Company of Heroes (2006)
Company of Heroes is a 2006 real-time strategy game that was developed by the Canadian studio Relic Entertainment and brought to market by publisher THQ. After THQ's insolvency, Sega took over the developer studio and trademark rights. The plot of the game is set during World War II and begins with the campaign of the Allied landings in Normandy, D-Day. By capturing and holding resource points, the player earns three resources: manpower, ammunition, and fuel. Almost every action in the game costs at least one of the three resources, for example, the infantry skill "throw grenade" requires a certain amount of the resource ammunition. The same is true for recruiting units. The battlefield is divided into areas of roughly equal size.
Holding a resource point also gives you control over the associated area. The unit limit depends on the number of controlled areas. This means that you can't entrench yourself in your base and build an army, but you also have to dare a raid to get resources and increase the unit limit. Experience points are awarded for destroying enemy units or constructing buildings. There are two different types of experience points. First, points are awarded to the player; these are converted into so-called command points. Command points unlock special attacks or additional units that can be added from outside the map. Secondly, experience points are awarded to the unit that performed the destruction. This allows these units to advance in rank, giving them better aiming accuracy or higher speed, for example. The amount of experience points depends on the combat value and price of the destroyed enemy unit. Destroying wrecks also give experience points depending on the value of the wreck.
In battle mode, there are two modes with different victory requirements. In the annihilation mode, all buildings of the enemy base must be destroyed. In Victory Marker Control mode, there are several control points placed on the battlefield that must be captured, and holding them reduces the enemy's score as long as he holds a smaller number of control points.
In September 2007, Relic Entertainment released the stand-alone add-on Opposing Fronts. This add-on, which runs without the main program, is a stand-alone game with two new armies, each with their own campaign for the British and Panzer Elite factions.
Tales of Valor is the second expansion for Company of Heroes. The stand-alone add-on expands the main game with three single-player campaigns, three multiplayer modes, and units and maps for both multiplayer and single-player modes. In addition, the new "Direct Fire" feature allows for more direct tactical control of units, which is only available in the single-player mode and the multiplayer mode "Operation Panzerkrieg".
Note: Even though this is a real-time strategy game, guns can be seen during gameplay and in several cutscenes.
The following weapons appear in the video game Company of Heroes:
The M1911A1 can be seen holstered amongst several U.S. troopers, although they don't actually use them in-game.
German artillery crewmen and officers carry Luger P08s as self-defense weapons against infantry. Strangely, the Luger does almost accurate one-shot kills, no matter if the enemy is equipped with some automatic weapon.
Webley Mk. IV
The Webley Mk. IV is the sidearm for the British Captain.
The M1A1 Thompson is used by a few soldiers in cutscenes, mainly Captain John MacKay and Sgt. Conti. The Thompson is an upgrade for American Ranger squads, which makes them able to mow down any enemy infantry unit at very close ranges, but useless at longer ranges. It also appears in the tutorial in the hands of the starting rifle squad (this is the only time a rifleman is seen carrying a Thompson).
M3 "Grease Gun"
The American engineers in the game use M3 "Grease Guns" as their primary weapon. Despite having a high fire rate, the M3 "Grease Gun" is ineffective in most situations due to the submachine gun's short range, low damage, and low accuracy.
German Pioneer squads, Volksgrenadier squads (as an upgrade) and the assistant in MG teams use MP40s. Unlike most World War II movies and video games, the MP40 is accurately shown held correctly with the folding stock extended since holding it by the magazine is known to cause magazine damage or round misfeeds.
Sten Mk. II
The Sten Mk II is the main weapon for the British Lieutenant ("Leftenant" in the British-English language), while the airborne commandos (Parachute Regiment troops, denoted by their maroon beret) use the suppressed Sten Mk IIS.
Boys Mk. I
Several British riflemen in the Tales of Valor expansion pack carry Boys anti-tank rifles, even though by 1944, the PIAT anti-tank launcher mentioned below, as well as the M1 Bazooka series, have completely replaced them in the anti-tank role.
Fallschirmjäger paratroopers can be upgraded with FG 42s, which helps them improve their firepower against enemy infantry. The versions used are non-scoped late-war versions.
The German snipers in the game use scoped Gewehr 43s. In the Opposing Fronts expansion, the Gewehr 43 is available as an upgrade to the arsenal of the Panzer Elite grenadiers.
The Karabiner 98k is used by most German combat infantry. Kar98k users can defeat the M1 Garand riflemen at the range, despite its low rate of fire and a smaller amount of rounds in its stripper clip. However, at a closer range, the M1 is superior.
Lee-Enfield No. 4 Mk. I
Many of the British soldiers begin with the Lee-Enfield No. 4 Mk I. Once the player gets enough munitions, one rifleman in the section can be upgraded to have a scoped Lee-Enfield No. 4 Mk I (T), or the entire section can be given access to rifle grenades.
Many of the riflemen in the riflemen squads in the game use M1 Garands. Note that Riflemen will fire faster at a shorter range, allowing them to outgun squads equipped primarily with bolt-action rifles.
The M1A1 Carbine appears as the standard issue for American Rifle squad leaders (denoted by their radios) and airborne troopers as well as artillery gun crews. Though M1A1 Carbines were commonly issued to U.S. paratroopers, gun crews and squad leaders would carry a regular M1 Carbine in real life.
U.S. Army snipers in-game use M1903A4 Springfields.
German stormtroopers and elite combat units are seen with Sturmgewehr 44s, often obtained via upgrades. Additionally, a few German soldiers during the D-Day missions carry these rifles, which is anachronistic. The Sturmgewehr 44s weren't issued to the Wehrmacht until around June 13.
Bren Mk. II
Bren carriers and infantry sections can carry Bren light machine guns. The Bren light machine gun is available as an upgrade to the armament of British Infantry and elite combat troops. Squads with Bren LMGs are able to pin enemy vehicles by laying suppressive fire on their scopes, making them unable to move or fight for a few seconds, enough to pull infantry out or get AT in place.
Despite being rarely issued to the U.S. Army during World War II, the Browning M1917A1 appears as the main weapon for American gun emplacements and machine gun crews. The M1917A1 used by gun crews can also fire armor-piercing rounds, making the weapon an excellent counter for early German armored vehicles, such as the Puma or Halftacks.
In the game, the M1918A2 Browning Automatic Rifle appears as an upgrade to the riflemen squad's loadout. The upgrade replaces some of the riflemen's standard-issued M1 Garands and M1A1 Carbines with Browning M1918A2s. The Browning M1918A2 in-game causes more damage than the standard semi-automatic rifles, but its range is cut in half, making it only useful at short range. BAR-equipped riflemen are also able to lay down suppressive fire, weakening and eventually completely pinning enemy infantry.
The MG42 is used in many of the bunkers in the D-Day campaign. It is also the primary weapon for German machine gun crews and can add to grenadier squads as an upgrade. In the beginning cutscene of the D-Day mission, we see MG42s firing and mowing down troops in the same angle as the German gunners in Saving Private Ryan.
Vickers Mk. I
The British machine gun emplacements, machine gun crews, the M7 Priest Self-Propelled Artillery (available via the Royal Artillery Support commander), and Bren Carriers (after an upgrade) in the game are armed with Vickers machine guns.
The German pioneers can be upgraded with a Flammenwerfer 42, similar to their American counterparts.
The M2 Flamethrower is available as an upgrade to the engineer's weaponry, which gives an engineer an M2 Flamethrower. Interestingly, the M2 Flamethrower in-game has no front grip, and the trigger is repositioned to the back grip.
U.S. Rangers squads are always seen with one or two Rangers with an M1 Bazooka (they can be picked up by other troops after the user is killed) and are inaccurately called "M9 Bazookas" in-game as the model in-game has an extra pistol grip and shoulder rest. The M1 Bazooka was replaced by the M1A1 Bazooka and the M9 and M9A1 Bazookas in 1944, making it inaccurate to be seen during the Normandy missions.
M7 Rifle Grenade Launcher with M9A1 Rifle Grenade
British Infantry Sections can be upgraded to have Lee-Enfield No. 4 Mk Is mounted with an M7 Rifle Grenade Launcher to fire M9A1 Rifle Grenades. They can launch standard fragmentation grenades or specialized smoke barrages to obscure the enemy's vision and/or cover their advance/retreat. The upgrade icon includes a No. 36 Mk. I "Mills Bomb" with a gas check attached.
M18 Recoilless Rifle
Airborne troopers can be upgraded with M18 Recoilless Rifles. The M18 Recoilless Rifle is anachronistic as the M18 was developed near the end of World War 2 and was not available in Europe until March 1945.
The Panzerfaust is a weapon that stormtrooper and Volksgrenadier squads (Knight's Cross Holders can obtain this ability through patches) can obtain through abilities as well as some infantry in the Panzer Elite faction. It allows the squad to fire a quick weapon at a vehicle when Panzerschrecks are unavailable.
Stormtrooper squads and grenadier squads can be upgraded with Panzerschrecks to combat enemy vehicles if need to be. Allied troops can scavenge them from dead Germans and supply depots.
The PIAT anti-tank weapon can be given to the British Sappers (another word for combat engineer) as an upgrade and is the primary weapon for anti-tank Commandos and some British troops.
Grenades & Explosives
M18 Smoke Grenade
M18 smoke grenades are used by U.S. airborne troopers and several ground troops. The smoke grenades can be also modified to be fired by M2 Mortars, and vehicles, and be thrown by ground troops.
Mk II Grenade
U.S. airborne troops, riflemen, and various Allied troopers use Mk 2 hand grenades, which can be thrown at a targeted location at the cost of munition points.
Model 24 Stielhandgranate
The standard stick grenade of the German army, the Model 24 Stielhandgranate, is unlocked through the purchase of base building upgrades and the selection of the Blitzkrieg Doctrine. It is also the anti-tank grenade for the Panzer Elite whose icon is a Panzerwurfmine.
The Wehrmacht's Stormtrooper squad has access to the Geballte Ladung cluster grenade.
SD 2 Butterfly Bomb
When selecting the "Luftwaffe Tactics" with the Panzer Elite, the player has access to SD 2 butterfly bombs.
What appears to be the Tellermine 43, an improved version of the Tellermine 42, is the standard anti-tank mine for all factions in the game.
20 mm Hispano-Suiza HS.404
Six Hispano cannons appear on the Spitfire Mk. IXe planes during the Operation Market Garden campaign in the Opposing Fronts expansion pack. This is inaccurate as the Mk. IXe model only had four of them in total.
2 cm KwK 30
The Kampfwagenkanone 30 autocannon is the first armament of the 234 Puma armored cars of the Wehrmacht. The armored car of the Panzer Elite, which is an Sd.Kfz. 222, has also the KwK 30.
3.7 cm FlaK 43
The Flakpanzer IV "Ostwind" anti-aircraft tank's main armament is a 3.7 cm FlaK 43 anti-aircraft gun.
3.7 cm Pak 35/36
A 3.7 cm Pak 35/36 is mounted on the Light AT half-track which is an Sd.Kfz 250/10 armored half-track.
5 cm KwK 39
The Sd.Kfz. 234 Puma armoured car can be equipped with a 5 cm KwK 39 L/60.
7.5 cm Pak 40
The 7.5 cm Pak 40 is seen mounted on the Geschutzwagen (Marder I) and the Marder III tank destroyers.
While not playable in-game, the USS Texas with its 14-Inch/45 Caliber Naval Guns is seen and mentioned several times during cutscenes of the mission "Cherbourg".
15 cm schwere Feldhaubitze 18
The Hummel self-propelled gun's main armament is a 15 cm schwere Feldhaubitze 18. It is available in the "Scratched Earth Tactics" for the Panzer Elite.
A German bunker with three 15 cm TbtsK C/36 must be disabled in the single-player mission "Cherbourg".
28/32 cm Schweres Wurfgerät 40
The Sd.Kfz. 251 half-track of the Wehrmacht can be equipped with sixWurfrahmen 40 multiple rocket launchers. The Panzer Elite's Hotchkiss H-35 can also be equipped with four Wurfrahmen rocket launchers.
290 mm Petard Mortar
The Churchill AVRE tank has a mounted 290 mm Petard spigot demolition mortar.
Besa machine gun
Churchill Mk. IV, Cromwell and Tetrarch tanks carry hull-mounted and coaxial Besa machine guns.
The M4A3 Sherman tanks and various other Allied armored vehicles have mounted Browning M2HBs. If you upgrade your M3 half-tracks, you will have to get half-tracks with four Browning M2s in quad mount.
The Browning M2 Aircraft heavy machine gun appears mounted on the P-47, Spitfire, and various other Allied bombers and fighter planes in the game.
M3 Transport Half-Tracks can be upgraded with Browning M2HB in Quad Mounts.
The jeeps and Shermans (M4A3 and Firefly variants) in the game are armed with Browning M1919A4s. Several other Allied armored cars and light tanks (i.e. M8 Greyhound, Stuart Light Tank, etc) also have one mounted in their hulls.
The MG34 can be seen mounted in the hull and coaxial positions of numerous German tanks, such as the Panzer IV and the Hetzer tank destroyer.
The MG42 is also mounted on many of the German tanks, motorbikes (the ones on the motorbikes and tanks have drum magazines), machine gun emplacements, half-tracks, and buildings.
Ordnance QF 2-pounder
The main gun of the British Light Tank Mk. VII "Tetrarch" is an Ordnance QF 2-pounder.
Reibel Mle. 31
In the Tales of Valor expansion pack, players can have the option to replace the Panzer IV Infantry Support Tank (IST) with the Hotchkiss light tank, a French cavalry tank adopted by Nazi Germany for use after the Battle of France that eventually lead to the development of The Marder I tank destroyer and the Geschützwagen 39H tank destroyers (both of which appear in Opposing Fronts and Tales of Valor respectively).
Artillery & Emplacements
2 cm Flakvierling 38
The Flak 38 is used as the Panzer Lehr base defenses and in cut scenes. For the Wehrmacht, Flak 38 emplacements primarily appear in the single-player campaign while the Panzer Elite faction can unlock the ability to create them via the "Luftwaffe Tactics" commander option. They are also the main weapon for the Flakpanzer IV Wirbelwind, which is again obtained via the previously mentioned commander option.
40 mm Bofors
British sappers can deploy Bofors 40mm emplacements as part of the wide array of defensive structures they could employ. It's a powerful middle-of-the-road emplacement that's powerful enough to handle infantry units and light vehicles with ease, but too weak to penetrate enemy armor and too slow to reliably suppress and deal with a mass of infantry, especially anti-tank crews.
5 cm Pak 38
The 5 cm Pak 38 is the standard anti-tank gun of the Wehrmacht.
8.8 cm FlaK 36
The Flak 36 makes an appearance in the single-player campaigns used by German artillery crews. Can be built in multiplayer by the Wehrmacht defensive doctrine, where it is the most powerful anti-tank weapon on the field. Strangely dealing even more damage than the longer barreled version of the gun, found in the Pzkpfw VI Tiger II aka King Tiger.
8 cm Granatwerfer 34
Granatwerfer 34 Mortar is the main mortar used by the Wehrmacht and is also mounted on the Panzer Elite's mortar half-track.
15 cm Nebelwerfer 41
The 15 cm Nebelwerfer 41 can be produced by the Wehrmacht.
M1 57mm Anti-Tank Gun
The M2 Mortars are used by U.S. mortar teams and British mortar teams. The one in-game can also fire smoke rounds, which helps conceal movement and cover the retreat for Allied troops.
The M2A1 Howitzer is available when selecting the "Infantry Company".
Ordnance ML 3-inch Mortar
Ordnance QF 17-pounder
The Ordnance QF 17-pounder can be built as an emplacement and is also mounted on the Sherman Fireflies.
Ordnance QF 25-pounder
Ordnance QF 25-pounder howitzers can be deployed by British sappers.
Goliath mobile bomb
One of the features of Company of Heroes is the Goliath, a remote-controlled mobile bomb that can be signaled to detonate itself and is quite a useful tool in taking out enemy fortifications and units before they realize what it is. During World War 2, Germany built around 7,564 Goliaths, but few of them were used due to their lack of protection against anti-tank weapons as the armor only protects it from small arms fire, vulnerable command cables, high cost, slow speed, and quite weak ground clearance. However, it did inspire future post-WWII remote-controlled technologies. The fact that it explodes when destroyed, also makes it a good tool against large infantry formations as if the soldiers aren't able to score a lucky hit with bazookas or recoilless rifles, they are most likely not be able to destroy it before it is in range.
V-1 flying bomb
A V-1 flying bomb is available with the Wehrmacht's "Terror Doctrine".
In the mission "Sottevast", a German V2 factory must be destroyed.