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Difference between revisions of "User:Samz/Sandbox"

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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{{Infobox Video Game|{{PAGENAME}}
 
{{Infobox Video Game|{{PAGENAME}}
|name = ''UFO:_aftershock''
+
|name = ''UFO: Aftershock''
 
|picture = UFOAftershocksteamheader.jpg
 
|picture = UFOAftershocksteamheader.jpg
 
|caption =  Steam Header
 
|caption =  Steam Header
Line 57: Line 55:
  
  
 +
== Ingram MAC-10 ==
 +
What appears to be a [[MAC-10]] inspired submachine gun appears being dual-wielded by Kafka, both as her follow up attack and in her ultimate, it inflicts electricity damage on foes.
 +
[[File:IngramMAC10.jpg|thumb|none|300px|Ingram MAC-10 - 9x19mm]]
 +
[[File:StarRailKafkaSubmachineGuns.jpg|600px|none|Kafka holds her Submachine Guns.]]
 +
[[File:StarRailKafkaSubmachineGunsFollowupAttack.jpg|600px|none|Kafka aims her Submachine Gun.]]
 +
 +
 +
 +
{{Infobox Video Game|{{PAGENAME}}
 +
|name = Brothers in Arms 3 Sons of War
 +
|picture =BrothersInArmsDSCover.jpg
 +
|caption =
 +
|series= [[Brothers in Arms (disambiguation)|Brothers in Arms]]
 +
|date= 2014
 +
|developer=Gameloft
 +
|platforms=IOS<br>Android
 +
|publisher= Ubisoft
 +
|genre=Third-person shooter
 +
}}
 +
 +
 +
'''Brothers in Arms 3: Sons of War''' is a portable spin-off in the Brothers in Arms series and the fourth game in the series developed by Gameloft
  
=Forbidden Siren 2 [2006, Japan]=
+
The game is a third person cover shooter with the player having one AI "Brother" per level that they can choose from a selection, with each squadmate having a unique ability and using a different firearm.
  
Forbidden Siren 2 is the sequel to the original [[Siren]], it was designed to address the issues with Siren 1, having more hints, difficulty settings and other features to reduce frustration, however due to the original game's poor performance in America, Siren 2 was only released in English as "Forbidden Siren 2" in PAL Regions and it's lack of any digital re-release means it has fallen into relative obscurity compared to the rest of the series. (And the later released [[Siren: Blood Curse]] would only have a digital release in America.)
+
The game also features an upgrade system, so many weapons have inaccurate stats. (Such as starting with below a regular magazine initially then increasing over the realistic capacity when maxed out.)  
  
Set on Yamijima Island, it follows a new cast of characters as they struggle to survive against this game's version of the Shibito (Who behave relatively more "zombie-like" in their animations in this installment.) and the Yamibito, who are stronger, smarter and faster compared to the Shibito but can be stunned by light sources.
+
Also infamously, the game added "Experimental" weapons, frankengun fictional weapons firing electified bullets that can pass through walls, (Something not even the in-game Anti-Tank Rifles can manage.) outside of the lack of realism, these weapons required a massive grind or paying for a special currency to unlock and dominated the game's multiplayer mode.
  
Unlike Siren 1, Shibito (and Yambito) drop their weapons when they are "killed", the player can hold only two weapons however and if the player leaves a firearm at the feet of an enemy, they will pick it up upon revival, reload it if it's empty and promptly be ready to use it on the player next time they meet, while this can be exploited as a way to reload a firearm, it does leave the player with the task of actually taking said loaded firearm back from that enemy.
+
{{VG Title}}
  
In another change from Siren 1, companions can now be armed and fight back against Shibito, if a companion is unarmed, (outside of a specific handful.) they will grab the first available weapon and hold onto it, it is impossible to manually trade/give weapons to companions which can be an issue if they pick up either a weapon the player wanted or a weak weapon if the player wishes to give them something better, if that weapon happens to be a firearm, the companion will always have infinite ammunition, though this is somewhat balanced out by the fact most companions are passive and leave the fighting to the player if possible, only occasionally attacking.
+
__TOC__<br clear="all">
  
The game features expanded gunplay, all firearms can be used for weak melee strikes in an emergency (inferior to dedicated melee weapons), characters take more damage if shot in the head or back (and an undocumented mechanic exists where shots the right arm increase a tiny chance where characters will drop their weapon when hit.) and the "Sneak Attack" damage bonus that was previously exclusive to handguns applies to all firearms and Rifle weapons can be used in the third person "lock-on" aiming now instead of just first person manual aiming. (Though Pistols and the Submachine Gun are still stuck to third-person lock-on that aims for center mass, only capable of being awkwardly "free-aimed" if the player cannot lock-on to an enemy, with the gun snapping back down to center when the player stops moving the stick and isn't currently firing.)
+
=Pistols=
  
There are two odd quirks, one is that female characters (player or enemy) are completely incapable of using any of the rifles, the game never explicilty states this so this may be just be an oversight. (As any levels with Rifle Shibito with a female player character are usually designed around avoiding them entirely instead of taking them out, requiring a dangerous detour to take out rifle-using Shibito.) and secondly, recoil pushes the crosshair ''downwards'' when using the scoped view instead of upwards.
+
==Colt M1911A1==
 +
The game's protagonist, Sergeant Cole Wright, carries a 1911 in a leg holster during the game, it is unusable by the player.
 +
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]
 +
[[File:Brothers in Arms 3 Sons of War Colt M1911A1.jpg|thumb|none|600px|]]
  
==Pistols==
+
==Luger P08==
===Minebea P9===
+
The [[Luger P08]] appears on a table that is flipped over in one cutscene, like the Colt, it is not usable.  
The [[Minebea P9]] appears as the "9mm Handgun" and is the most widespread firearm, being used by most of the playable cast at one point, it is the first firearm used by the player in SDF Private Yorito Nagai's first stage as it is handed to him by SDF Major Takeaki Misawa to eliminate the transformed SDF Sergeant Hiroshi Okita.
+
[[Image:LugerP08Pistol.jpg‎|thumb|400px|none|Luger P08 - 9x19mm]]
[[Image:SigP220Black.jpg|thumb|none|300px|SIG-Sauer P220 Black - .45 ACP]]
+
[[Image:BIA3SOWLuger.jpg‎|thumb|600px|none|The Luger P08 mid-air.]]
[[Image:Siren2P9.jpg|thumb|600px|none|Takeaki hands his P9 to Yorito.]]
 
  
==Revolvers==
+
==Unknown Modern Pistol==
===Nambu Model 60===
+
An unknown modern pistol, presumably re-used from Gameloft's Modern Combat series, appears during two cutscenes in the game, once in the hands of Sam Foster briefly and used by Cole Wright in the final cutscene, it is the only pistol technically usable by the player, if only in a cutscene.
The [[Nambu Model 60]] appears as the weapon of Shigeru Fujita; a Police Officer investigating the Island, it has a heavily reduced role compared to the original Siren only appearing a handful of times.
 
[[File:Nambu60_snub.jpg|thumb|400px|none|Nambu Model 60 snub nose - .38 Special]]
 
  
===Type 26 Revolver===
+
It's inclusion is odd considering how there are two era appropriate pistols already included.
The [[Type 26 Revolver]] is exclusively found in Shigeru's second level, being used by the recently transformed Tsuneo Ohta, after he is initially dispatched, he rises again and seemingly draws it, implying it was his personal weapon though he is never seen with it at any other point in the game and the Type 26 cannot be reloaded as Shigeru has no 9mm ammunition. (Though due to the way AI companions work, Ichiko Yagura will infact have infinite ammo if she picks it up, though her meek AI behaviour means she'll mostly only use the weapon if Shigeru is grabbed to free him.)
+
[[Image:BIA3 SOW modern pistol.jpg‎|thumb|600px|none|The modern pistol on the ground.]]
[[File:Type26Revolver.jpg|thumb|none|400px|Type 26 Revolver - 9x22mmR Japanese Revolver]]
 
  
==Submachine Gun==
+
=Shotguns=
===Minebea M-9===
+
==M30 Luftwaffe Drilling==
The [[Minebea M-9]] appears as the "9mm Machine Pistol, it holds 25 bullets and does less damage than the P9, this is especially absurd on Hard mode, where it takes nearly the full 25 bullet magazine to kill a single Yambito without a sneak attack damage bonus, it re-uses the animations for the handguns, meaning the foregrip is never used.
+
The [[M30 Luftwaffe Drilling]] appears as the cheapest shotgun, it holds only 2 shotgun shells initially and when upgraded holds 3 shells. (Presumably the rifle barrel is treated as if it holds shotgun shells.)
[[Image:Minebea M-9 (old).jpg|thumb|350px|none|Minebea M-9 (Original Model) - 9x19mm]]
+
[[Image:M30LuftwaffenDrilling.jpg|thumb|none|350px|Sauer & Sohn M30 Luftwaffe Drilling - 12 gauge, 9.3x74mmR]]
 +
[[File:BIA3SOWDrilling.jpg|thumb|none|600px|]]
  
==Rifle==
+
== Winchester Model 1897 Field Shotgun ==
===Hunting Rifle===
+
A [[Winchester Model 1897]] Field Shotgun is available.
A Rifle called the "Hunter's Sniper Rifle" appears used by Shibito Snipers, they are much rarer than the original Siren, only appearing in roughly 3 stages and only one of those having a Male PC, it cannot be reloaded when obtained as Yorito doesn't have any 7.62mm Ammunition in his inventory, oddly, Soji Abe, who can use assault rifles, cannot use the Hunting Rifle as an companion in one of the stages it appears in.
+
[[File:Winchester97field.jpg|thumb|none|400px|Winchester Model 1897 Field shotgun - 12 gauge]]
 +
[[File:BIA3SOWWinchesterModel1897.jpg|thumb|none|600px|]]
  
==Assault Rifles==
+
==Ithaca 37 "Stakeout"==
 +
The [[Ithaca 37|Ithaca 37 "Stakeout"]] appears as one of the available shotguns.
 +
[[Image:Stakeout-1-.jpg|thumb|none|400px|Ithaca 37 "Stakeout", blued finish with wooden forearm - 20 gauge]]
 +
[[File:BIA3SOWIthaca37stakeout.jpg|thumb|none|600px|]]
  
===Howa Type 89===
+
=Submachine Guns=
The [[Howa Type 89]] appears as the most common assault rifle, being carried by Yorito Nagai as his starting weapon for almost all of his missions as well as plenty of Military Shibito/Yambito; Enemies fire both Howa Rifles in full-auto bursts of around 7 shots, on Hard the player is killed in only 4 shots, making Howa equipped Shibito one of the most deadliest enemies in the game. (The fact Military Shibito have enhanced AI not helping either.)
+
=="Bechowiec MK2"==
Bayonets for both Howa rifles can be obtained, however they can only be used as independent melee weapons, with their inventory descriptions saying that the locking mechanism is broken.
+
The "Bechoweic MK2" is a fictional successor to the [[Bechowiec-1]] submachine gun with an unusable bayonet.
[[Image:HowaType89FullStock.jpg‎|thumb|500px|none|Howa Type 89 with integral bipod - 5.56x45mm.]]
+
[[File:Bechowiec-1.jpg|thumb|none|450px|Bechowiec-1 with bolt in retracted position - 9x19mm Parabellum]]
 +
[[file:BIA3SOWBłyskawica.jpg|thumb|none|600px|The "Bechoweic MK2" in the menu.]]
 +
 
 +
==Sten==
 +
 
 +
The first SMG the player obtains is a inaccurately modelled [[Sten]] that appears to take inspiration from thet Sten MK I.
 +
 
 +
[[Image:Sten MkI star.jpg|thumb|none|400px|Sten Mk I* - 9x19mm]]
 +
[[Image:BIA3SOWSTEN.jpg|thumb|none|600px|The Sten in the menu.]]
 +
 
 +
==M1A1 Thompson==
 +
The [[Thompson_Submachine_Gun#M1A1_Thompson|M1A1 Thompson]] appears as the "Cutter 16"
 +
[[File:M1sb.jpg|thumb|none|500px|M1A1 Thompson - .45 ACP]]
 +
[[File:BIA3SOWThompson.jpg|thumb|none|600px|The M1A1 Thompson in the menu.]]
 +
 
 +
==Auto Ordnance Thompson M1927==
 +
A inaccurately full auto [[Thompson Submachine Gun#Auto Ordnance M1927 Thompson|M1927 Thompson]] appears as the "Cutter 45", it is oddly in the "Assault Rifle" catagory instead of submachine guns. (The Assault catagory in-game is a weird mix of machine guns, the Cutter 45 submachine gun and the AK-47/Sturmgewehr 44.)
 +
[[Image:M1927AutoOrd.jpg|thumb|none|500px|M1927 Thompson civilian semi-auto model with 50-round drum magazine - .45 ACP]]
 +
[[file:BIA3SOWThompsonM1928.jpg|thumb|none|600px|The Thompson M1928 in the menu.]]
 +
 
 +
==MP40==
 +
The [[MP40#MP40|MP40]] appears in both regular and gold versions.
 +
[[File:MP40Side.jpg|thumb|none|500px|MP40 submachine gun - 9x19mm]]
 +
[[File:BIA3SOWMP40.jpg|thumb|none|600px|The regular MP40 in the menu.]]
 +
[[File:BIA3SOWMP40Gold.jpg|thumb|none|600px|The golden MP40 in the menu.]]
 +
 
 +
==PPSh-41==
 +
The [[PPSh-41]] appears.
 +
[[File:PPSH-01-SMG.jpg|450px|thumb|none|PPSh-41 - 7.62x25mm Tokarev]]
 +
[[File:BIA3SOWPPSH-41.jpg|600px|thumb|none|]]
 +
[[File:BIA3SOWPPSH-41-2.jpg|600px|thumb|none|]]
 +
 
 +
 
 +
=Rifles=
 +
 
 +
==AK-47==
 +
The AK-47 appears as a weapon unlocked after beating the main story, it also has a "Jade Claw" variant that can be purchased during events.
 +
[[File:AK-47.jpg|thumb|none|450px|AK-47 (Type I) - 7.62x39mm]]
 +
[[File:BIA3SOWAK47.jpg|thumb|none|600px|The AK-47 in-game.]]
 +
[[File:BIA3SOWAK47JadeClaw.jpg|thumb|none|600px|The "Jade Claw" in-game.]]
 +
 
 +
==Karabiner 98k==
 +
The [[Karabiner 98k]] appears once again as the main weapon of the German army, it has an infinite magazine as the "reload" animation for it is just working the bolt-action with a 1 shot "magazine".
 +
[[File:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]
 +
[[File:BIA3SOWkar98k.jpg|thumb|none|600px|The Karabiner 98k in the menu.]]
 +
 
 +
==Johnson M1941==
 +
The [[M1941_Johnson_rifle|Johnson M1941]] rifle appears as one of the rifles.
 +
[[file:M1941Johnson.jpg|thumb|none|450px|Johnson M1941 - .30-06]]
 +
[[file:Screenshot 20230902-103826 BIA3.jpg|thumb|none|600px]]
 +
[[file:BIA3SOWJohnsonRifle.jpg|thumb|none|600px]]
 +
 
 +
==M1 Garand==
 +
The [[M1 Garand]] appears as one of the available rifles.
 +
[[File:M1 Garand.jpg|thumb|none|500px|M1 Garand - .30-06]]
 +
[[File:BIA3SOWM1Garand.jpg|thumb|none|600px|The M1 Garand in the menu.]]
 +
 
 +
==Sturmgewehr 44==
 +
The [[Sturmgewehr 44]] appears as one of the Assault catagory weapons.
 +
[[File:Sturmgewehr 44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm]]
 +
[[File:BIA3SOWSTG44.jpg|thumb|none|600px|The Sturmgewehr 44 in the menu.]]
 +
 
 +
==Tokarev SVT-40==
 +
The [[Tokarev SVT-40]] appears with an anachronistic plum-colored bolt finish and a suppressor. 
 +
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 -  7.62x54mmR]]
 +
[[File:BIA3SOWSVT.jpg|thumb|none|600px|The Tokarev SVT-40 in the menu.]]
 +
 
 +
=Machine Guns=
 +
 
 +
==Bren Mk2==
 +
The [[Bren gun|Bren Mk2]] appears as one of the "Assault Rifles".
 +
[[file:Bren mk2.jpg‎|thumb|none|450px|Bren Mk 2 - .303 British]]
 +
[[file:BIA3SOWBREN.jpg|thumb|none|500px|The regular Bren.]]
 +
[[file:BIA3SOWBRENGolden.jpg|thumb|none|600px|The Golden Bren.]]
 +
 
 +
==Browning M2==
 +
The [[Browning M2]] appears as a mounted weapon, it is heavily fictionalized with a chain gun barrel and is used in a first person view.
 +
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mounting - .50 BMG (12.7x99mm NATO)]]
 +
[[Image:Brothers in Arms 3 Sons of War M2 Browning.jpg|thumb|none|600px|]]
 +
[[Image:Brothers in Arms 3 Sons of War M2 Browning2.jpg|thumb|none|600px|]]
 +
 
 +
 
 +
==FG 42==
 +
The [[FG 42]] appears as one of the "Assault Rifle" catagory weapons.
 +
The magazine is curved unlike the real FG 42.
 +
[[file:FG 42 II.jpg|thumb|none|350px|FG 42 - 7.92x57mm Mauser]]
 +
[[file:BIA3SOWFG42.jpg|thumb|none|600px|The FG 42 in the menu.]]
 +
 
 +
==Lewis Gun==
 +
The [[Lewis Gun]] appears as an "Assault Rifle" catagory weapon, it's notably so large and not fully-centered in the menu, meaning a large chunk of the model is alway cut-off
 +
[[Image:Lewis gun.JPG|thumb|none|350px|Lewis Gun - .303 British]]
 +
[[Image:BIA3SOWLewisGun.jpg|thumb|none|600px|The Lewis Gun in the menu.]]
 +
 
 +
==M1941 Johnson Machine Gun==
 +
The [[M1941 Johnson machine gun]] appears in both a normal and a "old" version, which is the player's free weapon that is available for multiplayer withot needing upgraded. (Though in typical mobile game fashion, this version of the M1941 Johnson deals arbitrarily less damage than even the submachine guns.)
 +
[[File:JOHNSON M1941.jpg|thumb|none|400px|M1941 Johnson - .30-06]]
 +
[[File:BIA3SOWOldM1941Johnson.jpg|thumb|none|600px|The old M1941 Johnson in the menu.]]
 +
[[File:BIA3SOWM1941Johnson.jpg|thumb|none|600px|The M1941 Johnson in the menu.]]
 +
 
 +
==MG42==
 +
The [[MG42]] appears being used by machine gunner enemies and is available as an "assault" weapon to the player.
 +
[[File:MG42.jpg|thumb|none|500px|MG42 Machine Gun - 7.92x57mm Mauser]]
 +
[[File:BIA3SOWMG42.jpg|thumb|none|600px|The MG42 in the menu]]
 +
[[File:BIA3SOWMG42-2.jpg|thumb|none|600px|The other side of the MG42.]]
 +
 
 +
 
 +
=Sniper Rifles=
 +
 
 +
==Crossbow==
 +
A Crossbow appears as one of the "Sniper Rifle" catagory weapons.
 +
[[File:BIA3SOWCrossbow.jpg|thumb|600px|none|.]]
 +
 
 +
==Lee-Enfield No. 4 Mk I==
 +
The [[Lee-Enfield No. 4 Mk I]] equipped with a scope appears as one of the sniper rifles, it is incorrectly shown as semi-automatic.
 +
 
 +
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No. 4 Mk I - .303 British]]
 +
[[File:BIA3SOWLee-Enfield.jpg|thumb|600px|none|The Lee-Enfield No. 4 Mk I in the menu.]]
 +
 
 +
==Gewehr 43==
 +
The [[Gewehr 43]] appears with a suppressor as one of the sniper files, it used by enemy snipers.
 +
[[file:Gew_43.jpg|thumb|none|350px|Gewehr 43 - 7.92x57mm Mauser with ZF 4 scope]]
 +
[[file:BIA3SOWGewehr43.jpg|thumb|none|600px|The Gewehr 43 in the menu.]]
 +
 
 +
==M1903A4 Springfield==
 +
The [[M1903_Springfield#M1903A4_Springfield_Sniper_Rifle|M1903A4 Springfield]] appears in-game.
 +
[[File:M1903A4Weaver.jpeg|thumb|none|500px|M1903A4 Springfield with Model 330 Weaver scope - .30-06]]
 +
[[File:BIA3SOWSpringfield.jpg|thumb|none|600px|The M1903A4 Springfield in the menu.]]
 +
 
 +
==Mosin Nagant==
 +
 
 +
The [[Mosin Nagant Rifle|Mosin Nagant]] appears in both regular and gold versions.
 +
 
 +
[[Image:M9130.jpg|thumb|none|400px|Full-length, Mosin Nagant M91/30 - 7.62x54mmR]]
 +
[[File:BIA3SOWMosin-Nagant.jpg|thumb|none|600px|The Mosin Nagant in the menu.]]
 +
[[File:BIA3SOWMosin-NagantGold.jpg|thumb|none|600px|The Golden Mosin Nagant in the menu.]]
 +
 
 +
==SVD Dragunov==
 +
The [[SVD Dragunov]] returns from ''Brothers in Arms 2 Global Front'' and like that game, it is anachronistic.
 +
[[file:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mm R]]
 +
[[file:BIA3SOWSVD.jpg|thumb|none|600px|The SVD Dragunov in the menu.]]
 +
 
 +
=Anti-Material Rifles=
 +
 
 +
=="Degtyarov"==
 +
A fictional anti-tank rifle called the "Degtyarov" appears.
 +
[[file:BIA3SOWDegtyarov.jpg|thumb|none|600px|The "Degtyarov" in the menu.]]
 +
 
 +
=="Vladimirov"==
 +
The "Vladimirov" is one of the Anti-Tank rifles.
 +
[[file:BIA3SOWVladimirov.jpg|thumb|none|600px|]]
 +
 
 +
==PTRS-41==
 +
The [[PTRS-41 rifle]] appears as one of the anti-tank rifles.
 +
[[file:PTRS 41.jpg|thumb|none|450px|PTRS-41 anti-tank rifle - 14.5x114mm]]
 +
[[file:BIA3SOWPTRS41.jpg|thumb|none|600px|The PTRS-41 in the menu.]]
 +
 
 +
=Expertimental Weapons=
 +
 
 +
=="Chornaya Molniya"==
 +
An experimental sniper rifle is the "Chornaya Molniya" which appears to be based on the [[Sturmgewehr 44]].
 +
[[File:BIA3SOWChornayaMolniya.jpg|thumb|none|600px|]]
 +
[[File:BIA3SOWChornayaMolniya2.jpg|thumb|none|600px|]]
 +
 
 +
=="Derwent"==
 +
The "Derwent" is a experimental rifle.
 +
[[File:BIA3SOWDerwent.jpg|thumb|none|600px|]]
 +
 
 +
=="Kapetan"==
 +
The Kapetan is one of the experimental weapons and has an interesting design, being an [[FG 42]] and [[M60]] Hybrid.
 +
The M60 was created from tests involving the "T44", an FG 42 equipped with an side-mounted MG 42 feed cover which may have served as inspiration although the "Kapetan" has little resemblence to this prototype.
 +
[[File:Brothers in Arms 3 Sons of War Kapetan.jpg|thumb|none|600px|]]
 +
[[File:Brothers in Arms 3 Sons of War Kapetan2.jpg|thumb|none|600px|]]
 +
 
 +
 
 +
=="Mersey"==
 +
An experimental submachine gun is the "Mersey".
 +
[[File:BIA3SOWMersey.jpg|thumb|none|600px|]]
 +
 
 +
 
 +
=="Sucker Punch"==
 +
One of the fictional experimental weapons is the "Sucker Punch" Shotgun.
 +
[[File:BIA3SOWSuckerPunch.jpg|thumb|none|600px|]]
 +
 
 +
=="Hailstorm"==
 +
A experimental submachine gun is the "Hailstorm".
 +
[[File:BIA3SOWHailstorm.jpg|thumb|none|600px|]]
 +
 
 +
=="Hammerfall"==
 +
A experimental Anti-Tank rifle is the "Hammerfall".
 +
[[File:BIA3SOWHammerfall.jpg|thumb|none|600px|]]
 +
 
 +
=="Hexgewehr"==
 +
The "Hexgewehr" appears to be a fusion of the [[M3 Carbine]] and [[Mosin Nagant Rifle|Mosin Nagant]].
 +
[[Image:M3CarbM1Scope.jpg|thumb|none|400px|M3 Carbine with M1 / M2 scope - .30 Carbine]]
 +
[[Image:M9130.jpg|thumb|none|400px|Full-length, Mosin Nagant M91/30 - 7.62x54mmR]]
 +
[[Image:Brothers in Arms 3 Sons of War Hexgewehr.jpg|thumb|none|600px|]]
 +
[[Image:Brothers in Arms 3 Sons of War Hexgewehr2.jpg|thumb|none|600px|]]
 +
 
 +
=="Praxis"==
 +
The "Praxis" is an experimental submachine gun.
 +
[[File:Screenshot 20240113-004559 BIA3.jpg|thumb|none|600px|]]
 +
[[File:Brothers in arms 3 sons of war Prazis.jpg|thumb|none|600px|]]
 +
 
 +
=="Thunder"==
 +
The "Thunderstrike" is an experimental anti-tank rifle.
 +
[[File:Brothers in arms 3 sons of war Thunderstrike.jpg|thumb|none|600px|]]
 +
[[File:Brothers in arms 3 sons of war Thunderstrikangle.jpg|thumb|none|600px|]]
 +
 
 +
=="TP45"==
 +
The "TP45" is an experimental "assault rifle".
 +
[[File:Brothers_in_Arms_3_Sons_of_War_TP45.jpg|thumb|none|600px|]]
 +
[[File:Brothers in Arms 3 Sons of War TP45alt angle.jpg|thumb|none|600px|]]
 +
 
 +
=="Zmey 22"==
 +
The "Zmey 22" is a experimental shotgun.
 +
[[File:BIA3SOWZmey22.jpg|thumb|none|600px|]]
 +
[[File:BIA3SOWZmey22altangle.jpg|thumb|none|600px|]]
 +
 
 +
=Flamethrower=
 +
==M2 Flamethrower==
 +
The [[M2 Flamethrower]] appears as a usable consumable weapon, it can only be used outside of a freebie during the first playthrough of one campaign mission if the player has VIP status by an in-app purchase.
 +
[[file:M2 Flamethrower.jpg|thumb|none|450px|M2 Flamethrower]]
 +
[[file:Brothers in Arms 3 Sons of War M2 Flamethrower.jpg|thumb|none|600px|The Flamethrower in the menu.]]
 +
[[file:Brothers in Arms 3 Sons of War Flamethrower.jpg|thumb|none|600px|]]
 +
 
 +
=Explosives=
 +
 
 +
==M1 Bazooka==
 +
The [[M1 Bazooka]] appears as the player's anti-tank weapon.
 +
[[Image:Bazookasmithsonian.jpg|thumb|none|400px|M1 Bazooka - 2.36 inch]]
 +
[[Image:Brothers_in_Arms_3_Sons_of_War_M2_Bazooka_2.jpg|thumb|none|500px|]]
 +
 
 +
==Panzerfaust==
 +
The [[Panzerfaust]] appears being used by enemies, it has no visible warhead and is somehow reloaded by German troops who carry racks of rockets on their backs.
 +
[[file:Panzerfaust.jpg|thumb|none|450px|Panzerfaust - 44mm with 149mm warhead]]
 +
[[file:Brothers_in_Arms_3_Sons_of_War_Panzerfaust.jpg|thumb|none|500px|]]
 +
 
 +
==Mk 2 hand grenade==
 +
The [[Mk 2 hand grenade]] is the grenade usable by the player.
 +
[[file:MK2 grenade DoD.jpg|thumb|150px|none|Mk 2 hand grenade]]
 +
[[file:Brothers in Arms 3 Sons of War MK2 Grenade.jpg|thumb|600px|none|]]
 +
[[file:Brothers in Arms 3 Sons of War mK 2 Grenade 2.jpg|thumb|600px|none|]]
 +
 
 +
==Model 24 Stielhandgranate==
 +
The [[Model 24 Stielhandgranate]] is thrown by enemies and can be thrown back by the player.
 +
[[File:24-43 grenade.jpg|thumb|none|400px|Model 24 Stielhandgranate "Potato Masher" High-Explosive Fragmentation hand grenade]]
 +
 
 +
==Mine==
 +
Mines are encountered during missions,
 +
[[file:Brothers in Arms 3 Sons of War Mine.jpg|thumb|600px|none|]]
 +
 
 +
==Molotov Cocktail==
 +
Molotov Cocktails appear as a weapon that is used by the player and occasionaly enemies.
 +
[[Image:BIA3SOWMolotov.jpg|thumb|none|500px|]]
 +
 
 +
 
 +
 
 +
'''''NAM''''' (also known as ''Napalm'' on some versions) is a Vietnam war set FPS developed by TNT Team on the Build engine.
 +
 
 +
After initially making a [[Platoon]] themed total conversion mod for [[Duke Nukem 3D]], TNT Team licensed the engine and developed ''NAM'' as a standalone game.
 +
 
 +
They would later create [[WWII G.I]] with it's ''Platoon Leader'' expansion pack reusing weapon sprites and other assets from ''NAM''.
 +
 
 +
The player plays as Sgt. Alan "The Bear" Westmoreland, a Marine who's been given an experimental combat serum in his tours of duty in Vietnam.
 +
 
 +
 
 +
 
 +
=Rifles=
 +
== M16 (SP1) with M16A2 hand guards ==
 +
The [[M16 rifle series|M16 (SP1) with M16A2 handguards]] appears as the player's default weapon and is the only weapon that needs to be reloaded after 20 shots.
 +
 
 +
"Grunt" AI Marines can use the M16 if given a "special command" while not following the player, oddly in Single player/Deathmatch, they shoot at any player ''including the one who was ordering them'' and only in Capture the Flag do they not shoot at the player and their team who gave the order. (This makes them functionally useless in single player as they will only target the player and not any enemies.)
 +
 
 +
Other AI Marines/stationary sprite Marines also carry the M16 but none of them actually use their rifles and the sprite is reused for Vietcong machine gunners (The manual claims they are using the [[RPD]] but the sprite is clearly the M16) and suicide bombers who don't actually fire it.
 +
 
 +
[[Image:M16-SP1-with-A2-Handguards.jpg|thumb|none|500px|M16 aka SP1 (flat "slab side receiver") with A2 style handguards used to impersonate the M16A2 - 5.56x45mm]]
 +
[[File:NAM game M16.jpg|thumb|none|600px|Holding the M16.]]
 +
[[File:NAM game M16 Reloading.jpg|thumb|none|600px|Reloading the M16]]
 +
 
 +
==XM21 Sniper Weapon System==
 +
A scoped rifle that the game claims is an [[M14 Rifle]] appears as one of the available weapons with a max ammo count of 20 shots.
 +
It also appears to be used by Vietcong snipers as they use a similar looking rifle with the same sound.
 +
[[file:Xm21rifle.jpg|thumb|none|450px|XM21 SWS - 7.62x51mm NATO]]
 +
[[file:NAM DOS M14 sniper rifle.jpg|thumb|none|600px|M14 pickup sprite]]
 +
 
 +
=Shotgun=
 +
==Remington 870==
 +
The shotgun is a "Remington 870 Assault Shotgun" according to the manual.
 +
[[File:Remington 870 black pistol gripped.jpg|thumb|none|500px|Remington Model 870 with black furniture and pistol grip - 12 gauge]]
 +
[[file:NAM game Shotgun.jpg|thumb|none|600px|The shotgun in-game, the pickup sprite appears to be made by editing the Duke 3d Winchester 1300 Defender.]]
 +
[[file:NAM game Shotgun pump.jpg|thumb|none|600px|Pumping the shotgun.]]
 +
 
 +
=Explosives=
 +
==M18A1 Claymore==
 +
The [[M18A1 Claymore]] appears as the game's mine.
 +
[[File:M18a1_07.jpg|thumb|none|150px|M18A1 Claymore Anti-Personnel Mine.]]
 +
[[file:NAM Claymore mine.jpg|thumb|none|600px|The Claymore in-game, Claymores have a black line which is presumably a "wire" like the vietcong traps encountered but in reality probably a re-skinned laser due to reusing Duke Nukem 3D Tripmine code.]]
 +
[[file:NAM Claymore mine explosion.jpg|thumb|none|600px|Surprisingly, the Claymore's directional blast is somewhat emulated by having the Claymore explode multiple times in a line towards the tripwire.]]
  
===Howa Type 64===
+
== M26 grenade ==
The [[Howa Type 64]] appears being used by by Takeaki Misawa and Military Shibito/Yambito; Takeaki has a unique version equipped with a Sniper scope that is called " Type 64 Rifle (with sniper specifications)" in-game.
+
The [[M26 hand grenade]] appears as the hand grenade of the game.
[[Image:Type 64 assault rifle.jpg|thumb|500px|none|Howa Type 64 - 7.62x51mm]]
+
Likely due to reusing Duke 3D pipe bomb code, the grenade can be picked up and used again if it is collected before it explodes.
 +
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 HE Frag hand grenade]]
 +
[[File:NAM game M26 Grenade.jpg|thumb|none|600px|The M26 grenade in-game.]]
  
==Light machine gun==
+
=== M72 LAW ===
===FN Minimi===
+
The [[M72 LAW]] appears as the game's rocket launcher and can be used by "Grunt" AI marines.
The [[FN Minimi]] appears in Yorito's final stage, it is initially used by the boss of Mission 1 with Yorito taking it and using it against the second and final boss, while it has a defined capacity in the inventory, during gameplay it actually has infinite ammunition, never needing to be reloaded.
+
[[Image:M72lawopen.jpg|thumb|none|500px|M72A2 LAW - 66mm. The "Empty" marking makes it clear this is a spent tube.]]
[[File:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|400px|FN Minimi with 200-round drum - 5.56x45mm]]
+
[[Image:NAM DOS FPS LAW.jpg|thumb|none|600px|Aiming the LAW at an enemy tank.]]
  
==Others==
+
== M79 grenade launcher ==
===Type 53 Flare Gun===
+
The [[M79 grenade launcher]] appears as one of two weapons in the player's 7th weapon slot alongside the M14.
The [[Type 53 Flare Gun]] appears as an inventory item, it cannot be freely used as a weapon.
+
Oddly, likely due to reusing Shrinker code from Duke Nukem 3D, the M79 "charges" and shakes for a second before actually launching a grenade. (which wrongly uses the same sprite as the hand grenades but detonates on impact.)
[[File:Type 53 FG left.jpg|thumb|none|300px|Type 53 signal pistol - 21.5mm/10 gauge]]
+
[[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40x46mm]]
<br clear=all>
+
[[Image:NAM DOS FPS M79.jpg|thumb|none|600px|]]

Latest revision as of 21:14, 10 May 2024




UFO: Aftershock
UFOAftershocksteamheader.jpg
Steam Header
Release Date: 2005
Developer: Altar Interactive
Publisher: Tri Synergy
Platforms: PC
Genre: Real-Time tactics


Pistol

Desert Eagle

A Desert Eagle appears chambered inaccurately in 9mm as the sole handgun of Aftershock.

MRI Desert Eagle Mark XIX - .50 AE
The Desert Eagle in the Glossary.

Submachine Guns

Micro Uzi

A Micro Uzi appears as one of the Submachine Guns available.

Micro Uzi with 32-round magazine - 9x19mm
The Glossary entry for the Micro Uzi.

Shotguns

Franchi SPAS-12

The Franchi SPAS-12 appears as one of the two shotguns in Aftershock.

Franchi SPAS-12 with butt hook attached to stock - 12 Gauge
The SPAS-12 in the Glossary.

SPAS 15

The Franchi SPAS-15 appears as the second shotgun and is capable of burst fire.

SPAS-15 - 12 Gauge
The SPAS-15 in the Glossary.

Explosives

F-1 Grenade

A Grenade heavily based on the F-1 hand grenade appears as the "Fragmentation Grenade".

F-1 hand grenade
The Fragmentation Grenade in the Glossary.

M26 Grenade

A Grenade heavily based on the M26 hand grenade appears as the "Phosphorus Grenade".

M26 HE Frag hand grenade
The Phosphorus Grenade in the Glossary.


Ingram MAC-10

What appears to be a MAC-10 inspired submachine gun appears being dual-wielded by Kafka, both as her follow up attack and in her ultimate, it inflicts electricity damage on foes.

Ingram MAC-10 - 9x19mm
Kafka holds her Submachine Guns.
Kafka aims her Submachine Gun.




Brothers in Arms 3 Sons of War
BrothersInArmsDSCover.jpg
Release Date: 2014
Developer: Gameloft
Publisher: Ubisoft
Series: Brothers in Arms
Platforms: IOS
Android
Genre: Third-person shooter



Brothers in Arms 3: Sons of War is a portable spin-off in the Brothers in Arms series and the fourth game in the series developed by Gameloft

The game is a third person cover shooter with the player having one AI "Brother" per level that they can choose from a selection, with each squadmate having a unique ability and using a different firearm.

The game also features an upgrade system, so many weapons have inaccurate stats. (Such as starting with below a regular magazine initially then increasing over the realistic capacity when maxed out.)

Also infamously, the game added "Experimental" weapons, frankengun fictional weapons firing electified bullets that can pass through walls, (Something not even the in-game Anti-Tank Rifles can manage.) outside of the lack of realism, these weapons required a massive grind or paying for a special currency to unlock and dominated the game's multiplayer mode.


The following weapons appear in the video game Samz/Sandbox:


Pistols

Colt M1911A1

The game's protagonist, Sergeant Cole Wright, carries a 1911 in a leg holster during the game, it is unusable by the player.

Colt M1911A1 - .45 ACP
Brothers in Arms 3 Sons of War Colt M1911A1.jpg

Luger P08

The Luger P08 appears on a table that is flipped over in one cutscene, like the Colt, it is not usable.

Luger P08 - 9x19mm
The Luger P08 mid-air.

Unknown Modern Pistol

An unknown modern pistol, presumably re-used from Gameloft's Modern Combat series, appears during two cutscenes in the game, once in the hands of Sam Foster briefly and used by Cole Wright in the final cutscene, it is the only pistol technically usable by the player, if only in a cutscene.

It's inclusion is odd considering how there are two era appropriate pistols already included.

The modern pistol on the ground.

Shotguns

M30 Luftwaffe Drilling

The M30 Luftwaffe Drilling appears as the cheapest shotgun, it holds only 2 shotgun shells initially and when upgraded holds 3 shells. (Presumably the rifle barrel is treated as if it holds shotgun shells.)

Sauer & Sohn M30 Luftwaffe Drilling - 12 gauge, 9.3x74mmR
BIA3SOWDrilling.jpg

Winchester Model 1897 Field Shotgun

A Winchester Model 1897 Field Shotgun is available.

Winchester Model 1897 Field shotgun - 12 gauge
BIA3SOWWinchesterModel1897.jpg

Ithaca 37 "Stakeout"

The Ithaca 37 "Stakeout" appears as one of the available shotguns.

Ithaca 37 "Stakeout", blued finish with wooden forearm - 20 gauge
BIA3SOWIthaca37stakeout.jpg

Submachine Guns

"Bechowiec MK2"

The "Bechoweic MK2" is a fictional successor to the Bechowiec-1 submachine gun with an unusable bayonet.

Bechowiec-1 with bolt in retracted position - 9x19mm Parabellum
The "Bechoweic MK2" in the menu.

Sten

The first SMG the player obtains is a inaccurately modelled Sten that appears to take inspiration from thet Sten MK I.

Sten Mk I* - 9x19mm
The Sten in the menu.

M1A1 Thompson

The M1A1 Thompson appears as the "Cutter 16"

M1A1 Thompson - .45 ACP
The M1A1 Thompson in the menu.

Auto Ordnance Thompson M1927

A inaccurately full auto M1927 Thompson appears as the "Cutter 45", it is oddly in the "Assault Rifle" catagory instead of submachine guns. (The Assault catagory in-game is a weird mix of machine guns, the Cutter 45 submachine gun and the AK-47/Sturmgewehr 44.)

M1927 Thompson civilian semi-auto model with 50-round drum magazine - .45 ACP
The Thompson M1928 in the menu.

MP40

The MP40 appears in both regular and gold versions.

MP40 submachine gun - 9x19mm
The regular MP40 in the menu.
The golden MP40 in the menu.

PPSh-41

The PPSh-41 appears.

PPSh-41 - 7.62x25mm Tokarev
BIA3SOWPPSH-41.jpg
BIA3SOWPPSH-41-2.jpg


Rifles

AK-47

The AK-47 appears as a weapon unlocked after beating the main story, it also has a "Jade Claw" variant that can be purchased during events.

AK-47 (Type I) - 7.62x39mm
The AK-47 in-game.
The "Jade Claw" in-game.

Karabiner 98k

The Karabiner 98k appears once again as the main weapon of the German army, it has an infinite magazine as the "reload" animation for it is just working the bolt-action with a 1 shot "magazine".

Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser
The Karabiner 98k in the menu.

Johnson M1941

The Johnson M1941 rifle appears as one of the rifles.

Johnson M1941 - .30-06
Screenshot 20230902-103826 BIA3.jpg
BIA3SOWJohnsonRifle.jpg

M1 Garand

The M1 Garand appears as one of the available rifles.

M1 Garand - .30-06
The M1 Garand in the menu.

Sturmgewehr 44

The Sturmgewehr 44 appears as one of the Assault catagory weapons.

Sturmgewehr 44 - 7.92x33mm
The Sturmgewehr 44 in the menu.

Tokarev SVT-40

The Tokarev SVT-40 appears with an anachronistic plum-colored bolt finish and a suppressor.

Tokarev SVT-40 - 7.62x54mmR
The Tokarev SVT-40 in the menu.

Machine Guns

Bren Mk2

The Bren Mk2 appears as one of the "Assault Rifles".

Bren Mk 2 - .303 British
The regular Bren.
The Golden Bren.

Browning M2

The Browning M2 appears as a mounted weapon, it is heavily fictionalized with a chain gun barrel and is used in a first person view.

Browning M2HB heavy machine gun in vehicle mounting - .50 BMG (12.7x99mm NATO)
Brothers in Arms 3 Sons of War M2 Browning.jpg
Brothers in Arms 3 Sons of War M2 Browning2.jpg


FG 42

The FG 42 appears as one of the "Assault Rifle" catagory weapons. The magazine is curved unlike the real FG 42.

FG 42 - 7.92x57mm Mauser
The FG 42 in the menu.

Lewis Gun

The Lewis Gun appears as an "Assault Rifle" catagory weapon, it's notably so large and not fully-centered in the menu, meaning a large chunk of the model is alway cut-off

Lewis Gun - .303 British
The Lewis Gun in the menu.

M1941 Johnson Machine Gun

The M1941 Johnson machine gun appears in both a normal and a "old" version, which is the player's free weapon that is available for multiplayer withot needing upgraded. (Though in typical mobile game fashion, this version of the M1941 Johnson deals arbitrarily less damage than even the submachine guns.)

M1941 Johnson - .30-06
The old M1941 Johnson in the menu.
The M1941 Johnson in the menu.

MG42

The MG42 appears being used by machine gunner enemies and is available as an "assault" weapon to the player.

MG42 Machine Gun - 7.92x57mm Mauser
The MG42 in the menu
The other side of the MG42.


Sniper Rifles

Crossbow

A Crossbow appears as one of the "Sniper Rifle" catagory weapons.

.

Lee-Enfield No. 4 Mk I

The Lee-Enfield No. 4 Mk I equipped with a scope appears as one of the sniper rifles, it is incorrectly shown as semi-automatic.

Lee-Enfield No. 4 Mk I - .303 British
The Lee-Enfield No. 4 Mk I in the menu.

Gewehr 43

The Gewehr 43 appears with a suppressor as one of the sniper files, it used by enemy snipers.

Gewehr 43 - 7.92x57mm Mauser with ZF 4 scope
The Gewehr 43 in the menu.

M1903A4 Springfield

The M1903A4 Springfield appears in-game.

M1903A4 Springfield with Model 330 Weaver scope - .30-06
The M1903A4 Springfield in the menu.

Mosin Nagant

The Mosin Nagant appears in both regular and gold versions.

Full-length, Mosin Nagant M91/30 - 7.62x54mmR
The Mosin Nagant in the menu.
The Golden Mosin Nagant in the menu.

SVD Dragunov

The SVD Dragunov returns from Brothers in Arms 2 Global Front and like that game, it is anachronistic.

SVD Dragunov - 7.62x54mm R
The SVD Dragunov in the menu.

Anti-Material Rifles

"Degtyarov"

A fictional anti-tank rifle called the "Degtyarov" appears.

The "Degtyarov" in the menu.

"Vladimirov"

The "Vladimirov" is one of the Anti-Tank rifles.

BIA3SOWVladimirov.jpg

PTRS-41

The PTRS-41 rifle appears as one of the anti-tank rifles.

PTRS-41 anti-tank rifle - 14.5x114mm
The PTRS-41 in the menu.

Expertimental Weapons

"Chornaya Molniya"

An experimental sniper rifle is the "Chornaya Molniya" which appears to be based on the Sturmgewehr 44.

BIA3SOWChornayaMolniya.jpg
BIA3SOWChornayaMolniya2.jpg

"Derwent"

The "Derwent" is a experimental rifle.

BIA3SOWDerwent.jpg

"Kapetan"

The Kapetan is one of the experimental weapons and has an interesting design, being an FG 42 and M60 Hybrid. The M60 was created from tests involving the "T44", an FG 42 equipped with an side-mounted MG 42 feed cover which may have served as inspiration although the "Kapetan" has little resemblence to this prototype.

Brothers in Arms 3 Sons of War Kapetan.jpg
Brothers in Arms 3 Sons of War Kapetan2.jpg


"Mersey"

An experimental submachine gun is the "Mersey".

BIA3SOWMersey.jpg


"Sucker Punch"

One of the fictional experimental weapons is the "Sucker Punch" Shotgun.

BIA3SOWSuckerPunch.jpg

"Hailstorm"

A experimental submachine gun is the "Hailstorm".

BIA3SOWHailstorm.jpg

"Hammerfall"

A experimental Anti-Tank rifle is the "Hammerfall".

BIA3SOWHammerfall.jpg

"Hexgewehr"

The "Hexgewehr" appears to be a fusion of the M3 Carbine and Mosin Nagant.

M3 Carbine with M1 / M2 scope - .30 Carbine
Full-length, Mosin Nagant M91/30 - 7.62x54mmR
Brothers in Arms 3 Sons of War Hexgewehr.jpg
Brothers in Arms 3 Sons of War Hexgewehr2.jpg

"Praxis"

The "Praxis" is an experimental submachine gun.

Screenshot 20240113-004559 BIA3.jpg
Brothers in arms 3 sons of war Prazis.jpg

"Thunder"

The "Thunderstrike" is an experimental anti-tank rifle.

Brothers in arms 3 sons of war Thunderstrike.jpg
Brothers in arms 3 sons of war Thunderstrikangle.jpg

"TP45"

The "TP45" is an experimental "assault rifle".

Brothers in Arms 3 Sons of War TP45.jpg
Brothers in Arms 3 Sons of War TP45alt angle.jpg

"Zmey 22"

The "Zmey 22" is a experimental shotgun.

BIA3SOWZmey22.jpg
BIA3SOWZmey22altangle.jpg

Flamethrower

M2 Flamethrower

The M2 Flamethrower appears as a usable consumable weapon, it can only be used outside of a freebie during the first playthrough of one campaign mission if the player has VIP status by an in-app purchase.

M2 Flamethrower
The Flamethrower in the menu.
Brothers in Arms 3 Sons of War Flamethrower.jpg

Explosives

M1 Bazooka

The M1 Bazooka appears as the player's anti-tank weapon.

M1 Bazooka - 2.36 inch
Brothers in Arms 3 Sons of War M2 Bazooka 2.jpg

Panzerfaust

The Panzerfaust appears being used by enemies, it has no visible warhead and is somehow reloaded by German troops who carry racks of rockets on their backs.

Panzerfaust - 44mm with 149mm warhead
Brothers in Arms 3 Sons of War Panzerfaust.jpg

Mk 2 hand grenade

The Mk 2 hand grenade is the grenade usable by the player.

Mk 2 hand grenade
Brothers in Arms 3 Sons of War MK2 Grenade.jpg
Brothers in Arms 3 Sons of War mK 2 Grenade 2.jpg

Model 24 Stielhandgranate

The Model 24 Stielhandgranate is thrown by enemies and can be thrown back by the player.

Model 24 Stielhandgranate "Potato Masher" High-Explosive Fragmentation hand grenade

Mine

Mines are encountered during missions,

Brothers in Arms 3 Sons of War Mine.jpg

Molotov Cocktail

Molotov Cocktails appear as a weapon that is used by the player and occasionaly enemies.

BIA3SOWMolotov.jpg


NAM (also known as Napalm on some versions) is a Vietnam war set FPS developed by TNT Team on the Build engine.

After initially making a Platoon themed total conversion mod for Duke Nukem 3D, TNT Team licensed the engine and developed NAM as a standalone game.

They would later create WWII G.I with it's Platoon Leader expansion pack reusing weapon sprites and other assets from NAM.

The player plays as Sgt. Alan "The Bear" Westmoreland, a Marine who's been given an experimental combat serum in his tours of duty in Vietnam.


Rifles

M16 (SP1) with M16A2 hand guards

The M16 (SP1) with M16A2 handguards appears as the player's default weapon and is the only weapon that needs to be reloaded after 20 shots.

"Grunt" AI Marines can use the M16 if given a "special command" while not following the player, oddly in Single player/Deathmatch, they shoot at any player including the one who was ordering them and only in Capture the Flag do they not shoot at the player and their team who gave the order. (This makes them functionally useless in single player as they will only target the player and not any enemies.)

Other AI Marines/stationary sprite Marines also carry the M16 but none of them actually use their rifles and the sprite is reused for Vietcong machine gunners (The manual claims they are using the RPD but the sprite is clearly the M16) and suicide bombers who don't actually fire it.

M16 aka SP1 (flat "slab side receiver") with A2 style handguards used to impersonate the M16A2 - 5.56x45mm
Holding the M16.
Reloading the M16

XM21 Sniper Weapon System

A scoped rifle that the game claims is an M14 Rifle appears as one of the available weapons with a max ammo count of 20 shots. It also appears to be used by Vietcong snipers as they use a similar looking rifle with the same sound.

XM21 SWS - 7.62x51mm NATO
M14 pickup sprite

Shotgun

Remington 870

The shotgun is a "Remington 870 Assault Shotgun" according to the manual.

Remington Model 870 with black furniture and pistol grip - 12 gauge
The shotgun in-game, the pickup sprite appears to be made by editing the Duke 3d Winchester 1300 Defender.
Pumping the shotgun.

Explosives

M18A1 Claymore

The M18A1 Claymore appears as the game's mine.

M18A1 Claymore Anti-Personnel Mine.
The Claymore in-game, Claymores have a black line which is presumably a "wire" like the vietcong traps encountered but in reality probably a re-skinned laser due to reusing Duke Nukem 3D Tripmine code.
Surprisingly, the Claymore's directional blast is somewhat emulated by having the Claymore explode multiple times in a line towards the tripwire.

M26 grenade

The M26 hand grenade appears as the hand grenade of the game. Likely due to reusing Duke 3D pipe bomb code, the grenade can be picked up and used again if it is collected before it explodes.

M26 HE Frag hand grenade
The M26 grenade in-game.

M72 LAW

The M72 LAW appears as the game's rocket launcher and can be used by "Grunt" AI marines.

M72A2 LAW - 66mm. The "Empty" marking makes it clear this is a spent tube.
Aiming the LAW at an enemy tank.

M79 grenade launcher

The M79 grenade launcher appears as one of two weapons in the player's 7th weapon slot alongside the M14. Oddly, likely due to reusing Shrinker code from Duke Nukem 3D, the M79 "charges" and shakes for a second before actually launching a grenade. (which wrongly uses the same sprite as the hand grenades but detonates on impact.)

M79 grenade launcher - 40x46mm
NAM DOS FPS M79.jpg

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