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Splinter Cell: Blacklist
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Splinter Cell: Blacklist for current discussions. Content is subject to change. |
Tom Clancy's Splinter Cell: Blacklist is the sixth installment in Ubisoft's Splinter Cell series. The game takes place six months after the events of Conviction. Sam Fisher is working for a newly formed clandestine unit called Fourth Echelon, as Third Echelon has been terminated by the U.S. president after its questionable loyalties in Conviction and as part of a public campaign against rogue intel agencies, promising "There is no program, no secret spies, no hidden agenda."
Features like "Mark & Execute", the ability to swap weapons on the go, and the highly popular Spies vs. Mercs multi-player return in this sequel. New addition to the franchise is tracking the +1 round in the chamber (excluding multiplayer) and fire-mode selection for the big guns.
The following weapons appear in the video game Splinter Cell: Blacklist:
Pistols
As in Conviction, once again pistol are the primary weapons of the game. Available mods for pistols are the following: sound suppressor, red dot sight, holographic sight, laser sight, HP ammo, AP ammo, match grade ammo, match grade trigger, accurized barrel, bolt blueprinting, and balanced weight. There is no unlimited ammo supply for handguns anymore, however in SvM, the Merc have unlimited ammo for their sidearms.
Beretta Px4 Storm .45
The starting weapon of the Story mode is the Beretta Px4 Storm chambered in .45 Auto. The game refers to it as "Px4 STORM .45" and has a correct 10-round magazine capacity. Grim also carries one in her shoulder holster. It is available to Mercs in SvM.
Caracal F40
The Caracal F40 is referred to as the F40 in the game. It is the second pistol that can be bought (for a price of 60000 USD).
Desert Eagle Mark XIX
The Desert Eagle Mark XIX is referred to as "D50" and is a Black Market pistol. It is used by Mercs in multiplayer mode.
FN Five-seveN
Sam's signature handgun, the FN Five-seveN appears with the same compensator-style suppressor as in Conviction, and it also features the olive drab green frame. While it was called the "FIVE-SEVEN" name in early trailers, it is renamed "5.7 USG" in the final release. Certain cutscenes will show Fisher holding a Five-seveN even if he had a different pistol in his loadout.
Heckler & Koch USP45
The Heckler & Koch USP45 is a DLC weapon.
Makarov Pistol
The PM appears in the game as the Makarov PM-B. It can be fitted with a sound suppressor, however it is not a Makarov PB. The PM is one of the two Black Market handguns, alongside with the Desert Eagle. In the prologue level, Fisher picks up a suppressed Makarov from a neutralized "Engineer".
Submachine Guns
Heckler & Koch MP5/10
The Heckler & Koch MP5/10 is a DLC weapon. Features a sliding stock and a 1/2/A trigger group.
Heckler & Koch MP7A1
The starting SMG is the Heckler & Koch MP7A1 with a 20-round magazine. A 40-round mag is also available. Has an incorrect 2-round burst fire mode.
Heckler & Koch UMP45
The H&K UMP45 is one of the usable SMG's. Unlike in the previous SC game, the UMP45 now has a correct 25+1 round capacity, and also features an additional 2-round burst fire mode, even though that option cannot be seen on the fire-mode selector.
TDI Vector
The TDI Vector appears as the "Vector .45ACP". The starting capacity is only 13 rounds (the number of bullets a standard Glock 21 mag holds), but a 30-round magazine is also unlockable. It has a correct 1/2/A trigger group. It is used by Spies in MP.
MAC-11
The MAC-11 is a full-auto only Black Market SMG. It can use 12 or 28-round magazines - both of these are incorrect for this weapon. The MAC-11 can mount a suppressor, but only in SvM.
PP-19 Bizon-2
The PP-19 Bizon-2 in 9x19mm is a DLC weapon.
PP-2000
The PP-2000 is a Black Market SMG. Holds 20 rounds by default and a suppressor can be purchased for it. The hi-cap magazine holds only 42 rounds instead of the correct 44. Due to the built-in foregrip, the PP-2000 cannot be fitted with a Magpul AFG.
Assault Rifles
AAC Honey Badger
The Honey Badger is the third unlockable assault rifle and features an integral suppressor.
AK-47
Some of the enemy guards are armed with AK-47 rifles. When these enemies are killed or knocked out, they will drop an AKM instead of the AK-47. The model of the AK is directly from Conviction, evident by the curvate of the magazine.
AKM
A customized AKM fitted with a RIS handguard and rail on top of the receiver appears in the game as the "AK-47". It is commonly used by enemy guards. The AKM can use 30 or 40-round magazines.
AKMSU
The AKMSU appears as the "AKS-74U" and is a Black Market weapon. A 45-round extended magazine is unlockable in Story Mode.
Beretta ARX-160
The Beretta ARX-160 assault rifle appears in Story mode and is used by Mercs in SvM. Can accept a 60-round magazine, but no suppressor.
DS Arms SA58 OSW
The DS Arms SA58 OSW is also usable.
FAMAS G2
The FAMAS G2 is the first assault rifle in Story mode. For sneaky players it is completely useless as it cannot mount a suppressor.
Galil ACE 53
The Galil ACE 53, simply called the "ACE," is one of the Merc's assault rifles in SvM. Holds 30 rounds instead of the correct 20. The model is borrowed directly from Far Cry 3. This weapon does not appear in Story mode.
Heckler & Koch G36C
The G36C is a DLC weapon.
POF P416
The POF P416 is identified in-game as the "Goblin", however the weapon's model appears to be taken from Far Cry 3 and not from Future Soldier. The gun supports all standard assault rifle mods, including a 60-round extended magazine. It features an incorrect four-position fire-mode selector with S/1/3/A options.
Unidentified AR-15 carbine
Fisher is seen using an unidentified AR-15 carbine with a Magpul PRS stock, flip-up sights, PMag, custom pistol grip, and fictional under-barrel harpoon launcher. The "Sam Fisher's Gear" video refers to it as a "M416". However it is not a Heckler & Koch HK416 as previously identified because it lacks four unique, identifying characteristics; the raised top rail (to accommodate the 416's piston), the shape of the handguard, the unique gas block, and the nearly horizontal magazine well bottom.
Shotguns
AA-12
The AA-12 is a DLC weapon.
Benelli M4
The Benelli M4 appears as the M1014.
RMB-93
The RMB-93 is usable in Story Mode and by Mercs in SvM. It is shown with an LE stock.
Saiga-12K
The Saiga-12K shotgun with RIS handguard and collapsing stock appears in the game and is referred to as "SASG-12".
Sniper Rifles
Knight's Armament SR-25
The SR-25 is a suppressed sniper rifle available in Story mode. It holds only 10 rounds, despite being modeled with a 20-rounder magazine. This weapon is always suppressed.
SVU
The SVU is a Black Market sniper rifle. It is semi-auto only - correctly, as the auto fire-mode would make it an SVU-A.
VSS
The VSS with a side-folding stock of the AS Val is a usable sniper rifle. Can use 10 or 20-round magazines but is limited to semi-automatic fire, unlike the real VSS which is select-fire.
Machine Guns
Heckler & Koch MG4
The Heckler & Koch MG4 is a light machine gun used exclusively by the Mercs in SvM. This weapon does not appear in the Story mode.
Ultimax 100 Mark 3
The Ultimax 100 Mark 3 light machine gun is used exclusively by the Mercenaries in SvM, and is not making an appearance in Story mode.
Emplaced Weapons
Browning M2
The Browning M2 machine gun is seen emplaced in various levels.
ZU-23
The ZU-23 anti-aircraft machine gun is seen emplaced in various levels.
Prototype Weapons
Upgrading Charlie's workstation gives the player access to various prototype weapons. These weapons are completely fictional.
SC-IS Pistol
A suppressed semi-automatic pistol with a 18-round capacity and well balanced stats.
SC4000 Assault Rifle
The SC4000 is the successor of the SC3000 assault rifle, which was introduced in Conviction. This updated model retains the bullpup configuration and features an integrated sound suppressor. It can take 30 or 60-round magazines. Like most of the guns in the game, the SC4000 has a 1/2/A trigger group.
SC400S Submachine Gun
The SC400S is a compact SMG with a 40-round capacity and 1/3/A trigger group.
SC-IS Sniper Rifle
A semi-automatic sniper rifle with an 8-round capacity.
SC-IS Shotgun
A magazine-fed semi-auto shotgun with integrated suppressor. Can use 8 or 12-round magazines.