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Difference between revisions of "Metal Gear Solid V: Ground Zeroes"

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[[File:MGSGZPoster.jpg|thumb|right|300px|''Metal Gear Solid: Ground Zeroes'' (2014)]]
 
[[File:MGSGZPoster.jpg|thumb|right|300px|''Metal Gear Solid: Ground Zeroes'' (2014)]]
  
'''''Metal Gear Solid V: Ground Zeroes''''' is a short precursor game to ''[[Metal Gear Solid V: The Phantom Pain]]'' developed by Kojima Productions and published by Konami for PS3, PS4, Xbox 360 and Xbox One in 2014, with a release for Windows PC on Steam later the same year. Following on from ''[[Metal Gear Solid: Peace Walker]]'', Big Boss must infiltrate a top-secret detention facility, Camp Omega, in order to rescue two high-value prisoners.
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'''''Metal Gear Solid V: Ground Zeroes''''' is a short precursor game to ''[[Metal Gear Solid V: The Phantom Pain]]'' developed by Kojima Productions and published by Konami for PS3, PS4, Xbox 360 and Xbox One in 2014, with a release for Windows PC on Steam later the same year. Following on from ''[[Metal Gear Solid: Peace Walker]]'', Big Boss/Snake must infiltrate a top-secret detention facility, Camp Omega, in order to rescue two high-value prisoners.
  
 
For reasons which are not entirely clear, the game drops the series' prior tendency to use real weapons with generally correct names, instead mostly featuring fictional hybrid weapons based closely on real ones from the era.
 
For reasons which are not entirely clear, the game drops the series' prior tendency to use real weapons with generally correct names, instead mostly featuring fictional hybrid weapons based closely on real ones from the era.
  
'''The following weapons appear in the video game ''Metal Gear Solid V: Ground Zeroes'':'''
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{{VG Title}}
  
 
'''For weapons relating to its sister game, see ''[[Metal Gear Solid V: The Phantom Pain]]''.'''
 
'''For weapons relating to its sister game, see ''[[Metal Gear Solid V: The Phantom Pain]]''.'''
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__TOC__<br clear=all>
 
__TOC__<br clear=all>
  
==WU Silent Pistol==
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=Handguns=
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=="WU Silent Pistol"==
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The "WU Silent Pistol" [Windurger No.2 Silent Pistol] is a suppressed tranquilizer gun. It holds 8 rounds in the the magazine and  is single shot only, the slide must must be manually worked to chamber a new round. As in found in ''[[Metal Gear Solid V: The Phantom Pain|The Phantom Pain]]'', without its permanent suppressor it heavily resembles the [[AMC Auto Mag Pistol]] with the addition of a polymer frame.
  
The '''"WU Silent Pistol"''' [Windurger No.2 Silent Pistol] is a suppressed tranquiliser gun. It holds 8 rounds in the the magazine and as it is single shot only, the slide must must be manually worked to chamber a new round.
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The gun is the equivalent of the [[Beretta M9|M9]] from MGS2, [[Smith & Wesson Model 39|Mk.22 Mod 0]] featured in MGS3, ''Portable Ops'' & ''Peace Walker'', and the [[Ruger Mk I / Mk II / Mk III Pistol|Ruger Mk. II]] from MGS4.
  
The gun substitutes the '''Mk.22''' - featured in MGS3, PO & PW - and '''Ruger Mk. II''' - featured in MGS4.  
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[[Image:HiStandard44AutomagMod180.jpg|thumb|400px|none|High Standard .44 AutoMag TDE (Covina, CA) - .44 AMP (Auto Magnum Pistol)]]
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[[File:10153660 10203636053285747 1003941846 n.jpg|none|600px|thumb|Side view of the WU]]
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[[File:WU silent pistol reload.jpg|none|600px|thumb|1st person view of the WU being reloaded.]]
  
[[Image:RugerMkIISilenced.jpg|thumb|none|400px|Ruger Mk II pistol with professional Ciener Suppressors]]
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=="AM D114 Pistol"==
[[File:10153660 10203636053285747 1003941846 n.jpg|none|500px|thumb|Side view of the WU]]
 
[[File:WU silent pistol reload.jpg|none|500px|thumb|1st person view of the WU being reloaded.]]
 
  
==AM D114==
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The "AM D114 Pistol" [Arms Material Delta-114 Combat Pistol] is the game's substitute for the [[Colt M1911A1]], that has been featured throughout the MGS series, starting with 2004's ''[[Metal Gear Solid 3: Snake Eater]]''. Aesthetically, it appears to be inspired by the [[CZ 75]], [[Browning Hi-Power]], and [[Smith & Wesson Model 39]] - while it ultimately ends up looking a lot like a FÉG Model 45 ACK/GKK. The gun is chambered in .45 ACP, sports the slide inside the frame design of the [[CZ 75]] and its derivatives, has BO-MAR style target sights, and a checkered front strap. 
  
The '''"AM D114 Pistol"''' [Arms Material Delta-114 Combat Pistol] is .45 Cal pistol with a 8 round capacity. It is the back up side-arm for the Marines and the XOF Troopers.
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[[Image:EAA-Witness-Full-Size.jpg|thumb|none|400px|EAA Witness (Early production), the CZ-75 derivative that that's most similar to the AM D114]]
Aesthetically similiar to [[Colt M1911A1]], [[Browning Hi-Power]] and [[Smith & Wesson Model 39]] - 3 pistols all which have been utilized by elements of US Army during Vietnam war.
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[[File:FEG45.jpg|thumb|none|400px|FÉG Model 45 ACK/GKK, bears significant resemblance to ingame gun]]
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[[Image:BrowningHiPowerStd.jpg|thumb|none|400px|Browning Hi-Power "Type 73" - 9x19mm.]]
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[[File:1011099 10203635952363224 1079284009 n.jpg|none|600px|thumb|Side view of the AM D114]]
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[[File:MGSGZ-AM-D114.jpg|none|600px|thumb|Front view of the pistol. Notice the checkered front strap, a common modification for 1911's that increased the shooters grip on the gun.]]
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[[File:MGSGZ 00.jpg|none|600px|thumb|The XOF soldier on the right has an AM D114 in his holster.]]
  
The gun substitutes for the '''M1911A1''' that has been featured through-out the MGS series, starting with 2004's MGS3.  
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=="Uragan-5"==
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The "Uragan-5 Pistol" [BTS Instrument Design Bureau Uragan-5 Pistol] is a 5-round revolver that uses both lethal and non-lethal shotgun rounds. It utilizes the low bore six-o-clock chamber design of Mateba revolvers, with the hexagonal cylinder design of the [[Chiappa Rhino]] series, and a break-action design similar to the [[MP-412 REX]].
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 +
While there have been shotguns and grenade launchers that shoot non-lethal shells in MGS, there yet has been a dedicated weapon for knock-out rounds like URAGAN-5. Enemy chatter during the main game indicated that the URAGAN-5 Pistol was intended to be distributed among the personnel at the time of the mission, although the specifics of the weapon were largely kept confidential by the brass to the Marine tasked with delivering the weapon barring it having knock out rounds. Its name suggests that it is Soviet in origin.
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[[Image:Mateba_2006.jpg|thumb|none|400px|none|Mateba 2006M - .357 Magnum]]
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[[File:Chiappa_Rhino_4".jpg|thumb|none|400px|Chiappa Rhino 40DS (4" barrel version) .357 Magnum]]
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[[File:1948073 10203635946803085 643281237 n.jpg|none|600px|thumb|Side-view of the URAGAN-5.]]
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[[File:10003480 10203635944323023 453870340 n.jpg|none|600px|thumb|Empty shells being ejected during the reloading sequence.]]
  
[[Image:M1911Colt.jpg|thumb|none|300px|M1911A1 - .45 ACP]]
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=Submachine Guns=
[[File:1011099 10203635952363224 1079284009 n.jpg|none|500px|thumb|Side view of the AM D114]]
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=="Sz.-336"==
[[File:MGSGZ-AM-D114.jpg|none|500px|thumb|Front view of the pistol. Notice the checkered serrations on the front of the grip.]]
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The "Sz.-336 SMG" [Sodomka zbrojovka Type 336 Submachine Gun] substitutes for the [[Sa. Vz.61 Skorpion]] featured in MGS3 and MGSPW. Like most weapons in the game, it appears to be made up of parts from various real firearms, such as a hybrid receiver of the [[Sa 23]] SMG and [[Uzi]], the Uzi's iron sights and the wire-stock and bolt of a [[Skorpion]]. The overall shape and design of the submachine gun also resembles the Alka Model 93, which happens to have parts derived from the Skorpion and the [[MAC 10]] & 11.
[[File:MGSGZUnknownSMGHoldsterd.jpg|none|500px|thumb|The soldier with his AM D114 in his holster. Look for the tell tale hammer.]]
 
  
==URAGAN-5==
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Ingame it fires 9mm rounds. Nearly all of the XOF soldiers are seen wielding it with underbarrel flashlights. A suppressed Sz.-336 can be found in the back of a truck.
The '''"URAGAN-5 Pistol"''' [BTS Instrument Design Bureau Uragan-5 Pistol] is a 5 round pistol that uses non-lethal shotgun rounds.  
 
Aesthetically similiar to certain break-open- and automatic revolvers (Mateba 2006M Autorevolver) and flareguns (No 4 Mk 1 flaregun)
 
  
While there have been shotguns and grenade launchers that shoot non-lethal shells in MGS, there yet has been a dedicated weapon for knock-out rounds like URAGAN-5. Enemy chatter during the main game indicated that the URAGAN-5 Pistol was intended to be distributed among the personnel at the time of the mission, although the specifics of the weapon were largely kept confidential by the brass to the Marine tasked with delivering the weapon barring it having knock out rounds. It's true capablities and function in the main game - The Phantom Pain - is yet unknown.
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[[File:Uzi-1.jpg|thumb|none|400px|IMI Uzi with buttstock extended - 9x19mm]]
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[[File:Skorpion-ZA-VZ61 side.jpg|none|400px|thumb|Sa. Vz. 61 Skorpion with 10 round magazine and stock extended - .32 ACP]]
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[[File:Cobra_LDP.jpg|none|400px|thumb|Cobra LDP, semi-auto variant of SA.23 SMG using Uzi magazines, bears notable resemblance to in-game gun.]]
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[[File:Alkam93.jpg|thumb|none|400px|Alka M-93 Kratka - 9x19mm]]
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[[File:MGSGZ 03.jpg|none|600px|thumb|The Sz.-336 with the stock folded. Note that it appears to have a groove for a top-mounted charging handle, but no actual handle.]]
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[[File:MGSGZ 04.jpg|thumb|none|600px|The stock folded out.]]
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[[File:MGSGZ 00.jpg|none|600px|thumb|The XOF soldier on the left has an Sz.-336 slung on his back.]]
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[[File:Sz.-336 SMG reload.jpg|thumb|none|600px|As shown here, the charging handle is on the left hand side of the receiver.]]
  
[[Image:Mateba_2006.jpg|thumb|none|400px|none|Mateba 2006M - .357 Magnum]]
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=Shotguns=
[[File:1948073 10203635946803085 643281237 n.jpg|none|500px|thumb|Side view of the URAGAN-5]]
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=="S1000 Shotgun"==
[[File:10003480 10203635944323023 453870340 n.jpg|none|500px|thumb|Empty cartridges being ejected during the reloading sequence. ]]
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The "S1000 Shotgun" [Broughton Model 1000 Series Shotgun] is a fictional weapon in ''Ground Zeroes'', although it bears some resemblance to various real world shotguns, mainly modeled after the [[Remington 870]] with an extended forend resembling that of the [[Heckler & Koch FABARM FP6]].
  
==AM-69==
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The weapon substitutes for [[Ithaca 37]] featured in MGS3, PO & PW.
  
The guards at the Cuban prison camp are armed with '''"AM-69's"''' [Arms Material Rifle Type 69.] It is part of the fictional firearm series unique to this game which includes the "AM-69", "AM-69 AAS", and The AM MRS-4". They utilize features of Armalite AR-16/AR-18 deratives - namely Daewoo K2 and the SAR 80 to which they closely resemble - and FN FAL (such as the long front hand guard.)
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[[Image:Remington870PoliceStd.jpg|thumb|none|400px|Remington 870 - 12 Gauge]]
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[[File:MGSGZ20140328111952.jpg|none|600px|thumb|Left side view of the S1000. The stock shows sign of wear and tear.]]
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[[File:MGSVGZS1000FPS.jpg|none|600px|thumb|First-person view of the S1000.]]
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[[File:MGSGZ-S1000-Reload.jpg|none|600px|thumb|The S1000 shown here being reloaded by Snake.]]
  
The gun substitues for '''M16A1''' featured in MGS3, PO & PW.
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=Rifles=
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==Mare's Leg lever-action rifle==
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During the opening cutscene of ''Ground Zeroes'' mission - when Skullface and XOF unit have boarded a helicopter and are getting rid of the patches - a brief glimpse of the front end of Skullface's Mare's Leg can be seen.  
  
[[File:SAR80.jpg|thumb|none|450px|SAR-80 Assault rifle. Aesthetically very similiar to in-game weapon. Was intially believed to be the gun in question, which would be a highly unusual choice, as the SAR 80 assault rifle is not used at all in America and the prison camp is not only American, but guarded by United States Marines.
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In one of FOX engine demonstrations, a gun wall with handful of MGSV weapons was shown and among them is a shortened lever-action rifle with a case-hardened steel receiver.
]]
 
[[File:US Marine armed with AM-69.jpg|none|500px|thumb|A guard with a AM-69.]]
 
[[File:AM 69 Profile view.jpg|none|500px|thumb|Side view of the AM-69]]
 
[[File:AM 69 AAS proile view.jpg|none|500px|thumb|Side view of the AM-69 AAS]]
 
[[File:AM-69-AAS.jpeg|thumb|none|500px|This version of the AM-69 comes with an underslung break open breach grenade launcher and variable zoom scope.As with many of the weapons in the game, the grenade launcher shown here being reloaded, is an amalgamation of various other launcher types.]]
 
  
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When infiltrating the boiler room of the admin building (where Paz is located), some of guards talk about Skullface, saying "that piece he is carrying is a sawed-off old lever-action" - confirming that Skullface is the one who wields it.
  
==MRS-4==
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[[Image:WInchesterMaresLegOct.jpg|thumb|none|400px|A Mare's Leg cut down from a Winchester Model 1873 rifle with octagonal barrel.  This has the tear drop shaped lever loop and case hardened receiver.  This original Winchester rifle was cut down for the film [[Wild Wild West]] (1999) and was the screen used gun by [[Will Smith]] in the movie.]]
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[[File:MGSV-GZ-SkullFaceGun1.jpg|none|400px|thumb|Skullface's sawed-off lever-action gun. Note the grip appears to be make from bone.]]
Snake's main issued rifle is the '''"MRS-4"''' [Arms Material Multi-purpose Rifle System model 4.] It is part of the fictional '''"Arms Material"''' rile series in the game, and draws design influences from the FN FAL and AR-16/AR-18 deratives (such as SR 88 and the Daewoo K2). It features a FN Para style stock, FN style side charging handle, cylindrical fore-arm with attached tactical torch, removable suppressor, and utilizes STANAG 5.56x45mm magazines.  
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[[File:MGSGZ 02.jpg|none|600px|thumb|Skullface and XOF getting rid of the patches. The shotgun's barrel is seen near his right hand (gloved).]]
  
It is revealed in Phantom Pain that MRS-4 is a highly modular weapon, making the weapon compareable to MGS4's '''M4 Custom''' and perhaps Peace Walker's '''Colt M653 Carbine'''.
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=="AM-69"==
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The SAR-80 style "AM-69" carried by guards at the Cuban prison camp is part of a fictional series of rifles similar to the AR-15 series, which includes the "MRS-4" (AR-15 Carbine). They utilize features of the FN FAL such as the long front hand guard, Daewoo K2, and the SAR-80 to which they most closely resemble. The AM-69AAS variant mounts a "DGL-103“ break-open grenade launcher to a heat shield handguard and a variable-zoom scope to a riser just in front of the rear sight, making it resemble an [[M16A2]] carrying handle with top rail mount.
  
[[File:ColtM653Carbine.jpg|thumb|none|500px|Colt Model 653 "M16A1 Carbine"]]
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The gun substitutes for the [[M16A1]] featured in MGS3, PO & PW.
[[File:AM MRS 4 Proile view.jpg|none|500px|thumb|Side view of the MRS-4. Note the FN para stock, FAL side charging handle, and magazine catch behind the magazine housing]]
 
[[File:MGSGZ-AM-MRS4-Flash Hider.jpg|none|500px|thumb|Front view of the rifle with the suppressor removed.]]
 
  
==M2000-D==
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[[File:SAR80.jpg|thumb|none|400px|SAR-80 - 5.56x45mm NATO]]
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[[Image:FN FAL 50 00.jpg|thumb|none|400px|FN FAL 50.00 - 7.62x51mm NATO]]
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[[Image:M16A1w30rdMag.jpg|thumb|none|400px|Colt M16A1 with 30 round magazine - 5.56x45mm]]
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[[File:AM 69 Profile view.jpg|none|600px|thumb|Side view of the AM-69]]
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[[File:MGSVGZAM69FPS1.jpg|none|600px|thumb|First-person view of the AM-69. Notice the three-hole FAL-style handguard and charging handle on the left side of the receiver.]]
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[[File:US Marine armed with AM-69.jpg|none|600px|thumb|A Marine sentry stands guard with a AM-69.]]
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[[File:AM 69 AAS proile view.jpg|none|600px|thumb|Side view of the AM-69 AAS]]
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[[File:MGSVGZAM69AASFPS.jpg|none|600px|thumb|First-person view of the AM-69 AAS]]
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[[File:AM-69-AAS.jpeg|thumb|none|600px|The grenade launcher being reloaded.]]
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[[File:MGSVGZAM69SCOPED.jpg|none|600px|thumb|At least one XOF soldier carries a standard AM-69 with a variable-zoom scope mounted to a riser, similar to the AAS variant. Unlike the AAS, it lacks the underbarrel grenade launcher and heat shield. Note the standard three-vent hole FAL-style handguard instead.]]
  
The "M2000-D" [Broughton Model 2000 Sniper Rifle, Detachable-Magazine] is the in game sniper rifle, it uses 7.62mm rounds, and has a variable zoom scope.  
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=="AM MRS-4"==
It is inspired by "Early Cold War" Sniper Rifles like Remington 700/M40 rifle.
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Snake's main issued rifle is a [[FAL]]-style rifle known as the "MRS-4" [Arms Material Multi-purpose Rifle System model 4.] It is part of the fictional "Arms Material" rifle series in the game, and draws design influences from the FN FAL, the [[FN FNC]], the SR 88, the [[Daewoo K2]], and the Gwinn Firearms Bushmaster Rifle, standing in for a [[AR-15]]-style carbine or FN FNC. It features a FN Para style stock, FAL-style side charging handle, cylindrical forearm with attached tactical torch, removable suppressor, and utilizes STANAG 5.56x45mm magazines.
  
The gun substitutes for '''Remington 700''' featured in Peace Walker.
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It is revealed in ''The Phantom Pain'' that the MRS-4 is a highly modular weapon, making the weapon comparable to MGS4's M4 Custom and perhaps ''Peace Walker'''s Colt M653 Carbine. Unmodified MRS-4 carbines are seen being used by MSF to defend Mother Base from XOF's surprise attack.
  
[[Image:M40_1.jpg|thumb|none|400px|Remington Model 700/M40 USMC sniper rifle]]
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[[Image:Imbel_MD_97.jpg‎|thumb|none|400px|Imbel MD 97 - 5.56x45mm]]
[[File:MGS M2000D Rifle.jpg|thumb|none|500px|M2000-D slung on Snakes back]]
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[[Image:Z-m lr300-ML.jpg|thumb|none|400px|Z-M LR 300ML with side-folding stock - 5.56x45mm]]
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[[File:AM MRS 4 Proile view.jpg|none|600px|thumb|Side view of the MRS-4. Note the FN para stock, FAL side charging handle, and magazine catch behind the magazine housing]]
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[[File:MGSGZ-AM-MRS4-Flash Hider.jpg|none|600px|thumb|Front view of the rifle with the suppressor removed.]]
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[[File:MGSGZAMMRS4FPS1.jpg|none|600px|thumb|First-person view of the MRS-4.]]
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[[File:MGSVGZAMMRS4FPS2.jpg|none|600px|thumb|Aiming down sights with the MRS-4. Being part of the same family of weapons, the MRS-4 and the AM-69 share the same iron sights.]]
  
==Sz.-336==
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=="Broughton M-2000D"==
 +
The "M2000-D" [Broughton Model 2000 Sniper Rifle, Detachable-Magazine]  is the in-game sniper rifle, it uses 7.62mm rounds and has a variable zoom scope.
 +
It is inspired by "early Cold-War Sniper Rifles" like the [[Winchester Model 70]] and [[Remington Model 700]].
  
The XOF troopers are armed with sub-machineguns, dubbed the '''Sz.-336 SMG''' [Sodomka zbrojovka Type 336 Submachine Gun.] Like most weapons in the game, it appears to be made up of parts from various real firearms, namely the ones in [[SA.23 submachine gun series|SA.23 SMG]] and [[Uzi]] family tree.
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The gun substitutes for [[Remington 700]] featured in ''Peace Walker''.
  
One main change is the moving of the cocking handle from the top of the reciever , to the left of the reciever. The Smg comes equiped with a removable flashlight and suppressor.
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[[Image:M40_1.jpg|thumb|none|400px|Remington Model 700/M40 USMC sniper rifle]]
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[[File:MGSVGZM2000DFPS.jpg|thumb|none|600px|The M2000-D no-scoped in first-person view.]]
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[[File:MGS M2000D Rifle.jpg|thumb|none|600px|M2000-D slung on Snakes back. Notice the Mauser style action, similar to the Remington 700/M40 rifle]]
  
The gun is mostly substitute for the '''Vz. 61''' featured in MGS3, PO, PW and possibly even '''MAC-10.'''
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=Grenade Launchers=
  
[[File:Cobra_LDP.jpg|none|400px|thumb|Cobra LDP, semi-auto variant of SA.23 SMG using Uzi magazines, bears notable resemblence to in-game gun.]]
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=="DGL103"==
[[File:Sz 336 profile view.jpg|none|500px|thumb|Side view of the Sz.-336 showing off the tactical torch, suppressor and scorpion style wire stock.]]
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A break-action , single-shot 40mm grenade launcher based on the [[HK79]] mounted under the barrel of the AM-69AAS.
[[File:MGSGZUnknownSMG2.jpg|none|500px|thumb|The Sz.-336 with the stock folded. Note that it appears to have a groove for a top-mounted charging handle, but no actual handle.]]
 
[[File:Sz.-336 SMG reload.jpg|thumb|none|500px|As shown here, the cocking handle has been moved to the left hand side of the reciever.]]
 
  
==S1000 Shotgun==
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[[Image:HK33HK79.jpg|thumb|none|400px|Heckler & Koch HK79 mounted on Heckler & Koch HK33A2 - 40mm & 5.56x45mm]]
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[[File:AM 69 AAS proile view.jpg|none|600px|thumb|The DGL-103 mounted underneath the AM-69 AAS]]
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[[File:MGSVGZAM69AASFPS.jpg|none|600px|thumb|First-person view of the AM-69 AAS. The DGL-103 is mounted under the heat shield, similar to an M16/M203 over-under combo.]]
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[[File:AM-69-AAS.jpeg|thumb|none|600px|The DGL-103 being reloaded. As with many of the weapons in the game, the grenade launcher shown here being reloaded, is an amalgamation of various other launcher types.]]
  
The '''"S1000"''' [Broughton Model 1000 Series Shotgun] shotgun is a fictional weapon in the Metal Gear series, although it bears some resemblance to various real world shotguns.
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=Rocket Launchers=
  
The weapon substitutes for '''Ithaca 37''' featured in MGS3, PO & PW.
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=="FB R-Launcher"==
  
[[Image:Smith-&-Wesson-916A-Shotgun.jpg|thumb|none|400px|Smith & Wesson 916A - 12 Gauge]]
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The "FB R-Launcher" [Falkenberg Multi-Role Rocket Lancher] is a re-loadable recoilless rifle. While its explosive damage is extremely powerful, the re-load time is the slowest of any of the weapons in the game. In overall design and appearance it resembles the [[Carl Gustav Recoilless Rifle|Carl Gustav M4]], having several features present on the M4 but not the M3.
[[File:MGSGZ20140328111952.jpg|none|500px|thumb|Left side view of the S1000. The stock shows sign of wear and tear.]]
 
[[File:MGSGZ-S1000-Reload.jpg|none|500px|thumb|The S1000 shown here being reloaded by Snake.]]
 
  
==FB R-Launcher==
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Indeed, it most likely substitutes for the [[Carl Gustav M2]] featured in ''Peace Walker''. Enemy chatter during the "Eliminate the Renegade Threat" Side Op implied that the weapon was a new addition to the Marine Corps attachment at the base, at least at the time of the mission.
  
The '''"FB R-Launcher"''' [Falkenberg Multi-Role Rocket Lancher] is a re-loadable recoilless rifle. While its explosive damage is extremely powerful, the re-load time is the slowest of any of the weapons in the game. In overall design and appearance it resembles the [[Carl Gustav M3]], however some details are different.
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[[Image:CarlG-M4.jpg|thumb|none|400px|Carl Gustav M4 - 84x246mm R]]
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[[File:MGSVGZFBRFPS.jpg|thumb|none|600px|The FB R-Launcher in first-person view.]]
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[[File:MGSGZ FB R-Launcher.jpg|none|600px|thumb|The launcher seen here strapped to "Raiden's" back.]]
  
Indeed, it most likely substitutes for '''Carl Gustav M2''' featured in Peace Walker. Enemy chatter during the "Eliminate the Renegade Threat" Side Op implied that the weapon was a new addition to the Marine Corps attachment at the base, at least at the time of the mission.
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=="Grom-11"==
  
[[File:CarlGustavM3.jpg|thumb|400px|none|Carl Gustav M3 - 84mm]]
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A fictional rocket propelled grenade launcher which appears to have been designed by imagining an intermediate step between the [[Panzerschreck]] and [[Panzerfaust 3]]. Used by at least two XOF soldiers in the attack on Mother Base; it is unobtainable to the player. This weapon would later be available to the player in the follow-up, ''The Phantom Pain''.
[[File:MGSGZ FB R-Launcher.jpg|none|500px|thumb|The launcher seen here strapped to Raiden's back.]]
 
  
==C4==
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[[Image:Panzerschreck43.jpg|thumb|none|400px|RPzB 43 "Panzerschreck" rocket launcher with rocket - 88mm]]
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[[File:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm]]
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[[File:MSG5-GROM-1.jpg|thumb|none|600px|A "Grom-11" rocket propelled grenade launcher as seen in ''The Phantom Pain''.]]
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[[File:MGSVGZGROM11RPG1.jpg|thumb|none|600px|The XOF soldier near the parked MSF helicopter on the left is carrying a "Grom-11" RPG.]]
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[[File:MGSVGZGROM11RPG2.jpg|thumb|none|600px|An XOF soldier is shot by Snake before he can fire his "Grom-11" RPG.]]
  
'''"C4"''' is an explosive device which can be placed on most surfaces in the game, and remotely detonated.
+
=Machine Guns=
  
[[File:MGSGZ-C4.jpg|none|500px|thumb|C4. It goes boom.]]
+
=="HMG-3 Wingate"==
  
==M18A1 Claymore==
+
The "HMG-3 Wingate" is a stationary HMG mounted on the XOF APE T-41LV Jeeps that only appear in the opening montage sequence. Its appearance is similar to that of the [[Browning M2]]. It is unusable by the player.
  
[[M18A1 Claymore]] - called '''"M21 D-Mine"''' [M21 Directional Anti-Personnel Mine Stilett] in-game with mild aesthetic alterations - is obtainable to the player.
+
[[File:BrowningM2 plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]
 +
[[File:MGSVGZHMG3.jpg|thumb|none|600px|An XOF soldier mans an HMG-3 on an APE T-41LV jeep.]]
 +
[[File:MGSGZUnknownMG.jpg|none|600px|thumb|The truck seen at a distance from a Jeep, standing guard at a heliport on Camp Omega.]]
  
[[Image:M18a1 07.jpg|thumb|none|250px|M18A1 Claymore anti-personnel mine]]
+
==M61 Vulcan==
  
==M67 hand grenade==
+
Four [[M61 Vulcan]]s in M167 VADS installations can be found inside Camp Omega; they can be used by Big Boss, or destroyed using C4: doing so will unlock new landing zones for the support helicopter. The side-op "Destroy The Anti-Air Emplacements" tasks Big Boss with destroying at least three of them to prepare for a US military attack on the base.
  
[[ M67 hand grenade ]] - called '''"Hand Grenade"''' [Type 58 Hand Grenade] in-game - is obtainable to player.
+
[[Image:M167-Vulcan.jpg|thumb|none|400px|M167 VADS (Vulcan Air Defence System) - 20mm HE]]
 +
[[File:MGSVGZAMMRS4FPS2.jpg|none|600px|thumb|The M167 VADS anti-air emplacement on the left of the screen in the side-op "Destroy The Anti-Air Emplacements".]]
  
Grenades can be found in armories, storage shelves and watch towers all-around Camp Omega. They are also used by the enemy in certain situations.
+
==Shipunov 2A42==
  
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]
+
A [[Shipunov 2A42]] chaingun is mounted on the attack helicopter which can be called in to extract prisoners or knocked-out Marines; the Fulton System apparently unavailable to Big Boss since ''Peace Walker'' due to the helicopter's ability to fly beneath the naval base's radar, which would detect the Fulton balloons and the aircraft used to snatch them. This helicopter, callsign "Morpho," is a fictional modification of the Mi-28 Havoc called an HP-48 "Krokodil", with a deeper fuselage containing a transport compartment accessible via folding side doors like the Mil Mi-24 "Hind". Coincidentally, "Krokodil" or "Крокодил" is one of the nicknames for the Mi-24 "Hind" gunship in which the helicopter in the game is based on, which is translated literally as "crocodile" in Russian.
 +
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|Shipunov 2A42 mounted on a Mi-28 Havoc - 30x165mm]]
 +
[[File:MGSGZ 05.jpg|none|600px|thumb|The 2A42 on Snake's getaway chopper "Morpho, an MSF HP-48 "Krokodil".]]
 +
[[File:MGSGZ 06.jpg|thumb|none|600px|A HP-48 chopper seen on one of Mother Base's helipads after XOF commandos raid the place.]]
  
 +
==Rheinmetall MK 20 Rh 202==
 +
Mounted in a reversed German Marder IFV turret on a Marine "Stout IFV". There are no more than two IFV's seen in the game.
  
==M93-T Smoke/Flare Grenade==
+
[[File:Marder1A3 BMK.jpg|thumb|none|400px|Rheinmetall MK 20 Rh 202 autocannon in Marder IFV turret - 20x139mm]]
  
An icon for Flare Grenades are seen in IGN's extended gameplay video. They could be used to summon the MSF gunship as Big Boss's extraction method when Big Boss frees Chico and Paz. The outline and nature of the grenade suggests that it is the M93-T Smoke/Flare Grenade.
+
[[File:MGSVGZSTOUTIFV2.jpg|thumb|none|600px|A Marine "Stout IFV" passes the XOF convoy.]]
 +
[[File:MGSVGZSTOUTIFV.jpg|thumb|none|600px|Snake poses for a photo with an unsuspecting "Stout IFV" in the side-op "Destroy The Anti-Air Emplacements".]]
  
[[File:MGSGZFlareGrenades.jpg|none|500px|thumb|The Flare Grenade icon.]]
+
=Grenades=
  
 +
==M67 hand grenade==
  
 +
[[M67 hand grenade]] - called "Hand Grenade" [Type 58 Hand Grenade] in-game - is obtainable to player. They're also seen as weapon icons.
  
==Unknown lever-action rifle/shotgun==
+
Grenades can be found in armories, storage shelves and watch towers all-around Camp Omega. They are also used by the enemy in certain situations.
 +
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]
  
During the opening cutscene of Ground Zeroes mission - when Skullface and XOF unit have boarded a helicopter and are getting rid of the patches - a brief glimpse of the front end of Skullface's weapon can be seen.
+
==M93-T Smoke/Flare Grenade==
  
In one of FOX engine demonstrations, a gun wall with handful of MGSV weapons was shown and amongst them is a shortened lever-action weapon with a case-hardened steel receiver.
+
An icon for Flare Grenades when players bring up Snake's weapon HUD menu. They could be used to summon the MSF gunship as Big Boss's extraction method when Big Boss frees Chico and Paz. The outline and nature of the grenade suggests that it is the M93-T Smoke/Flare Grenade.
  
When infiltrating the boiler room of the admin building (where Paz is located), some of guards talk about Skullface, saying "that piece he is carrying is a sawed-off old lever-action" - confirming that Skullface is the one who wields it.
+
[[File:MGSVGZ weapon selection.jpg|thumb|none|600px|The grenade icon used in "Flare Grenade".]]
  
[[File:MGSV-GZ-SkullFaceGun1.jpg|none|400px|thumb|Skullface's sawed-off lever-action gun. It's name is currently unknown]]
+
==M18 Smoke Grenades==
[[File:MGSV-GZ-SkullFaceGun2.jpg|none|500px|thumb|Skullface and XOF getting rid of the patches. Front end of Skullface's gun is circled in yellow.]]
 
  
==Unknown MG==
+
[[M18 Smoke Grenade]]s are carried by MSF soldiers on their flak jackets in the final cutscene.
 +
[[File:M18green.jpg|thumb|none|M18 smoke grenade - Green.]]
 +
[[File:Snake and MSF soldier.jpg|thumb|none|600px|An MSF helicopter crew member with M18 smoke grenades on his flak jacket.]]
 +
[[File:MGSGZ 01.jpg|thumb|none|600px|An MSF soldier with M18 smoke grenades on his flak jacket covering Snake as they reach the helicopter.]]
  
Part of a convoy in the debut trailer has a unknown MG mounted on a truck.
+
=Others=
  
[[File:MGSGZUnknownMG.jpg|none|500px|thumb|The truck seen at a distance from a Jeep, standing guard at a heliport on Camp Omega.]]
+
==M18A1 Claymore==
==M61 Vulcan==
 
  
Four [[M61 Vulcan]]s in M167 VADS installations can be found inside Camp Omega; they can be used by Big Boss, or destroyed using C4: doing so will unlock new landing zones for the support helicopter. The side op "Destroy The Anti-Air Emplacements" tasks Big Boss with destroying at least three of them to prepare for a US military attack on the base.
+
[[M18A1 Claymore]] - called "M21 D-Mine" [M21 Directional Anti-Personnel Mine Stilett] in-game with mild aesthetic alterations - is obtainable to the player.
  
[[Image:M167-Vulcan.jpg|thumb|none|400px|M167 VADS (Vulcan Air Defence System) - 20mm HE]]
+
They located near the Camp Omega section of the base, specifically near the cliffs to the sea. The player can disarm them and collect them like in prior ''Metal Gear'' games. It is strongly implied that the mines were placed there to ensure that the detained prisoners don't escape and presumably also ensure any intruders who uncover what is going on cannot escape via the cliffs. In addition, both Chico's diary and the briefings for the prison facility that serve as backstory mention that the area near land possesses an un-navigable maze of mines from both the Cubans and the Americans acting as deterrent from escape or breakins, although it isn't made clear if they were M21 Directional Anti-Personnel Mine Stiletts.
  
==Shipunov 2A42==
+
[[Image:M18a1 07.jpg|thumb|none|250px|M18A1 Claymore anti-personnel mine]]
  
A [[Shipunov 2A42]] chaingun is mounted on the attack helicopter which can be called in to extract prisoners or knocked-out Marines, the Fulton System having apparently deserted Big Boss since ''Peace Walker''. This helicopter, "Morpho," is a fictional modification of the Mi-28 Havoc, with a deeper fuselage containing a Hind-like transport compartment accessed via a side door.
+
==C4==
  
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|Shipunov 2A42 mounted on a Mi-28 Havoc - 30x165mm]]
+
"C4" is an explosive device which can be placed on most surfaces in the game, and remotely detonated.
[[File:MGSGZChaingun.jpg|none|500px|thumb|The 2A42 on Snake's getaway chopper "Morpho."]]
 
  
==Claymore anti-personnel mine==
+
[[File:MGSGZ-C4.jpg|none|600px|thumb|C4. It goes boom.]]
Claymores, identified in-game as the M21 Directional Anti-Personnel Mine Stilett, were located near the Camp Omega section of the base, specifically near the cliffs to the sea. The player can disarm them and collect them like in prior ''Metal Gear'' games. It is strongly implied that the mines were placed there to ensure that the detained prisoners don't escape and presumably also ensure any intruders who uncover what is going on cannot escape via the cliffs. In addition, both Chico's diary and the briefings for the prison facility that serve as backstory mention that the area near land possesses an un-navigable maze of mines from both the Cubans and the Americans acting as deterrent from escape or breakins, although it isn't made clear if they were M21 Directional Anti-Personnel Mine Stiletts.
 
  
 
{{Metal Gear Series}}
 
{{Metal Gear Series}}
 
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[[Category:Metal Gear Series]]
 
[[Category:Video Game]]
 
[[Category:Video Game]]
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[[Category:Japanese Produced/Filmed]]
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[[Category:Covert-ops]]
 
[[Category:Espionage]]
 
[[Category:Espionage]]
 
[[Category:War]]
 
[[Category:War]]
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[[Category:Stealth]]
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[[Category:Third-Person Shooter]]
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[[Category:Science-Fiction]]
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[[Category:Kensuke Sonomura]]

Latest revision as of 15:18, 16 November 2023

Metal Gear Solid: Ground Zeroes (2014)

Metal Gear Solid V: Ground Zeroes is a short precursor game to Metal Gear Solid V: The Phantom Pain developed by Kojima Productions and published by Konami for PS3, PS4, Xbox 360 and Xbox One in 2014, with a release for Windows PC on Steam later the same year. Following on from Metal Gear Solid: Peace Walker, Big Boss/Snake must infiltrate a top-secret detention facility, Camp Omega, in order to rescue two high-value prisoners.

For reasons which are not entirely clear, the game drops the series' prior tendency to use real weapons with generally correct names, instead mostly featuring fictional hybrid weapons based closely on real ones from the era.


The following weapons appear in the video game Metal Gear Solid V: Ground Zeroes:

For weapons relating to its sister game, see Metal Gear Solid V: The Phantom Pain.


Handguns

"WU Silent Pistol"

The "WU Silent Pistol" [Windurger No.2 Silent Pistol] is a suppressed tranquilizer gun. It holds 8 rounds in the the magazine and is single shot only, the slide must must be manually worked to chamber a new round. As in found in The Phantom Pain, without its permanent suppressor it heavily resembles the AMC Auto Mag Pistol with the addition of a polymer frame.

The gun is the equivalent of the M9 from MGS2, Mk.22 Mod 0 featured in MGS3, Portable Ops & Peace Walker, and the Ruger Mk. II from MGS4.

High Standard .44 AutoMag TDE (Covina, CA) - .44 AMP (Auto Magnum Pistol)
Side view of the WU
1st person view of the WU being reloaded.

"AM D114 Pistol"

The "AM D114 Pistol" [Arms Material Delta-114 Combat Pistol] is the game's substitute for the Colt M1911A1, that has been featured throughout the MGS series, starting with 2004's Metal Gear Solid 3: Snake Eater. Aesthetically, it appears to be inspired by the CZ 75, Browning Hi-Power, and Smith & Wesson Model 39 - while it ultimately ends up looking a lot like a FÉG Model 45 ACK/GKK. The gun is chambered in .45 ACP, sports the slide inside the frame design of the CZ 75 and its derivatives, has BO-MAR style target sights, and a checkered front strap.

EAA Witness (Early production), the CZ-75 derivative that that's most similar to the AM D114
FÉG Model 45 ACK/GKK, bears significant resemblance to ingame gun
Browning Hi-Power "Type 73" - 9x19mm.
Side view of the AM D114
Front view of the pistol. Notice the checkered front strap, a common modification for 1911's that increased the shooters grip on the gun.
The XOF soldier on the right has an AM D114 in his holster.

"Uragan-5"

The "Uragan-5 Pistol" [BTS Instrument Design Bureau Uragan-5 Pistol] is a 5-round revolver that uses both lethal and non-lethal shotgun rounds. It utilizes the low bore six-o-clock chamber design of Mateba revolvers, with the hexagonal cylinder design of the Chiappa Rhino series, and a break-action design similar to the MP-412 REX.

While there have been shotguns and grenade launchers that shoot non-lethal shells in MGS, there yet has been a dedicated weapon for knock-out rounds like URAGAN-5. Enemy chatter during the main game indicated that the URAGAN-5 Pistol was intended to be distributed among the personnel at the time of the mission, although the specifics of the weapon were largely kept confidential by the brass to the Marine tasked with delivering the weapon barring it having knock out rounds. Its name suggests that it is Soviet in origin.

Mateba 2006M - .357 Magnum
Chiappa Rhino 40DS (4" barrel version) .357 Magnum
Side-view of the URAGAN-5.
Empty shells being ejected during the reloading sequence.

Submachine Guns

"Sz.-336"

The "Sz.-336 SMG" [Sodomka zbrojovka Type 336 Submachine Gun] substitutes for the Sa. Vz.61 Skorpion featured in MGS3 and MGSPW. Like most weapons in the game, it appears to be made up of parts from various real firearms, such as a hybrid receiver of the Sa 23 SMG and Uzi, the Uzi's iron sights and the wire-stock and bolt of a Skorpion. The overall shape and design of the submachine gun also resembles the Alka Model 93, which happens to have parts derived from the Skorpion and the MAC 10 & 11.

Ingame it fires 9mm rounds. Nearly all of the XOF soldiers are seen wielding it with underbarrel flashlights. A suppressed Sz.-336 can be found in the back of a truck.

IMI Uzi with buttstock extended - 9x19mm
Sa. Vz. 61 Skorpion with 10 round magazine and stock extended - .32 ACP
Cobra LDP, semi-auto variant of SA.23 SMG using Uzi magazines, bears notable resemblance to in-game gun.
Alka M-93 Kratka - 9x19mm
The Sz.-336 with the stock folded. Note that it appears to have a groove for a top-mounted charging handle, but no actual handle.
The stock folded out.
The XOF soldier on the left has an Sz.-336 slung on his back.
As shown here, the charging handle is on the left hand side of the receiver.

Shotguns

"S1000 Shotgun"

The "S1000 Shotgun" [Broughton Model 1000 Series Shotgun] is a fictional weapon in Ground Zeroes, although it bears some resemblance to various real world shotguns, mainly modeled after the Remington 870 with an extended forend resembling that of the Heckler & Koch FABARM FP6.

The weapon substitutes for Ithaca 37 featured in MGS3, PO & PW.

Remington 870 - 12 Gauge
Left side view of the S1000. The stock shows sign of wear and tear.
First-person view of the S1000.
The S1000 shown here being reloaded by Snake.

Rifles

Mare's Leg lever-action rifle

During the opening cutscene of Ground Zeroes mission - when Skullface and XOF unit have boarded a helicopter and are getting rid of the patches - a brief glimpse of the front end of Skullface's Mare's Leg can be seen.

In one of FOX engine demonstrations, a gun wall with handful of MGSV weapons was shown and among them is a shortened lever-action rifle with a case-hardened steel receiver.

When infiltrating the boiler room of the admin building (where Paz is located), some of guards talk about Skullface, saying "that piece he is carrying is a sawed-off old lever-action" - confirming that Skullface is the one who wields it.

A Mare's Leg cut down from a Winchester Model 1873 rifle with octagonal barrel. This has the tear drop shaped lever loop and case hardened receiver. This original Winchester rifle was cut down for the film Wild Wild West (1999) and was the screen used gun by Will Smith in the movie.
Skullface's sawed-off lever-action gun. Note the grip appears to be make from bone.
Skullface and XOF getting rid of the patches. The shotgun's barrel is seen near his right hand (gloved).

"AM-69"

The SAR-80 style "AM-69" carried by guards at the Cuban prison camp is part of a fictional series of rifles similar to the AR-15 series, which includes the "MRS-4" (AR-15 Carbine). They utilize features of the FN FAL such as the long front hand guard, Daewoo K2, and the SAR-80 to which they most closely resemble. The AM-69AAS variant mounts a "DGL-103“ break-open grenade launcher to a heat shield handguard and a variable-zoom scope to a riser just in front of the rear sight, making it resemble an M16A2 carrying handle with top rail mount.

The gun substitutes for the M16A1 featured in MGS3, PO & PW.

SAR-80 - 5.56x45mm NATO
FN FAL 50.00 - 7.62x51mm NATO
Colt M16A1 with 30 round magazine - 5.56x45mm
Side view of the AM-69
First-person view of the AM-69. Notice the three-hole FAL-style handguard and charging handle on the left side of the receiver.
A Marine sentry stands guard with a AM-69.
Side view of the AM-69 AAS
First-person view of the AM-69 AAS
The grenade launcher being reloaded.
At least one XOF soldier carries a standard AM-69 with a variable-zoom scope mounted to a riser, similar to the AAS variant. Unlike the AAS, it lacks the underbarrel grenade launcher and heat shield. Note the standard three-vent hole FAL-style handguard instead.

"AM MRS-4"

Snake's main issued rifle is a FAL-style rifle known as the "MRS-4" [Arms Material Multi-purpose Rifle System model 4.] It is part of the fictional "Arms Material" rifle series in the game, and draws design influences from the FN FAL, the FN FNC, the SR 88, the Daewoo K2, and the Gwinn Firearms Bushmaster Rifle, standing in for a AR-15-style carbine or FN FNC. It features a FN Para style stock, FAL-style side charging handle, cylindrical forearm with attached tactical torch, removable suppressor, and utilizes STANAG 5.56x45mm magazines.

It is revealed in The Phantom Pain that the MRS-4 is a highly modular weapon, making the weapon comparable to MGS4's M4 Custom and perhaps Peace Walker's Colt M653 Carbine. Unmodified MRS-4 carbines are seen being used by MSF to defend Mother Base from XOF's surprise attack.

Imbel MD 97 - 5.56x45mm
Z-M LR 300ML with side-folding stock - 5.56x45mm
Side view of the MRS-4. Note the FN para stock, FAL side charging handle, and magazine catch behind the magazine housing
Front view of the rifle with the suppressor removed.
First-person view of the MRS-4.
Aiming down sights with the MRS-4. Being part of the same family of weapons, the MRS-4 and the AM-69 share the same iron sights.

"Broughton M-2000D"

The "M2000-D" [Broughton Model 2000 Sniper Rifle, Detachable-Magazine] is the in-game sniper rifle, it uses 7.62mm rounds and has a variable zoom scope. It is inspired by "early Cold-War Sniper Rifles" like the Winchester Model 70 and Remington Model 700.

The gun substitutes for Remington 700 featured in Peace Walker.

Remington Model 700/M40 USMC sniper rifle
The M2000-D no-scoped in first-person view.
M2000-D slung on Snakes back. Notice the Mauser style action, similar to the Remington 700/M40 rifle

Grenade Launchers

"DGL103"

A break-action , single-shot 40mm grenade launcher based on the HK79 mounted under the barrel of the AM-69AAS.

Heckler & Koch HK79 mounted on Heckler & Koch HK33A2 - 40mm & 5.56x45mm
The DGL-103 mounted underneath the AM-69 AAS
First-person view of the AM-69 AAS. The DGL-103 is mounted under the heat shield, similar to an M16/M203 over-under combo.
The DGL-103 being reloaded. As with many of the weapons in the game, the grenade launcher shown here being reloaded, is an amalgamation of various other launcher types.

Rocket Launchers

"FB R-Launcher"

The "FB R-Launcher" [Falkenberg Multi-Role Rocket Lancher] is a re-loadable recoilless rifle. While its explosive damage is extremely powerful, the re-load time is the slowest of any of the weapons in the game. In overall design and appearance it resembles the Carl Gustav M4, having several features present on the M4 but not the M3.

Indeed, it most likely substitutes for the Carl Gustav M2 featured in Peace Walker. Enemy chatter during the "Eliminate the Renegade Threat" Side Op implied that the weapon was a new addition to the Marine Corps attachment at the base, at least at the time of the mission.

Carl Gustav M4 - 84x246mm R
The FB R-Launcher in first-person view.
The launcher seen here strapped to "Raiden's" back.

"Grom-11"

A fictional rocket propelled grenade launcher which appears to have been designed by imagining an intermediate step between the Panzerschreck and Panzerfaust 3. Used by at least two XOF soldiers in the attack on Mother Base; it is unobtainable to the player. This weapon would later be available to the player in the follow-up, The Phantom Pain.

RPzB 43 "Panzerschreck" rocket launcher with rocket - 88mm
Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm
A "Grom-11" rocket propelled grenade launcher as seen in The Phantom Pain.
The XOF soldier near the parked MSF helicopter on the left is carrying a "Grom-11" RPG.
An XOF soldier is shot by Snake before he can fire his "Grom-11" RPG.

Machine Guns

"HMG-3 Wingate"

The "HMG-3 Wingate" is a stationary HMG mounted on the XOF APE T-41LV Jeeps that only appear in the opening montage sequence. Its appearance is similar to that of the Browning M2. It is unusable by the player.

Browning M2HB - .50 BMG
An XOF soldier mans an HMG-3 on an APE T-41LV jeep.
The truck seen at a distance from a Jeep, standing guard at a heliport on Camp Omega.

M61 Vulcan

Four M61 Vulcans in M167 VADS installations can be found inside Camp Omega; they can be used by Big Boss, or destroyed using C4: doing so will unlock new landing zones for the support helicopter. The side-op "Destroy The Anti-Air Emplacements" tasks Big Boss with destroying at least three of them to prepare for a US military attack on the base.

M167 VADS (Vulcan Air Defence System) - 20mm HE
The M167 VADS anti-air emplacement on the left of the screen in the side-op "Destroy The Anti-Air Emplacements".

Shipunov 2A42

A Shipunov 2A42 chaingun is mounted on the attack helicopter which can be called in to extract prisoners or knocked-out Marines; the Fulton System apparently unavailable to Big Boss since Peace Walker due to the helicopter's ability to fly beneath the naval base's radar, which would detect the Fulton balloons and the aircraft used to snatch them. This helicopter, callsign "Morpho," is a fictional modification of the Mi-28 Havoc called an HP-48 "Krokodil", with a deeper fuselage containing a transport compartment accessible via folding side doors like the Mil Mi-24 "Hind". Coincidentally, "Krokodil" or "Крокодил" is one of the nicknames for the Mi-24 "Hind" gunship in which the helicopter in the game is based on, which is translated literally as "crocodile" in Russian.

Shipunov 2A42 mounted on a Mi-28 Havoc - 30x165mm
The 2A42 on Snake's getaway chopper "Morpho, an MSF HP-48 "Krokodil".
A HP-48 chopper seen on one of Mother Base's helipads after XOF commandos raid the place.

Rheinmetall MK 20 Rh 202

Mounted in a reversed German Marder IFV turret on a Marine "Stout IFV". There are no more than two IFV's seen in the game.

Rheinmetall MK 20 Rh 202 autocannon in Marder IFV turret - 20x139mm
A Marine "Stout IFV" passes the XOF convoy.
Snake poses for a photo with an unsuspecting "Stout IFV" in the side-op "Destroy The Anti-Air Emplacements".

Grenades

M67 hand grenade

M67 hand grenade - called "Hand Grenade" [Type 58 Hand Grenade] in-game - is obtainable to player. They're also seen as weapon icons.

Grenades can be found in armories, storage shelves and watch towers all-around Camp Omega. They are also used by the enemy in certain situations.

M67 fragmentation grenade

M93-T Smoke/Flare Grenade

An icon for Flare Grenades when players bring up Snake's weapon HUD menu. They could be used to summon the MSF gunship as Big Boss's extraction method when Big Boss frees Chico and Paz. The outline and nature of the grenade suggests that it is the M93-T Smoke/Flare Grenade.

The grenade icon used in "Flare Grenade".

M18 Smoke Grenades

M18 Smoke Grenades are carried by MSF soldiers on their flak jackets in the final cutscene.

M18 smoke grenade - Green.
An MSF helicopter crew member with M18 smoke grenades on his flak jacket.
An MSF soldier with M18 smoke grenades on his flak jacket covering Snake as they reach the helicopter.

Others

M18A1 Claymore

M18A1 Claymore - called "M21 D-Mine" [M21 Directional Anti-Personnel Mine Stilett] in-game with mild aesthetic alterations - is obtainable to the player.

They located near the Camp Omega section of the base, specifically near the cliffs to the sea. The player can disarm them and collect them like in prior Metal Gear games. It is strongly implied that the mines were placed there to ensure that the detained prisoners don't escape and presumably also ensure any intruders who uncover what is going on cannot escape via the cliffs. In addition, both Chico's diary and the briefings for the prison facility that serve as backstory mention that the area near land possesses an un-navigable maze of mines from both the Cubans and the Americans acting as deterrent from escape or breakins, although it isn't made clear if they were M21 Directional Anti-Personnel Mine Stiletts.

M18A1 Claymore anti-personnel mine

C4

"C4" is an explosive device which can be placed on most surfaces in the game, and remotely detonated.

C4. It goes boom.

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