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Difference between revisions of "Resident Evil: Village"

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==MBA Gyrojet==
 
==MBA Gyrojet==
The [[MBA Gyrojet]] appears, simply titled the "Rocket Pistol". It can be unlocked for purchase by beating the game on the highest Village of Shadows difficulty, then spending 80,000 CP on the Extra Content menu. It has a capacity of 7 rounds, and fires highly-damaging explosive rockets.
+
The [[MBA Gyrojet]] appears, simply titled the "Rocket Pistol". It can be unlocked for purchase by beating the game on the highest Village of Shadows difficulty, then spending 80,000 CP on the Extra Content menu. It has a capacity of 7 rounds (1 more than is possible with a real example), and fires moderately-damaging explosive rockets at a slow rate of fire.
 
[[File:Gyrojetpistol.jpg|thumb|none|400px|Gyrojet Pistol Mark 1 Model B - 13mm]]
 
[[File:Gyrojetpistol.jpg|thumb|none|400px|Gyrojet Pistol Mark 1 Model B - 13mm]]
 +
[[File:REVill-Gyrojet.jpg|thumb|none|600px|The Gyrojet in the model viewer.]]
 +
[[File:REVill-Gyrojet-lowready.jpg|thumb|none|600px|Ethan holding the fantastically-rare Gyrojet pistol at the low ready.]]
 +
[[File:REVill-Gyrojet-aim.jpg|thumb|none|600px|Aiming the Gyrojet.]]
 +
[[File:REVill-Gyrojet-shoot.jpg|thumb|none|600px|Firing the Gyrojet. The real gun's projectiles are inert rather than explosive. The recoil is appropriately minimal in-game.]]
 +
[[File:REVill-Gyrojet-reload-1.jpg|thumb|none|600px|Reloading the Gyrojet involves pulling back the top cover, though Ethan doesn't seem to operate the catch on the right side to release it,]]
 +
[[File:REVill-Gyrojet-reload-2.jpg|thumb|none|600px|Slotting in rockets one-by-one,]]
 +
[[File:REVill-Gyrojet-reload-3.jpg|thumb|none|600px|And closing the top cover. The follower on the model actually moves according to how many rounds are in the gun, but on the real Gyrojet, you would need to drop the hammer and engage the safety before reloading, and you would have to recock the hammer before firing again. In-game, Ethan never has to do anything involving the hammer nor the safety.]]
  
 
=Revolvers=
 
=Revolvers=

Revision as of 08:08, 24 May 2021

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Resident Evil: Village for current discussions. Content is subject to change.



Resident Evil: Village
Resident Evil Village NA Cover.jpg
Release Date: May 7, 2021
Developer: Capcom
Publisher: Capcom
Series: Resident Evil
Platforms: PC
PlayStation 4
PlayStation 5
Xbox One
Xbox Series X
Genre: First-Person Survival Horror


Resident Evil: Village is a first-person survival horror video game, the tenth main installment of the Resident Evil series. It is a direct sequel to Resident Evil 7: Biohazard.

Set some years after the events in Louisiana, players once again control Ethan Winters, who is trying to live a quiet life with his wife Mia following the nightmare in Dulvey. Soon after welcoming their daughter Rosemary into the world, the Winters' peaceful existence is shattered when their former ally Chris Redfield kidnaps Rosemary for reasons unknown. Ethan heads to a mysterious Eastern European village to find his daughter and seek answers, but soon finds himself venturing into another terrifying journey.

SPOILERS.jpg WARNING! THIS PAGE CONTAINS SPOILERS!



The following weapons appear in the video game Resident Evil: Village:


Overview

Resident Evil Village inherits much of Resident Evil 7's game mechanics. Like RE7, Village takes place in first person, with weapons behaving much like RE7. Unlike most FPSs, but like RE7, aiming the weapons in Village merely tightens the crosshair instead of going into a special fully-accurate ADS mode.

Returning to the game is a Merchant system similar to that found in Resident Evil 4: a merchant character known as "The Duke" appears at certain fixed locations on the game map, and Ethan can buy items, sell treasures, and upgrade his weapons at the Duke. Weapons can be both upgraded, granting them generic stat improvements, and customized with custom parts, which are either found on the map or bought from the Duke.

Pistols

CZ 2075 RAMI

The "LEMI" is a slightly altered CZ 2075 RAMI, with a different hammer, no beavertail, and redesigned safety and slide release. It is the first firearm received, given to Ethan by the first villager he encounters, Grigori. It starts with a magazine capacity of 10 rounds and can be customized with a compensator and extended magazines.

CZ 2075 Rami - 9x19mm.
The LEMI selected in the inventory screen.
The LEMI in the model viewer, fully customized with its fictional compensator and extended magazines.
Ethan sneaks around a village alley after meeting the locals.
"Aiming" the LEMI. Despite Ethan saying he received combat training following the events of the previous game, he still doesn't seem to grasp the concept of iron sights. Most weapons in the game are simply bought closer to the screen when aimed, which nonetheless tightens the spread of shots.
Reloading the LEMI. Reloads in Village are a bit more intricately animated compared to the previous game. Here, Ethan makes sure to retain the partially-full magazine of his pistol when performing a tactical reload, while he drops the magazine in an empty reload. Alas, it seems both magazines lack cartridges.
The pistol seen in the Duke's Emporium main screen.

Beretta 92FS "Samurai Edge"

The heavily modified Beretta 92FS "Samurai Edge" that appeared in the previous game returns for players who purchase the game's Deluxe Edition or the Trauma Pack DLC, and is purchased from the Duke in-game. It functions similarly to the weapon as it appeared used by Chris Redfield in the "Not a Hero" DLC. It has a 9-round capacity, but has a very weak damage that cannot be upgraded.

Another Beretta 92FS Samurai Edge of some kind can be seen holstered at the hip of the BSAA soldier model in the model viewer. It is obviously a different model of Samurai Edge, and its features are difficult to make out, but it is still identifiable as some kind of a Samurai Edge versus a regular 92FS due to the extended Samurai Edge-style grips (that appear to be made of plastic like the AW-01P and Barry Burton V1 model, albeit lacking medallions) and custom frame with extended beavertail that resembles the AW-01P and various Albert Wesker Samurai Edge designs, such as those seen in Resident Evil, Resident Evil 5, and Resident Evil 7.

Official Tokyo Marui airsoft replica of the "Albert-01" from Resident Evil 7.
The pistol examined in Ethan's inventory. Though the January 2021 showcase online event named the pistol "Albert01 Chris", it's named "Samurai Edge - AW Model-01" in the final game, same as RE7.
Ethan stands idle with a souvenir from Louisiana.
Taking aim at a wall.
Reloading the Samurai Edge, Modern Warfare style.
The BSAA soldier in the model viewer with a holstered Samurai Edge of some kind.

Brügger & Thomet USW-A1

A Brügger & Thomet USW-A1 fitted with a mini red-dot sight, suppressor, and flashlight appears as the "USM-AI". It features custom Hound-Wolf Squad engravings. It is Chris Redfield's signature sidearm in the game, and is usable during the village raid where Chris is the player character. It has a magazine capacity of 17 rounds. It can be unlocked for purchase in Ethan's main campaign by spending 20,000 challenge points in the Extra Content menu, after completing the game once.

Brügger & Thomet USW-A1 - 9x19mm
The USW-A1 in the model viewer
The USW-A1's right side. Interestingly, this pistol and the G17 are the only two in the game that feature manufacturer markings and serial numbers. This one is evidently US 24-71998 and is marked to use 9x19mm Parabellum cartridges.
Chris takes out the USW-A1 during the village raid.
Doing a reload when the empty mag is removed.
Chris reloading a fresh mag.

M45 / MEU(SOC)

An early-version M45 / MEU(SOC) pistol with later Kimber ICQB/Colt M45A1 CQBP sights, M45A1 grip safety, and old-fashioned brown grip panels is featured as the "M1911". It can be found at an optional area inside the village. The model it uses features a slightly-larger-than-normal trigger guard and trigger for some reason.

The pistol is customizable with a long extended magazine and what appear to be Pachmayr American Legend grips. For some reason, the pistol is fully automatic and thus fires continuously while the player holds the attack button, despite appearing externally completely like a standard semi-automatic M1911-style pistol. However, it has a low rate of fire, and the utility of the automatic fire is hampered by its starting magazine capacity of 7 rounds.

Some Hound Wolf operatives use the Colt M45A1 CQBP as their sidearm, though this can only be clearly seen in the model viewer. This pistol has a normal-sized trigger guard and trigger, unlike the M45.

M45 (previously MEU(SOC)) Pistol, early version - .45 ACP
Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP
Examining the "M1911" in the inventory.
The "M1911" in the model viewer, showing its full range of customizations with the extended magazine and Pachmayr grips.
A little exploration off the beaten track rewards Ethan with a new toy.
Having suffered a jumpscare in the process of obtaining this pistol, Ethan warily aims, ready for any lurking lycans.
Performing a tactical by taking out the empty magazine Ethan swore he still had ammo in.
The M45A1 CQBP in the model viewer. The wear around the muzzle, common on the cerakoted pistols in real life, as well as the weapon light, can be clearly seen here.
Hound-Wolf Squad operator Umber Eyes in the model viewer. The M45A1 CQBP can be clearly seen holstered in a Safariland SLS-style holster on his hip.

Volk Tactical Gear Glock 17

Most HW operatives use customized Glock 17s equipped with a flashlight as their sidearm. The customized parts are modeled after custom parts for the Tokyo Marui Glock 17/22 airsoft pistol made by Volk Tactical Gear, a Japanese tactical gear company (in collaboration with Ocean Custom Tactical, another Japanese tactical gear company), themselves based the Taran Tactical Innovations Combat Master Package for the Glock 17, with the makers noting that they were inspired by the TTI Glocks in the John Wick film series. It is barely visible in the main game (it can be most clearly seen at the reservoir where an HW operative subdues Ethan), but can be seen more clearly seen in the model viewer.

Airsoft Volk Tactical Gear Glock 17
Taran Tactical Innovations Combat Master Package Glock 17 - 9x19 Parabellum
The G17 in the model viewer. The pistol is proudly emblazoned with the Volk Tactical Gear brand on the slide, which presumably has an in-universe equivalent within the scope of Resident Evil.
The right side of the pistol. It is the only other gun in this game, besides the B&T USW-A1, that has markings of any kind besides fire selectors. In this case, the model is engraved as "MODEL*VTG17CUSTOM" with a serial number of VTG666.
HWS operator Night Howl in the model viewer, holding the G17 at the low ready.
HWS operator Canine in the model viewer, with the G17 holstered at the hip.

Wildey

The Wildey magnum pistol appears as the "S.T.A.K.E". It becomes available for purchase from the Duke after starting a New Game+. It is customizable with extended magazines and a set of improved grips and starts with an incorrectly too-large capacity of 10 rounds in a flush-fitting magazine.

Wildey Hunter, 8" barrel - .475 Wildey Magnum
The Wildey in the model viewer.
The Wildey with the improved grips and extended magazines equipped.
Ethan holding the Wildey at the low ready.
Aiming the Wildey.
Firing the Wildey produces a significant muzzle flash...
As well as significant recoil.
Ethan performing a tactical reload with the Wildey. The RAMI, M45, Samurai Edge, and Wildey share the same reload animations.
The empty animations involve Ethan discarding the old magazine rather than keeping it,
slotting in a fresh magazine,
and dropping the slide with the slide release using his left hand.

MBA Gyrojet

The MBA Gyrojet appears, simply titled the "Rocket Pistol". It can be unlocked for purchase by beating the game on the highest Village of Shadows difficulty, then spending 80,000 CP on the Extra Content menu. It has a capacity of 7 rounds (1 more than is possible with a real example), and fires moderately-damaging explosive rockets at a slow rate of fire.

Gyrojet Pistol Mark 1 Model B - 13mm
The Gyrojet in the model viewer.
Ethan holding the fantastically-rare Gyrojet pistol at the low ready.
Aiming the Gyrojet.
Firing the Gyrojet. The real gun's projectiles are inert rather than explosive. The recoil is appropriately minimal in-game.
Reloading the Gyrojet involves pulling back the top cover, though Ethan doesn't seem to operate the catch on the right side to release it,
Slotting in rockets one-by-one,
And closing the top cover. The follower on the model actually moves according to how many rounds are in the gun, but on the real Gyrojet, you would need to drop the hammer and engage the safety before reloading, and you would have to recock the hammer before firing again. In-game, Ethan never has to do anything involving the hammer nor the safety.

Revolvers

Magnum Research BFR

The Magnum Research BFR appears as the "Handcannon PZ". It can be unlocked for purchase by beating the game on hardcore difficulty and spending 60,000 CP on the Extra Content menu. It uses sniper rifle ammo as shared by the F2, granting it immense stopping power. It has a correct (for long cylinder models like is depicted) capacity of 5 rounds in its cylinder.

Magnum Research BFR - .45-70 Government
The BFR as a weapon icon at the Duke's Emporium supply screen.

Colt 1851 Navy (Cartridge Conversion)

A Colt 1851 (Cartridge Conversion) with deep black trim and pearl/ivory grips is featured in the game as the "M1851 Wolfsbane". It is mixed with design elements from other Colt revolvers, including a grooved Single Action Army-style cylinder, shortened loading lever (as on the Dragoon) which is also in the Colt 1860 Army-style, and with the Walker/1st Dragoon model style trigger guard.

It can be found in a house near Moreau's Lab. It is customizable with a longer barrel and a fictitious 7-round capacity cylinder which replaces its default starting capacity 5 round upgradable cylinder. The game's collector's edition includes a miniature version of the gun.

Colt 1851 Navy with a cartridge conversion. This is a reproduction of the gun used by Eli Wallach in The Good, The Bad, and The Ugly and imported by Cimmaron Arms.
Colt 1860 Army - .44 caliber.
One of the original Colt Walker 1847s - .44 caliber.

Submachine Guns

Sa vz. 61 Skorpion

The Sa vz. 61 Skorpion variant is featured as the "V61 Custom", and can be purchased at the Duke's Emporium after reaching Heisenberg's factory. By default, it comes with a 12-shot straight magazine, which matches export models, but not the original Model 61 chambered in .32 caliber (considering what it uses "Handgun Ammo", this must be a 9x19mm). It can be customized with long carbine barrel, drum magazine, and custom wooden buttstock in the style of an SVD Dragunov. A miniature of the fully customized Skorpion appears in a version of the game's collector's edition.

Sa vz. 82 Skorpion with spare magazines - 9x18mm Makarov

Shotguns

Remington Model 870 Tactical

A Remington Model 870 with no stock and railed sight rib and pump handle appears in the game as the "W870 TAC" shotgun. It can be found in a house near House Beneviento. It has a starting capacity of 4 shotshells, and can be customized with a foregrip and tactical stock.

Remington 870 Express with TacStar pistol grip - 12 gauge
Shorted Remington 870 with a Pachmayr Vindicator pistol grip, receiver attached tri-rail, and tri-railed foregrip - 12 gauge

Saiga-12 Tactical

A Saiga-12 shotgun with railed forearm and Magpul Zhukov-S stock appears in the game as the "SYG-12". It can be bought from the Duke after reaching Heisenberg's factory. It can be customized with a long barrel, a drum magazine, and a red dot sight. It starts with a 10-shotshell magazine capacity.

Komrad 12 - 12 gauge

Thor's Hammer

The fictional "Thor's Hammer" automatic shotgun returns from Resident Evil 7: Biohazard, this time only used by BSAA operatives.

Tokyo Marui SGR-12 airsoft shotgun.
Tokyo Marui Thor's Hammer airsoft shotgun, based on the shotgun of the same name found in Resident Evil 7: Biohazard "Not a Hero" DLC.

Winchester M1897 Trench Gun

The Winchester Model 1897 is the first shotgun Ethan can acquire in the game, and can be found early on in the village. It is the first shotgun found and starts with a starting capacity of 5 shells. It is customizable with a golden trigger group, which increases rate of fire.

Winchester Model 1897 "Trench Gun" with Parkerized finish - 12 gauge
The M1897 as examined in the inventory, allowing us to properly appreciate its fancy engravings. Note the description stating it is "commonly used for hunting", while this is correct of other M1897 variants, the Trench Gun was explicitly designed for combat.
Holding the shotgun idle means much of it is hidden, but gives us a good view of the pump and heat shield.
Ethan brandishes his little friend, showing off more of the shotgun.
Reloading unsurprisingly involves feeding shells into the magazine tube.

Over-Under Shotgun

An over-under shotgun of unknown make and model returns from the previous game. It is used by several Human survivors in the village and is unusable by Ethan.

Baikal MP-27M-1C O/U - 12 gauge

12 Gauge Double Barreled Shotgun

When Ethan enters the village, Grigori uses a 12 Gauge Double Barreled Shotgun to defend himself from lycans.

Zabala 213 side by side Shotgun - 12 gauge

Assault Rifles

Mini Draco

A Mini Draco fitted with a Magpul stock, suppressor, foregrip, red dot scope, and laser sight is featured in the game as the "Dragoon". It is identified as a Mini Draco due to the hooded front sight and the traditional trunnion-mounted rear sight, though it shown with the two-rivet pattern of an AKM at the rear of the receiver, as well as a full-auto fire capability. It has a correct 30-round magazine capacity.

Chris and most of the HW commandos use it as their primary weapon during the raid on the village. It can be unlocked for purchase at the Duke's Emporium by paying 30,000 challenge points in the Extra Content menu, itself unlocked after completing the game once.

Romanian Mini Draco AK Pistol - 7.62x39mm
Maadi ARM - 7.62x39mm.
The modded AK as a weapon icon at the Duke's Emporium supply screen.
Chris and Canine with their carbines.
Chris uses a fresh mag to quickly eject the empty mag.
The AK carbine reloaded when lycans show up.
The carbine fired at the lycans.
You can see a good shot of the carbine.
Chris with the carbine after he leaves an unlocked prison cell.
You can see the Magpul stock, laser sight and red dot scope. Note waffle mag.
RE8AK.jpg

SIG-Sauer MCX VIRTUS SBR

The SIG-Sauer MCX VIRTUS carbine appears in the game as the "WCX". It can be customized with a foregrip and red dot sight. It is used by HW commandos in the opening, and can be made available for purchase in-game by spending 30,000 challenge points in the Extra Content menu. Despite being modeled with a 30-round Magpul PMAG, its starting capacity is 20. Though it lacks iron sights by default, Ethan can aim the rifle just fine even without the red dot sight attachment.

SIG-Sauer MCX VIRTUS SBR with 11.5" barrel - 5.56x45mm NATO
Masked HW commandos drag an unconscious Ethan from the Winters residence somewhere in Eastern Europe.
The MCX carbine as a weapon icon at the Duke's Emporium supply screen.

Machine Guns

PKM

A customized PKM is used by a HW commando when they raid the village.

PKM modified with Blackheart International accessory kit - 7.62x54mm R
The HW commando with the modded PKM.
The HW in their formation shot.
RE8PKM.jpg

Sniper Rifles

FR F2

The FR F2, appearing as the "F2 Rifle", is the only bolt-action sniper rifle in the game, and can be found in Castle Dimitrescu. The rifle doesn't have the black cheek rest by default, but can be customized with one. It begins with an underloaded magazine capacity of 4 rounds. It can be further customized with an extended magazine and higher-power scope.

FR F2 with scope, loaded magazine, and no cheek rest - 7.62x51mm NATO
Coming across the FR F2.
The FR F2 after Ethan takes it.
Ethan works the FR F2's bolt after picking it up for the first time.
Soon after, Ethan stands ready with his rifle on the castle's rooftops.
Readying the FR F2. It can be fired in this state, but obviously isn't as precise as it is while using the scope.
Looking down the scope of the FR F2.
After dealing with some pesky winged creatures, Ethan swaps magazines.

M110 K1

The M110 K1 is the main sniper rifle used by the HW commandos.

M110 K1 - 7.62x51mm NATO
An HW sniper holds the M110.
The sniper takes his position over the burning village.
He holds his rifle by the Magpul ACS stock.
Then he brings it to bear.
RE8M110.jpg

Grenades

M18 smoke grenade

The M18 smoke grenade is seen on Chris' plate carrier.

M18 smoke grenade - Violet.
Chris with the carbine after he leaves an unlocked prison cell. The M18 is on his plate carrier, although it's a bit hard to see.
Better shot of the M18 on Chris' plate carrier.

M67 hand grenade

Chris uses the M67 hand grenade as an offensive weapon during the village raid.

M67 hand grenade surplus
Chris readies the M67 when lycans show up to say hi.

MK 13 flashbang

Chris can find and use MK 13 flashbangs during the village raid. It is depicted with a blue stripe instead of the proper red.

Explosives

M79 grenade launcher

An ornately decorated M79 grenade launcher appears as the "GM 79". It is found in a house in the village after defeating the boss Salvatore Moreau.

M79 grenade launcher - 40x46mm

TM-46 anti-tank mine

A TM-46 anti-tank mine appears as the "Mine". It acts as a remote detonation-type mine against enemies that go near it.

TM-46 anti-tank mine
The TM-46 selected in Ethan's inventory.
Ethan with his grubby hands on the mine.
Cassandra acting very sure of herself that she's about to pass the mine.

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