Discord-logo.jpg Join our Discord!
If you have been locked out of your account you can request a password reset here.

Battlefield: 1943

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
(Redirected from Battlefield 1943)
Jump to navigation Jump to search


Battlefield: 1943
BF1943.jpg
Boxart
Release Date: July 8 & 9, 2009
Developer: DICE
Publisher: Electronic Arts
Series: Battlefield
Platforms: PlayStation 3
Xbox 360
Xbox One (2018)
Genre: First-Person Shooter


Battlefield: 1943 is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is a spin-off offside the main series which only features the Pacific Theater of World War Two with the United States Marine Corps (USMC) or the Imperial Japanese Navy (IJN). The game includes 4 maps (Wake Island, Guadalcanal, Iwo Jima, and the Coral Sea).

Some of the weapons (M1911A1, Nambu Pistol, Thompson, Type 100, M1 Garand and the Type 5 mock-up rifle) were reused in Battlefield: Bad Company 2.

As of December 2023, Battlefield: 1943, along with Bad Company and its sequel, have their online multiplayer components shut down. Being a multiplayer-only title, it is effectively impossible to access the game as a result.


The following weapons appear in the video game Battlefield: 1943:


Overview

There are three classes in Battlefield: 1943: Rifleman, Infantry, and Scout. Weapon selection is very limited in 1943, with each class having only one set loadout and no alternate options, and the equivalent weapons of both teams being statistically identical.

Rifleman uses battle rifles, and have access to 3 rifle grenades, 2 hand grenades, and also a mounted bayonet. Infantry uses submachine guns and has access to an anti-tank rocket launcher as a secondary weapon, a wrench for melee and repairing friendly vehicles, and 2 hand grenades. Scout uses scoped bolt-action rifles, and a backup pistol as a secondary, dynamite bundles instead of grenades, and a bladed melee weapon.

Oddly, none of the handheld firearms in the game eject casings when cycled, except for the Kar98k and M1903A1, and the M1911A1 and Type 14, the latter two of which bizarrely eject unfired rifle rounds.

Handguns

Colt M1911A1

The M1911A1 is the sidearm of the American Scout. It is incorrectly portrayed as firing from an uncocked hammer, which stays uncocked even if the first round has been fired or when the gun's slide has been pulled back during the reload animation.

World War 2 issued Colt M1911A1 Pistol - .45 ACP
A Scout enjoys the view of Iwo Jima with his Colt in hands. Note the uncocked hammer.
Working the slide after pressing in a new magazine, as it doesn't lock back when empty.

Nambu Type 14 (Transition model)

The Nambu Type 14 is the sidearm of the Japanese Scout. It incorrectly holds 7 rounds in-game instead of 8 to balance it out with the M1911A1. The reload animation is somewhat strange; while the cocking piece doesn't lock back, the bolt itself (visible through the ejection port) does, despite the cocking piece being a permanent, fixed part of the bolt.

Nambu Type 14 (transitional model with larger trigger guard but original cocking knob) - 8x22mm Nambu
Holding the Nambu pistol.
Working the cocking piece. Note the locked-back bolt, despite the position of the early-style cocking piece. The later trigger guard is also partially visible.

Submachine Guns

M1928A1 Thompson

The M1928A1 Thompson is the standard weapon for the American Infantry, and comes with 30-round box magazines. Strangely, the weapon doesn't actually have a proper ADS function; instead, the player character brings the weapon closer to the center of the screen, and squints at it, much like the player does with the submachine guns and "compact assault rifle" weapons in the previous game, Battlefield: Bad Company.

M1928A1 Thompson with 30-round magazine - .45 ACP
A G.I. golds his Thompson during basic training. Note the partly dimmed-out lettering on the "THOMPSON" inscription.
Inserting a fresh magazine after locking back the bolt; for whatever reason, doing the latter ejects a spent casing. Strangely, the rounds present in the magazine appear to have spitzer points.

Type 100

The early variant of the Type 100 submachine gun (sans integrated folding bipod) is the standard weapon for the Japanese Infantry. Like the Thompson, its sights aren't used in-game, with the weapon simply being brought closer to the middle of the screen.

Nambu Type 100/40 - 8x22mm Nambu
A Japanese soldier holds a Type 100.
Rechambering the SMG on an aircraft carrier; it is incorrectly depicted as firing from a closed bolt in-game.

Battle Rifles

M1 Garand

The M1 Garand is the standard weapon for the American Rifleman. Due to all of the game's weapons having a single reload animation, partially reloading the Garand (and the mock-up mentioned below) will spontaneously eject an empty clip.

M1 Garand with leather M1917 sling - .30-06
The M1 Garand in the hands of an American Rifleman.
View through the iron sights.
Putting in a new en-bloc.
The M1905 bayonet-equipped Garand.

Type 5 Rifle (M1 Garand mock-up)

An M1 Garand modified to stand-in for the rare Japanese Type 5 Rifle copy of the Garand is the standard weapon for the Japanese Rifleman. It is clearly a modified version of the M1 Garand model, featuring the clip latch and M1 Garand-styled rear sight that the real Type 5 lacks. The differences between the models include modified iron sights, thicker wood furniture (especially around the trigger), different wood texture, and a Japanese Chrysanthemum Seal added to the receiver.

Being a remodeled weapon copy, its animations are completely identical to the M1 Garand, meaning uses the M1 Garand 8-round en-bloc clip instead of stripper clips it uses in real life.

M1 Garand with leather M1917 sling - .30-06
Type 4 - 7.7x58mm
A Japanese soldier on Wake Island holds his Garand mock-up.
Aiming down the square rearsight.
About to close the chamber.
The mounted bayonet is the same as the American one.

Sniper Rifles

M1903A1 Springfield

The M1903A1 Springfield with a Unertl scope is the standard rifle for the American Scout.

M1903A1 Springfield sniper rifle fitted with a 7.8x Unertl scope - .30-06
An American Scout standing on the Wake Island airfield holds a Springfield.
Working the bolt handle.
Reloading the M1903A1. Five rounds are always loaded regardless of the amount left in the magazine. While not as clearly visible here, the case on the cartridge being inserted is too short to resemble a .30-06 round.

Karabiner 98k

Due to budget and time restraints on DICE's part, they could not model the Arisaka Type 97 or Type 99 and instead gave the Japanese Scout Class a German scoped Karabiner 98k. Its animations are shared with the M1903A1's.

Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser
Holding the Japanese Karabiner. The scope seems to be not German.
Working the bolt handle.

Launchers

M7 Rifle Grenade Launcher

The Rifleman class of both factions can use the M7 Rifle Grenade Launcher. The Type 100 Grenade Launcher would more accurate for the Japanese, though their version of the launcher does at least use a faction-appropriate Type 97 hand grenade (fitted with a fictional rifle grenade adaptor). Rather amusingly, the developers apparently weren't aware what part of the device constituted the round and which part was the launcher; as such, the grenade and launcher are shown in-game as one solid piece, which is launched and replaced in its entirety with each shot. Firing a grenade does not expend a round in the player's primary's currently loaded magazine (though, it is likely that the intended blank rounds are instead used to propel the projectile), nor does it visually cycle the rifle it is launched from.

M7 Rifle Grenade Launcher - 22mm
An American soldier holding a Garand with an M7 grenade launcher.
Having successfully fired both the grenade and the launcher itself, he then sets about placing a fresh, loaded M7 onto the end of his rifle.
The "Type 5" with its M7 launcher. Note the different projectile model. While not visible in this screenshot, the IJN version oddly has the same "PROJECTION M1A2" wording that the M7 launcher has inscribed.

M18 Recoilless Rifle

The M18 Recoilless Rifle is the secondary weapon for both the American and Japanese Infantry classes. The reload animation depicts the fired shell with an unfired model.

M18 Recoilless Rifle - 57mm
Holding the Recoilless Rifle.
Reloading the weapon.
The more tan Japanese variant in-game.

Grenades & Explosives

Dynamite

Dynamite bundles are usable by Scouts.

A Scout looks at a dynamite bundle.

Mk 2 hand grenade

The Mk 2 hand grenade is the standard hand grenade of the USMC in the game. It is used by the Infantry and Rifleman classes, who both carry two at a time.

Mk 2 hand grenade
An Mk 2 mounted on the M7 Grenade Launcher.

Type 97 Hand Grenade

Type 97 hand grenade is the standard hand grenade of the IJN in the game. It is used by the Infantry and Rifleman classes, who both carry two.

Type 97 HE fragmentation hand grenade (minus pin
Priming a Type 97.
The grenade fitted on the Japanese grenade launcher.

Mounted Weapons

40mm Bofors AA Gun

Bofors 40mm AA guns are useable by the player, and are the only viable method of dealing damage to enemy airplanes.

Bofors 40mm L/60 AA gun in a Boffin mounting - 40x311mmR
A Japanese Scout manning the Bofors in a promotional image.
Inspecting the right side of the Bofors.
Manning the AA gun.

Browning M1919A4

Browning M1919A4 is found as the emplaced machine gun of both factions. The Browning is mounted in bunkers, towers, on Higgen boats, Willys MB Jeep, Type 95 Kurogane scout cars, Sherman and Type 97 Chi-Ha tanks. As it's correct for the Americans, the Japanese would use the Type 3, Type 92 or in Battlefield V, the Type 93 HMG.

Browning M1919A4 on an M31C pedestal mount - .30-06 Springfield
A Higgins boat with the mounted Browning.
Another Browning mounted on a Jeep.
Manning a Browning on a tower.

Type 97 Aircraft Machine Gun

The Type 97 Aircraft Machine Gun is the dual nose-mounted MG of Japanese Mitsubishi A6M "Zero" fighters.

Type 97 aircraft machine gun - 7.7x56mmR
The muzzles of the two machine guns.
The end boxes seen in the cockpit.

Type 97 light machine gun

The Type 97 light machine gun is the secondary weapon of Japanese Type 97 Chi-Ha tanks.

Type 97 tank machine gun - 7.7x58mm Arisaka. A characteristic feature of the tank version is the barrel cover and the scope mounted on the left side.
The Type 97 mounted in the tank.

Type 99 Cannon

The "Zeros" are also armed with two wing-mounted Type 99 cannons.

Top: Type 99 Mark 1 Model 3 - 20x72mmRB / Bottom: Type 99 Mark 2 Model 3 - 20x101mmRB
A Japanese Infantryman looks at a Zero while holding his tool.

Unknown AA Guns

The aircraft carriers of both factions are armed with unusable AA-guns. The American side guns are two-barreled while the Japanese are three-barreled.

The American variant. Here we can see also the M1905 bayonet melee weapon of the American Scout.
The Japanese variant. Note the Katana which is the melee weapon for the Japanese Scout.

Do Not Sell My Personal Information