Discord-logo.jpg Join our Discord!
If you have been locked out of your account you can request a password reset here.

Difference between revisions of "User:VolkNet/Sandbox"

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
Line 1,066: Line 1,066:
 
*: [[OTs-27 Berdysh]] (Zakhaev Airport Security Guards only)
 
*: [[OTs-27 Berdysh]] (Zakhaev Airport Security Guards only)
 
*: For the Shadow Company: [[Springfield_Armory_XD#Springfield_Armory_XD-M|Springfield Armory XD-M]].
 
*: For the Shadow Company: [[Springfield_Armory_XD#Springfield_Armory_XD-M|Springfield Armory XD-M]].
*: For the Task Force 141: [[SIG-Sauer P229]], [[Walther P99]].
+
*: For the Task Force 141: [[SIG-Sauer P229]], [[Walther P99AS]].
 
|-
 
|-
 
||"Desert Eagle"||
 
||"Desert Eagle"||

Revision as of 22:53, 15 December 2023

List of firearms used by Salvadoran Armed Forces (Complete... For Now)

DISCLAIMER: This article is meant to be a comprehensive list and suppementary information regarding Fireams in service by the Armed forces of El Salvador as well as firearms that have been since phased out of service, NOT an Additional List of firearms page, as per IMFDB Rules, Standars and Principles, forbades to do so (check the Talk:List of firearms used by Polish Armed Forces for more infomation). Copy-pasting this list is STRICTLY PROHIBITED, if you see this page with this exact format on any other site that is not IMFDB, report it to me or contact any IMFDB Admins ASAP, You can, however, link and use this page as reference and give credit as it is due, do NOT ask me to create an official page for a List of firearms used by the Salvadoran Army (we have more than enough of those on the internet), PERIOD, NO. EXEPTIONS.

Overview

Throughout its history, the Salvadoran army used a large number of weapons in an eclectic attempt to improve its external and internal defense capabilities, the army and police were in a semi-deplorable state, it was after the Salvadoran civil war, the army and police were equipped with new weaponry, but due to the corruption of past governments in the 2000s, this was either directly or indirectly sabotaged (the violent gangs did not help either), it was not until the 2019 presidential elections that the army and police received a much needed re-armament, re-equipment and re-organization.

Handguns

In Service

Weapon Caliber(s) Capacity Service Years Designation Used By: Image
Beretta M9 9x19mm 15 ???? - Present Unknown All Branches/Services M9-pistolet.jpg
Beretta 92SB 9x19mm 15 19??-Present
(Still in inventory)
Unknown All Branches/Services BerettaM92SB.jpg
Browning Hi-Power 9x19mm 13 1961-1992
1970s - Present
FN P35 National Guard (Dissolved)
Salvadoran Army
Browning-HP-P35.jpg
CZ-75 9x19mm 16 1990s - Present
(Still in inventory)
Unknown All Branches/Services Cz75b9mm.jpg
Glock 17 9x19mm 15 19?? - Present G17 Salvadoran Special Forces
Special Counter-Terrorism Command
Glock173rdGen.jpg
Glock 17C 9x19mm 15 19?? - Present G17C Salvadoran Special Forces
Special Counter-Terrorism Command
Glock17C Gen3.jpg
Glock 17L 9x19mm 15 19?? - Present G17L Salvadoran Special Forces
Special Counter-Terrorism Command
G17L Gen3.jpg
Glock 17M 9x19mm 15 19?? - Present G17M Salvadoran Special Forces
Special Counter-Terrorism Command
Glock17Gen5.jpg
Glock 17M Stand-in
SIG-Sauer P226 9x19mm
.40 S&W
15
12
19?? - Present All Variants Salvadoran Army
Salvadoran Special Forces
SigP226.jpg
SIG-Sauer P227 .45 ACP 14 201? - Present Unknown Salvadoran Army
Salvadoran Special Forces
227-Nitron-Detail-L.jpg
Jericho 941 9x19mm 15 ???? - Present Unknown Salvadoran Army
Army's Officer Corps
IWI Jericho 941 F.jpg

Out of Service

Weapon Caliber(s) Capacity Service Years Designation Used By: Image
FN Browning 1903 9x20mm Browning Long 7 19??-???? Unknown All Branches Browning 1903.jpg
M1911A1 9x19mm 7+1 1961-1992
1970s-????
Unknown National Guard (Dissolved)
Salvadoran Army (seeing some later use)
M1911Colt.jpg

Shotguns

In Service

Weapon Caliber(s) Capacity Service Years Designation Used By: Image
Mossberg 500 12 Gauge 8+1 1992 - Present Unknown All Branches/Services Mossberg500AT.jpg
Remington Model 870 12 Gauge 7+1 1992 - Present Unknown All Branches/Services Remington870PoliceStd.jpg

Submachine Guns

In Service

Weapon Caliber(s) Capacity Service Years Designation Used By: Image
FN P90 5.7x28mm 30 or 50 2002 - Present P90 Special Counter-Terrorism Command FNP90Side.jpg
CZ Scorpion Evo 3 9x19mm 30 20?? - Present Scorpion Salvadoran "Governmental Agencies" CZ SCORPION EVO 3 A1.jpg
Heckler & Koch MP5A2 9x19mm 30 1970s - Present MP5 National Guard (Dissolved)
Salvadoran Army
Border Guard Battalion
Military Police (Formerly)
Salvadoran Special Forces
Special Brigade of Military Security
HK MP-5 A3.jpg
H&KMP5A2WideForearm.jpgNote: Refurbished in the late 1980s and early 1990s
Heckler & Koch MP5A3 9x19mm 30 1970s - Present MP5 National Guard (Dissolved)
Salvadoran Army
Border Guard Battalion
Military Police (Formerly)
Salvadoran Special Forces
Special Brigade of Military Security
HK MP5.JPG
MP5A3.jpg
Note: Refurbished in the late 1980s and early 1990s
Uzi 9x19mm 32 1975/9 - Present Uzi All Branches/Services
(Second-Line Units)
Uzi.jpg
Note: Refurbished in the late 1980s and early 1990s
Mini Uzi 9x19mm 32 19?? - Present Uzi All Branches/Services Imi-mini-uzi.jpg
Madsen M50 9x19mm 32 19??/1979 - Present Unknown All Branches/Services
(Second-Line Units)
DanishMadsenm50.jpg
Note: Refurbished in the late 1980s and early 1990s
MAC-10 9x19mm 32 19?? - Present Unknown Salvadoran Army IngramMAC10.jpg

Out of Service

Weapon Caliber(s) Capacity Service Years Designation Used By: Image
Steyr MP 34 9x19mm 32 1931 - ???? Unknown All Branches/Services Mp34.jpg
FMK-3 9x19mm 32 1980s - 1992
(Still in inventory, seeing some later use)
Unknown All Branches/Services
(Second-Line Units)
ARFMK.jpg

Rifles

In Service

Weapon Caliber(s) Capacity Service Years Designation Used By: Image
GAU-5/A 5.56x45mm NATO 20 1980s - Present
(Still in inventory)
Unknown Salvadoran Army ColtModel610-XM177.jpg
XM177E1 5.56x45mm NATO 20 1980s - Present
(Still in inventory)
Unknown Salvadoran Army Colt 609-XM1771E1.jpg
XM177E2 5.56x45mm NATO 30 1980s - Present
(Still in inventory)
Typified as the "M16A2" durning the Salvadoran Civil War Salvadoran Army ColtM177E2.jpg
Colt Carbine 5.56x45mm NATO 30 1980s - Present
(Still in inventory)
Unknown Salvadoran Army ColtM653Carbine.jpg
Colt Model 727 5.56x45mm NATO 30 198? - Present
(Still in inventory)
Unknown Salvadoran Army Coltm727ima.jpg
Colt Model 733 5.56x45mm NATO 30 198? - Present
(Still in inventory)
Unknown Salvadoran Army Colt Model 733.jpg
Colt Model 933 5.56x45mm NATO 30 1980s - Present
(Still in inventory)
Unknown Salvadoran Army Colt m4 commando 03.jpg
CAR-15 5.56x45mm NATO 30 1985 - Present
(Still in inventory)
CAR-15 Salvadoran Army ColtM177E2.jpg
M4 Carbine 5.56x45mm NATO 30 2007/8 - Present Unknown All Branches/Services ColtM4 FirstVersion.jpg
M4A1 5.56x45mm NATO 30 2007/8 - Present Unknown All Branches/Services ColtM4.jpg
M16A2 5.56x45mm NATO 30 2007/8 - Present M16A2 All Branches/Services M16A2.jpg
M16A4 5.56x45mm NATO 30 2007/8 - Present M16A4 All Branches/Services M16A4Standard.jpg
Diemaco C7 5.56x45mm NATO 30 2000s - Present
(Still in inventory)
Unknown Salvadoran Army Colt715 C7Rifle.jpg
HK416 5.56x45mm NATO 30 2006 - Present Unknown Salvadoran Special Forces HK416 14.5 Current.jpg
AK-47 7.62x39mm 30 1992 - Present AK-47 Salvadoran Special Forces AK-47 Type 3 rifle.jpg
AKM 7.62x39mm 30 1992 - Present Unknown Salvadoran Special Forces AKMRifle.jpg
MPi-KMS-72 7.62x39mm 30 1992 - Present Unknown Salvadoran Special Forces EastGermanAK MPi-KM-72.jpg
AKM-63 7.62x39mm 30 1992 - Present
(Still in inventory)
Unknown Salvadoran Army
Salvadoran Special Forces
AKM-63.jpg
Steyr AUG 5.56x45mm NATO 30 or 42 1990s - Present Unknown Salvadoran Special Forces Steyr-AUG.jpg
T65 5.56x45mm NATO 30 198? - Present
(Still in inventory)
T65K1 All Branches/Services T65k1.jpg
HK33 5.56x45mm NATO 30 1970s - Present
(Still in inventory)
Unknown All Branches/Services HK33 A2.jpg
FN FNC 5.56x45mm NATO 30 2007/8 - Present Unknown Military Police
Salvadoran Special Forces (Limited)
FN FNC.jpg
G3 7.62x51mm NATO 20 1968 - Present Unknown Salvadoran Army
National Guard (Dissolved)
CETME G3.JPG
HKG3A3.jpg
Note: Refurbished in the late 1980s and early 1990s
G3A4 7.62x51mm NATO 20 19?? - Present
(Still in inventory)
Unknown Paratrooper Battalion G3A4.jpg
Note: Refurbished in the late 1980s and early 1990s
G3KA4 7.62x51mm NATO 20 19?? - Present
(Still in inventory)
Unknown Salvadoran Army G3KA4.jpg
M14 7.62x51mm NATO 20 1980s - Present
(Still in inventory)
Unknown Salvadoran Army (As a ceremonial rifle)
Paratrooper Battalion
Salvadoran Special Forces
M14Rifle.jpg
Galil AR 5.56x45mm NATO 30 1980s - Present
(Still in inventory)
Unknown All Branches/Services GalilAR.jpg
Galil ARM 5.56x45mm NATO 30 1980s - Present
(Still in inventory)
Unknown All Branches/Services Galil.jpg
Galil SAR 5.56x45mm NATO 30 1980s - Present
(Still in inventory)
Unknown All Branches/Services Galil-SAR.jpg
Galil ACE 21 5.56x45mm NATO 30 201? - Present Unknown All Branches/Services Galil ACE 21.jpg
Galil ACE 22 5.56x45mm NATO 30 201? - Present Unknown All Branches/Services Galil ACE 22.jpg
Galil ACE 23 5.56x45mm NATO 30 201? - Present Unknown All Branches/Services IMI Galil ACE 23.jpg
Galil ACE 32 7.62x39mm 30 201? - Present Unknown All Branches/Services Galil-ACE-32.jpg
Galil ACE 52 7.62x51mm NATO 30 201? - Present Unknown All Branches/Services IMI Galil ACE 52.jpg
Galil ACE 53 7.62x51mm NATO 30 201? - Present Unknown All Branches/Services Galil ACE 53.jpg
IWI Arad 5.56x45mm NATO 30 2023 - Present Unknown Salvadoran Army
Salvadoran Special Forces
DISCLAIMER: Arad Rifle Page Unavaliable.

Out of Service

Weapon Caliber(s) Capacity Service Years Designation Used By: Image
Remington Rolling Block 8x50mmR 1 1900s - 1920 Unknown All Branches/Services Remingtonrollingblock.jpg
1895 Chilean Mauser 7x57mm Mauser 5 1920 - ???? Unknown All Branches/Services Mauser 1895 Rifle Chile.jpg
Karabiner 98k 7.92x57mm Mauser
(Converted to accept 7.62×51mm NATO)
5 1940s - 1980s Unknown Salvadoran Army Karabiner-98K.jpg
vz. 24 Czech Mauser 7.92x57mm Mauser 5 1945 - ???? Unknown All Branches/Services Czech vz. 24.jpg
M1 Carbine .30 Carbine 15 or 30 1945/65 - ????
(Seeing some later use)
Unknown Salvadoran Army
National Guard (Dissolved)
M1c.jpg
M2 Carbine .30 Carbine 15 or 30 1945/65 - ????
(Seeing some later use)
Unknown Salvadoran Army
National Guard (Dissolved)
M2CarB1.jpg
M1 Garand .30-06 Springfield 8 1961 - ????
(Seeing some later use)
Unknown Salvadoran Army
National Guard (Dissolved)
M1 Garand.jpg
M16 5.56x45mm NATO 20 1981/4 - 2023 M16 Salvadoran Army M16-SP1.jpg
XM16E1 5.56x45mm NATO 20 1981/4 - 2023 M16 Salvadoran Army XM16E1 real.jpg
M16A1 5.56x45mm NATO 20 1981/4 - 2023 M16 Salvadoran Army M16A1.jpg
FN FNC Paratrooper 5.56x45mm NATO 30 1998/9 - 2007/8
(Seeing some later use)
Unknown Paratrooper Battalion FN FNC Paratrooper.jpg

Machine Guns

In Service

Weapon Caliber(s) Capacity Service Years Designation Used By: Image
Browning M2HB .50 BMG 100 Round M2A1 ammunition can 1980s - Present Unknown Salvadoran Army BrowningM2 plain.jpg
Diemaco C7A1 LSW 5.56x45mm NATO Beta-C drum magazine or 40-Round box magazine 2000s - Present
(Still in inventory)
Unknown Salvadoran Army Model 950 C7A1 LSW.jpg
FN MAG 58 7.62x51mm NATO 100 19?? - Present
(Still in inventory)
Unknown Salvadoran Army FNMAG.jpg
M249 SAW 5.56x45mm NATO 100 or 200 1980s - Present
(Still in inventory)
Unknown Salvadoran Army Fn m249saw mk2 10-1-.jpg
M249 Para 5.56x45mm NATO 100 or 200 1980s - Present
(Still in inventory)
Unknown Salvadoran Army
Salvadoran Special Forces
M249ParaWAmmo.jpg
FN Minimi 5.56x45mm NATO 100 or 200 1980s - Present Unknown Salvadoran Army
Paratrooper Battalion
Salvadoran Special Forces
M249 FN MINIMI DA-SC-85-11586 c1.jpg
FN Minimi Para 5.56x45mm NATO 100 or 200 19?? - Present Unknown Salvadoran Army
Paratrooper Battalion
Salvadoran Special Forces
MinimiPara.jpg
HK21 7.62x51mm NATO Disintegrating link belt 1968 - Present Unknown Salvadoran Army
National Guard (Dissolved)
HK21MachineGun.jpg
Note: Refurbished in the late 1980s and early 1990s
M60 7.62x51mm NATO 100 or 200 1980s - Present
(Still in inventory)
Unknown Salvadoran Army M60GPMG.jpg
Note: Some M60s were cut down from the front sights for CQB Purposes.
M60D 7.62x51mm NATO 100 or 200 1980s - Present
(Still in inventory)
Unknown Salvadoran Air Force M60d.jpg

Out of Service

Weapon Caliber(s) Capacity Service Years Designation Used By: Image
Hotchkiss M1914 8x50mmR Lebel
7.92x57mm Mauser
11x59mmR Gras
24, 30 or 250-round belt box 1920 - ???? Unknown Salvadoran Army M1914Hotchkiss.jpg
Gatling Gun Various 1900s - 1931 Unknown Salvadoran Army Gatling gun 1865.jpg
Madsen machine gun 7.92x57mm Mauser (M1934)
.30-06 Springfield (M1951)
Belt fed or Magazine fed 1934/51 - 1990s
(Seeing some later use)
Unknown Salvadoran Army
Salvadoran Air Force
National Guard (Dissolved)
MadsenGun2.jpg
MG30 7.92x57mm Mauser 30 1931 - ???? Unknown Salvadoran Army Steyr S2-200.jpg
Madsen-Saetter Machine Gun 7.62×51mm NATO Belt feed 19?? - ???? Unknown Salvadoran Army DISCLAIMER: Madsen-Saetter Machine Gun Page Unavaliable.
Colt 1895 Machine Gun .30-40 Krag Belt feed 1900s - 1940s Unknown Salvadoran Army Colt3.jpg
Browning M1919A6 .30-06 Springfield 24, 30 or 250-round belt box 1977 - 1990s Unknown Salvadoran Army 1919A6 postWW2.jpg
Browning M1919A4 .30-06 Springfield 24, 30 or 250-round belt box 1977 - 1990s Unknown Salvadoran Army M1919A4.jpg

Launchers

In Service

Weapon Caliber(s) Capacity Service Years Designation Used By: Image
Instalaza C90 90mm 1 ???? - Present C90-CR (M3) Salvadoran Army C90 CR M3.jpg
M72 LAW 66mm Single Shot 1980s - Present Unknown Salvadoran Army
Paratrooper Battalion
M72A2LAW.jpg
RPG-7 40mm 1 1990s - Present Unknown Salvadoran Army
Salvadoran Special Forces
Rpg-7-1-.jpg
FIM-43 Redeye 40mm Single shot 1980s - Present Unknown Salvadoran Army FIM-43 Redeye display.jpg
Strela-2 72mm 1 1980s - Present Unknown Salvadoran Army Strela-2 missile launcher.jpg
Hawk MM-1 40x46mm 12 1980s - Present Unknown Salvadoran Army MM1.jpg
M79 Grenade Launcher 40x46mm 1 1980 - Present Unknown Salvadoran Army
Paratrooper Battalion
M79-Grenade-Launcher.jpg
M203 40x46mm 1 1980s/90s - Present Unknown Salvadoran Army M203.jpg
M1 Mortar 81mm 1 1980s/90s - Present Unknown Salvadoran Army M1m81 1.jpg
M29 Mortar 81mm 1 1980s/90s - Present) Unknown Salvadoran Army M29 mortar.jpg
UB M-52 Mortar 120mm 1 1980s/90s - Present) Unknown Salvadoran Army DISCLAIMER: UB M-52 Mortar Page Unavaliable
M74 Mortar 120mm 1 1980s/90s - Present Unknown Salvadoran Army DISCLAIMER: M74 Mortar Page Unavaliable
M20 Recoilless Rifle 75x408mm R 1 1980s/90s - Present
(Still in inventory)
Unknown Salvadoran Army M20fort nelson.jpg
M40 Recoilless Rifle .50 BAT (12.7x77mm) 1 1980s/90s - Present
(Still in inventory)
Unknown Salvadoran Army M40A1 106mm Recoiless Rifle.jpg

Out of Service

Weapon Caliber(s) Capacity Service Years Designation Used By: Image
M67 Recoilless Rifle 40x46mm 1 1980/90s - 2000s Unknown Salvadoran Army
Salvadoran Special Forces
M67 recoilless rifle.jpg

Marksman, AMR, and Sniper Rifles

In Service

Weapon Caliber(s) Capacity Service Years Designation Used By: Image
M24 Sniper Weapon System 7.62x51mm NATO 5 1980s - Present Unknown Salvadoran Army M24.jpg
SVD Dragunov 7.62x54mm R 20 ???? - Present Unknown Salvadoran Special Forces SVD Rifle.jpg
M82A1 .50 BMG 10 ???? - Present Unknown Salvadoran Special Forces M82a1.jpg
M21 7.62x51mm NATO 20 1980s - Present Unknown Salvadoran Special Forces Xm21rifle.jpg

Out of Service

Weapon Caliber(s) Capacity Service Years Designation Used By: Image
Steyr SSG 69 7.62x51mm NATO 5 1980s - ????
(Seeing some later use)
Unknown Salvadoran Army SteyrSSG69.jpg
M1D Garand .30-06 Springfield 8 1980s - ???? Unknown Salvadoran Army M1DGarand.jpg

Grenades

In Service

Weapon Service Years Designation Used By: Image
M67 hand grenade 19?? - Present Unknown Salvadoran Army Baseball.jpg
M18 smoke grenade 19?? - Present
(Still in inventory)
Unknown Salvadoran Army M18green.jpg
NOTE: Smoke color may varies depending on situation
AN/M14 incendiary grenade 198? - Present
(Still in inventory)
Unknown Salvadoran Army AN-M14 Incendiary Grenade.jpg

Out of Service

Weapon Service Years Designation Used By: Image
M26 hand grenade 19?? - ???? Unknown Salvadoran Army M26 Grenade.jpg
Mk 2 hand grenade 1980s - ???? Unknown Salvadoran Army MK2 grenade DoD.jpg
M34 White Phosphorous grenade 198? - ???? Unknown Salvadoran Army M34 2-1-.jpg

Mines

In Service

Weapon Service Years Designation Used By: Image
M18A1 Claymore 1980s - Present Unknown Salvadoran Army M18A1.jpg

Out of Service

Weapon Service Years Designation Used By: Image
M14 anti-personnel mine 1980s - ???? Unknown Salvadoran Army M14Mine.jpg
M26 anti-personnel mine 1980s - ???? Unknown Salvadoran Army DISCLAIMER: M26 anti-personnel mine page unavaliable

Weapon Inaccuracies in COD4 (2007)

Call of Duty 4: Modern Warfare, the first entry on the original Modern Marfare universe, the campaign was amazing (albeit nonsencical), multiplayer was, at the time of release, innovative, fun and enjoyable. Although there were a few exploits, bugs and glitches, other than that, it was fun.

Unfortunately, when it came to weapon variety and military accuracy... this is when the Call of Duty franchise began to fell apart.

To be fair, Infinity Ward, at the time of development of the game (2007), didn't have too much to work when designing the weapons for the game, most of the guns provided were airsoft replicas, which is understanable, as IW was unable to get real, genuine firearms for modeling and i thought "Hey, maybe someday they will fix the game in the future"... I couldn't have chosen a POOR choice of words...

Came 2016... and the Remaster of COD4 was released, bundled with that massive, planet-sized disaster that was Infinite Warfare... lets just say i don't want to talk about it.

Anyway, this list will include what weapon is in the game, what is right and wrong, and suggest better choices for like... five factions in the game, this should be easy, LET'S GET INTO IT :)

LIST STATUS: COMPLETE.

WARNING: THIS LIST CONTAINS SPOILERS FOR THE GAME, IF YOU HAVEN'T PLAYED THE GAME, DO IT NOW BEFORE READING THIS, YOU HAVE BEEN WARNED!!!

Sidearms

Weapon in-game Notes
"M9"
  • Standing in for the M9, the Beretta 92SB appears in-game as the sidearm of:
  • Al-Asad OpFor (it is unknown from which Middle Eastern army the OpFor was inspired or based on, it is presumably either the Iraqui Army or Saudi Arabian Army or even a combination of both, for the sake of simplicity, realism and weapon variety, i will use the Iraqi and Saudi Arabian Army arsenals for reference)
  • Russian Army Loyalists
  • U.S. Marine Corps (1st Reconnaissance Battalion specificaly)
  • Zakhaev Ultranationalists (Incorrectly refered as the Spetsnaz in multiplayer)
  • Model in-game of the Beretta 92SB is slighly smaller than it's real life counterpart and the Magazine has a non-flat baseplate.
  • Incorrectly classified as the M9.
  • Incorrectly used by:
  • Al-Asad OpFor
  • Russian Army Loyalists
  • U.S. Marine Corps (Kind of...)
  • S.A.S. (Kind of, Is in the Holsters of Price and Gaz which magicaly changes into a USP .45 for some reason)
  • Zakhaev Ultranationalists
  • Better Choices:
"USP .45"
  • Al-Asad OpFor (a single "USP .45" appears on a table full of weapons on the first stage on the mission "Charlie Don't Surf")
  • S.A.S. (22nd Regiment specificaly)
  • Model in-game has some visual alterations including:
  • An incorrect extended barrel
  • An unusable Viridian X5L Gen 1 Laser Sight/Flashlight combo
  • A Mk 23 Rear Sight
  • At some point durning the development of Call of Duty 4: Modern Warfare, the USP .45 was supposed to be a Heckler & Koch Mark 23, but it was changed to a Heckler & Koch USP for unknown reasons.
  • Incorrectly used by:
  • Al-Asad OpFor (how did they even got one?)
  • S.A.S.
  • Better Choices:
Desert Eagle
  • The IMI/MR Desert Eagle XIX appears in-game, one two-tone Desert Eagle appears in the Armory on the S.A.S. in the Training Mission "F.N.G." for no apparent reason, another one used by one single Ultranationalist in the Mission "Crew Expendable" and besides multiplayer, it is the only level in the game that the Desert Eagle can be used, one Desert Eagle is given by Imran Zakhaev to Khaled Al-Asad to execute President Yasir Al-Fulani and Imran Zakhaev uses the Desert Eagle as his sidearm of choice durning the final Mission "Game Over".
"M1911 .45"
  • An "M1911 .45" appears in-game as the main sidearm of "Soap" McTavish, Price in the Mission "Hunted", Victor Zakhaev (Imran Zakhaev son) in the Mission "The Sins of The Father" and the U.S. Marine Corps in the Missions "The Bog" (albeit very rarely), "War Pig" and "Shock and Awe".
  • In the Mission "Game Over" SSgt. Griggs uses a unique nickel plated "M1911 .45" in the final mission as well.
  • Model in-game is a mix of several modern day M1911A1 produced models and parts, including:
  • A Springfield Armory PX9109L "Loaded" frame model
  • A Springfield Custom Professional slide
  • A Novak LoMount three dot night sights
  • A Kimber cocking hammer
  • A Wilson Combat 47D 8-Round magazines (which has an incorrect capacity of 7-Rounds in the campaign, the multiplayer version of the "M1911 .45" has the correct capacity of 8-Rounds).
  • Four aftermarket parts:
  • A Stainless barrel bushing
  • A Black guide rod
  • A Black guide rod plug
  • Brown Simonich Gunner grips
  • Incorrectly used by almost all factions in the campaign and Victor Zakhaev.
  • Why Victor Zakhaev would use a pseudo-M1911A1 lookalike?
  • Better Choices:
  • In General: Springfield Custom Professional 1911-A1.
  • For SSgt. Griggs: Colt Rail Gun with Stainless Steel finnish.
  • For Price and "Soap" McTavish: Ballester-Molina.
  • For the U.S. Marine Corps: See M9 notes section above for details.
  • For Victor Zakhaev: Actual in-game Desert Eagle.

Personal Defence Weapons/Sub Machine Guns

Weapon in-game Notes
MP5-N + MP5SD3
  • S.A.S.
  • U.S. Marine Corps (also used by Captain "Danger" Pelayo in the Mission "Shock and Awe")
  • Zakhaev Ultranationalists
  • Model in-game has the Navy trigger group, identifying as the MP5K-N and it's slightly smaller compared to it's real life counterpart.
  • If the Silencer Attachment is equipped, the model will change to a MP5SD3.
  • Correctly used by the U.S. Marine Corps in the campaign (In missions located in Russia only, for some unfathomable reason).
  • Incorrectly used by by S.A.S. in the campaign.
  • The British S.A.S. never adopted the MP5-N for service, it is only used by the U.S. Navy and U.S. Marine Corps Force Reconnaissance.
  • Incorrectly used by the Zakhaev Ultranationalists in the campaign.
  • The only reported use of the MP5 in Russian hands was with the former K.G.B. Alpha Group in the Soviet-Afghan War, in present times, it is used by the F.S.B. Special Rapid Response Unit and the Ministry of Internal Affairs, even if the Zakhaev Ultranationalists did got the MP5, it would be still out-of-place that they use such a high-grade SMG, let along the N Variant.
  • Better (Additional) Choices:
  • For the
  • S.A.S.
  • U.S. Marine Corps
  • MP5A2, MP5A3, MP5K, MP5KA1 (S.A.S. only)
  • Colt 9mm SMG AKA RO635 (as an additional choice for the U.S. Marine Corps avaliable as a common weapon alongside the MP5-N)
  • For the Zakhaev Ultranationalists: PPSh-41.
P90
  • The FN P90 TR, simply known as the "P90", appears as a rare weapon used by the Zakhaev Ultranationalists in the campaign.
  • Model in-game has a H&K Diopter sights instead of the original iron sights with an unusable laser sight attached to it's side rail.
  • The magazine of the P90 is incorrectly depicted as non-translucent.
  • Anachronistic for the Mission "All Ghillied Up", the mission in question takes place in 1996, while the P90 was produced in 1993, the TR Variant of the P90 wasn't produced until 1999.
  • Incorrectly used by the Zakhaev Ultranationalists in the campaign.
  • Better Choices:
  • In General: Original P90.
  • For the Zakhaev Ultranationalists: PP-19 Bizon.
Škorpion
  • The Sa vz. 61 Škorpion, designated as the Skorpion, appears as the main Machine Pistol/SMG infrequently used by Russian Army Loyalists, Al-Asad OpFor and the Zakhaev Ultranationalists.
  • Model in-game has markings on the side on the weapon that reads "ZASTAVA" and "YUGOSLAVIA", indicating that at some point durning development, the Skorpion was the Cz vz. 61 E/M84, a Yugoslavian produced copy of the Skorpion, it is unknown if the developers confused the Skorpion with the Cz vz. 61 E/M84, forgotten to change the pistol grip texture to the black colored grip that is unique to the Cz vz. 61 E/M84 prior to the release of the game or change the texture and model to that to a genuine Cz vz. 61 E/M84.
  • Correctly used by the Al-Asad OpFor in the campaign.
  • Incorrectly used by the Russian Army Loyalists and the Zakhaev Ultranationalists in the campaign.
  • While the Skorpion was never officialy adopted for military service, it was used by the K.G.B. Alpha Group/Ninth Directorate, Security Guards at Top Secret Facilities and the Moscow municipal militia since 1974, but it has been since phased out in it's entirety in the early or mid 2000s, also why the Zakhaev Ultranationalists, a paramilitary group that idolizes the Soviet Union would use a Czechoslovakian-made Machine Pistol/SMG?
  • Better Choice for the Russian Army Loyalists: PP-2000.
  • Better Choice for the Zakhaev Ultranationalists: Stechkin APS.
Mini-Uzi
  • The Mini-Uzi appears in-game as the Zakhaev Ultranationalists main compact SMG, it is also Victor Zakhaev preferred weapon of choice (equipped with a silencer for some reason).
  • Incorrectly used by the Zakhaev Ultranationalists (but not Victor Zakhaev) in the campaign.
  • Other than Victor Zakhaev, why the Zakhaev Ultranationalists, a paramilitary group that idolizes the Soviet Union would use a Israeli-made SMG?
  • Better Choice for the Zakhaev Ultranationalists: PPS-43.

Assault/Battle Rifles/Carbines/DMRs

Weapon in-game Notes
"AK-47"
  • An "AK-47" appears in-game as the main rifle used by the Al-Asad OpFor, Russian Army Loyalists and the Zakhaev Ultranationalists in the campaign, Price use one AK-47 in the Mission "One Shot, One Kill", only appearing as it's secondary weapon if an AK-47 has been picked prior in the Mission "All Ghillied Up".
  • Model in-game of the "AK-47" is based on the original Type I AK-47 while having a custom-modeled receiver cover.
  • "Correctly" used by the Al-Asad OpFor and the Zakhaev Ultranationalists in the campaign.
  • Incorrectly used by the Russian Army Loyalists in the campaign.
  • The original AK-47 Type I model was phased out of service/replaced in 1951.
  • Better Choices:
  • For the:
  • Al-Asad OpFor
  • Russian Army Loyalists
  • Zakhaev Ultranationalists
  • Original AK-47 Models Type I, II and III (Avaliable for the Al-Asad OpFor and the Zakhaev Ultranationalists as uncommon or rare weapons in their arsenals)
  • AKM, AK-74 (Al-Asad OpFor/Zakhaev Ultranationalists).
  • AMM, Zastava M70B1 (Al-Asad OpFor only).
  • AK-74M (Russian Army Loyalists only).
"AK-74u"
  • The JG "AK-BETA-F" AEG airsoft rifle, designated as the "AK-74u" appears in-game as the main carbine used by the Al-Asad OpFor, Russian Army Loyalists and the Zakhaev Ultranationalists in the campaign.
  • It is classified as the "AK-74u", even though the JG "AK-BETA-F" AEG airsoft rifle is based on the AKS-47, It's designatation as the "AK-74u" imples that the "AK-74u" is, in theory, an AK-74 with a short barrel and handguard.
  • Model in-game is a mix between an AKS-74U and the JG "AK-BETA-F" AEG airsoft rifle, which has several alterations, including an AKS-74U flash hider, rear sight, front sight/gas block with a black polimeter furniture and a RIS handguard.

The magazines of the "AK-74u" are AKS-74-inspired bakelite magazines with a design resembling that of the Type 1 AKS-47 magazine, identifable by its magazine curve and it's grooves on the magwell.

  • Incorrectly classified as an SMG in-game.
  • "(In)Correctly" used by the Al-Asad OpFor, Russian Army Loyalists and the Zakhaev Ultranationalists in the campaign.
  • While the use of an AK carbine by the Al-Asad OpFor, Russian Army Loyalists and the Zakhaev Ultranationalists is correct, it is incorrect that all of the above factions use an airsoft replica of the outdated AKS-47.
  • Better Choices:
  • For the:
  • Al-Asad OpFor
  • Russian Army Loyalists
  • Zakhaev Ultranationalists
  • Original AKS-47 Models Type I, II and III (Avaliable for the Al-Asad OpFor and Zakhaev Ultranationalists as uncommon or rare weapons in their arsenals).
  • Genuine AKS-74U (Al-Asad OpFor/Russian Army Loyalists/Zakhaev Ultranationalists).
  • AKMS (Al-Asad OpFor/Zakhaev Ultranationalists only).
  • Kbk wz. 88 Tantal, PM md. 63 (Al-Asad OpFor only).
  • AKS-74, AK-105 (Russian Army Loyalists only).
"M4 Carbine/M4A1/M4A1 Greandier/M4A1 SOPMOD"
  • A Colt AR-15A3 Tactical Carbine, designated as the M4A1/M4A1 SOPMOD (Special Operations Peculiar MODification) in the campaign and the M4 Carbine in multiplayer, appears in-game used by the S.A.S. (the M4A1 SOPMOD is only used by the S.A.S.) and the U.S. Marine Corps in the campaign.
  • Model in-game is a Colt AR-15A3 Tactical Carbine, identifiable by its 16 inch non-stepped heavy barrel and two-position selector switch, it also has several visual alterations, including an M16A1-style pistol grip and flash hidder, an earlier four-position collapsible stock, an KAC RIS handguard that has six holes instead of seven and the foward assist and bayonet lug are missing, it is equipped with a KAC Foregrip by default, but it is not visible in the 3rd person model, the only visible thing regarding the KAC Foregrip are the KAC Rail that are in rails that are not in use, in this case, one rail is alwas present on the right side.
  • Model in-game of the M4A1 SOPMOD is equipped with the next following attachments:
  • A AN/PEQ-2A IR designator (in which the beam is incorrectly emmited from the barrel)
  • An M203 underbarrel grenade launcher (including one unusable leaf sight)
  • A Sightmark Sure Shot reflex sight
  • A Suppresor (the M4A1 Grenadier does not use a Silencer)
  • Since the M4A1 SOPMOD can be made with weapon attachments brought from the local gun store (minus the M203 and Suppresor), it can be asumed that the M4A1 SOPMOD seen in-game was custom build by Armorers for "Soap" and the rest of the S.A.S. members for limited service, still incorrect because the base model of the M4A1 SOPMOD is based of the Colt AR-15A3 Tactical Carbine.
  • If a M203 attachment is equipped, the M4 Carbine/M4A1 will magicaly scale down to fit the M203 in the 3rd person model, despite the model in 1st person having the correct size, in another note, if an ACOG attachment is equipped, the front sight/gas block will disappear, rendering the weapon bolt-action, this also applies to the "M16A4" below.
  • The M4 Carbine/M4A1/M4A1 Grenadier/M4A1 SOPMOD incorrectly fires in full auto, the original M4 can only fire in semi-auto or burst modes, the M4A1 does fire in full auto, however, this is incorrect as well, since the M4 Carbine/M4A1/M4A1 Grenadier/M4A1 SOPMOD is based on the Colt AR-15A3 Tactical Carbine, a civilian version of the M16 model that can only fire in semi-auto.
  • "(In)Correctly" used by the S.A.S. and the U.S. Marine Corps.
  • While the S.A.S. and the U.S. Marine Corps correctly uses the Colt carbine platform, it is incorrect and out-of-place that they use a fictionalized/mockup version of the M4 and M4A1 carbines based on the Colt AR-15A3 Tactical Carbine.
  • Better Choices:
"M16A4"
  • A Colt Sporter Competition, designated as the "M16A4", appears as the main rifle of the U.S. Marine Corps in the campaign.
  • Model in-game is the Colt Sporter Competition, evidenced by its two-position selector switch and the bayonet lug is missing.
  • Incorrectly fires in full-auto in the campaign and in burst-fire in multiplayer, which would be correct if the "M16A4" was a genuine M16A4 model.
  • Unlike the M16A4 in MW2, the COD4 version of the M16A4 has an actual KAC M5 hanguard, however this is only avaliable in 1st person only (the front cutout for the M203 attachment is missing as well), as the M16A4 3rd person model has an incorrect M16A2 handguard instead.
  • If the M203 Attachment is equipped, it will replace the KAC M5 handguard with the old M203 heatshield.
  • Better Choices:
"G3"
  • An Heckler & Koch HK91A3, designated as the "G3" in-game, appears as the main semi-automatic rifle of the Al-Asad OpFor and the Zakhaev Ultranationalists in the campaign.
  • Model in-game is the HK91A3, identifiable by its lack of a paddle magazine release and two position selector, it is also equipped with a G3A4 collapsible stock.
  • "Correctly" used by the Al-Asad OpFor in the campaign.
  • Incorrectly used by the Zakhaev Ultranationalists in the campaign.
  • There's no way that the Zakhaev Ultranationalists would use an civilian semi-auto version of the G3 as their main battle rifle.
  • Better Choices:
  • In General: Genuine G3.
  • For the Al-Asad OpFor: Select-fire G3A3.
  • For the Zakhaev Ultranationalists: SKS.
G36C
  • The Heckler & Koch G36C variant appears in-game as the Russian Army Loyalists, S.A.S. and the Zakhaev Ultranationalists as their main carbine in the campaign.
  • By default in the campaign, the G36C is always equipped with a Tasco red dot scope by default.
  • The magazine of the G36C is just a non-translucent flat texture and the front sight is missing.
  • Anachonistic for the Missions "All Ghillied Up" and "One Shot, One Kill", while the G36 was produced in 1996, the same year the previously mentioned missions take place, the G36C wasn't produced until 2001.
  • Correctly used by S.A.S. units (most notably "Gaz") in the campaign.
  • Incorrectly used by Russian Army Loyalists and the Zakhaev Ultranationalists in the campaign.
  • Better Choices:
  • For the S.A.S. (as an additional choice): L22A2.
  • For the Russian Army Loyalists: SR-3 Vikhr.
  • For the Zakhaev Ultranationalists: 9A-91.
"M14"
  • An "M14" appears in-game as one of two semi-automatic weapons avaliable only for multiplayer.
  • Model in-game of the "M14" has moderate visual alterations, including a Knight's Armaments RAS, a silver colored RAS scope mount, a black stock, and the side rails are mounted with black side rail covers.
  • The bayonet lug and the fire control leveler are missing from the 3rd person model, making it resemble the Springfield Armory M1A.
  • Incorrectly classified as a assault rifle.
  • Better Choice: M14 DMR without scope.
"MP44"
  • The StG 44, designated as the "MP44", appears only in multiplayer as the only WW2-era weapon in-game, as a nod from past WW2 Call of Duty Titles.
  • Model in-game was ported from Call of Duty 2.

General Purpose/Light Machine Guns

Weapon in-game Notes
M60E3
  • The E3 variant of the M60 appears in multiplayer and in the campaign as one of tree general purpose machine guns avaliable in-game.
  • For some unfathomable reason, in the campaign, it is used by two Zakhaev Ultranationalists in the final Mission "Game Over", one Ultranationalist uses one after he leaves out his transport truck, after he is fill with lead, it can be picked up for usage, other than multiplayer, "Game Over" is the only mission in the campaign that the M60E3 can be used, the second Ultranationalist uses another one as part of Imran Zakhaev's bodyguards in the final stage of the mission as well.
  • Incorrectly designated as the M60E4, model in-game is in fact the E3 variant, the E4 variant has a larger handguard and shorter barrel which the in-game model does not have.
  • Incorrectly used by those two previously mentioned Zakhaev Ultranationalists in the campaign.
  • How and Where did those two previously mentioned Zakhaev Ultranationalists even got American made M60E3? MW2 Makarov? The Black Market? Slavic Magic?
  • Better Choices:
  • In General: Genuine M60E4.
  • For the two previously mentioned Zakhaev Ultranationalists: Actual in-game RPD.
M249
  • The FN M249 SAW appears in-game as the main light machine gun used by the OpFor (mounted), S.A.S., U.S. Marine Corps (not mounted) and the Zakhaev Ultranationalists (also mounted).
  • Correctly used by U.S. Marine Corps in the campaign.
  • Incorrectly used by:
  • OpFor (...to be fair, the M249 was exported to the Middle East... still...)
  • S.A.S. (The S.A.S. never adopted the M249 SAW, kind of...)
  • Zakhaev Ultranationalists (The black market excuse and MW2 Makarov WON'T save you Soviet Union Copycats)
  • Better Choices:
  • For the OpFor/Zakhaev Ultranationalists: RP-46 (avaliable as a mounted machine gun only).
  • For the S.A.S.: FN Minimi/Para, FN MAG (with M240B Combat Ammo Pack), L86A2.
  • For the U.S. Marine Corps (as additional choices): M60, M240 (also with M240B Combat Ammo Pack).
RPD
  • The RPD appears as the main light machine gun used by the Al-Asad OpFor, Russian Army Loyalists and the Zakhaev Ultranationalists in the campaign.
  • Correctly used by the Al-Asad OpFor and the Zakhaev Ultranationalists in the campaign.
  • Incorrectly used by the Russian Army Loyalists in the campaign.
  • The RPD was phased out of service in 1969.
  • Better Choices:
  • For the:
  • Al-Asad OpFor
  • Russian Army Loyalists
  • Zakhaev Ultranationalists
  • PKM (Al-Asad OpFor/Russian Army Loyalists/Zakhaev Ultranationalists)
  • MG3, RPK (as additional choices for the Al-Asad OpFor only)
  • PKP Pecheneg, RPK-74M (Russian Army Loyalists only)
  • RPK-74 (Zakhaev Ultranationalists only)

Sniper Rifles

Weapon in-game Notes
Barrett M82A1
  • The Barrett M82A1 appears in-game as the main heavy sniper rifle used by Price in the Mission "One Shot, One Kill", other than multiplayer, this is the only mission in the game that the M82A1 can be used.
  • The M82A1 model in the Mission "One Shot, One Kill" has visual issues, including an additional bipod that is folded, the iron front sight is up despite being equipped with a scope that would obstruct the scope, and on top of that... it has the nonsensical capacity of floating midair on its bipod despite not resting on anything at all.
  • On an additional note, the bullet mechanics on the previously mentioned mission are unrealistic (kind of), the bullets are depicted as slow moving projectiles (that behave in a similar way to the rocket projectiles of the MBA Gyrojet) instead of hitscans, Cpt. MacMillan tells Price to take into account the variable humidity, wind speed, bullet drop and the coriolis effect, only the wind speed and bullet drop are the only things that can affect the bullet, the variable humidity has no effect on the bullet and the coriolis effect only affects projectiles that travel as far as 915 m, the distance from Price position to Zakhaev is only 896.7 m, upon firing the M82A1 at Imran Zakhaev, it will always change it's direction and hit Zakhaev, regardless in which direction the M82A1 was aimed at Zakhaev or not, all subsequent shots after Zakhaev is hit will always curve and miss, no matter what direction the M82A1 was aimed at.
  • "Correctly" used by Price in the Mission "One Shot, One Kill".
  • While the M82A1 is used by the British and appropiate for the mission, it is only used by the British Army and the Royal Marines, there is no reported usage of S.A.S. units using the M82A1.
"M21"
  • An "M21" appears in-game only in the campaign as the main sniper rifle used by the S.A.S. and the U.S. Marine Corps.

Model in-game is in fact an M14, as the model in-game has a fire selector instead of a button lock like the real M21 has, in real life, the M14 can fire in semi or full-auto mode, however, most, if not all M21s were produced with a button lock, and it can only fire in semi-auto mode only, just like the above mentioned "M14", it is equipped with a Knight's Armaments RAS, a silver colored RAS scope mount, the side rails are mounted with black side rail covers, the model is mirrored, the fire control leveler are missing from the 3rd person model, again, making it resemble the Springfield Armory M1A, this time with an scope.

  • Two versions of the "M21" are used in the campaign:
  • The default version with no silencer and "Woodland" Camouflage, used by "Soap" in the Missions "Blackout" and "Heat", Price in the Mission "One Shot, One Kill" and "Smith" and "Scully", part of the U.S. Marine Corps Scout Sniper Team in the final stage of the Mission "Ultimatum".
  • An unique variant avaliable only in the campaign, equuiped with what it appears to be an Custom-Made Ghillie Camouflage and a silencer, avaliable only in the Missions "Blackout" (used by "Soap") and "All Ghillied Up" (used by Price).
  • Incorrectly used by the S.A.S. in the campaign.
  • Incorrectly used by the U.S. Marine Corps Scout Sniper Team the Mission "Ultimatum".
  • The S.A.S. never adopted the M21 for service let along a modified M14, it's use by the U.S. Marine Corps Scout Sniper Team is incorrect as the M21 was phased out of service in 1990.
  • Better Choices:
  • In General: Genuine M21.
  • For the S.A.S. in the Missions "Blackout", "All Ghillied Up", "Heat" and "Ultimatum": Heckler & Koch G3SG/1, L129A1 (equipped with the same Custom-Made Ghillie Camouflage, silencer and "Woodland" Camouflage for the Missions "Blackout" and "All Ghillied Up").
  • For the U.S. Marine Corps Scout Sniper Team in the Mission "Ultimatum": Mk 12 Special Purpose Rifle, M39 EMR (although their appearances would be very brief).
Dragunov
  • The Dragunov appears in the campaign used by the Al-Asad OpFor, Russian Army Loyalists and Zakhaev Ultranationalists.
  • Model in-game of the bolt carrier, excluding the bolt handle is missing.
  • Correctly used by the Al-Asad OpFor, Russian Army Loyalists and Zakhaev Ultranationalists.
  • Better Additional Choices (for the sake of variety):
  • For the Al-Asad OpFor: HK PSG-1, HK MSG-90, HK G28.
  • For the Zakhaev Ultranationalists: SVT-40 (with PU Scope).
M40A3
  • The M40A3 appears in-game, avaliable only in multiplayer, as one of two bolt-action rifles.
  • Despite being in-game at launch, it is not used by the U.S. Marine Corps in the campaign in anyway, however, it would be technically incorrect and out-of-place that the U.S. Marine Corps used the M40A3, since the setting of COD4 takes place in 2011 (a "futuristic" 2011 but still), the M40A3 was phased out of service in 2009, by 2009 (the year COD4 was released), the U.S. Marine Corps switched to the M40A5.
R700
  • The Remington Model 700P, desigated as the "R700" appears in-game as the main bolt-action sniper rifle used by "Soap" McTavish in the mission "The Sins of Our Fathers", this is the only mission in the campaign that the Remington Model 700 can be used.
  • Model in-game is the P variant (the P meaning "Pakerized"), for Law Enforcement/Police Units and commmercial sale.
  • The R700 ammo reserve can be refilled with the above mentioned HK91A3, this is correct, as both rifles are chambered with 7.62x51mm NATO rounds.
  • Incorrectly used by... "Soap" McTavish?
  • Well... the S.A.S. never adopted the Remington Model 700P for service, unless "Soap" personally purchased the Remington Model 700P for his own personal use, i don't know... still though....
  • Better Choices:

Shotguns

Weapon in-game Notes
M1014
  • The Benelli M4 Super 90, designated as the M1014, appears in the campaign "used" by the Al-Asad OpFor, "Soap" in the Mission "Safehouse" and Zakhaev Ultranationalists.
  • Model in-game has an unusable shell ammo carrier on the left side of the weapon.
  • Has an Incorrect capacity of 7-Shells in the campaign, but an correct 4-Shell capacity in multiplayer.
  • "Correctly" used by the Al-Asad OpFor in the campaign.
  • Correctly used by "Soap" in the Mission "Safehouse".
  • Incorrectly used by the Zakhaev Ultranationalists in the campaign.
  • Despite being in-game at launch and other than "Soap", it is not used by British S.A.S. units or the U.S. Marine Corps in the campaign in any way.
  • Better Choices:
WM1200
  • The Winchester Model 1200, labeled as the "W1200" in-game, appears as the main pump-action shotgun used by "Gaz" in the Mission "Crew Expenbable", Lt. Vasquez has an stockless WM1200 strapped on his bacpack that does not use at all (WTH Infinity Ward?), it is also used by the Al-Asad OpFor and the Zakhaev Ultranationalists as well.
  • Model in-game has an ATI Shotgun Standard Forend on the manual pump, an ATI Classic Heatshield, including Sights, Speedfeed pistol grip stock and the sights are incorrectly mounted on the receiver instead of the Heatshield.
  • Incorrectly used by:
  • "Gaz?"
  • The S.A.S. never adopted the WM1200 for service, unless "Gaz" personally purchased the WM1200 for his own personal use, as he adds in and i quote: "I like to keep this for close encounters", still though...
  • Zakhaev Ultranationalists
  • In the Mission "One Shot, One Kill" the Zakhaev Ultranationalists use the WM1200, intrestingly enough, the Winchester Shotgun was allowed as a private security company weapon in Russia, from the 14th of August, 1992 until March of 2006, but it was the 1300 model, not the 1200 model, so, it's use by the Zakhaev Ultranationalists is out-of-place, incorrect and inapropiate.
  • U.S. Marine Corps
  • The WM1200 was used by the U.S. Marine Corps, but it has been since phased out of service in the early 1980s.
  • Better Choices:

Grenade Launchers/Missile Launchers/Rocket Launchers

Weapon in-game Notes
RPG-7
  • The RPG-7 appears in the campaign as the main rocket propelled grenade launcher used by the Al-Asad OpFor, Russian Army Loyalists and the Zakhaev Ultranationalists.
  • Model of the RPG-7 rocket lacks it's rear-mounted propelant charge, thus rendering the rocket kind of useless, on another note, when the rocket is fired, it does not deploy any of it's stabalising fins, making the rocket fly out of control (which is undestandable for balancing reasons in multiplayer, but unrealistic for singleplayer for obvious reasons).
  • Correctly used by the Al-Asad OpFor, Russian Army Loyalists and the Zakhaev Ultranationalists in the campaign.
  • Better Additional Choices for the Al-Asad OpFor: Instalaza C90, Panzerfaust-3.
Javelin
  • The FGM-148 Javelin appears in-game as the main anti-tank missile launcher in the campaign.
  • Incorrectly depicted as a one man reloadable launcher, it requires two persons to reload and operate the Javelin in less than 20 seconds.
  • The Javelin in-game takes 4 seconds to lock-on on the target instead of the real life 20 or 30 seconds.
  • The missile of the of the Javelin is depicted as capable of practically climbing in a vertical direction instead of launching in a step diagonal direction.
  • Correctly used by S.A.S. units and the U.S. Marine Corps in the campaign.
  • In the Mission "All In", the Javelin fires in a short range, something impossible for the Javelin, as it can only fire from 160 meters it the Javelin is on indirect mode, or 65 meters if the Javelin is on direct mode.
  • Incorrectly used by the Zakhaev Ultranationalists in the campaign.
  • In the Missions "Safehouse", "Heat" and "All In", Several Javelin missile launchers are seen lying around these missions... how, when, where and why Javelin anti-tank missile launchers, made in the United States and used by the U.S. Armed Forces, somehow managed to end up all the way in Azerbaijan ("Safehouse"/"Heat") and Russia ("All In") in the hands of the Zakhaev Ultranationalists is mind-baffling at best.
  • Better Choices for the Zakhaev Ultranationalists for the Missions "Safehouse", "Heat" and "All In": B-10 Recoilless Rifle.
Stinger
  • The FIM-92 Stinger appears in-game as the main anti-air rocket launcher used by the Zakhaev Ultranationalists in the campaign.
  • Incorrectly depicted as capable to fire at close range, the Stinger is meant to be fire from a long, safe distance.
  • Model in-game lacks the IFF (Identificator Frienly Foe) folding antenna on the right side of the weapon.
  • Incorrectly used by the Zakhaev Ultranationalists in the Missions "Hunted" and "All Ghillied Up".
  • How, when, where and why Stinger anti-air rocket launchers, made in the United States and used by the U.S. Armed Forces, somehow managed to end up all the way in Russia ("Hunted") and Ukraine ("All Ghillied Up") in the Hands of the Zakhaev Ultranationalists is beyond logical explanation.
  • The Stinger is not appropiately set up by "Soap" MacTavish in Mission "Hunted" and Price in the Mission "All Ghillied Up", you have to place the BCU (Battery Coolant Unit) cartridge into the weapon to fire, which the battery only has 45 seconds of coolant and power, then wait between 3-5 seconds in order to fire the Stinger, the missile is also incorrectly depicted as seeking it's target as soon the missile leaves the tube, instead of flying in a straight line for 660 feet before tracking it's aerial target.
  • Better Choice for the Zakhaev Ultranationalists in the Missions "Hunted" and "All Ghillied Up": 9K32 Strela-2.
GP-30
  • The GP-30 appears in-game, avaliable only on the "AK-47" used by the Al-Asad OpFor and the Zakhaev Ultranationalists in the campaign.
  • Incorrectly labeled as the GP-25 in-game, identifable by its quadrant sight, the GP-30 quadrant sight is mounted on the right-hand side, while the GP-25 has it's quadrant sight mounted on the left-hand side.
  • Incorrectly fires western-made 40x46mm grenades instead of the proper VOG-25 caseless grenade.
  • The GP-30s grenade reload animation reload is incorrectly depicted as cased (the character flicks the launcher), in reality the GP-30 can be reloaded as soon the VOG-25 caseless grenade leaves the tube.
"M203"
  • An "M203", appears in-game as the main underbarrel grenade launcher for almost all assault rifles, excluding the "AK-47" and the MP-44, and it is used by the S.A.S. and the U.S. Marine Corps in the campaign.
  • Model in-game is an airsoft replica of the M203, identifiable by it's RIS mount and lack of a trigger guard.
  • If the "M203" is equipped on the "M4A1" and "M16A4", the 3rd person lower receiver model will magicaly strech, giving it a pseudo-goofy appereance.
  • If the "M203" is reloaded, it will use the same unspent 40mm grenade model (because the devs were too lazy to make a spent model).
  • Incorrectly used by S.A.S. units in the campaign.
  • The M203 was phased out of service in the 2000s.
  • Better Choices:
  • For the U.S. Marine Corps: Genuine M203, M320 (as an standalone weapon or an underbarrel attachment).
  • For the S.A.S.: H&K AG-C.

Emplaced Turrets/Vehicles with Manned Weaponry

Weapon in-game Notes
"Minigun"
  • A General Dynamics GAU-17/A, designated as the "Minigun", appears in-game avaliable only in the Mission "Heat", as "Soap" MacTavish use the Minigun that is mounted on a crashed UH-60 Blackhawk to repel the Ultranationalist couterattack in the mission.
  • Model in-game has a Flash Hidder that is not slotted and it has additional barrel disks from an GAU-17 instead of the single clamp of the Dillon Aero model.
  • In the previous Mission "Safehouse" in Azerbaijan, the same crashed Blackhawk is present with no pilots, crew or minigun in sight, how and why a U.S.-Made Blackhawk was flying Azerbaijani airspace is unknown, the Azerbaijan Air Force does not use Blackhaws (as far as my research goes) and it is also unknown why the minigun likely captured by the Zakhaev Ultranationalists is not used by them at all.
  • On the subject of the crashed UH-60 Blackhawk and minigun, the somehow fully intact minigun that survived the crash funtions in the crashed Blackhawk with no issues at all, despite the electrical systems of the Blackhawk being completely non-functional, which is required to operate the minigun.
  • In traditional Call of Duty logic, it has infinite ammunition and the model of the minigun lacks it's ammunition belt.
  • Better Choices:
  • For the Mission "Safehouse": NSV Heavy Machine Gun.
  • Replace crashed UH-60 Blackhawk with: Crashed Mil Mi-17.
Mk 19
  • The Mk 19 Automatic Grenade Launcher is used by Sgt. Paul Jackson mounted onboard an CH-46 Sea Knight in the Mission "Shock and Awe", this is the only mission in the game that the Mk 19 can be used in-game.
  • A dismounted Mk 19 can be seen in the S.A.S. Weapons armory in the Training Mission "F.N.G.", the presence of the Mk 19 in the S.A.S. Weapons armory can be considered incorrect, while it was used by U.K. Special Forces, it has been phased out of service in the 2000s in favor of the H&K GMG.
  • In traditional Call of Duty logic (again), it has infinite ammunition, this time however, the model of the Mk 19 has it's ammunition belt including it's box.
"Spectre" AC-130 Weapons System
  • The Bofors 40mm Autocannon, General Electric GAU-12/U Gatling Gun and the M102 105mm Howitzer, used in the "Spectre" AC-130, appears in the Mission "Death from Above".
  • While fitting for the previously mentioned mission for gameplay purposes, theres no reported usage of the AC-130 by the British Air Force (as far as my research goes).

Explosives

Weapon in-game Notes
M67 Hand Grenade
  • The M67 Hand Grenade appears in-game as the main grenade used by all factions in the campaign.
  • The grenade in-game bounces more greaterly than it's real life counterpart.
  • Correctly used by U.S. Marine Corps in the campaign.
  • Incorrectly used by the Al-Asad OpFor, Russian Army Loyalists, S.A.S. (shocking, i know) and Zakhaev Ultranationalists in the campaign.
  • Better Choices:
M18A1 Claymore
  • The M18A1 Claymore appears as the main anti-personel mine used by the S.A.S. in the campaign.
  • Correctly used by S.A.S. units in the Missions "Blackout" and "One Shot, One Kill" in the campaign.
  • Incorrectly depicted as proximity detonated, real life claymores are detonated via it's M57 clacker hand detonator.
C4 Explosive
  • The Composition C-4 Explosive (or C4 for short), appears in-game as the main remote detonated charge used by the S.A.S. and the U.S. Marine Corps in the campaign.
  • Correctly used by the S.A.S. and the U.S. Marine Corps in the campaign.

Non-Lethal/Tactical Grenades

Weapon in-game Notes
M83 Smoke Grenade
  • The M83 Smoke Grenade appears in-game as the main smoke grenade used by all factions in the campaign.
  • Incorrectly has a M18 Smoke Grenade texture, M18 Smoke Grenades can only generate colored smoke.
  • Better Choice: Genuine M83 Smoke Grenade (or just replace the texture in the game files).
M84 Stun Grenade
  • The M84 Stun Grenade appears in-game as both the flashbang and stun grenade.
  • Flashbang grenades have a green stripe, while Stun grenades have a red stripe, it is imposible for the M84 Stun Grenade to have separated grenades that have separarated effects (both the blinding and stunning effect), as the grenade in question cause both effects at the same time upon detonation.
  • Incorrectly used by the Zakhaev Ultranationalists in the campaign.
  • In the middle of the mission "Ultimatum", several M84 Stun Grenades are seen laying on an crate... how, when, why and where the Ultranationalists got American made Stun Grenades?
  • Better Choices:

Knifes and Bladed Weapons

Weapon in-game Notes
"Combat Knife"
  • An Combat Knife, based on the Rambo II Survival Knife, appears in-game as the only Combat Knife available in the game.
  • Incorrectly used by all factions in the campaign.

Weapon Attachments

Attachment in-game Notes
"Red Dot Sight"
  • A Red Dot Sight appears in-game as the main attachment of almost all weapons in the game.
  • Model in-game resembles the Adco SOLO Sight System or many of it's clones/copies, most notably, the Sure Shot Reflex Sight.
  • The Red Dot Sight is mounted on the P90 TR in the campaign, while the Adco SOLO Sight is not anachonistic (the company that created the Adco SOLO Sight was founded in 1986), it is out-of-place that a high grade weapon gunsight is mounted on an anachronistic P90 TR used by Ultranationalists (see P90 TR notes section above for details).
  • Better Choices:
  • In General: Genunine Adco SOLO Sight.
  • For the Zakhaev Ultranationalists: Kobra Red Dot Sight.
"Reflex Sight"
  • A Reflex Sight appears in-game avaliable in the campaign only as attachment for the "M4A1" and the G36C.
  • Model in-game resembles the Tasco Red Dot reflex scope.
  • Incorrectly mounted on the "M4A1" and the G36C (No such Tasco Red Dot reflex scope-inspired design was ever used by the U.S. Army, British Army or any of it's branches).
  • Better Choices:
  • In General: Genuine Tasco Red Dot reflex scope.
  • For the Genuine M4A1 and the G36C: Trijicon 4x32 ACOG Gunsight.
"Holographic Sight"
  • The EOTech 512 appears in-game as the "Holographic Sight" used by S.A.S. and the U.S. Marine Corps in the campaign.
  • Model in-game is the 512 model, evidenced by its lack of night vision switch on the control panel which is only avaliable on the 552 model.
  • Incorrectly has it's two adjusment knobs on the left side instead of the right side.
"Grip"
  • An Grip attachment appears in-game avaliable as an attachment for all GP/LMGs and Shotguns.
  • Model in-game is the Advanced Technology (ATI) shotgun foregrip, it is also used as it's HUD Icon.
  • If the Grip Attachment is equipped on the RPD, the model of the handguard will change into a mix between of the RPD Handguard and the Romanian AIM Handguard, no such Hybrid Handguard was ever made for the RPD.

Closing Statement

And there you go guys, the first of mamy list of Weapon Inaccuracies focusing in COD, with many more to come, to be honest, this wasn't that dificult to make after all.

However, as i previously mentioned above, this is the game where weapon variety and military accuracy fell appart, while not as bad as BO1 or MW2, it is still a problem, fortunately, COD4 can be modded to be more or completely realistic (when it comes to weapon choices for the factions in the campaign), but the chances that a "Accurate Faction Weapons" mod is made by the COD4 modding community are slim, at the time of writing.

Anyway, this concludes the Weapon Inaccuracies in COD4 (2007) list, it was... easy to write, they were like... five factions, hope you enjoy reading the entries i wrote, did i write some mistake? have better choices than mine? Let your comments on my message board and i will correct them if i can.

Weapon Inaccuracies in MW2 (2009)

Call of Duty: Modern Warfare 2 (2009)... perhaps one of the most legendary entry in the COD franchise, its multiplayer was fun, although they were some bugs, exploits, glitches and weapon balance issues that made it unplayable most of the time, but other than that, it was an almost perfect gameing experience, so with that being said, campaign should be perfect... Right?

WRONG!

While some of the main characters personalities made them likable and memorable, the story of the campaign is a narrative, nonsensical mess! the first two levels (not counting the tutorial mission) were ok, but after the second mission, you know, THAT ONE... it went downhill... what was Infinity Ward thinking!? How in their minds they though this mission, and the rest of them, was a good idea!?

Ok, im going tangent here, i could talk hours upon hours how badly writen the story was and how the layout for some of the levels make no sence at all (but if you like the story of the campaign and the level layout, good for you), but the biggest offender here in my opinion is the weapon choices for the factions in the campaign...

DEAR GOD ALLMIGHTY. THE WEAPONS CHOICES FOR THE FACTIONS... ARE ABYSMAL.

Don't get me wrong, these weapons are perfect for multiplayer, but it makes ZERO sence for almost all branches/factions/sides in the campaign, even for a Call of Duty game.

They have a chance to fix it with the remastered edition, but they blew it, all of the branches/factions/sides STILL use the nonsensical arsenal and for me, this is downright infuriating, so for that i say: !@#$. THE. REMASTER! (but if you like the remaster, good for you).

With that being said, this list will include what weapon is in the game, what is right and wrong, and suggest better choices for almost all of the factions of the game for the Campaign and Special Ops modes: LET'S GET INTO IT :)

LIST STATUS: IN PROGRESS.

WARNING: THIS LIST CONTAINS SPOILERS FOR THE GAME, IF YOU HAVEN'T PLAYED THE GAME, DO IT NOW BEFORE READING THIS, YOU HAVE BEEN WARNED!!!

Sidearms/Machine Pistols

Weapon in-game Notes
"M9"
  • Standing in for the M9 (again), the Beretta 92SB appears in-game as the sidearm of:
    Afghan National Army
    "Brazilian Militia" (Three gunmen, which may or may not be undercover agents serving the Brazilian Federal Police, disguised as the Brazilian Militia, use the Beretta 92SB to try aprehend Rojas' Assistant, in which they fail... miserably)
    F.S.B. (Federal Security Service, Russian equivalent of the American F.B.I.)
    Inner Circle Ultranationalists (Makarov's Personal Black Market Arms Dealers/P.M.C.s/Terrorist Army)
    Middle Eastern OpFor (Since the Mission "Team Player" takes place in Afghanistan, it could be possible that the Middle Eastern OpFor in the mission could be in fact the Taliban or the same OpFor from the previous game somehow, but this is just speculation, so, for the sake of simplicity and weapon variety, i will use the pre-2016 taliban arsenal for reference)
    Shadow Company (General Shepherd's Personal P.M.C.)
    Spetsnaz
    Task Force 141 (Multi-National Task Force possibly based or inspired on the real life S.H.A.E.F.)
    U.S. Army Rangers
    U.S. Navy SEALs
    VDV Airborne Troops (The VDV Airborne Troops are incorrectly depicted as the Main Ground Forces of the Russian Federation, the latter which is, for some unfathomable reason, missing from the game).
    Zakhaev Airport Security Guards
  • Model in-game of the Beretta 92SB (which was ported from COD4) is slighly smaller than it's real life counterpart and the Magazine has a non-flat baseplate.
  • The Extended Magazine attacment incorrectly holds 25-Rounds instead of 20-Rounds.
  • Incorrectly classified as the M9.
  • Incorrectly used by:
    Afghan National Army
    "Brazilian Militia"
    F.S.B.
    Inner Circle Ultranationalists
    Middle Eastern OpFor
    Shadow Company
    Spetsnaz
    Task Force 141
    U.S. Army Rangers
    U.S. Navy SEALs
    VDV Airborne Troops
    Zakhaev Airport Security Guards
    Why all of the branches, factions and sides in-game would use a 1980-era Beretta which was produced specifically for the U.S. Air Force?
  • Better Choices:
    For the:
    Afghan National Army
    U.S. Army Rangers
    U.S. Navy SEALs
    Genuine Beretta M9 (A.N.A./U.S. Army Rangers/U.S. Navy SEALs)
    Glock 17, Glock 19 (Task Force 141/U.S. Army Rangers/U.S. Navy SEALs)
    For the "Brazilian Militia": Taurus PT-92.
    For the Inner Circle Ultranationalists: Zastava CZ99.
    For the Middle Eastern OpFor: Makarov PM, TT-33.
    For the:
    F.S.B.
    Spetsnaz
    VDV Airborne Troops
    Zakhaev Airport Security Guards
    Makarov PMM, MP-443 Grach (F.S.B./Spetsnaz/VDV Airborne Troops/Zakhaev Airport Security Guards)
    Serdyukov SPS (F.S.B. only)
    OTs-27 Berdysh (Zakhaev Airport Security Guards only)
    For the Shadow Company: Springfield Armory XD-M.
    For the Task Force 141: SIG-Sauer P229, Walther P99AS.
"Desert Eagle"
  • A Desert Eagle Mark XIX appears in-game (again) designated simply as the "Desert Eagle", the main heavy sidearm of:
    Brazilian Militia + Rojas' assistant.
    Inner Circle Ultranationalists
    Shadow Company
    Spetsnaz
    Task Force 141
    U.S. Army Rangers
    VDV Airborne Troops
  • The in-game model of the Desert Eagle Mark XIX has several visual alterations, these include:
    A Trijicon 3-dot sight, which is misalingned
    The current model picatinny rail
    An unusable SureFire X400 Ultra WeaponLight underbarrel laser sight
    A M1911-inspired linearly-sliding trigger with 3 holes
  • Incorrectly used by:
    Brazilian Militia
    Inner Circle Ultranationalists
    Shadow Company
    Spetsnaz
    Task Force 141
    U.S. Army Rangers
    VDV Airborne Troops
    Why all of the branches, factions and sides in-game would use would use such a heavy, cumbersome pistol? it should be a multiplayer only weapon.
  • The Polish GROM and Portugal's SOG Police unit, are the only Special Forces that adopted the Desert Eagle for service, albeit in limited numbers.
  • Better Choices (with armor piercing rounds for all .22 LR caliber pistols):
    In General: Desert Eagle L6 Model.
    For the Brazilian Militia/Rojas' Assistant: Colt Woodsman 3rd Series Match Target.
    For the Inner Circle Ultranationalists/Spetsnaz/VDV Airborne Troops: IZh-35M.
    For the Shadow Company: Kel-Tec PMR-30.
    For the Task Force 141: High Standard Victor.
    For the U.S. Army Rangers: Smith & Wesson M41.
    NOTE: I am fully aware that real life army's would never adopt an .22LR caliber pistol, i just had to fill a role for an "Heavy Caliber" pistol for the branches/factions/sides in-game.

BO1 Miscellaneous Anachronisms (and other nonsensical BS, On Hiatus)

Cuba:

  • The Cuban "Tropas" (Ficticious, it should be the period-accurate Cuban FAR, Fuerza Armada Revolucionaria or Armed Revolutionary Forces in spanish) are using the french-made TAP Modéle 1947/56 camo, while not anachonistic, this uniform was never used by the Cuban FAR and, for some unfathomable reason, the cuban "tropas" do not use helmets or headgear of any kind, a more appropiate choice could have been the regular field greenish uniform and field cap with insignia, which was used by the Cuban FAR at the time.
  • The Cuban "Police" are using an inspired but anachronistic modern day cuban police standard uniforms with ficticious insignias on the arms and beret, in which the beret and shirt is sky blue in color and the pants are dark blue in color, an aprropiate choice for the Cuban Police could have been the period-accurate Cuban Revolutionary Police Force uniforms which was used by "Castro's Auxiliary Forces", which were khaki shirts, olive-drab pants and caps and period accurate insignias.
  • The Cuban "Police" cars are the soviet-made GAZ-13 Chaika, while not anachonistic, it was at the time, a high-end, very reciently produced, limousine-class luxury car which was not used by the cuban police, a more appropiate choice could have been the Pontiac Chieftain Model 1954, which was actualy used by the cuban police.
  • The Brigade 2506 (Brigada 2506 in english) And/or "Carlos Men's"/"Op 40" Operatives are wearing ficticious uniforms, caps and insignias, a more appropiate choice for "Carlos Men's" should have been civilian-made KAMO duck hunter colorfast field uniform with cap with geniuine insignias, with the cameo based on the WW2-era M1942 spot pattern, provided by the C.I.A. and Special Operations advisors for the Brigade 2506.
  • A ZPU-4 Anti-Air gun can be seen in the final stage of the mission, while not anachronistic, it is somewhat out-of-place that one lonely cuban is using it (with no crew in sight none the less... also floating FN-FAL G-Series...) the Vz. 53 Anti-Air gun could have been more aprropiate, as it was the most common AA gun used by the the Cuban FAR at the time.
  • An BTR-PB appears in the final stage of the mission as well, the BTR-PB is anachronistic, as it was produced in 1966, a more plausible choice for an APC used by the Cuban FAR could have been the BTR-152 or, for more realistic choices, a BTR-60P or a Soviet T-34-85 Tank, which were used by the Cuban FAR durning the Bay of Pigs invasion.
  • The Douglas A-26/B-26 Invader, a plane Bowman mentions two times in the mission, supposedly appears, however, upon closer inspection of the model, the B26 is in fact an C-130 transport plane, on top of that, the landing gear is open, an actual B-26 model would have been more aprropiate, as the C.I.A. provided the Pro-US Brigade 2506 with B-26s in an attempt to hide American involvement in the Bay of Pigs invasion, as the Cuban Airforce at the time used the B-26 as well.
  • Several MiG-17 fighter jets are seen flying in the final stage of the mission, as well as being parked in their hangars, the appearance in the mission is anachronistic, as this jet did not arrive in cuba until 1964, on top of that, the MiG-17 have North Vietnamese insignias, the Lockheed T-33 Shooting Star alongside the Hawker Sea Fury would be more aprropiate choices for the Cuban Airforce, as they were used durning the Bay of Pigs invasion.

Russia:

The Soviet-era Spetsnaz are incorrectly depicted as being the main ground forces in all missions within Russia (except Vorkuta) and the Rusalka, the Spetsnaz is also refered as a specific military unit, in reality the word "Spetsnaz" is a Russian word/term for "Special Force".

The uniform and gear of the Spetsnaz are highly anachronistic, which includes the following:

  • The SSh-68 Helmet, while it was produced in 1968, it was at the time, an earlier produced helmet and rarely available, it also makes an anachronistic appearance in the mission "Executive Order" set in 1963.
  • The KZS camo suit was not made until 1975.
  • The M88 Olive Afghanka Jacket and Pants were not introduced sometime between 1983 and 1985, also, the cameo pattern inprinted on it is the "flora"/VSR-98/"arbuz" pattern, not inplemented until 1998.
  • The Krapoviy/Crimson Colored (or possibly Maroon Colored) Beret was introduced in possibly mid to late 1960s, used by Soviet Paratroopers AKA VDV Airborne Troops and later implemented into it's special forces in 1978, anachronistic to the mission "Executive Order", the insignia is missing as well.
  • In the final stage of the Mission "Executive Order", the Spetsnaz are using a ficticious Gas Mask in which the design resembles the Soviet MM-1 and the civilian GP-5 gas which is connected with an GP-5 filter canister or worse, the ANP M51/53 gas mask made in france.
  • The SSh-68 Helmet, KZS camo suit, a weird looking suit with hood, M88 Olive Afghanka Jacket and Pants have ficticious winter variants in the "WMD" mission.
  • The Soviet 2nd pattern lifchik chest rig is anachronistic, this chest rig did not enter production until 1988, it is also used by Woods, Bowman, Cuban "Tropas", "Carlos Men's"/"Op 40" soldiers, and the NVA.

The Spetsnaz should be wearing period-accurate uniforms and gear which includes the following:

  • The Earlier SSh-60 Helmet + it's Variants should replace the SSh-68 Helmet, including a ficticious winter variant and an usanka for the mission "WMD".
  • The KLMK uniform with hood and optional face mask with "Splatter/Splotch", optional "Sunshine Rays" camo pattern with ficticious winter variants for the mission "WMD" should replace the KZS camo suit for the missions in 1968.
  • The M88 Olive Afghanka Jacket and Pants must be removed.
  • The Krapoviy/Crimson Colored Beret should be removed from the mission "Executive Order", the ingsignia must be added, and made only avaliable to VDV Airborne Troops in any post-1963 missions onwards.
  • The original 1954 RD-54 Backpack should replace the 2nd pattern lifchik chest rig, additionaly, an RPG-7 rocket backpack should be avaliable to all RPG wielding soviet forces in the campaign.
  • An actual MM-1 or an SMh-41 gas masks with an EO-16 filter connected with a standard soviet hose should replace the ficticious gas masks, the MM-1 and GP-5 gas masks should appear as common gear avaliable in the mission "Rebirth" among soviet army and personnel as well.
  • The WW2-era two piece winter camo suit for the "WMD" mission should be avaliable for the Spetsnaz and other personnel as well.

As previously mentioned, the Spetsnaz are incorrectly depicted as the main ground forces, it should be removed, reinforced or replaced for the following:

  • Replace and/or reinforce the Spetsnaz with Regular Soviet Army Soldiers (excluding missions taking place in Hong Kong, Vietnam and Laos for obvious reasons) Wearing M43 khaki uniforms, SSh-60 Helmet + variants, 1950/60s casual or ceremonial shoulder boards and WW2-era or Early Cold War-era Sapogi Boots, they also should appear as the "Strategic Rocket/Missile Forces" stationed in the Leninsk Cosmodrome (the name was changed to "Baikonur" in 1995) and the "Military Unit 25484" stationed in Rebirth Island, this unit used the same above-mentioned uniform, with the only notable difference that the shoulder boards were black in color, which signify this unit is serving in a biological and chemical protection unit.
  • Replace and/or reinforce the Spetsnaz with Soviet-era VDV Airborne Troops, which uniforms consisting of an VDV Jumping Suit made in 1959, SSh-60 Helmet + variants, Pilotka cap, Telnyanshka (an horizontally striped undershirt, blue and white in color) and an RD-54 Backpack, as for their apperance in the "Executive Order" mission and all Post-1963 missions, according to historical sources, Spetsnaz units were dressed like VDVs durning the Invasion of Prague in 1968, so the Spetsnaz dressed in VDV gear is historicaly accurate as well.
  • The Missions "Executive Order", "WMD", "Rebirth" and "Redemption" take place in sensitive facilities/top-secret bases within the Soviet Union (the Rusalka can be considered an "Mobile" Top Secret base), so, the K.G.B. Enlisted Troops should appear in uncommon numbers in these missions, also, the K.G.B. Border Guard Enlisted Troops should appear in rare numbers in the "Rebirth" and "Redemption" missions only as well, their uniforms of the K.G.B. Enlisted Troops consists of an M43 (slightly) darker khaki uniforms, K.G.B. Enlisted Visor Cap, K.G.B Shoulder Boards (field, casual or ceremonial + blueish version) and WW2-era or Early Cold War-era Sapogi Boots, as for the K.G.B. Border Guard Enlisted Troops, they used the same M43 dark khaki uniform and Sapogi Boots, with the only notable difference that K.G.B. Border Guards had an slightly different cap, the visor is more rounded and the cap had a greenish coloring and their Shoulder Boards are the same as previously mentioned, with the only difference is that they are greenish in color.
  • The Soviet Prision Guards and Spetsnaz "Juggernaut" soldiers appears in the later stages of the missions "Vorkuta" and "Redemption" are wearing ficticious body armor, the older SN-42 body armor or the 6B1 vest among M.V.D. Troops and the Spetsnaz would be more appropiate, still, no such soviet "Juggernaut" soldier existed durning the duration of the cold war.
  • Several Mi-8 "Hip" helicopters appears in Vorkuta and the Leninsk Cosmodrome as well, while it was first flown in 1961, it was not put into service until 1967, for plausible realistic choices, the Mi-4 "Hound" (1953) or the Mi-6 "Hook" (1959) would be more appropiate for these missions as well, the Mi-8 "Hip" is not anachronistic for the rest of the game.

Vorkuta:

The Prisioners of Vorkuta are wearing plain shirts and pants, since Vorkuta is located in the north of the Arctic Circle and the mission takes place durning autumn, some or almost all of the prisioners should be wearing wool padded jackets and ushankas, as seen in historical photos of gulags at the time.

The Soviet Prision Guards are just plain ficticious, their uniforms are ficticious, their ushankas are the swedish-made Vintermössa m/1943 which was never used by the soviets, on top of that, it has an WW2-era soviet hammer and sickle insignia that is backwards for no apparent reason, the Ministry of Internal Affairs (M.V.D.) Internal Troops are a historicaly and period-accurate choice for Prision Guards for Vorkuta, it should also come as reinforcements durning the later half of the mission, as according to historical sources, the M.V.D. dispersed the actual riot in 1953, as for their uniforms and gear, they consist of an SSh-60 Helmet + variants with a genuine soviet RKKA ushanka hat, either a WW2-era M43 Dark khaki uniform, WW2-era or cold war era M43 Shinel/Greatcoat, since Vorkuta is in the north of the Arctic Circle, M.V.D. Enlisted Visor Cap, M.V.D. Shoulder Boards (either the field version or it's great coat version, can be both), M.V.D. Overcoat with a collar tab and WW2-era or Early Cold War-era Sapogi Boots.

U.S.D.D.:

The same soviet-made GAZ-13 Chaika innapropiately appears in the cinematic mission escorting mason to the Pentagon, this time, it is an enlarged version on it, theres also the Military Police motorbikes, these are in fact soviet Dnepr M-72 motorbikes with American Military Police textures added on them, said bike also appears in the "Vorkuta" mission as well, for a proper american made limusine, an 1957 Chevrolet Bel Air Limousine should replace the enlarged GAZ-13 Chaika, as for the motorbikes, the 1960 Harley-Davidson Duo Glide should replace the Dnepr M-72 motorbikes for the military police.

Executive Order:

The Nazi Scientists AKA "The Ascension Group", other than the Spetsnaz, are the only personnel seen in the later stages in the mission, in reality the Leninsk Cosmodrme had a large amount of personnel at the time, including Rocket, Engineering and other crews with black insignias, Soviet Airforce personnel and Cosmonauts with Soviet-era Airforce uniforms, motorized and armored troops, and assigned personnel with Raspberry/Red Color armbands.

An UAZ-3161 truck appears in the mission, which is a slight modernization of the UAZ-469, anachonistic, as it was introduced in 1985, the GAZ-69 would be more appropiate for the mission.

Vietnam:

The U.S. Army uniform is correct, but the gear they are using is the M1967 M.L.C.E. (Modernized Load-Carrying Equipment), while not anachronistic and used in vietnam, it was an uncommon set of gear and a complete set would be a rare sight in the war, another gear that appears is the A.L.I.C.E. (All-Purpose Lightweight Individual Carrying Equipment), the A.L.I.C.E. is anachronistic, this gear wasn't adopted by the U.S. Army until 1973, the M1956 L.C.E. (Load-Carrying Equipment) was the then-standard, more common and aprropiate issued gear used by the U.S. Army in Vietnam, theres also U.S. Personnel wearing medical red cross insignias, which is rare for the war, as it could result into the opposing force making the medic a target priority, the medical red cross insignias should be removed.

The People's Army of Vietnam (PAVN), also known as the North Vietnamese Army (NVA) and the National Liberation Front (NLF) AKA Viet Cong uniforms and gear mostly correct, with some innacuaracies, including:

  • The base uniform and headgear of the NVA is white colored, while the NVA did wear white colored uniforms and headgear, it is incorrectly depicted as the only color avaliable, in 1964 the NVA uniforms and headgear were khaki-colored, sometime after 1964, they changed their khaki uniforms to green, however, the NVA constantly washed their uniforms, which caused variations of colors on their uniforms, based on information avaliable online, and since the mission takes place in 1968, the NVA uniform should have multiple variations of colors in their uniforms, including yellow, white, greenish, among other colors.
  • The NVA uniform has an ficticional shoulder board/strap based on the soviet shoulder board, no such shoulder boards/straps were ever used by the NVA.
  • The Viet Cong "Uniform" and gear is mostly okay, but they are innacuaracies, first they use a bandana as their sole headgear, in reality they used captured NVA headgear mixed with a vietnamesse conical straw hat alongside other headgear, theres also an Viet Cong model with a black pyjama, appropiate for the setting, but severely underused in-game, also, there should be a mix of rare gear alongside common civilian clothing among Viet Cong units.

There should be forces of the Vietnam People's Self-Defense Force present in the missions "Victor Charlie" and "Crash Site" since this missions takes place in South Vietnam and Laos respectively, appearing in rare numbers, the militia civil defence force was almost compromised of womens, as at least 1.5 million women served in north vietnam, mostly as a auxiliary military, police and defence force.

On the subject of Laos, there should be forces of the Pathet Lao present on the missions "Crash Site" and "Payback" alongside the Viet Cong, as it was a non-state ally durning the war, for the unaware, the Pathet Lao was a military organization supported by China and the Soviet Union durning the duration of the Laotian Civil War AKA The Secret War in Laos, their uniforms consist of the same as the Chinese and NVA ones, with the only differences being that the chinese uniforms used by the Pathet Lao had no epaulettes and the pants had no rear pockets, on an intresting note, the Pathet Lao received weapons earlier than the Viet Cong, such as the Vz. 58 and the Dragunov SVD.

The Defector:

There's little to no presence of the U.S. Defenders at the M.A.C.V. compound, only two dead bodies of U.S. servicemen are present, by the time of the Battle of Hue, the U.S. Marine Alpha Company/1st Battalion Regiment, Golf Company and Fox Company of the 2nd Battalion/5th Battalion Regiment including Austrailian and American advisors should appear as defenders, on the other side, the Viet Cong 1st and 2nd Sapper Divisions should appear fighting alongside in few numbers, the NVA's 4th Regiment, 804th Battalion and 815th Battalion should appear as attackers in the mission.

Kowloon:

The Spetsnaz are wearing civilian cloting (which is, for a lack of a better word, anachronistic-proof, so i won't bother) mixed with the above-mentioned anachronistic Soviet 2nd pattern lifchik chest rig, the also above-mentioned RD-54 Backpack would be more appopiate.

Project Nova:

The same Vintermössa m/1943 ushanka and the outdated M41 Telogreika wool-padded jacket is incorrectly used by soviet soldiers, said wool-padded jacket also has ficticional insignia on the collar tab and, just like in World at War, the same star belt bucle appears among soviet soldiers, the star belt buckle was only used by NCO and officers only, the RKKA ushanka hat alongside the SSh-40 helmet and the M43 Telogreika wool-padded jacket are a more historical and accurate choice, the star belt buckle must be removed.

The Nazi German soldiers winter coat is completely fictional (no much else to say), a better choice could have been the Parka winter coat alongside the M43 Kharkiv parka coat, as it was used by Nazi forces in the winter theater durning WW2.

The British commandos uniform seems to be a ficticious winter variant of the regular paratrooper jacket, the winter uniforms worn by the British No. 14 (Arctic) Commando Division would be appropiate (the problem with this is that said Commmando division was dissolved in 1943).

Rebirth Island:

C.I.A. Operatives are wearing an ficticious (and way too futuristic, as in, BO2 futuristic) N.B.C. Suit and gas mask, an ABC-M17 with an protective hood and gloves or an CBR protection system with TAP gear would be more appropiate, the ficticious N.B.C. suit is incorrectly referred as an Hazmat Suit, the term "Hazmat" is used on civilian versions of the N.B.C. suits.

The Spetsnaz are using also an ficticious N.B.C. Suit and gas mask, the above mentioned SMh-41 gas mask with an OZK protective coverall, consisting of a OP-1 coat, overboat and gloves are a more appropiate choice for the Spetsnaz as well.


Do Not Sell My Personal Information