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Ghost Recon 2: 2007 First Contact

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Ghost Recon 2: 2007 First Contact for current discussions. Content is subject to change.

Ghost Recon 2: 2007 First Contact is the Gamecube/PS2 version of Ghost Recon 2: 2011 Final Assault for the Xbox. After the Gamecube/PS2 were found to be too weak to handle the Xbox version of the game, a dedicated version using a stripped-back engine was released for the Gamecube and PS2, this version is a prequel, set during the Korean War of Splinter Cell: Chaos Theory with orignal missions and cutscenes.

This version has several notable gameplay changes, such as no manual saving, less weaponry and more linear missions, this version generally reviewed lower than the Xbox version due to less balanced difficulty and stripping the tactical elements even further back and the combined somewhat mixed reception of both ended up scrapping plans for any PC ports.

Pistol

Beretta M9

The Beretta M9 is presumably still the standard sidearm of the Ghosts and is called the "M9 SD", it is only ever available with a suppressor and is only seen being used by Mitchell as a secondary weapon if he doesn't have a grenade launcher equipped on his primary weapon when starting a mission, with the exception of the "Lone Wolf" Loadout, where Mitchell carries the Beretta in what is his normally his explosives slot. (Despite the suppressor, the game seems to lack any sort of stealth mechanics.)

Beretta M9 - 9x19mm
Mitchell holds the Beretta M9.

Assault Rifles

Heckler & Koch XM29 OICW

The XM29 Objective Individual Combat Weapon appears in "Lone Wolf" missions, being carried by Mitchell, it has a low fire rate but high damage and the grenade launcher is inaccurately portrayed as holding only 1 grenade at a time, it is the only primary weapon Mitchell can't drop.

Late OICW prototype - 5.56x45mm & 20x28mm (25x40mm?)
Mitchell with the OICW.
The side of the OICW as visible when dropped by Mitchell after death.

Heckler & Koch XM8 Carbine

The XM8 Carbine appears being used by the Ghosts in the late-game, it can be mounted with the XM320 launcher.

Heckler & Koch XM8 Carbine - 5.56x45mm NATO
The regular XM8 in-game.
The XM8 with a grenade launcher attached.

Colt M16

A unknown full-auto M16 appears as the weapon available with a grenade launcher.

M16A4 5.56x45mm with M203 grenade launcher 40mm
The M16 on the ground.

Type 56

The Type 56 is used as the main weapon of the North Korean People's Army, being used by roughly 90 percent of the enemies in the game. It has the milled receiver of early Type 56s, and the Type 56-2's side folding stock (as well as an underfolding bayonet).

Type 56, early milled receiver model with bayonet - 7.62x39mm
Type 56-2 - 7.62x39mm
An AK on the ground.

Sniper Rifles

Knight's Armament Company SR-25

The SR-25 appears as the "M16 SPR".

Knight's Armament SR-25 7.62x51mm NATO with suppressor and Harris bipod
Diaz holds an SR-25.

M14 Designated Marksman Rifle

The M14 DMR appears in-game.

M14 Designated Marksman Rifle fitted Harris bipod - 7.62x51mm NATO.
M14 DMR in the hands of Kim.

Heckler & Koch XM8 Sharpshooter Rifle

The XM8 Sharpshooter Rifle is used by the Ghosts in the late-game, it holds 20 rounds in a magazine ans is capable of fully automatic fire.

XM 8 Sharpshooter Rifle - 5.56x45mm NATO
The XM8 Sharpshooter in-game being held by Kim.

SVD Dragunov

The Dragunov appears very rarely being used by enemy snipers.

SVD Dragunov sniper rifle - 7.62x54mm R
The SVD on the ground.

Machine Guns

Heckler & Koch XM8 Automatic Rifle

The XM8 Automatic Rifle appears as the final LMG used by the Ghosts

XM8 Automatic Rifle - 5.56x45mm NATO
A dropped XM8 Automatic Rifle.

Mk 46 Mod 0

The Mk 46 Mod 0 is used by the Ghosts.

Mk 46 Mod 0 - 5.56x45mm NATO
Mk 46 Mod 0 in game.

FN M240G

The FN M240G appears as the second LMG used by the Ghosts.

FN M240G USMC-style with no heat-shield - 7.62x51mm NATO
A dropped M240G machine gun.

M60D

The M60D appears mounted on the Chinook in the ending cutscene.

M60D Machine Gun with bipod - 7.62x51mm NATO
The Chinook's gunner fires his M60D.
Another shot of the M60D.

Explosives

M67 hand grenade

The M67 hand grenade appears as the "Frag Grenade" being used by everyone, Mitchell can order his squad with the "FRAG" order to bombard the enemy with Frag Grenades.

M67 fragmentation grenade
Several grenades in flight after a FRAG order.

Carl Gustav recoilless rifle

The Carl Gustav recoilless rifle appears as the "M3A2", it is used by Mitchell to destroy enemy armor.

Carl Gustav M2 - 84x246mm R
Mitchell holds the Carl Gustav.
The Carl Gustav in the loadout menu.

RPG-7

The RPG-7 appears as the North Korean Rocket Launcher, it cannot be obtained as it vanishes after the user is killed.

RPG-7 - 40mm
An enemy soldier holds his RPG-7.



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