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Difference between revisions of "Resident Evil 3 (2020 VG)"
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==CZ 75B== | ==CZ 75B== | ||
A pistol resembling a [[CZ 75B]] is seen on a sign inside Kendo's Gun Shop. The same sign is seen in RE2 since the location features unchanged in both games. | A pistol resembling a [[CZ 75B]] is seen on a sign inside Kendo's Gun Shop. The same sign is seen in RE2 since the location features unchanged in both games. | ||
− | [[Image:Cz75b9mm.jpg|thumb| | + | [[Image:Cz75b9mm.jpg|thumb|none|400px|CZ 75B - 9x19mm]] |
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Revision as of 16:01, 4 April 2020
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Resident Evil 3 (2020 VG) for current discussions. Content is subject to change. |
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Resident Evil 3 is the 2020 remake of the 1998 video game Resident Evil 3: Nemesis. The game uses the same engine as the 2019 Resident Evil 2 remake. It includes an asymmetric 1v4 multiplayer component known as Resident Evil Resistance, where a team of four survivors must work together to escape while a Mastermind constantly deploys zombies and other BOWs to hinder their progress.
Overview
Similar to the Resident Evil 2 remake, the game features a host of weapons with varying levels of modularity, which are stored in the same grid-based inventory. As before, many of these weapons can be modified with attachments found in the world, which augments their performance at the cost of increasing their inventory footprint, though the specific mods that expands a firearm's profile can still be removed. Certain mod items can only be acquired by incapacitating the Nemesis when he appears, similar to the system implemented in the original Resident Evil 3: Nemesis.
Gunplay is largely the same across the board as the Resident Evil 2 remake, but with much more freedom, as ammunition is now more abundant and enemies are far less resilient. The player's knife is also unbreakable, but it along with grenades can no longer be used to quickly shake out of an enemy's grasp, as sub-weapons are no longer a thing.
Pistols
Beretta 92FS
The Beretta 92FS appears in early promotional materials of Resistance, but seems to have been cut from the final release.
Beretta 92FS "Samurai Edge"
Jill briefly uses her STARS customized Beretta 92FS "Samurai Edge" in the beginning of the game when she is attacked by Nemesis, losing it in the confrontation. It can be unlocked for use after beating the game, and boasts slightly superior stats to the starting Glock 19, at the cost of not having any mod.
Browning Hi-Power Mark III
RPD lieutenant Marving Branagh is seen with his Browning Hi-Power Mark III when Tyrell and Carlos see him engage a zombified Brad Vickers. It is not usable in the game.
Desert Eagle Mark XIX
The black/stainless Desert Eagle Mark XIX from RE2 returns, but with the slightly tweaked name "Lightning Hawk .44 AE", suggesting the use of a fictional .44 AE cartridge. It is normally only available to Jill, as the case it's located in can only be reached by crawling under a pile of debris in the hospital, but due to the altered item placement on Nightmare and Inferno, it can be acquired far earlier and used by Carlos if the player placed it in the item box for him.
The long barrel mod returns once again, but the reflex sight from the previous title doesn't.
Glock 18
The Glock 18 appears in the game as the standard issue sidearm of the Umbrella Biohazard Countermeasure Service, being used by Carlos Oliveira in lieu of the anachronistic SIG Pro SP2009 that he used in the original game.
By default, the G18 is only available to Carlos. After the hospital defense, Jill can find a different model with an extended mag that can fire in an incorrect three-round burst. Neither pistol has any mod.
Glock 19
After the tragic loss of her iconic sidearm, Jill salvages a Glock 19 from the body of a dead RPD officer and uses it for the rest of the game as her main sidearm. It appears to be a 2nd Generation Glock 19 fitted with lower profile Glock sights.
The default magazine capacity is a correct 15 rounds and it is referred to as "G19 Handgun". It can be modified with a C-More Serendipity red dot sight, an extended magazine, and a (fake) suppressor.
Heckler & Koch USP
The Heckler & Koch USP returns as the "MUP" from RE2 Remake's 4th Survivor. It can be purchased from the post-game shop and has unlimited reserve ammunition. The MUP doesn't have any mod.
Heckler & Koch VP70M
Leon's Heckler & Koch VP70M from RE2 returns in Resistance.
Shotguns
Benelli M3 Super 90
The Benelli M3 Super 90 appears in the game as the "M3". The weapon is found in the subway control station, where it is locked behind a gun locker that requires bolt cutters to get into.
Found with a traditional stock textured as if it were made of wood, it can be modified with the pistol grip and collapsible stock of the M4 (though this component was not included in the March 19th demo), the latter setup likely being modeled after an airsoft version of the M3 produced by CYMA. It holds 4 shells by default and can be increased to 6 by installing the "Semi-auto barrel" upgrade, which is actually a magazine tube extender and as the mod describes: removes the need to pump the weapon per shot.
Remington 870
A Remington 870 appears in the game in the hands of Robert Kendo and usable in Resistance. It is not available to either Jill or Carlos in the main game, its role having been replaced by the M3 Super 90 instead.
Submachine Guns
Heckler & Koch MP5A3
The Heckler & Koch MP5A3 from the RE2 Remake returns in Resistance.
Ingram MAC-11
The Ingram MAC-11 from the RE2 Remake returns in Resistance.
Assault Rifles
Colt Model 933
Replacing the M4A1 from the original game, the Colt Model 933 now appears as the standard weapon of the UBCS under the name "CQBR Assault Rifle", being used by Carlos Oliveira and others. Its name suggests that the weapon is supposed to be a Mk 18 Mod 0 CQBR, though the barrel is too long for it to actually be one. It is equipped with a Knight's Armament RAS with a Knight's Armament vertical grip, and standalone A2 rear iron sights. Some of these components are mildly anachronistic; while the KAC rail adapter system (and possibly foregrip) was available since 1997, standalone A2 rear sights weren't around in the 90s (although not 100% impossible, as you can improvise one by sawing one off from a detachable carry-handle).
In some official posters, Carlos' rifle is equipped with an Aimpoint red dot sight and 2 mags clamped together, and these mods can be obtained within the game, along with an aftermarket grip. Unlike the M4 in the original game which had its ammunition tracked as a percentage, the 933's magazine holds an incorrect 32 rounds, which appears to be a holdover from the .380-chambered MP5s from RE2.
If playing on Assisted difficulty, Jill will begin the game with one in her inventory.
Launchers
M202A1 FLASH
Carlos uses an M202A1 FLASH when he rescues Jill from Nemesis. His first shot is deflected by Nemesis and destroys an innocent police car that was just minding its own business, while the second one hits and disables the monster. Afterward, Carlos discards the launcher and it's never seen again.
M32A1
During the trailers, Jill is seen using an M32A1 grenade launcher against the Nemesis, replacing the fictional "Hk-P" break-top grenade launcher from the original game. The weapon is called the "MGL Grenade Launcher", which is a bit redundant as the "MGL" stands for "Multiple Grenade Launcher", so this gun's full name is the "Multiple Grenade Launcher, Grenade Launcher".
This is anachronistic, as the M32A1 wouldn't be developed until 2014. The standard MGL would be a better fit (though more rare in the US) as that was first developed in 1983. The weapon is found in a secret lab in the city sewers, where it was procured by a rogue Umbrella scientist attempting to further his discontinued research on Hunter Gammas. It also isn't semi-automatic, requiring the user to manually rotate the cylinder per shot. These inconsistencies are explained in a file, where Robert Kendo mentions that this is a refurbished model that does not work as the mil-spec variant, so we can make an educated guess that this is an original South African MGL that Kendo turned into a M32A1 look-alike, 15 years before the creation of the actual gun.
The in-game model appears to be based on an airsoft replica called the "ICS-190", made by ICS Airsoft.
Saab Bofors Dynamics AT4
The Saab Bofors Dynamics AT4 returns from the 2019 remake of Resident Evil 2, still bearing unlimited ammunition, but must now be purchased from the post-game shop instead of simply unlocked. It is referred to by the series' more traditional name of "Infinite Rocket Launcher".
Fictional Weapons
Rai-Den
The Rai-Den is an infinite ammo weapon that can be unlocked and shoots bolts of electricity much like RE2's "Sparkshot."
The Nemesis' Flamethrower
One of the Nemesis' new weapons to be revealed is a custom-made flamethrower, which he uses during the confrontation in the abandoned building. Due to his superhuman strength and dexterity, he is able to wield it one-handed with deadly efficiency, in addition to a large fuel tank mounted behind him. He is able to use it traditionally by spraying continuous streams of fire, along with using it like a sort of "fire sword", using bursts of fire, along with the bulk of the weapon itself, to deal damage by swinging it around. It also has a bombardment function, where he aims the gun upward and shoots out explosive balls of napalm around his area.
The weapon has a brief cooldown period after repeated use where the Nemesis must allow the weapon to vent out heat, making him temporarily unable to use it and vulnerable. The weapon can be destroyed by shooting the fuel tank mounted behind him. Upon its destruction, he will resort to use it as a club, where despite being disconnected from it's fuel source, it violently explodes every time he strikes the floor with it.
The Nemesis' Rocket Launcher
The Nemesis' rocket launcher has been given a facelift. Rather than looking like a custom Stinger missile launcher, this time it now looks like a weaponized Nintendo Super Scope. The launcher's bore size is noticeably smaller than the original, perhaps to better reflect it's role as a portable missile launcher, is painted olive drab rather than grey with blood spatters all over it, and now comes with an orange laser aiming module that turns red when he is about t fire.
He obtains the weapon near the end of the escape from the subway, and is still a self-loading launcher with no visible magazine to support his ability to fire multiple rockets in quick succession.
Grenades and Explosives
C4 Demolition Charges
C4 demolition charges are used at varying points in the game.
M18A1 Claymore
Carlos Oliveira uses an M18A1 Claymore anti-personnel mine to ambush Nemesis, but as expected it does little more than temporarily slow the monster down. Aside from this brief appearance, the Claymore is not a usable weapon in the game.
M26 Hand Grenade
The M26 hand grenade returns from Resident Evil 2, still known simply as "Hand Grenade".
M84 Stun Grenade
The M84 stun grenade returns from Resident Evil 2, which is used by Carlos to stun enemies.
Other
CZ 75B
A pistol resembling a CZ 75B is seen on a sign inside Kendo's Gun Shop. The same sign is seen in RE2 since the location features unchanged in both games.
Lockheed P-38 Lightning Armament
A movie poster for a film titled Air Combat 1942 features a Lockheed P-38 Lightning. The P-38 carried one Hispano-Suiza HS.404 20mm cannon and four Browning M2 Aircraft machine guns.
M203 Grenade Launcher
A movie poster for a film titled Wolf of the Battlefield shows the hero holding a deformed AR-15-style assault rifle with an M203 grenade launcher mounted on it.
STARS Photo
A group photo of STARS' alpha and bravo teams is seen in the STARS office, displaying a number of weapons. In the intervening period between the events of RE2 and RE3, the photo was apparently moved from the STARS office to the dark room for some strange reason.
Toy Guns
Toy guns are displayed in a window at a local toy store.