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Medal of Honor: Allied Assault

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Medal of Honor: Allied Assault
Release Date: January 22, 2002
Developer: 2015, Inc.
Publisher: Electronic Arts
Series: Medal of Honor
Platforms: PC, Mac OS X, Linux
Genre: First-Person Shooter

Medal of Honor: Allied Assault - Spearhead (2002)
Medal of Honor: Allied Assault - Breakthrough (2003)

Medal of Honor: Allied Assault (MoHAA) is a first-person shooter video game developed by 2015, Inc., on a modified version of the id Tech 3 engine (Quake III Arena engine). The game was published by Electronic Arts for the PC and released between January 22-February 15, 2002, later published by Aspyr for Mac OS X on August of the same year, and again for Linux in 2004. It is the third main installment of the series, the first to be developed for the PC rather than consoles. The game was a critical and commercial success, considered to be a foundation for many future first-person shooter games inspired by it. One iteration is the Call of Duty (CoD) franchise, originally created by Infinity Ward (IW). Incidentally, the franchise was founded by MoHAA's former lead designers, Jason West and Vince Zampella, both whom later founded Respawn Entertainment after their departure from Infinity Ward. Also worth noting is retried USMC Captain Dale Dye has served as a military advisor for the development of the game, as well as provided voice-over for the background instructor in the training mission of MoHAA.

The game's story is a revised and continuous version of the original game, set between 1942-1945 in Algeria, Norway, France, and Germany. Once again, the story follows Mike Powell, another US Army lieutenant; an infantryman first served with the 34th Infantry Division, later assigned to the 1st and then 2nd Ranger Battalions, finally recruited to the Office of Strategic Services (OSS), the same as the original game's protagonist, Jimmy Patterson. Both characters are either assigned to different missions or fighting on the same grounds simultaneously, though story-wise they do not meet each other whatsoever.

MoHAA received two expansions, both introducing new single-player campaigns, multiplayer maps and game modes, weapons, characters, and various fixes or gameplay additions. the first expansion, Spearhead (MoHAA:SH), was developed by TKO Software, Inc. and released on November 12, 2002. The story of Spearhead follows Sgt. Jack Barnes (voiced by Gary Oldman), a paratrooper with the US Army's 501st Parachute Infantry Regiment, 101st Airborne Division. The campaign takes place in Normandy, Belgium and Berlin, as well as introducing two new allied factions; the British Army and the Soviet Red Army.

The second expansion, Breakthrough (MoHAA:BT), was developed by EA Los Angeles and released on September 22, 2003. The story of Breakthrough follows Sgt. John Baker, an infantryman with the US Army's 34th Infantry Division. The campaign takes place in Tunisia, Sicily, and Italy, as well as introducing a new axis faction; the Italian Army.

The following weapons appear in the video game Medal of Honor: Allied Assault and its expansion packs Spearhead and Breakthrough:


Colt M1911A1

The main sidearm used for all US Forces is the Colt M1911A1 pistol. It is the standard pistol for US forces in multiplayer.

Colt M1911A1 Pistol - .45 ACP.
The Colt M1911A1 in-game.

High Standard HDM

The High Standard HDM pistol is available only in some singleplayer missions in Allied Assault, where Powell goes undercover. It is not available in multiplayer, except on modified servers.

High Standard HDM with integrated silencer - .22 LR
The High Standard HDM in-game.

Webley Mk.IV

Refered to simply as the "Webley Revolver", the Webley .38 Mk IV revolver appears in the D-Day missions of Spearhead, where the British paratroopers give one to Barnes. It is also available to the british forces in multiplayer in Spearhead and Breakthrough.

Webley Mk.IV Revolver - .38 S&W
The Webley Mk.IV Revolver in-game.

Nagant M1895

The Nagant M1895 revolver is available to Barnes in the first Berlin mission in Spearhead. It is also available to the Russian forces in multiplayer in Spearhead and Breakthrough. An inaccuracy during gameplay can be noticed during the revolver's reloading sequence; the revolver is shown as being reloaded whilst the hammer is cocked, but this is not possible in real life as the cylinder is locked in place when the hammer is cocked.

Nagant M1895 - 7.62x38N
The Nagant M1895 in-game.

Walther P38

The Walther P38 pistol is used by the German forces in both single and multiplayer.

Walther P38 - 9x19mm Parabellum
The Walther P38 in-game.

Beretta M1934

Introduced in the Breakthrough expansion pack, the Beretta M1934 incorrectly features a 15-round magazine, when in reality it only has a 7-round magazine. Appears simply as "Beretta".

Beretta M1934 - .380 ACP
The Beretta M1934 in-game.

Submachine Guns

Beretta Model 38A

The Beretta Model 38 sub-machine gun is used by Italian forces in Breakthrough. The game simply calls it "Moschetto".

Beretta Model 38A - 9x19mm Parabellum
The Beretta Model 38A in-game.

M1A1 Thompson

The M1A1 Thompson is used by US Army soldiers, usually seen in the hands of officers. In the single-player campaigns, it is either already available within the player's inventory, or can be picked up from fallen NPCs. In multiplayer, it is the dedicated SMG used by the US faction.

The Thompson in-game is one of the weapons that lacks a modeled bolt actuator. Meaning that when reloading the weapon, the actuator is actually part of the weapon's texture, although the animation does show the character pulling the actuator back.

M1A1 Thompson with 30-round magazine - .45 ACP
The M1A1 Thompson in-game. Note that in contrast to the real weapon, the in-game textures feature blued finish for the metallic body, whilst the wooden parts are more cherry-like reddish.


The MP40 is used by German Wehrmacht and SS soldiers, usually seen in the hands of officers and NCOs. In the single-player campaigns, the MP40 is one of the most common weapons seen in the missions. In multiplayer, it is the dedicated SMG used by the German faction.

The MP40 in-game is one of the weapons that lacks a modeled bolt handle. Meaning that when reloading the weapon, the handle is actually missing, although the animation does show the character pulling an imaginary handle. Also, the handling animation show the character gripping the weapon from the magazine, which in real life is very inaccurate.

MP40 - 9x19mm Parabellum
The MP40 in-game. Note the missing bolt handle which should have been very obvious as it is located on the left side of the weapon. Ironically, for comparison: the in-game M1918A2 BAR which also has the bolt handle on the left side, does actually feature a modeled handle. It is unclear why the developers have overlooked this part when modeling the MP40.


The PPSh-41 is introduced in the Berlin mission in Spearhead. In the first expansion pack, Spearhead, it incorrectly had a 45 round magazine and a low rate of fire, in stark contrast to the real weapon. The second expansion pack, Breakthrough, keeps the low rate of fire and corrects the magazine size to a 71 round magazine.

PPSh-41 - 7.62x25mm Tokarev
The PPSh-41 in-game.

Sten Mk.V

The Sten Mk V sub-machine gun, minus the foregrip, is introduced in the D-Day missions of Spearhead. Also available to British forces in multiplayer in Spearhead and Breakthrough. The game incorrectly refers to it as the "Sten Mk. II".

Sten Mk.V - 9x19mm Parabellum
The Sten Mk.V in-game. Note how the weapon is improperly held by the magazine; in reality, this was known to cause damage to magazines.


Winchester M1912 Shotgun

A Winchester M1912 is available in-game, and is simply referred to as the "Shotgun".

Winchester M1912 "Trench Gun" with heat shield and bayonet lug.
The Winchester M1912 in-game.

Rifles / Carbines

M1 Garand

The first weapon available for use is the M1 Garand. It is used by the US rifleman in multiplayer.

M1 Garand - .30-06 Springfield
The M1 Garand in-game.

Lee-Enfield No. 4 Mk I

The Lee-Enfield No. 4 Mk I rifle is also seen in-game. It is used by British paratroopers in the Spearhead expansion pack.

Lee-Enfield No. 4 Mk I - .303 British
The Lee-Enfield No. 4 Mk I in-game.

De Lisle Commando

The De Lisle Carbine pistol caliber carbine is featured in the Breakthrough expansion Pack; it is used by the player character while infiltrating an Italian airfield. It has an integrated suppressor and a 7 round magazine.

De Lisle Carbine - .45 ACP
The De Lisle Carbine in-game.

Mosin Nagant M1891/30

The Mosin Nagant M1891/30 is used by Russian soldiers in the Spearhead expansion pack. It is the standard rifle for Russian rifleman in multiplayer.

Mosin Nagant M91/30 - 7.62x54mm R
The Mosin Nagant M91/30 in-game.

Tokarev SVT-40

A scoped Tokarev SVT-40 Rifle is the Soviet sniper rifle in the expansion packs. The player character can carry it when infiltrating Berlin in the Spearhead expansion pack's Russian campaign, and it is the standard sniper rifle for the Russians in multiplayer.

Tokarev SVT-40 - 7.62x54mm R
The Tokarev SVT-40 in-game.

Karabiner 98 Kurz

The Karabiner 98k is the standard German rifle, and is used by most of the German soldiers in-game.

Karabiner 98 Kurz - 7.92x57mm Mauser
The Karabiner 98 Kurz in-game.

Sturmgewehr 44

The Sturmgewehr 44 is used by some late-game enemies.

Sturmgewehr 44 - 7.92x33mm
The Sturmgewehr 44 in-game.

Carcano M91/38

The Carcano M91/38 is used in the Breakthrough expansion Pack.

Carcano M91/38 Short Rifle - 6.5mm
The Carcano M91/38 in-game.

Sniper Rifles

M1903A4 Springfield

A M1903A4 Springfield rifle is used as a sniper weapon for the US forces.

M1903A4 Springfield - .30-06 Springfield
The Springfield M1903A4 in-game.

Enfield L42A1

The Enfield L42A1 is the standard British sniper rifle in-game, and is used during the Monte Cassino and Monte Battaglia levels. The L42A1's appearance is anachronistic, as it did not appear until the early 1970's. A more suitable weapon that could have been used would have been the Lee-Enfield No.4 Mk.I(T).

L42A1 - 7.62x51mm NATO
The L42A1 in-game.

Karabiner 98 Kurz (with Scope)

The German sniper rifle of choice.

Karabiner 98 Kurz with "dow" scope and hooded front sight - 7.92x57mm Mauser
The scoped Karabiner 98 Kurz in-game.

Gewehr 43 (w Scope)

The Gewehr 43 is first used in the Spearhead expansion pack, where it is fitted with a ZF 4 scope.

Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser
The Gewehr 43 in-game.

Machine Guns

M1918A2 Browning Automatic Rifle

The BAR is introduced in the 3rd campaign, during the hedgerow fighting.

Browning Automatic Rifle M1918A2 - .30-06 Springfield
The Browning Automatic Rifle M1918A2 in-game.

M1919A4 Browning

The Browning M1919A4 is used from the back of a Jeep in an early level.

Browning M1919A4 - .30-06 Springfield
The Browning M1919A4 in-game.
A third-person view of the Jeep-mounted Browning M1919A4.


The Vickers-Berthier is the standard British machine gun (though the Bren Gun would have been more appropriate), and has a 30-round magazine capacity. It is first obtained in the Caltagirone Airfield level, and later during the fighting in Gela.

Vickers-Berthier Mk.1 - .303
The Vickers-Berthier in-game.

Degtyaryov DT

The Degtyaryov DT is introduced in the Spearhead expansion pack, and is seen in fixed positions in-game (rather odd for a weapon that could be either a tank-mounted machine gun or an infantry-carried one; the Maxim M1910 would be a more appropriate choice).

Degtyaryov DT - 7.62x54mm R
The emplaced Degtyaryov DT in-game.

Maschinengewehr 42

The MG42 is frequently encountered in fixed positions.

Maschinengewehr 42 - 7.92x57mm Mauser
An emplaced MG42 in-game.
The same MG42, as seen from a different angle.

Breda Modello 30

The Breda Modello 30 is introduced in the Breakthrough expansion pack. Similarly to the Degtyaryov DT, it is seen in fixed positions, despite being intended as an infantry-portable light machine gun; the Breda Modello 37 would be more appropriate for this role.

Breda Modello 30 - 6.5x52mm Carcano
An emplaced Breda Modello 30 in-game. Note that the magazine is visibly empty.
Different angle, same gun.


Mk.2 Fragmentation Grenade

The Mk 2 hand grenade is one of the high-explosive fragmentation hand grenades available in the game, being used by the Americans.

Mk.2 "Pineapple" High-Explosive Fragmentation hand grenade
The Mk.2 Hand Grenade in-game.

M18 Smoke Grenade

The M18 smoke grenade is used during Spearhead's D-Day mission to provide temporary cover. What appears to be a slight reskin of the M18 is available to the Russians as the "RDG-1"

M18 smoke grenade
The M18 smoke grenade in-game.
The game calls this a RDG-1, though it very much isn't and appears to be a M18.

No.36 High Explosive Fragmentation Hand Grenade "Mills Bomb"

The Mills Bomb is another fragmentation grenade available in-game, and is used by the British.

No.36 High Explosive Fragmentation Hand Grenade "Mills Bomb"
A No.36 "Mills Bomb" in-game.

F1 Fragmentation Grenade

The F1 hand grenade is the standard Russian hand grenade in-game.

F1 High-Explosive Fragmentation Hand Grenade
An F1 Fragmentation Grenade in-game.

Model 24 Stielhandgranate

The Model 24 Stielhandgranate is yet another usable hand grenade in-game, and is used by the Germans.

Model 24 Stielhandgranate
A Model 24 Stielhandgranate in-game.

Nebelkerze 39B Smoke Grenade

The Nebelkerze 39B Smoke Grenade is standard equipment for the Germans in-game.

A Nebelkerze 39B Smoke Grenade in-game.

SRCM Mod. 35 High Explosive Grenade

The SRCM Mod. 35 is used by the Italian Forces as their high explosive hand grenade. It can also be used by the player character when picked up.

SRCM Mod. 35 High-Explosive hand grenade.
An SRCM Mod. 35High Explosive Grenade in-game.

OTO Mod. 35 High Explosive Grenade

The OTO Mod. 35 is incorrectly used by the Italian Forces as their smoke grenade. The correct choice would have been the SRCM Mod. 35 FI.

OTO Mod. 35 High-Explosive hand grenade.
An OTO Mod. 35 High Explosive Grenade in-game, incorrectly shown as a smoke grenade.



Added in Breakthrough, the Schiessbecher ("Shooting Cup") aka Gewehrgranatengerät ("rifle grenade apparatus") was added to replace the shotgun for the Germans in the multiplayer part of the game.

Schiessbecher ("Shooting Cup") aka Gewehrgranatengerät ("rifle grenade apparatus") with accessories - 30mm

M1 Rocket Launcher "Bazooka"

The M1 Bazooka is the standard American anti-tank weapon the the game. In the original game, it is used during the hedgerow fighting, and again in the infamous "Sniper Town" level. In Breakthrough, you use it the town of Gela and again in the fighting at Monte Battaglia.

M1 Rocker Launcher "Bazooka" - 2.36 inch
The M1 "Bazooka" in-game.

Projector, Infantry, Anti Tank (PIAT)

The Projector, Infantry, Anti Tank (PIAT) is the standard British anti-armor weapon.

Projector, Infantry, Anti Tank (PIAT) - 3.25 in
The PIAT in-game.

Raketenpanzerbüchse 54 "Panzerschreck"

The Panzerschreck is the standard German anti-armor weapon in-game.

Raketenpanzerbüchse 54 "Panzerschreck" - 88mm
The Panzerschreck in-game.


M1A1 Bangalore Torpedo

The M1A1 Bangalore Torpedo is used by the rangers in Omaha Beach in the same vein as in Saving Private Ryan.

Crate containing M1A1 Bangalore Torpedoes.

8.8 cm Flak 37

A British Staff Sergeant posing with an 8.8 cm FlaK 37 with FlaK 36-style two-piece barrel in front of the Reichstag building in Berlin, approx. July 1945. Note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles - 88x571mm R

15 cm Nebelwerfer 41

The 15 cm Nebelwerfer 41.

15 cm Nebelwerfer 41 multiple rocket launcher

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