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Resident Evil Outbreak
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Resident Evil Outbreak is an online capable Resident Evil game released for the Playstation 2. It revolves around specific survivors attempting to escape from Raccoon City.
A sequel was released called Resident Evil Outbreak: File #2.
The following weapons were used in the videogame Resident Evil Outbreak:
Summary
Besides the colossal amount of "Melee" type weaponry, various firearms are featured in-game.
Firearms in this game are handled differently from previous Resident Evil Games. They suffer from damage drop-off; the further the enemy, the less damage that weapon will do.
Also most weapons reload slowly. Characters that are wielding high capacity weapons such as handguns or Machine Gun type weapons require Magazines to reload quickly, otherwise bullets are inserted individually into the magazine. They are shown as if the bullets are inserted into the chamber of the weapon, generally an inaccuracy on Capcom's part.
Pistols
Beretta 92FS (Handgun)
Said to be Standard for RPD Officers and is simply labeled as the "Handgun" in-game. The Beretta 92FS carries 15 rounds of 9x19mm bullets and is the most common firearm in the game. Kevin and Alyssa are capable of performing the "Pot-Shot" ability, which increases damage on a per shot basis.
Mark Wilkins, one of the Survivors of the game, carriers a customized Beretta ("Mark's Handgun") which cannot be transferred amongst Characters. It supposedly inflicts less damage than other handgun, but the damage stays consistent at longer ranges than the traditional Handgun.
A Handgun Magazine can be found for this weapon in select stages that can be loaded with spare ammo and can be used to drastically reduce reloading time by simply swapping out the gun's current magazine with a loaded spare. Empty magazines will need to be reloaded before they can be used again.
SIG-Sauer P228 (Handgun SG)
The SIG-Sauer P228 is one of the Handguns commonly found in the "Below Freezing Point" Chapter and is called the "Handgun SG". It fires 9x19mm rounds in 13-round magazines. It features the worst damage drop-off, doing the most damage at close range. Unlike other handguns, a Magazine cannot be found for this weapon.
Both Kevin and Alyssa can use their "pot-shot" ability to increase the damage on a per shot basis. Despite using the same round as the Beretta, the Handgun SG does more damage.
Beretta 93R (Burst Handgun)
Called the "Burst Handgun" in-game, the Beretta 93R is found inside "The Hive" Chapter. It uses 9x19mm rounds and has a 20 round magazine. It fires in 3 round bursts only, and does significantly less damage per shot than the other handguns. However, it can fire 3 times as fast, in effect doing 3 times the damage. A Burst Magazine can sometimes be found on scenarios like "Desperate Times"
It features the same damage drop-off as the Beretta 92FS, but lower accuracy. Kevin and Alyssa can NOT use their "Pot-shot" ability to increase the damage of the weapon on a per shot basis.
Colt M1911A1 (.45 Auto for Kevin)
The ".45 Auto for Kevin" seems to be an original run Colt M1911A1 Pistol. While the miniature item icon in-game shows brown wooden grips, both the promo shot and the actual in-game model have black grips.
In the game, the .45 Auto is the most powerful non-magnum handgun available. No magazines are available to rapidly reload, and ammunition for it (.45 Auto Rounds) is scarce. It has an accurately-depicted 7 round capacity magazine, making manual reloading relatively quick. Kevin can use his "Pot Shot" ability to increase the damage dealt with each shot by 4x, and the weapon features excellent damage drop-off at range, similar to Mark's Handgun. As this is Kevin's "Special Item," it cannot be given to any other character, but all "Kevin-Type" NPC's (Costumes) come equipped with it.
Browning Hi-Power (Handgun HP)
Called the "Handgun HP", this weapon appears in File #2's "Desperate Times" scenario. It holds 13 rounds and can be loaded with its own HP Magazine. The in-game description describes it as "A handgun with high accuracy. It uses 9mm parabellum rounds."
Glock 17 (Handgun GL)
Called the "Handgun GL", the Glock 17 can be found in File #2's "Underbelly" scenario, depending on the difficulty chosen. It is the weakest Handgun in the Outbreak series, but has a higher ammunition capacity than others, rivaled only by the Burst Handgun. Like the Handgun HP, it can be loaded with its own Magazine type. It is described as "A handgun made of a super-tough polymer."
Magnums
Smith & Wesson Model 36 "Chiefs Special" (Revolver)
Simply called the "Revolver" in-game, this weapon is exclusive to File #2's "Wild Things" scenario. Its item description refers to it as "The M36 Chief Special. It uses 38 special rounds."
S&W Model 29 (Magnum Revolver)
The S&W Model 29 is featured as the game's magnum revolver and is simply called "Magnum Revolver". It fires .44 Magnum bullets and features a 6 round capacity. It's the most powerful non-explosive weapon available, and the damage is increased 4x times when Kevin or Alyssa use their "pot-shot" ability.
A speed loader can be found for the Magnum Revolver that drastically reduces the reload time, but like the Handgun Magazine, the speed loader must be reloaded again before use.
Desert Eagle (Magnum Handgun)
The Desert Eagle, also known as the "Magnum Handgun" is another type of magnum found in the game, mostly in the "Below Freezing Point" Chapter as Yoko. It carries 7 rounds per magazine and uses "Magnum rounds." It does slightly less damage than the S&W M29 which is a .44 Magnum. However, it can fires faster than the Magnum Revolver. Kevin and Alyssa can use their "Pot-Shot" ability to increase the damage on a per shot basis.
Shotguns
Franchi SPAS-12 (Shotgun)
The SPAS-12 is the resident shotgun in the game, and is seen being used by Raccoon City Police Officers (most notably, Officer Raymond Douglas in the "Outbreak" scenario). It has a capacity of seven 12 gauge shells. For a shotgun, it has appalling damage drop-off at long range, which is often typical in most video games, only showing the shotgun as a close range damage weapon. The SPAS-12 has a wide spread pattern in-game, and is often capable of hitting multiple targets.
Remington 870 (Shotgun E)
Called the "Shotgun E", the Remington Model 870 Shotgun can be found in multiple scenarios in File #2. It has a weaker firepower than the SPAS-12, but features consistent damage at longer ranges. Like the SPAS-12, it uses 12 gauge shells.
Winchester Model 70 (Hunting Rifle)
Despite being a bolt-action rifle in real life, the "Hunting Rifle" as it is called in-game functions almost identically to the two shotguns, as well as being fired at the hip like both shotguns. It is found exclusively in the "Wild Things" scenario in File #2. It looks very similar to a Winchester Model 70 and uses incredibly rare .458 Magnum rounds, which can only be loaded two at a time.
Automatic Weapons
H&K MP5A2 (Sub-Machine Gun)
The MP5A2, called the "Sub-Machine Gun" is found in "The Hive" chapter when playing as either Kevin or Cindy. It fires 9x19mm "Handgun Ammo" from 30-round magazines, but this is a problem in the game as there are no separate magazine for the weapon. It has one of the longest reload times in the game as a result. It's fitted with a fixed Stock and Surefire 628 dedicated forend weaponlight, which is never used in-game and is always held at the hip. It does much less damage than the Beretta despite using the same round. Its item description incorrectly refers to this weapon as a Handgun.
It can be found in "The Hive" scenario if Kevin or Cindy speaks to the mortally wounded officer on the hospital roof.
H&K MP5A3
The MP5A3 is used in the opening cut scene, used by the Umbrella Special Forces. It features the same Surefire 628 dedicated forend weaponlight as the A2, but also features a red-dot sight. In certain scenes, it changes to a normal MP5A3 without the sight and then changes back in a continuity error. This weapon is never used in-game.
M4A1 Carbine (Assault Rifle)
The Colt M4A1 Carbine, just called "Assault Rifle", is found in the "Decisions, Decisions" Chapter. It fires 5.56x45mm rounds from 30-round magazines and unlike other weapons, the only ammunition available is in the form of "Assault Rifle Magazines". It fires rapidly but seems to do the same damage as the Beretta, despite using a full size rifle round. Like the MP5A2 it is held at the hip.
In some cutscenes soldiers can be seen with M4A1 rifles with attached M203 Grenade Launchers.
Browning M2
The Browning M2 is only seen in cutscenes, the first in the ending cut scenes of the "Outbreak" stage and again in the ending with Mark and David. It is never seen or used outside of cutscenes.
Launchers
M79 (Grenade Launcher)
The M79, called the "Grenade Launcher," (followed with the type of round loaded) is a single shot, breach-loading grenade launcher seen in the game. It fires two different types of the rounds in File #1, Burst rounds and fictional Acid Rounds. It is found in two separate chapters, most notably "Hellfire" and "Decisions, Decisions".
M136 AT4 (Rocket Launcher)
The AT4 is featured in the game as the main Rocket Launcher. Like the real life version, it fires only a single shot before being disposed of. The weapon is only seen in the chapter "Decisions, Decisions" in the first game. In File #2, the weapon can be found in the End Of The Road scenario. It takes a while to aim the weapon, as the character crouches just before firing it.
Other Weapons
Nail Gun
While not a weapon per se, the weapon is treated like a very weak handgun. It only carries 20 nails and there is no reload for it. Kevin or Alyssa can use their "Pot-Shot" ability to increase the damage on a per shot basis.
Crossman 2240 Air Pistol (Ampoule Shooter)
This weapon is a specialty weapon that fires a dart full of "Daylight" Serum, a possible cure for the T-Virus and G-Virus. It fires only a single shot, but can be used to kill the Thanatos Tyrant instantly. In File #2, George carries this as an extra item, renamed the "Capsule Shooter". It can be used to shoot teammates with recovery medicine and can be equipped with anti-virus pills to inflict damage to zombies.