960s Era Commercial Stevens hammerless side by side shotgun - 12 gauge]] | ||
+ | ===Sawed-Off Double Barrel Shotgun=== | ||
+ | A [[Sawed-Off Double Barrel Shotgun]], like the original that appeared in Far Cry 4, is also available as a sub-variant of the "D2". This time around, it's an actual shotgun and not a cut-down .700 Nitro elephant rifle. It also appears to have been manufactured as is (evidenced by its full set of ironsights and standard rather than cut down pistol grip.) Thus, it is actually just a short double-barrel shotgun with a pistol grip rather than a true "sawed-off." | ||
[[File:Remington SBS.jpg|thumb|none|400px|Remington Spartan Sawed-off Shotgun - 12 Gauge]] | [[File:Remington SBS.jpg|thumb|none|400px|Remington Spartan Sawed-off Shotgun - 12 Gauge]] | ||
− | [[Image:FC5 D2.jpg|thumb|none|400px|Render of Far Cry 5's "D2 | + | [[Image:FC5 D2.jpg|thumb|none|400px|Render of Far Cry 5's sawed-off "D2", showcasing the fact that it's an actual shotgun this time.]] |
=Sniper Rifles= | =Sniper Rifles= | ||
+ | ==CZ550== | ||
+ | A rifle mostly based on the [[CZ 550]], specifically the Magnum variant, appears as the "308 Carbine." It has a significantly shorter barrel than it should for a proper CZ 550. Additionally, the CZ 550 Magnum specifically was never produced in .308 Winchester (other CZ 550 models were, but have a considerably different appearance than Far Cry 5's rendition.) | ||
+ | [[Image:CZ 550 Magnum.jpg|thumb|none|400px|CZ 550 Magnum - .375 H&H Magnum]] | ||
+ | [[Image:FC52 CZ550.jpg|thumb|none|600px|The CZ with a custom paint scheme as seen in the store.]] | ||
+ | |||
+ | |||
==Desert Tactical HTI== | ==Desert Tactical HTI== | ||
The [[Desert Tactical Arms Stealth Recon Scout#Hard Target Interdiction (HTI)|Desert Tactical Hard Target Interdiction (HTI)]] appears as the "MBP .50" | The [[Desert Tactical Arms Stealth Recon Scout#Hard Target Interdiction (HTI)|Desert Tactical Hard Target Interdiction (HTI)]] appears as the "MBP .50" | ||
[[File:HTI.jpg|thumb|none|400px|Desert Tech Hard Target Interdiction - .50 BMG]] | [[File:HTI.jpg|thumb|none|400px|Desert Tech Hard Target Interdiction - .50 BMG]] | ||
[[Image:FC5 MBP .50.jpg|thumb|none|400px|Render of Far Cry 5's "MBP .50"]] | [[Image:FC5 MBP .50.jpg|thumb|none|400px|Render of Far Cry 5's "MBP .50"]] | ||
+ | [[Image:FC52 MBP50.jpg|thumb|none|600px|The MBP .50 seen in the store.]] | ||
=Machine Guns= | =Machine Guns= | ||
− | == | + | ==M249 SAW== |
− | The [[ | + | The [[M249 SAW]] in paratrooper configuration is among Far Cry 5's new light machine guns, apparently replacing the weird FN Minimi variant "MKG" from previous titles. |
− | [[File: | + | [[File:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW Paratrooper - 5.56x45mm NATO]] |
− | [[ | + | [[Image:FC52 M249.jpg|thumb|none|600px|Examining the death and destruction just released by the M249.]] |
+ | |||
+ | ==M60E4== | ||
+ | The [[M60E4]] appears as a new machine gun. Cultist heavy gunners now use it instead of the customized [[PKM]] from previous games. A strange modified variant of the M60E4 also appears mounted on some vehicles. | ||
+ | [[File:M60E4.jpg|thumb|none|400px|M60E4 - 7.62x51mm NATO]] | ||
+ | [[Image:FC52 M60E42.jpg|thumb|none|600px|The deputy clears a house with his M60E4, not realizing how less-than-ideal a general purpose machine gun is for such a task.]] | ||
+ | [[Image:FC52 M60E4.jpg|thumb|none|600px|Aiming down the sights of the M60E4.]] | ||
+ | |||
+ | =Launchers= | ||
+ | ==Airtronic RPG-7== | ||
+ | The [[Airtronic RPG-7]] appears in Far Cry 5, taking over the role of the regular RPG-7 from previous games. The Airtronic RPG is actually appropriate for the setting, and arguably more so than even the original Soviet variant, as it is an American-produced weapon. It was likely also shifted to take advantage of the new customization system, as the Airtronic RPG is a rather modular platform. | ||
+ | [[File:Airtronic RPG7.jpg|thumb|none|400px|Airtronic RPG-7 - 40mm]] | ||
+ | [[Image:FC52 RPG7Alt.jpg|thumb|none|600px|A resistance prepares to fire his Airtronic RPG-7 in a pre-release teaser.]] | ||
+ | [[Image:FC52 RPG7.jpg|thumb|none|600px|A resistance member works on a pickup with his Airtronic RPG-7 casually slung over his back. Even in the United States, this is an unusual sight.]] | ||
− | == | + | ==LPO-50 Flamethrower== |
− | + | The artistically licensed [[LPO-50 flamethrower]] from Far Cry 3 and 4 returns in the fifth installment, totally identical to its predecessors both in model and in gameplay performance. | |
− | [[ | + | [[Image:FC52 LPO50.jpg|thumb|none|600px|The deputy missed his barbecue and decided to roast some cultists for dinner instead.]] |
− | |||
− | == | + | ==M79 Grenade Launcher== |
− | + | The [[M79]] returns from Far Cry 4 with its stock still sawed-off, but barrel fully intact. Additionally, it retains the mystical machinery that allows its front sight to magically flip up on its own whenever the user aims down its sights. Like its previous iteration, the game classifies it as a sidearm, thus allowing it to be fired one-handed from a vehicle or zip line. | |
− | [[File: | + | [[File:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 - 40x46mm]] |
− | [[ | + | [[Image:FC52 M79.jpg|thumb|none|600px|The deputy holds his M79, paying little mind to the fact that a fellow resistance member stands directly in front of him.]] |
+ | [[Image:FC52 M79 2.jpg|thumb|none|600px|He later finds his M79 incredibly useful while simultaneously fighting and ziplining, bolstered by its magical pop-up front sight.]] | ||
=Explosives= | =Explosives= | ||
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Sticks of Dynamite are available as thrown explosives, thrown in the same manner as grenades. Dynamite has a longer fuse than grenades, but also creates a much larger explosion, and is especially effective at destroying vehicles. | Sticks of Dynamite are available as thrown explosives, thrown in the same manner as grenades. Dynamite has a longer fuse than grenades, but also creates a much larger explosion, and is especially effective at destroying vehicles. | ||
[[Image:FC5 Dynamite.jpg|thumb|none|400px|Far Cry 5's Dynamite.]] | [[Image:FC5 Dynamite.jpg|thumb|none|400px|Far Cry 5's Dynamite.]] | ||
+ | |||
+ | =Mounted Weapons= | ||
+ | ==Browning M2HB== | ||
+ | The [[Browning M2HB]] appears as the game's standard heavy machine gun, mounted on both cultist technicals and in static positions. | ||
+ | [[File:BrowningM2 plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG]] | ||
+ | [[File:FC5 M2HB.jpg|thumb|none|600px|The deputy liberates Fall's End from cultists with the help of a .50 BMG heavy machine gun. It's a shame he couldn't also liberate this screenshot from its terrible resolution.]] | ||
+ | |||
+ | ==Browning M2 Aircraft== | ||
+ | Nick Rye's "Rye and Sons Hydroplane" is shown armed with two [[Browning M2 Aircraft]] machine guns alongside unguided bombs and rockets. These M2s are oddly in the "flexible" configuration - one intended to be manned directly by support gunners inside aircraft and thus able to rotate, despite Rye's plane using them as wing-mounted forward facing machine guns, where the "fixed" configuration M2s would be more appropriate. Of course, because his plane is a custom job, it's likely that the flexible mount variants were simply all that was available. | ||
+ | [[File:M2 aircraft flexible.jpg|thumb|none|400px|Browning M2 Aircraft, Flexible - .50 BMG]] | ||
+ | [[File:FC5 ANM2.jpg|thumb|none|600px|A Browning M2 Aircraft mounted on Nick Rye's plane. It is clearly not in the standard fixed configuration, but then again, neither is his plane.]] | ||
+ | |||
+ | ==Mounted M60E4== | ||
+ | The game's handheld [[M60E4]] also exists in a very unusual configuration as a mounted weapon, with spade grips jarringly attached to the back of the ''stock.'' Why the cultists chose to do that over using an [[M60D]] or simply mounting unmodified M60E4s to their vehicles instead is not confirmed. | ||
+ | [[File:M60E4.jpg|thumb|none|400px|M60E4 - 7.62x51mm NATO]] | ||
+ | [[File:FC5 M60D.jpg|thumb|none|600px|The cultist technical seen in this pre-release screenshot has the strange mounted M60E4 variant on it]] | ||
+ | [[Image:FC52 M60Mounted.jpg|thumb|none|600px|The abomination of an M60E4 seen mounted on the custom "Death Wish" vehicle.]] | ||
=Other= | =Other= | ||
− | |||
− | |||
− | |||
− | |||
==Cover Weapons== | ==Cover Weapons== | ||
− | The game's extended cover artwork features a large number of weapons, | + | The game's extended cover artwork features a large number of weapons, some of which are taken directly from the game and others which are different in game or simply do not appear at all. |
− | [[File:FC5Cover1.jpg|thumb|none|600px|The left half of the extended cover (too large to post on IMFDb.) The game's [[Sawed-off Double Barrel Shotgun]] ("D2"), [[Smith & Wesson Model 629]] (".44 Magnum"), and "AR-C" are depicted. Additionally, a regular [[Colt M1911A1]], [[Mossberg 590]] with extended magazine tube, [[M4A1]] sans flash hider, [[SIG-Sauer MPX]], and several [[Mk 2 Hand Grenade]]s are | + | [[File:FC5Cover1.jpg|thumb|none|600px|The left half of the extended cover (too large to post on IMFDb.) The game's [[Sawed-off Double Barrel Shotgun]] ("D2"), [[Smith & Wesson Model 629]] (".44 Magnum"), and "AR-C" are depicted. Additionally, a regular [[Colt M1911A1]], [[Mossberg 590]] with extended magazine tube, [[M4A1]] sans flash hider, [[SIG-Sauer MPX]], and several [[Mk 2 Hand Grenade]]s are shown.]] |
− | [[File:FC5Cover2.jpg|thumb|none|600px|The right half of the cover. Again seen are several "AR-C"s, Mk 2 Hand Grenades, a Mossberg 590, and an M4A1. Unique to this half of the cover are the two [[RPG-7]]s, a [[SA Vz.61 Skorpion]], [[Beretta 92SB]], what looks like a [[Mossberg 590 Cruiser]], and an unidentified rifle mostly out of the shot on the far right | + | [[File:FC5Cover2.jpg|thumb|none|600px|The right half of the cover. Again seen are several "AR-C"s, Mk 2 Hand Grenades, a Mossberg 590, and an M4A1. Unique to this half of the cover are the two [[RPG-7]]s, a [[SA Vz.61 Skorpion]], [[Beretta 92SB]], what looks like a [[Mossberg 590 Cruiser]], and an unidentified rifle mostly out of the shot on the far right.]] |
{{Cry Series}} | {{Cry Series}} |
Revision as of 21:46, 16 December 2017
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Far Cry 5 for current discussions. Content is subject to change. |
The future is subject to change. This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change. |
|
Far Cry 5 is the fifth main installment in the Far Cry series, set to be released in February, 2018. Whether it will be connected to the series' previous installments is yet to be revealed.
Far Cry 5 sees the player take control of an unnamed sheriff's deputy in the fictional county of Hope, Montana, in the United States. There, the deputy finds him or herself in conflict with Eden's Gate, a militarized doomsday cult led by radical preacher Joseph Seed and his immediate family. Unlike all of the series' games but Far Cry 2, the protagonist in 5 is silent and customizable.
The game heavily expands on features introduced in previous games - most notably, armed airplanes and helicopters are now available for the player. The player may once again carry up to four firearms of no particular type. However, a fifth slot is added for melee weapons, now part of their own category and usable for more than just button attacks, and a sixth for utility items like the repair tool (which no longer occupies a weapon slot.)
The following weapons appear in the video game Far Cry 5:
Pistols
SIG-Sauer P226R
The SIG-Sauer P226R appears in game as the "P226".
Smith & Wesson Model 629
The Smith & Wesson Model 629 returns as the ".44 Magnum", although this time around it is the standard variant rather than the Stealth Hunter of Far Cry 3 & 4.
Smith & Wesson SW1911
An M1911A1-style pistol, mostly modeled after the Smith & Wesson SW1911, appears as the "1911". Though Far Cry 3 and Far Cry 4 also used the "1911" name, they instead featured the Kimber Warrior. The base variant is relatively uncustomized, but extensive modification is available. By default, it is equipped with an 8-round magazine.
Submachine Guns
CZ Skorpion Vz.61
The Sa. Vz.61 Skorpion returns in Far Cry 5 as the "Skorpion." Like the MAC-10, it is part of the "sidearm" class of weapons, allowing it to be fired while the deputy is driving a vehicle or on a zipline. The model appears to be taken from Ghost Recon: Wildlands.
Ingram MAC-10
The MAC-10 appears as the "SMG-11", as it has in several other Ubisoft titles (in initial Far Cry 5 demos, however, it was called the "M11A1", clearly attempting to distinguish it as a MAC-11, which it is not.) Markings on the MAC-10 indicate it is the 9x19mm variant, and in-game it has a 32 round magazine that accurately reflects that fact.
MP40
The MP40 is also set to appear - like most of the game's weapons, it has extensive customization options available, including (rather strangely) the addition of a MIL-STD-1913 rail and modernized optics. A rather unusual weapon for the Montana setting, where an American M3 "Grease Gun" or Thompson would make more sense, it is nonetheless more plausible than the appearance of the MG42, Steyr MP34, or Mauser M712 Schnellfeuer in Kyrat.
Assault Rifles
"AR-C"
A seemingly fictional rifle known as the "AR-C" is available. It appears to be like the previous games' "AK47" and POF P416, being the standard weapon for most enemies and allies. Though an amalgamation of different AR-15 type rifles, it is not seemingly based on a particular weapon model. The weapon has semi, auto, and burst fire available. The weapon has one of the largest attachment pools in the game.
AR-CL
A sub-variant of the AR-C, known as the AR-CL, is classified in-game as a sniper rifle, and is semi-auto only unlike its select-fire parent. Like the base gun, it has several different attachments available.
Shotguns
Baikal MP-133
The Baikail MP-133 with wooden furniture and aftermarket iron sights returns as the "M133", the principal pump-action shotgun in Far Cry 5.
Double Barrel Shotgun
A Double Barrel Shotgun is among Far Cry 5's new shotguns, appearing as the "D2" (a name taken from Far Cry 4's sawed-off double barrel shotgun.) However, in Far Cry 5, the "D2" includes both a full-sized and sawed-off shotgun, rather than just the latter.
Sawed-Off Double Barrel Shotgun
A Sawed-Off Double Barrel Shotgun, like the original that appeared in Far Cry 4, is also available as a sub-variant of the "D2". This time around, it's an actual shotgun and not a cut-down .700 Nitro elephant rifle. It also appears to have been manufactured as is (evidenced by its full set of ironsights and standard rather than cut down pistol grip.) Thus, it is actually just a short double-barrel shotgun with a pistol grip rather than a true "sawed-off."
Sniper Rifles
CZ550
A rifle mostly based on the CZ 550, specifically the Magnum variant, appears as the "308 Carbine." It has a significantly shorter barrel than it should for a proper CZ 550. Additionally, the CZ 550 Magnum specifically was never produced in .308 Winchester (other CZ 550 models were, but have a considerably different appearance than Far Cry 5's rendition.)
Desert Tactical HTI
The Desert Tactical Hard Target Interdiction (HTI) appears as the "MBP .50"
Machine Guns
M249 SAW
The M249 SAW in paratrooper configuration is among Far Cry 5's new light machine guns, apparently replacing the weird FN Minimi variant "MKG" from previous titles.
M60E4
The M60E4 appears as a new machine gun. Cultist heavy gunners now use it instead of the customized PKM from previous games. A strange modified variant of the M60E4 also appears mounted on some vehicles.
Launchers
Airtronic RPG-7
The Airtronic RPG-7 appears in Far Cry 5, taking over the role of the regular RPG-7 from previous games. The Airtronic RPG is actually appropriate for the setting, and arguably more so than even the original Soviet variant, as it is an American-produced weapon. It was likely also shifted to take advantage of the new customization system, as the Airtronic RPG is a rather modular platform.
LPO-50 Flamethrower
The artistically licensed LPO-50 flamethrower from Far Cry 3 and 4 returns in the fifth installment, totally identical to its predecessors both in model and in gameplay performance.
M79 Grenade Launcher
The M79 returns from Far Cry 4 with its stock still sawed-off, but barrel fully intact. Additionally, it retains the mystical machinery that allows its front sight to magically flip up on its own whenever the user aims down its sights. Like its previous iteration, the game classifies it as a sidearm, thus allowing it to be fired one-handed from a vehicle or zip line.
Explosives
M26 Hand Grenade
The M26 Hand Grenade once again appears as Far Cry 5's fragmentation grenade of choice, and retains the egg-timer ticking sound heard when thrown in the previous two games.
Dynamite
Sticks of Dynamite are available as thrown explosives, thrown in the same manner as grenades. Dynamite has a longer fuse than grenades, but also creates a much larger explosion, and is especially effective at destroying vehicles.
Mounted Weapons
Browning M2HB
The Browning M2HB appears as the game's standard heavy machine gun, mounted on both cultist technicals and in static positions.
Browning M2 Aircraft
Nick Rye's "Rye and Sons Hydroplane" is shown armed with two Browning M2 Aircraft machine guns alongside unguided bombs and rockets. These M2s are oddly in the "flexible" configuration - one intended to be manned directly by support gunners inside aircraft and thus able to rotate, despite Rye's plane using them as wing-mounted forward facing machine guns, where the "fixed" configuration M2s would be more appropriate. Of course, because his plane is a custom job, it's likely that the flexible mount variants were simply all that was available.
Mounted M60E4
The game's handheld M60E4 also exists in a very unusual configuration as a mounted weapon, with spade grips jarringly attached to the back of the stock. Why the cultists chose to do that over using an M60D or simply mounting unmodified M60E4s to their vehicles instead is not confirmed.
Other
Cover Weapons
The game's extended cover artwork features a large number of weapons, some of which are taken directly from the game and others which are different in game or simply do not appear at all.