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| [[File:H3VR TF2 Revolver Firing.jpg|thumb|none|600px|Once it all lines up, the hammer slips off the sear, and the Engie-Sosig loses his head.]] | | [[File:H3VR TF2 Revolver Firing.jpg|thumb|none|600px|Once it all lines up, the hammer slips off the sear, and the Engie-Sosig loses his head.]] |
| [[File:H3VR TF2 Revolver Ejecting.jpg|thumb|none|600px|In other news, this is a thing.]] | | [[File:H3VR TF2 Revolver Ejecting.jpg|thumb|none|600px|In other news, this is a thing.]] |
| + | [[File:H3VR TF2 Revolver Speedloader.jpg|thumb|none|600px|A later update added speedloaders, in line with how the weapon is used in ''TF2''. 6 rounds go in at once...]] |
| + | [[File:H3VR TF2 Revolver Ejection.jpg|thumb|none|600px|...and then come right back out, sans bullets. The long, thin profile of the .366 Ultra Magnum round is visible here, somewhat reminiscent of the .357 Maximum.]] |
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| ==Colt Single Action Army== | | ==Colt Single Action Army== |
Revolvers
Chiappa Rhino
Update #39 added the Chiappa Rhino to the game's arsenal; rather than simply choosing one version, H3 made the rather impressive choice of adding all of them - the 20DS, the 40DS, the 50DS, and the 60DS.
Chiappa Rhino 60DS - .357 Magnum
Chiappa Rhino 50DS - .357 Magnum
Chiappa Rhino 40DS - .357 Magnum
Chiappa Rhino 20DS - .357 Magnum
...and the ever-adorable Baby Rhino.
One big, happy Rhino family. Cue the impossible-to-get-out-of-your-head intro theme!
Right, enough hoping for more good family-based sitcoms. Back to work.
Loading the 60DS with a speedloader; this 6-shot .357 speedloader was added along with the Rhino, since the Rhino was the first 6-shot .357 added to
H3.
Cocking the Rhino's "hammer"...
...which immediately falls back forward, because it's not actually a hammer. This is one of the Rhino's unique features; instead of an external hammer, it has a shrouded hammer with an external cocking lever, which is always down (regardless of the hammer's position), unless it's actively being pulled back.
Attempting to scare a target into submission with a well-executed Harries technique (which actually works in-game; 2-handed handgun stabilization can be performed with certain objects in the off-hand, including flashlights).
With this inevitably failing, seeing as paper targets are only scared of the FBI technique, other methods become necessary.
Papa Rhino spills his spent casings all over himself, while a laugh track plays in the background NO. Just accept it, man. We're never going to have another
That 70's Show. Just move on.
Colt Python
The 1st alpha build of Update #70 brought along another much-requested addition, a Colt Python, with wooden grips, an 8-inch barrel, and a nickel finish.
The "Meat Fortress" Team Fortress 2 crossover event added a replica of that game's Spy's Revolver, a stylized Python with pearl grips, a 6-inch barrel, and a deep-blued (i.e. nearly black) finish.
Colt Python with 8" barrel and nickel finish - .357 Magnum
Admiring the Python. At full size, "PYTHON 357" can just be made out on the barrel.
Also visible is the revolver's
very well-polished finish.
Swinging open the cylinder.
Loading in 6 rounds with the aid of a speedloader; these are the same ones used by the aforementioned
Chiappa Rhino family.
Putting the cylinder back in its place, with the unfortunately-ever-popular wrist-flick method. To be fair, it's not like you have to worry about messing up the timing of a revolver that doesn't physically exist.
Taking a look through the irons...
...and putting a round through the target. Gotta practice for those
bullsquids.
6 imaginary bullsquids means 6 spent casings, and that means that a push on the ejector rod is merited.
Colt Python with 8" barrel & factory scope - .357 Magnum
While the Rhino 60DS above and the
S&W R8 below have top-mounted rails, the Python is unique in its ability to mount a dedicated scope...
The scope has a duplex-style crosshair reticle, and is fixed at 2x magnification. It's surprisingly useful at an arm's length...
...which is good, as holding it much closer would leave the user with a nice, circular bruise around their dominant eye.
Eye uninjured, our hero celebrates by giving the revolver a twirl.
Colt Python with 6" barrel and ivory grips - .357 Magnum
While stylized like the rest of its arsenal, the Python is definitely one of
TF2's game's more recognizable weapons.
The revolver's other side. Note that, for some reason, the grip medallion features a
Ruger-esque logo, despite the fact that they're not the manufacturers in reality or in-game.
Taking a close look at the revolver's cylinder and crane. The Revolver was one of the more onerous weapons to adapt for VR, as its only original moving part was its cylinder; this required a great deal of model alteration to make the crane actually swing out properly.
The barrel also had to be altered (the rear end's hole being just barely visible at full size), as it wasn't properly lined up with the cylinder. Which is, for those unaware, a
bit of a problem.
The revolver's star extractor had to be cut out of the cylinder, with the ejector rod altered to be a separate part...
...and, of course, the hammer and trigger had to be made movable (the latter presumably having a
spectacularly crisp, clean pull, if the the distance it can physically move is any indication). Quite a task, indeed.
Loading the revolver; its proprietary ".366 Ultra Magnum" round hadn't been implemented in this build, so it used .44 Magnum as a placeholder.
Aiming the weapon, lining up the thin front post in the center of the rear notch. This isn't actually how you're supposed to aim the revolver, however...
...this is. One of the features of the original model that wasn't changed was the unalignable set of sights (lead developer Anton Hand believing that it'd alter the weapon's distinctive silhouette), so lining up the sights properly consists of centering the base of the front sight in the rear notch, rather than the front sight itself.
Pulling back the trigger, with the hammer and cylinder slowly coming into line.
Once it all lines up, the hammer slips off the sear, and the Engie-Sosig loses his head.
In other news, this is a thing.
A later update added speedloaders, in line with how the weapon is used in
TF2. 6 rounds go in at once...
...and then come right back out, sans bullets. The long, thin profile of the .366 Ultra Magnum round is visible here, somewhat reminiscent of the .357 Maximum.
Colt Single Action Army
Update #42 made the Colt SAA available for use in-game, specifically the 5.5" barreled model; this was the first single-action revolver added to H3. Of note is that the weapon will fire if it is dropped on the hammer, provided that the hammer is uncocked and resting on a loaded chamber. This interesting, realistic touch is a trait shared by the other single-action revolvers added to the game later, including the Reichsrevolver M1879 and the Nagant M1895.
The SAA was actually present in the game long before Update #42, albeit not in physical form; the "Amendment 35" poster in the indoor shooting range features 2.
Colt Single Action Army with 5.5" barrel known as the "Artillery" model - .45 Long Colt
Pressing the appropriate touchpad key readies the weapon for loading and unloading, half-cocking the hammer and opening the loading gate.
Loading the revolver. As expected, the weapon holds more than enough rounds to kill anything that moves- which is to say, 6.
Pointing the SAA at a target.
Fanning the SAA's hammer. A fast, enjoyable way to fire, if not a terribly accurate one.
The Amendment 35 poster, as it appears in the indoor range, revolver-wielding eagle and all.
A clearer image of the poster, taken from the official RUST LTD website.
LAPD 2019 Blaster
Update #43 introduced the LAPD 2019 Blaster from Blade Runner, referring to it as the "LAPD 2019 Special" (another one of its common names). It is perhaps one of the most intricate depictions of the weapon in any piece of media (and most certainly the most complex weapon in the game):
The weapon, at its core, is a 5-shot, swing-out cylinder DAO revolver, chambered for the proprietary (and fictional) 10mm DSM (Discarding Sabot Magnetic) cartridge. This cartridge has a variety of available ammo types, including:
- "Slugger" rounds (the weapon's default ammunition type; a hard-hitting, high-impact round),
- Fragmentation rounds (yes, the weapon can fire grenades),
- "Swarm" rounds (multi-projectile, shotgun-like rounds),
- Tracer rounds
- "Turbo Penetrator" rounds (a high-velocity armor-piercing round that doesn't impart much energy, but can penetrate a variety of targets),
- and highly sensitive, surface-adhering, low-velocity, motion-sensitive proximity mine rounds (while the sensitivity is nice for dealing with enemies, it also means that they can be detonated by other things, including miscellaneous nearby moving objects, other proximity mines as they fly through the air, and even simply being fired in the charged mode, meaning that their sensitivity can be either a benefit or a hazard).
Furthermore, the hollow underneath the weapon's barrel is storage for the weapon's batteries (which bring the profile fully into line with the original prop, complete with LEDs that change color as the battery loses charge) used in the railgun-assisted mode, which dramatically increases muzzle velocity, at the cost of creating massive amounts of heat (as one would expect from a railgun).
To help slow the weapon's overheating, heat sinks (called "thermal clips" in-game) are placed into what was the Steyr Mannlicher Model SL's chamber on the original prop (the bolt handle is turned to expose the heat sink, and pulled back to eject it if necessary); these have to be replaced regularly to prevent the weapon from overheating critically. As the weapon overheats, its barrel will begin to put off steam, then glow progressively brighter and brighter, while the accuracy and battery efficiency suffer; eventually, if the weapon reaches its highest heat level, its barrel will be permanently damaged, causing a significant drop in accuracy even after the weapon cools down.
The original prop from
Blade Runner.
This weapon can either be viewed as the result of countless years of scientific research and development, or as the result of firearm kitbashing, but either way, it's undeniably beautiful.
The revolver's cylinder, open and ready for loading. Note the red dot on the ground; this is from the weapon's integrated laser sight (the small rod just to the left of the cylinder, with a red end), which is active whenever the weapon is held.
The various ammo types available for the weapon. From top to bottom: Swarm-Shot, Slugger, Fragmentation, Prox-Mine, Tracer, and Turbo-Penetrator. Decisions, decisions...
Loading the weapon up with some "Slugger" rounds.
Firing the weapon. The fact that this is a faithful recreation of the original movie prop means that it doesn't have any iron sights, though the integrated laser makes that a bit of a moot point.
As impressive as the weapon is, one can't help but feel like something's missing...
A closeup of the battery. The color of the LEDs changes as their power is drained; they start out green, changing to yellow, orange, and eventually red when empty. The markings read "L.A.P.D. MODEL 2019 A.N.2. 10MM DSM".
Firing a charged shot from the LAPD produces some impressive particle effects. The back of the laser sight doubles as a capacitor charge indicator; when the weapon is set to auto-charge, there is a short, but noticeable, delay between shots, wherein power is drained from the battery and transferred to the capacitor.
Opening up what was once a chamber reveals the downside of this increased power is an increase in excess heat, which is stored in these heat sinks. The markings here read "MADE IN CALIFORNIA" and "10816", the latter presumably being a serial number.
Failure to replace the heat sinks frequently enough results in... this.
If this problem is ignored even further, it only gets worse; the particles close to the weapon are actually pieces of the inside of the barrel, the ejection of which has a rather predictable effect on the weapon's accuracy.
Firing a proximity mine round, whilst simultaneously ignoring just about every rule of every shooting range ever. The mine is the red hexagonal object, currently flying through the air. How an object that size can fit into a 10mm barrel is anybody's guess.
The blast of the aforementioned mine, which was detonated by throwing a spare round at it.
Nagant M1895
The Nagant M1895 was added through Update #47. It holds 7 rounds of 7.62x38mmR Nagant ammunition, of which only it uses. Notably, it is treated as single-action only, the reasons for this being twofold: the weapon was built to use the same code set as the Colt SAA and Reichsrevolver M1879, and the Nagant has a notoriously heavy trigger pull in double-action due to its unique gas-seal mechanism; while it wasn't the original intended purpose, this also allows the weapon to be effectively suppressed, a capability that is emulated in-game. This single-action behavior could also be indicative of the so-called "Private's Model" variant of the Nagant, which was in fact SAO.
Nagant M1895 - 7.62x38mmR Nagant
Loading in a round. The round isn't a spent casing; the brass case of the 7.62x38mm cartridge extends beyond the bullet, in order to make the gas-seal system work.
The Nagant's sights. A bit cramped, but workable.
Interestingly, the Nagant's hammer can be fanned in-game; this is likely the first piece of media wherein such a thing is done with a Nagant.
A closeup of the Nagant's cylinder, which shows an interesting detail: when the hammer is cocked...
...the cylinder actually moves forward, creating a gas-tight seal between the chamber and the barrel.
The Nagant's unique gas seal system also allows for... this.
Reichsrevolver M1879
Added through the long-awaited Update #45, the Reichsrevolver M1879 is available for use in-game, and is (understandably) the only weapon in-game to use the 10.6x25mmR cartridge.
Images courtesy of Reddit user Shubishu.
Reichsrevolver M1879 - 10.6x25mmR German Ordnance
Behold, a revolver that's been around for 139 years, and outdated for just as many.
The other side. Note the unusual presence of a manual safety on a revolver; this can only be engaged with the hammer de-cocked, and doesn't do anything but prevent it from being cocked, making it a bit pointless. Nevertheless, it's rather unfortunate that it's not usable in-game; there's no real way around it, since there aren't any buttons left on the controller to map it to.
Loading in a few 10.6mm rounds. As with the
Colt SAA, one-at-a-time gate-loading with the hammer half-cocked is the
modus operandi.
Finishing the other half of the revolver's cocking...
...and firing a shot off.
Ejecting a spent case. The Reichsrevolver in-game uses standard ejector rod behavior despite lacking one; the actual ejection method of the Reichsrevolver (using a separate ejector rod - or, for that matter, a stick - to punch out spent cases by hand) simply isn't possible with the game's current code-base.
Smith & Wesson Bodyguard 38
One of the gifts from the final day of the 2018 Meatmas event, the Smith & Wesson Bodyguard 38 (not to be confused with the Smith & Wesson Model 38, which is also often called the "Bodyguard") makes its first documented video game appearance in H3VR.
Smith & Wesson Bodyguard 38 - .38 Special
Popping open one of the smaller gift boxes sitting around the Meatmas tree reveals a snubnose revolver, cartridges and all.
Examining the revolver. Something rather strange seems to have happened to the trigger...
Luckily, this doesn't stop you from pulling it. Crisis averted.
Swinging open the Bodyguard's 5-shot cylinder...
...loading in some .38 Special tracer rounds (which do, for the record, actually exist)...
...and closing the cylinder with a wince-inducing flick of the wrist.
Attempting to threaten the ground into giving up its gift cards, which shows off the dot from the revolver's Crimson Trace integrated laser.
These attempts being met with limited success, our merry mugger decides to show he means business by firing his revolver into a wall.
With the ground remaining distinctly unimpressed, the mugger decides to just eject their empties and call it a day.
Smith & Wesson Model 10
A 5"-barreled Smith & Wesson Model 10 is one of the available firearms in-game, added in the Wurstworld update.
Smith & Wesson Model 10 - .38 Special
When presented with such a myriad of wheelgun options as that in Wurstworld, always opt for the gun that cost the most to order from Montgomery Ward.
Taking a look at the revolver's load - 6 rounds of .38 Special, ready for firing.
Aiming the revolver at a metal jug.
6 rounds later, it's time to use this new-fangled "ejector" technology to remove the spent cases.
Giving the now-empty revolver a spin.
On a more modern note, the main menu's button for the Sampler Platter scene (a combination steakhouse/shooting range, with the former having been accidentally destroyed by a gas leak) also features a Model 10's silhouette.
Smith & Wesson Model 29
The Smith & Wesson Model 29 is one of the available firearms in-game, having been added in the very first update to the game after its release.
Smith & Wesson Model 29 revolver with 8 3/8" barrel - .44 Magnum
One of the perks of being in the middle of absolutely nowhere (A.K.A. Arizona) is that nobody can hear your groan-inducing
Dirty Harry puns.
A closeup of the M29, which shows off something rather interesting:
As the controller's trigger is pulled, the revolver's trigger, hammer, and cylinder all visibly move.
Alternatively, the weapon can simply be cocked manually.
Opening the M29's cylinder...
...loading in some loose .44 Magnum rounds...
...and closing the revolver with a wince-inducing flick of the wrist. While this isn't the only way to close a revolver in
H3, it's unfortunately one of the more common ones.
With that lesson in revolvery aside, the M29 is pointed at a dueling tree...
...and fired, scoring a direct hit. Such a feat would be far more impressive were the target further than 2 meters from the "Firin' Line" (yes, that's actually how it's written in-game).
Giving the revolver a twirl, full of unjustified pride.
Bringing in a full speedloader, while now residing in a place that isn't completely isolated from the rest of humanity.
While speedloaders tend to be a bit finicky, they can be managed rather easily with some practice.
Ejecting the spent casings from the revolver's cylinder, after making the indoor range's paper target feel 6 rounds of
Magnum Force. (C'mon. Did you seriously think that I wasn't going to make at least
one pun in this entire section?)
On a sidenote, the icon for the "Lightning Reflexes" category in M.E.A.T.S. features the M29 as well...
...as does the instruction panel of the item spawner whenever a swing-out revolver is selected.
Smith & Wesson Model 327 R8
The Smith & Wesson Model 327 is one of the available firearms in-game, added in the 2016 Meatmas update. Uniquely, the revolver in-game is a left-handed model, the cylinder swinging out to the right instead of the left as is normally the case.
Screenshots courtesy of Reddit user Shubishu.
Smith & Wesson Model 327 Performance Center M&P R8 - .357 Magnum
Examining the R8's left side in the Proving Ground scene.
The right side, which looks much the same as the left. It's not every day that you see a revolver with rails.
And speaking of things that you don't see every day... it's like going abroad on vacation to find the hire car's steering wheel is on the other side.
Loading the R8 with a proprietary 8-round speedloader.
Aiming the revolver at an armored Sosig; the R8 has luminous 3-dot sights, another unusual feature for a revolver.
Ejecting a load of spent cases (using the ejector rod, fortunately) after 8 failed attempts at Sosig-killing. To be fair, landing a shot between the Sosig's armor plates at this distance with an iron-sighted handgun is no mean feat.
Smith & Wesson Model 500
Added in the 7th alpha build of Update #59, the Smith & Wesson Model 500 makes its mark as the most powerful (per-shot) non-fictional handgun in the game. The subsequent build added a 2.75"-barreled ES (Emergency Survival) variant, known in-game as the "Junior" version.
A fictional third version was added in the 2019 April Fools' Day update, known as the "Triple Regret"; it is largely the same as the "Junior", save for its cylinder, which holds 3 rounds of .50 BMG.
Smith & Wesson Model 500 - .500 S&W Magnum
In awe at the size of this lad. Absolute unit.
A close-up of the behemoth's frame reveals, that, while most of the markings are gone, the "500" is still visible and intact.
Opening up the M500's cylinder, and pausing to wonder at the sheer size of the round it fires.
Loading some rounds into their chambers,
which you can rent out for $500.00 a month, utilities not included OKAY WE GET IT, IT'S A BIG GUN, CAN WE MOVE ON NOW PLEASE
(Mis)aligning the sights with a Sosig's head...
...pulling back the trigger, tensing in anticipation...
...and giving the Sosig an unsolicited quadruple lobotomy. Yes, it does, in fact, kick that much.
Ejecting some spent casings, 4 rounds and just as many trips to an orthopedic surgeon later.
Attacking a downed Sosig; while there are many things that .500 S&W tracers can accomplish, piercing rifle-grade body armor isn't one of them, leaving the player little option other than to simply perpetually stunlock an enemy with the round's blunt kinetic force alone. Or just, y'know...
Shoot the bits that aren't armored.
Smith & Wesson Model 500 ES (Emergency Survival) - .500 S&W Magnum
Okay, now you're just being ridiculous.
Loading some rounds into the 500 ES. Its intended purpose is as a part of a woodland survival kit, in case one should encounter a bear, or some other large animal.
No, seriously.
...and putting a half-inch hole in the target. If the normal 500 kicks like a mule, then the Junior kicks like a mule on steroids. And meth.
To make things more fair, how about we make it so that everybody loses?
Either you die, or you permanently lose your hearing. And your wrist(s).
A push of the cylinder release reveals where the "Triple" part of "Triple Regret" comes from.
Loading in some .50 BMG tracer rounds. Hey, if it's worth doing, it's worth doing with fireworks.
Taking aim at a hapless Sosig.
Wincing with dread as the hammer slowly works its way backward...
...and then drops, instantly blinding everyone in the room.
What follows not more than a couple frames later is a recoil impulse that quite literally turns the pistol vertical (and shatters the user's forearms in the process), the muzzle flash clinging to its ever-so-short life all the while.
A whole lot of pained swearing later, the other two projectiles find themselves unexpectedly lodged into the room's back wall, while their cases are so shaken up that they jump right out the sides of the cylinder at the slightest provocation. A regrettable experience for all parties involved, as advertised.
Smith & Wesson Model 629 Stealth Hunter/686P Hybrid
One of the weapons added in the first Meatmas update was a strange hybrid of Smith & Wesson revolvers, with the overall appearance of a Model 629 Stealth Hunter, but the .357 Magnum chambering and 7-shot cylinder of a Model 686P.
Smith & Wesson Model 629 Stealth Hunter - .44 Magnum
Smith & Wesson Model 686P w/3" barrel - .357 Magnum
Holding the revolver at the right angle gives a good idea of just how shiny it is.
Opening the revolver's cylinder, which shows its 7-round capacity.
This, of course, necessitates a proprietary 7-round speedloader.
Sometimes, this happens. Due to the way in which speedloaders are handled in
H3, with each visual round being an actual, physical, independent round, sometimes there can be one or two "odd men out".
Fortunately, there is an alternate hand pose for the revolvers, which makes this easier. It also makes loading them easier for lefties.
Snapping the cylinder back into place with a rather ill-advised flick of the wrist. Note that the revolver has not spontaneously grown an underbarrel laser; that's just an empty
M1911A1 sitting on the table.
Taking aim with the... "Model 686P Stealth Hunter"? That seems like the best name. Alright, taking aim with the Model 686P Stealth Hunter.
That shot plus 6 later, and the now-empty revolver is given a twirl.
As if this entire ordeal wasn't strange enough already, here we see a strange aspect of the ejection process. The casings appear to have either clipped back through the revolver after being ejected, or to have been spawned outside of the cylinder to begin with.
There, that's more like it.
Webley Mk. VI
The Webley Mk VI has been added with the release of Update #47. It was initially chambered for the ".454 Webley" round, a mis-writing of .455 Webley; this error was later corrected. Notably, it is also the first top-break revolver in the game.
Webley Mk. VI - .455 Webley
The Webley in-game. While its attachment point is still present, the lanyard loop on the base of the grip seems to have been removed.
The Webley broken open for loading. Due to its re-use of some existing swing-out revolver code, the extractor sadly doesn't pop up when the revolver is opened, at least for now.
Loading the Mk. VI. These are tracer rounds, hence the red tips.
Firing the Webley, heedless of the fact that this indoor range is a no-smoking zone.
Fortunately, despite the lack of a moving extractor, breaking the revolver open still produces a satisfying shower of spent casings.
Click here to return to the main index page, or click here to view the game's submachine guns.