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Difference between revisions of "Resident Evil: Village"
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=Overview= | =Overview= | ||
− | ''Resident Evil Village'' inherits much of ''Resident Evil 7'''s game mechanics. Returning to the game is a Merchant system similar to that found in ''[[Resident Evil 4]]'': a merchant character known as "The Duke" appears at certain fixed locations on the game map, and Ethan can buy items, sell treasures, and upgrade his weapons at the Duke. Weapons can be both upgraded, granting them generic stat improvements, and customized with custom parts, which are either found on the map or bought from the Duke. | + | ''Resident Evil Village'' inherits much of ''Resident Evil 7'''s game mechanics. Like RE7, ''Village'' takes place in first person, with weapons behaving much like RE7. Unlike most FPSs, but like RE7, aiming the weapons in ''Village'' merely tightens the crosshair instead of going into a special fully-accurate ADS mode. |
+ | |||
+ | Returning to the game is a Merchant system similar to that found in ''[[Resident Evil 4]]'': a merchant character known as "The Duke" appears at certain fixed locations on the game map, and Ethan can buy items, sell treasures, and upgrade his weapons at the Duke. Weapons can be both upgraded, granting them generic stat improvements, and customized with custom parts, which are either found on the map or bought from the Duke. | ||
=Pistols= | =Pistols= | ||
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==Beretta 92FS "Samurai Edge"== | ==Beretta 92FS "Samurai Edge"== | ||
− | The heavily modified [[Beretta 92FS]] "Samurai Edge" that appeared in the [[Resident Evil 7: Biohazard|previous game]] returns for players who purchase the game's Deluxe Edition. It is now known as the "Albert01 Chris". It functions similarly to the weapon as it appeared used by Chris Redfield in the "Not a Hero" DLC with a 9-round capacity, albeit with very weak damage that cannot be upgraded. | + | The heavily modified [[Beretta 92FS]] "Samurai Edge" that appeared in the [[Resident Evil 7: Biohazard|previous game]] returns for players who purchase the game's Deluxe Edition or the Trauma Pack DLC. It is now known as the "Albert01 Chris". It functions similarly to the weapon as it appeared used by Chris Redfield in the "Not a Hero" DLC with a 9-round capacity, albeit with very weak damage that cannot be upgraded. |
[[Image:Re7awp.jpg|thumb|none|500px|Official Tokyo Marui airsoft replica of the "Albert-01" from ''Resident Evil 7''.]] | [[Image:Re7awp.jpg|thumb|none|500px|Official Tokyo Marui airsoft replica of the "Albert-01" from ''Resident Evil 7''.]] | ||
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==Brügger & Thomet USW-A1== | ==Brügger & Thomet USW-A1== | ||
− | A [[Brügger & Thomet USW-A1]] fitted with a mini red-dot sight, suppressor, and flashlight appears as the "USM-AI". It features custom Hound-Wolf Squad engravings. It is Chris Redfield's signature sidearm in the game, and is usable during the village raid where Chris is the player character. It has a magazine capacity of 17 rounds. | + | A [[Brügger & Thomet USW-A1]] fitted with a mini red-dot sight, suppressor, and flashlight appears as the "USM-AI". It features custom Hound-Wolf Squad engravings. It is Chris Redfield's signature sidearm in the game, and is usable during the village raid where Chris is the player character. It has a magazine capacity of 17 rounds. It can be unlocked for purchase in Ethan's main campaign by spending 20,000 challenge points in the Extra Content menu, after completing the game once. |
[[File:B&TUSW.jpg|thumb|none|400px|Brügger & Thomet USW-A1 - 9x19mm]] | [[File:B&TUSW.jpg|thumb|none|400px|Brügger & Thomet USW-A1 - 9x19mm]] | ||
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==M45 / MEU(SOC)== | ==M45 / MEU(SOC)== | ||
− | An early-version [[M45 / MEU(SOC)]] pistol with later Kimber ICQB/Colt M45A1 CQBP sights, M45A1 grip safety, and old-fashioned brown grip panels is featured as the "M1911". The | + | An early-version [[M45 / MEU(SOC)]] pistol with later Kimber ICQB/Colt M45A1 CQBP sights, M45A1 grip safety, and old-fashioned brown grip panels is featured as the "M1911". It can be found at an optional area inside the village. |
+ | |||
+ | The pistol is customizable with a long extended magazine and what appear to be Pachmayr American Legend grips. For some reason, the pistol is fully automatic and thus fires continuously while the player holds the attack button, despite appearing externally completely like a standard semi-automatic M1911-style pistol. It fires automatically at a rather low rate and the utility of this feature is hampered by its starting magazine capacity of 7 rounds. | ||
Some Hound Wolf operatives use the [[Colt M45A1 CQBP]] as their sidearm, though this can only be clearly seen in the model viewer. | Some Hound Wolf operatives use the [[Colt M45A1 CQBP]] as their sidearm, though this can only be clearly seen in the model viewer. | ||
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==Wildey== | ==Wildey== | ||
− | The [[Wildey]] magnum pistol appears as the "S.T.A.K.E". It is customizable with extended magazines and a set of improved grips and starts with an incorrectly too-large capacity of 10 rounds in a flush-fitting magazine. | + | The [[Wildey]] magnum pistol appears as the "S.T.A.K.E". It becomes available for purchase from the Duke after starting a New Game+. It is customizable with extended magazines and a set of improved grips and starts with an incorrectly too-large capacity of 10 rounds in a flush-fitting magazine. |
[[File:Wildey 8 inch.jpg|thumb|400px|none|Wildey Hunter, 8" barrel - .475 Wildey Magnum]] | [[File:Wildey 8 inch.jpg|thumb|400px|none|Wildey Hunter, 8" barrel - .475 Wildey Magnum]] | ||
==MBA Gyrojet== | ==MBA Gyrojet== | ||
− | The [[MBA Gyrojet]] appears, simply titled the "Rocket Pistol". It has a capacity of 7 rounds. | + | The [[MBA Gyrojet]] appears, simply titled the "Rocket Pistol". It can be unlocked for purchase by beating the game on the highest Village of Shadows difficulty, then spending 80,000 CP on the Extra Content menu. It has a capacity of 7 rounds, and fires highly-damaging explosive rockets. |
[[File:Gyrojetpistol.jpg|thumb|none|400px|Gyrojet Pistol Mark 1 Model B - 13mm]] | [[File:Gyrojetpistol.jpg|thumb|none|400px|Gyrojet Pistol Mark 1 Model B - 13mm]] | ||
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==Magnum Research BFR== | ==Magnum Research BFR== | ||
− | The [[Magnum Research BFR]] appears as the "Handcannon PZ". It uses sniper rifle ammo as shared by the F2, granting it immense stopping power. It has a correct (for long cylinder models like is depicted) capacity of 5 rounds in its cylinder. | + | The [[Magnum Research BFR]] appears as the "Handcannon PZ". It can be unlocked for purchase by beating the game on hardcore difficulty and spending 60,000 CP on the Extra Content menu. It uses sniper rifle ammo as shared by the F2, granting it immense stopping power. It has a correct (for long cylinder models like is depicted) capacity of 5 rounds in its cylinder. |
[[File:BFR 45-70 1.jpg|400px|thumb|none|Magnum Research BFR - .45-70 Government]] | [[File:BFR 45-70 1.jpg|400px|thumb|none|Magnum Research BFR - .45-70 Government]] | ||
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==Colt 1851 Navy (Cartridge Conversion)== | ==Colt 1851 Navy (Cartridge Conversion)== | ||
− | + | A [[Colt 1851 (Cartridge Conversion)]] with deep black trim, and pearl/ivory grips is featured in the game as the "M1851 Wolfsbane". It is mixed with design elements from other Colt revolvers, including a grooved [[Single Action Army]]-style cylinder, shortened loading lever (as on the [[Colt Dragoon|Dragoon]]) which is also in the [[Colt_1860_Army#Colt_1860_Percussion|Colt 1860 Army]]-style, and with the [[Colt Walker|Walker]]/1st Dragoon model style trigger guard. | |
+ | |||
+ | It can be found in a house near Moreau's Lab. It is customizable with a longer barrel and a fictitious 7-round capacity cylinder which replaces its default starting capacity 5 round upgradable cylinder. The game's collector's edition includes a miniature version of the gun. | ||
[[Image:Richards-navy-1851.jpg|thumb|none|400px|Colt 1851 Navy with a cartridge conversion. This is a reproduction of the gun used by [[Eli Wallach]] in ''[[The Good, The Bad, and The Ugly]]'' and imported by Cimmaron Arms.]] | [[Image:Richards-navy-1851.jpg|thumb|none|400px|Colt 1851 Navy with a cartridge conversion. This is a reproduction of the gun used by [[Eli Wallach]] in ''[[The Good, The Bad, and The Ugly]]'' and imported by Cimmaron Arms.]] | ||
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==Sa vz. 61 Skorpion== | ==Sa vz. 61 Skorpion== | ||
− | The [[Sa vz. 61 Skorpion]] is featured as the "V61 Custom". By default, it comes with a 10-shot magazine (which somehow holds 12 rounds to begin with), which is straight in shape, which matches export models, but not the original Model 61 chambered in .32 caliber. It can be customized with long carbine barrel, drum magazine, and custom wooden buttstock in the style of an [[SVD Dragunov]]. A miniature of the fully customized Skorpion appears in a version of the game's collector's edition. | + | The [[Sa vz. 61 Skorpion]] is featured as the "V61 Custom", and can be purchased at the Duke's Emporium after reaching Heisenberg's factory. By default, it comes with a 10-shot magazine (which somehow holds 12 rounds to begin with), which is straight in shape, which matches export models, but not the original Model 61 chambered in .32 caliber. It can be customized with long carbine barrel, drum magazine, and custom wooden buttstock in the style of an [[SVD Dragunov]]. A miniature of the fully customized Skorpion appears in a version of the game's collector's edition. |
[[Image:Skorpion-SA-VZ-61.jpg|thumb|400px|none|Sa vz. 61 Skorpion with 10 round magazine - .32 ACP]] | [[Image:Skorpion-SA-VZ-61.jpg|thumb|400px|none|Sa vz. 61 Skorpion with 10 round magazine - .32 ACP]] | ||
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==Remington Model 870 Tactical== | ==Remington Model 870 Tactical== | ||
− | A [[Remington Model 870]] with no stock and railed sight rib and pump handle appears in the game as the "W870 TAC" shotgun. It can be customized with a foregrip and tactical stock | + | A [[Remington Model 870]] with no stock and railed sight rib and pump handle appears in the game as the "W870 TAC" shotgun. It can be found in a house near House Beneviento. It has a starting capacity of 4 shotshells, and can be customized with a foregrip and tactical stock. |
[[Image:REMINGTON 870 EXPRESS TACTICAL PISTOL GRIP.jpg|thumb|none|450px|Remington 870 Express with TacStar pistol grip - 12 gauge]] | [[Image:REMINGTON 870 EXPRESS TACTICAL PISTOL GRIP.jpg|thumb|none|450px|Remington 870 Express with TacStar pistol grip - 12 gauge]] | ||
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==Saiga-12 Tactical== | ==Saiga-12 Tactical== | ||
− | A [[Saiga-12]] shotgun with railed forearm and Magpul Zhukov-S stock appears in the game as the "SYG-12". It can be customized with a long barrel, a drum magazine, and a red dot sight. It starts with a 10-shotshell magazine capacity. | + | A [[Saiga-12]] shotgun with railed forearm and Magpul Zhukov-S stock appears in the game as the "SYG-12". It can be bought from the Duke after reaching Heisenberg's factory. It can be customized with a long barrel, a drum magazine, and a red dot sight. It starts with a 10-shotshell magazine capacity. |
[[file:Komrad 12.jpg|thumb|none|400px|Komrad 12 - 12 gauge]] | [[file:Komrad 12.jpg|thumb|none|400px|Komrad 12 - 12 gauge]] | ||
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==Winchester M1897 Trench Gun== | ==Winchester M1897 Trench Gun== | ||
− | The [[Winchester Model 1897]] is | + | The [[Winchester Model 1897]] is the first shotgun Ethan can acquire in the game, and can be found early on in the village. It is the first shotgun found and starts with a starting capacity of 5 shells. It is customizable with a golden trigger group, which increases rate of fire. |
[[Image:1897.jpg|thumb|none|400px|Winchester Model 1897 "Trench Gun" with Parkerized finish - 12 gauge]] | [[Image:1897.jpg|thumb|none|400px|Winchester Model 1897 "Trench Gun" with Parkerized finish - 12 gauge]] | ||
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==Mini Draco== | ==Mini Draco== | ||
− | A [[Draco Pistol|Mini Draco]] fitted with a Magpul stock, suppressor, foregrip, red dot scope, and laser sight is | + | A [[Draco Pistol|Mini Draco]] fitted with a Magpul stock, suppressor, foregrip, red dot scope, and laser sight is featured in the game as the "Dragoon". It is identified as a Mini Draco due to the hooded front sight and the traditional trunnion-mounted rear sight, though it shown with the two-rivet pattern of an [[AKM]] at the rear of the receiver, as well as a full-auto fire capability. It has a correct 30-round magazine capacity. |
+ | |||
+ | Chris and most of the HW commandos use it as their primary weapon during the raid on the village. It can be unlocked for purchase at the Duke's Emporium by paying 30,000 challenge points in the Extra Content menu, itself unlocked after completing the game once. | ||
[[File:Mini Draco.jpg|thumb|none|400px|Romanian Mini Draco AK Pistol - 7.62x39mm]] | [[File:Mini Draco.jpg|thumb|none|400px|Romanian Mini Draco AK Pistol - 7.62x39mm]] | ||
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==SIG-Sauer MCX VIRTUS SBR== | ==SIG-Sauer MCX VIRTUS SBR== | ||
− | The [[SIG-Sauer MCX VIRTUS]] carbine appears in the game as the "WCX". It can be customized with a foregrip and red dot sight. Despite being modeled with a 30-round Magpul PMAG, its starting capacity is 20. | + | The [[SIG-Sauer MCX VIRTUS]] carbine appears in the game as the "WCX". It can be customized with a foregrip and red dot sight. It is used by HW commandos in the opening, and can be made available for purchase in-game by spending 30,000 challenge points in the Extra Content menu. Despite being modeled with a 30-round Magpul PMAG, its starting capacity is 20. Though it lacks iron sights by default, Ethan can aim the rifle just fine even without the red dot sight attachment. |
[[File:MCX VIRTUS SBR 11.jpg|thumb|none|450px|SIG-Sauer MCX VIRTUS SBR with 11.5" barrel - 5.56x45mm NATO]] | [[File:MCX VIRTUS SBR 11.jpg|thumb|none|450px|SIG-Sauer MCX VIRTUS SBR with 11.5" barrel - 5.56x45mm NATO]] | ||
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==FR F2== | ==FR F2== | ||
− | The [[MAS FR F1#FR F2|FR F2]] | + | The [[MAS FR F1#FR F2|FR F2]], appearing as the "F2 Rifle", is the only bolt-action sniper rifle in the game, and can be found in Castle Dimitrescu. The rifle doesn't have the black cheek rest by default, but can be customized with one. It begins with an underloaded magazine capacity of 4 rounds. It can be further customized with an extended magazine and higher-power scope. |
[[File:FR F2 rifle.jpg|thumb|none|500px|FR F2 with scope, loaded magazine, and no cheek rest - 7.62x51mm NATO]] | [[File:FR F2 rifle.jpg|thumb|none|500px|FR F2 with scope, loaded magazine, and no cheek rest - 7.62x51mm NATO]] | ||
[[File:REV GMPLY 00.jpg|thumb|none|600px|Coming across the FR F2.]] | [[File:REV GMPLY 00.jpg|thumb|none|600px|Coming across the FR F2.]] | ||
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==M79 grenade launcher== | ==M79 grenade launcher== | ||
− | An ornately decorated [[M79 grenade launcher]] appears as the "GM 79". | + | An ornately decorated [[M79 grenade launcher]] appears as the "GM 79". It is found in a house in the village after defeating the boss Salvatore Moreau. |
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]] | [[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]] | ||
Revision as of 07:20, 14 May 2021
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Resident Evil: Village for current discussions. Content is subject to change. |
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Resident Evil: Village is a first-person survival horror video game, the tenth main installment of the Resident Evil series. It is a direct sequel to Resident Evil 7: Biohazard.
Set some years after the events in Louisiana, players once again control Ethan Winters, who is trying to live a quiet life with his wife Mia following the nightmare in Dulvey. Soon after welcoming their daughter Rosemary into the world, the Winters' peaceful existence is shattered when their former ally Chris Redfield kidnaps Rosemary for reasons unknown. Ethan heads to a mysterious Eastern European village to find his daughter and seek answers, but soon finds himself venturing into another terrifying journey.
WARNING! THIS PAGE CONTAINS SPOILERS!
The following weapons appear in the video game Resident Evil: Village:
Overview
Resident Evil Village inherits much of Resident Evil 7's game mechanics. Like RE7, Village takes place in first person, with weapons behaving much like RE7. Unlike most FPSs, but like RE7, aiming the weapons in Village merely tightens the crosshair instead of going into a special fully-accurate ADS mode.
Returning to the game is a Merchant system similar to that found in Resident Evil 4: a merchant character known as "The Duke" appears at certain fixed locations on the game map, and Ethan can buy items, sell treasures, and upgrade his weapons at the Duke. Weapons can be both upgraded, granting them generic stat improvements, and customized with custom parts, which are either found on the map or bought from the Duke.
Pistols
CZ 2075 RAMI
The "LEMI" is a slightly altered CZ 2075 RAMI, with a different hammer, no beavertail, and redesigned safety and slide release. It is the first firearm received, given to Ethan by the first villager he encounters, Grigori. It starts with a magazine capacity of 10 rounds and can be customized with a compensator and extended magazines.
Beretta 92FS "Samurai Edge"
The heavily modified Beretta 92FS "Samurai Edge" that appeared in the previous game returns for players who purchase the game's Deluxe Edition or the Trauma Pack DLC. It is now known as the "Albert01 Chris". It functions similarly to the weapon as it appeared used by Chris Redfield in the "Not a Hero" DLC with a 9-round capacity, albeit with very weak damage that cannot be upgraded.
Brügger & Thomet USW-A1
A Brügger & Thomet USW-A1 fitted with a mini red-dot sight, suppressor, and flashlight appears as the "USM-AI". It features custom Hound-Wolf Squad engravings. It is Chris Redfield's signature sidearm in the game, and is usable during the village raid where Chris is the player character. It has a magazine capacity of 17 rounds. It can be unlocked for purchase in Ethan's main campaign by spending 20,000 challenge points in the Extra Content menu, after completing the game once.
M45 / MEU(SOC)
An early-version M45 / MEU(SOC) pistol with later Kimber ICQB/Colt M45A1 CQBP sights, M45A1 grip safety, and old-fashioned brown grip panels is featured as the "M1911". It can be found at an optional area inside the village.
The pistol is customizable with a long extended magazine and what appear to be Pachmayr American Legend grips. For some reason, the pistol is fully automatic and thus fires continuously while the player holds the attack button, despite appearing externally completely like a standard semi-automatic M1911-style pistol. It fires automatically at a rather low rate and the utility of this feature is hampered by its starting magazine capacity of 7 rounds.
Some Hound Wolf operatives use the Colt M45A1 CQBP as their sidearm, though this can only be clearly seen in the model viewer.
Volk Tactical Gear Glock 17
Most HW operatives use customized Glock 17s equipped with a flashlight as their sidearm. The customized parts are modeled after custom parts for the Tokyo Marui Glock 17/22 airsoft pistol made by Volk Tactical Gear, a Japanese tactical gear company (in collaboration with Ocean Custom Tactical, another Japanese tactical gear company), themselves based the Taran Tactical Innovations Combat Master Package for the Glock 17, with the makers noting that they were inspired by the TTI Glocks in the John Wick film series. It is barely visible in the main game (it can be most clearly seen at the reservoir where an HW operative subdues Ethan), but can be seen more clearly seen in the model viewer.
Wildey
The Wildey magnum pistol appears as the "S.T.A.K.E". It becomes available for purchase from the Duke after starting a New Game+. It is customizable with extended magazines and a set of improved grips and starts with an incorrectly too-large capacity of 10 rounds in a flush-fitting magazine.
MBA Gyrojet
The MBA Gyrojet appears, simply titled the "Rocket Pistol". It can be unlocked for purchase by beating the game on the highest Village of Shadows difficulty, then spending 80,000 CP on the Extra Content menu. It has a capacity of 7 rounds, and fires highly-damaging explosive rockets.
Revolvers
Magnum Research BFR
The Magnum Research BFR appears as the "Handcannon PZ". It can be unlocked for purchase by beating the game on hardcore difficulty and spending 60,000 CP on the Extra Content menu. It uses sniper rifle ammo as shared by the F2, granting it immense stopping power. It has a correct (for long cylinder models like is depicted) capacity of 5 rounds in its cylinder.
A Colt 1851 (Cartridge Conversion) with deep black trim, and pearl/ivory grips is featured in the game as the "M1851 Wolfsbane". It is mixed with design elements from other Colt revolvers, including a grooved Single Action Army-style cylinder, shortened loading lever (as on the Dragoon) which is also in the Colt 1860 Army-style, and with the Walker/1st Dragoon model style trigger guard.
It can be found in a house near Moreau's Lab. It is customizable with a longer barrel and a fictitious 7-round capacity cylinder which replaces its default starting capacity 5 round upgradable cylinder. The game's collector's edition includes a miniature version of the gun.
Submachine Guns
Sa vz. 61 Skorpion
The Sa vz. 61 Skorpion is featured as the "V61 Custom", and can be purchased at the Duke's Emporium after reaching Heisenberg's factory. By default, it comes with a 10-shot magazine (which somehow holds 12 rounds to begin with), which is straight in shape, which matches export models, but not the original Model 61 chambered in .32 caliber. It can be customized with long carbine barrel, drum magazine, and custom wooden buttstock in the style of an SVD Dragunov. A miniature of the fully customized Skorpion appears in a version of the game's collector's edition.
Shotguns
Remington Model 870 Tactical
A Remington Model 870 with no stock and railed sight rib and pump handle appears in the game as the "W870 TAC" shotgun. It can be found in a house near House Beneviento. It has a starting capacity of 4 shotshells, and can be customized with a foregrip and tactical stock.
Saiga-12 Tactical
A Saiga-12 shotgun with railed forearm and Magpul Zhukov-S stock appears in the game as the "SYG-12". It can be bought from the Duke after reaching Heisenberg's factory. It can be customized with a long barrel, a drum magazine, and a red dot sight. It starts with a 10-shotshell magazine capacity.
Thor's Hammer
The fictional "Thor's Hammer" automatic shotgun returns from Resident Evil 7: Biohazard, this time only used by BSAA operatives.
Winchester M1897 Trench Gun
The Winchester Model 1897 is the first shotgun Ethan can acquire in the game, and can be found early on in the village. It is the first shotgun found and starts with a starting capacity of 5 shells. It is customizable with a golden trigger group, which increases rate of fire.
Over-Under Shotgun
An over-under shotgun of unknown make and model returns from the previous game. It is used by several Human survivors in the village and is unusable by Ethan.
12 Gauge Double Barreled Shotgun
When Ethan enters the village, Grigori uses a 12 Gauge Double Barreled Shotgun to defend himself from lycans.
Assault Rifles
Mini Draco
A Mini Draco fitted with a Magpul stock, suppressor, foregrip, red dot scope, and laser sight is featured in the game as the "Dragoon". It is identified as a Mini Draco due to the hooded front sight and the traditional trunnion-mounted rear sight, though it shown with the two-rivet pattern of an AKM at the rear of the receiver, as well as a full-auto fire capability. It has a correct 30-round magazine capacity.
Chris and most of the HW commandos use it as their primary weapon during the raid on the village. It can be unlocked for purchase at the Duke's Emporium by paying 30,000 challenge points in the Extra Content menu, itself unlocked after completing the game once.
SIG-Sauer MCX VIRTUS SBR
The SIG-Sauer MCX VIRTUS carbine appears in the game as the "WCX". It can be customized with a foregrip and red dot sight. It is used by HW commandos in the opening, and can be made available for purchase in-game by spending 30,000 challenge points in the Extra Content menu. Despite being modeled with a 30-round Magpul PMAG, its starting capacity is 20. Though it lacks iron sights by default, Ethan can aim the rifle just fine even without the red dot sight attachment.
Machine Guns
PKM
A customized PKM is used by a HW commando when they raid the village.
Sniper Rifles
FR F2
The FR F2, appearing as the "F2 Rifle", is the only bolt-action sniper rifle in the game, and can be found in Castle Dimitrescu. The rifle doesn't have the black cheek rest by default, but can be customized with one. It begins with an underloaded magazine capacity of 4 rounds. It can be further customized with an extended magazine and higher-power scope.
M110 K1
The M110 K1 is the main sniper rifle used by the HW commandos.
Grenades
M18 smoke grenade
The M18 smoke grenade is seen on Chris' plate carrier.
M67 hand grenade
Chris uses the M67 hand grenade as an offensive weapon during the village raid.
Explosives
M79 grenade launcher
An ornately decorated M79 grenade launcher appears as the "GM 79". It is found in a house in the village after defeating the boss Salvatore Moreau.
TM-46 anti-tank mine
A TM-46 anti-tank mine appears as the "Mine". It acts as a remote detonation-type mine against enemies that go near it.