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Difference between revisions of "Grand Theft Auto: Vice City Stories"
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{{Infobox Video Game|{{PAGENAME}} | {{Infobox Video Game|{{PAGENAME}} | ||
|name = Grand Theft Auto: Vice City Stories | |name = Grand Theft Auto: Vice City Stories | ||
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}} | }} | ||
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''Grand Theft Auto: Vice City Stories'' is a 2006 sandbox/action adventure game. It is a prequel to [[Grand Theft Auto: Vice City]] and is available only for the PS2 and PSP. | ''Grand Theft Auto: Vice City Stories'' is a 2006 sandbox/action adventure game. It is a prequel to [[Grand Theft Auto: Vice City]] and is available only for the PS2 and PSP. | ||
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==Beretta 92FS== | ==Beretta 92FS== | ||
The [[Beretta 92FS]] is the standard pistol in the game. It holds 17 round, as opposed to the real weapon's usual 15-round capacity (real 17-round Beretta magazines have a deeper base, and weren't available during the game's setting). It is carried by the VCPD, National Guard Soldiers, and most gangsters. | The [[Beretta 92FS]] is the standard pistol in the game. It holds 17 round, as opposed to the real weapon's usual 15-round capacity (real 17-round Beretta magazines have a deeper base, and weren't available during the game's setting). It is carried by the VCPD, National Guard Soldiers, and most gangsters. | ||
− | [[File:BerettaM92FS.jpg|thumb|none| | + | [[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]] |
[[File:Beretta vcs.png|thumb|none|400px|Beretta 92 model.]] | [[File:Beretta vcs.png|thumb|none|400px|Beretta 92 model.]] | ||
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Vic uses an [[Beretta 92FS Inox]] version to threaten Umberto Robina when they first meet. Vic's brother Lance also holds an Inox version when he arrives on the building in the final mission. It never appears in gameplay. This variant is anachronistic, since it was introduced in 1990. | Vic uses an [[Beretta 92FS Inox]] version to threaten Umberto Robina when they first meet. Vic's brother Lance also holds an Inox version when he arrives on the building in the final mission. It never appears in gameplay. This variant is anachronistic, since it was introduced in 1990. | ||
− | [[Image:Beretta-Inox.jpg|thumb|none| | + | [[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS Inox - 9x19mm.]] |
[[File:GTAVCSBerreta92Inox.jpg|thumb|none|550px|Vic threatens Umberto with his Beretta 92FS Inox.]] | [[File:GTAVCSBerreta92Inox.jpg|thumb|none|550px|Vic threatens Umberto with his Beretta 92FS Inox.]] | ||
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The [[Colt Python]] returns as the "Equalizer" with a non-functional telescopic sight. Usually kills with one shot. One of the villains, Armando Mendez, notably uses one to shoot the Domestibot. One without a scope is used by Lance in the cutscene of the mission "Caught as an Act", and by Phil Cassidy in the cutscene of "Blitzkrieg Strikes Again". | The [[Colt Python]] returns as the "Equalizer" with a non-functional telescopic sight. Usually kills with one shot. One of the villains, Armando Mendez, notably uses one to shoot the Domestibot. One without a scope is used by Lance in the cutscene of the mission "Caught as an Act", and by Phil Cassidy in the cutscene of "Blitzkrieg Strikes Again". | ||
− | [[Image:Pythstainless6.jpg|thumb| | + | [[Image:Pythstainless6.jpg|thumb|350px|none|Stainless Steel Colt Python - .357 Magnum]] |
[[Image:357_vcs.png|thumb|none|400px|Colt Python model.]] | [[Image:357_vcs.png|thumb|none|400px|Colt Python model.]] | ||
[[File:GTAVCSColtPython.jpg|thumb|none|550px|Shooters at Phil's firing range aim with their Colt Pythons.]] | [[File:GTAVCSColtPython.jpg|thumb|none|550px|Shooters at Phil's firing range aim with their Colt Pythons.]] | ||
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The [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun|Browning Over and Under Shotgun]] in the game can be found in police cars and incorrectly functions like a pump shotgun. All gun shop owners use this. | The [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun|Browning Over and Under Shotgun]] in the game can be found in police cars and incorrectly functions like a pump shotgun. All gun shop owners use this. | ||
− | [[Image:Browning 0-U.jpg|thumb| | + | [[Image:Browning 0-U.jpg|thumb|400px|none|Browning Over and Under - 12 gauge]] |
[[Image:Shotgun big.jpg|thumb|none|400px|Browning Over and Under model.]] | [[Image:Shotgun big.jpg|thumb|none|400px|Browning Over and Under model.]] | ||
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The [[Franchi SPAS-12]] returns with its semi-automatic function and 7-round magazine, but this time with the stock unfolded. | The [[Franchi SPAS-12]] returns with its semi-automatic function and 7-round magazine, but this time with the stock unfolded. | ||
− | [[Image:SPAS12.jpg|thumb|none| | + | [[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 with extended stock - 12 Gauge]] |
[[Image:Spas12_vcs.png|thumb|none|400px|SPAS 12 model.]] | [[Image:Spas12_vcs.png|thumb|none|400px|SPAS 12 model.]] | ||
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The [[Sa. Vz.61 Skorpion|Skorpion Vz. 61]] has a slow rate of fire and lower damage than the Uzi and the Beretta. It has a 50-round magazine like the TEC-9 from previous game instead of 20 for the real Skorpion. | The [[Sa. Vz.61 Skorpion|Skorpion Vz. 61]] has a slow rate of fire and lower damage than the Uzi and the Beretta. It has a 50-round magazine like the TEC-9 from previous game instead of 20 for the real Skorpion. | ||
− | [[Image:CZ Vz.61.jpg|thumb|none| | + | [[Image:CZ Vz.61.jpg|thumb|none|350px|Skorpion Vz. 61 - .32 ACP]] |
[[Image:Skorpion vcs.png|thumb|none|400px|Skorpion VZ. 61 model.]] | [[Image:Skorpion vcs.png|thumb|none|400px|Skorpion VZ. 61 model.]] | ||
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The [[MAC-10]] has a high rate of fire and a suppressor that doesn't actually suppress anything, but is slightly more quiet than the Uzi or the Scorpion. | The [[MAC-10]] has a high rate of fire and a suppressor that doesn't actually suppress anything, but is slightly more quiet than the Uzi or the Scorpion. | ||
− | [[Image: | + | [[Image:Ingram-mac10_new.jpg|thumb|none|400px|MAC-10 submachine gun with Sionics Two-Stage Sound Suppressor - .45 ACP]] |
[[Image:Mac10 vcs.png|thumb|none|400px|MAC-10 model.]] | [[Image:Mac10 vcs.png|thumb|none|400px|MAC-10 model.]] | ||
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The [[IMI Uzi]] is carried by SWAT and some gangsters. Has good rate of fire and decent accuracy. | The [[IMI Uzi]] is carried by SWAT and some gangsters. Has good rate of fire and decent accuracy. | ||
− | [[Image:Uzi.jpg|thumb|none| | + | [[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]] |
[[Image:Uzi vcs.png|thumb|none|400px|IMI Uzi model.]] | [[Image:Uzi vcs.png|thumb|none|400px|IMI Uzi model.]] | ||
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Carried by the FBI and Gang members. A strange amalgamation of [[MP5]] parts; it has the collapsible stock of the MP5A3, the shorter barrel and vertical foregrip of the MP5K, the foregrip is undersized giving the appearance of the smooth forearm with a catch at the end as seen on the SP89, and the muzzle almost appears to be an attempt at an MP5SD suppressor. (It extends past the forearm, but is thicker than a barrel should be.) | Carried by the FBI and Gang members. A strange amalgamation of [[MP5]] parts; it has the collapsible stock of the MP5A3, the shorter barrel and vertical foregrip of the MP5K, the foregrip is undersized giving the appearance of the smooth forearm with a catch at the end as seen on the SP89, and the muzzle almost appears to be an attempt at an MP5SD suppressor. (It extends past the forearm, but is thicker than a barrel should be.) | ||
− | [[Image:MP5A3_StockCollapsed.jpg|thumb|none| | + | [[Image:MP5A3_StockCollapsed.jpg|thumb|none|400px|A little of this...]] |
− | [[Image:H&KSP89.jpg|thumb|none| | + | [[Image:H&KSP89.jpg|thumb|none|400px|...a little of that...]] |
− | [[Image:MP5SD3.jpg|thumb|none| | + | [[Image:MP5SD3.jpg|thumb|none|400px|...and a smidgeon of this...]] |
[[Image:Mp5 vcs.png|thumb|none|400px|... and voila! Rockstar's very own mutant MP5 thing.]] | [[Image:Mp5 vcs.png|thumb|none|400px|... and voila! Rockstar's very own mutant MP5 thing.]] | ||
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The [[AK-47]] is carried by some gangsters. Good stopping power and accuracy. During the final battle, the main villain of the game, Jerry Martinez, carries one, and another villain, Diego Mendez, also uses one during this battle. | The [[AK-47]] is carried by some gangsters. Good stopping power and accuracy. During the final battle, the main villain of the game, Jerry Martinez, carries one, and another villain, Diego Mendez, also uses one during this battle. | ||
− | [[Image:AK47-PolyTechLegend.jpg|thumb|none| | + | [[Image:AK47-PolyTechLegend.jpg|thumb|none|400px|AK-47 - 7.62x39mm]] |
[[Image:Ak47 vcs.png|thumb|none|400px|AK47 model.]] | [[Image:Ak47 vcs.png|thumb|none|400px|AK47 model.]] | ||
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Carried by National Guardsmen. Great accuracy and stopping power. In one mission, Lance Vance incorrectly refers to it as an M4. It is modeled with a 20 round magazine that incorrectly holds 30 rounds. While the M16A2 was developed in the early 80s, the US Army (who occupies Fort Baxter) didn't adopt it until 1988, four years after the game's events, so the use of the XM16E1 is (relatively) accurate. | Carried by National Guardsmen. Great accuracy and stopping power. In one mission, Lance Vance incorrectly refers to it as an M4. It is modeled with a 20 round magazine that incorrectly holds 30 rounds. While the M16A2 was developed in the early 80s, the US Army (who occupies Fort Baxter) didn't adopt it until 1988, four years after the game's events, so the use of the XM16E1 is (relatively) accurate. | ||
− | [[File:XM16E1 real.jpg|thumb|none| | + | [[File:XM16E1 real.jpg|thumb|none|400px|XM16E1 - 5.56x45mm]] |
[[Image:M16 vcs.png|thumb|none|400px|XM16E1 model. Note the pronged flash hider, distinguishing it from the M16A1.]] | [[Image:M16 vcs.png|thumb|none|400px|XM16E1 model. Note the pronged flash hider, distinguishing it from the M16A1.]] | ||
[[File:GTAVCSXM16E1.jpg|thumb|none|550px|US Army soldiers aim their XM16E1s at Vic for bringing whores and blow on the base.]] | [[File:GTAVCSXM16E1.jpg|thumb|none|550px|US Army soldiers aim their XM16E1s at Vic for bringing whores and blow on the base.]] | ||
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The [[M21]] is the first sniper rifle the player will most likely encounter in the game. It functions incorrectly as a bolt-action rifle; the real M21 is semi-automatic. | The [[M21]] is the first sniper rifle the player will most likely encounter in the game. It functions incorrectly as a bolt-action rifle; the real M21 is semi-automatic. | ||
− | [[Image:Xm21rifle.jpg|thumb|none| | + | [[Image:Xm21rifle.jpg|thumb|none|400px|M21 Rifle - 7.62x51mm]] |
[[Image:M21 vcs.png|thumb|none|400px|M21 model.]] | [[Image:M21 vcs.png|thumb|none|400px|M21 model.]] | ||
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The [[SVD Dragunov]] is the most powerful semi-automatic sniper rifle in the game. Comes with a 7 round magazine while the real Dragunov carries 10, and a laser magnifying scope (Which is more accurate in the long run). Can destroy a car with a whole magazine. | The [[SVD Dragunov]] is the most powerful semi-automatic sniper rifle in the game. Comes with a 7 round magazine while the real Dragunov carries 10, and a laser magnifying scope (Which is more accurate in the long run). Can destroy a car with a whole magazine. | ||
− | [[Image:SVD_Rifle.jpg|thumb|none| | + | [[Image:SVD_Rifle.jpg|thumb|none|400px|SVD Dragunov - 7.62x54mm]] |
[[Image:Svd vcs.png|thumb|none|400px|SVD Dragunov model.]] | [[Image:Svd vcs.png|thumb|none|400px|SVD Dragunov model.]] | ||
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The [[M249E1 SAW]] is called the "M249" in the game. It is very powerful (able to down a helicopter with a short burst) and holds 100 rounds. Phil Cassidy is seen using one on a firing range when he first meets Vic. It is only used once in the game in the mission "Farewell to Arms". It is used by Vic to shoot gang members, who are attacking Gonzalez's men, from a helicopter and only found in one place in the game: the movie studio (unless you shoot all 99 red balloons in the game, then it spawns at every safe house). | The [[M249E1 SAW]] is called the "M249" in the game. It is very powerful (able to down a helicopter with a short burst) and holds 100 rounds. Phil Cassidy is seen using one on a firing range when he first meets Vic. It is only used once in the game in the mission "Farewell to Arms". It is used by Vic to shoot gang members, who are attacking Gonzalez's men, from a helicopter and only found in one place in the game: the movie studio (unless you shoot all 99 red balloons in the game, then it spawns at every safe house). | ||
− | [[Image:M249E1.jpg|thumb|none| | + | [[Image:M249E1.jpg|thumb|none|400px|M249E1 SAW - 5.56mm]] |
[[Image:M249_vcs.png|thumb|none|400px|M249E1 SAW model]] | [[Image:M249_vcs.png|thumb|none|400px|M249E1 SAW model]] | ||
[[File:GTAVCSM249.jpg|thumb|none|550px|Phil meeting Victor with his M249E1 SAW in hand.]] | [[File:GTAVCSM249.jpg|thumb|none|550px|Phil meeting Victor with his M249E1 SAW in hand.]] | ||
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== Beretta M12 == | == Beretta M12 == | ||
While not used in the game, a [[Beretta M12]] is seen in an artwork of Diego Mendez. | While not used in the game, a [[Beretta M12]] is seen in an artwork of Diego Mendez. | ||
− | [[File:BerettaPM12S.jpg|thumb|none| | + | [[File:BerettaPM12S.jpg|thumb|none|350px|Beretta PM12S - 9x19mm.]] |
− | [[File:DiegoMendez-Artwork.jpg|thumb|none| | + | [[File:DiegoMendez-Artwork.jpg|thumb|none|350px|]] |
==Remington 870 (airsoft)== | ==Remington 870 (airsoft)== | ||
An artwork of Bryan Forbes shows him holding an airsoft version of the [[Remington 870]], as evidenced by the short box magazine. | An artwork of Bryan Forbes shows him holding an airsoft version of the [[Remington 870]], as evidenced by the short box magazine. | ||
− | [[Image: | + | [[Image:Smith wesson m3000 shotgun 001.jpg|thumb|none|350px|Maruzen airsoft CA870 sawed off]] |
[[File:BryanForbes-Artwork.jpg|thumb|none|350px|]] | [[File:BryanForbes-Artwork.jpg|thumb|none|350px|]] | ||
Revision as of 12:10, 8 January 2017
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
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Grand Theft Auto: Vice City Stories is a 2006 sandbox/action adventure game. It is a prequel to Grand Theft Auto: Vice City and is available only for the PS2 and PSP.
The weapons used in this videogame are:
Handguns
Beretta 92FS
The Beretta 92FS is the standard pistol in the game. It holds 17 round, as opposed to the real weapon's usual 15-round capacity (real 17-round Beretta magazines have a deeper base, and weren't available during the game's setting). It is carried by the VCPD, National Guard Soldiers, and most gangsters.
Beretta 92FS Inox
Vic uses an Beretta 92FS Inox version to threaten Umberto Robina when they first meet. Vic's brother Lance also holds an Inox version when he arrives on the building in the final mission. It never appears in gameplay. This variant is anachronistic, since it was introduced in 1990.
Colt Python
The Colt Python returns as the "Equalizer" with a non-functional telescopic sight. Usually kills with one shot. One of the villains, Armando Mendez, notably uses one to shoot the Domestibot. One without a scope is used by Lance in the cutscene of the mission "Caught as an Act", and by Phil Cassidy in the cutscene of "Blitzkrieg Strikes Again".
Shotguns
Browning Over and Under Shotgun
The Browning Over and Under Shotgun in the game can be found in police cars and incorrectly functions like a pump shotgun. All gun shop owners use this.
Mossberg 500
A sawed off Mossberg 500 appears as the "Stubby Shotgun". It has a wider shot spread than the other shotguns, but a shorter range.
Franchi SPAS-12
The Franchi SPAS-12 returns with its semi-automatic function and 7-round magazine, but this time with the stock unfolded.
Sub-Machine Guns
Skorpion Vz. 61
The Skorpion Vz. 61 has a slow rate of fire and lower damage than the Uzi and the Beretta. It has a 50-round magazine like the TEC-9 from previous game instead of 20 for the real Skorpion.
MAC-10
The MAC-10 has a high rate of fire and a suppressor that doesn't actually suppress anything, but is slightly more quiet than the Uzi or the Scorpion.
IMI Uzi
The IMI Uzi is carried by SWAT and some gangsters. Has good rate of fire and decent accuracy.
"MP5"
Carried by the FBI and Gang members. A strange amalgamation of MP5 parts; it has the collapsible stock of the MP5A3, the shorter barrel and vertical foregrip of the MP5K, the foregrip is undersized giving the appearance of the smooth forearm with a catch at the end as seen on the SP89, and the muzzle almost appears to be an attempt at an MP5SD suppressor. (It extends past the forearm, but is thicker than a barrel should be.)
Assault Rifles
AK-47
The AK-47 is carried by some gangsters. Good stopping power and accuracy. During the final battle, the main villain of the game, Jerry Martinez, carries one, and another villain, Diego Mendez, also uses one during this battle.
XM16E1
Carried by National Guardsmen. Great accuracy and stopping power. In one mission, Lance Vance incorrectly refers to it as an M4. It is modeled with a 20 round magazine that incorrectly holds 30 rounds. While the M16A2 was developed in the early 80s, the US Army (who occupies Fort Baxter) didn't adopt it until 1988, four years after the game's events, so the use of the XM16E1 is (relatively) accurate.
Rifles
M21 Rifle
The M21 is the first sniper rifle the player will most likely encounter in the game. It functions incorrectly as a bolt-action rifle; the real M21 is semi-automatic.
SVD Dragunov
The SVD Dragunov is the most powerful semi-automatic sniper rifle in the game. Comes with a 7 round magazine while the real Dragunov carries 10, and a laser magnifying scope (Which is more accurate in the long run). Can destroy a car with a whole magazine.
Machine Guns
M249E1 SAW
The M249E1 SAW is called the "M249" in the game. It is very powerful (able to down a helicopter with a short burst) and holds 100 rounds. Phil Cassidy is seen using one on a firing range when he first meets Vic. It is only used once in the game in the mission "Farewell to Arms". It is used by Vic to shoot gang members, who are attacking Gonzalez's men, from a helicopter and only found in one place in the game: the movie studio (unless you shoot all 99 red balloons in the game, then it spawns at every safe house).
Handgeld GAU-19/A
A handheld GAU-19/A appears with a 500-round capacity and a very high rate of fire. The reloading speed is unrealistically short.
Other
M72 LAW
The M72 LAW is modified with a pistol grip and reloading capabilities, it is used by Vic to destroy several antennae being used by the DEA to listen in on Vic and Lance. A group of thugs sent to intimidate Vic and Lance use one to destroy Lance's car in one level.
Flamethrower
A hand held flamethrower that scorches anyone in front of it. It has a medium-long range.
M230 Chain Gun
Vice City Stories features a version of the Hughes AH-64 Apache, known as the "Hunter." It has an M230 Chain Gun in a chin mount, and wing mounts containing eight AGM-114 Hellfire missiles in two packs of four, as well as two non-functional Hydra 70 rocket pods. Used in the final two missions when Vic steals it from the army base and then shoots up the Mendez building in the final battle. It can be found in the east entrance of the airport. When you enter it, you can do the mission "Skywolf". You can also use this for vigilante missions. The chaingun cannot be fired.
Beretta M12
While not used in the game, a Beretta M12 is seen in an artwork of Diego Mendez.
Remington 870 (airsoft)
An artwork of Bryan Forbes shows him holding an airsoft version of the Remington 870, as evidenced by the short box magazine.