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Difference between revisions of "Crisis Zone"

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{{Infobox Video Game|{{PAGENAME}}
 
{{Infobox Video Game|{{PAGENAME}}
|name=Crisis Zone|picture=TimecrisisCrisiszone.jpg
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|name=''Crisis Zone''
 +
|picture=Crisiszone_arcadeflyer.jpg
 
|caption=''Crisis Zone (1999)''
 
|caption=''Crisis Zone (1999)''
|series=Time Crisis
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|series=''Time Crisis''
 
|date=March 1999 (Arcade)<br>19 October 2004 (Playstation 2)
 
|date=March 1999 (Arcade)<br>19 October 2004 (Playstation 2)
|developer=Namco
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|developer=Namco (Arcade)<br>TOSE (Playstation 2)
 
|platforms=Arcade<br>Playstation 2 (Except Japan)<br>
 
|platforms=Arcade<br>Playstation 2 (Except Japan)<br>
 
|publisher=Namco
 
|publisher=Namco
 
|genre=Light gun shooter
 
|genre=Light gun shooter
 
}}
 
}}
'''The following weapons were used in the video game Crisis Zone (Also called "Time Crisis: Crisis Zone" in NA)
+
 
:'''
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{{VG Title|Crisis Zone}}
 +
 
 +
[[Image:TimecrisisCrisiszone.jpg|thumb|right|300px|''Time Crisis: Crisis Zone (2004)'']]
 +
 
 
__TOC__<br clear="all">
 
__TOC__<br clear="all">
  
 
=Handguns=  
 
=Handguns=  
 
 
==FN Five-seveN==  
 
==FN Five-seveN==  
 
+
In the arcade version, a [[FN Five-seveN]] is seen in the holsters of S.T.F. (Special Tactical Force) officers.
In Arcade version, [[FN Five-seveN]] is seen holstered in S.T.F.(Special Tactical Force) officers.
 
 
[[Image:FN-Five-seveN.jpg|thumb|none|400px|FN Five-seveN original model, which is no longer produced - FN 5.7x28mm]]
 
[[Image:FN-Five-seveN.jpg|thumb|none|400px|FN Five-seveN original model, which is no longer produced - FN 5.7x28mm]]
 +
[[Image:Crisiszone_Claude_Derrick.jpg|thumb|none|500px|An FN Five-seveN is visible in the S.T.F. Squad 1 leader Claude McGarren's chest holster in the arcade version.]]
  
==SIG-Sauer P220==
+
==Beretta 8045 Cougar==
 +
In the PS2 version, Claude McGarren (presumably) uses a [[Beretta_Cougar#Beretta_8045_Cougar|Beretta 8045 Cougar]] in the special mode. Unlike the other games, it correctly holds 8 rounds.
 +
[[Image:Beretta8045.jpg|thumb|none|400px|Beretta 8045 Cougar F - .45 ACP]]
 +
[[Image:TimecrisisCrisiszone_Claudehandgun.jpg|thumb|none|500px|Claude hiding behind the omnipotent shield while holding a Beretta 8045.]]
  
S.T.F. Squad 1 leader Claude McGarren are uses [[SIG-Sauer P220]] in special mode.
+
==Heckler & Koch USP45 ==
 +
In the PS2 version, Jared Hunter, commander of the U.R.D.A., uses a [[Heckler_%26_Koch_USP#Heckler_.26_Koch_USP|Heckler & Koch USP45]] to threaten S.T.F commander Grant Kessler's daughter, Melissa Kessler.  
  
In game called "Handgun", Unlike main series, It hold 8 rounds.
+
[[Image:HK-USP.jpg‎|thumb|none|400px|Heckler & Koch USP - .45 ACP. Note the slightly longer barrel/slide and grip compared to the 9mm and .40 S&W models.]]
 
+
[[Image:TimecrisisCrisiszone_Jaredhandgun.jpg|thumb|none|500px|Jared Hunter firing his USP to threaten Melissa Kessler.]]
[[Image:SigP220Black.jpg|thumb|none|300px|SIG-Sauer P220 Black - .45 ACP]]
 
 
 
==Unknown Handgun==
 
Unknown Handgun is appear in arcade versions promotional illustration. Its fitted LAM and suppressor.
 
 
 
=Submachineguns=
 
  
 +
=Submachine Guns=
 
==Steyr TMP==  
 
==Steyr TMP==  
 +
Modified [[Steyr TMP]]s are used by S.T.F. officers and U.R.D.A. soldiers equipped with a ballistic shield. In the game, they are incorrectly loaded with 40 rounds.
  
Modified [[Steyr TMP]] used by S.T.F. officers. It incorrectly Hold 40 rounds.
+
In the arcade version, the actual weapon models are modified "NDI special submachine guns" from ''[[Time Crisis II]]'', which are largely based on the [[Uzi]]. In the PS2 version, the TMPs have the correct weapon model (but are rather oversized). 
Both version, Weapon models is incorrectly modeling as very huge gun.
+
[[Image:SteyrTMP.jpg|thumb|400px|none|Steyr TMP - 9x19mm]]
 +
[[Image:TimecrisisCrisiszone_Craude.jpg|thumb|500px|none|S.T.F. Squad 1 leader Claude McGarren holds his TMP in the PS2 version.]]
 +
[[Image:TimecrisisCrisiszone_stftmp.jpg|thumb|500px|none|S.T.F. teams stack up with their TMPs. (PS2 version)]]
 +
[[Image:TimecrisisCrisiszone_stftmp2.jpg|thumb|500px|none|An S.T.F. officer takes cover with his TMP. (PS2 version)]]
 +
[[Image:TimecrisisCrisiszone_stftmp_3.jpg|thumb|500px|none|Claude and S.T.F. officers take aim at Jared. (PS2 version)]]
  
Description it is written in the gunrack of the Arcade version cabinets,
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==Calico M900==
It say "THIS GUN IS THE STANDARD WEAPON OF THE S.T.F.TEAM. THE GUN IS A CUSTOMIZED MODEL USING A LASER SITE. AND IS THE OFFICIAL MODEL OF THE S.T.F.TEAM."
+
In the arcade version, U.R.D.A. enhanced soldiers use a visually modified and stock-less [[Calico M900]].
 +
[[Image:Calico-M900Carbine.jpg|thumb|none|400px|Calico M900 - 9x19mm]]
 +
[[Image:Crisiszone_enemysmg2.jpg|thumb|none|500px|A defeated U.R.D.A. enhanced soldier dropping his Calico. Since this is not captured footage, quality is lather low.]]
  
This modified TMP is also appear in arcade versions promotional illustration.
+
==Heckler & Koch MP5A3==
 +
In the PS2 version, the [[Heckler & Koch MP5A3]] incorrectly appears as a player weapon icon. In the game, U.R.D.A. soldiers are armed with MP5A3s. They are based on the early production model with the original "slimline" handguard and a straight "waffle"-style magazine.
 +
[[Image:MP5A3 F stock.jpg|thumb|none|400px|Heckler & Koch MP5A3 with Navy trigger group and MP5F stock - 9x19mm]]
 +
[[Image:TimecrisisCrisiszone_iconandgrenade.jpg|thumb|none|500px|An MP5A3 incorrectly appears as a weapon icon.]]
 +
[[Image:TimecrisisCrisiszone_JaredandAirunit.jpg|thumb|none|500px|U.R.D.A. air unit soldiers holds stock-less MP5A3s. Strangely, the magazine is not modeled at all.]]
 +
[[Image:H&K_MP54.jpg|thumb|none|400px|Heckler & Koch MP54- earliest prototype of the H&K MP5 - 9x19mm]]
 +
[[Image:TimecrisisCrisiszone_enemysmg.jpg|thumb|none|500px|U.R.D.A. low-class blue soldiers armed with MP5A3s. The original "slimline" handguard and a straight "waffle"-style magazine are visible.]]
 +
[[Image:TimecrisisCrisiszone_enemysmg_2.jpg|thumb|none|500px|An U.R.D.A. high-class red soldier holds his MP5A3.]]
  
[[Image:SteyrTMP.jpg|thumb|400px|none|Steyr TMP - 9x19mm]]
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==Steyr TMP/Heckler & Koch MP5A3 Hybrid==
 +
In the promotional illustrations of the arcade version, an S.T.F. officer hold a heavily modified submachine gun with a foregrip. It is largely based on the Steyr TMP, with the addition of a Heckler & Koch MP5 receiver. Although it appear as the game's gun controller, in-game S.T.F. officers actually use the modified TMP.
 +
[[Image:Crisiszone_guncontroller.jpg|thumb|none|400px|The arcade version's gun controller (taken from the EU arcade version's flyer). Note that the gun controller picture is reused from the Japanese flyer.]]
 +
[[Image:Crisiszone_unknownguns.jpg|thumb|none|500px|An S.T.F. officer (center) holds his hybrid SMG.]]
  
==Heckler & Koch MP5A3==  
+
=Assault Rifles=
  
In PS2 version, [[Heckler & Koch MP5A3]] incorrectly appears as a weapon icon.  
+
==Fictional bullpup rifle==
 +
In the arcade version, most of the U.R.D.A. soldiers are equipped with fictional bullpup rifles largely based on the [[L85A1]], with the addition of a [[Heckler & Koch G36K]]'s export optical sight, and a [[FAMAS F1]]'s proprietary 25 round magazine.
 +
[[Image:Sa80-l85a1.jpg|thumb|none|400px|L85A1 - 5.56x45mm NATO]]
 +
[[File:G36K-Export.jpg|thumb|none|400px|Heckler & Koch G36KV with export optical sight - 5.56x45mm]]
 +
[[Image:FAMAS-F1.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]
 +
[[Image:Crisiszone_enemysmg.jpg|thumb|none|500px|U.R.D.A. soldiers (Center: mid-class. Left/right: low-class) hold bullpup rifles.]]
 +
[[Image:Crisiszone_enemybullpuprifle.jpg|thumb|none|500px|A defeated U.R.D.A. low-class soldier drops his rifle. Note the FAMAS F1's 25 rounds magazine.]]
  
U.R.D.A soldiers are Also uses MP5A3s. with the original "slimline" handguard and a straight "waffle"-style magazine. This depiction that comes from the rendering technology of hardware.  
+
==XM29 OICW==
 
+
The U.R.D.A. special agent "Tiger" uses an [[XM29 OICW]]. In the arcade version, he uses a 1996 model without an optic. In the PS2 version, he uses a 1999 model without the grenade launcher (with some elements of the G36).  
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler & Koch MP5-N with Navy trigger group and threaded muzzle - 9x19mm]]
+
[[Image:Sabrxm29.jpg|thumb|none|400px|1996-2000 over-under OICW prototypes - 5.56x45mm & 20mm]]
[[Image:HK MP5.JPG|thumb|none|400px|Heckler & Koch MP5A3 with original "slimline" handguard and straight "waffle"-style magazine - 9x19mm]]
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[[Image:Mod._G36-1-.jpg|thumb|none|400px|Heckler & Koch G36K with the stock removed and two magazines clipped together - 5.56x45mm]]
 
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[[Image:Crisiszone_Tiger.jpg|thumb|none|500px|U.R.D.A. special agent Tiger tries to bash Claude with his modified XM29 as seen in the arcade version.]]
==OTs-14-4A==
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[[Image:Crisiszone_Tiger_2.jpg|thumb|none|500px|Note the two separated magazines.]]
In Arcade version, U.R.D.A soldiers are uses modified OTs-14-4A, variants of [[OTs-14 Groza]]. GP-30 grenade launcher is incorrectly modeled to handguard.
+
[[Image:TimecrisisCrisiszone_Tiger.jpg|thumb|none|500px|The same scene in the PS2 version.]]
 +
[[Image:TimecrisisCrisiszone_Tiger_2.jpg|thumb|none|500px|Ditto.]]
  
[[Image:OTs-14 Groza.jpg|thumb|none|400px|OTs-14-4A Groza with 40mm [[GP-series grenade launcher#GP-30|GP-30 grenade launcher]] - 9x39mm]]
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==AR-15 variant==
 +
In the PS2 version, Jared Hunter uses an [[AR-15]] variant with railed handguards, without the carry handle and front gas block. The most visually similar AR variant is the [[M16_rifle_series#Colt_Match_Target|Colt Match Target Competition HBAR II]], which has a fixed stock, flat top receiver, and doesn't featured any muzzle device.
 +
[[Image:Colt_Match_Target_HBAR_II.jpg|thumb|none|400px|Colt Match Target Competition HBAR II with 5 round magazine - 5.56x45mm]]
 +
[[Image:TimecrisisCrisiszone_JaredandAirunit.jpg|thumb|none|500px|Jared holding an unknown AR-15 variant.]]
 +
[[Image:TimecrisisCrisiszone_Jared_2.jpg|thumb|none|500px|Ditto.]]
  
 
=Shotguns=  
 
=Shotguns=  
 
 
==Remington 870 (Short Barrel)==
 
==Remington 870 (Short Barrel)==
Claude McGarren uses Short Barreled Remington 870 in special mode.
+
In promotional illustrations of the arcade version, an S.T.F. officer holds a [[Remington 870]] outfitted with a shortened barrel. In the PS2 version, Claude McGarren uses it in special mode. It holds 6 rounds.
 
 
In game called "Shotgun", It hold 6rounds.
 
 
 
 
[[Image:Remington870Pstlgrip.jpg|thumb|none|400px|Short-barreled Remington 870 with Pachmayr "Vindicator Grip" - 12 gauge]]
 
[[Image:Remington870Pstlgrip.jpg|thumb|none|400px|Short-barreled Remington 870 with Pachmayr "Vindicator Grip" - 12 gauge]]
 +
[[Image:Crisiszone_unknownguns.jpg|thumb|none|500px|S.T.F. officers (upper right and upper center) armed with the short barreled Remington 870.]]
 +
[[Image:TimecrisisCrisiszone_shotgun.jpg|thumb|none|500px|Claude firing a Remington 870 at U.R.D.A. mid-class soldiers.]]
  
==Fictional pepperbox style shotgun==
+
==Fictional Pepperbox-Style Shotgun==
In Both version, U.R.D.A. commander Derrick Lynch uses fictional pepperbox style shotgun.
+
In both versions of the game, U.R.D.A. commander Derrick Lynch uses a fictional pepperbox-style shotgun.
 
+
[[Image:Crisiszone_Claude_Derrick.jpg|thumb|none|400px|Derrick Lynch (right) hold his fictional pepperbox style shotgun in the arcade.]]
==Unknown Shotgun==
+
[[Image:TimecrisisCrisiszone_Derrick.jpg|thumb|none|400px|A rejuvenated Derrick Lynch holds his fictional pepperbox-style shotgun in the PS2 version.]]
Unknown Shotgun is appear in arcade versions promotional illustration.
 
 
 
=Assault Rifles=
 
 
   
 
   
==XM29 OICW==
+
=Sniper Rifles=
In PS2 version, U.R.D.A special agent "Tiger" uses [[XM29 OICW]].
 
  
[[Image:H&K XM29 OICW.jpg|thumb|none|450px|1999 over / under Objective Individual Combat Weapon (OICW) - 5.56x45mm & 20mm. This is the second most depicted version.]]
+
==Heckler & Koch PSG-1==
+
In the PS2 version, U.R.D.A. commander Jared Hunter uses a [[Heckler & Koch PSG-1]] with elements of a standard [[G3]].
==AR-15 variants==
+
[[Image:H&KPSG01.jpg‎ |thumb|none|400px|Heckler & Koch PSG-1 - 7.62x51mm NATO]]
In PS2 version, Jared Hunter, Successor of U.R.D.A commander uses unknown AR-15 variants.
+
[[Image:H&KSG1.jpg‎ |thumb|none|400px|Heckler & Koch G3SG/1 - 7.62x51mm NATO]]
 +
[[Image:TimecrisisCrisiszone_Jared.jpg|thumb|500px|none|Jared poses with his modified Heckler & Koch PSG-1.]]
 +
[[Image:TimecrisisCrisiszone_Jared_3.jpg|thumb|500px|none|Jared holding his modified Heckler & Koch PSG-1.]]
  
This AR-15 is not have carrying handle, even iron sights. Like the MP5A3, This depiction that comes from the rendering technology of hardware.
+
=Machine Guns=
 +
==General Electric M61 Vulcan==
 +
In both versions of the game, a clearly oversized [[M61 Vulcan]] is seen mounted inside of an U.R.D.A. M2 Bradley. This weapon model is also used on the NDI's armored cruiser from ''Time Crisis II''.
 +
[[File:M61 Vulcan machine gun.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20x102mm]]
 +
[[File:TimecrisisCrisiszone_ifv_3.jpg|thumb|none|500px|The twin M61 unit on a U.R.D.A. manned M2 Bradley.]]
  
[[Image:M16A4withANPEQ&ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO.]]
+
==General Electric M134 Minigun==
 +
In both versions of the game, [[M134 Minigun]]s are mounted on U.R.D.A. M2 Bradleys. In the PS2 version's special mode, handheld M134s appear as "Gattling Gun." It can be use in the Grass Market Street level in the PS2 game's special mode. For balance reasons, it's loaded with 60 rounds.
  
=Sniper Rifles=
+
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. - (fake) 7.62x51mm NATO]]
 +
[[File:TimecrisisCrisiszone_ifv_2.jpg|thumb|none|500px|The M134 unit on a U.R.D.A. manned M2 Bradley.]]
  
==Heckler & Koch SR9==
+
==General Dynamics M197 Vulcan ==
In PS2 version, U.R.D.A commander Jared Hunter uses [[Heckler & Koch SR9]].
+
In the PS2 version, the [[M61_Vulcan#General_Dynamics_M197_Vulcan|M197 Vulcan]] is seen mounted on most U.R.D.A. choppers.
 +
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm.]]
 +
[[Image:TimecrisisCrisiszone_m197.jpg|thumb|none|500px|An M197 Vulcan as depicted on an U.R.D.A. chopper's chin-mount.]]
  
[[Image:H&KSR9T.jpg‎ |thumb|400px|none|Heckler & Koch SR9(T). This is a 'faux' SR9(T) movie gun converted from an HK91, with an SG/1 style buttstock (instead of the correct MSG90 style) and PSG trigger pack - 7.62x51mm]]
+
==General Dynamics XM301==
 +
The [[General Dynamics XM301]] is mounted on U.R.D.A. attack helicopters (an RAH-66 Comanche in arcades, Mi-24 based fictional chopper in the PS2 version).
 +
[[File:XM301b.jpg|thumb|none|450px|General Dynamics XM301 - 20x102mm]]
 +
[[File:TimecrisisCrisiszone_xm301.jpg|thumb|none|500px|The XM301 on a U.R.D.A. manned attack helicopter.]]
  
==Unknown Sniper Rifle==
+
==M242 Bushmaster Chaingun==
Unknown Sniper Rifle is appear in arcade versions promotional illustration.
+
In both versions of the game, a rather large [[M242 Bushmaster chaingun]] is seen mounted on U.R.D.A. M2 Bradleys.
 +
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster Chain Gun - 25x137mm]]
 +
[[File:TimecrisisCrisiszone_ifv.jpg|thumb|none|500px|The (rather large) M242 on an U.R.D.A. manned M2 Bradley.]]
  
 
=Launchers=
 
=Launchers=
 +
==BGM-71 TOW==
 +
In both versions of the game, the [[BGM-71 TOW]] is seen mounted on U.R.D.A. M2 Bradleys.
 +
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod - 152mm]]
 +
[[File:TimecrisisCrisiszone_ifv_2.jpg|thumb|none|500px|The TOW launcher on an U.R.D.A. manned M2 Bradley.]]
  
 
==M202 FLASH==
 
==M202 FLASH==
[[M202 FLASH]] appear as "Missile Launcher". It can be use in Garland park at special mode.
+
The [[M202 FLASH]] appears as "Missile Launcher." It can be used in Garland Park in special mode. It correctly holds four rounds. However, it is depicted incorrectly with a lock-on and homing function.
 
 
It correctly hold 4 rounds. However, it is depicted as it has a homing function incorrectly.
 
 
 
 
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202 FLASH - 66mm]]
 
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202 FLASH - 66mm]]
 +
[[File:TimecrisisCrisiszone_missilelauncher.jpg|thumb|none|500px|Claude finds the M202.]]
 +
[[File:TimecrisisCrisiszone_missilelauncher_2.jpg|thumb|none|500px|Claude aiming the M202.]]
 +
[[File:TimecrisisCrisiszone_missilelauncher_3.jpg|thumb|none|500px|Claude firing M202 at an U.R.D.A. chopper.]]
  
=Machineguns=
+
==M79==  
 
+
The [[M79 grenade launcher]] appear as "Grenade." It can be use in Belforte Hotel in special mode. It correctly holds one round. However, it is depicted with a rather slow projectile velocity.
==Hand Held M134 Minigun==
 
Hand Held [[M134 Minigun]] appear as "Gattling Gun". It can be use in Grass Market Street at special mode.
 
 
 
For balance reason, It hold only 60 rounds.
 
 
 
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. - (fake) 7.62x51mm NATO]]
 
 
 
==M79 grenade launcher==  
 
[[M79 grenade launcher]] appear as "Grenade". It can be use in Belforte Hotel at special mode.
 
 
 
It correctly hold 1 rounds. However, it is depicted as it has a very slow rounds.
 
 
 
 
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]
 
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]
  
=Explosives=  
+
=Grenades=  
  
 
==DM51 hand grenade==
 
==DM51 hand grenade==
In Arcade version, U.R.D.A soldiers (include "Tiger") uses [[DM51 hand grenade]].  
+
In the arcade version, U.R.D.A soldiers (including "Tiger") use the [[DM51 hand grenade]]s as their main grenade.  
 
 
 
[[Image:DM51.jpg|thumb|none|400px|DM51 High-Explosive Fragmentation hand grenade]]
 
[[Image:DM51.jpg|thumb|none|400px|DM51 High-Explosive Fragmentation hand grenade]]
 +
[[Image:Crisiszone_grenade.jpg|thumb|none|500px|A DM51 hand grenade is visible on an U.R.D.A. soldier's chest armor.]]
  
 
==Mk 2 hand grenade==
 
==Mk 2 hand grenade==
In PS2 version, U.R.D.A's DM51 hand grenades are replaces [[Mk 2 hand grenade]].
+
In the PS2 version, the [[Mk 2 hand grenade]] is used by the U.R.D.A. troops as their main grenade.
 
 
 
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 "Pineapple" High-Explosive Fragmentation hand grenade]]
 
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 "Pineapple" High-Explosive Fragmentation hand grenade]]
 +
[[Image:TimecrisisCrisiszone_grenade.jpg|thumb|none|500px|An U.R.D.A. soldier (center) throws an Mk 2 hand grenade.]]
 +
[[Image:TimecrisisCrisiszone_iconandgrenade.jpg|thumb|none|500px|An Mk 2 hand grenade is visible in an U.R.D.A. soldier's hip holster.]]
  
 
==RGD-33 stick grenade==
 
==RGD-33 stick grenade==
In Both version, Derrick Lynch uses [[RGD-33 stick grenade]].
+
In both versions of the game, Derrick Lynch uses an [[RGD-33 stick grenade]].
 
 
 
[[Image:Rgd-33russianfrag mp.jpg|thumb|none|400px|RGD-33 high-explosive fragmentation stick grenade, shown with the diamond-patterned fragmentation sleeve.]]
 
[[Image:Rgd-33russianfrag mp.jpg|thumb|none|400px|RGD-33 high-explosive fragmentation stick grenade, shown with the diamond-patterned fragmentation sleeve.]]
 +
[[Image:TimecrisisCrisiszone_Derrickgrenade.jpg|thumb|none|500px|Derrick throws an RGD-33 grenade at Claude.]]
  
=Mounted Weapons=
+
=Others=
  
==M197 Vulcan==
+
==Fictional Flamethrower==
[[M197 Vulcan]] is mounted U.R.D.A's Helicopters.
+
A fictional flamethrower can be used in Drycreek Plaza in special mode.
 +
[[File:TimecrisisCrisiszone_flamethrower.jpg|thumb|none|500px|Claude finds the flamethrower.]]
 +
[[File:TimecrisisCrisiszone_flame.jpg|thumb|none|500px|Claude unleashing the flamethrower on U.R.D.A. soldiers.]]
  
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm.]]
+
==Laser Rifle==
 
+
A fictional Laser Rifle can be used in Garland Technology Center in special mode.
==General Dynamics XM301==
+
[[File:TimecrisisCrisiszone_laserrifle.jpg|thumb|none|500px|Claude finds the laser rifle.]]
General Dynamics XM301 is mounted U.R.D.A's RAH-66 Comanche.
+
[[File:TimecrisisCrisiszone_laserrifle_2.jpg|thumb|none|500px|Claude zaps U.R.D.A. soldiers.]]
  
[[File:XM301b.jpg|thumb|none|450px|General Dynamics XM301 - 20x102mm]]
+
=Miscellaneous=
 +
==Heckler & Koch Mk. 23 SOCOM==
 +
What appears to be a [[Heckler & Koch Mark 23]] SOCOM appears in the arcade version's promotional artwork. It is fitted with a LAM and a suppressor. It is not featured in-game.
 +
[[image:SOCOM.jpg|thumb|none|400px|Aesthetically similar MK23 SOCOM]]
 +
[[Image:Crisiszone_unknownguns.jpg|thumb|none|500px|An S.T.F. officer (right) with the pistol.]]
  
=Others=
+
==Fictional Rifle==
 +
A fictional sniper rifle appears in promotional illustrations of the arcade version. It never shows up in the game.
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[[Image:Crisiszone_unknownguns.jpg|thumb|none|500px|An S.T.F. officer (upper left) with the fictional sniper rifle.]]
  
==Fictional Flamethrower==
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{{Time Crisis Series}}
Fictional Flamethrower can be use in Drycreek plaza at special mode.
 
  
==Laser Rifle==
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[[Category:Action]]
Fictional Laser Rifle can be use in Garland Technology Center at special mode.
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[[Category:Crime]]
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[[Category:Covert-ops]]
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[[Category:Japanese Produced/Filmed]]
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[[Category:Science-Fiction]]
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[[Category:Video Game]]

Latest revision as of 20:20, 10 April 2021

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Crisis Zone for current discussions. Content is subject to change.



Crisis Zone
Crisiszone arcadeflyer.jpg
Crisis Zone (1999)
Release Date: March 1999 (Arcade)
19 October 2004 (Playstation 2)
Developer: Namco (Arcade)
TOSE (Playstation 2)
Publisher: Namco
Series: Time Crisis
Platforms: Arcade
Playstation 2 (Except Japan)
Genre: Light gun shooter



The following weapons appear in the video game Crisis Zone:

Time Crisis: Crisis Zone (2004)


Handguns

FN Five-seveN

In the arcade version, a FN Five-seveN is seen in the holsters of S.T.F. (Special Tactical Force) officers.

FN Five-seveN original model, which is no longer produced - FN 5.7x28mm
An FN Five-seveN is visible in the S.T.F. Squad 1 leader Claude McGarren's chest holster in the arcade version.

Beretta 8045 Cougar

In the PS2 version, Claude McGarren (presumably) uses a Beretta 8045 Cougar in the special mode. Unlike the other games, it correctly holds 8 rounds.

Beretta 8045 Cougar F - .45 ACP
Claude hiding behind the omnipotent shield while holding a Beretta 8045.

Heckler & Koch USP45

In the PS2 version, Jared Hunter, commander of the U.R.D.A., uses a Heckler & Koch USP45 to threaten S.T.F commander Grant Kessler's daughter, Melissa Kessler.

Heckler & Koch USP - .45 ACP. Note the slightly longer barrel/slide and grip compared to the 9mm and .40 S&W models.
Jared Hunter firing his USP to threaten Melissa Kessler.

Submachine Guns

Steyr TMP

Modified Steyr TMPs are used by S.T.F. officers and U.R.D.A. soldiers equipped with a ballistic shield. In the game, they are incorrectly loaded with 40 rounds.

In the arcade version, the actual weapon models are modified "NDI special submachine guns" from Time Crisis II, which are largely based on the Uzi. In the PS2 version, the TMPs have the correct weapon model (but are rather oversized). 

Steyr TMP - 9x19mm
S.T.F. Squad 1 leader Claude McGarren holds his TMP in the PS2 version.
S.T.F. teams stack up with their TMPs. (PS2 version)
An S.T.F. officer takes cover with his TMP. (PS2 version)
Claude and S.T.F. officers take aim at Jared. (PS2 version)

Calico M900

In the arcade version, U.R.D.A. enhanced soldiers use a visually modified and stock-less Calico M900.

Calico M900 - 9x19mm
A defeated U.R.D.A. enhanced soldier dropping his Calico. Since this is not captured footage, quality is lather low.

Heckler & Koch MP5A3

In the PS2 version, the Heckler & Koch MP5A3 incorrectly appears as a player weapon icon. In the game, U.R.D.A. soldiers are armed with MP5A3s. They are based on the early production model with the original "slimline" handguard and a straight "waffle"-style magazine.

Heckler & Koch MP5A3 with Navy trigger group and MP5F stock - 9x19mm
An MP5A3 incorrectly appears as a weapon icon.
U.R.D.A. air unit soldiers holds stock-less MP5A3s. Strangely, the magazine is not modeled at all.
Heckler & Koch MP54- earliest prototype of the H&K MP5 - 9x19mm
U.R.D.A. low-class blue soldiers armed with MP5A3s. The original "slimline" handguard and a straight "waffle"-style magazine are visible.
An U.R.D.A. high-class red soldier holds his MP5A3.

Steyr TMP/Heckler & Koch MP5A3 Hybrid

In the promotional illustrations of the arcade version, an S.T.F. officer hold a heavily modified submachine gun with a foregrip. It is largely based on the Steyr TMP, with the addition of a Heckler & Koch MP5 receiver. Although it appear as the game's gun controller, in-game S.T.F. officers actually use the modified TMP.

The arcade version's gun controller (taken from the EU arcade version's flyer). Note that the gun controller picture is reused from the Japanese flyer.
An S.T.F. officer (center) holds his hybrid SMG.

Assault Rifles

Fictional bullpup rifle

In the arcade version, most of the U.R.D.A. soldiers are equipped with fictional bullpup rifles largely based on the L85A1, with the addition of a Heckler & Koch G36K's export optical sight, and a FAMAS F1's proprietary 25 round magazine.

L85A1 - 5.56x45mm NATO
Heckler & Koch G36KV with export optical sight - 5.56x45mm
FAMAS F1 - 5.56x45mm
U.R.D.A. soldiers (Center: mid-class. Left/right: low-class) hold bullpup rifles.
A defeated U.R.D.A. low-class soldier drops his rifle. Note the FAMAS F1's 25 rounds magazine.

XM29 OICW

The U.R.D.A. special agent "Tiger" uses an XM29 OICW. In the arcade version, he uses a 1996 model without an optic. In the PS2 version, he uses a 1999 model without the grenade launcher (with some elements of the G36).

1996-2000 over-under OICW prototypes - 5.56x45mm & 20mm
Heckler & Koch G36K with the stock removed and two magazines clipped together - 5.56x45mm
U.R.D.A. special agent Tiger tries to bash Claude with his modified XM29 as seen in the arcade version.
Note the two separated magazines.
The same scene in the PS2 version.
Ditto.

AR-15 variant

In the PS2 version, Jared Hunter uses an AR-15 variant with railed handguards, without the carry handle and front gas block. The most visually similar AR variant is the Colt Match Target Competition HBAR II, which has a fixed stock, flat top receiver, and doesn't featured any muzzle device.

Colt Match Target Competition HBAR II with 5 round magazine - 5.56x45mm
Jared holding an unknown AR-15 variant.
Ditto.

Shotguns

Remington 870 (Short Barrel)

In promotional illustrations of the arcade version, an S.T.F. officer holds a Remington 870 outfitted with a shortened barrel. In the PS2 version, Claude McGarren uses it in special mode. It holds 6 rounds.

Short-barreled Remington 870 with Pachmayr "Vindicator Grip" - 12 gauge
S.T.F. officers (upper right and upper center) armed with the short barreled Remington 870.
Claude firing a Remington 870 at U.R.D.A. mid-class soldiers.

Fictional Pepperbox-Style Shotgun

In both versions of the game, U.R.D.A. commander Derrick Lynch uses a fictional pepperbox-style shotgun.

Derrick Lynch (right) hold his fictional pepperbox style shotgun in the arcade.
A rejuvenated Derrick Lynch holds his fictional pepperbox-style shotgun in the PS2 version.

Sniper Rifles

Heckler & Koch PSG-1

In the PS2 version, U.R.D.A. commander Jared Hunter uses a Heckler & Koch PSG-1 with elements of a standard G3.

Heckler & Koch PSG-1 - 7.62x51mm NATO
Heckler & Koch G3SG/1 - 7.62x51mm NATO
Jared poses with his modified Heckler & Koch PSG-1.
Jared holding his modified Heckler & Koch PSG-1.

Machine Guns

General Electric M61 Vulcan

In both versions of the game, a clearly oversized M61 Vulcan is seen mounted inside of an U.R.D.A. M2 Bradley. This weapon model is also used on the NDI's armored cruiser from Time Crisis II.

GE M61 Vulcan Cannon - 20x102mm
The twin M61 unit on a U.R.D.A. manned M2 Bradley.

General Electric M134 Minigun

In both versions of the game, M134 Miniguns are mounted on U.R.D.A. M2 Bradleys. In the PS2 version's special mode, handheld M134s appear as "Gattling Gun." It can be use in the Grass Market Street level in the PS2 game's special mode. For balance reasons, it's loaded with 60 rounds.

Airsoft handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. - (fake) 7.62x51mm NATO
The M134 unit on a U.R.D.A. manned M2 Bradley.

General Dynamics M197 Vulcan

In the PS2 version, the M197 Vulcan is seen mounted on most U.R.D.A. choppers.

General Dynamics M197 Vulcan - 20mm.
An M197 Vulcan as depicted on an U.R.D.A. chopper's chin-mount.

General Dynamics XM301

The General Dynamics XM301 is mounted on U.R.D.A. attack helicopters (an RAH-66 Comanche in arcades, Mi-24 based fictional chopper in the PS2 version).

General Dynamics XM301 - 20x102mm
The XM301 on a U.R.D.A. manned attack helicopter.

M242 Bushmaster Chaingun

In both versions of the game, a rather large M242 Bushmaster chaingun is seen mounted on U.R.D.A. M2 Bradleys.

M242 Bushmaster Chain Gun - 25x137mm
The (rather large) M242 on an U.R.D.A. manned M2 Bradley.

Launchers

BGM-71 TOW

In both versions of the game, the BGM-71 TOW is seen mounted on U.R.D.A. M2 Bradleys.

BGM-71 TOW mounted on M220 tripod - 152mm
The TOW launcher on an U.R.D.A. manned M2 Bradley.

M202 FLASH

The M202 FLASH appears as "Missile Launcher." It can be used in Garland Park in special mode. It correctly holds four rounds. However, it is depicted incorrectly with a lock-on and homing function.

M202 FLASH - 66mm
Claude finds the M202.
Claude aiming the M202.
Claude firing M202 at an U.R.D.A. chopper.

M79

The M79 grenade launcher appear as "Grenade." It can be use in Belforte Hotel in special mode. It correctly holds one round. However, it is depicted with a rather slow projectile velocity.

M79 grenade launcher - 40x46mm

Grenades

DM51 hand grenade

In the arcade version, U.R.D.A soldiers (including "Tiger") use the DM51 hand grenades as their main grenade.

DM51 High-Explosive Fragmentation hand grenade
A DM51 hand grenade is visible on an U.R.D.A. soldier's chest armor.

Mk 2 hand grenade

In the PS2 version, the Mk 2 hand grenade is used by the U.R.D.A. troops as their main grenade.

Mk 2 "Pineapple" High-Explosive Fragmentation hand grenade
An U.R.D.A. soldier (center) throws an Mk 2 hand grenade.
An Mk 2 hand grenade is visible in an U.R.D.A. soldier's hip holster.

RGD-33 stick grenade

In both versions of the game, Derrick Lynch uses an RGD-33 stick grenade.

RGD-33 high-explosive fragmentation stick grenade, shown with the diamond-patterned fragmentation sleeve.
Derrick throws an RGD-33 grenade at Claude.

Others

Fictional Flamethrower

A fictional flamethrower can be used in Drycreek Plaza in special mode.

Claude finds the flamethrower.
Claude unleashing the flamethrower on U.R.D.A. soldiers.

Laser Rifle

A fictional Laser Rifle can be used in Garland Technology Center in special mode.

Claude finds the laser rifle.
Claude zaps U.R.D.A. soldiers.

Miscellaneous

Heckler & Koch Mk. 23 SOCOM

What appears to be a Heckler & Koch Mark 23 SOCOM appears in the arcade version's promotional artwork. It is fitted with a LAM and a suppressor. It is not featured in-game.

Aesthetically similar MK23 SOCOM
An S.T.F. officer (right) with the pistol.

Fictional Rifle

A fictional sniper rifle appears in promotional illustrations of the arcade version. It never shows up in the game.

An S.T.F. officer (upper left) with the fictional sniper rifle.

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