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Difference between revisions of "Crisis Zone"
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Modified [[Steyr TMP]]s are used by S.T.F. officers and U.R.D.A. soldiers equipped with ballistic shield. In the game, they are incorrectly loaded with 40 rounds. | Modified [[Steyr TMP]]s are used by S.T.F. officers and U.R.D.A. soldiers equipped with ballistic shield. In the game, they are incorrectly loaded with 40 rounds. | ||
− | In the arcade version, actual weapon models are modified "NDI special submachine gun" from [[Time Crisis II]], which largely are based on the Uzi. In the PS2 version, the TMPs have the correct weapon model (but the scale is | + | In the arcade version, actual weapon models are modified "NDI special submachine gun" from [[Time Crisis II]], which largely are based on the Uzi. In the PS2 version, the TMPs have the correct weapon model (but the scale is rather large). |
[[Image:SteyrTMP.jpg|thumb|400px|none|Steyr TMP - 9x19mm]] | [[Image:SteyrTMP.jpg|thumb|400px|none|Steyr TMP - 9x19mm]] | ||
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[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm.]] | [[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm.]] | ||
[[Image:TimecrisisCrisiszone_m197.jpg|thumb|none|400px|M197 Vulcan as depicted in a U.R.D.A. chopper's chin-mount.]] | [[Image:TimecrisisCrisiszone_m197.jpg|thumb|none|400px|M197 Vulcan as depicted in a U.R.D.A. chopper's chin-mount.]] | ||
+ | |||
+ | ==M242 Bushmaster chaingun== | ||
+ | In both versions of the game, [[M242 Bushmaster chaingun]] is seen mounted on U.R.D.A. M2 Bradley (but the scale is rather large). | ||
+ | |||
+ | [[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster Chain Gun - 25x137mm]] | ||
+ | [[File:TimecrisisCrisiszone_ifv.jpg|thumb|none|400px|The (rather large) M242 on a U.R.D.A. manned M2 Bradley.]] | ||
==General Dynamics XM301== | ==General Dynamics XM301== | ||
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[[File:TimecrisisCrisiszone_xm301.jpg|thumb|none|400px|The XM301 on a U.R.D.A. manned RAH-66.]] | [[File:TimecrisisCrisiszone_xm301.jpg|thumb|none|400px|The XM301 on a U.R.D.A. manned RAH-66.]] | ||
− | == | + | ==GE M134 Minigun== |
− | + | In both versions of the game, [[M134 Minigun]] is seen mounted on U.R.D.A. M2 Bradley. In the PS2 version's special mode, Hand Held M134 appear as "Gattling Gun". It can be use in Grass Market Street in the PS2 game's special mode. For balance reasons, it's loaded with 60 rounds. | |
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. - (fake) 7.62x51mm NATO]] | [[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. - (fake) 7.62x51mm NATO]] | ||
+ | [[File:TimecrisisCrisiszone_ifv_2.jpg|thumb|none|400px|The M134 unit on a U.R.D.A. manned M2 Bradley.]] | ||
− | = | + | =Launchers= |
+ | |||
+ | ==BGM-71 TOW== | ||
+ | In both versions of the game, [[BGM-71 TOW]] is seen mounted on U.R.D.A. M2 Bradley. | ||
+ | |||
+ | [[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod - 152mm]] | ||
+ | [[File:TimecrisisCrisiszone_ifv_2.jpg|thumb|none|400px|The TOW launcher on a U.R.D.A. manned M2 Bradley.]] | ||
==M202 FLASH== | ==M202 FLASH== | ||
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[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202 FLASH - 66mm]] | [[Image:M202A2 FLASH.JPG|thumb|none|400px|M202 FLASH - 66mm]] | ||
− | |||
− | |||
==M79== | ==M79== |
Revision as of 18:53, 16 January 2016
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Crisis Zone for current discussions. Content is subject to change. |
Unidentified This article currently has one or more unidentified weapons. |
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The following weapons appear in the video game Crisis Zone:
Handguns
FN Five-seveN
In the arcade version, a FN Five-seveN is seen in the holsters of S.T.F. (Special Tactical Force) officers.
SIG-Sauer P220
Claude McGarren uses a SIG-Sauer P220 in the PS2 version's special mode. Unlike other games, It hold 8 rounds. P220 is also used by Jared Hunter, commander of the U.R.D.A. He uses it to threaten S.T.F commander Grant Kessler's daughter, Melissa Kessler.
Heckler & Koch Mk. 23 SOCOM
What appears to be a Heckler & Koch Mark 23 SOCOM appear in the arcade version's promotional artwork. It is fitted with LAM and a suppressor. It was not featured in-game.
Submachine Guns
Steyr TMP
Modified Steyr TMPs are used by S.T.F. officers and U.R.D.A. soldiers equipped with ballistic shield. In the game, they are incorrectly loaded with 40 rounds.
In the arcade version, actual weapon models are modified "NDI special submachine gun" from Time Crisis II, which largely are based on the Uzi. In the PS2 version, the TMPs have the correct weapon model (but the scale is rather large).
Calico M955A
In the arcade version, U.R.D.A. squad leader uses a Calico M955A without foregrip.
Heckler & Koch MP5A3
In the PS2 version, Heckler & Koch MP5A3 is incorrectly appears as a player's weapon icon. In the game, U.R.D.A. soldiers are armed with MP5A3s. It's based on the early production model with the original "slimline" handguard and a straight "waffle"-style magazine.
Steyr TMP/Heckler & Koch MP5A3 Hybrid
In the promotional illustrations of the arcade version, S.T.F. officer hold heavily modified sub machinegun with a foregrip. It is largely based on the Steyr TMP, with addition of a Heckler & Koch MP5 receiver. Although It appear as game's gun controller, in-game S.T.F. officers are actually uses Modified TMP.
Assault Rifles
OTs-14-4A
In the arcade version, most of U.R.D.A. soldiers are equipped with OTs-14-4As. The GP-30 grenade launcher is incorrectly modeled to the handguard.
XM29 OICW
The U.R.D.A. special agent "Tiger" uses a XM29 OICW. In the arcade version, He uses 1996 model. In the PS2 version, He uses more recent 1999 model.
AR-15 variant
In the PS2 version, Jared Hunter uses an unknown AR-15 variant without the carry handle.
Shotguns
Remington 870 (Short Barrel)
In the promotional illustrations of the arcade version, S.T.F. officer hold Remington 870 outfitted with a shortened barrel. In the PS2 version, Claude McGarren uses a it in special mode. It holds 6 rounds.
Fictional pepperbox style shotgun
In both versions of the game, U.R.D.A. commander Derrick Lynch uses a fictional pepperbox style shotgun.
Sniper Rifles
Heckler & Koch PSG-1
In the PS2 version, U.R.D.A. commander Jared Hunter uses a Heckler & Koch PSG-1 with general G3 frames.
Unknown Sniper Rifle
An unknown Sniper Rifle is appear in promotional illustrations of the arcade version. It never shows up in the game.
Machine Guns
M197 Vulcan
The M197 Vulcan is seen mounted on most U.R.D.A. choppers.
M242 Bushmaster chaingun
In both versions of the game, M242 Bushmaster chaingun is seen mounted on U.R.D.A. M2 Bradley (but the scale is rather large).
General Dynamics XM301
The General Dynamics XM301 is seen mounted on U.R.D.A. RAH-66 Comanches.
GE M134 Minigun
In both versions of the game, M134 Minigun is seen mounted on U.R.D.A. M2 Bradley. In the PS2 version's special mode, Hand Held M134 appear as "Gattling Gun". It can be use in Grass Market Street in the PS2 game's special mode. For balance reasons, it's loaded with 60 rounds.
Launchers
BGM-71 TOW
In both versions of the game, BGM-71 TOW is seen mounted on U.R.D.A. M2 Bradley.
M202 FLASH
The M202 FLASH appear as "Missile Launcher". It can be used in Garland park in special mode. It correctly hold 4 rounds. However, it is depicted incorrectly with a homing function.
M79
The M79 grenade launcher appear as "Grenade". It can be use in Belforte Hotel in special mode. It correctly hold 1 rounds. However, it is depicted with a rather slow bullet velocity.
Grenades
DM51 hand grenade
In the arcade version, U.R.D.A soldiers (include "Tiger") use DM51 hand grenade as their main grenade.
Mk 2 hand grenade
In the PS2 version, the Mk 2 hand grenade is used by the U.R.D.A. as their main grenade.
RGD-33 stick grenade
In both versions of the game, Derrick Lynch use a RGD-33 stick grenade.
Others
Fictional Flamethrower
A fictional flamethrower can be use in Drycreek plaza at special mode.
Laser Rifle
Fictional Laser Rifle can be use in Garland Technology Center at special mode.