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Difference between revisions of "Battlefield Hardline"
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==FN FAL== | ==FN FAL== | ||
− | [[FN FAL]] is available in Criminal Activity DLC for the Criminal Enforcer class. It is nearly identical to its more modern counterpart except for a faster rate of fire. | + | [[FN FAL]] is available in Criminal Activity DLC for the Criminal Enforcer class. With the stock attachment, it becomes a synthetic furniture model. It is nearly identical to its more modern counterpart except for a faster rate of fire. |
− | [[Image:Fn fal g series.jpg|thumb| | + | [[Image:Fn fal g series.jpg|thumb|450px|none|FN FAL "G Series" - 7.62x51mm NATO]] |
+ | [[Image:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00 - 7.62x51mm NATO]] | ||
==FN SCAR-H== | ==FN SCAR-H== | ||
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[[SIG SG 510]] is available in Criminal Activity DLC for the Law Enforcement Enforcer class. Its modelled after both StG 77 and SG 510-4, as it has the overall black furniture and stock of StG 57, but ironsights and charging handle are from SG 510-4, and is chambered in 7.62x51mm NATO. The default magazine holds 24 rounds. | [[SIG SG 510]] is available in Criminal Activity DLC for the Law Enforcement Enforcer class. Its modelled after both StG 77 and SG 510-4, as it has the overall black furniture and stock of StG 57, but ironsights and charging handle are from SG 510-4, and is chambered in 7.62x51mm NATO. The default magazine holds 24 rounds. | ||
− | [[Image:SIGSG510-4.jpg|thumb| | + | [[Image:SIGSG510-4.jpg|thumb|450px|none|SIG SG 510-4 Battle Rifle - 7.62x51mm NATO]] |
− | [[Image:SIG-StG-57.jpg|thumb| | + | [[Image:SIG-StG-57.jpg|thumb|450px|none|SIG StG 57 Battle Rifle - 7.5mm Swiss]] |
[[Image:BFH SG510.jpg |thumb|600px|none|Default SG 510 in the loadout menu.]] | [[Image:BFH SG510.jpg |thumb|600px|none|Default SG 510 in the loadout menu.]] | ||
Revision as of 11:53, 25 June 2015
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Battlefield Hardline is the latest game coming out for the Battlefield series, focusing on criminals and police warfare instead of pitting armies against each other.
As in previous games, player take on as one of four classes:
- Operator is akin to the Assault/Medic class, wielding assault rifles and carbines, able to revive and heal other players, and for the first time in the series, revive him/herself under certain conditions.
- Enforcer is a powerhouse class, wielding high-caliber battle rifles, heavy carbines, and shotguns, as well as dropping ammo for allies. A riot shield and C4 explosive is also unlocked by this class.
- Mechanic class is the stand in for the Engineer, using sub-machine guns and revolvers. Due to a lesser emphasis on vehicles, the Mechanic now gets more unique equipment like torso armor or the deployable spawn point, though still retains a 40mm grenade launcher and repair tool
- Professional class is the Recon/Sniper of this game, unlocking both bolt action and high caliber semi-automatic weapons. Gadgets available to this class include the trip mine and a surveillance camera.
All of the classes are capable of equipping a zip-line crossbow, grappling hook launcher, gas mask, or a driving upgrade in place of either or both of their unique gadgets
Rocket launchers and light machine guns are not available to any class, but can be found in locations on the map, or stored in the trunk of a car if the proper upgrade has been purchased for it
As in many prior Battlefield games, most weapons are exclusive to one side when purchased, such as the G36C being only usable by the police. However, obtaining 1250 kills with a specific weapon allows players to purchase a Weapon License, letting them use it regardless of their team
DISCLAIMER*: As of June 12 2014, the screenshots posted here are from the game's beta trial, thus representing the unfinished product. It is quite possible that these weapons are unfinished, expect some of these screenshots to be replaced when the the actual game releases.
The following weapons appear in the video game Battlefield Hardline:
Handguns
Unlike previous games in the series, pistols are now class-specific, sorted in different categories. The Operator kit uses the lower-caliber semi-automatics, such as the 92FS and Glock 17. The Mechanic uses revolvers, including the Judge. The Enforcer kit uses heavier pistols such as the M1911 and Desert Eagle, and the Professional uses machine pistols such as the Glock 18 and MAC-10
Beretta 92FS
The Beretta 92FS makes an appearance as the "92FS", and is the starting weapon of the Operator for both factions, and by default comes with improved ironsights. In single-player it is also a default weapon for Nick Mendoza.
Beretta 92FS "93R"
The Beretta 92FS "93R" was originally one of the "hidden guns", it's the same "93R" from Battlefield 3 which, of course, it's a normal 92FS with a resemblance of the 93R. Unlike Battlefield 4's model, it has the extended magazine and ported barrel as it had in Battlefield 3. It is the only burst-fire machine pistol and is exclusive to Law Enforcement
Glock 17
The Glock 17 makes a return from Battlefield 3 as the "G17", unlocked for both teams by completing the Operator Assignment 2. It has the highest magazine capacity in its class, just ahead of the CZ-75, and has a much higher firecap than the other semi-automatic handguns
Heckler & Koch HK45C
Heckler & Koch HK45C with threaded barrel is the default sidearm of the Enforcer kit on both teams, called "45T" in the game. By default it comes with a Mini Reflex sight.
Smith & Wesson M&P40 Pro
The Smith & Wesson M&P40 Pro appears as the '.40 Pro', and is a pistol for the Enforcer class. It can be differentiated from the standard M&P40 by the 5 inch barrel. Oddly for a pistol originally created for Military and Law Enforcement, it is only available for the Criminal team. It has slightly lower power than the other Enforcer handguns, but has a much higher capacity, acting sort of like the Operator's sidearms
SIG-Sauer P226R
The SIG-Sauer P226R appears as the 'P226' and is available for purchase by Law Enforcement Operators. It has a lower magazine size than any of the Operator's other sidearms.
Smith & Wesson Model 327 R8
The Smith & Wesson Model 327 R8 makes its video game debut in this entry of the Battlefield series, where it can be purchased for the Law Enforcement Mechanic class. It has a higher capacity than any of the other revolvers, with 8 rounds per cylinder. It appears under the name ".357 RS"
Smith & Wesson Model 642
The Smith & Wesson Model 642 revolver is the default sidearm for the Mechanic on both teams; called the ".38 Snub". It initially had an incorrect 6-round capacity during the June 2014 beta. This has since been rectified to 5 rounds as of the February 2015 beta. It has a laser sight equipped by default, which is the only attachment it can use.
Taurus Model 44
The Taurus Model 44 returns from both prior Battlefield games, again named the '.44 Magnum.' It can be purchased for the Criminal Mechanic
Vickers Tactical Custom 1911
The Vickers Tactical 1911 comes back from Battlefield 4, somewhat incorrectly called "M1911A1". It can be purchased for the Law Enforcement Enforcer class. Although it is the same model reused from Battlefield 4, tritium inserts have been added and the slight misalignment of the sights has been fixed.
CZ 75 SP-01 SHADOW
The CZ-75 SP-01 SHADOW appears simply as the 'CZ-75' and can be purchased for the Criminal Operator. It has a larger magazine than the 92FS and P226, and is quite accurate. Unlike Battlefield 4's version, it appears to be a 9x19mm model rather than .40 S&W.
Glock 18
The Glock 18 appears as the default sidearm for the Professional class, being incorrectly named the 'G18C'. Its model is ported from Battlefield 4's Glock 18, which had the same slide serrations as a semi-automatic model rather than the unique ones for the 18's fire selector. It comes with a Laser Sight by default. Incidentally, it shares its Battlelog render with the Glock 17
Desert Eagle Mark XIX
The Desert Eagle Mark XIX appears once again from Battlefield 4 although this time it is called the "Bald Eagle". Unlike in Battlefield 4, this Desert Eagle has a chrome finish as opposed to black and is now chambered in .50 Action Express instead of .44 Magnum. It can be unlocked for both teams' Enforcer class by completing the Enforcer Assignment 2. A gold-plated version is also used by the VIP in the Crosshair game mode
Submachine Guns
Carl Gustav M/45
The Carl Gustav M/45 appears simply as the 'M/45' and can be purchased for the Law Enforcement Mechanic. It is correctly depicted as being open-bolt and lacking a fire selector, unable to chamber an extra round and limited to automatic fire. In prior betas it was a Criminal-exclusive weapon, though for balance reasons was shifted to the Law Enforcement team. It holds 36 rounds with no extra in the chamber and unlike other open-bolt weapons in the game, the bolt is pulled back at the start of an empty reload rather than the end
FN P90 TR
The FN P90 TR is available for purchase for the Criminal Mechanic class as the "P90". Earlier beta versions had 40 round capacity, later corrected to 50. The game also shows the magazine to be incorrectly removed without pressing the magazine release button. By default it starts with a heavy barrel attachment which makes it appear as the civilian variant, the FN PS90.
Heckler & Koch MP5K
The Heckler & Koch MP5K is an available sub-machine gun for the Mechanic class. This is the starting weapon for the Mechanic in the February 2015 beta, and is equipped with a red dot sight, suppressor and extended magazine, which for some reason holds only 25 rounds. The weapon always has the buttcap of the MP5K-PDW, and the folding stock is optional. Attaching a muzzle device will turn it into the actual MP5K-PDW.
Heckler & Koch UMP45
The Heckler & Koch UMP45, as the "UMP-45", was the starting weapon for the Mechanic class in June 2014 beta. The front sight assembly is removed when equipped with optics like in Battlefield 4. In real life, this would not be possible without permanently altering the weapon. During the Feburary 2015 beta, it instead became available to purchase for the Law Enforcement Mechanic. After the beta, the UMP-45 was swapped to the Criminal team for balancing reasons, with Law Enforcement getting the M/45 in exchange
IMI Uzi
The IMI Uzi can be purchased for the Criminal Mechanic class. In the June Beta, it incorrectly chambered a round for 30+1 rounds, but later it was corrected to 32+0. It has a unique bolt handle that extends to the left
Ingram MAC-10
The Ingram MAC-10 equipped with rails is an available machine pistol sidearm for the Professional class. The MAC-10 in game has an aftermarket upper receiver, which adds a full-length top rail and relocates the bolt handle to the side. It can be unlocked by completing Professional Assignment 2, and can be used by both teams. By default it starts with a Suppressor and a Stock option and a small magazine size of only 15 rounds, and is incorrectly depicted as being able to have an additional round in the chamber, despite the real MAC-10 being open-bolt.
Intratec TEC-9
A full-auto converted Intratec TEC-9 is available for purchase for the Criminal Professional class. It chambers +1 round, which is correct as the TEC-9 is a closed-bolt gun. (Only the original KG-9 is open-bolt) The magazine is shown to be incorrectly holding 20 rounds in a 32 rounds magazine, but this is corrected to 32 with use of the "Extended Magazines" option.
KRISS K10
The KRISS K10 appears as the 'K10' and can be purchased for the Law Enforcement Mechanic, with an astounding RPM of 1200. To balance out its firing rate, its accuracy is quite low. It also has a slightly below-average magazine size of 25+1
M1A1 Thompson
M1A1 Thompson is available in Criminal Activity DLC, appearing as M1A1. It is so far the only primary weapon that can be used by all classes. It is equipped with a 30-round magazine by default, and the extended magazine gives it the 50-round drum. It can also equip a stubby grip, but no barrel attachments or different sights.
Magpul FMG-9
The Magpul FMG-9 can be unlocked for both teams' Mechanic class by completing the Mechanic Syndicate assignment.
SIG-Sauer MPX
SIG-Sauer MPX returns from Battlefield 4 as a purchasable weapon for the Law Enforcement Mechanic, and is chambered in .40 S&W. It has 30 rounds in the magazine. Unlike Battlefield 4, its stock is now collapsed by default but can be extended with the Stock accessory, reducing recoil
Shotguns
Ithaca 37 "Stakeout"
The Ithaca 37 in "Stakeout" configuration is an available shotgun for the Police Enforcer class, known as "37 Stakeout" in game. It has the length and wooden forearm of the standard "Stakeout", but has the heat shield and unique foregrip of the Miami Vice movie gun seen below. The foregrip is somehow installed over the forearm. Strangely, a identical configuration was seen in Grand Theft Auto: Vice City. It can be bought for the Law Enforcement Enforcer, and can be unlocked early on in the single-player story. It holds 5+1 shells and has a tighter spread than the 870
Remington 870 Marine Magnum
The Remington 870 Marine Magnum is the default weapon for the Enforcer class as the "870P Magnum", taking the MG36's place during the June 2014 beta as this class' default weapon, as the MG36, along with all other LMGs, are now Battle Pickups as of the February 2015 beta. It has a rail attached to the top of the receiver. By default it is equipped with a Tactical Light, which differs from a regular flashlight in that it only activates when aiming
Sawed-Off Side by Side Shotgun
The Sawed-Off Side by Side Shotgun is unlocked by the Enforcer class as the "Double-Barrel Shotgun". It is unlocked by completing the Enforcer Syndicate assignment. As of the beta, when reloading after only one shot is fired, both shells are replaced.
12 Gauge Side-by-Side Shotgun
Buying the "Long Barrel" and "Stock" attachments for the sawed-off shotgun will turn it into a full-length 12 gauge Side-by-Side Shotgun.
Franchi SPAS-12
SPAS-12 returns from previous Battlefield games for the Criminal Enforcer class, but this time around is set to semi-automatic rather than pump-action. Has 8 + 1 capacity. Despite its semi-automatic firing, waiting after a shot will still cause a pumping animation, and the ejection port seems frozen shut during an empty reload
Kel-Tec KSG
Kel-Tec KSG is available in Criminal Activity DLC, appearing as KSG-12. It exclusive to the Enforcer class on the Law Enforcement team and can be bought fairly cheap, requiring no assignment to complete unlike previous Battlefield games' DLC weapons. It holds 14 shells
Assault Rifles & Battle Rifles
AKM
The AKM is available to the Criminal Operator class. Earlier betas had a railed handguard, but it was later changed to the original wood furniture (equipping anything in the Accessory slot will return the RIS handguard.) It has higher damage and better range than the other Operator weapons, but is hard to control and fires slower than the rest.
AKS-74U
The AKS-74U is an available carbine for the Criminal team's Operator class. It uses an aftermarket railed handguard and is equipped with a laser sight by default.
Bushmaster ACR
The Bushmaster ACR is available to the Operator class as the "ACW-R". It is featured in-game as a Carbine. It is currently only available for pre-ordering the game or purchasing the Deluxe Edition Upgrade
Colt M16A4
The Colt M16A4 is depicted as a fully automatic "M16A3", similar to Battlefield 3. It can be purchased by the Law Enforcement Operator, though in early betas was the kit's default weapon.
Colt Model 933
The Colt Model 933 is featured as the "RO933" and is the starting carbine for the Operator class. By default it is equipped with a stubby grip, a flash hider, and an Aimpoint Micro T1 sight
DSA SA58 OSW
The DSA SA58 OSW can be purchased for the Criminal Enforcer and appears as "SA-58 OSW". It holds 20+1 rounds and comes with a PK-A 3.5x scope by default
Enfield L85A2
The L85A2 is available to the Operator class. It is currently only available for pre-ordering the game or buying the Deluxe Edition Upgrade. Equipped with an ACOG scope by default, it has a fire rate of 675 RPM in-game. Player characters in-game reload the weapon rather slowly in comparison to other weapons with an empty reload taking 4.2 seconds.
FN FAL
FN FAL is available in Criminal Activity DLC for the Criminal Enforcer class. With the stock attachment, it becomes a synthetic furniture model. It is nearly identical to its more modern counterpart except for a faster rate of fire.
FN SCAR-H
The Third Generation FN SCAR-H CQC can be purchased for the Law Enforcement Enforcer and appears as "SCAR-H". With the heavy barrel attachment, it becomes a mid length SCAR-H STD. The game also shows the incorrectly pressing the magazine release button while empty reload.
Heckler & Koch G36C
Heckler & Koch G36C is available to purchase for the Law Enforcement Operator class. Like in Battlefield 4, during the beta it has an incorrect rate of fire of 650 rounds per minute instead of 750. but was corrected in the full game to it's proper 750 RPM. In betas, it was exclusive to the Criminal team, but was swapped after the February beta for balancing reasons
Heckler & Koch G36E/KV Hybrid
During the June 2014 beta, the H&K G36E/KV Hybrid was the default Enforcer weapon, fitted with a 100-round drum C-Mag. The game refers it as the "MG36" LMG variant, but it is obviously NOT an MG36 since H&K only produced few MG36s with export sight; the weapon in-game is depicted as having the G36KV carrying handle/railmount. When equipped with iron sights, it uses backup iron sights as opposed to the sights mounted on the G36KV carrying handle as they are absent. The gun also shows the bolt being still even when the gun is fired. As of the February 2015 beta, this weapon is no longer available to the Enforcer, as it, along with other LMGs, are now Battle Pickups. It always spawns with a CompM4S Sight, Muzzle Brake and Laser Sight and can be equipped from the trunk of a player's car with the LMG Armory vehicle upgrade.
Heckler & Koch HK416
The Heckler & Koch HK416 with 10.4 inch barrel is available to the Criminal Operator class as the "M416". With the heavy barrel attachment, it becomes a mid length 14.5 inch barrel. In betas, it was exclusive to the Law Enforcement team, though after the Februrary beta was changed to the Criminal team for balancing. It is tied with the RO933 for the highest rate of fire in its weapon class
Heckler & Koch HK51
The Heckler & Koch HK51 is available for the Criminal Enforcer class. It has a slow rate of fire and its collapsible stock is extended by default
IMI Galil ARM
The Galil ARM is available to the Operator class as the "ARM". It holds an extremely high capacity of 50 rounds and can be unlocked by completing the Operator Syndicate assignment.
IMI Galil ACE N 21
The Galil ACE N 21 is available to the Operator class as the "CAR-556". It is currently only available for pre-ordering the game or buying the Deluxe Edition Upgrade. It posses the second largest magazine capacity of the Operator Weapons (with the ARM being first) holding 40 rounds.
Ohio Ordnance HCAR
The Ohio Ordnance HCAR is available for the Law Enforcement Enforcer class. Much like its counterpart on the Criminal team, the HK-51, it has a slow rate of fire but high power. Holds 30+1 rounds
PTR 91
The PTR 91 is available as a marksman rifle to the Criminal Professional class.
SIG StG 57 / SG 510-4 hybrid
SIG SG 510 is available in Criminal Activity DLC for the Law Enforcement Enforcer class. Its modelled after both StG 77 and SG 510-4, as it has the overall black furniture and stock of StG 57, but ironsights and charging handle are from SG 510-4, and is chambered in 7.62x51mm NATO. The default magazine holds 24 rounds.
SIG SG 553
The SIG SG 553 is available to the Law Enforcement Operator class as the "SG553". It is equipped by default with an SRS Red Dot.
SAIGA 308
The SAIGA 308 as the "SAIGA .308" can be purchased for the Criminal Professional class. As of the beta, no iron sight is available to this gun. Due to either modeling or point of perspective, when viewed from the first person, the scope seems ridiculously large. In the full game, correct iron sights have been added, replicating the AKM ironsights.
Springfield Armory M1A SOCOM 16
The Springfield Armory M1A SOCOM 16 , known simply as "SOCOM 16", is a marksman rifle for the Law Enforcement Professional class. With the heavy barrel attachment, it becomes a full length M1A.
Machine Guns
As noted in the intro, man-portable machine guns are Battle Pickups in this entry of the series, and are no longer part of any class' kit.
M240B
The M240B comes back from the previous Battlefield series. It spawns on some maps as a Battle Pickup equipped with a Holographic sight and a stubby grip.
M249 Para
An M249 was featured in the Beta on the Counter/Heavy Attack Truck, being used by the secondary gunner and was available for the Enforcer class during early beta's. It reappears as the backdoor weapon for the SUV in the full game but is absent even as a battle pickup.
PKP Pecheneg
PKP Pecheneg is mounted on Criminals' Hardened Attack Truck. It is the default gun used by the driver.
Sniper Rifles
Accuracy International AWM-F
The AWM-F. This time around, it is correctly designated "AWM", and correctly chambered in .338 Magnum. It can be purchased for the Criminal Professional.
Knight's Armament SR-25 Enhanced Combat Carbine
The SR-25 Enhanced Combat Carbine appear as "SR-25 ECC". It can be purchased for the Law Enforcement Professional.
AAC Integrally Suppressed Remington 700
The AAC Integrally Suppressed Remington 700 appears as the ".300 Knockout". It can be unlocked for both teams by completing the Professional Syndicate assignment. It also comes with a straight-pull bult by default
Remington 700LTR
The Remington 700 LTR, as "R700LTR", was the default weapon of the Professional class in the June 2014 beta. It is equipped with a fluted barrel. Currently it can be purchased for the Law Enforcement Professional.
Steyr Elite
The Steyr Elite appear as "Scout Elite", is the default weapon of the Professional class starting with the February 2015 beta. By default it is equipped with a straight-pull bolt accessory, removing the need to unscope between aimed shots. Unlike the heavier bolt-action rifles, it comes with only a 6x scope by default, rather than 8x
Launchers
Both the Stinger and the RPG-7 were available gadgets for the Mechanic class during the June 2014 beta, but these have since been relegated to Battle Pickups.
FIM-92A Stinger
FIM-92A Stinger is available as a pick-up weapon only. Just how the police and a criminal syndicate can get a hold of this advanced military grade weapon is beyond anyone's guess, but it functions just like the previous games. The Anti-Air Armory upgrade for certain vehicles allows it to be claimed from their trunk.
Heckler & Koch M320
The Heckler & Koch M320 is available to the Law Enforcement Mechanic class. The descrition of the weapon reads "It's not exactly clear how Law Enforcement got a hold of this baby. A breach-loading launcher, it fires a 40mm high explosive grenade that is effective against light vehicles and agents." As in the previous two games, 40mm grenades are more useful for finishing weakened enemies off or taking down vehicles than for direct kills
M79 grenade launcher
The M79 is available for the Criminal Mechanic Class. It's description states that the weapon was (obviously) not obtained through legal channels. It functions identically to the M320
The M79 grenade launcher is the criminals' counterpart to the M320.
Mk 153 Mod 0 SMAW
The SMAW spawns as a Battle Pickup throughout some maps. It is a single shot weapon, being discarded upon use (similar to Battlefield 4's AT4) and is much more powerful than the RPG-7.
RPG-7V2
The RPG-7V2 can no longer be equipped by the Mechanic class, but can be picked up from various locations. The Anti-Armor Armory upgrade for certain vehicles allows it to be claimed from the vehicle's trunk.
Explosives
AN/M14 incendiary grenade
Available to purchase for any class. Incendiaries (and molotovs) thrown by teammates will have blue fire. Two are carried at once
M18 smoke grenade
Available for purchase for any class. As in Battlefield 4, smoke clouds can prevent spotting
M67 fragmentation hand grenade
Every class in the game can equip one M67 fragmentation hand grenade. It is the default grenade
M84 Stun Grenade
Available for purchase for any class. Players using the Flashbang can carry 2 at a time
Mounted Weapons
Browning M2HB
The Browning M2HB appears on many vehicles. It is the main weapon for the Counter Attack Trucks. It is also the default door gunner weapon for the transport helicopters, and can be purchased for the SUVs to replace the default M134.
FN M3M
The FN M3M is purchasable for the SUV turret, and the helicopter door gunners, referred to as "M3M". It differs from the M2HB by having a higher rate of fire.
Mk 19 Grenade Launcher
The Mk 19 grenade launcher is also mounted on the Counter Attack Truck as a secondary weapon to the Browning M2HB, it can be customized to fire 25mm flechette ammunition.
M134 Minigun
M134 Miniguns are mounted on the Transport Helicopters, Armoured SUV and Attack Helicopter's nose mount.
Misc.
Taser X26E
The Taser X26E appears as an all-kit gadget, in the sidearm slot. It is called "T62 CEW" (for Conducted Energy Weapon, the official classification for Taser-like weapons) in the game. The ingame version can mount a reflex sight, something not possible with the real-life weapon, and indeed the ingame model shows no rails or other attachment points where one could be mounted. The reticle consists of a large white circle, and two green dots appear in the center if an enemy is within range. Enemies hit with the Taser will visibly spark for several seconds and collapse, and Taser takedowns will award a "Non-Lethal Takedown" score bonus, in addition to allowing players to interrogate the stunned enemy