Battlefield: 1943 is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is a spin-off offside the main series which only features the Pacific Theater of World War Two with the United States Marine Corps (USMC) or the Imperial Japanese Navy (IJN). The game includes 4 maps (Wake Island, Guadalcanal, Iwo Jima, and the Coral Sea).
Some of the weapons (M1911A1, Nambu Pistol, Thompson, Type 100, M1 Garand and the Type 5 mock-up rifle) were reused in Battlefield: Bad Company 2.
As of December 2023, Battlefield: 1943, along with Bad Company and its sequel, have their online multiplayer components shut down. Being a multiplayer-only title, it is effectively impossible to access the game as a result.
The following weapons appear in the video game Battlefield: 1943:
There are three classes in Battlefield: 1943: Rifleman, Infantry, and Scout. Weapon selection is very limited in 1943, with each class having only one set loadout and no alternate options, and the equivalent weapons of both teams being statistically identical.
Rifleman uses battle rifles, and have access to 3 rifle grenades, 2 hand grenades, and also a mounted bayonet. Infantry uses submachine guns and has access to an anti-tank rocket launcher as a secondary weapon, a wrench for melee and repairing friendly vehicles, and 2 hand grenades. Scout uses scoped bolt-action rifles, and a backup pistol as a secondary, dynamite bundles instead of grenades, and a bladed melee weapon.
Oddly, none of the handheld firearms in the game eject casings when cycled, except for the Kar98k and M1903A1, and the M1911A1 and Type 14, the latter two of which bizarrely eject unfired rifle rounds.
The M1911A1 is the sidearm of the American Scout. It is incorrectly portrayed as firing from an uncocked hammer, which stays uncocked even if the first round has been fired or when the gun's slide has been pulled back during the reload animation.
Nambu Type 14 (Transition model)
The Nambu Type 14 is the sidearm of the Japanese Scout. It incorrectly holds 7 rounds in-game instead of 8 to balance it out with the M1911A1. The reload animation is somewhat strange; while the cocking piece doesn't lock back, the bolt itself (visible through the ejection port) does, despite the cocking piece being a permanent, fixed part of the bolt.
The M1928A1 Thompson is the standard weapon for the American Infantry, and comes with 30-round box magazines. Strangely, the weapon doesn't actually have a proper ADS function; instead, the player character brings the weapon closer to the center of the screen, and squints at it, much like the player does with the submachine guns and "compact assault rifle" weapons in the previous game, Battlefield: Bad Company.
The early variant of the Type 100 submachine gun (sans integrated folding bipod) is the standard weapon for the Japanese Infantry. Like the Thompson, its sights aren't used in-game, with the weapon simply being brought closer to the middle of the screen.
The M1 Garand is the standard weapon for the American Rifleman. Due to all of the game's weapons having a single reload animation, partially reloading the Garand (and the mock-up mentioned below) will spontaneously eject an empty clip.
Type 5 Rifle (M1 Garand mock-up)
An M1 Garand modified to stand-in for the rare Japanese Type 5 Rifle copy of the Garand is the standard weapon for the Japanese Rifleman. It is clearly a modified version of the M1 Garand model, featuring the clip latch and M1 Garand-styled rear sight that the real Type 5 lacks. The differences between the models include modified iron sights, thicker wood furniture (especially around the trigger), different wood texture, and a Japanese Chrysanthemum Seal added to the receiver.
Being a remodeled weapon copy, its animations are completely identical to the M1 Garand, meaning uses the M1 Garand 8-round en-bloc clip instead of stripper clips it uses in real life.
The M1903A1 Springfield with a Unertl scope is the standard rifle for the American Scout.
Due to budget and time restraints on DICE's part, they could not model the Arisaka Type 97 or Type 99 and instead gave the Japanese Scout Class a German scoped Karabiner 98k. Its animations are shared with the M1903A1's.
M7 Rifle Grenade Launcher
The Rifleman class of both factions can use the M7 Rifle Grenade Launcher. The Type 100 Grenade Launcher would more accurate for the Japanese, though their version of the launcher does at least use a faction-appropriate Type 97 hand grenade (fitted with a fictional rifle grenade adaptor). Rather amusingly, the developers apparently weren't aware what part of the device constituted the round and which part was the launcher; as such, the grenade and launcher are shown in-game as one solid piece, which is launched and replaced in its entirety with each shot. Firing a grenade does not expend a round in the player's primary's currently loaded magazine (though, it is likely that the intended blank rounds are instead used to propel the projectile), nor does it visually cycle the rifle it is launched from.
M18 Recoilless Rifle
The M18 Recoilless Rifle is the secondary weapon for both the American and Japanese Infantry classes. The reload animation depicts the fired shell with an unfired model.
Grenades & Explosives
Dynamite bundles are usable by Scouts.
Mk 2 hand grenade
The Mk 2 hand grenade is the standard hand grenade of the USMC in the game. It is used by the Infantry and Rifleman classes, who both carry two at a time.
Type 97 Hand Grenade
Type 97 hand grenade is the standard hand grenade of the IJN in the game. It is used by the Infantry and Rifleman classes, who both carry two.
40mm Bofors AA Gun
Bofors 40mm AA guns are useable by the player, and are the only viable method of dealing damage to enemy airplanes.
Browning M1919A4 is found as the emplaced machine gun of both factions. The Browning is mounted in bunkers, towers, on Higgen boats, Willys MB Jeep, Type 95 Kurogane scout cars, Sherman and Type 97 Chi-Ha tanks. As it's correct for the Americans, the Japanese would use the Type 3, Type 92 or in Battlefield V, the Type 93 HMG.
Type 97 Aircraft Machine Gun
The Type 97 Aircraft Machine Gun is the dual nose-mounted MG of Japanese Mitsubishi A6M "Zero" fighters.
Type 97 light machine gun
The Type 97 light machine gun is the secondary weapon of Japanese Type 97 Chi-Ha tanks.
Type 99 Cannon
The "Zeros" are also armed with two wing-mounted Type 99 cannons.
Unknown AA Guns
The aircraft carriers of both factions are armed with unusable AA-guns. The American side guns are two-barreled while the Japanese are three-barreled.