Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Difference between revisions of "Resident Evil: Operation Raccoon City"
ProtoAuthor (talk | contribs) |
|||
Line 45: | Line 45: | ||
== SIG-Sauer P226 == | == SIG-Sauer P226 == | ||
− | Carlos Oliveira carries a [[SIG-Sauer P226]] pistol. | + | Carlos Oliveira carries a [[SIG-Sauer P226]] pistol. Standing in for his [[SIG Pro SP 2009]]. |
[[File:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 - 9x19mm]] | [[File:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 - 9x19mm]] | ||
[[File:ORC P226 1.jpg|thumb|none|600px|Carlos fires the P226 when he gets surrounded by zombies.]] | [[File:ORC P226 1.jpg|thumb|none|600px|Carlos fires the P226 when he gets surrounded by zombies.]] |
Revision as of 11:36, 22 February 2019
The following weapons were used in the video game Resident Evil: Operation Raccoon City:
Handguns
Beretta 92FS
Jill Valentine uses a Beretta 92FS pistol in multiple cutscenes. It appears to be standing in for the Samurai Edge.
Beretta 92FS Inox
When playing with Echo Six, the SIG-Sauer is replaced with a Beretta 92FS Inox. A suppressed version is also available.
Beretta 92FS "Samurai Edge"
The classic S.T.A.R.S. custom Beretta 92FS from Resident Evil 0, 1, and 3. Ada Wong carries this gun in-game, despite having no connection to S.T.A.R.S.
Browning Hi-Power Mark III
The Hi-Power Mark III appears as the "Handgun HP" in-game. The in-game models looks a lot like the Browning Hi-Power Practical, and has a two-tone finish. Claire Redfield uses the HP in the Echo Six campaign.
Desert Eagle Mark VII
The newer safety catch but lack of ridges on the top of the barrel indicates it is the Mark VII Desert Eagle. Has the same nickname "Lightning Hawk" as the Desert Eagle in Resident Evil 5.
FN Five-seveN (Modified)
A machine pistol, seemingly based off of the Five-seveN, with a laser sight, MP5-style stock, and flame decal is one of the pre-order bonus weapons.
Heckler & Koch VP70M
One of the unlockable weapons is a modernized gold-plated VP70M known as the "Matilda". The normal version of this weapon was Leon's signature handgun from Resident Evil 2, and appears on the cover art.
SIG-Sauer P226
Carlos Oliveira carries a SIG-Sauer P226 pistol. Standing in for his SIG Pro SP 2009.
M1911A1
A nickel M1911A1 pistol is held by Vector in an promotional image, which is used as his character portrait, but the weapon is not available in-game.
Submachine Guns
MAC-11
Known as the "Mini SMG" in-game. Bertha was seen using a similar MAC-11 to the one used in Resident Evil 2, complete with barrel extension. The in-game version still has the extension, but now has a MP5-style slanted grip.
Heckler & Koch MP7A1
Known as the "Suppressed SMG" in-game. The H&K MP7A1 is always fitted with a 20-round magazine, reflex scope, sound suppressor, and "LE" stock developed for AR-15 variants. It is anachronistic, as the MP7 was not produced until 2001, the game takes place in 1998.
Heckler & Koch MP5A5
The Heckler & Koch MP5A5 is known as the "Submachine Gun" in the game. It is used by USS members, consistent with Resident Evil 2's choice of arming the USS. A flashlight is attached to the forend. HUNK also carries this weapon, consistent with his loadout in RE2.
Heckler & Koch UMP9
The H&K UMP is called the "Tactical SMG" in-game. It is equipped with a TDI Vector-style stock. Mildly anachronistic, as the UMP wasn't produced until 1999, a year after the game's events. [Current picture shows straight magazine but ingame picture and model both use curved mag. To be updated.]
M1A1 Thompson
Called "The Mob Special" in-game. This is the same Thompson that could be unlocked in Resident Evil 4. It is incorrectly shown fitted with a 50-round drum magazine.
TDI Vector (Prototype)
The prototype version of the TDI Vector is called the "Advanced SMG". The gun itself is an anachronism, as the weapon was not designed until 2006.
Rifles
M4A1 Carbine
Known as the "Assault Rifle" in-game. U.S. Spec Ops teams and the USS are seen armed with M4A1s, fitted with Aimpoint Red Dot Sights. In-game, they have been fitted with Gen 2 SCAR stocks.
C7 Rifle
Known as the "Burst Rifle" in-game. Players can choose a C7 rifle (notable by a brass deflector behind the ejection port, which the M16A1 doesn't have) fitted with an ACOG scope and a Vietnam era M16A1 triangular handguard. As the name implies, it incorrectly fires in bursts whereas a real C7 rifle can only fire in semi or full-auto.
M16A4 Rifle
A M16A4 fitted with a scope, bipod, cheek-rest, and a 20-round magazine appears in the game as the "Arbiter". The M16A4 at the time that the game is set (1998) is partially anachronistic because it wasn't produced until 2004, but it should be noted that an M16 rifle with a flat top upper receiver could be constructed because the component in question existed at the time on the M4 carbine and was readily available in the military supply line. In addition like in many modern shooters the front sight and gas block are removed, which would render the gun unable to cycle automatically after the first shot, and the shooter would have to manually rack the bolt to load the next round into the chamber.
AK-103
The AK-103 is known as the "Militia Rifle" in-game, and it is Spectre's weapon of choice as an AI Partner. It costs 8000 XP.
Heckler & Koch G3A3
The Heckler & Koch G3A3 can be seen in the E3 trailer. In the weapons selection screen it is under the Sniper Rifles class and called the "Semi-Auto Rifle". It is fitted with an ACOG scope.
Heckler & Koch G36K
The G36K features a possibly anachronistic railed forend, as the game takes place in September 1998. It is called the "Suppressed Rifle".
Heckler & Koch HK416
Called "Hammer" in-game. Anachronistic for the time period (September 1998), as the HK416 first entered production in 2005. It is fitted with the stock of a PSG1 and uses straight magazines. For some reason it doesn't have any iron sights, meaning the shooter must use the weapon's laser.
FN SCAR-L
Called "The Ravager" in-game. Anachronistic for the time period (1998), as the SCAR series was developed circa 2007. It is shown with a Remington ACR stock (also anachronistic) and a PMAG (also anachronistic). In the pre-release images, this weapon was a SCAR-H.
Machine Guns
M249-E2 SAW
The M249-E2 SAW appears in the game as the "Machine Gun".
Heckler & Koch MG4
The MG4 appears as the Light Machine Gun. It is modeled with a SCAR-type collapsing stock. It is anachronistic for 1998, as the MG4 first entered production in 2005.
M60E3
The M60E3 appears as the "Heavy Machine Gun" in-game
Fictional Minigun
Nemesis uses a fictional 8-barreled minigun, seemingly based on the one seen in the 2004 Resident Evil: Apocalypse movie. He uses it briefly, and then discards it in favor of his iconic rocket launcher.
Sniper Rifles
Remington 700
The Remington 700PSS appears in the game as the "Bolt Action Rifle". When reloading, the player character will incorrectly load fresh rounds into the mag well like a tube-fed shotgun.
Heckler & Koch PSG-1
The Heckler & Koch PSG1 is known as the "Precision Rifle" in-game.
Fictional Anti-Materiel Rifle
A fictitious semi-auto AM rifle is one of the eight pre-order bonus weapons. It seems to be based on the Barrett Model 98 Bravo.
Shotguns
Remington 870
Beltway is seen with a fullstock Remington 870 with a heatshield and 20" barrel in a promotional render. It is called the "Pump-action Shotgun" in-game. However the ingame model differs from the promotional image. The ingame model has the stock sawed off and replaced with wood furniture, as well as a box magazine, seemingly based off of an airsoft replica of the 870. The heatshield and extended barrel remain.
Franchi SPAS-12
The SPAS-12 with folding stock appears as the "Assault Shotgun" in-game. It is pump-action.
Benelli M4 Super 90
The Benelli M4 Super 90 appears in the game as the "Riot Gun". It was not produced until 1999, making it anachronistic, though not by much. A more accurate choice would have been a Benelli M2 or M3 set to semi-auto (this weapons in fact has the same name in Resident Evil 4).
Daewoo USAS-12
The USAS-12 appears as the "Juggernaut" in-game. It is fitted with a red dot sight that replaces the carrying handle, a G36-type stock, and a G3-type mag well and magazine.
Unknown Shotgun 1
A possibly fictional shotgun with a drum magazine and reflex sight.
Fictional shotgun
A double-barreled shotgun seemingly based loosely on the NeoStead 2000 Shotgun but with the magazine tubes rendered as a pair of barrels. The stock and grip seem to be taken from the Tavor TAR-21.
Remington SPR220 Cowboy
Called the Cowboy shotgun.
Special
Flamethrower
Returning from Resident Evil 1. A note of interest is that the weapon now has the lower-receiver of a Bushmaster ACR and a backwards SPAS-12 foregrip.
Fictional Grenade Launcher ("Hk-P")
The same fictional grenade launcher from Resident Evil 3.
Fictional Grenade Launcher
The final pre-order bonus weapon is a fictitious grenade launcher, seemingly based on the Brügger & Thomet GL-06, fitted with a thumbhole stock reminiscent of the Accuracy International Arctic Warfare series of rifles.