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Rainbow Six Siege

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Rainbow Six: Siege
R6 siege pc box.jpg
Offical Boxart
Release Date: December 1, 2015
Developer: Ubisoft
Publisher: Ubisoft
Series: Rainbow Six
Platforms: Xbox One
Playstation 4
PC
Genre: First-Person Shooter


Tom Clancy's Rainbow Six: Siege is a tactical first person shooter available on the PlayStation 4, Xbox One and PC. Players assume the roles of counter-terrorism operators from around the world, and engage in PvP and PvE combat. Operators are divided by their counter-terrorism unit of origin, which determines the overall set of weapons available to them, and then further into different sides as an Attacker or a Defender, which further singles out what CTU-specific equipment they can use, alongside each operator having a unique gadget. Also playable are Recruits, each of the five default CTUs having one each for the Attacker and Defender sides; recruits do not have unique gadgets, but instead they can take a second piece of universal equipment in place of a gadget (such as an Attacker recruit taking breaching charges alongside a frag grenade) and, with one exception, all weapons used by any of the regular operators of their CTU's "side" are available to them (e.g. a GSG-9 Defender recruit can use either the MP7 or the HK416C, despite each being otherwise exclusive to one of their two Defender operators).

The game also features destructible environments for players to take advantage of, primarily blowing holes in walls for a new entry point to flank opponents, creating windows to defend an area without exposing the player's whole body, or shooting through thin walls to suppress enemies.

Players are able to play either alone or with a team of up to five players in a number of game modes such as bomb defusal, hostage extraction and securing a bio-container, all available against either another team of five human players (regular gameplay) or waves of AI-controlled opponents (Terrorist Hunt).

All primary and some secondary weapons in the game have "charm mounts" to which keychain-like charms can be attached, which by default appear as sling loops.

The following weapons can be seen in the video game Rainbow Six: Siege:


Pistols

FN Five-seveN

The FN Five-seveN Mark 2 is issued to the FBI SWAT faction. It appears as the "5.7 USG". The Five-seveN has an appropriate 20+1 capacity, but it's overall effectiveness is offset by low stopping power.

FN Five-seveN Mark 2 - FN 5.7×28mm. This variant is now the standard version of the FN Five-seveN offered by FNH. The Mk2 model has cocking serrations on the front of the slide as well as on the rear. This is a fixed-sight version.
Menu model of the Five-seveN Mark 2.
First-person view of the weapon.
Aiming down the sights.
Ejecting a magazine.
Inserting a new mag into the empty pistol.
Pullling the slide to rechamber the Five-seveN.

FN FNP-9

The FN FNP-9 is a high capacity, 9x19mm handgun used by the GIGN Operators and recruits. It is referred to as the "P9".

FN FNP-9 - 9x19mm
FNP-9 in lobby.
The FNP-9 in the hands of the GIGN operator Twitch.
Aiming the pistol.
Reloading the FNP-9.
Reloading from empty.

GSh-18

The GSh-18 is a sidearm available to the Spetsnaz CTU. As with the two pistols mentioned above, it is the Russians' high capacity, low damage 9x19mm caliber pistol.

GSh-18 - 9x19mm
GSh-18 in lobby.
Spetsnaz operator Fuze holds the GSh-18 on a menacing armored car.
Aiming the GSh.
Reloading.
Empty reload.

Heckler & Koch USP Tactical

The P12 is the German equipment designation for the Heckler & Koch USP Tactical, used by the German GSG-9 operatives. The loadout icon was originally the same as the FNP-9, but in Update 3.2 the USP was given a new proper icon. Magazine capacity is also wrong for a .45 ACP USP Tactical that is used as the P12 in reality; only 10- or 12-round magazines exist for it.

Heckler & Koch USP Tactical - .45 ACP
USP Tactical in lobby.
The USP Tactical in the hands of GSG-9 operator Blitz.
Aiming the handgun.
Reloading the USP.
Tugging the slide to release it and chamber a round. When using the pistol in conjunction with his flash shield, Blitz will thumb the slide release instead.

M45/MEU(SOC)

The M45/MEU(SOC) is the other sidearm available to the FBI SWAT operatives. It appears as the "M45 MEUSOC" and feeds from standard seven-round magazines. Compared to their Five-seveN, the MEU(SOC) offers substantially higher stopping power at the expense of having close to only a third of the former's magazine capacity.

MEU(SOC) Pistol, later version - .45 ACP
M45/MEU(SOC) in lobby.
FBI operative Ash models the M45/MEU(SOC).
Aiming down the Novak night sights.
Reloading a magazine.
Inserting another mag into the empty M45.

Makarov PM

Though referred to as the improved PMM, the in-game pistol is actually the older Makarov PM, and is issued to the Russian Spetsnaz. Surprisingly, it deals a whopping 63 damage per shot (for comparison, the M45/MEU(SOC) has a base damage of 47, while the S&W 586 does 77 damage a round), and feeds from the normal 8-round magazine of the PM.

Russian Makarov PM - 9x18mm Makarov
Makarov PM in lobby.
The Makarov PM in the hands of Fuze.
Aiming the PM.
Reloading. The animation is very fast, making up for the low magazine size.
Dry reloading the Makarov.

SIG-Sauer P226 Mk 25

The SAS faction uses the SIG-Sauer P226 Mk 25 as their default handgun of choice. The choice of this particular model is odd, as the military of the UK uses regular P226/P226R pistols under the "L105A1/A2" designation. It also predates the inclusion of a proper US Navy SEAL faction, who were rather strangely given the Desert Eagle as their sidearm instead.

SIG-Sauer P226 Navy, this is the version used by the Navy SEALs, easily identifiable by the white anchor on the slide - 9x19mm
SIG-Sauer P226 Mk 25 in lobby.
A recruit holds the P226 Mk 25.
Iron sights of the P226.
Reloading the pistol.
Reloading from empty.

Smith & Wesson Model 586

The game's lone revolver, the Smith & Wesson Model 586 is available to the French GIGN. It appears as the "LFP586". This weapon is likely standing in for the Manurhin MR-73 revolver, which is used in real life by the French GIGN. Compared to their FNP-9, the Model 586 offers substantially greater stopping power per shot, but requires prime shot placement and well timed reloads to offset its severe recoil and low capacity. The only accessory available to the 586 is a laser aiming module mounted onto the trigger guard.

Smith & Wesson Model 586 with 6" barrel - .357 Magnum
Smith & Wesson Model 586 in lobby.
The S&W 586 in idle.
Aiming the Model 586.
Hitting the revolver's ejector rod.
Loading six rounds with the aid of a speed-loader.
A GIGN recruit aims a Model 586 at Rook in the latter's introductory cinematic.
Cocking the hammer...

Inglis Hi-Power

The Inglis Hi-Power, a Canadian-manufactured version of the Browning Hi-Power, is used by the Canadian JTF2 Operators that appeared in the Operation Black Ice expansion. It appears under the strange name "MK1 9mm".

Inglis Hi-Power - 9x19mm
MK1 9mm in lobby.
The Hi-Power in Buck's hands.
Iron sight view of the Inglis.
Inserting a new magazine.
Slide released; ready to go.

Desert Eagle Mark XIX

The Desert Eagle Mark XIX is used by the Navy SEAL Operators added to the game with the Operation Dust Line expansion. It appears as the "D-50", similar to its name in other Ubisoft releases around the same time like Far Cry 3. With the release of Operation Velvet Shell the finish was changed to black.

MRI Desert Eagle Mark XIX - .50 AE
Old menu model of the Desert Eagle.
Current model of the weapon.
"Having decided to forsake all sensible armament", Blackbeard brandishes the chrome Desert Eagle.
The non standard illuminated iron sights are nice and open, however.
Performing a mid-magazine swap with the "Deagle."
Blackbeard dramatically ditches out an empty magazine...
...and inserts a fresh one, 7 rounds of .50 Action Express.

Beretta 92

The Beretta 92 is used by the BOPE Operators from the Operation Skull Rain expansion, labeled in-game as "PRB92." Presumably, these pistols were intended to be vintage Taurus PT92 handguns, but the rounded trigger guard and magazine release located on the butt of the grip are features of the first model Beretta 92. On another note, the defender Caveira wields a unique "Luison" version that comes pre-equipped with a mineral-based suppressor and fires non-lethal, subsonic rounds.

Beretta 92, the first Beretta 92 Series model produced, noted by rounded trigger guard, butt located magazine release, and frame mounted safety (pre-decocking safety) - 9x19mm
Taurus PT92AF, earliest model of the PT92 for comparison - 9x19mm
The "PRB92" in the lobby. Note the rounded trigger guard, which has never been a feature of the Taurus series.
Luison in lobby.
The Beretta in idle on the new Favelas map.
Iron sights.
Caveira wields her 92 one handed while in "Silent-Step" mode. Note that the "custom suppressor" is just the same Osprey 9 as other pistols, wrapped in a mysterious shroud.
Capitão ejects a magazine, note the low button release. This leads to a rather flamboyant "holding the pistol as high as possible while dropping the mag" show of reloading.
Caveira racks the slide to chamber a round on her Luison. The alleged "non-lethal" rounds seem just as lethal as other pistols, though; its only difference is that it will only incapacitate targets (unless the victim is the last person alive on the enemy team) to allow Caveira a chance to interrogate them and expose the rest of the enemy's positions.
One of the Skull Rain loading screens shows the actual PT92, however, a current production PT92AF to be precise.

SIG-Sauer P229 Elite

The P229 Elite is used by the SAT Operators from the Operation Red Crow expansion. It appears as simply the "P229".

SIG-Sauer P229 Elite - .40 S&W
P229 in lobby. Note the Elite beavertail frame with front strap checkering.
Hibana patrols the rooftop dojo, P229 Elite at the ready.
Aiming the SIG.
Reloading. It predictably uses the same animations as the SAS's SIG P226.
Fresh mag-in, preparing to release the slide from empty.

Heckler & Koch USP Compact

The Heckler & Koch USP Compact is used by the GEO Operators from the Operation Velvet Shell expansion. It appears as the "USP40".

Heckler & Koch USP Compact - .40 S&W
USP40 in lobby.
Jackal holds down a hallway with the USP compact.
Aiming the USP.
Mashing in a new magazine.
Followed by a tug of the slide, similar to the full-size USP used by the GSG-9 operators.
Melee bashing with the pistol.

Norinco QSZ-92

The 9x19mm variant of the Norinco QSZ-92 is used by the SDU Operators featured in the Operation Blood Orchid DLC, but with a lowered capacity of 10 rounds instead of 15. It appears as the "Q-929".

Norinco QSZ-92 - 9x19mm
QSZ-92 in lobby.
SDU operative Lesion skulks around outside with his QSZ-92.
Aiming at a hostile ice cream truck.
Ying reloads her QSZ.
Reloading the pistol from empty.
Lesion whips a heroin packet with his sidearm.

PR-15 Ragun

The Polish PR-15 Ragun was added to the game with the Operation Blood Orchid expansion. It is referred to as the "RG15", and is used by the GROM defender Ela and GROM attacker Zofia. It features a permanently-attached SIG ROMEO1 reflex sight which is exclusive to this pistol in-game. Interestingly, pre-release renders of Ela showed her instead holding a SIG-Sauer P228 with a red-dot sight.

PR-15 Ragun -9x19mm
PR-15 Ragun in lobby. A unique green colored laser, mounted in the guide rod, can be bought as an upgrade for the pistol.
Ela looks down a corridor with the PR-15 Ragun.
Aiming down the ROMEO1 red dot sight.
Reloading the Ragun. Note the unusually large slide serrations.
Thumbing the slide release.
Meleeing with the PR15.

CZ 75 Automatic

The CZ 75 Automatic using 26 round magazines was added to the game with the Operation White Noise expansion. It is referred to as the "C75 Auto", and is used by the 707th Special Mission Battalion operators. It is classified as Machine Pistol in-game.

CZ 75 Automatic - 9x19mm
CZ 75 Automatic in lobby.
Vigil points his CZ 75 at a suspect pantry.
Aiming down the sights. Despite the Picatinny rail drilled into the slide, it cannot accept other sight options, like the M9A1 in Call of Duty: Ghosts.
Reloading in the presence of a Buddha.
Rechambering the CZ.
Melee-ing. The slide is locked back in this instance.

Submachine Guns

Most of the Submachine Guns are available only to Defenders in Multiplayer, with the exception of the MAC-11, Minebea M-9 and the UDP. None are used by AI enemies in Terrorist Hunt.

FN P90 TR

The FN P90 TR is available to the GIGN Defenders.

FN P90 TR with optics removed and empty magazine - 5.7x28mm
FN P90 TR menu model. Note the grey material covering most of the magazine (it's presumably duct tape).
The P90 TR in idle.
Iron sights.
Reloading the P90.
Chambering a new round. The "duct tape" is probably there to cover up the fact that Ubisoft didn't animate the rounds inside of it, but this seems unlikely as the small visible portion of the magazine is clearly solid tan.

Heckler & Koch MP5 MLI

The Heckler & Koch MP5 MLI is also usable by the GIGN Recruit and Defense operators. It appears as the "MP5".

Heckler & Koch MP5 MLI - updated with a triple-rail forearm, a quick-release-mount, and the new RAL8000 color scheme - 9x19mm
Heckler & Koch MP5 MLI in lobby.
Holding the Heckler & Koch MP5 MLI.
Aiming down the stock ironsights.
Reloading the MP5.
Thumbing the bolt, a rather downplayed variation on the HK Slap.

Heckler & Koch MP5K-PDW

The Heckler & Koch MP5K-PDW is available in the game, issued to SAS Defenders.

MP5K-PDW with its extended barrel with 3 lugs & folding stock - 9x19mm
Heckler & Koch MP5K-PDW in lobby.
The MP5K-PDW in the hands of a SAS Recruit.
Aiming down the sights.
Changing magazines.
About to push the bolt into battery.

Heckler & Koch MP7A1

The Heckler & Koch MP7A1 is issued to the GSG-9 Defense Recruit and Bandit. For some reason, it has a 30 round magazine capacity despite being modeled with the 40 round magazine, the developers also thought that the charging handle is always in its pulled back position, as it's been permanently modeled so and is even visible on HUD icons (although this error was fixed in "Operation Black Ice" update; as of the Dust Line update, the carabiner clipped to the rear sling mount was removed in favor of a "charm" mount instead).

Heckler & Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm
Heckler & Koch MP7A1 in lobby (Before "Operation Black Ice" update).
In-game view of the pre-"Black Ice" MP7A1.
Aiming through the MP7's iron sights. Similar to Medal of Honor: Warfighter, the sights are in the raised position.
Reloading.
Pressing the bolt release.

Heckler & Koch UMP45

The Heckler & Koch UMP45 is used by the FBI Defenders. The charging handle incorrectly locks back on its own when the magazine is emptied, similar to the MP5 in the Far Cry 3 and Far Cry 4.

Heckler & Koch UMP45 - .45 ACP
The Heckler & Koch UMP45 in the lobby.
First-person view of the UMP45.
Aiming down the sights.
Reloading.
Cocking the UMP.

PP-19-01 Vityaz-SN

The PP-19-01 Vityaz appears as the "9×19VSN" and is available to Spetsnaz defenders Tachanka and Kapkan, as well as the Recruit on defense. It is heavily customized with Zenitco furniture, including a B-13 optic mount that remains permanently on the weapon, optic on or off.

PP-19-01 Vityaz-SN with Zenit accessories - 9x19mm
Vityaz-SN menu model.
The Vityaz-SN in first person.
Iron sights. Note the B-13 despite no optic being equipped.
Removing a magazine.
Reaching for the charging handle.

MAC-11

A MAC-11 with the upper receiver of a Masterpiece Arms MPA10SST appears as the "SMG-11," as in Watch_Dogs. The shape of the ejection port denotes it as the .45 version. It is exclusively used as a sidearm by Sledge, Smoke, and SAS Recruits.

Masterpiece Arms MPA10SST - .45 ACP
The "SMG-11" in the lobby; note the stock similar to a Micro-Uzi's.
The MAC-11 in first person.
Aiming down the sights.
Opening the bolt on the M11. For balancing reasons, that large magazine only holds 16 rounds, and despite having a proper animation for an open bolt gun, it still tracks +1 round in the chamber incorrectly.
Inserting a new magazine.

"SMG-12"

The "SMG-12" is a sidearm available to the Korean 707th SMB Operators, and appears to be a further development of the SAS's "SMG-11". It appears to be a heavily modified Masterpiece Arms MPA935SST and was integrally suppressed, although this feature will be removed in the first Year 3 patch.

The "SMG-12" in lobby.
Dokkaebi rappels off a tower in Seoul, "SMG-12" in hand.
Aiming down the sights while in an elevator shaft.
Opening the bolt of the "SMG-12".
Inserting a new MPA-style magazine.
Stock attack of the SMG.

Magpul FMG-9

The Magpul FMG-9 is available in the game, and is exclusively used by Smoke or the SAS Defender Recruit.

Magpul FMG-9 in open form - 9x19mm
Magpul FMG-9 menu model.
The player character holding a Magpul FMG-9.
Aiming down the sights.
Reloading.
Thumbing the internal slide release.

C1 Submachine Gun

The C1 Submachine Gun, the Canadian variant of Sterling SMG, has been available in the game since the Operation Black Ice expansion was released. It is referred to as the "9mm C1", and is exclusive to the JTF-2 Defender Frost.

C1 Submachine Gun - 9x19mm
9mm C1 in lobby.
Prior to the Skull Rain DLC, Frost used to wield her C1 SMG incorrectly by gripping the magazine.
Iron sight view of the C1 Submachine Gun.
Locking the bolt back on a full reload.
After the Skull Rain DLC was released, Frost was updated to grip the C1 SMG correctly by the heat shield.
Reloading the C1 SMG. It still inaccurately tracks +1 in the chamber.

SIG-Sauer MPX

The SIG-Sauer MPX is one of the weapons available to the Navy SEAL Operator Valkyrie. It is referred to as the "MPX".

SIG-Sauer MPX - 9x19mm
MPX in lobby.
Valkyrie wields the SIG MPX.
ADS view of the MPX.
Valkyrie rather dramatically pitches the gun upwards when swapping magazines.
She then turns the gun over to yank the charging handle.

Beretta PM12S

The Beretta M12, with the stock extended, is one of the weapons available to the BOPE defender Caveira. As with other open bolt weapons in-game, it is incorrectly portrayed as having an additional round in the chamber.

Beretta PM12S - 9x19mm
M12 in lobby.
The PM12S inside a favela laundry.
ADS of the PM12S.
Reloading the Beretta PM12S. Note the safety marking is printed opposite of the Beretta model; this actually matches the Taurus MT-12AD produced in Brazil.
Locking the bolt back, which apparently chambers a fresh round according to Rainbow logic.

Heckler & Koch MP5SD2

The Heckler & Koch MP5SD2 is one of the weapons available to the SAT Defender Echo. It is referred to as the "MP5SD".

Heckler & Koch MP5SD2 - 9x19mm
MP5SD in lobby. Note the original SEF trigger group indicating the model being MP5SD2. A KAC M4 RIS is also zip-tied to the handguard.
Looking a high tech display of some Tokyo towers.
Iron sights of the MP5SD2.
Locking the bolt back, same as the other faction's MP5 variants.
Fresh magazine loaded...
...and the aftermath of a gentle HK-slap.
Melee animation.

Minebea M-9

The Minebea M-9 is a sidearm available to the Japanese SAT Operators. It is referred to as the "Bearing 9".

Minebea M-9 - 9x19mm
"Bearing 9" in lobby. Minebea stands for "Nippon Miniature Bearing Company," which likely explains the odd in-game designation.
Echo observes some more traditional Japanese fighting gear, Minebea M-9 in hand.
Aiming the M-9.
Reloading, basically the same procedure as seen on the M11.
Charging the M-9, Modern Warfare style (although Echo at least has the decency to use the vertical foregrip).
Breaking in to one of the display cases.
The empty reload animation actually changes when an optic is mounted on the M-9, another nice detail.

Angstadt Arms UDP-9

The Angstadt Arms UDP-9 is available in the game with the Operation Velvet Shell expansion. It is referred to as the "PDW9", and is used by the GEO attacker Jackal, unlike the other submachine guns. It feeds from 50-round drum magazines and has a Rainier Arms ambidextrous charging handle.

Angstadt Arms UPD-9 PDW - 9x19mm
PDW9 in lobby.
The Angstadt Arms UDP-9 in idle.
ADS view.
Sliding in a new drum.
Chambering a round.
Bashing a drink glass with the collapsible stock.

TDI / KRISS USA Vector

The TDI / KRISS USA Vector is available in the game with the Operation Velvet Shell expansion. It is referred to as the "Vector .45 ACP", and is exclusive to the GEO Operator "Mira".

TDI / KRISS USA Gen I Vector - .45 ACP
Vector .45 ACP in lobby. Note the Magpul UBR stock.
Mira observes both sides of her one-way window gadget in the resort's courtyard, Vector in hand.
Aiming; it uses the same iron sights as the GSG-9's M870 shotgun.
Dropping a spent magazine.
Inserting a new one.
Charging the Vector.
Attacking the floorboards with the UBR stock.

"V308"

The fictional 7.62x51mm NATO version appears as the primary choice for GIGN CBRN specialist Lion, of the Operation Chimera expansion. It is referred to as the "V308".

"V308" in lobby.

Jianshe JS 9mm

The Jianshe JS 9mm is one of the weapons available to the SDU Defender Lesion. It is referred to as the "T-5 SMG", and is depicted with an incorrect reciprocating charging handle and closed bolt operation.

Jianshe JS 9mm - 9x19mm
Jianshe JS 9mm in lobby. Note the weird rail bits added to the side of gun.
Lesion looks at a wall with his JS 9mm.
ADS view.
Tossing out a spent magazine.
Pulling the charging handle.
Bashing with the JS 9mm. Note the spent magazine on the floor.

CZ Scorpion Evo 3 S1 Carbine

The CZ Scorpion Evo 3 S1 Carbine, a civilian variant of the Scorpion Evo 3 A1, is one of the primary weapons available to the GROM Defender Ela. Unlike its real-world counterpart, (a civilian semi-auto carbine), it fires full-auto in-game like a standard Evo 3 A1; interestingly, it is modeled with the correct fire selector for such a weapon, rather than the 2-position safe-semi selector of the S1. It uses magazines fitted with CZ Custom magazine extensions; this initially gave them a correct capacity of 50 rounds, but this was later reduced to 40, for balance reasons. It also sports a HB Industries THETA trigger and charging handle in a bright green color, and the extended receiver features Picatinny rails on the M-LOK slots.

CZ Scorpion EVO 3 S1 Carbine with muzzle brake - 9x19mm
The "Scorpion Evo 3 A1" in the menu. Note the threadless barrel (although the flash hider attachment gives it the factory Evo 3 A1 flash hider) and sand-colored finish that is faded on the mag and grip. Also note the oddly segmented rails on the top and bottom of the weapon.
The Evo 3 S1 Carbine in idle.
Aiming the Scorpion.
Reloading, in-between magazines. Here, both the weapon's name and the 4-position fire selector are clearly visible.
On empty reloads, Ela locks the charging handle back...
...changes magazines...
And drives it home with more thorough HK-slap than the gentle tap seen on the MP5 variants.
Meleeing with the Scorpion Evo 3.

Assault Rifles & Battle Rifles

With the exception of the HK416C and Daewoo K1A, these weapons are only usable by Attackers in Multiplayer.

Enfield L85A2

The Enfield L85A2 is available in the game, and issued to the SAS Attackers. It is also the primary weapon of the "White Mask" terrorists in the Terrorist Hunt mode.

Enfield L85A2 with magazine removed, railed fore-end, ACOG scope, Grippod foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm
Enfield L85A2 in lobby. Note the shorter-than-normal barrel compared to the reference image.
The L85A2 in idle.
Aiming down the carry handle iron sights.
Inserting an empty magazine. Bullets have since been added in a patch.
Ignoring the bolt release, the recruit tugs the charging handle to release the bolt.

FAMAS F1

The FAMAS F1 appears in the game as the "F2" and so far incorrectly holds 30 rounds in 25-round magazines. It is used by the GIGN Attacker Recruit and Operator Twitch.

FAMAS F1 - 5.56x45mm
FAMAS F1 in lobby.
Twitch holds the FAMAS.
Aiming down the second pair of iron sights.
Inserting a new magazine.
Charging the FAMAS.

Heckler & Koch G36C

The Heckler & Koch G36C is available in the game, and exclusively used by FBI Attacker Ash.

Heckler & Koch G36C - 5.56x45mm
Heckler & Koch G36C in lobby. Note the strange texture on the magazine.
Ash modeling the G36C.
Aiming down the G36C iron sights.
Swapping magazines.
Releasing the bolt.

Heckler & Koch HK33A2

The Heckler & Koch HK33A2 appears as the "AR33", and is used by SAS Operator Thatcher and SAS recruits. It uses a 30-round magazine, though it only holds 25 rounds. It has a permanently attached optic rail, a rail on the bottom of the handguard, and a "charm mount" was on the left side of the stock, above the stock pins, but was updated to be on the rearward most claw on the optic mount. The rear sight is removed when using optics.

Heckler & Koch HK33A2 Select Fire rifle with Factory 25rd Magazine - 5.56x45mm.
Heckler & Koch HK33A2 in lobby.
The HK33A2 in the hands of an SAS Recruit.
Aiming down the HK diopter sights.
Changing mags on the HK33.
Charging the rifle. Unlike the other HK roller-delayed blowbacks, the bolt isn't locked back on this variant's reload.

Heckler & Koch HK416C

The Heckler & Koch HK416C is appears as the "416-C CARBINE". Prior to the "White Noise" update that added the Daewoo K1A for Vigil, it was the only assault rifle usable on the Defender's side; issued to the GSG-9 Recruit and Jäger.

Heckler & Koch HK416C ultra-compact carbine with 9" barrel - 5.56x45mm NATO
The HK416C in lobby.
A Recruit holds the HK416C.
Iron sights.
Reloading a STANAG magzine.
Pulling the charging handle.

Heckler & Koch HK417

The Heckler & Koch HK417 is available to the GIGN attacker recruit and Twitch. It is intended to be used as a DMR, as it is restricted to semi-auto only. It is also modeled with a 20-round magazine, which is rendered solid instead of transparent, but the in-game capacity is only 10 rounds.

Heckler & Koch HK417 with sights removed and 16" barrel - 7.62x51mm NATO
Heckler & Koch HK417 in lobby.
The HK417 in idle.
ADS view.
Reloading the 417.
Pulling the charging handle, again....Note the fire selector is properly set to semi-auto.

AK-12

The original prototype variation of the AK-12 is issued to the Spetsnaz recruit and operator Fuze.

AK-12 - 5.45x39mm
AK-12 menu model.
The AK-12 in first person.
Iron sights.
Throwing away an empty magazine.
About to send the AK-12's bolt home. Unlike other games, the bolt is shown locking open, which is a feature of the current production model AK-12. Also unlike several games, the player character does not feel the need to ignore the left-side charging handle and reach underneath the weapon to grab the right-side one.

Remington R4-C

A Remington R4-C appears simply as the "R4-C" and is available to the FBI SWAT recruit and offensive Operator Ash. It is modeled with a Magpul MOE pistol grip, CTR buttstock, and Remington RAHG modular forend with rail sections permanently installed. The weapon's charm mount is located in the middle of the receiver, close to the top rail.

Remington R4-C - 5.56x45mm
Remington R4-C menu model.
The R4-C in first person, which is held by the magwell.
Iron sights.
Pulling out an old magazine.
Chambering a new round.

SIG SG 552

The SIG SG 552 is appears as the "552 Commando". Like in previous games, it has a 30 round magazine capacity despite being modeled with the 20 round magazine. It can be seen in terrorist hands in the Terrorist Hunt mode. The SG 552 is used by GSG-9 Attacker recruits and IQ.

SIG SG 552 - 5.56x45mm
SIG SG 552 in lobby. The magazine has an unusual waffle-like pattern.
The SG 552 in idle.
Iron sights.
Reloading the SIG SG 552.
Moving to tug the charging handle.

SIG-Sauer SIG556xi SWAT

The SIG-Sauer SIG556xi SWAT with a full-auto lower and a 16" barrel is available to operative Thermite and the FBI Recruit.

A fun little trivia: in the "Inside Rainbow" trailer series showcasing the CTUs, Glaz is seen using the weapon in the the SAS, FBI SWAT, and GIGN trailers. The model is slightly different, with more segments on the handguard and R4-C-styled diamond iron sights, and is also incredibly broken - it sounds like an OTs-03 when fired, and Glaz's hand isn't even on the trigger when firing. He got the proper SVU model by the release of the GSG-9 and the Spetsnaz trailers.

SIG-Sauer SIG556xi SWAT 16in - 5.56x45mm
SIG556xi SWAT in lobby.
FBI SWAT operative Thermite models the SIG556xi SWAT. Note the charging handle is on the left side of the ambi reciever as can be done in real life.
Aiming down the sights.
Reloading.
Chambering the SIG556xi SWAT. Originally, it was the only assault rifle with a used bolt release.

Steyr AUG A2

The Steyr AUG A2 is available in the game to the GSG-9 recruit and IQ. It is occasionally seen in terrorist hands in the Terrorist Hunt mode.

Steyr AUG A2 - 5.56x45mm
Steyr AUG A2 in lobby.
GSG-9 operator IQ holds the AUG A2.
Iron sights, note that these are folded down MP7 iron sights.
Inserting a new mag.
Charging the AUG.

Colt Model 933

The Colt Model 933 has been available for JTF-2 operator Buck since the Operation Black Ice expansion was released. It is referred to incorrectly as the "C8-SFW", but is identifiable as a 933 by its 11.5" barrel. It also incorrectly has a cut in the barrel for an M203 grenade launcher.

Colt Model 933 with 4-position stock - 5.56x45mm
The Model 933 in lobby. The front sight is replaced with a low profile gas block when an optic is added.
The Model 933 in first person.
Iron sight view of the 933.
Inserting a new Magpul PMAG, which shows a good view of the underbarrel shotgun.
Buck karate chops the oddly-shaped charging handle back to chamber a round.

C1A1

The C1A1, the Canadian variant of the L1A1 SLR, is Buck's second primary weapon choice from the Operation Black Ice expansion. It is referred to as the "CAMRS", and is fitted with an L1A1 SLR's synthetic stock and handguard

Canadian C1A1 - 7.62x51mm NATO
L1A1 SLR - 7.62x51mm NATO
CAMRS in lobby.
The C1A1, wielded by Buck.
View of the C1A1's distinct ring aperture rear sight.
Inserting a new magazine, which give a good view of the real name on receiver.
Chambering a round on a C1A1 customized with a muzzle device and an Aimpoint Micro T1.

FN SCAR-H CQC

The FN SCAR-H CQC has been available in the game since the Operation Dust Line expansion was released, for Navy SEAL operator Blackbeard. It is referred to as the "Mk17 CQB".

File:2fff2537c0.jpg
FN SCAR-H CQC - 7.62x51mm NATO
Mk17 CQB in lobby.
Blackbeard's SCAR-H.
ADS view of the Mk17.
Reloading the SCAR with several attachments.
The uncommon sight of a bolt release being used in Siege.

Knight's Armament SR-25

The Knight's Armament SR-25 has been available in the game since the Operation Dust Line expansion was released. It is a second choice for Blackbeard.

Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO
SR-25 in lobby.
Blackbeard uses his SR25 with attached gun shield to defend himself from some deranged 7.62x51mm STANAGS.
Troy iron sight view.
Reloading the SR25 ECC.
Operating the charging handle.

DSA SA58 OSW Carbine

A DSA SA58 OSW Carbine standing in for the for the real-world updated Brazilian-made IMBEL M964 A1 MD-1 ParaFAL is the main battle rifle available to BOPE operator Capitão, under the name of "PARA-308". It has a worn tan finish and feeds from a 20-round magazine that somehow holds 30 rounds.

DSA SA58 OSW Carbine with 30-round magazine - 7.62x51mm NATO
Actual upgraded IMBEL M964 A1 MD-1 ParaFAL - 7.62x51mm NATO
PARA-308 in lobby. Note the different fire selector markings compared to the above SA58 OSW.
Capitão patrols a street with the OSW.
ADS view.
Inserting a fresh magazine of 7.62 NATO.
And lastly, a refreshing tab of the FAL's lesser known bolt release.

Howa Type 89-F

The Howa Type 89-F has been available for SAT operator Hibana with the Operation Red Crow expansion. It is referred to as the "Type-89".

Howa Type 89-F - 5.56x45mm
Type-89 in lobby.
The Howa Type 89-F in-game.
Aiming the Type 89.
Changing out a 20-round STANAG.
Hibana uses her right hand to chamber a round when reloading from empty.
Rifle-butting a helicopter...

Colt Canada C7

The Colt Canada C7 is used exclusively by GEO Operator "Jackal" who was added with the "Operation Velvet Shell" DLC. The weapon in-game is modeled after the C7NLD, an officially dubbed, custom variant of the C7 used by the Armed Forces of the Netherlands. Along with the Dutch handguard, it is fitted with a Magpul PRS, uses PMAGs with Ranger Plates, and has the same charging handle as the UDP-9. It is named the "C7E" in-game, and is incorrectly depicted as having both fully-automatic and burst-fire modes.

C7NLD with Grip Pod and Aimpoint sight - 5.56x45mm
C7E menu model. Note the lack of a muzzle device and any barrel threading.
Jackal overlooks a yacht similar the one that serves as the setting for the JTF-2 DLC.
Iron sights of the C7.
Reloading a PMAG.
Pulling the charging handle.
Melee attack of the C7E.

Daewoo K1A

The Daewoo K1A is available for 707th SMB operator Vigil with the Operation White Noise expansion. It is referred to as the "K1A" and is classified as a submachine gun; while this isn't correct from a technical standpoint, it is at least correct in the sense that that's how the Korean military classifies it.

Daewoo K1A - 5.56x45mm
K1A in lobby. Note the rather... stylized railed handguard, and that the standard collapsible stock has been replaced with the solid stock of a Z-M Weapons LR-300.
The K1A in idle.
Aiming the K1A.
Reloading a STANAG magazine.
Empty reload; note the bolt release paddle is properly sticking out.
Pressing it in.
Buttstroking with the LR-300 style stock. Note the glow-stick strapped to the stock (which also changes color depending on what weapon skin is equipped).

ROCK SOPMOD M14

The ROCK SOPMOD M14 is used exclusively by 707th SMB operator Dokkaebi who was added with the Operation White Noise expansion. It is incorrectly designated "Mk 14 EBR" and locked in semi-automatic.

ROCK SOPMOD M14 - 7.62x51mm
M14 in lobby.
Watching a sunrise with the one-of-a-kind ROCK SOPMOD M14.
Aiming down the sights.
Removing the magazine.
In with a new one. Note the classic M14 flash hider; it can be attached as the "Flash Hider" barrel modification.
Releasing the bolt.
Melee animation of the M14.

"M762"

The "M762" is the primary choice for GROM operator Zofia of the Operation White Noise expansion. It is a 7.62 AK variant with a loosely-modeled Midwest Industries Extended Handguard, a Hera Arms CQR stock, and Picatinny rails on the dust cover.

Its name comes from the Beryl M762, but bears little resemblance to its namesake. It is instead directly inspired by a photoshopped image reported by the Firearms Blog, based on an AK-103 with the Midwest Industries Extended Handguard with the Hera Arms CQR stock photoshopped on.

AK-103 with the Midwest Industries Extended Handguard with the Hera Arms CQR stock photoshopped on. This is the inspiration image for the "M762" in Rainbow Six Siege.
An actual Beryl M762 for comparison - 7.62x39mm.
The M762 in lobby.
Zofia shows off the Beryl M762.
Iron sights.
A foregrip-equipped Beryl, which gives a cleaner view of the rifle.
Reloading, which shows the unique foregrip that this weapon and the "BOSG 12.2" use.
Charging the M762.
Melee-ing with the Hera Arms CQR stock. This stock is an odd choice, as wasn't available for AK-type rifles at the time of the release of Operation White Noise.

Tula Saritch 308

The Saritch 308 is the primary choice for Spetsnaz CBRN specialist Finka, of the Operation Chimera expansion. It is referred to as the "Spear .308".

Saritch 308 - 7.62x51mm NATO/.308 Winchester
Saritch 308 in lobby.

Machine Guns

With exception to the mounted DP-28, Machine Guns are issued only to Attackers. As with the MAC-11, the open bolt machine guns incorrectly track +1 in the chamber.

Degtyaryov DP-28

The Spetsnaz operator Tachanka can deploy a tripod-mounted Degtyaryov DP-28. Despite being referred as the RP-46 (belt-fed version with a pistol grip), it has the original buttstock and magazines (with an incorrect 60-round capacity instead of 47) of the DP-28, and Tachanka does refer to it as "DP-28" sometimes when deploying it. Tachanka has been said to seek out original Soviet-made parts for his weapon, however, and even going so far as to mill his own if he can't find such, making it possible that he's modified an RP-46 into a weapon resembling the DP-28.

A patch released in December 2016 added a reinforced glass shield to the turret, making its usage somewhat more viable. With the release of "Operation: Blood Orchid", the deploy animation is a bit faster, as Tachanka keeps a magazine loaded in the machine gun at all times, instead of having to load and unload when setting up or moving the turret.

Degtyaryov DP-28 machine gun - 7.62x54mm R
Tachanka's DP-28 mounted on its tripod. Note the shortened barrel.
Tachanka's profile, armed on his mounted DP-28.
Tachanka holds his undeployed DP-28. The large green bin seen on the far right is where additional pan magazines are stored.
Manning the Degtyaryov.
Reloading the magazine.
Pulling the custom ambidextrous charging handle.

Heckler & Koch G8A1

The G8A1, the German military version of the Heckler & Koch HK11A1, is available in the game for IQ and the GSG-9 Recruit. It has a G3 rear sight, added rails, and uses X Products X-91 50-round drum magazines.

Heckler & Koch HK11E - 7.62x51mm NATO
Heckler & Koch G8A1 in lobby.
The HK G8A1, held by IQ.
Aiming down the sights.
Reloading an X-91 drum.
Locking the bolt back on an empty reload.

PKP Pecheneg

A PKP Pecheneg with an aftermarket bullpup conversion kit manufactured by Zenit is used by the Spetsnaz Recruit and Fuze. Some suicide bombers also use it in Terrorist Hunt; they are a force to be reckoned with.

PKP Pecheneg with Zenit bullpup conversion kit - 7.62x54mm R
The PKP Pecheneg bullpup in lobby.
Fuze holding the PKP. Note that it is labeled by its GRAU index of "6P41" in game.
ADS view; an AK12 rear sight is co-opted as the new rear sight since the original is covered by a cheek rest.
Opening the tray cover.
Setting in the new belt of 7.62x54R. The incorrect +1 in the chamber has since been patched.

M249 SAW

The second option for BOPE attacker Capitão is the M249 Paratrooper SAW. It has a newer FN Minimi Mk 3 collapsible stock and sports a worn beige finish, similar to his SA58 OSW. Until "Operation: Blood Orchid", it incorrectly tracked a round in the chamber.

M249 SAW Paratrooper - 5.56x45mm
M249 in lobby.
M249 SAW in idle.
View down the rather beat up iron sights.
Capitão moving to open the latches and pop up the feed tray cover. Note the clippage issue on the rear sight.
Setting the fresh belt in place. Unlike the PKP, the belt does not disappear as it reaches zero, unfortunately.
And finally, a tug of the charging handle.

Norinco QBB-95

The Norinco QBB-95 is available in the game with the Operation Blood Orchid expansion. It is indexed as the "T-95 LSW", and is usable by the SDU attacker Ying. The weapon's description inaccurately states that it fires 5.56mm rounds, even though the weapon model is clearly based on the 5.8x42mm version. The QBB is also modeled with several T97.ca upgrades from civilian Type-97 rifles, such as the Flat-Top Upper, Enhanced Trigger Group, and Lower Hand Guard upgrades.

Norinco QBB-95 - 5.8x42mm
File:T97.ca.jpg
EMEI T97NSR with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) enhancements - .223 Remington
Norinco QBB-95 in lobby.
The QBB-95 in idle.
Aiming.
Reloading the drum magazine.
Charging the QBB.
Stock attack of the weapon.

Krytac Trident LMG-E

The same airsoft gun based on the Ares Shrike from Ghost Recon: Wildlands appears in Rainbow: Six Siege under the designation of "LMG-E". The "LMG-E" is used exclusively by GROM operator Zofia, of the Operation White Noise expansion.

Airsoft Krytac Trident LMG-E
Ares-16 AMG, for comparison - 5.56x45mm NATO
"LMG-E" in lobby.
The "LMG-E", idle.
Iron sights.
Opening the top cover.
Inserting the magazine.
Feeding the ammunition belt into the receiver.
Charging the "LMG-E".
Melee animation.

Shotguns

Shotguns are available to both sides in Multiplayer. Given the game's emphasis on micro-destruction, they make great assets in "redecorating" the interiors throughout the game's levels.

Benelli M4 Super 90

The Benelli M4 Super 90 is available in the game, and goes by its US Military designation of M1014. Although in-game, the M4 hold 8 rounds, it is modeled with a 4-round civilian magazine-tube. The Benelli M4 is usable by every FBI operator except Ash.

Benelli M4 Super 90 with 4-shot tube - 12 gauge
Benelli M4 Super 90 in lobby.
The M1014 in the hands of Thermite.
Iron sights.
Chamberloading the M4 Super 90.
Loading the tube magazine.

FABARM SDASS COMPACT

A FABARM SDASS COMPACT with ghost ring sights of the "Tactical" model appears as the "SG-CQB". It can be used by every GIGN operator sans Montagne, who favors "Le Rock," a massive riot shield in exchange of a primary weapon.

FABARM SDASS Compact - 12 gauge
FABARM SDASS Tactical - 12 gauge
Heckler & Koch FABARM SDASS Tactical in lobby.
Twitch holds her FABARM.
Aiming the shotgun.
Dropping a shell into the chamber.
Reloading the rest of the magazine.

Saiga-12K

A custom Saiga-12K is appears as the "SASG-12" (which The Division followed suit with). It has a RIS foregrip with an aftermarket front sight and an AK-12 rear sight mounted on top, an aftermarket trigger-guard, Hogue pistol grip, and a CAA CBS AR-15 stock. It uses 8-round box magazines. The Saiga-12 is used primarily by Spetsnaz defenders, though the attacker recruit may use it as well.

Saiga-12K - 12 gauge
Custom Saiga-12K in the lobby.
First-person view of the Saiga.
Aiming down the sights.
Inserting a new magazine.
Pulling the charging handle. Despite being modeled with an ambidextrous charging handle, it uses an animation similar to that of the Vityaz-SN.

Mossberg 590A1 Blackwater

The Mossberg 590A1 Blackwater is available in the game, issued to the SAS. The M590A1 is also somewhat used by terrorists in the Terrorist Hunt mode, though they usually carry assault rifles.

Mossberg 590A1 Blackwater - 12 gauge
Mossberg 590A1 Blackwater in lobby.
Holding the Mossberg 590A1 Blackwater.
Aiming the shotgun.
Chamberloading the Mossberg.
Filling up the rest of the tube.
The business end of a terrorist's M590A1.

G&P M870 RAS

A cut-down Remington Model 870 equipped with what appears to be an M4 stock and back-up flip sights is available to both the GSG-9 Attacker and Defender recruits, and both the GSG-9 Defender operators. It is closely modeled after the G&P M870 RAS, an airsoft Remington Model 870.

Remington 870 with Aimtec Warhammer rail system, FAB Defense stock and pump, MAGPUL Back-Up Sights, and 1st generation Bushnell Holosight - 12 gauge. This is the screen-used gun from Strike Back - Season 4
G&P M870 RAS, Airsoft shotgun that is the inspiration for the GSG-9 shotgun.
M870 in lobby.
A GSG-9 recruit models the M870.
Aiming.
Reloading. Placing a shell into the M870's chamber.
Reloading, but this time from the magazine loading port. In spite of its size, suggesting a 3+1 capacity at the most, the weapon in-game holds an impressive 6 rounds in the tube, plus one in the chamber.

Benelli M3 Super 90 Shorty

The Benelli M3 Super 90 Shorty has been available in the game since the Operation Black Ice expansion was released, for JTF-2 defender Frost. It is referred to as the "Super 90," and operates exclusively in semi-automatic mode.

Benelli M3 Super 90 Shorty - 12 gauge
Super 90 in lobby.
Benelli M3 shorty in first person.
ADS on the M3 Super 90; the rear sight's usefulness is negligible at best.
Frost has not yet mastered the technique of chamber-loading this Benelli....
Loading more shells in the tube.

M26 Modular Accessory Shotgun System

The JTF-2 operator Buck uses the M26 Modular Accessory Shotgun System as his gadget. It is named the Skeleton Key, an obvious allusion to the Knight's Armament Masterkey's name, and also a likely nod to how the fictional Skeleton Key can open any door, paired with the fact the M26 was designed to be a door-breaching shotgun. Like in previous games, the M26 in the game is semi-automatic, while the real one is a straight-pull bolt action.

Standalone version of M26 MASS - 12 gauge
M26 MASS mounted to a Model 933 in lobby.
M26 MASS mounted to a CAMRS in lobby.
Activated M26 MASS on the Model 933.
Reloading the M26; note the bolt locks back like a modern auto loading shotgun. In this instance, the carbine also sports its railed gas block instead of the front sight.
Releasing the bolt on an empty C1A1's M26. Note the totally empty FAL magazine, even the follower is gone.

Franchi SPAS-12

The Franchi SPAS-12 has been available in the game since the Operation Dust Line expansion was released, and is used by Valkyrie. As with the Benelli M3, it operates only in semi-automatic mode.

Franchi SPAS-12 - 12 gauge
SPAS-12 in lobby.
The SPAS-12 in first person.
Iron sight view of the SPAS-12, which appear to be identical to the ones on the same weapon in Far Cry 3 and 4.
Valkyrie, on the other hand, has mastered the ability to load her shotgun from empty. And it's nice to see that developers understand how the SPAS-12 works in semi-automatic, leaving the pump locked and stationary.
She holds the shotgun upside down to load the tube with her right hand, similar to the FBI's M1014.

Franchi SPAS-15

The last addition of the Operation Skull Rain update is the SPAS-12's successor, the Franchi SPAS-15, used exclusively by BOPE operator Caviera. It is depicted as semi-automatic only, and properly utilizes its bolt catch mechanism.

Franchi SPAS-15 - 12 Gauge
SPAS-15 in lobby.
SPAS-15 in-game view.
ADS view. As with the USAS-12 from Modern Warfare 3, optics are mounted rather high on the non-removable carry handle.
Reloading the SPAS-15 mid-magazine.
Releasing the bolt....after making a new window.

Benelli Supernova

The Benelli Supernova has been available in the game since the Operation Red Crow expansion release, and is available to both SAT Operators. It is less powerful than other pump action shotguns, but offers excellent recoil control.

Benelli Supernova with pistol grip stock combination - 12 Gauge
SuperNova menu model. Note the green furniture.
Hibana holding the Benelli Supernova.
Iron sights.
Pumping the Supernova.
Chamberloading the Benelli.
Loading shells into the magazine tube. Like with most shotguns in Siege, the player turns it sideways/upside down.
Melee attack.

FABARM STF 12

The FABARM STF 12 is available for both G.E.O. operators introduced in Operation Velvet Shell, and comes in two variants, the Pistolgrip F.E. (without the muzzle brake) as the primary "ITA12L" and the Short Initial as the secondary "ITA12S".

FABARM STF 12 Pistolgrip F.E. - 12 gauge
ITA12L in lobby.
The STF 12 in-game.
Aiming.
Reloading the STF 12 from empty.
Loading the tube magazine.
Hitting a pillow with the stock.
FABARM STF 12 Short Initial - 12 gauge
ITA12S in lobby.
The STF 12 Short Initial in idle.
Chamberloading the shotgun.
Stuffing more shells into the tube.

Crye Precision Six12

The Crye Precision Six12 is available for both SDU operators introduced in Operation Blood Orchid, and comes in two variants, the standard variant as "SIX12" for operator Ying and the integrally suppressed as "SIX12 SD" for operator Lesion.

Crye Precision SIX12 (2016 production) - 12 gauge
Crye Precision Six12 with integral SilencerCo Salvo 12 shotgun suppressor - 12 gauge
The SIX12 in lobby. Note how this one has the buttpad of the SD variant above...
...while this one, the SIX12 SD, has the buttpad of the normal variant's reference image.
Ying's Six12 in idle.
And Lesion's suppressed Six12, equipped with a Trijicon RMR, similar to the reference image seen above.
Aiming down the MBUS iron sights.
Reloading.
Inserting a fresh cylinder on the SD variant.
Stock attack of the Six12. Note that the "SIX12" engraving on the magazine can be seen on certain revolutions of the cylinder.

Fostech Origin-12

The Fostech Origin-12 is available in the game with the Operation Blood Orchid expansion. It is referred to as the "FO-12", and is used by the GROM defender Ela.

Fostech Origin-12 SBS - 12 gauge
The Origin-12 in the lobby.
Ela checks a suspicious garage door with her Origin-12.
Aiming down the "diamond" sights.
Reloading the Origin after revealing the dastardly delivery van that was hiding outside.
Pressing the shotguns bolt release, a surprising maneuver given how most of the Rainbow operators prefer to yank their weapons' inviting charging handles instead.
Meleeing with the shotgun.
Fostech Origin-12 - 12 gauge
The extended barrel attachment turns the Origin-12 SBS back into its factory variant.

"BOSG.12.2"

The "BOSG.12.2" is a tactical over/under shotgun that is usable by the 707th SMB operators introduced in the Operation White Noise expansion. It shares many design elements with the Mossberg Maverick HS-12 and Stoeger Double Defense Over and Under shotguns. It fires slug shells, unlike the other shotguns in the game. These slugs are extremely powerful, and have impressive capability; in the Technical Test Server, they were able to pierce the windows of the executive jet of the "Airplane" level just as Glaz's SVU can, but this ability was removed in the official release.

Maverick HS-12 Thunder Ranch - 12 gauge
Stoeger Double Defense Over and Under - 12 gauge
Preview of the "BOSG.12.2".
The "BOSG.12.2" in idle.
Aiming the shotgun; these sights appear to be Advantage Tactical pyramid pistol sights.
Ejecting spent shells. Note that, despite having been fired, these shells have unstruck primers.
Loading two more in.
Stock attack.

Sniper Rifles

SVU Dragunov

The SVU Dragunov appears as the "OTs-03", and is used by the Spetsnaz operator Glaz. It has some of the best armor penetration in the game, being capable of piercing a wide variety of surfaces with a minimal loss of damage, and, prior to Operation White Noise and its addition of the "BOSG. 12.2", being the only weapon capable of shooting through airplane windows; after the aforementioned weapon's mechanics were changed, it once again became the only weapon capable of such a feat.

It is originally fitted with a rather odd red-tinted magnifier, called the "HDS Flip Sight", that can be flipped into or out of the main sight plane; unusually, this does not actually require an optical sight to use, and functions as Glaz's unique gadget, with the front iron sight serving as the reticule instead in the absence of other optics. In the Velvet Shell Mid-Season Reinforcements, the magnifier lost its red tint and gained a thermal effect, highlighting enemies by their heat signature; this effect, strangely, only applies to a smaller central blue-tinted circle in the magnifier, rather than the entire thing.

SVU Dragunov modernized with black furniture and a bipod - 7.62x54mm R
SVU Dragunov in lobby.
Holding the SVU Dragunov.
Aiming with the regular sights.
Aiming with the flip-up magnifier. The rather heavy red tint was toned down in a later patch, before being replaced by the thermal scope. The reticle seems to be from a Belarusian Zenit civilian 8x42 PSOP scope; note the .5 and 1.5 meter lines on the stadiametric range finder, which are for hunting deer and elk respectively; a military PSO-1 or PSOP (or, for that matter, presumably any military scope) would instead feature a single 1.7 meter line for human targets.
Reloading the SVU.
Chambering a new round.

Launchers

Heckler & Koch M320

The Heckler & Koch M320, indexed as "M120 CREM," is used by the FBI SWAT operative "Ash". It appears stand-alone in the game with a longer barrel and an under-barrel rail with an attached vertical grip instead of the the built-in folding vertical grip. Ingame it fires specialized (and, given the reload animation, seemingly caseless) breaching rounds that drill into destructible surfaces, then explode after a delay in order to ensure maximum penetration. To the relief of some and the disappointment of others, the game's list of "breachable surfaces" does not include enemies; a round that directly impacts an enemy will simply deal impact damage and bounce off.

Heckler & Koch M320 with optional telescoping stock - 40x46mm
Ash with the customized Heckler & Koch M320.
Aiming the M320 with non-standard sights mounted directly on top, similar to the HK69A1.
Handling another breaching round.
The "M120 CREM" barrel loaded and about to be closed.
The update from "Operation Blood Orchid" altered the M320's reload animation; Ash keeps the muzzle pointed up now.
Bashing with the pistol grip.

Grenades & Explosives

C4

Appears as "Nitro Cell," detonated by a cellphone remote.

C4 in game.
C4 in game.

M18 smoke grenade

The M18 smoke grenade is available to attacking operators.

M18 smoke grenade
M18 smoke grenade in game. Apparently, it releases grenade-colored smoke (compare with the above image).
M18 smoke grenade in game.

M67 hand grenade

The M67 hand grenade is given to some attacking operators.

M67 hand grenade
M67 hand grenade in game.
M67 hand grenade in game.

M84 Stun Grenade

The M84 stun grenade is another non-lethal grenade for attackers.

M84 Stun Grenade
M84 Stun Grenade in game.
M84 Stun Grenade in game.

M18A1 Claymore Mine

The M18A1 Claymore was added in the September 13, 2016 patch 4.2 for operators Twitch, Thermite, Glaz, and Thatcher.

M18A1 Claymore anti-personnel mine
Back of the Claymore in the loadoout screen, note the warnings.
And a triple laser beam device is glued on the enemy-facing side.
Claymore in-game.

Other

PP-19 Bizon

A PP-19 Bizon is seen in the map "Clubhouse", in the basement, though it isn't available for use in-game.

PP-19 Bizon-1 - 9x18mm Makarov
Rainbowsix 2016-05-10 02-58-47.jpg

AK-107

In the introductory video for the Spetsnaz operator Fuze, terrorists are shown wielding what appears to be AK-107 rifles.

AK-107 with experimental 60-round magazine - 5.45x39mm
Note the distinctive gas tube containing the counter-balance recoil system and the scope rail.
RSS AK107-1.jpg

Mk 19 Grenade Launcher

GSG-9 operative Jäger tests his trademark active defense system against a remote Mk 19 Grenade Launcher firing a training 40mm round in his introduction video.

Mk 19 grenade launcher in vehicle mounting - 40x53mm
The Mark-19 with a mounted camera scope rises out of a bunker. Note the blue rounds, which usually signify dummy ammunition.
The business end of the mean machine.

RPG-7

An RPG-7 is seen in the map "Clubhouse", in the basement.

RPG-7 with PG-7VM rocket and PGO-7 scope - 40mm
Rainbowsix 2016-05-10 02-58-47.jpg

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